Follow TV Tropes

Following

History Main / TheGoomba

Go To

OR

Is there an issue? Send a MessageReason:
None


** Mets or [[SpellMyNameWithAnS Metools/Metalls/Metaurs]] have managed to appear in every series except ''Mega Man Legends''. Unique in that they are invincible when under their helmets and when they aren't they are peppering Megaman with bullet fire.

to:

** Mets or [[SpellMyNameWithAnS Metools/Metalls/Metaurs]] have managed to appear in every series except ''Mega Man Legends''. Unique in that usually they are invincible when under their helmets and when they aren't they are peppering Megaman with bullet fire.fire, though the Playstation ''Mega Man X'' games removed their defense and turned them into straight examples.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bug}} Too!'': The easiest enemy in the game was a small blue bug found in the ''second'' world that made marching noises, had no defences, and took one hit to die. Bowling Ball Larvae, the first enemy in the game (provided that you took Scene 1) were also a pushover, hitting them once removed their armor making them harmless, and would die eventually if not hit a second time. However, they were also TheSpiny -- they would hurt a {{Goomba Stomp}}ing player character when they were curled into a ball (their "turning around" animation had them do this), and it so happened that ''several'' of them in the first world are constantly rolling around invulnerable to damage, becoming stage hazards.

to:

* ''VideoGame/{{Bug}} Too!'': ''VideoGame/BugToo'': The easiest enemy in the game was a small blue bug found in the ''second'' world that made marching noises, had no defences, and took one hit to die. Bowling Ball Larvae, the first enemy in the game (provided that you took Scene 1) were also a pushover, hitting them once removed their armor making them harmless, and would die eventually if not hit a second time. However, they were also TheSpiny -- they would hurt a {{Goomba Stomp}}ing player character when they were curled into a ball (their "turning around" animation had them do this), and it so happened that ''several'' of them in the first world are constantly rolling around invulnerable to damage, becoming stage hazards.
Is there an issue? Send a MessageReason:
None


* Yellow beetles in ''VideoGame/{{Bug}}'' They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.

to:

* Yellow beetles in ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PAYDAY3'': Basic street cop will turn up first on the scene after things go loud, and will roll in alongside regular SWAT units during the first assault wave. Whilst armed with the same guns as their SWAT counterparts, they have less health than them and have no armor bar, making them easy to take down.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* ''VideoGame/DemonHunterTheReturnOfTheWings'': The first enemies in the game are level 1 slimes.
Is there an issue? Send a MessageReason:
None


The Goomba is often simplistic in appearance, suggestive of a nuisance rather than a genuine threat. They can easily be AdorableEvilMinions. The WaddlingHead is common Goomba-type enemy found in [[PlatformGame Platformers]]. In western fantasy {{Role Playing Game}}s, [[OurGoblinsAreDifferent goblins]] and [[RatStomp giant rats]] most get this role. While in Japanese {{Role Playing Game}}s and fantasy games, (thanks in part to ''[[VideoGame/DragonQuest Dragon Quest's]]'' popularity) [[CuteSlimeMook slimes]] have been elevated to this role.

to:

The Goomba is often simplistic in appearance, suggestive of a nuisance rather than a genuine threat. They can easily be AdorableEvilMinions. The WaddlingHead is common Goomba-type enemy found in [[PlatformGame Platformers]]. In western fantasy {{Role Playing Game}}s, [[OurGoblinsAreDifferent goblins]] and [[RatStomp giant rats]] most get this role. While in Japanese {{Role Playing Game}}s and fantasy games, (thanks in part to ''[[VideoGame/DragonQuest Dragon Quest's]]'' ''Franchise/DragonQuest'''s popularity) [[CuteSlimeMook slimes]] have been elevated to this role.



* The basic blue slimes in ''VideoGame/DragonQuest'', and sometimes the red she-slimes. [[spoiler:''VideoGame/DragonQuestVI'' subverts this for {{Foreshadowing}}.]]

to:

* The basic blue slimes in ''VideoGame/DragonQuest'', ''Franchise/DragonQuest'', and sometimes the red she-slimes. [[spoiler:''VideoGame/DragonQuestVI'' subverts this for {{Foreshadowing}}.]]






* Lampshaded by Kazuma in ''Literature/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.

to:

* Lampshaded by Kazuma in ''Literature/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style ''Franchise/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Crows in the early ''Franchise/ResidentEvil'' games attack in groups of three to five, but they do pitiful damage and their health is so low that even the knife, the weakest weapon in the franchise, can kill them with a single stab.
Is there an issue? Send a MessageReason:
None


** The lowly Zombieman is incredibly weak. They can be taken down with just about anything--even non-berserked fists can make quick work of them. They're also solely armed with a rifle that behaves like the player's pistol--but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because, much like their more advanced former human brethren, they are {{hitscan}}ners, so their shots cannot be dodged at any distance.

to:

** The lowly Zombieman is incredibly weak. They can be taken down with just about anything--even anything, even the non-berserked fists can make quick work of them. fist. They're also solely armed with a rifle that behaves like the player's pistol--but pistol, but is horrifically inaccurate, inaccurate (their firing angle is 22 degrees), meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because, much like their more advanced former human brethren, they are {{hitscan}}ners, so their shots cannot be dodged at any distance.distance, and if ignored, they ''will'' eventually hit.



* ''VideoGame/{{Descent}}'': The Class 1 Drone robot.

to:

* %%(ZCE)* ''VideoGame/{{Descent}}'': The Class 1 Drone robot.

Changed: 655

Removed: 406

Is there an issue? Send a MessageReason:
Shotgunners and Chaingunners are more Glass Cannon than The Goomba.


* Zombies and imps in ''VideoGame/{{Doom}}''.
** The lowly Zombieman is incredibly weak. They can be taken down with just about anything--even non-berserked fists can make quick work of them. They're also solely armed with a rifle that behaves like the player's pistol--but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because much like other zombies, they are {{hitscan}}ners and their attacks cannot be dodged like most other enemies' attacks can.
** Shotgun Guys are more dangerous--their shotguns are still much weaker than the player's, but they're essentially making three Zombieman attacks at once with the same accuracy, tripling their chance to hit. They also have slightly more health.
** Imps can take multiple bullets or one shotgun blast, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very narrow corridors.
** Chaingun Guys are the only zombie worthy of respect; with enough health to tank multiple bullets and a rapid-fire Chaingun, they are quite a bit more deadly than other fodder monsters.

to:

* Zombies and imps in ''VideoGame/{{Doom}}''.
''VideoGame/{{Doom}}''
** The lowly Zombieman is incredibly weak. They can be taken down with just about anything--even non-berserked fists can make quick work of them. They're also solely armed with a rifle that behaves like the player's pistol--but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because because, much like other zombies, their more advanced former human brethren, they are {{hitscan}}ners and {{hitscan}}ners, so their attacks shots cannot be dodged like most other enemies' attacks can.
** Shotgun Guys are more dangerous--their shotguns are still much weaker than the player's, but they're essentially making three Zombieman attacks
at once with the same accuracy, tripling their chance to hit. They also have slightly more health.
any distance.
** Imps are the weakest pure demons in the enemy roster. They can take multiple bullets or or, sometimes, one entire shotgun blast, but are relegated to Goomba status because of their slow moving, easy to dodge speed and equally slow-moving, easily-dodged fireballs. They are only really a threat at point blank or blank, in very narrow corridors.
** Chaingun Guys are
corridors, or in massed formations that makes the only zombie worthy of respect; with enough health to tank multiple bullets and a rapid-fire Chaingun, they are quite a bit more deadly than other fodder monsters.slow fireballs in large numbers an effective area denial attack.



* ''VideoGame/{{Hexen}}'' has the [[MultipleHeadCase two-headed Ettins]], weak, goblin-like enemies who does pitiful damage and dies easily.

to:

* ''VideoGame/{{Hexen}}'' has the [[MultipleHeadCase two-headed Ettins]], weak, goblin-like enemies who does move slowly, can only strike in melee, do pitiful damage and dies easily.die easily to any character's first weapon.
Is there an issue? Send a MessageReason:
None


[-[[https://www.deviantart.com/blistinaorgin/art/MAD-Goombas-396912742 Image]] by [[https://www.deviantart.com/blistinaorgin blistinaorigin]].-]]]

to:

[-[[https://www.deviantart.com/blistinaorgin/art/MAD-Goombas-396912742 Image]] by [[https://www.deviantart.com/blistinaorgin blistinaorigin]].blistinaorigin]] (based on a ''WesternAnimation/{{Mad}}'' sketch).-]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{VideoGame/Mago}}'': The game's most common enemies are [[PerpetualSmiler perpetually smiling]] slimes whose color changes depending on the world you're in. They have no attacks, do nothing but move around[[note]]Which can be nullified by stunning them with your wand.[[/note]], and can be easily defeated by [[GoombaStomp Goomba Stomping]] them.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Spyborgs}}'' starts off with Carrions, small robotic mooks who dies in a few hits, and slightly-stronger Reapers, whose ExtendableArms gives it a ''slightly'' better reach than Carrions but not by much. ALthough they're later replaced by Carrion EX and Reaper EX, [[LawOfChromaticSuperiority red-and-black]] versions whom are far more competent and dangerous.

to:

* ''VideoGame/{{Spyborgs}}'' starts off with Carrions, small robotic mooks who dies in a few hits, and slightly-stronger Reapers, whose ExtendableArms gives it a ''slightly'' better reach than Carrions but not by much. ALthough Although they're later replaced by Carrion EX and Reaper EX, [[LawOfChromaticSuperiority red-and-black]] versions whom are far more competent and dangerous.
Is there an issue? Send a MessageReason:
I'm sorry that this means that Super Mario Bros isn't the first game on this list anymore, but this is still an example.

Added DiffLines:

* ''VideoGame/MarsupilamiHoobadventure'': Coatis are hypnotized squirrels that walk in a ZombieGait fashion. Their only attack is CollisionDamage, and their small size makes them easy to avoid.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMario64'': Goombas are back in 3D, and while they become more agressive, they can be defeated in every possible way the game offers (stomping, ground pounding, sliding, item throwing, and even [[EarlyInstallmentWeirdness punching, kicking, and tackling]]). In the first level, Bob-Ombs also fit in a certain way, as they introduce the player that they can carry some enemies and throw at them, a skill [[ChekovsSkill that becomes useful]] for [[KingMook King Bob-Omb]] in the same level, and [[EliteMooks Chuckya]] in later levels.

to:

** ''VideoGame/SuperMario64'': Goombas are back in 3D, and while they become more agressive, they can be defeated in every possible way the game offers (stomping, ground pounding, sliding, item throwing, and even [[EarlyInstallmentWeirdness punching, kicking, and tackling]]). In the first level, Bob-Ombs also fit in a certain way, as they introduce the player that they can carry some enemies and throw at them, a skill [[ChekovsSkill [[ChekhovsSkill that becomes useful]] for [[KingMook King Bob-Omb]] in the same level, and [[EliteMooks Chuckya]] in later levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/SuperMario64'': Goombas are back in 3D, and while they become more agressive, they can be defeated in every possible way the game offers (stomping, ground pounding, sliding, item throwing, and even [[EarlyInstallmentWeirdness punching, kicking, and tackling]]). In the first level, Bob-Ombs also fit in a certain way, as they introduce the player that they can carry some enemies and throw at them, a skill [[ChekovsSkill that becomes useful]] for [[KingMook King Bob-Omb]] in the same level, and [[EliteMooks Chuckya]] in later levels.

Added: 377

Changed: 500

Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros2'': The game marks the debut of the Shy Guys, masked mooks that walk around like Goombas do in other games. They have since become the most basic enemies in ''VideoGame/YoshisIsland'' (the actual Goombas show up later in ''Yoshi's Island'', and are a bit tougher than normal). They usually replace the TropeNamer in games like these where stomping isn't the core mechanic to get rid of enemies[[note]]In ''Super Mario Bros. 2'', you must pick them up and throw them on other enemies, and while you can actually stomp them in ''Yoshi's Island'', the game encourages you to eat them and transform them into eggs.[[/note]].

to:

** ''VideoGame/SuperMarioBros2'': The game marks the debut of the Shy Guys, masked mooks that walk around like Goombas do in other games. games, and who must be defeated by throwing them at other enemies. They have since become the most basic enemies in ''VideoGame/YoshisIsland'' (the actual Goombas show up later in ''Yoshi's Island'', later, and are a bit tougher than normal). They usually replace normal), and the TropeNamer in games like these ''VideoGame/MarioVsDonkeyKong'' series (where they can also be [[HelpfulMook used as platforms]]), two 2D spin-offs where stomping isn't the core mechanic you have to get rid of enemies[[note]]In ''Super Mario Bros. 2'', you must pick them up and throw them on enemies by other enemies, and while ways than stomping[[note]]Even if you can actually stomp enemies and ground pound them in the ''Yoshi's Island'', Island'' series, the game encourages you to eat them games revolve more around swallowing and transform them into eggs.[[/note]].egg-throwing[[/note]].


Added DiffLines:

** ''VideoGame/SuperMarioGalaxy'': The Goombas return, but with a twist: while the most basic ones (called Micro Goombas) can be defeated either by stomping or spinning, a more resistant variant needs one more hit in the latter case. Good Egg Galaxy has the Electrogoombas (called Octoombas in [[VideoGame/SuperMarioGalaxy2 the sequel]] who are as vulnerable as basic Goombas).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HiddenDragonLegend'' have the blue-clad Trigram mooks as the first enemies encountered, and are ''lousy'' fighters. The first area where combat is possible sees you facing ''two'' of them, and after you killed one [[ScrewThisImOuttaHere the second quickly flees]]. Later on you fight them in huge numbers, without too much difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Spyborgs}}'' starts off with Carrions, small robotic mooks who dies in a few hits, and slightly-stronger Reapers, whose ExtendableArms gives it a ''slightly'' better reach than Carrions but not by much. ALthough they're later replaced by Carrion EX and Reaper EX, [[LawOfChromaticSuperiority red-and-black]] versions whom are far more competent and dangerous.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The low-level zombies in ''VideoGame/HandsOfNecromancy'' populates the earlier stages, and are pathethic foes who gets stunned with a single hit, painfully slow in their attacks, and doesn't have ranged attacks. Later stages contains upgraded zombies who plucks off parts of their bodies and throw those at you as a projectile move, but they're not too difficult to deal with either.
Is there an issue? Send a MessageReason:
None


* Lampshaded by Kazuma in ''LightNovel/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.

to:

* Lampshaded by Kazuma in ''LightNovel/KonoSuba'' ''Literature/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Phlegethon}}'' throws a colourful variety of demons and monsters at you, the first being weak, slow-moving zombies that can be killed in one or two slashes. They appear in massive numbers later in the game, usually to back up stronger enemies.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* Green-clad Wukou mooks in ''VideoGame/NineMonkeysOfShaolin'' are the first enemies encountered, and a breeze to take down. They have mediocre health, are slow in attacking, and can be easily bested even though you're only armed with your StarterEquipment, a dinky oak staff. Later on you'll face orange, yellow and red Wukou soldiers which puts up a far better fight, though at that point you already have powerful [[BladeOnAStick spears]] and [[CarryABigStick maces]].

to:

* Green-clad Wukou mooks in ''VideoGame/NineMonkeysOfShaolin'' are the first enemies encountered, and a breeze to take down. They have mediocre health, are slow in attacking, and can be easily bested even though you're only armed with your StarterEquipment, a dinky oak staff. Later on you'll face orange, yellow and red Wukou soldiers which puts up a far better fight, though at that point you already have powerful [[BladeOnAStick spears]] spears and [[CarryABigStick maces]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Animated Dead from ''VideoGame/BloodWest'' are weak, garden-variety zombies, in a game loaded with a colourful swarm of monsters. They're painfully slow and can be taken down easily from the back, although they do have a sudden jumping attack that could catch a player unaware. The bio for these enemies briefly lampshades their uselessness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/IllWill2023'' has Painheads, waddling imp-like creatures that bursts into a geyser of blood even when hit with the weakest gun, and Slaughterers, slow, overweight brutes who spits easily-dodgeable acid and sometimes tries attacking you with a meat cleaver. The former fulfills the MascotMook position - the Steam trailer notably shows a Painhead dragging the ''Unreal'' logo around moments before someone blasts it apart off-camera.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Scathe}}'' has the Razorbacks, hell's lowest-level minions who hardly puts up a fight, as your first enemy encountered. Although they're upgraded with better weapons as the game goes on, making them considerably more dangerous.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WariosWoods'' has fuzzes, spuds, and squeaks, the 3 most basic monsters that don't have any sort of special requirement to defeat like the other monster types, and can be defeated simply by lining them up with bombs of the same colour.


Added DiffLines:

* ''VideoGame/DemonsSouls'' has Dreglings, zombie-like enemies armed with only a broken sword and a plank of wood as a shield, which they barely use anyway. Their most threatening attack is swinging their broken sword madly, which is easily avoidable and doesn't do much damage.

Added: 1773

Changed: 1466

Removed: 1440

Is there an issue? Send a MessageReason:
None


[[folder:Webcomics]]
* ''Webcomic/KidRadd'''s eponymous [[ShowWithinAShow video game in the webcomic]] features a plant-like minor enemy that [[RedHerringShirt becomes Kid Radd's best friend when they escape from the game]]. That particular enemy's name is Bogey, and he retains his [[CollisionDamage ability to hurt Radd on contact]].
* ''Webcomic/{{Homestuck}}'': [[OurImpsAreDifferent Imps]] play this role in the in-universe reality-altering game of Sburb. They're the earliest enemy kind encountered and the most simple, and although at first they are shown to be a legitimate threat to low-level players they tend to get torn through pretty fast. That doesn't mean they can't get stronger...

to:

[[folder:Webcomics]]
[[folder:Anime and Manga]]
* ''Webcomic/KidRadd'''s eponymous [[ShowWithinAShow video game Zaku and its clones in the webcomic]] features a plant-like minor enemy that [[RedHerringShirt becomes Kid Radd's best friend when they escape from the game]]. That particular enemy's name is Bogey, and he retains his [[CollisionDamage ability to hurt Radd on contact]].
* ''Webcomic/{{Homestuck}}'': [[OurImpsAreDifferent Imps]] play this role in the in-universe reality-altering game of Sburb. They're the earliest enemy kind encountered and the most simple, and although at first
''Franchise/{{Gundam}}'' multi-verse. In fact, they are shown named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's [[MemeticMutation infamous]] "This is No Zaku" line is showing that the story's has moved pass the basic level for Amuro.
* Lampshaded by Kazuma in ''LightNovel/KonoSuba'' when one of the Demon King's Generals turns out
to be a legitimate threat to low-level players they tend to get torn through pretty fast. That doesn't mean they can't get stronger...slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.



[[folder:Tabletop Games]]
* ''TabletopGame/BattleTech'': This is the general use of the Scorpion light tank. Slow, poorly armored, and armed only with a single weak autocannon, the Scorpion's primary selling point is that it's cheap and expendible. It's not capable of posing a serious threat to most Battlemechs... [[ZergRush individually]].
* Many ''TabletopGame/DungeonsAndDragons'' [=DMs=] use goblins or kobolds as the [=PCs=]' very first enemies. That said, if the DM uses their abilities -- sneaking and trapmaking, respectively -- to their fullest (which few do), they can be very challenging indeed.
* ''TabletopGame/{{Pathfinder}}'' has its goblins, who have become so iconic that they're the unofficial mascot for the Paizo company, the Pathfinder and Starfinder games, and have been made playable PC's because the players just love them so. They're available as plushies, giant standing replicas 3 feet tall, and endless miniatures. One glance will sell most people: [[https://starfinderwiki.com/w/images/8/8d/Space_goblin.jpg Starfinder Goblin]].

to:

[[folder:Tabletop Games]]
[[folder:Films -- Animated]]
* ''TabletopGame/BattleTech'': This is ''WesternAnimation/TheSuperMarioBrosMovie'': While the general use Goombas appear in the film, the role of the Scorpion light tank. Slow, poorly armored, many soldiers who are easily defeated by Mario and armed only with a single weak autocannon, his gang doesn't go to them, but rather to the Scorpion's primary selling point is that it's cheap and expendible. It's not capable of posing a serious threat to most Battlemechs... [[ZergRush individually]].
* Many ''TabletopGame/DungeonsAndDragons'' [=DMs=] use goblins or kobolds as the [=PCs=]' very first enemies. That said, if the DM uses their abilities -- sneaking and trapmaking, respectively -- to their fullest (which few do), they can be very challenging indeed.
* ''TabletopGame/{{Pathfinder}}'' has its goblins, who have become so iconic that they're the unofficial mascot for the Paizo company, the Pathfinder and Starfinder games, and have been made playable PC's because the players just love them so. They're available as plushies, giant standing replicas 3 feet tall, and endless miniatures. One glance will sell most people: [[https://starfinderwiki.com/w/images/8/8d/Space_goblin.jpg Starfinder Goblin]].
Koopas.



[[folder:Anime and Manga]]
* Zaku and its clones in the ''Franchise/{{Gundam}}'' multi-verse. In fact, they are named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's [[MemeticMutation infamous]] "This is No Zaku" line is showing that the story's has moved pass the basic level for Amuro.
* Lampshaded by Kazuma in ''LightNovel/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. It turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.
[[/folder]]


Added DiffLines:

[[folder:Tabletop Games]]
* ''TabletopGame/BattleTech'': This is the general use of the Scorpion light tank. Slow, poorly armored, and armed only with a single weak autocannon, the Scorpion's primary selling point is that it's cheap and expendible. It's not capable of posing a serious threat to most Battlemechs... [[ZergRush individually]].
* Many ''TabletopGame/DungeonsAndDragons'' [=DMs=] use goblins or kobolds as the [=PCs=]' very first enemies. That said, if the DM uses their abilities -- sneaking and trapmaking, respectively -- to their fullest (which few do), they can be very challenging indeed.
* ''TabletopGame/{{Pathfinder}}'' has its goblins, who have become so iconic that they're the unofficial mascot for the Paizo company, the Pathfinder and Starfinder games, and have been made playable PC's because the players just love them so. They're available as plushies, giant standing replicas 3 feet tall, and endless miniatures. One glance will sell most people: [[https://starfinderwiki.com/w/images/8/8d/Space_goblin.jpg Starfinder Goblin]].
[[/folder]]


Added DiffLines:

[[folder:Webcomics]]
* ''Webcomic/KidRadd'''s eponymous [[ShowWithinAShow video game in the webcomic]] features a plant-like minor enemy that [[RedHerringShirt becomes Kid Radd's best friend when they escape from the game]]. That particular enemy's name is Bogey, and he retains his [[CollisionDamage ability to hurt Radd on contact]].
* ''Webcomic/{{Homestuck}}'': [[OurImpsAreDifferent Imps]] play this role in the in-universe reality-altering game of Sburb. They're the earliest enemy kind encountered and the most simple, and although at first they are shown to be a legitimate threat to low-level players they tend to get torn through pretty fast. That doesn't mean they can't get stronger...
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Wolfenstein3D'' has the standard brown-shirt Nazi grunts that use pistols on you. They're typically little threat by themselves, especially when you have better weapons than a pistol yourself, but it's still not wise to get into an entire room with them due to nearly every Nazi in the game being a {{hitscan}}ner.
Is there an issue? Send a MessageReason:
None


** The lowly Zombieman is incredibly weak. Aside from having only 20 HP, they're solely armed with a rifle that behaves like the player's pistol--but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because much like other zombies, they are {{hitscan}}ners and their attacks cannot be dodged like most other enemies.

to:

** The lowly Zombieman is incredibly weak. Aside from having only 20 HP, they're They can be taken down with just about anything--even non-berserked fists can make quick work of them. They're also solely armed with a rifle that behaves like the player's pistol--but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck. They're still nothing to sneeze at in larger numbers because much like other zombies, they are {{hitscan}}ners and their attacks cannot be dodged like most other enemies.enemies' attacks can.



** Imps have a healthy 60 HP, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very narrow corridors.
** Chaingun Guys are the only zombie worthy of respect; with 70 HP and a rapid-fire Chaingun, they are quite a bit more deadly than other fodder monsters.

to:

** Imps have a healthy 60 HP, can take multiple bullets or one shotgun blast, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very narrow corridors.
** Chaingun Guys are the only zombie worthy of respect; with 70 HP enough health to tank multiple bullets and a rapid-fire Chaingun, they are quite a bit more deadly than other fodder monsters.
Is there an issue? Send a MessageReason:
None


** The original game has the Hellions and Skulls- two [[GangOfHats street gangs]], one a group of Satanists, the other a death cult. Both are explicitly at the bottom of the heap in both games.
* ''VideoGame/CityOfVillains'' have the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.

to:

** The original game has the Hellions and Skulls- two [[GangOfHats street gangs]], one a group of Satanists, demon worshippers, the other a death cult. Both are explicitly at the bottom of the heap in both games.
* ''VideoGame/CityOfVillains'' have has Longbow, a hero organization based in Paragon City that is out to shut Arachnos down. There's also the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.

Top