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** There's a point in the ComicBook/XWingSeries comics when Ysanne takes a break from [[KingpinInHisGym sparring]] with a padded boxer droid to see to a defeated enemy.

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** There's a point in the ComicBook/XWingSeries ''ComicBook/XWingRogueSquadron'' comics when Ysanne takes a break from [[KingpinInHisGym sparring]] with a padded boxer droid to see to a defeated enemy.
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Shadow Fighter

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* Similarly, the Amiga beat 'em up Shadow Fighter features a training mode in which a sinistar-looking mounted puppet with stitched eyes called Puppazz takes you on, with no moves other than a random punch, a random chainsaw emerging from its midriff, and a random blocking move. It is possible to lose this level, but it's mainly practice for the real thing. Amiga Power magazine were especially fond of Puppazz.
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* Skelly from ''VideoGame/{{Hades}}'', an immortal [[DemBones skeleton]] who has been hired by a MysteriousEmployer to let Zagreus test his weapon skills through repeatedly pummelling Skelly. No matter how much Zagreus wails on him, he comes back ready for more. [[spoiler:Giving him enough Nectar opens a quest where he requests being given a FinalDeath through a maximally upgraded Blade of Chaos... Only to come back again and proclaim he was just pulling Zagreus' leg.]]
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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no XP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no XP) EXP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], to Toriel's bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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I liked the old caption.



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[[caption-width-right:324:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideoGameCrueltyPotential beating up such a cute thing, doesn't it?]]]]



* ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge Of The Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.

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* ''[[VideoGame/PuzzleQuest Puzzle Quest: Challenge Of The of the Warlords]]'' has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.


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* ''VideoGame/ChronoTrigger'' has Lucca's singing combat training robot Gato, who can be fought any time at the Millennial Fair for 15 Silver Points and a few EXP. He can only attack with a spring-loaded first from his navel, and is always unharmed at the end of it; even if you use [[spoiler:Magus's Black Hole move,]] he'll reappear after the Battle.


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* This is continued in ''VideoGame/{{Deltarune}}'', in which Ralsei makes a dummy modeled after himself to practice various skills. If you repeatedly attack it, Ralsei wonders what this says about your feelings towards him, and you can also hug it, or hug Ralsei.
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[[quoteright:200:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]]]
[[caption-width-right:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideoGameCrueltyPotential beating up such a cute thing, doesn't it]]?]]

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[[quoteright:200:[[VideoGame/SuperSmashBrosBrawl %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1568304419085775100
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[[quoteright:324:[[VideoGame/SuperSmashBrosBrawl
https://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]]]
[[caption-width-right:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideoGameCrueltyPotential beating up such a cute thing, doesn't it]]?]]
org/pmwiki/pub/images/sandbag_4.png]]]]



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* In ''Manga/DemonSlayerKimetsuNoYaiba'', the series has an automated training wooden doll modelled after one of the strongest demon slayers to ever live, said slayer was seemly so ridiculously strong that the doll was given 6 arms with a katana in each hand so it could at least simulate how powerful that samurai was with just 2 arms and one katana; the automated dummy is called Yoriichi Zeroshiki, who’s allegedly named after this mysterious slayer, [[spoiler:later revealed to be Yoriichi Tsugikuni]].
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
** Also in ''[[VideoGame/SuperSmashBros Brawl]]'', you get trophies for kicking around the computer player in training mode.

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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
** Also in ''[[VideoGame/SuperSmashBros Brawl]]'', ''Brawl'', you get trophies for kicking around the computer player in training mode.
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* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. It's useful for gauging how powerful your attacks might be.

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* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. It's useful for gauging how powerful Every time you hit it, its name on the permanently-full health bar changes, from mocking your attacks might be.strength to shouting in pain, although this is only cosmetic.
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* Pious Augustus of ''VideoGame/EternalDarkness'' is instructed by the Ancients to prove his worthiness to them by attacking a statue in his image, giving a tutorial of the game's unique targeting system in the process.
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** In later expansions, training dummies that were more than just a DamageSponge were introduced, to help newer players learn the other two parts of the trinity of Tank, DPS and Heal. A tank dummy will attack the player back, hitting ''very'' hard and requiring you to learn how to mitigate damage. The healing dummies are usually on fire...

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[[caption-width-right:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideogameCrueltyPotential beating up such a cute thing, doesn't it]]?]]

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[[caption-width-right:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideogameCrueltyPotential [[VideoGameCrueltyPotential beating up such a cute thing, doesn't it]]?]]



-->-- '''Sandbag's trophy description''', ''VideoGame/SuperSmashBros Melee''

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-->-- '''Sandbag's trophy description''', ''VideoGame/SuperSmashBros Melee''
''VideoGame/SuperSmashBrosMelee''



* ''VideoGame/SuperSmashBros''
** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the [=WiFi=] waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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* ''VideoGame/SuperSmashBros''
''VideoGame/SuperSmashBros'':
** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the [=WiFi=] Wi-Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.



* ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.
* ''Franchise/TheElderScrolls''

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* ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose - -- to be precise, they're for seeing how much damage you can do, rather than building up weapon skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.
* ''Franchise/TheElderScrolls''''Franchise/TheElderScrolls'':



* Much like the Valkyrie Profile example above, VideoGame/EndlessFrontier also has an near-immortal version of first-dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.

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* Much like the Valkyrie Profile ''Valkyrie Profile'' example above, VideoGame/EndlessFrontier ''VideoGame/EndlessFrontier'' also has an near-immortal version of first-dungeon a first dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.



* ''VideoGame/KingdomHearts'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
* ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which the player can learn and master various combos and maneuvers. In the previous ''Devil May Cry'' games, one had to go to Bloody Palace to practice their moves against hordes of enemies.

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* ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
* ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which the player can learn and master various combos and maneuvers. In the previous ''Devil May Cry'' ''VideoGame/DevilMayCry'' games, one had to go to Bloody Palace to practice their moves against hordes of enemies.



* Bang Shishigami serves this role in ''VideoGame/BlazBlueContinuumShift'' Challenge Modes.

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* Bang Shishigami serves this role in ''VideoGame/BlazBlueContinuumShift'' ''VideoGame/BlazBlueContinuumShift''[='s=] Challenge Modes.Modes.
* The tutorial of ''VideoGame/GuiltyGear Xrd -SIGN-'' features Sin as the training dummy, framed as a sparring match between him and [[TheHero Sol]]. In ''-REVELATOR-'', newcomer Jack-O' takes up the role.



* ''[[VideoGame/JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed, KomaYellow, and KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.

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* ''[[VideoGame/JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed, KomaYellow, [=KomaRed=], [=KomaYellow=], and KomaBlue=], [=KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.



** ''VideoGame/KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.

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** ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.



* Those robot like things you can practice your Bros Attacks on in VideoGame/MarioAndLuigiDreamTeam. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.

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* Those robot like things [[BuffySpeak robot-like things]] you can practice your Bros Bros. Attacks on in VideoGame/MarioAndLuigiDreamTeam.''VideoGame/MarioAndLuigiDreamTeam''. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini games, mini-games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.



* VideoGame/VirtuaFighter had, like many other fighting games, a training mode where you could practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then upgraded this in either IV or V, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your TrainingDummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.

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* VideoGame/VirtuaFighter had, ''VideoGame/VirtuaFighter'' has, like many other fighting games, a training mode where you could can practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then The fourth and fifth games upgraded this in either IV or V, feature, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your TrainingDummy, training dummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.



* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep whaling on the poor guy even after the sparring is over.)

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* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep whaling on the poor guy even after the sparring is over.)over).

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* In ''VideoGame/TombRaiderLegend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.

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* In ''VideoGame/TombRaiderLegend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on. You can build one later in your player-owned house that instead shows your max hit with the weapon you're using.


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* ''VideoGame/TheDarkSpire'' has Sir Garland, a ''living'' punching bag that you (and every other aspiring guild) are supposed to kill. He's revived afterwards, which does little to help with his sanity.
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* One (maybe all) of the ''Franchise/DevilMayCry'' games features a practice area for you to master combo moves in, offering a straw-filled effigy to whale on.

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* One (maybe all) of ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' feature dedicated training rooms, in which the ''Franchise/DevilMayCry'' games features a player can learn and master various combos and maneuvers. In the previous ''Devil May Cry'' games, one had to go to Bloody Palace to practice area for you to master combo their moves in, offering a straw-filled effigy to whale on.against hordes of enemies.
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* ''VideoGame/DungeonKeeper 2'': The player can build Training Rooms with straw dummies for their evil minions to practice on in lieu of deploying them as rookies, although this can only get a creature up to Level 4 (out of 10) before it has to switch to real combat experience.
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** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

to:

** The Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi [=WiFi=] waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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[[quoteright:200:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]]]

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[[quoteright:200:[[VideoGame/SuperSmashBros [[quoteright:200:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]]]



!!Examples

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!!Examples
!!Examples:



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[[folder:VideoGames]]
[[folder:Video Games]]



[[folder:RealLife]]

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[[folder:RealLife]][[folder:Real Life]]
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* When you bring a radio transistor to the bum that lives on-campus in ''VideoGame/{{Bully}}'', he'll serve as one of these while teaching you a new melee combo.
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wailing on => whaling on


* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep wailing on the poor guy even after the sparring is over.)

to:

* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep wailing whaling on the poor guy even after the sparring is over.)

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* The Sandbag of ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

to:

* * ''VideoGame/SuperSmashBros''
**
The Sandbag of ''VideoGame/SuperSmashBros'' Sandbag. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [[ExtremeOmnivore eating it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.



* ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills.
** They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.

to:

* ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills.
**
skills. They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.



** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighborhood children call out attacks for you to perform on him.

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has Princess]]'':
*** There is
a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighborhood children call out attacks for you to perform on him.



** As with Bang Shishigami in ''VideoGame/BlazBlueContinuumShift'' Challenge Modes.

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** As with * Bang Shishigami serves this role in ''VideoGame/BlazBlueContinuumShift'' Challenge Modes.



* The Poochyena that's attacking the Professor in [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]] will flee if you try to lose on purpose.

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* The Poochyena that's attacking the Professor in [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]] ''VideoGame/PokemonRubyAndSapphire'' will flee if you try to lose on purpose.



* ''VideoGame/KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.

to:

* ''Franchise/{{Kirby}}'':
**
''VideoGame/KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.



* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no XP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no XP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]].bewilderment. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]



* ''VideoGame/{{Battlerite}}'' has a few training dummies in each map's starting area, so you can practice using your character's abilities while you wait for the other players to finish loading and pick their loadouts. There's also a training map that includes dummies set up in various formations to test area-of-effect attacks, moving dummies, dummies that simulate teammates, dummies that shoot at you, and a dummy with a huge amount of health that automatically regenerates so you can test how much damage you can inflict in a short period of time.



* ''{{Website/Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.
** Additionally, fighting him will randomly put you against Punchbag Sid, rarely, his EvilTwin who is [[BossInMookClothing one of the most powerful enemies in the game]].
*** Whereas Punchbag Bob wears those silly-looking "Groucho Glasses", Sid sports an EyepatchOfPower. 'Nuff said.
* The training droid from ''Franchise/StarWars'', which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the Franchise/StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in CombatClairvoyance.

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* ''{{Website/Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.
**
down. Additionally, fighting him will randomly put you against Punchbag Sid, rarely, his EvilTwin who is [[BossInMookClothing one of the most powerful enemies in the game]].
***
game]]. Whereas Punchbag Bob wears those silly-looking "Groucho Glasses", Sid sports an EyepatchOfPower. 'Nuff said.
* ''Franchise/StarWars''
**
The training droid from ''Franchise/StarWars'', droid, which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the Franchise/StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in CombatClairvoyance.
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* Averted by one DarwinAward winner who'd built a gym in his house. He'd accidentally connected the punching bag to the wiring, and when showing it off punched the bag, killing himself.

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* Averted by one DarwinAward {{Website/Darwin Award|s}} winner who'd built a gym in his house. He'd accidentally connected the punching bag to the wiring, and when showing it off punched the bag, killing himself.

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Elder Scrolls cleanup


* There are a few dummies like this in ''VideoGame/TheElderScrollsIVOblivion'', primarily located in Fighter Guild quarters.
** Until they are no longer plot sensitive, you can consider ''Oblivion's'' {{NPC}}s to be training dummy characters. Beat them up all you want (they will fight back) for they won't die, but only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPC=]s - the dummies are just for decoration (although they ''do'' jiggle around when hit).

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* There ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has them as static objects, but you can't actually interact with them. Several popular {{Game Mod}}s add them as, essentially, stationary and invincible [=NPCs=]. Attacking them will help you level up your weapon and spell skills.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** Dummies which can be struck
are a few dummies like this added officially to the series for the first time, mostly in ''VideoGame/TheElderScrollsIVOblivion'', primarily located in Fighter Fighters Guild quarters.
**
halls. However, using them is strictly for fun. They can't help you increase your skills, presumably because they would make leveling up ''far'' too easy.
***
Until they are no longer plot sensitive, you can consider ''Oblivion's'' ''Oblivion''[='s=] "essential" {{NPC}}s to be training dummy characters. Beat them up all you want (they (though they will fight back) for because they won't die, but only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or [=NPC=]s [=NPCs=] - the actual dummies are just for decoration (although they ''do'' jiggle around when hit).hit).
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds a wider variety of training dummies, but once again, using them is strictly for fun. "Essential" [=NPCs=] can also be used for this purpose like they were in ''Oblivion''.
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* The tutorial level in ''VideoGame/ThiefTheDarkProject'' includes an actual training dummy that lowers itself into the ground after receiving enough sword strikes, as well as a live enemy (looking like a typical city guard) to show you how to block. Neither you nor the enemy can hurt or kill each other, but he still makes pained sounds when struck (and you can keep wailing on the poor guy even after the sparring is over.)
* ''VideoGame/Hitman2SilentAssassin'' has an inanimate scarecrow in the tutorial, which you can use to practice strangling people with a fiber wire. Creepily, due to the way [=NPCs=] are implemented in the game, the scarecrow's head will turn to follow you when you're in the vicinity.

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* ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighboorhood children call out attacks for you to perform on him.
** Likewise, the Hero's Shade serves as an animated Training Dummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.

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* ''Franchise/TheLegendOfZelda'':
**
''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighboorhood neighborhood children call out attacks for you to perform on him.
** *** Likewise, the Hero's Shade serves as an animated Training Dummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.moment.
** In [[LadyLand Gerudo Town]] in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', the "Voe and You" class and a minor Gerudo [=NPC=]'s house are depicted containing wooden training dummies with painted-on faces that the Gerudo women use [[MundaneMadeAwesome to practice how to talk to men]].
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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it (it goes down in one hit and gives no XP) or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]
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* ''{{Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.

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* ''{{Neopets}}'' ''{{Website/Neopets}}'' has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.



* The training droid from ''Franchise/StarWars'', which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in CombatClairvoyance.

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* The training droid from ''Franchise/StarWars'', which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the StarWarsExpandedUniverse Franchise/StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in CombatClairvoyance.
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Corrected spelling


* Ayane first appearance in the ''VideoGame/DeadOrAlive'' series is as a training dummy.

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* Ayane Ayane's first appearance in the ''VideoGame/DeadOrAlive'' series is as a training dummy.



* ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing wale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."

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* ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing wale whale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
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* Much like the Valkyrie Profile example above, EndlessFrontier also has an near-immortal version of first-dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.

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* Much like the Valkyrie Profile example above, EndlessFrontier VideoGame/EndlessFrontier also has an near-immortal version of first-dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.
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* The Sandbag of ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [ExtremeOmnivore eating it] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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* The Sandbag of ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [ExtremeOmnivore [[ExtremeOmnivore eating it] it]] with Wario, Kirby, or King Dedede, a replacement will appear immediately.
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* The Sandbag of ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around.

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* The Sandbag of ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the WiFi waiting rooms and while you can technically defeat it by smacking it out of bounds or [ExtremeOmnivore eating it] with Wario, Kirby, or King Dedede, a replacement will appear immediately.

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