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* ''VideoGame/MrBree'': In later levels, there are platforms that Mr. Bree can stand on before disappearing.
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* ''VideoGame/MissionImpossibleKonami'':

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* ''VideoGame/MissionImpossibleKonami'':''VideoGame/MissionImpossible1990'':
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* ''VideoGame/{{Hoa}}'': Ladybirds in the forest level serves this purpose (you play as a flea-sized pixie-like critter), where they're nested on trees until you jump on their backs, causing them to fly off in two seconds and requiring you to jump on another nearby platform, which is very likely a second or third ladybug. However they return to the spot they flew off after a short while.
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* ''VideoGame/CogenSwordOfRewind'' features platforms that appear only when you use the TimeRewindMechanic. The time they remain corporeal is directly proportional to the amount of time you rewind. Since the required time gauge allows you to avoid death if you're hit, it means that you effectively charge these platorms ''with your hit points''.
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* ''VideoGame/PrayerOfTheFaithless'': Paradise Lost has pink platforms that switch between present and not present every second or so.
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See also GoombaSpringboard, for when a section of a game requires you to platform on enemies that die once you bounce off of them.

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See also GoombaSpringboard, for when a section of a game requires you to platform on enemies that die once you bounce off of them. An enemy turned into a FrozenFoePlatform may also become this if it thaws out after a while.
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* ''VideoGame/TwentyXX'' and ''VideoGame/ThirtyXX'' feature platforms that crumble when stood on, reforming a few seconds later. They also feature timed platforms that constantly switch on and off.


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* ''VideoGame/PrisonCity'' features crumbling ice platforms that disappear when stood on long enough. They do reform.
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* ''VideoGame/PizzaTower'': Cheese blocks, first appearing in [[AncientGrome Ancient Cheese]], will dissolve when walked on top of, before regenerating after a few seconds.
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Can lead to some misinformation. The Special Edition adds more playable characters who can visit these platforming segments.


** ''VideoGame/DevilMayCry4'' has several vanishing platforms in the Mitis Forest when playing as Nero. Instead of using the "disappear a while after being touched" scheme, however, these have a defined schedule of their own.

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** ''VideoGame/DevilMayCry4'' has several vanishing platforms in the Mitis Forest when playing as Nero.Forest. Instead of using the "disappear a while after being touched" scheme, however, these have a defined schedule of their own.
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* ''{{VideoGame/Bombuzal}}'' has cracked tiles, which break apart and disappear after your character steps off of them, making them only usable once.
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* ''VideoGame/TheCrownOfWu'' does this in practically ''all'' areas with platforming elements, where hovering stone platforms and bridges will periodically disappear and reappear while you're on them.
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* ''VideoGame/MissionImpossibleKonami'':
** You fight the third level boss on a floor made entirely of crumbling blocks. You can try to either damage him, or cause a large section of the floor to break away and fall, sending him plummeting with it. Though since he can teleport around, this is easier said than done. You have to navigate another room with a narrow path made of the same crumbling blocks in the final stage.
** One auto-scrolling section in the final stage has your agent keeping ahead of the slowly collapsing floor, which gets closer and closer, leaving you with less space to react to the large groups of enemies that can spawn in. Fortunately, falling in the hole is one of the few points in the game where the pit isn't [[BottomlessPits bottomless,]] and only drops you to the previous floor.
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** ''VideoGame/MegaMan2'': The longest such sequence is in Heat Man's stage, which spans several screens (above a lethal LavaPit and then a BottomlessPit). Most people don't even bother with the platforms, instead flying across with the Item-2, an early version of the Rush Jet.

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** ''VideoGame/MegaMan2'': The longest such sequence is in Heat Man's stage, which spans several screens (above a lethal LavaPit and then a BottomlessPit).{{Bottomless Pit|s}}). Most people don't even bother with the platforms, instead flying across with the Item-2, an early version of the Rush Jet.



*** In Magnet Man's stage, one sequence includes a magnet on the opposite side threatening to pull you off into the BottomlessPit below.

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*** In Magnet Man's stage, one sequence includes a magnet on the opposite side threatening to pull you off into the BottomlessPit {{Bottomless Pit|s}} below.
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* ''Franchise/TombRaider'': Collapsing floor tiles are easily recognizable from a distance, but usually have [[BottomlessPit fatal falls]] or [[SpikesOfDoom spikes]] below them.

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* ''Franchise/TombRaider'': Collapsing floor tiles are easily recognizable from a distance, but usually have [[BottomlessPit [[BottomlessPits fatal falls]] or [[SpikesOfDoom spikes]] below them.
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* ''VideoGame/PrimalLight'': Some platforms in the game will crumble under [[PlayerChar Krog]]'s feet... and almost immediately blip back in.
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* ''VideoGame/CastleOfPixelSkulls'': Of the appear-and-disappear-regularly variety. How regularly varies from level to level.

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* ''VideoGame/CastleOfPixelSkulls'': Of the appear-and-disappear-regularly variety. How regularly varies from level to level.
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* ''VideoGame/CastleOfPixelSkulls'': Of the appear-and-disappear-regularly variety. How regularly varies from level to level.

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* ''VideoGame/ShantaeAndThePiratesCurse'': Some areas have a long platform made of crumbly rock platforms that slowly crumble as Shantae stands on them. They crumble faster than she can walk, however, so she needs Risky's Boots to actually cross without falling.

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* The ''VideoGame/{{Shantae}}'' series:
** ''VideoGame/ShantaeHalfGenieHero'': The first platforms are seen in Scuttle Town's Main Street, wooden planks on posts that fall down if stood on for too long, and fade back into existence on the posts after they drop.
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''VideoGame/ShantaeAndThePiratesCurse'': Some areas have a long platform made of crumbly rock platforms that slowly crumble as Shantae stands on them. They crumble faster than she can walk, however, so she needs Risky's Boots to actually cross without falling.
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* ''VideoGame/FlippinKaktus'': There are various surfaces in the game that will collapse under [[PlayerCharacter the kaktus]]' feet.
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* A variant appears in ''VideoGame/TheElderScrollsVSkyrim'': A sidequest in the ''Dragonborn'' DLC takes the player into an ancient Nordic tomb where floating magical platforms provide the only way across a deep flooded hallway with nasty undead creatures lurking in its depths. The platforms start to appear when you pull a switch, then form a sort of moving walkway, with new platforms appearing as the old ones vanish. They appear and disappear faster as you get deeper into the tomb, so you have to move faster to avoid being dropped into the pit.
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** ''VideoGame/MegaManZX'' has one in the BonusDungeon leading to the BonusBoss. For [[RuleOfThree bonus]] points, the ceiling and floor of the disappearing platforms hallway are also spiked, and once you beat said BonusBoss, you have to travel the hallway ''in reverse'' to get back to the SavePoint.

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** ''VideoGame/MegaManZX'' has one in the BonusDungeon leading to the BonusBoss. {{Superboss}}. For [[RuleOfThree bonus]] points, the ceiling and floor of the disappearing platforms hallway are also spiked, and once you beat said BonusBoss, superboss, you have to travel the hallway ''in reverse'' to get back to the SavePoint.
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[[AC:Films -- Animated]]


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[[AC:Literature]]
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Sometimes you'll encounter these platforms one at a time, but in most cases they will be arranged in groups, forming some sequence or pattern which the player must navigate across (IndyEscape style) as the platforms disappear (and/or appear) around them; sequences like these can become ''very'' NintendoHard when they are stationed above a BottomlessPit or SpikesOfDoom.

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Sometimes you'll encounter these platforms one at a time, but in most cases they will be arranged in groups, forming some sequence or pattern which the player must navigate across (IndyEscape style) as the platforms disappear (and/or appear) around them; sequences like these can become ''very'' NintendoHard when they are stationed above a BottomlessPit BottomlessPits or SpikesOfDoom.

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