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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.miniboss (no matter what action you took).]]
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* The targets for Shooting Ranges.

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* The targets for Shooting Ranges.at a shooting range.
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* The first stage of ''VideoGame/BoundByBlades'' sees you battling a training scarecrow who barely have any attacks of it's own, save for a slow and predictable projectile launcher. It's a ZeroEffortBoss meant for training junior warriors, and your second boss fight seems to be another dummy - until it turns out the dummy is possessed by an ''actual'' demon and starts attacking you for real.
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This is some typically immortal character that you can return to, to practice your moves on. You ''can't lose a fight'' against one, but in most cases, you can't really "win" the fight either. You decide when the fight is over.

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This In [[VideoGame Video Games]], this is some typically immortal character that you can return to, to practice your moves on.on. Often, it is a literal inanimate training dummy. You ''can't lose a fight'' against one, but in most cases, you can't really "win" the fight either. You decide when the fight is over.
over. If the game uses a HitPoints system, you may be able to see exactly how much damage your attacks are doing, which gives you a way to assess your combat ability.



Training dummies usually make no effort to fight back. In cases where they do, you may also have the option to determine their behavior, whether it be defensive, offensive, or jump in place on one leg.

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Training dummies usually make no effort to fight back.back, or may have no ability to. In cases where they do, you may also have the option to determine their behavior, whether it be defensive, offensive, or jump in place on one leg.
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* In the reboot of the ''VideoGame/SpyroTheDragon'' series, you get to practice all your new moves when you first get them on special training dummies.

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* In the reboot of the ''VideoGame/SpyroTheDragon'' series, you ''VideoGame/SpyroReignitedTrilogy'': You get to practice all your new moves when you first get them on special training dummies.

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* The Poochyena that's attacking the Professor in ''VideoGame/PokemonRubyAndSapphire'' will flee if you try to lose on purpose.


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* ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' has the Test Bloon, which can be spawned in SandboxMode. It's a special bloon with almost infinite health, but slow movement speed, letting you see how a particular tower attacks without having to send many bloons.

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** ''VideoGame/KirbysReturnToDreamLand'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.

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** ''VideoGame/KirbysReturnToDreamLand'' has a golem-like training dummy named Mr. Sandbag in the item rooms rooms, which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.though.
** Mr. Sandbag returns in ''VideoGame/KirbyAndTheForgottenLand'', residing in a side room in the weapons shop for the player to test their abilities on.
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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** The Sandbag. Sandbag, introduced in ''VideoGame/SuperSmashBrosMelee''. It is sentient, but as the quote above its trophy description demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata piñata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
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* ''VideoGame/VagrantStory'' has training dummies that allow the player to build weapon stats.

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* ''VideoGame/VagrantStory'' has training dummies that spawn in areas you've already completed. They serve two purposes: they allow you to train your combo timings against a harmless opponent, and each one is considered a different type of enemy (for example, the player to build weapon stats.first one, modeled after a lizardman, is considered a Dragon), so whatever weapons you use on them will gain points in that enemy type, improving their damage against them.
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* ''VideoGame/HeroesOfTheStorm'': Taking a hero into Try Mode has a number of things to test their skills with. Across the top is a fort that spawns endless minions, and an AI-controlled hero that you can set to be any hero in the game. Below that is an area with five training dummies - an allied one to heal or buff, an enemy one to attack, and three bunched-up enemies to test AreaOfEffect skills on. The training dummies actually can be killed with some effort, although they respawn a few seconds later (from a literal EasterEgg no less).
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* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.

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* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair SupervillainLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.
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* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being given a FinalDeath through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]

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* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being given a FinalDeath made DeaderThanDead through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, Contest but was later introduced as an item in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.



** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...

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** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS DPS, and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...



*** Dummies which can be struck are added officially to the series for the first time, mostly in Fighters Guild halls. However, using them is strictly for fun. They can't help you increase your skills, presumably because they would make leveling up ''far'' too easy.
*** Until they are no longer plot sensitive, you can consider ''Oblivion''[='s=] "essential" {{NPC}}s to be training dummy characters. Beat them up all you want (though they will fight back) because they won't die, only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPCs=] - the actual dummies are just for decoration (although they ''do'' jiggle around when hit).

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*** Dummies which that can be struck are added officially to the series for the first time, mostly in Fighters Guild halls. However, using them is strictly for fun. They can't help you increase your skills, presumably because they would make leveling up ''far'' too easy.
*** Until they are no longer plot sensitive, plot-sensitive, you can consider ''Oblivion''[='s=] "essential" {{NPC}}s to be training dummy characters. Beat them up all you want (though they will fight back) because they won't die, only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPCs=] - the actual dummies are just for decoration (although they ''do'' jiggle around when hit).



* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.

to:

* In ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending on how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.



* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has an near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.

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* Much like the ''Valkyrie Profile'' example above, ''VideoGame/EndlessFrontier'' also has an a near-immortal version of a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally exponentially as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out maxed-out characters.



* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.

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* Those [[BuffySpeak robot-like things]] you can practice your Bros. Attacks on in ''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini-games, in which your goal is to destroy hundreds of them for points, ranks ranks, and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.



* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.

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* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont won't fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable suspectable to all status effects and damage.



* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, and calls Kermit into the room.

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* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, dummy and calls Kermit into the room.



* Ever whale on your pillow for no reason? Or your [[CainAndAbel sibling]]?

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* Ever whale wail on your pillow for no reason? Or your [[CainAndAbel sibling]]?
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.

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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it. Angua goes first, and delivers a perfectly good blow, although Colon criticises that she should have approached Arthur from behind. Cuddy the dwarf goes next, and can't reach. Then Detritus the troll hammers Arthur into the ground without even using the truncheon ("Now the dwarf, him can have a go.")
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.

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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie (i.e. delivering a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/MenAtArms'', the Night Watch's new recruits are trained in truncheon technique (ie a TapOnTheHead) with the aid of "a puppet, mommet or heffigy, called by the hnickname of Harthur", as Sergeant Colon puts it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the Cheryl Ladd episode of ''Series/TheMuppetShow'', Cheryl Ladd tells Miss Piggy that she's a huge admirer of her karate moves, and shows Piggy the dummy she uses to practice. Piggy says she also has a practice dummy, and calls Kermit into the room.
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* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''VideoGame/NamcoXCapcom''.

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* Mokujin in ''VideoGame/{{Tekken}}'' was actually a wooden TrainingDummy Training Dummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy Training Dummy for move demonstration in ''VideoGame/NamcoXCapcom''.

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