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* The ''VideoGame/{{Worms}}'' provides a wide variety of grenade-type weapons, from the basic pineapple grenade or MolotovCocktail, to bomblet-scattering [[RecursiveAmmo Cluster Bombs and Banana Bombs]] to the HolyHandGrenade. It's quite possible to play exclusively with grenades.
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* ''VideoGame/Rockman7EP'': The 3-Point Burst is an upgraded version of Danger Wrap as it fires three Danger Wraps at the same time.
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** ''VideoGame/Rockman7EP'': The 3-Point Burst is an upgraded version of Danger Wrap as it fires three Danger Wraps at the same time.
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** ''VideoGame/Rockman7EP'': The 3-Point Burst is an upgraded version of Danger Wrap as it fires three Danger Wraps at the same time.
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* ''VideoGame/GoldeneyeRogueAgent'': Though James Bond has been known to carry grenades in other games, ''Rogue Agent's'' main character always has five grenades as his default left-hand weapon.
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** Sonya Blade's [[StanceSystem "Demolition"]] variation in ''VideoGame/MortalKombatx'' focuses on using grenades.
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** Sonya Blade's [[StanceSystem "Demolition"]] variation in ''VideoGame/MortalKombatx'' ''VideoGame/MortalKombatX'' focuses on using grenades.
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** SelfDemonstrating/TheJoker in ''VideoGame/MortalKombatVsDCUniverse'' can use bombs in much the same way Cyrax does.
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** SelfDemonstrating/TheJoker ComicBook/TheJoker in ''VideoGame/MortalKombatVsDCUniverse'' can use bombs in much the same way Cyrax does.
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* Doctrine Dark from ''VideoGame/StreetFighterEX'' is themed around using bombs in several ways. And [[RazorFloss wire. Lots of wire]]. He shares his weapon choice with fellow mercenary Rolento from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterAlpha''. Rolento though adds a tonfa and uses a very fast, acrobatic style.
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* Doctrine Dark from ''VideoGame/StreetFighterEX'' is themed around using bombs in several ways. And [[RazorFloss wire. Lots of wire]]. He shares his weapon choice with fellow mercenary Rolento from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterAlpha''. Rolento though adds a tonfa and uses a very fast, acrobatic style. Ibuki gains this ability with her V-Trigger in V, ironically she is also associated with Rolento through her team with him in ''SFXT''.
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* In ''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', bombs are a subweapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.
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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': There are a few soldiers posted on Hyrule Castle's walls, who throw bombs down on Link.
** In''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', bombs are a subweapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': There are a few soldiers posted on Hyrule Castle's walls, who throw bombs down on Link.
** In
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* The ''Literature/{{Discworld}}'' of Creator/AAPessimal expands on the Guild of Assassins and the training delivered to its members. [[AmoralAfrikaner Johanna Smith-Rhodes]] arrives in Ankh-Morpork, aged nineteen, and as a girl who has come to Guild attention for an exploit at Home in Howondaland. This involved deep penetration into the enemy country next door in order to deliver a rather large explosion to a warlord. After which she fights her way out and returns safely. Johanna becomes, after graduation, the Guild's go-to person for explosives, and pioneers the use of small, portable and easily thrown bomblets. In short, she makes her own hand grenades. Scroll forward by a quarter-century and her middle daughter is a Guild student. Johanna has mellowed. But her daughter [[{{Tykebomb}} Famke]] sees the possibilities when her big sister's boyfriend [[https://www.fanfiction.net/s/12650047/42/Strandpiel teaches her how to bowl a cricket ball]].
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* The ''Literature/{{Discworld}}'' of Creator/AAPessimal expands on the Guild of Assassins and the training delivered to its members. [[AmoralAfrikaner Johanna Smith-Rhodes]] arrives in Ankh-Morpork, aged nineteen, and as a girl who has come to Guild attention for an exploit at Home in Howondaland. This involved deep penetration into the enemy country next door in order to deliver a rather large explosion to a warlord. After which she fights her way out and returns safely. Johanna becomes, after graduation, the Guild's go-to person for explosives, and pioneers the use of small, portable and easily thrown bomblets. In short, she makes her own hand grenades. Scroll forward by a quarter-century and her middle daughter is a Guild student. Johanna has mellowed. But her daughter [[{{Tykebomb}} Famke]] sees the possibilities when her big sister's boyfriend [[https://www.fanfiction.net/s/12650047/42/Strandpiel teaches her how to bowl a cricket ball]]. ball.]]
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* The ''Literature/{{Discworld}}'' of Creator/AAPessimal expands on the Guild of Assassins and the training delivered to its members. [[AmoralAfrikaner Johanna Smith-Rhodes]] arrives in Ankh-Morpork, aged nineteen, and as a girl who has come to Guild attention for an exploit at Home in Howondaland. This involved deep penetration into the enemy country next door in order to deliver a rather large explosion to a warlord. After which she fights her way out and returns safely. Johanna becomes, after graduation, the Guild's go-to person for explosives, and pioneers the use of small, portable and easily thrown bomblets. In short, she makes her own hand grenades. Scroll forward by a quarter-century and her middle daughter is a Guild student. Johanna has mellowed. But her daughter [[{{Tykebomb}} Famke]] sees the possibilities when her big sister's boyfriend teaches her how to bowl a cricket ball.
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* The ''Literature/{{Discworld}}'' of Creator/AAPessimal expands on the Guild of Assassins and the training delivered to its members. [[AmoralAfrikaner Johanna Smith-Rhodes]] arrives in Ankh-Morpork, aged nineteen, and as a girl who has come to Guild attention for an exploit at Home in Howondaland. This involved deep penetration into the enemy country next door in order to deliver a rather large explosion to a warlord. After which she fights her way out and returns safely. Johanna becomes, after graduation, the Guild's go-to person for explosives, and pioneers the use of small, portable and easily thrown bomblets. In short, she makes her own hand grenades. Scroll forward by a quarter-century and her middle daughter is a Guild student. Johanna has mellowed. But her daughter [[{{Tykebomb}} Famke]] sees the possibilities when her big sister's boyfriend [[https://www.fanfiction.net/s/12650047/42/Strandpiel teaches her how to bowl a cricket ball.ball]].
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Discworld example
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* The ''Literature/{{Discworld}}'' of Creator/AAPessimal expands on the Guild of Assassins and the training delivered to its members. [[AmoralAfrikaner Johanna Smith-Rhodes]] arrives in Ankh-Morpork, aged nineteen, and as a girl who has come to Guild attention for an exploit at Home in Howondaland. This involved deep penetration into the enemy country next door in order to deliver a rather large explosion to a warlord. After which she fights her way out and returns safely. Johanna becomes, after graduation, the Guild's go-to person for explosives, and pioneers the use of small, portable and easily thrown bomblets. In short, she makes her own hand grenades. Scroll forward by a quarter-century and her middle daughter is a Guild student. Johanna has mellowed. But her daughter [[{{Tykebomb}} Famke]] sees the possibilities when her big sister's boyfriend teaches her how to bowl a cricket ball.
--> "Hey, some of Mum's devices are designed to be thrown!"
--> Bekki winced. Famke and hand-grenades was ''exactly'' what the Disc needed.
--> "Hey, some of Mum's devices are designed to be thrown!"
--> Bekki winced. Famke and hand-grenades was ''exactly'' what the Disc needed.
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** Sonya Blade's [[StanceSystem "Demolition"]] variation in ''VideoGame/MortalKombatx'' focuses on using grenades.
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* ''Literature/TheDarkTower'' when we finally meet the Crimson King, [[spoiler: he's a shrieking old man whose only remaining weapon is his score of [[ShoutOut sneetches.]]]]
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* ''Literature/TheDarkTower'' In ''Literature/{{The Dark Tower|2004}}'', when we finally meet the Crimson King, [[spoiler: he's a shrieking old man whose only remaining weapon is his score of [[ShoutOut sneetches.]]]]
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This trope will usually only show up in settings which have sufficient technology for thrown explosives to exist, although [[SchizoTech this isn't always the case]].
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This trope will usually only show up in settings which that have sufficient technology for thrown explosives to exist, although [[SchizoTech this isn't always the case]].
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* In the anime ''Manga/GunsmithCats'', "Minnie" May Hopkins has a ''slight'' tendency to use home-made concussion grenades in inappropriate situations. However, she's [[ImprobableAimingSkills every bit as skilled in their use as Rally is with handguns.]] A single one will just leave a couple of gang members stunned for a minute or so. She can use three to blow out a pursuing car's drive shaft. And when she's really pissed off, she'll set off '''[[ThereIsNoKillLikeOverkill a dozen of them at once]]''', causing extensive damage to whatever building she's in (typically shown with a DiscretionShot of the outside of the building with all the windows breaking and billowing out smoke).
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* In the anime ''Manga/GunsmithCats'', "Minnie" May Hopkins has a ''slight'' tendency to use home-made concussion grenades in inappropriate situations. However, she's [[ImprobableAimingSkills every bit as skilled in their use as Rally is with handguns.]] A single one will just leave a couple of gang members stunned for a minute or so. She can use three to blow out a pursuing car's drive shaft.driveshaft. And when she's really pissed off, she'll set off '''[[ThereIsNoKillLikeOverkill a dozen of them at once]]''', causing extensive damage to whatever building she's in (typically shown with a DiscretionShot of the outside of the building with all the windows breaking and billowing out smoke).
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* In ''Manga/KatekyoHitmanReborn'' Gokudera is a bomber with the personality to match. Although for firey personality he displays good control over his projectiles.
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* In ''Manga/KatekyoHitmanReborn'' Gokudera is a bomber with the personality to match. Although for firey personality personality, he displays good control over his projectiles.
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* Two member's of the Akatsuki in ''Anime/{{Naruto}}'' favored explosives. Deidara's body produced explosive clay (basically C-4) from mouths in the palms of both hands, and prior to joining the Akatsuki was a member of the "Explosion Corps". Konan was a little less focused, with her powers being centered around paper, but after Tobi [[BerserkButton stole Nagato's remains]] she deployed '''600 billion''' explosive paper bombs against him which took a full 10 minutes to all detonate.
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* Two member's members of the Akatsuki in ''Anime/{{Naruto}}'' favored explosives. Deidara's body produced explosive clay (basically C-4) from mouths in the palms of both hands, and prior to joining the Akatsuki was a member of the "Explosion Corps". Konan was a little less focused, with her powers being centered around paper, but after Tobi [[BerserkButton stole Nagato's remains]] she deployed '''600 billion''' explosive paper bombs against him which took a full 10 minutes to all detonate.
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* Minene Uryu from ''Manga/FutureDiary'', completely in sync with her reputation as terrorist.
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* Minene Uryu from ''Manga/FutureDiary'', completely in sync with her reputation as a terrorist.
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* Franchise/SpiderMan's arch enemy, the [[ComicBook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.
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* Franchise/SpiderMan's arch enemy, arch-enemy, the [[ComicBook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.
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* In ''Film/TheTournament'', Petrov announces his arrival in the church by scattering a spray of grenades across the floor. Lai Lai shoots the first one away from her, and has to dodge the rest.
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* In ''Film/TheTournament'', Petrov announces his arrival in the church by scattering a spray of grenades across the floor. Lai Lai shoots the first one away from her, her and has to dodge the rest.
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* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades, and sometimes carry no other weapons.
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* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades, grenades and sometimes carry no other weapons.
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** In ''VideoGame/SuperSmashBros'', Snake has a variety of explosives at his disposal. Due to realistic bullets being too small to see in regular gameplay, Nintendo opted to have Snake use explosive weapons (which are rarer) in ''Brawl''. He can use a mortar launcher, C4 packs, frag grenades, claymores, remote control missile launchers, a RPG and, for his [[LimitBreak Final Smash]], a grenade launcher.
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** In ''VideoGame/SuperSmashBros'', Snake has a variety of explosives at his disposal. Due to realistic bullets being too small to see in regular gameplay, Nintendo opted to have Snake use explosive weapons (which are rarer) in ''Brawl''. He can use a mortar launcher, C4 packs, frag grenades, claymores, remote control missile launchers, a an RPG and, for his [[LimitBreak Final Smash]], a grenade launcher.
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* In the ''VideoGame/{{Tenchu}}'' series, bombs are usually among the selectable items to carry into a mission. They pack a very mean punch, but are usually not as effective due to the difficulty to handle and slight delay if it misses, not to mention the high risk of getting caught in the blast radius, which ''really'' hurts for poor Rikimaru/Ayame/etc. In terms of characters using bombs, ''Fatal Shadows'' has Hitoha, who uses incendiary bombs along his fire gauntlets.
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* In the ''VideoGame/{{Tenchu}}'' series, bombs are usually among the selectable items to carry into a mission. They pack a very mean punch, punch but are usually not as effective due to the difficulty to handle and slight delay if it misses, not to mention the high risk of getting caught in the blast radius, which ''really'' hurts for poor Rikimaru/Ayame/etc. In terms of characters using bombs, ''Fatal Shadows'' has Hitoha, who uses incendiary bombs along with his fire gauntlets.
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* The Engineer profession in ''VideoGame/GuildWars2'' can equip a backpack full of assorted types of grenades, throwing betweeen two and six with every use.
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* The Engineer profession in ''VideoGame/GuildWars2'' can equip a backpack full of assorted types of grenades, throwing betweeen between two and six with every use.
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** Krieg the Psycho has a few skills of his own boost explosive damage, and tosses sticks of dynamite in Fight for Your Life if he has the Light the Fuse skill selected.
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** Krieg the Psycho has a few skills of his own boost explosive damage, damage and tosses sticks of dynamite in Fight for Your Life if he has the Light the Fuse skill selected.
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** John Henry's primary weapon, the Bear Grenade, has a large area of effect requires little precision.
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** John Henry's primary weapon, the Bear Grenade, has a large area of effect that requires little precision.
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* [[FatBastard Dong Zhuo]] has become one of these by the time of ''VideoGame/DynastyWarriors 7'' DLC, which carried over into ''Dynasty Warriors Next, VideoGame/WarriorsOrochi 3'' and ''Dynasty Warriors 8''. His standard moveset involves throwing a ''lot'' of bombs around, employing either an excessive amount of bomb spam, or setting up timed traps with them. It is possible to give this weapon to almost any character by the time of ''Dynasty Warriors 8'', so you can have an entire MadBomber cast if so desired.
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* [[FatBastard Dong Zhuo]] has become one of these by the time of ''VideoGame/DynastyWarriors 7'' DLC, which carried over into ''Dynasty Warriors Next, VideoGame/WarriorsOrochi 3'' and ''Dynasty Warriors 8''. His standard moveset involves throwing a ''lot'' of bombs around, employing either an excessive amount of bomb spam, spam or setting up timed traps with them. It is possible to give this weapon to almost any character by the time of ''Dynasty Warriors 8'', so you can have an entire MadBomber cast if so desired.
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* ''WesternAnimation/BatmanBeyond'' gives us Mad Stan. His catch phrase (and approximately half his spoken dialog) is "'''BLOW IT ALL UP!'''" Yes, the bold and caps [[NoIndoorVoice are necessary]].
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* ''WesternAnimation/BatmanBeyond'' gives us Mad Stan. His catch phrase catchphrase (and approximately half his spoken dialog) is "'''BLOW IT ALL UP!'''" Yes, the bold and caps [[NoIndoorVoice are necessary]].
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* Jillas in ''LightNovel/{{Slayers}}'', a [Gunslinger] Fox with a penchant for using any sort of explosive means.
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* Jillas in ''LightNovel/{{Slayers}}'', a [Gunslinger] Fox gunslinger humanoid fox with a penchant for using any sort of explosive means.
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[[folder:Comics]]
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* [[Franchise/SpiderMan Spider-Man's]] arch enemy, the [[Comicbook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.
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* [[Franchise/SpiderMan Spider-Man's]] Franchise/SpiderMan's arch enemy, the [[Comicbook/NormanOsborn [[ComicBook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.
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* In ''BattleBugs'' Ant, Bee, and Pill Bug throw bombs. Robber Fly can use a bomb too, but only after stealing it from enemy bugs.
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* In ''BattleBugs'' ''VideoGame/BattleBugs'' Ant, Bee, and Pill Bug throw bombs. Robber Fly can use a bomb too, but only after stealing it from enemy bugs.
* In ''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', bombs are a subweapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.
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* ''[[Webcomic/TowerOfGod Ja Wangnan]]'' and his trusty [[FanNickname PokéBombs]].
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* ''[[Webcomic/TowerOfGod ''Webcomic/TowerOfGod'': Ja Wangnan]]'' Wangnan and his trusty [[FanNickname PokéBombs]].
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* Averted in the Grenadier regiments of 18th-century European Warfare. Grenadiers had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a a bomb and a lot of gunpowder and some form of fire to ignite it, to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw ''very'' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, that is those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.
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* Averted in the Grenadier Members of grenadier regiments of 18th-century European Warfare. Grenadiers Warfare had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a a bomb and bomb, a lot of gunpowder gunpowder, and some form of fire to ignite it, it to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw ''very'' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, that is those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.
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** From the ''VideoGame/MegaManClassic'' series there are several Robot Masters, like Bomb Man (''[[VideoGame/MegaMan1 1]]''), Crash Man (''[[VideoGame/MegaMan2 2]]''), Napalm Man (''[[VideoGame/MegaMan5 5]]''), Burst Man (''[[VideoGame/MegaMan7 7]]''), Grenade Man (''[[VideoGame/MegaMan8 8]]'') and Commando Man (''[[VideoGame/MegaMan10 10]]'').
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** From the ''VideoGame/MegaManClassic'' series there are several Robot Masters, like Bomb Man (''[[VideoGame/MegaMan1 1]]''), Crash Man (''[[VideoGame/MegaMan2 2]]''), Napalm Man (''[[VideoGame/MegaMan5 5]]''), Burst Man (''[[VideoGame/MegaMan7 7]]''), Grenade Man (''[[VideoGame/MegaMan8 8]]'') and 8]]''), Commando Man (''[[VideoGame/MegaMan10 10]]'').10]]''), and Blast Man (''[[VideoGame/MegaMan11 11]]'').
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* ''Fanfic/ThePiecesLieWhereTheyFell'': Rex the Diamond Dog is skilled at creating and using explosive potions.
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* In ''TabletopGame/BloodBowl'', players with the Bombardier skill (such as the Goblin Bombardier, and the star players Bomber Dribblesnot and Boomer Eziasson) are armed with bombs that they can throw in the same way as making a pass. Use such weapons will get them automatically sent off by the referee at the end of the drive.
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* Creator/GamesWorkshop games:
** In ''TabletopGame/BloodBowl'', players with the Bombardier skill (such as the Goblin Bombardier, and the star players Bomber Dribblesnot and Boomer Eziasson) are armed with bombs that they can throw in the same way as making a pass. Use such weapons will get them automatically sent off by the referee at the end of thedrive.drive.
** Level 2 Demolition Specialists in ''TabletopGame/Warhammer40000KillTeam'' 2018 are able to take the 'Grenadier' skill, making any grenade weapon they use more likely to hit their enemies, to represent their expertise with such explosives.
** In ''TabletopGame/BloodBowl'', players with the Bombardier skill (such as the Goblin Bombardier, and the star players Bomber Dribblesnot and Boomer Eziasson) are armed with bombs that they can throw in the same way as making a pass. Use such weapons will get them automatically sent off by the referee at the end of the
** Level 2 Demolition Specialists in ''TabletopGame/Warhammer40000KillTeam'' 2018 are able to take the 'Grenadier' skill, making any grenade weapon they use more likely to hit their enemies, to represent their expertise with such explosives.
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A person who wields grenades as a weapon of choice will frequently be portrayed as having poor impulse control. They may feel about explosions the same way a PyroManiac feels about fire. As such, this trope frequently overlaps with MadBomber. They may also have a "fiery" or carefree personality. Oddly, there are a small number of grenadiers who are coldly logical and controlled in temperament, perhaps to contrast their fiery and out-of-control weapons. Usually, they favor GrenadeTag for the calculated subterfuge.
In reality, grenades and their ilk are dangerous, unpredictable weapons that are reserved for specific situations where they aren't likely to cause collateral damage. [[ConcussionFrags However, in fictionland they can frequently be thrown at any enemy, regardless of range or surroundings, without fear of injury to oneself or one's allies]].
In reality, grenades and their ilk are dangerous, unpredictable weapons that are reserved for specific situations where they aren't likely to cause collateral damage. [[ConcussionFrags However, in fictionland they can frequently be thrown at any enemy, regardless of range or surroundings, without fear of injury to oneself or one's allies]].
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A person who wields grenades as a weapon of choice will frequently be portrayed as having poor impulse control. They may feel about explosions the same way a PyroManiac feels about fire. As such, this trope frequently overlaps with MadBomber. They may also have a "fiery" or carefree personality. Oddly, there are a small number of grenadiers who are coldly logical and controlled in temperament, perhaps to [[RedOniBlueOni contrast their fiery and out-of-control weapons.weapons]]. Usually, they favor GrenadeTag for the calculated subterfuge.
In reality, grenades and their ilk are dangerous, unpredictable weapons that are reserved for specific situations where they aren't likely to cause collateral damage. [[ConcussionFrags However, in fictionland they can frequently be thrown at any enemy, regardless of range or surroundings, without fear of injury to oneself or one'sallies]].
allies]].[[note]]This tension may in fact explain both of the frequently seen personality types. Explosives are messy, dangerous weapons that require a great deal of care and precision to use effectively, and so impulsive bombers [[AnthropomorphicRepresentation reflect]] on the mercurial nature of the explosives themselves, while calculating ones are more representative of actual demolitions experts.[[/note]]
In reality, grenades and their ilk are dangerous, unpredictable weapons that are reserved for specific situations where they aren't likely to cause collateral damage. [[ConcussionFrags However, in fictionland they can frequently be thrown at any enemy, regardless of range or surroundings, without fear of injury to oneself or one's
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* The Demolitionist mastery in ''VideoGame/GrimDawn'' gets access to a variety of grenade skills, including flashbangs, a MolotovCocktail, electrified caltrops, thermite mines, cluster bombs, and plain old concussion grenades.
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* ''Franchise/MetalGear''
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* ''Franchise/MetalGear'' ''VideoGame/MetalGear''
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** ''VideoGame/XCOMEnemyUnknown'' makes this more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on a Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade and makes them a bit more powerful (by 1 point). However, the ''Enemy Within'' ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can get both Deep Pockets and Grenadier. That equals ''six'' grenades that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to use and don't have a 10% chance to miss the targeted location.
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** ''VideoGame/XCOMEnemyUnknown'' makes this more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on a Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade and makes them a bit more powerful (by 1 point). However, the ''Enemy Within'' ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can get both Deep Pockets and Grenadier. That equals ''six'' grenades that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to use and don't have a 10% chance to miss the targeted location.location[[note]]though they suffer from a shorter launch range[[/note]].
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** Grenadiers in ''Videogame/XCOM2'' can get the Salvo skill. This means that launching a grenade (or using whatever weapon's mounted on the heavy armor they're wearing) doesn't end the turn, so they can do it and then do something else, including sending another grenade down range.
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* In ''VideoGame/FalloutNewVegas'', one can encounter the Powder Gangers, a gang of escaped convicts who favor dynamite and are not afraid to throw it around liberally and in large quantities. Then there's the Boomers, who go from merely favoring bombing everything that opposes them to building a sort of cult of explosives. And it is totally possible to create an explosives expert, throwing dynamite and grenades, then moving to grenade launchers and even a fat man (Portable miniature nuke launcher), with the added benefit of being able to plant/disarm mines more effectively.
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* In ''VideoGame/FalloutNewVegas'', one can encounter the Powder Gangers, a gang of escaped convicts who favor dynamite and are not afraid to throw it around liberally and in large quantities. Then there's the Boomers, who go from merely favoring bombing everything that opposes them to building a sort of cult of explosives. And it is totally possible to create an explosives expert, throwing dynamite and grenades, then moving to grenade launchers and even a fat man (Portable Fat Man (portable miniature nuke launcher), with the added benefit of being able to plant/disarm mines more effectively.effectively.
** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.
** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.
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* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades, and sometimes carry no other weapons. ''VideoGame/XCOMEnemyUnknown'' makes this much more difficult to pull off, as you're limited to one grenade (two, for high level Support soldiers), and even Heavy soldiers can only carry, at most, three explosives (two rockets and a grenade). However, the ''Enemy Within'' expansion has an upgrade that can allow soldiers to carry two grenades each, and high level Support soldiers can carry up to ''six'', with appropriate devastational capability.
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* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades, and sometimes carry no other weapons.
** ''VideoGame/XCOMEnemyUnknown'' makes thismuch more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on a Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade (two, for high level Support soldiers), and even Heavy soldiers can only carry, at most, three explosives (two rockets and makes them a grenade). bit more powerful (by 1 point). However, the ''Enemy Within'' expansion has an upgrade ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can allow soldiers to carry two get both Deep Pockets and Grenadier. That equals ''six'' grenades each, that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and high level Support soldiers can carry up if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to ''six'', with appropriate devastational capability.use and don't have a 10% chance to miss the targeted location.
** ''VideoGame/XCOMEnemyUnknown'' makes this
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* ''Literature/TheDarkTower'' when we finally meet the Crimson King, [[spoiler: he's a shrieking old man whose only remaining weapon is his score of [[ShoutOut sneetches.]]]]
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* Two member's of the Akatsuki in ''Anime/{{Naruto}}'' favored explosives. Deidara's body produced explosive clay (basically C-4) from mouths in the palms of both hands, and prior to joining the Akatsuki was a member of the "Explosion Corps". Konan was a little less focused, with her powers being centered around paper, but after Tobi [[BerserkButton stole Nagato's remains]] she deployed '''600 billion''' explosive paper bombs against him which took a full 10 minutes to all detonate.
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* ''ComicBook/{{Tomahawk}}'': Although they were not her only weapon, Miss Liberty would often enter combat by flinging fused powder horns from horseback to confuse and scatter the enemy.
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* In ''ComicBook/RedRobin'' Tim is decidedly unimpressed and annoyed when he runs into the grenade favoring Detonator, a member of the League of Assassins team the Seven Men of Death;
-->''"Who uses '''grenades''' in close-quarters combat? That guy, apparently."''
-->''"Who uses '''grenades''' in close-quarters combat? That guy, apparently."''
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* Bombshell's WeaponOfChoice in ''ComicBook/SpyBoy''.