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* VirtuaFighter had, like many other fighting games, a training mode where you could practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then upgraded this in either IV or V, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your TrainingDummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.

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* VirtuaFighter VideoGame/VirtuaFighter had, like many other fighting games, a training mode where you could practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then upgraded this in either IV or V, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your TrainingDummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.

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[[folder:AudioGames]]

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[[folder:AudioGames]][[folder:VideoGames]]



[[/folder]]

[[folder:VideoGames]]



* ''WorldOfWarcraft'' has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills.



* ''{{Okami}}'' has training dummies that you can slice in half as many times as you like. The dojo master just whacks his shinai on the floor and it slides back together.

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* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has training dummies that you can slice in half as many times as you like. The dojo master just whacks his shinai on the floor and it slides back together.



* ''ValkyrieProfile'' has a mode in which you can practice the timing of your combos against an immortal version of the enemies fought in the first dungeon.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has a mode in which you can practice the timing of your combos against an immortal version of the enemies fought in the first dungeon.



* In the reboot of the ''SpyroTheDragon'' series, you get to practice all your new moves when you first get them on special training dummies.

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* In the reboot of the ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' series, you get to practice all your new moves when you first get them on special training dummies.



* The White Forest area of ''VideoGame/{{Half-Life 2}}: Episode 2'' has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.

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* The White Forest area of ''VideoGame/{{Half-Life 2}}: ''VideoGame/HalfLife2: Episode 2'' has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.



* ''KingdomHearts'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.

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* ''KingdomHearts'' ''VideoGame/KingdomHearts'' lets you practice magic and special attacks against Merlin's endlessly respawning furniture.



* ''LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.

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* ''LaTale'' ''VideoGame/LaTale'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.



* An unlockable character form the [[{{Gorn}} ultra-violent]] ''ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[ComicBook/TheSpirit he is just plain damn weird.]]

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* An unlockable character form the [[{{Gorn}} ultra-violent]] ''ThrillKill'' ''VideoGame/ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[ComicBook/TheSpirit he is just plain damn weird.]]



* Mokujin in ''{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''VideoGame/NamcoXCapcom''.

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* Mokujin in ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' was actually a wooden TrainingDummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the TrainingDummy for move demonstration in ''VideoGame/NamcoXCapcom''.



* ''WiiSports'' Boxing Training has a punching bag mode where you punch as many bags as you can in 1 minute. You can even play Multiplayer Hot-Seat like in all trainings.

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* ''WiiSports'' ''VideoGame/WiiSports'' Boxing Training has a punching bag mode where you punch as many bags as you can in 1 minute. You can even play Multiplayer Hot-Seat like in all trainings.



* ''BatmanVengeance'' lets you [[ButtonMashing wale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
* The Sloth Ghost in ''GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.

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* ''BatmanVengeance'' ''VideoGame/BatmanVengeance'' lets you [[ButtonMashing wale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
* The Sloth Ghost in ''GhostbustersTheVideoGame'' ''VideoGame/GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.



* ''VideoGame/RogueLegacy'' features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. It's useful for gauging how powerful your attacks might be.
* In ''VideoGame/{{Magicka}}'', there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.



* The famous training droid from ''StarWars'', which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in BattlePrecognition.

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* The famous training droid from ''StarWars'', ''Franchise/StarWars'', which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the StarWarsExpandedUniverse this shows up a lot as a tool for training Jedi in BattlePrecognition.CombatClairvoyance.



** In {{Magicka}}, there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.
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** Also in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', you get trophies for kicking around the computer player in training mode.

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** Also in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', you get trophies for kicking around the computer player in training mode.
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* The Sandbag of ''SuperSmashBros.'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around.
** Also in ''Super Smash Bros Brawl'', you get trophies for kicking around the computer player in training mode.

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* The Sandbag of ''SuperSmashBros.'' ''VideoGame/SuperSmashBros'' It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around.
** Also in ''Super ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl'', Bros. Brawl]]'', you get trophies for kicking around the computer player in training mode.
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* Dan of ''StreetFighter IV'' is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.

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* Dan of ''StreetFighter IV'' ''VideoGame/StreetFighterIV'' is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.
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* ''GuildWars'' has wooden dummies to beat up on in the tutorial.

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* ''GuildWars'' ''VideoGame/GuildWars'' has wooden dummies to beat up on in the tutorial.



* ''VagrantStory'' has training dummies that allow the player to build weapon stats.

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* ''VagrantStory'' ''VideoGame/VagrantStory'' has training dummies that allow the player to build weapon stats.



* Subverted in ''Waku Waku 7'' with Bonus-kun, which is a training dummy and does fight back.

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* Subverted in ''Waku Waku 7'' ''VideoGame/WakuWaku7'' with Bonus-kun, which is a training dummy and does fight back.
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* ''{{Oni}}'''s tutorial level has training robots, who are invincible.

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* ''{{Oni}}'''s tutorial level has In ''VideoGame/{{Oni}}'', the training robots, who are invincible.stage has you practicing moves and combos on droids. When defeated, the droids will lie down for a second or three, then wake up and be ready for another whupping.
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** There's a point in the XWingSeries comics when Ysanne takes a break from [[KingpinInHisGym sparring]] with a padded boxer droid to see to a defeated enemy.

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** There's a point in the XWingSeries ComicBook/XWingSeries comics when Ysanne takes a break from [[KingpinInHisGym sparring]] with a padded boxer droid to see to a defeated enemy.
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* The first stage of ''VideoGame/TeamFortress2'''s training section features a series of wooden targets you can shoot at, painted to look like the various classes in the game. All this really does is teach you to aim at stationary targets in a first-person shooter with a precise crosshair, but if you have absolutely zero experience with mouse aiming, or just bought a Steam Controller and need to get some practice in with it, it could be useful.
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[[folder:AudioGames]]
* ''VideoGame/ShadesOfDoom'' has this in the "easy" difficulty level. Monsters won't strike back unless you attack them first and won't move to attack unless you are within their attack range.
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** Likewise, the Hero's Shade serves as an animated TrainingDummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.

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** Likewise, the Hero's Shade serves as an animated TrainingDummy, Training Dummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.







* Ever whale on your pillow for no reason? Or your [[CainAndAbel sister]]?

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* Ever whale on your pillow for no reason? Or your [[CainAndAbel sister]]?sibling]]?
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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it or try to strike up a conversation with it (which pleases Toriel). [[spoiler:If you do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]

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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it or try to strike up a conversation with it (which pleases Toriel). [[spoiler:If If you instead do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. Eventually, [[spoiler:Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]
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* The very first encounter in ''VideoGame/{{Undertale}}'' is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it or try to strike up a conversation with it (which pleases Toriel). [[spoiler:If you do nothing to it for several turns, [[ScrewThisImOuttaHere the dummy gets bored and flies away]], [[CrowningMomentOfFunny to Toriel's bewilderment]]. Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.]]
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* In {{Overlord}}, the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.

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* In {{Overlord}}, ''VideoGame/OverlordI'', the Jester serves this purpose. In the main game while you are in your EvilLair he'll follow you around and praise you with titles depending how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.
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* Averted by one DarwinAward winner who'd built a gym in his house. He'd accidentally connected the punching bag to the wiring, and when showing it off punched the bag, killing himself.

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* ''BatmanVengeance'' lets you [[ButtonMashing wale on]] a static post during the training session. Alfred's pre-recorded voice [[LampshadeHanging notes]] that most of Batman's foes are "a smidge more active than a training post."
* The Sloth Ghost in ''GhostbustersTheVideoGame'' acts as one. He's slow and weak enough that he serves this purpose.


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* ''[[JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed, KomaYellow, and KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.

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* ''[[JumpSuperstars ''[[VideoGame/JumpSuperstars Jump! Ultimate Stars]]'' has [=KomaRed, KomaYellow, and KomaBlue=], three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[ElementalRockPaperScissors attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.
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* ''CityOfHeroes'' has a location in the tutorial level filled with "disabled Rikti drones" that you can take potshots at before moving on to actual combat.

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* ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' has a location in the tutorial level filled with "disabled Rikti drones" that you can take potshots at before moving on to actual combat.



* ''{{Runescape}}'' had practice dummies up until about level 7 on each of your attack stats.

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* ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' had practice dummies up until about level 7 on each of your attack stats.
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* One (maybe all) of the ''DevilMayCry'' games features a practice area for you to master combo moves in, offering a straw-filled effigy to whale on.

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* One (maybe all) of the ''DevilMayCry'' ''Franchise/DevilMayCry'' games features a practice area for you to master combo moves in, offering a straw-filled effigy to whale on.
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** ''VideoGame/KirbyTripleDeluxe'' also has a training dummy in its ability room, though this time it can take an infinite amount of abuse.

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** ''VideoGame/KirbyTripleDeluxe'' also has a training dummy [[InvincibleMinorMinion Tough Waddle Dee]] in its ability room, though this time it room which serves the same purpose as the dummy, but the Waddle Dee can take an infinite amount of abuse.
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* Ayane first appearance in the ''DeadOrAlive'' series is as a training dummy.

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* Ayane first appearance in the ''DeadOrAlive'' ''VideoGame/DeadOrAlive'' series is as a training dummy.
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[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]
[[caption-width:200:[[WhatTheHellPlayer Almost makes you feel guilty]] [[VideogameCrueltyPotential beating up such a cute thing, doesn't it]]?]]

-->"Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose."
-->--The Sand Bag's trophy description in ''Super Smash Bros Melee''

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[[VideoGame/SuperSmashBros [[quoteright:200:[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/200px-BrawlSandbagArtwork.jpg]]
[[caption-width:200:[[WhatTheHellPlayer
jpg]]]]
[[caption-width-right:200:[[WhatTheHellPlayer
Almost makes you feel guilty]] [[VideogameCrueltyPotential beating up such a cute thing, doesn't it]]?]]

-->"Getting ->''"Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose."
-->--The Sand Bag's
"''
-->-- '''Sandbag's
trophy description in ''Super Smash Bros description''', ''VideoGame/SuperSmashBros Melee''
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* Dan of ''StreetFighter IV'' is the training dummy for the Trial challenges.

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* Dan of ''StreetFighter IV'' is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.

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* ''KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't be destroyed, except if you smallow it. Even then, it [[RespawningEnemies respawns]].

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* ''KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamland'' has a golem-like dummy in the item rooms which can't can be destroyed, except if you smallow it. Even then, destroyed by making Kirby inhale it [[RespawningEnemies respawns]].or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.
** ''VideoGame/KirbyTripleDeluxe'' also has a training dummy in its ability room, though this time it can take an infinite amount of abuse.
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Virtua Fighter



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* VirtuaFighter had, like many other fighting games, a training mode where you could practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then upgraded this in either IV or V, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your TrainingDummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.
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* You're given a generic soldier with a sword to whale on and experiment with trap setups in Training mode of ''VideoGame/{{Deception}} III: Dark Delusion''.

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* ''Film/IpMan'' practices against a [[http://en.wikipedia.org/wiki/Mu_ren_zhuang wooden training dummy]] (Cantonese: mook yan jong).


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* The mook yan jong, as Creator/DonnieYen demonstrates in ''Film/IpMan.''
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* In ''TombRaider:Legend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.

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* In ''TombRaider:Legend'', ''VideoGame/TombRaiderLegend'', there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.
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* An unlockable character form the [[{{Gorn}} ultra-violent]] ''ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[TheSpirit he is just plain damn weird.]]

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* An unlockable character form the [[{{Gorn}} ultra-violent]] ''ThrillKill'' is a S&M gimp. You don't feel bad about beating him up because [[TooKinkyToTorture he loves the pain]] and [[TheSpirit [[ComicBook/TheSpirit he is just plain damn weird.]]



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* Those robot like things you can practice your Bros Attacks on in VideoGame/MarioAndLuigiDreamTeam. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.

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