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* The final showdown of the first ''Bionicle'' movie is [[spoiler: a particularly mean-spirited one-on-one kohlii match (basically fantasy lacrosse) between [[SixthRanger Takanuva]] and [[BigBad Makuta]], calling back to early in the film where Takanuva (as Takua) played in the kohlii tournament. The match consists of the two participants using their weapons to throw balls of [[AppliedPhlebotinum energised protodermis]] back and forth trying to hit each other. Takanuva eventually wins by catching Makuta's shot midair and reversing its momentum with [[ChekovsSkill a flip-technique]] that he attempted but failed back in the tournament.]] The [[RefugeInAudacity audacity]] of the situation is [[LampshadeHanging lampshaded]] by [[spoiler:Makuta]] referring to it as "[[spoiler:a simple game of kohlii]]", making it clear that he's [[JustToyingWithThem just toying with]] [[spoiler:Takanuva]].

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* The final showdown of the first ''Bionicle'' movie ''WesternAnimation/BionicleMaskOfLight'' is [[spoiler: a particularly mean-spirited one-on-one kohlii match (basically fantasy lacrosse) between [[SixthRanger Takanuva]] and [[BigBad Makuta]], calling back to early in the film where Takanuva (as Takua) played in the kohlii tournament. The match consists of the two participants using their weapons to throw balls of [[AppliedPhlebotinum energised protodermis]] back and forth trying to hit each other. Takanuva eventually wins by catching Makuta's shot midair and reversing its momentum with [[ChekovsSkill a flip-technique]] that he attempted but failed back in the tournament.]] The [[RefugeInAudacity audacity]] of the situation is [[LampshadeHanging lampshaded]] by [[spoiler:Makuta]] referring to it as "[[spoiler:a simple game of kohlii]]", making it clear that he's [[JustToyingWithThem just toying with]] [[spoiler:Takanuva]].
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** In ''Ganbare Goemon 4'', a Japanese-only sequel to the game, the ''final'' boss consists of a minigame where you have to throw a ball back to the sports-obsessed villain until he is crushed by it. It's painfully difficult. And in ''Mystical Ninja Starring Goemon'' for the UsefulNotes/Nintendo64, the boss of the Festival Temple Castle, Tsurami, flings spinning plates at the heroes, who must slap them back at her to win.

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** In ''Ganbare Goemon 4'', a Japanese-only sequel to the game, the ''final'' boss consists of a minigame where you have to throw a ball back to the sports-obsessed villain until he is crushed by it. It's painfully difficult. And in ''Mystical Ninja Starring Goemon'' for the UsefulNotes/Nintendo64, Platform/Nintendo64, the boss of the Festival Temple Castle, Tsurami, flings spinning plates at the heroes, who must slap them back at her to win.



* The UsefulNotes/XboxLiveArcade version of ''VideoGame/CastleCrashers'' literally makes you play a game of volleyball with the boss of the Desert Sandcastle.

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* The UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade version of ''VideoGame/CastleCrashers'' literally makes you play a game of volleyball with the boss of the Desert Sandcastle.



* In the ''God of War''-like ''VideoGame/HeavenlySword'' for the UsefulNotes/PlayStation3, you can deflect the daggers of the crazy mercenary and in the final battle the fire and lightning balls of the mad king.

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* In the ''God of War''-like ''VideoGame/HeavenlySword'' for the UsefulNotes/PlayStation3, Platform/PlayStation3, you can deflect the daggers of the crazy mercenary and in the final battle the fire and lightning balls of the mad king.

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** The TrueFinalBoss of ''VideoGame/SonicRushAdventure'' shoots meteors and various other projectiles that can be reflected back at him--and probably should be, if you don't want the fight to drag on forever. It should be noted that, however, just like in the first ''Rush'' game, this only applies if you're controlling Super Sonic.

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** ''VideoGame/SonicRushAdventure''
***
The TrueFinalBoss Ghost Pendulum is an interesting example in that you're not hitting projectiles back but rather the boss's own pendulum arms with metal balls attached. Hitting them with enough force will cause them to eventually fly up far enough to strike the boss in the head, and which pendulum you hit determines how much damage he takes (the starting cyan one is the smallest and therefore the easiest to knock up but also does the least amount of ''VideoGame/SonicRushAdventure'' damage; the second yellow one is the medium and does more damage but takes more hits to move without a running start; and the final red one is the largest and does the most damage, but is also the hardest to move and can barely move unless you have a running start). Complicating matters is that he can turn the balls spikey at random which makes them impossible to hit without taking damage, and as they're coming back down like wrecking balls they can hurt Sonic/Blaze if you don't intercept them with another attack, on top of several other attacks the boss can drop to mess up the timing of hitting the pendulums.
*** The TrueFinalBoss, the Egg Wizard,
shoots meteors and various other projectiles that can be reflected back at him--and probably should be, if you don't want the fight to drag on forever. It should be noted that, however, just like in the first ''Rush'' game, this only applies if you're controlling Super Sonic.Sonic, while Burning Blaze shoots her own projectiles at the boss.

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Minor tweaks


** The Ghost Woman of Horo Temple, the first boss of ''Legend of the Mystical Ninja'', requires you to bat her {{Deadly Disc}}s back at her. Your normal weapons will have no effect, since she doesn't have a physical body.
*** The game's final boss requires that this be done with his arrows during his first phase.

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** The Ghost Woman of Horo Temple, the first boss of ''Legend of the Mystical Ninja'', requires you to bat her {{Deadly Disc}}s back at her. Your normal weapons will have no effect, since she doesn't have a physical body.
***
body. The game's final boss requires that this to be done with his arrows during his first phase.



* In ''VideoGame/{{Intrusion 2}}'', the boss Maku will surround herself in a blob of energy and fire large grenades at you; the only way to damage her in this form is to shoot the grenades back at her. The missiles fired by Rifle mechs can also be deflected in this manner.

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* In ''VideoGame/{{Intrusion 2}}'', ''VideoGame/Intrusion2'', the boss Maku will surround herself in a blob of energy and fire large grenades at you; the only way to damage her in this form is to shoot the grenades back at her. The missiles fired by Rifle mechs can also be deflected in this manner.



* In ''Franchise/{{Halo}}'' games from ''VideoGame/{{Halo 3}}'' onward, the physics engine allows for some crazy examples of this, as well-timed explosions or gravity hammer swings can send rockets and grenades ricocheting back at the enemy.
* ''VideoGame/{{Postal 2}}'': You can kick grenades right back at whoever's tossing them. They explode on contact.

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* In ''Franchise/{{Halo}}'' games from ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' onward, the physics engine allows for some crazy examples of this, as well-timed explosions or gravity hammer swings can send rockets and grenades ricocheting back at the enemy.
* ''VideoGame/{{Postal 2}}'': ''VideoGame/Postal2'': You can kick grenades right back at whoever's tossing them. They explode on contact.



** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the Tower of Yikk (the second giant boss battle for Bowser) at some points will throw a bomb that you must punch back and forth, until it hits below the tower's head to push it back towards the water.

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** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the ''VideoGame/MarioAndLuigiBowsersInsideStory'': The Tower of Yikk (the second giant boss battle for Bowser) at some points will throw a bomb that you must punch back and forth, until it hits below the tower's head to push it back towards the water.

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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



** The TrueFinalBoss of ''[[VideoGame/SonicRushSeries Sonic Rush]]'', at least in Super Sonic's phase, fires lasers and other projectiles at Super Sonic. Super Sonic has to dash into them to push them into him and damage him.

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** The TrueFinalBoss of ''[[VideoGame/SonicRushSeries Sonic Rush]]'', ''VideoGame/SonicRush'', at least in Super Sonic's phase, fires lasers and other projectiles at Super Sonic. Super Sonic has to dash into them to push them back into him and damage him.



** The TrueFinalBoss of ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' shoots meteors and various other projectiles that can be reflected back at him--and probably should be, if you don't want the fight to drag on forever. It should be noted that, however, just like the prequel, this only applies if you're controlling Super Sonic.

to:

** The TrueFinalBoss of ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' ''VideoGame/SonicRushAdventure'' shoots meteors and various other projectiles that can be reflected back at him--and probably should be, if you don't want the fight to drag on forever. It should be noted that, however, just like in the prequel, first ''Rush'' game, this only applies if you're controlling Super Sonic.



** In ''VideoGame/SonicForces'', the only way for Classic Sonic to damage the Egg Dragoon [[spoiler: and the Phantom Ruby-powered Death Egg Robot]] is to reflect large boulders that Eggman throws at him.

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** In ''VideoGame/SonicForces'', the only way for Classic Sonic to damage the Egg Dragoon [[spoiler: and [[spoiler:and the Phantom Ruby-powered Death Egg Robot]] is to reflect large boulders that Eggman throws at him. him.
** The {{Final Boss}}es and TrueFinalBoss of ''VideoGame/SonicSuperstars'' all have projectile attacks that require Sonic or his friends to jump into that they will be damaged by, since the bosses are usually hanging out in the background out of the player's reach.
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* Mother in ''VideoGame/TheBindingOfIsaac'' has one attack where she spawns a giant projectile and bounces it off the walls, until it explodes spawning several minions for Isaac to fight alongside her. If Isaac picked up an item that lets him deflect projectiles, however, he can redirect the projectile towards her: doing this enough times will heavily damage and stun her. While not necessary to win the fight, it gives Isaac a massive advantage.
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* A ''literal'' example in ''VideoGame/{{BUG}}!''. The boss is an [[https://www.youtube.com/watch?v=3FCTBsjDRIc octopus who throws fish at you,]] so you take a tennis racket and swat them back at his head.

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* A ''literal'' example in ''VideoGame/{{BUG}}!''.''VideoGame/{{BUG|1995}}!''. The boss is an [[https://www.youtube.com/watch?v=3FCTBsjDRIc octopus who throws fish at you,]] so you take a tennis racket and swat them back at his head.
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* ''VideoGame/GreyArea2023'': The second boss, the Clockwork Borbo, will occasionally attack with an energy orb. Unless you've collected all items in the previous chapter (which unlocks a different attack), the only way to damage the boss is by diving into that orb, sending it back. [[TacticalSuicideBoss If it didn't use that attack]], it would be completely invincible against a player who isn't going for OneHundredPercentCompletion.
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* ''Series/UltramanTowardsTheFuture'' sees this happening between Ultraman Great and Kodalar in the second-to-last episode, when Great tries his burning plasma on Kodalar only for the monster to absorb Great's blast via {{kevlard}}. Cue a tennis match where Great and Kodalar flings the same ball of plasma at each other [[spoiler:until Kodalar wins]]. In the penultimate rematch, [[spoiler:Kodalar tennis around an energy projectile UMA blasted at it's direction, back-and-forth until the projectile becomes too powerful for Kodalar to handle and finally destroys it]].
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** ''Anime/PokemonTheSeriesOriginalSeries'': In the episode "Recap/PokemonS2E1PalletPartyPanic" when Team Rocket attacks Ash's homecoming party on the ground, captures Pikachu, and then rains bombs down on everyone from their hot air balloon as they leave, Charizard, royally pissed after one destroys the table of food he craves, takes off towards their balloon and uses its wings to smack their bombs back at them, blasting them off and freeing Pikachu.

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** ''Anime/PokemonTheSeriesOriginalSeries'': ''Anime/PokemonTheOriginalSeries'': In the episode "Recap/PokemonS2E1PalletPartyPanic" when Team Rocket attacks Ash's homecoming party on the ground, captures Pikachu, and then rains bombs down on everyone from their hot air balloon as they leave, Charizard, royally pissed after one destroys the table of food he craves, takes off towards their balloon and uses its wings to smack their bombs back at them, blasting them off and freeing Pikachu.

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* A non-damaging variant occurs in ''Franchise/{{Pokemon}}'' with the ability Magic Bounce. If the boss ever tries to inflict a status move on the Pokemon with the said ability, it is reflected back.

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* A non-damaging variant occurs in ''Franchise/{{Pokemon}}'' with the ability Magic Bounce. If the boss ever tries to inflict a status move on the Pokemon Pokémon with the said ability, it is reflected back.



* In ''Manga/PokemonAdventures'', Guile Hideout can reflect a Pokémon's attack back at its user using his sword.
* ''Anime/{{Pokemon}}'': In the episode "Recap/PokemonS2E1PalletPartyPanic" when Team Rocket attacks Ash's homecoming party on the ground, captures Pikachu, and then rains bombs down on everyone from their hot air balloon as they leave, Charizard, royally pissed after one destroys the table of food he craves, takes off towards their balloon and uses its wings to smack their bombs back at them, blasting them off and freeing Pikachu.

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* ''Franchise/{{Pokemon}}'':
**
In ''Manga/PokemonAdventures'', Guile Hideout can reflect a Pokémon's attack back at its user using his sword.
* ''Anime/{{Pokemon}}'': ** ''Anime/PokemonTheSeriesOriginalSeries'': In the episode "Recap/PokemonS2E1PalletPartyPanic" when Team Rocket attacks Ash's homecoming party on the ground, captures Pikachu, and then rains bombs down on everyone from their hot air balloon as they leave, Charizard, royally pissed after one destroys the table of food he craves, takes off towards their balloon and uses its wings to smack their bombs back at them, blasting them off and freeing Pikachu.

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crosswicking


* In ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'', the battle against Squaridot goes like this, as she's up in air in her mini-ship she will occasionally fire spheres that will have to deflected with countering until she gets struck and lands on the ground, allowing an opening for attack.

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* In ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'', ''WesternAnimation/StevenUniverse'':
** ''VideoGame/SaveTheLight'':
*** During
the battle against fight with Squaridot, successfully blocking her laser blast will bounce it back towards her, forcing her to reflect it back. Keep it up for long enough, and the blast will hit her, doing some damage and angering her into coming down to taunt your party (which leaves her open to attack). When her health gets low, Squaridot goes like this, as she's up in air in her mini-ship she will occasionally fire spheres start to bounce the blast back at random party members other than just at her original target.
*** The mechanic returns for the penultimate fight against the [[spoiler:Light Warrior]], though it just does damage to it rather than making it more vulnerable.
** ''VideoGame/UnleashTheLight'': Like Squaridot, [[spoiler:the Squaribots]] can launch energy balls
that will have to deflected with countering until she gets struck are passed back and lands on the ground, allowing an opening for attack.forth to them every time you block them.
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* ''VideoGame/DeadSpace'':

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* ''VideoGame/DeadSpace'':''Franchise/DeadSpace'':



** Brutes in both games are {{Bullfight Boss}}es until you disable a limb, at which point they start spitting exploding balls of gunk at you. Grabbing them and flinging them back with Kinesis is an easy kill.
* ''VideoGame/SpookysHouseOfJumpScares''' one and only boss requires you to do this to make it vulnerable, after which you must AttackItsWeakPoint.

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** Brutes in both games are {{Bullfight Boss}}es until you disable a limb, at which point they start spitting exploding balls of gunk at you. Grabbing them and flinging them back with Kinesis is an easy kill.
* ''VideoGame/SpookysHouseOfJumpScares''' ''VideoGame/SpookysJumpScareMansion''' one and only boss requires you to do this to make it vulnerable, after which you must AttackItsWeakPoint.
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* Due to the sports theme of '' VideoGame/BatBoy'', one of the last two bosses before the final stretch is a literal tennis boss —- but like all the tennis enemies in her level, she can’t be beat at her own game. Hitting projectiles back at enemies is a core component to the gameplay; an optional boss challenges you to “baseball” but seems to have it confused with tennis, so you hit a ball back and forth until someone misses three times. And then she [[TemporaryBulkChange grows into]] a massive tubby BrawnHilda to [[SoreLoser avenge her loss.]]

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* Due to the sports theme of '' VideoGame/BatBoy'', one of the last two bosses before the final stretch is a literal tennis boss —- but like all the tennis enemies in her level, [[SubvertedTrope she can’t be beat at her own game.game and will always return her own projectiles]]. Hitting projectiles back at enemies is a core component to the gameplay; an optional boss challenges you to “baseball” but seems to have it confused with tennis, so you hit a ball back and forth until someone misses three times. And then she [[TemporaryBulkChange grows into]] a massive tubby BrawnHilda to [[SoreLoser avenge her loss.]]
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None


** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the Tower of Yikk (the second giant boss battle for Bowser) at some points will throw a bomb that you must punch back and forth, until it hits the tower's head to push it back towards the water.

to:

** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the Tower of Yikk (the second giant boss battle for Bowser) at some points will throw a bomb that you must punch back and forth, until it hits below the tower's head to push it back towards the water.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the Tower of Yikk (the second giant boss battle for Bowser) at some points will throw a bomb that you must punch back and forth, until it hits the tower's head to push it back towards the water.
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only ghast fireball can be deflected


* While not bosses per se, Ghasts and Blazes in ''VideoGame/{{Minecraft}}'' spit or throw fireballs at you, respectively. Time it right, and you can knock them back at them with your sword.

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* While not bosses per se, Ghasts and Blazes in ''VideoGame/{{Minecraft}}'' spit or throw fireballs at you, respectively. Time it right, and you can knock them back at them with your sword.
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* The final showdown of the first ''Bionicle'' movie is [[spoiler: a particularly mean-spirited one-on-one kohlii match (basically fantasy lacrosse) between Takanuva and Makuta, calling back to early in the film where Takanuva (as Takua) played in the kohlii tournament. The match consists of the two participants using their weapons to throw balls of energised protodermis back and forth trying to hit each other. Takanuva eventually wins by catching Makuta’s shot midair and reversing its momentum with [[ChekovsSkill a flip-technique]] that he attempted but failed back in the tournament.]] The [[RefugeInAudacity audacity]] of the situation is [[LampshadeHanging lampshaded]] by [[spoiler:Makuta]] referring to it as "[[spoiler:a simple game of kohlii]]", making it clear that he's [[JustToyingWithThem just toying with]] [[spoiler:Takanuva]].

to:

* The final showdown of the first ''Bionicle'' movie is [[spoiler: a particularly mean-spirited one-on-one kohlii match (basically fantasy lacrosse) between Takanuva [[SixthRanger Takanuva]] and Makuta, [[BigBad Makuta]], calling back to early in the film where Takanuva (as Takua) played in the kohlii tournament. The match consists of the two participants using their weapons to throw balls of [[AppliedPhlebotinum energised protodermis protodermis]] back and forth trying to hit each other. Takanuva eventually wins by catching Makuta’s shot midair and reversing its momentum with [[ChekovsSkill a flip-technique]] that he attempted but failed back in the tournament.]] The [[RefugeInAudacity audacity]] of the situation is [[LampshadeHanging lampshaded]] by [[spoiler:Makuta]] referring to it as "[[spoiler:a simple game of kohlii]]", making it clear that he's [[JustToyingWithThem just toying with]] [[spoiler:Takanuva]].
Is there an issue? Send a MessageReason:
None


* Due to the sports theme of '' VideoGame/BatBoy'', one of the last two bosses before the final stretch is a literal tennis boss. Hitting projectiles back at enemies is a core component to the gameplay; an optional boss challenges you to “baseball” but seems to have it confused with tennis, so you hit a ball back and forth until someone misses three times. And then she [[TemporaryBulkChange grows into]] a massive tubby BrawnHilda to [[SoreLoser avenge her loss.]]

to:

* Due to the sports theme of '' VideoGame/BatBoy'', one of the last two bosses before the final stretch is a literal tennis boss.boss —- but like all the tennis enemies in her level, she can’t be beat at her own game. Hitting projectiles back at enemies is a core component to the gameplay; an optional boss challenges you to “baseball” but seems to have it confused with tennis, so you hit a ball back and forth until someone misses three times. And then she [[TemporaryBulkChange grows into]] a massive tubby BrawnHilda to [[SoreLoser avenge her loss.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Due to the sports theme of '' VideoGame/BatBoy'', one of the last two bosses before the final stretch is a literal tennis boss. Hitting projectiles back at enemies is a core component to the gameplay; an optional boss challenges you to “baseball” but seems to have it confused with tennis, so you hit a ball back and forth until someone misses three times. And then she [[TemporaryBulkChange grows into]] a massive tubby BrawnHilda to [[SoreLoser avenge her loss.]]

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