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* ''VideoGame/{{Unreal}}'' series:
** ''VideoGame/UnrealTournament'' features a [[NonActionGuy Nali]] from ''VideoGame/UnrealI'' in the Deathmatch Tutorial level during the demonstration of how the Impact Hammer works. The tutorial instructor outright tells you to charge the weapon and hit him with it, even gushing about how the LudicrousGibs fly.
** ''VideoGame/UnrealTournament4'' [[CancelledVideoGames featured]] a bunch of them in each of the Weapon Tutorial rooms. In every case, the dummies (modelled after Taye, one of the playable characters) were either static or running from one point to the other.

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Videogame examples sorted alphabetically.


* ''VideoGame/ShadesOfDoom'' has this in the "easy" difficulty level. Monsters won't strike back unless you attack them first and won't move to attack unless you are within their attack range.
* ''VideoGame/SuperSmashBros'':
** The Sandbag, introduced in ''VideoGame/SuperSmashBrosMelee''. It is sentient, but as its trophy description demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a piñata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
** Also in ''Brawl'', you get trophies for kicking around the computer player in training mode.
* ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose -- to be precise, they're for seeing how much damage you can do, rather than building up weapon skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.
** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS, and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...

to:

* ''VideoGame/ShadesOfDoom'' has this in the "easy" difficulty level. Monsters won't strike back unless you attack them first and won't move to attack unless you are within their attack range.
* ''VideoGame/SuperSmashBros'':
**
The Sandbag, introduced in ''VideoGame/SuperSmashBrosMelee''. It is sentient, but as its trophy description demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a piñata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
** Also in ''Brawl'', you get trophies for kicking around the computer player in
training mode.
* ''VideoGame/WorldOfWarcraft''
area in ''VideoGame/AssassinsCreedI'' has Training Dummies either one or two young assassins for precisely that purpose -- you to be precise, pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
* ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing whale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
* ''VideoGame/{{Battlerite}}'' has a few training dummies in each map's starting area, so you can practice using your character's abilities while you wait
for seeing the other players to finish loading and pick their loadouts. There's also a training map that includes dummies set up in various formations to test area-of-effect attacks, moving dummies, dummies that simulate teammates, dummies that shoot at you, and a dummy with a huge amount of health that automatically regenerates so you can test how much damage you can do, rather than building up weapon skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, inflict in Cataclysm, there are actual dummies that train your character a short period of time.
* Bang Shishigami serves this role
in skills like normal trainers.
** In later expansions,
''VideoGame/BlazBlueContinuumShift''[='s=] Challenge Modes.
* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Test Bloon, which can be spawned in SandboxMode. It's a special bloon with almost infinite health, but slow movement speed, letting you see how a particular tower attacks without having to send many bloons.
* The first stage of ''VideoGame/BoundByBlades'' sees you battling a
training dummies scarecrow who barely have any attacks of it's own, save for a slow and predictable projectile launcher. It's a ZeroEffortBoss meant for training junior warriors, and your second boss fight seems to be another dummy - until it turns out the dummy is possessed by an ''actual'' demon and starts attacking you for real.
* When you bring a radio transistor to the bum
that were more than just lives on-campus in ''VideoGame/{{Bully}}'', he'll serve as one of these while teaching you a DamageSponge were introduced, new melee combo.
* ''VideoGame/ChronoTrigger'' has Lucca's singing combat training robot Gato, who can be fought any time at the Millennial Fair for 15 Silver Points and a few EXP. He can only attack with a spring-loaded first from his navel, and is always unharmed at the end of it; even if you use [[spoiler:Magus's Black Hole move,]] he'll reappear after the Battle.
* ''VideoGame/CityOfHeroes'' has a location in the tutorial level filled with "disabled Rikti drones" that you can take potshots at before moving on to actual combat.
* ''VideoGame/TheDarkSpire'' has Sir Garland, a ''living'' punching bag that you (and every other aspiring guild) are supposed to kill. He's revived afterwards, which does little
to help newer players learn with his sanity.
* Ayane's first appearance in
the other two parts of the trinity of Tank, DPS, ''VideoGame/DeadOrAlive'' series is as a training dummy.
* You're given a generic soldier with a sword to whale on
and Heal. A tank experiment with trap setups in Training mode of ''VideoGame/{{Deception}} III: Dark Delusion''.
* This is continued in ''VideoGame/{{Deltarune}}'', in which Ralsei makes a
dummy will modeled after himself to practice various skills. If you repeatedly attack it, Ralsei wonders what this says about your feelings towards him, and you can also hug it, or hug Ralsei.
* ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which
the player back, hitting ''very'' hard and requiring you to can learn how and master various combos and maneuvers. In the previous ''VideoGame/DevilMayCry'' games, one had to mitigate damage. go to Bloody Palace to practice their moves against hordes of enemies.
* ''VideoGame/DungeonKeeper 2'':
The healing player can build Training Rooms with straw dummies are usually for their evil minions to practice on fire...in lieu of deploying them as rookies, although this can only get a creature up to Level 4 (out of 10) before it has to switch to real combat experience.



* In ''VideoGame/{{Revenant}}'', there's a dummy you can practice your moves on during the tutorial mission.
* ''VideoGame/{{Okami}}'' has training dummies that you can slice in half as many times as you like. The dojo master just whacks his shinai on the floor and it slides back together.

to:

* In ''VideoGame/{{Revenant}}'', there's ''VideoGame/EndlessFrontier'' also has a dummy near-immortal version of a first dungeon enemy you can practice your moves on during combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentially as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed-out characters.
* Pious Augustus of ''VideoGame/EternalDarkness'' is instructed by
the Ancients to prove his worthiness to them by attacking a statue in his image, giving a tutorial mission.
of the game's unique targeting system in the process.
* ''VideoGame/{{Okami}}'' ''VideoGame/{{Fable|I}}'' features wooden guards that are still sitting around long after you no longer need them.
* The Sloth Ghost in ''VideoGame/GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.
* ''VideoGame/GuildWars''
has wooden dummies to beat up on in the tutorial.
* The tutorial of ''VideoGame/GuiltyGear Xrd -SIGN-'' features Sin as the training dummy, framed as a sparring match between him and [[TheHero Sol]]. In ''-REVELATOR-'', newcomer Jack-O' takes up the role.
* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being made DeaderThanDead through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
* ''VideoGame/HalfLife2: Episode 2'': The White Forest area has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.
* ''VideoGame/HeroesOfTheStorm'': Taking a hero into Try Mode has a number of things to test their skills with. Across the top is a fort that spawns endless minions, and an AI-controlled hero that you can set to be any hero in the game. Below that is an area with five
training dummies that - an allied one to heal or buff, an enemy one to attack, and three bunched-up enemies to test AreaOfEffect skills on. The training dummies actually can be killed with some effort, although they respawn a few seconds later (from a literal EasterEgg no less).
* ''VideoGame/Hitman2SilentAssassin'' has an inanimate scarecrow in the tutorial, which
you can slice use to practice strangling people with a fiber wire. Creepily, due to the way [=NPCs=] are implemented in half as many times as the game, the scarecrow's head will turn to follow you like. The dojo master just whacks his shinai on when you're in the floor vicinity.
* ''[[VideoGame/JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed=], [=KomaYellow=],
and [=KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.
* ''VideoGame/KingdomHeartsI'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbysReturnToDreamLand'' has a training dummy named Mr. Sandbag in the item rooms, which can be destroyed by making Kirby inhale
it slides back together.or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.
** Mr. Sandbag returns in ''VideoGame/KirbyAndTheForgottenLand'', residing in a side room in the weapons shop for the player to test their abilities on.
** ''VideoGame/KirbyTripleDeluxe'' has a [[InvincibleMinorMinion Tough Waddle Dee]] in its ability room which serves the same purpose as the dummy, but the Waddle Dee can take an infinite amount of abuse.
* ''VideoGame/LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.



* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they won't fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is suspectable to all status effects and damage.
* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks, and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.
* The ''VideoGame/{{Myth}}'' series has scarecrow-like training dummies with buckets or pumpkins for heads.
* ''VideoGame/{{Okami}}'' has training dummies that you can slice in half as many times as you like. The dojo master just whacks his shinai on the floor and it slides back together.
* In ''VideoGame/{{Oni}}'', the training stage has you practicing moves and combos on droids. When defeated, the droids will lie down for a second or three, then wake up and be ready for another whupping.



* ''VideoGame/ValkyrieProfile'' has a mode in which you can practice the timing of your combos against an immortal version of the enemies fought in the first dungeon.
* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has a near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentially as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed-out characters.
* ''VideoGame/CityOfHeroes'' has a location in the tutorial level filled with "disabled Rikti drones" that you can take potshots at before moving on to actual combat.
* ''VideoGame/SpyroReignitedTrilogy'': You get to practice all your new moves when you first get them on special training dummies.

to:

* ''VideoGame/ValkyrieProfile'' ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge of the Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.
* In ''VideoGame/{{Revenant}}'', there's
a mode in which dummy you can practice the timing of your combos against an immortal version of the enemies fought in the first dungeon.
* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has a near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentially as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed-out characters.
* ''VideoGame/CityOfHeroes'' has a location in
moves on during the tutorial level filled with "disabled Rikti drones" mission.
* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle
that you can take potshots at before moving an infinite amount of punishment without fighting back. Every time you hit it, its name on to actual combat.
* ''VideoGame/SpyroReignitedTrilogy'': You get to practice all
the permanently-full health bar changes, from mocking your new moves when you first get them on special training dummies.strength to shouting in pain, although this is only cosmetic.



* ''VideoGame/ShadesOfDoom'' has this in the "easy" difficulty level. Monsters won't strike back unless you attack them first and won't move to attack unless you are within their attack range.
* The Amiga beat 'em up ''Shadow Fighter'' features a training mode in which a sinistar-looking mounted puppet with stitched eyes called Puppazz takes you on, with no moves other than a random punch, a random chainsaw emerging from its midriff, and a random blocking move. It is possible to lose this level, but it's mainly practice for the real thing. Amiga Power magazine were especially fond of Puppazz.
* ''VideoGame/SpyroReignitedTrilogy'': You get to practice all your new moves when you first get them on special training dummies.
* Dan of ''VideoGame/StreetFighterIV'' is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.
* ''VideoGame/SuperSmashBros'':
** The Sandbag, introduced in ''VideoGame/SuperSmashBrosMelee''. It is sentient, but as its trophy description demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a piñata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
** Also in ''Brawl'', you get trophies for kicking around the computer player in training mode.
* The first stage of ''VideoGame/TeamFortress2'''s training section features a series of wooden targets you can shoot at, painted to look like the various classes in the game. All this really does is teach you to aim at stationary targets in a first-person shooter with a precise crosshair, but if you have absolutely zero experience with mouse aiming, or just bought a Steam Controller and need to get some practice in with it, it could be useful.
* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden Training Dummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the Training Dummy for move demonstration in ''VideoGame/NamcoXCapcom''.
* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep whaling on the poor guy even after the sparring is over).
* An unlockable character from ''VideoGame/ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[ComicBook/TheSpirit he is just plain damn weird.]]



* The training area in ''VideoGame/AssassinsCreedI'' has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
* The White Forest area of ''VideoGame/HalfLife2: Episode 2'' has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.
* ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge of the Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.
* ''VideoGame/KingdomHeartsI'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
* ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which the player can learn and master various combos and maneuvers. In the previous ''VideoGame/DevilMayCry'' games, one had to go to Bloody Palace to practice their moves against hordes of enemies.
* ''VideoGame/GuildWars'' has wooden dummies to beat up on in the tutorial.
* So does ''VideoGame/{{Fable|I}}''. In fact, they're still sitting around long after you no longer need them.

to:

* The training area very first encounter in ''VideoGame/AssassinsCreedI'' has ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or two young assassins try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
* The White Forest area of ''VideoGame/HalfLife2: Episode 2'' has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.
* ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge of the Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.
* ''VideoGame/KingdomHeartsI'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
* ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which the player can
learn that a ghost was possessing the dummy and master various combos and maneuvers. In the previous ''VideoGame/DevilMayCry'' games, one had to go to Bloody Palace to practice their moves against hordes of enemies.
* ''VideoGame/GuildWars'' has wooden dummies to beat
his cousin, also a dummy, shows up on in the tutorial.
* So does ''VideoGame/{{Fable|I}}''. In fact, they're still sitting around long after
for revenge later as a miniboss (no matter what action you no longer need them.took).]]



* Dan of ''VideoGame/StreetFighterIV'' is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.
* Bang Shishigami serves this role in ''VideoGame/BlazBlueContinuumShift''[='s=] Challenge Modes.
* The first stage of ''VideoGame/BoundByBlades'' sees you battling a training scarecrow who barely have any attacks of it's own, save for a slow and predictable projectile launcher. It's a ZeroEffortBoss meant for training junior warriors, and your second boss fight seems to be another dummy - until it turns out the dummy is possessed by an ''actual'' demon and starts attacking you for real.
* The tutorial of ''VideoGame/GuiltyGear Xrd -SIGN-'' features Sin as the training dummy, framed as a sparring match between him and [[TheHero Sol]]. In ''-REVELATOR-'', newcomer Jack-O' takes up the role.

to:

* Dan of ''VideoGame/StreetFighterIV'' is ''VideoGame/ValkyrieProfile'' has a mode in which you can practice the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted timing of your combos if your timing isn't quite right. If you're practicing against an anti-air attack, he will jump immortal version of the enemies fought in place.
* Bang Shishigami serves this role in ''VideoGame/BlazBlueContinuumShift''[='s=] Challenge Modes.
* The
the first stage of ''VideoGame/BoundByBlades'' sees you battling dungeon.
* ''VideoGame/VirtuaFighter'' has, like many other fighting games,
a training scarecrow who barely have any attacks of it's own, save for a slow and predictable projectile launcher. It's a ZeroEffortBoss meant for training junior warriors, and mode where you can practice your second boss fight seems to be another dummy - until it turns out moves on a configurable enemy (standing, crouching, jumping, and the dummy is possessed by an ''actual'' demon like). The fourth and starts attacking fifth games upgraded this feature, where you for real.
* The tutorial of ''VideoGame/GuiltyGear Xrd -SIGN-'' features Sin as
could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your training dummy, framed as a sparring match between him and [[TheHero Sol]]. In ''-REVELATOR-'', newcomer Jack-O' takes up you can actually send them into the role.game, where they can play through the different game modes, earning rewards, just like you.



* In ''VideoGame/{{Oni}}'', the training stage has you practicing moves and combos on droids. When defeated, the droids will lie down for a second or three, then wake up and be ready for another whupping.
* The ''VideoGame/{{Myth}}'' series has scarecrow-like training dummies with buckets or pumpkins for heads.
* ''[[VideoGame/JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed=], [=KomaYellow=], and [=KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.
* ''VideoGame/LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.
* Ayane's first appearance in the ''VideoGame/DeadOrAlive'' series is as a training dummy.
* An unlockable character form the [[{{Gorn}} ultra-violent]] ''VideoGame/ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[ComicBook/TheSpirit he is just plain damn weird.]]
* ''VideoGame/ChronoTrigger'' has Lucca's singing combat training robot Gato, who can be fought any time at the Millennial Fair for 15 Silver Points and a few EXP. He can only attack with a spring-loaded first from his navel, and is always unharmed at the end of it; even if you use [[spoiler:Magus's Black Hole move,]] he'll reappear after the Battle.
* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden Training Dummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the Training Dummy for move demonstration in ''VideoGame/NamcoXCapcom''.
* Similarly, the Amiga beat 'em up Shadow Fighter features a training mode in which a sinistar-looking mounted puppet with stitched eyes called Puppazz takes you on, with no moves other than a random punch, a random chainsaw emerging from its midriff, and a random blocking move. It is possible to lose this level, but it's mainly practice for the real thing. Amiga Power magazine were especially fond of Puppazz.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbysReturnToDreamLand'' has a training dummy named Mr. Sandbag in the item rooms, which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.
** Mr. Sandbag returns in ''VideoGame/KirbyAndTheForgottenLand'', residing in a side room in the weapons shop for the player to test their abilities on.
** ''VideoGame/KirbyTripleDeluxe'' has a [[InvincibleMinorMinion Tough Waddle Dee]] in its ability room which serves the same purpose as the dummy, but the Waddle Dee can take an infinite amount of abuse.



* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks, and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.
* You're given a generic soldier with a sword to whale on and experiment with trap setups in Training mode of ''VideoGame/{{Deception}} III: Dark Delusion''.
* ''VideoGame/VirtuaFighter'' has, like many other fighting games, a training mode where you can practice your moves on a configurable enemy (standing, crouching, jumping, and the like). The fourth and fifth games upgraded this feature, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your training dummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.
* ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing whale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
* The Sloth Ghost in ''VideoGame/GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.
* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss (no matter what action you took).]]
* This is continued in ''VideoGame/{{Deltarune}}'', in which Ralsei makes a dummy modeled after himself to practice various skills. If you repeatedly attack it, Ralsei wonders what this says about your feelings towards him, and you can also hug it, or hug Ralsei.
* The first stage of ''VideoGame/TeamFortress2'''s training section features a series of wooden targets you can shoot at, painted to look like the various classes in the game. All this really does is teach you to aim at stationary targets in a first-person shooter with a precise crosshair, but if you have absolutely zero experience with mouse aiming, or just bought a Steam Controller and need to get some practice in with it, it could be useful.
* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. Every time you hit it, its name on the permanently-full health bar changes, from mocking your strength to shouting in pain, although this is only cosmetic.
* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they won't fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is suspectable to all status effects and damage.
* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep whaling on the poor guy even after the sparring is over).
* ''VideoGame/Hitman2SilentAssassin'' has an inanimate scarecrow in the tutorial, which you can use to practice strangling people with a fiber wire. Creepily, due to the way [=NPCs=] are implemented in the game, the scarecrow's head will turn to follow you when you're in the vicinity.
* ''VideoGame/{{Battlerite}}'' has a few training dummies in each map's starting area, so you can practice using your character's abilities while you wait for the other players to finish loading and pick their loadouts. There's also a training map that includes dummies set up in various formations to test area-of-effect attacks, moving dummies, dummies that simulate teammates, dummies that shoot at you, and a dummy with a huge amount of health that automatically regenerates so you can test how much damage you can inflict in a short period of time.
* When you bring a radio transistor to the bum that lives on-campus in ''VideoGame/{{Bully}}'', he'll serve as one of these while teaching you a new melee combo.
* ''VideoGame/DungeonKeeper 2'': The player can build Training Rooms with straw dummies for their evil minions to practice on in lieu of deploying them as rookies, although this can only get a creature up to Level 4 (out of 10) before it has to switch to real combat experience.
* ''VideoGame/TheDarkSpire'' has Sir Garland, a ''living'' punching bag that you (and every other aspiring guild) are supposed to kill. He's revived afterwards, which does little to help with his sanity.
* Pious Augustus of ''VideoGame/EternalDarkness'' is instructed by the Ancients to prove his worthiness to them by attacking a statue in his image, giving a tutorial of the game's unique targeting system in the process.
* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being made DeaderThanDead through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
* ''VideoGame/HeroesOfTheStorm'': Taking a hero into Try Mode has a number of things to test their skills with. Across the top is a fort that spawns endless minions, and an AI-controlled hero that you can set to be any hero in the game. Below that is an area with five training dummies - an allied one to heal or buff, an enemy one to attack, and three bunched-up enemies to test AreaOfEffect skills on. The training dummies actually can be killed with some effort, although they respawn a few seconds later (from a literal EasterEgg no less).
* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Test Bloon, which can be spawned in SandboxMode. It's a special bloon with almost infinite health, but slow movement speed, letting you see how a particular tower attacks without having to send many bloons.

to:

* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks, and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.
* You're given a generic soldier with a sword to whale on and experiment with trap setups in
''VideoGame/WorldOfWarcraft'' has Training mode of ''VideoGame/{{Deception}} III: Dark Delusion''.
* ''VideoGame/VirtuaFighter'' has, like many other fighting games, a training mode where you can practice your moves on a configurable enemy (standing, crouching, jumping, and the like). The fourth and fifth games upgraded this feature, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your training dummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.
* ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing whale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]]
Dummies for precisely that most of Batman's foes are "a smidge more active than a training post."
* The Sloth Ghost in ''VideoGame/GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.
* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel
purpose -- to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it be precise, they're for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss (no matter what action you took).]]
* This is continued in ''VideoGame/{{Deltarune}}'', in which Ralsei makes a dummy modeled after himself to practice various skills. If you repeatedly attack it, Ralsei wonders what this says about your feelings towards him, and you can also hug it, or hug Ralsei.
* The first stage of ''VideoGame/TeamFortress2'''s training section features a series of wooden targets you can shoot at, painted to look like the various classes in the game. All this really does is teach you to aim at stationary targets in a first-person shooter with a precise crosshair, but if you have absolutely zero experience with mouse aiming, or just bought a Steam Controller and need to get some practice in with it, it could be useful.
* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. Every time you hit it, its name on the permanently-full health bar changes, from mocking your strength to shouting in pain, although this is only cosmetic.
* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they won't fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is suspectable to all status effects and damage.
* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep whaling on the poor guy even after the sparring is over).
* ''VideoGame/Hitman2SilentAssassin'' has an inanimate scarecrow in the tutorial, which you can use to practice strangling people with a fiber wire. Creepily, due to the way [=NPCs=] are implemented in the game, the scarecrow's head will turn to follow you when you're in the vicinity.
* ''VideoGame/{{Battlerite}}'' has a few training dummies in each map's starting area, so you can practice using your character's abilities while you wait for the other players to finish loading and pick their loadouts. There's also a training map that includes dummies set up in various formations to test area-of-effect attacks, moving dummies, dummies that simulate teammates, dummies that shoot at you, and a dummy with a huge amount of health that automatically regenerates so you can test
seeing how much damage you can inflict do, rather than building up weapon skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in a short period of time.
* When you bring a radio transistor to the bum that lives on-campus in ''VideoGame/{{Bully}}'', he'll serve as one of these while teaching you a new melee combo.
* ''VideoGame/DungeonKeeper 2'': The player can build Training Rooms with straw
Cataclysm, there are actual dummies for their evil minions to practice on in lieu of deploying them as rookies, although this can only get a creature up to Level 4 (out of 10) before it has to switch to real combat experience.
* ''VideoGame/TheDarkSpire'' has Sir Garland, a ''living'' punching bag
that you (and every other aspiring guild) are supposed to kill. He's revived afterwards, which does little to help with his sanity.
* Pious Augustus of ''VideoGame/EternalDarkness'' is instructed by the Ancients to prove his worthiness to them by attacking a statue
train your character in his image, giving a tutorial of the game's unique targeting system in the process.
* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon
skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being made DeaderThanDead through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
* ''VideoGame/HeroesOfTheStorm'': Taking a hero into Try Mode has a number of things to test their skills with. Across the top is a fort that spawns endless minions, and an AI-controlled hero that you can set to be any hero in the game. Below that is an area with five
like normal trainers.
** In later expansions,
training dummies - an allied one that were more than just a DamageSponge were introduced, to heal or buff, an enemy one to attack, help newer players learn the other two parts of the trinity of Tank, DPS, and three bunched-up enemies Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to test AreaOfEffect skills on. learn how to mitigate damage. The training healing dummies actually can be killed with some effort, although they respawn a few seconds later (from a literal EasterEgg no less).
* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Test Bloon, which can be spawned in SandboxMode. It's a special bloon with almost infinite health, but slow movement speed, letting you see how a particular tower attacks without having to send many bloons.
are usually on fire...



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General clarification on work content


* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.miniboss (no matter what action you took).]]
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* The targets for Shooting Ranges.

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* The targets for Shooting Ranges.at a shooting range.
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* The first stage of ''VideoGame/BoundByBlades'' sees you battling a training scarecrow who barely have any attacks of it's own, save for a slow and predictable projectile launcher. It's a ZeroEffortBoss meant for training junior warriors, and your second boss fight seems to be another dummy - until it turns out the dummy is possessed by an ''actual'' demon and starts attacking you for real.
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This is some typically immortal character that you can return to, to practice your moves on. You ''can't lose a fight'' against one, but in most cases, you can't really "win" the fight either. You decide when the fight is over.

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This In [[VideoGame Video Games]], this is some typically immortal character that you can return to, to practice your moves on.on. Often, it is a literal inanimate training dummy. You ''can't lose a fight'' against one, but in most cases, you can't really "win" the fight either. You decide when the fight is over.
over. If the game uses a HitPoints system, you may be able to see exactly how much damage your attacks are doing, which gives you a way to assess your combat ability.



Training dummies usually make no effort to fight back. In cases where they do, you may also have the option to determine their behavior, whether it be defensive, offensive, or jump in place on one leg.

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Training dummies usually make no effort to fight back.back, or may have no ability to. In cases where they do, you may also have the option to determine their behavior, whether it be defensive, offensive, or jump in place on one leg.
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* In the reboot of the ''VideoGame/SpyroTheDragon'' series, you get to practice all your new moves when you first get them on special training dummies.

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* In the reboot of the ''VideoGame/SpyroTheDragon'' series, you ''VideoGame/SpyroReignitedTrilogy'': You get to practice all your new moves when you first get them on special training dummies.

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* The Poochyena that's attacking the Professor in ''VideoGame/PokemonRubyAndSapphire'' will flee if you try to lose on purpose.


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* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Test Bloon, which can be spawned in SandboxMode. It's a special bloon with almost infinite health, but slow movement speed, letting you see how a particular tower attacks without having to send many bloons.

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** ''VideoGame/KirbysReturnToDreamLand'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.

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** ''VideoGame/KirbysReturnToDreamLand'' has a golem-like training dummy named Mr. Sandbag in the item rooms rooms, which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.though.
** Mr. Sandbag returns in ''VideoGame/KirbyAndTheForgottenLand'', residing in a side room in the weapons shop for the player to test their abilities on.
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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** The Sandbag. Sandbag, introduced in ''VideoGame/SuperSmashBrosMelee''. It is sentient, but as the quote above its trophy description demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata piñata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
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* ''VideoGame/VagrantStory'' has training dummies that allow the player to build weapon stats.

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* ''VideoGame/VagrantStory'' has training dummies that spawn in areas you've already completed. They serve two purposes: they allow you to train your combo timings against a harmless opponent, and each one is considered a different type of enemy (for example, the player to build weapon stats.first one, modeled after a lizardman, is considered a Dragon), so whatever weapons you use on them will gain points in that enemy type, improving their damage against them.
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* ''VideoGame/HeroesOfTheStorm'': Taking a hero into Try Mode has a number of things to test their skills with. Across the top is a fort that spawns endless minions, and an AI-controlled hero that you can set to be any hero in the game. Below that is an area with five training dummies - an allied one to heal or buff, an enemy one to attack, and three bunched-up enemies to test AreaOfEffect skills on. The training dummies actually can be killed with some effort, although they respawn a few seconds later (from a literal EasterEgg no less).
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* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.

to:

* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair SupervillainLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.
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More accurate?


* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being given a FinalDeath through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]

to:

* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being given a FinalDeath made DeaderThanDead through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

to:

** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, Contest but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.



** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...

to:

** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS DPS, and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...



*** Dummies which can be struck are added officially to the series for the first time, mostly in Fighters Guild halls. However, using them is strictly for fun. They can't help you increase your skills, presumably because they would make leveling up ''far'' too easy.
*** Until they are no longer plot sensitive, you can consider ''Oblivion''[='s=] "essential" {{NPC}}s to be training dummy characters. Beat them up all you want (though they will fight back) because they won't die, only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPCs=] - the actual dummies are just for decoration (although they ''do'' jiggle around when hit).

to:

*** Dummies which that can be struck are added officially to the series for the first time, mostly in Fighters Guild halls. However, using them is strictly for fun. They can't help you increase your skills, presumably because they would make leveling up ''far'' too easy.
*** Until they are no longer plot sensitive, plot-sensitive, you can consider ''Oblivion''[='s=] "essential" {{NPC}}s to be training dummy characters. Beat them up all you want (though they will fight back) because they won't die, only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPCs=] - the actual dummies are just for decoration (although they ''do'' jiggle around when hit).



* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.

to:

* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.



* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has an near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.

to:

* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has an a near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally exponentially as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out maxed-out characters.



* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.

to:

* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks ranks, and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.



* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.

to:

* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont won't fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable suspectable to all status effects and damage.



* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, and calls Kermit into the room.

to:

* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, dummy and calls Kermit into the room.



* Ever whale on your pillow for no reason? Or your [[CainAndAbel sibling]]?

to:

* Ever whale wail on your pillow for no reason? Or your [[CainAndAbel sibling]]?
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.

to:

* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it. Angua goes first, and delivers a perfectly good blow, although Colon criticises that she should have approached Arthur from behind. Cuddy the dwarf goes next, and can't reach. Then Detritus the troll hammers Arthur into the ground without even using the truncheon ("Now the dwarf, him can have a go.")
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.

to:

* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.
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Added DiffLines:

* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, and calls Kermit into the room.
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* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''VideoGame/NamcoXCapcom''.

to:

* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden TrainingDummy Training Dummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy Training Dummy for move demonstration in ''VideoGame/NamcoXCapcom''.

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