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* ''Webcomic/GirlGenius'': As [[https://www.girlgeniusonline.com/comic.php?date=20220729 this page]] helpfully demonstrates, ramming a teleporting engine directly inside the brain of a giant clank tends to have [[YourHeadAsplode explosive]] results.
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** See also [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]]

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** See also With proper timing, it's even possible for Engineers to [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]]telefrag offensively with their own Teleporters]].
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Per TRS, Just For Pun was renamed to Punny Trope Names due to misuse.


[[caption-width-right:330:[[Main/JustForPun Blink]] [[Recap/DoctorWhoS29E10Blink and you're dead.]]]]


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[[caption-width-right:330:[[Main/JustForPun [[caption-width-right:330:[[{{Pun}} Blink]] [[Recap/DoctorWhoS29E10Blink and you're dead.]]]]

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* Happens in an episode of ''[[WebVideo/YogscastMinecraftSeries Voltz]]'' with LetsPlay/{{Sips}} and LetsPlay/{{Sjin}}, who were inside their base when it ended up being restored to the way it was -- that is, pure mountain -- by a WorldHealingWave, courtesy of "rejuvenation missiles" fired by Ridgedog and LetsPlay/DuncanJones. As a result, they suffocated to death.

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* Happens in an episode of ''[[WebVideo/YogscastMinecraftSeries Voltz]]'' ''WebVideo/{{Voltz|Yogscast}}'' with LetsPlay/{{Sips}} and LetsPlay/{{Sjin}}, who were inside their base when it ended up being restored to the way it was -- that is, pure mountain -- by a WorldHealingWave, courtesy of "rejuvenation missiles" fired by Ridgedog and LetsPlay/DuncanJones. As a result, they suffocated to death.
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** See also [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]

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** See also [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]]]

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** See also [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]]
* In ''VideoGame/Titanfall2'', Ronin can phase in and out of the battlefield. [[InvertedTrope If he phases back inside an enemy Titan, he blows up instead]].

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** See also [[https://www.youtube.com/watch?v=2haS-3b0xZ0 this video.]]
* In ''VideoGame/Titanfall2'', Ronin can phase in and out of the battlefield. [[InvertedTrope If he phases back inside an enemy Titan, he blows up instead]].
]
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** [[http://scp-wiki.wikidot.com/scp-084 SCP-084 ("Static Tower")]], an area centered on a radio tower, can cause objects to randomly "jump" their positions, causing "overlaps", which have been described as "markedly detrimental effect on living tissue".

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** [[http://scp-wiki.wikidot.com/scp-084 SCP-084 ("Static Tower")]], an area centered on a radio tower, can cause objects to randomly "jump" their positions, causing "overlaps", which have been described as having a "markedly detrimental effect on living tissue".
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In the ''Literature/HorusHeresy'' novel "Know No Fear", an Ultramarines assault force teleports from their fleet flagship over to an orbital yard that's been seized by the traitorous Word Bearers. Of the fifty Space Marines in the assault force, four are killed by teleportation mishaps; one Ultramarine fails to reform at all and is turned into bloody sludge, two are fused into a bulkhead, and the fourth is fused into the deck from the waist down, which is so painful that the stoic and unflappable Space Marine is left screaming in agony and has to be [[MercyKill put out of his misery]]. It should be noted that this is considered a success by ''Warhammer 40,000'''s standards.

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* In ''Tribes 2'', vehicle pads will instantly kill any player standing in the way of the vehicle it's about to start building. Usually it accidentally telefrags an ally, but some players bait enemies into flying at them over the vehicle pad, then immediately build a flying vehicle as the enemy passes over, [[WeaponizedTeleportation instantly gibbing the enemy player]].

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* ** In ''Tribes 2'', vehicle pads will instantly kill any player standing in the way of the vehicle it's about to start building. Usually it accidentally telefrags an ally, but some players bait enemies into flying at them over the vehicle pad, then immediately build a flying vehicle as the enemy passes over, [[WeaponizedTeleportation instantly gibbing the enemy player]].player]].
* In the old ''WesternAnimation/Ben10'' UsefulNotes/AdobeFlash game ''Battle Ready'', having the Omnitrix [[HourOfPower time out]] while phasing through walls as [[OurGhostsAreDifferent Ghostfreak]] would be an instant GameOver.[[note]]Canonically, the Omnitrix was [[EmpathicWeapon self-aware]] and wouldn't allow its user to experience definitely lethal conditions.[[/note]]
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* Discussed in ''WebVideo/CriticalRole''. The Mighty Nein, being pursued by [[spoiler:Trent Ikithon]], decided to put three of their number into the HappyFunBall to cheat the creature limit of the Plane Shift spell. Two problems: [[YearInsideHourOutside time passes far slower inside the Happy Fun Ball than outside of it]], and the people on the outside have no idea when the people on the inside are going to pop back ''out'', meaning they could do so mid-Plane Shift back to the Material Plane. Marisha describes what that would look like as "like throwing a slurpee out a car window."
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* The first issue of ''ComicBook/TheElfWithNoName'' mentions a few rules about teleporting. Among them: "If you teleport into someone, at least one of you will die."
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* Wormholes in the ''WebOriginal/OrionsArm'' universe would be rather dangerous to use without the safety precautions they have in place. Each wormhole's event horizon is coated by a layer of exotic matter; if anything comes in contact with this layer during transportation, everything inside is annihilated. Also, nothing larger than the wormhole itself can come within 427 AU of the wormhole (standard safety distance), or it will collapse and explode.

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* Wormholes in the ''WebOriginal/OrionsArm'' ''Website/OrionsArm'' universe would be rather dangerous to use without the safety precautions they have in place. Each wormhole's event horizon is coated by a layer of exotic matter; if anything comes in contact with this layer during transportation, everything inside is annihilated. Also, nothing larger than the wormhole itself can come within 427 AU of the wormhole (standard safety distance), or it will collapse and explode.
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** That said, a common special effect used by characters with the Teleport power and a related Killing Attack is "I teleport over to him with my fist appearing in his guts". A power built in this way would only damage the teleporting character if it was specifically built that way for some reason.

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* Telefragging [[TropeNamer got its name]] from the ''VideoGame/{{Doom}}'' series, where if someone teleported in and you were standing at that exact spot, you'd get reduced to LudicrousGibs and the teleporting player would be awarded a frag.
** The initial release of ''Doom'' did not have telefragging. If you tried to use a teleporter and an object or enemy was standing on the destination point, the teleporter would simply not work. This counted as a GameBreakingBug, as many levels could no longer be completed if an enemy got "stuck" over the destination point and made the teleporter unusable. This was fixed in a later release by making the incoming entity frag whatever is standing on the exit point, and this evolved into a gameplay mechanism.
** ''VideoGame/DoomII'''s final boss shoots cubes that [[MookMaker cause monsters to teleport in when they hit the ground]]. If you are standing at one of the spots where a cube hits, you will die instantly even if you have God Mode on (this is because God Mode only protects against attacks that do less than 1,000 damage, and telefragging does 10,000). Interestingly, [[http://doomwiki.org/wiki/Telefrag monsters aren't allowed to telefrag]] outside of the final level. This can clearly be seen on many maps, where a huge horde of monsters teleports in -- one monster at a time, shortly after the previous one is killed.
** ''[[VideoGame/FinalDoom TNT: Evilution]]'' uses this combined with [[https://doomwiki.org/wiki/Voodoo_doll another bug]] in the final map, where the player had to navigate a series of platforms and if they took the wrong path, they would be teleported into a second copy of themselves, promptly telefragging ''themselves''.

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* Telefragging [[TropeNamer got its name]] from the ''VideoGame/{{Doom}}'' ''Franchise/{{Doom}}'' series, where if someone teleported in and you were standing at that exact spot, you'd get reduced to LudicrousGibs and the teleporting player would be awarded a frag.
** ''VideoGame/{{Doom}}'': The initial release of ''Doom'' the game did not have telefragging. If you tried to use a teleporter and an object or enemy was standing on the destination point, the teleporter would simply not work. This counted as a GameBreakingBug, as many levels could no longer be completed if an enemy got "stuck" over the destination point and made the teleporter unusable. This was fixed in a later release by making the incoming entity frag whatever is standing on the exit point, and this evolved into a gameplay mechanism.
** ''VideoGame/DoomII'''s final boss ''VideoGame/DoomII'': The FinalBoss shoots cubes that [[MookMaker cause monsters to teleport in when they hit the ground]]. If you are standing at one of the spots where a cube hits, you will die instantly even if you have God Mode on (this is because God Mode only protects against attacks that do less than 1,000 damage, and telefragging does 10,000). Interestingly, [[http://doomwiki.org/wiki/Telefrag monsters aren't allowed to telefrag]] outside of the final level. This can clearly be seen on many maps, where a huge horde of monsters teleports in -- one monster at a time, shortly after the previous one is killed.
** ''[[VideoGame/FinalDoom TNT: Evilution]]'' uses this combined with [[https://doomwiki.org/wiki/Voodoo_doll another bug]] in the final map, where the player had has to navigate a series of platforms platforms; and if they took take the wrong path, they would will be teleported into a second copy of themselves, promptly telefragging ''themselves''.



*** In ''VideoGame/QuakeChampions'' the character Ranger (who was the player character of the original Quake) possesses an ability called Dire Orb that is capable of telefragging other players if activated at the right moment. His character description explains that he acquired this Orb from Shub-Niggurath's steaming remains.

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*** ** In ''VideoGame/QuakeChampions'' the character Ranger (who was the player character of the original Quake) possesses an ability called Dire Orb that is capable of telefragging other players if activated at the right moment. His character description explains that he acquired this Orb from Shub-Niggurath's steaming remains.



** In another instance of "reverse telefrag", attempting a telefrag on a player with the [[InvincibilityPowerUp Pentagram of Protection]] causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".
*** However, should both players have a Pentagram active at the same time, they'll ''both'' explode on the inbound player's arrival.

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** In another instance of "reverse telefrag", attempting a telefrag on a player with the [[InvincibilityPowerUp Pentagram of Protection]] causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".
***
power". However, should both players have a Pentagram active at the same time, they'll ''both'' explode on the inbound player's arrival.



** This trope is actually a plot point in the prequel ''VideoGame/HomeworldDesertsOfKharak'' which reveals that the [[spoiler: hyperspace core in the Khar Toba has caused interference to the local hyperlanes. As a result numerous starships crashed ''into'' the planet over the centuries.]]
* Used in ''VideoGame/TeamFortress2'' where, if an enemy is standing on top of a Teleporter and a player uses it, they are awarded a kill (if both players are on the same team, [[FriendlyFireproof nothing happens]]) - even if the enemy is [[NighInvulnerability Übercharged]]. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity.

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** This trope is actually a plot point in the prequel * ''VideoGame/HomeworldDesertsOfKharak'' which reveals that the [[spoiler: hyperspace core in the Khar Toba has caused interference to the local hyperlanes. As a result numerous starships crashed ''into'' the planet over the centuries.]]
* ''VideoGame/TeamFortress2'':
**
Used in ''VideoGame/TeamFortress2'' cases where, if an enemy is standing on top of a Teleporter and a player uses it, they are awarded a kill (if both players are on the same team, [[FriendlyFireproof nothing happens]]) - even if the enemy is [[NighInvulnerability Übercharged]]. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity.



* In ''VideoGame/HaloCombatEvolved''[='s=] multiplayer, if you try to go through a one-way teleporter, and somebody else is in the receiving end, you'll be blocked out for quite some time. The guy blocking will have his screen go white and his controller vibrate, and then finally he'll die and the teleporter will be sent through, receiving a tele frag for his effeorts. However, since this takes time to do, the guy trying to teleport may end up screwed if he's relying on the teleporter to escape from death, and the guy blocking will be completely unharmed.
** This can also be a tactic: sit on the exit, and wait for someone to try to use it. When your screen starts going white, step back. The traveller generally won't have time to react to that "Teleporter is blocked" message on their screen, and will appear right in front of you, facing the other way. Free kill.
** Dropped in the Mac/PC port, where corking the exit is a major part of strategy. Unfortunately, there is still one ''very embarrassing'' type of tele frag: If unattended vehicles are set to respawn and you're standing at the wrong spawn point, it will literally pounce on top of you for an instant kill.
* ''VideoGame/TheLegendOfZeldaALinkToThePast'' as well as ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'', avoid this with travel between their two worlds/time periods. If you try to transport yourself into a solid object you'll flash for a bit and then be kicked back to your original position, able to adjust your position and try again.

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* In ''VideoGame/HaloCombatEvolved''[='s=] multiplayer, if you try to go through a one-way teleporter, and somebody else is in the receiving end, you'll be blocked out for quite some time. The guy blocking will have his screen go white and his controller vibrate, and then finally he'll die and the teleporter will be sent through, receiving a tele frag for his effeorts. However, since this takes time to do, the guy trying to teleport may end up screwed if he's relying on the teleporter to escape from death, and the guy blocking will be completely unharmed.
**
unharmed. This can also be a tactic: sit on the exit, and wait for someone to try to use it. When your screen starts going white, step back. The traveller generally won't have time to react to that "Teleporter is blocked" message on their screen, and will appear right in front of you, facing the other way. Free kill.
** Dropped
was dropped in the Mac/PC port, where corking the exit is a major part of strategy. Unfortunately, there is still one ''very embarrassing'' type of tele frag: If unattended vehicles are set to respawn and you're standing at the wrong spawn point, it will literally pounce on top of you for an instant kill.
* ''VideoGame/TheLegendOfZeldaALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'', as well as ''{{VideoGame/The Legend ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Zelda Oracle|Games}} of Ages'', Ages]]'', avoid this with travel between their two worlds/time periods. If you try to transport yourself into a solid object you'll flash for a bit and then be kicked back to your original position, able to adjust your position and try again.
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* In ''Film/BackToTheFuturePartIII'', Doc explains the reason they're out in the middle of the desert is because the De Lorean will have plenty of run-off space in a wide-open area. Sending Marty back to a place that is populated or geographically unknown would be ''very'' dangerous idea; there's a risk he could easily [[PortalSlam crash into]] someone or something that once existed there. Doc doesn't clarify if this also extends to materializing ''inside'' something that once existed as well, but the implication is that it would be just as much of a danger. In an example of MythologyGag, Doc warns Marty that he might crash on a tree that was there 100 years ago... unaware that the first thing Marty did [[Film/BackToTheFuture when he first traveled back in time]] was crashing on a tree that was there 30 years ago.

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* In ''Film/BackToTheFuturePartIII'', Doc explains the reason they're out in the middle of the desert is because the De Lorean will have plenty of run-off space in a wide-open area. Sending Marty back to a place that is populated or geographically unknown would be ''very'' dangerous idea; there's a risk he could easily [[PortalSlam crash into]] someone or something that once existed there. Doc doesn't clarify if this also extends to materializing ''inside'' something that once existed as well, but the implication is that it would be just as much of a danger. In an example of MythologyGag, Doc warns Marty that he might crash on a tree that was there 100 years ago... unaware that the first thing Marty did [[Film/BackToTheFuture [[Film/BackToTheFuture1 when he first traveled back in time]] was crashing on a tree that was there 30 years ago.
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** In one post-Decimation storyline, ComicBook/{{Iceman}} is teleported into the middle of a wall. Luckily, having ice in place of flesh makes this non-lethal.

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** In one post-Decimation storyline, ComicBook/{{Iceman}} ComicBook/{{Iceman|MarvelComics}} is teleported into the middle of a wall. Luckily, having ice in place of flesh makes this non-lethal.
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* ''Literature/CharlieAndTheChocolateFactory'': Played with. After Mr Wonka has demonstrated sending a bar of chocolate by television, which becomes much smaller in the process, Mike Teavee asks if it is possible to send people in this way. This seems to catch Mr Wonka off guard, and he vaguely agrees that it might be possible, and Mike immediately tries it out for himself. When it takes a long time for him to travel, Mr Wonka says (to the horror of Mike's parents) that he hopes that no part of him gets left behind, as happened with a bar of chocolate the previous week.
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* ''Literature/CharlieAndTheChocolateFactory'': Played with. After Mr Wonka has demonstrated sending a bar of chocolate by television, which becomes much smaller in the process, Mike Teavee asks if it is possible to send people in this way. This seems to catch Mr Wonka off guard, and he vaguely agrees that it might be possible, and Mike immediately tries it out for himself. When it takes a long time for him to travel, Mr Wonka says (to the horror of Mike's parents) that he hopes that no part of him gets left behind, as happened with a bar of chocolate the previous week.
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* OlderThanTelevision: In Magazine/AmazingStories, Charles Cloukey published his story "Anachronism" where Mr. Wentworth is killed by an iron ball being teleported into his brain.
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** Opening a [[SubspaceOrHyperspace jump point]] inside an active [[CoolGate jump gate]] is called the "Bonehead Maneuver". It got that name because it's pretty much a [[TakingYouWithMe suicide attack]], since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. [[spoiler:Not even warships built by the [[{{Precursors}} First Ones]] can survive it]]. [[CoolShip White]] [[PintSizedPowerhouse Star]] corvettes used by the Rangers have [[ExploitedImmunity both]] the requisite escape speed and self-jump capability, however. Sheridan does such to a Shadow vessel using the jumpgate to a system that was inhabited by a recently extinct sentient race that died from a catastrophically deadly pandemic, destroying the Shadow vessel as well as cutting off the route that looters would use to pillage the ghost world.

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** Opening a [[SubspaceOrHyperspace jump point]] inside an active [[CoolGate jump gate]] is called the "Bonehead Maneuver". It got that name because it's pretty much a [[TakingYouWithMe suicide attack]], since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. [[spoiler:Not even warships built by the [[{{Precursors}} First Ones]] can survive it]]. [[CoolShip White]] [[PintSizedPowerhouse Star]] corvettes used by the Rangers have [[ExploitedImmunity both]] the requisite escape speed and self-jump capability, however. Sheridan does such to a Shadow vessel using the jumpgate to a system that was inhabited by a recently extinct sentient race that died from a catastrophically deadly pandemic, destroying the Shadow vessel as well as cutting off the route that looters would use to pillage the ghost world.
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** Opening a [[SubspaceOrHyperspace jump point]] inside an active [[CoolGate jump gate]] is called the "Bonehead Maneuver". It got that name because it's pretty much a [[TakingYouWithMe suicide attack]], since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. [[spoiler:Not even warships built by the [[{{Precursors}} First Ones]] can survive it]]. [[CoolShip White]] [[PintSizedPowerhouse Star]] corvettes used by the Rangers have [[ExploitedImmunity both]] the requisite escape speed and self-jump capability, however.

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** Opening a [[SubspaceOrHyperspace jump point]] inside an active [[CoolGate jump gate]] is called the "Bonehead Maneuver". It got that name because it's pretty much a [[TakingYouWithMe suicide attack]], since a larger ship wouldn't have the speed to get out of the blast radius in time, and a smaller ship wouldn't have the power output to open its own jump point in the first place. [[spoiler:Not even warships built by the [[{{Precursors}} First Ones]] can survive it]]. [[CoolShip White]] [[PintSizedPowerhouse Star]] corvettes used by the Rangers have [[ExploitedImmunity both]] the requisite escape speed and self-jump capability, however. Sheridan does such to a Shadow vessel using the jumpgate to a system that was inhabited by a recently extinct sentient race that died from a catastrophically deadly pandemic, destroying the Shadow vessel as well as cutting off the route that looters would use to pillage the ghost world.
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* In ''WesternAnimation/InvaderZim'', Zim invents a time portal to send an assassin robot back to Dib's childhood to kill him. Because of its "incompatibility" with the portal, he has to send plush-toy pigs instead. After successfully using them to kill Dib through various childhood accidents, Dib (resurrected by his father) catches on to what's happening and attacks Zim's lair with GiantMecha. Zim hurriedly scrawls a message to his past self on the last pig, which successfully ends Dib's assault... because he accidentally lodged the pig inside his brain.
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** Jump points destroy everything around them. This is used by Minbari as weapon in the movie "[[Recap/BabylonFiveFilm01InTheBeginning In the Beginning]]" and attempted by ScaryDogmaticAliens in the episode "[[Recap/BabylonFiveS05E04AViewFromTheGallery A View from the Gallery]]".

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** Jump points destroy everything around them. This is used by Minbari as weapon in the movie "[[Recap/BabylonFiveFilm01InTheBeginning "[[Film/BabylonFiveInTheBeginning In the Beginning]]" and attempted by ScaryDogmaticAliens in the episode "[[Recap/BabylonFiveS05E04AViewFromTheGallery A View from the Gallery]]".
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* In ''VideoGame/StarControl'' and ''Star Control 2'', the special power of the [[FlyingSaucer Arilou spaceship]] is random teleport through the battlefield (a Colombus-effect bubble of space around planet). There is a small non-cumulative chance every time you teleport to end up inside the planet. This doesn't end well for you.

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* In ''VideoGame/StarControl'' and ''Star Control 2'', the special power of the [[FlyingSaucer Arilou spaceship]] is random teleport through the battlefield (a Colombus-effect bubble of space around planet). There is a small non-cumulative chance every time you teleport to end up inside the planet.planet[[note]]Or an asteroid. Or your opponent's ship[[/note]]. This doesn't end well for you.

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*** In the episode "[[Recap/StarTrekTheNextGenerationS7E11ThePegasus The]] ''[[Recap/StarTrekTheNextGenerationS7E11ThePegasus Pegasus]]''", the title USS ''Pegasus'' has a Tele-Frag-like encounter with an asteroid, thanks to a cloaking device that makes the ship intangible. It broke while the ship was drifting through an asteroid field, and the ship ends up embedded halfway inside solid rock.
*** In "[[Recap/StarTrekTheNextGenerationS4E25InTheory In Theory]]", a nebula destabilizes the matter within the ship, causing it to warp or become briefly intangible. Some poor crew member ends up falling partway through a floor before it becomes solid again. Not actually teleportation, but the end result is remarkably similar.



*** In "[[Recap/StarTrekTheNextGenerationS4E25InTheory In Theory]]", a nebula destabilizes the matter within the ship, causing it to warp or become briefly intangible. Some poor crew member ends up falling partway through a floor before it becomes solid again. Not actually teleportation, but the end result is remarkably similar.
*** In "[[Recap/StarTrekTheNextGenerationS7E11ThePegasus The Pegasus]]", the title USS ''Pegasus'' has a Tele-Frag-like encounter with an asteroid, thanks to a cloaking device that makes the ship intangible. It broke while the ship was drifting through an asteroid field, and the ship ends up embedded halfway inside solid rock.



** An early episode of ''Series/StarTrekVoyager'' has a malfunctioning food replicator (which works by a variation of the [[{{Teleportation}} transporter]] technology) fuse an alien halfway into the floor.

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** An early episode of The ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS1E10StateOfFlux State of Flux]]" has a malfunctioning [[MatterReplicator food replicator replicator]] (which works by a variation of the [[{{Teleportation}} transporter]] technology) fuse an alien halfway into the floor.



* ''Series/TheXFiles'': A case of accidental telefragging in the two-part FreakyFridayFlip episode "[[Recap/TheXFilesS06E04Dreamland Dreamland I]] & [[Recap/TheXFilesS06E05DreamlandII II]]". During a test run with an experimental and top-secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler:Mulder also trades his consciousness with an Area 51 worker, hence the FreakyFridayFlip.]]

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* ''Series/TheXFiles'': A case of accidental telefragging in the two-part FreakyFridayFlip episode "[[Recap/TheXFilesS06E04Dreamland Dreamland I]] & [[Recap/TheXFilesS06E05DreamlandII II]]". During a test run with an experimental and top-secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] alive]], a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler:Mulder also trades his consciousness with an Area 51 worker, hence the FreakyFridayFlip.]]
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** In ''Film/X2XMenUnited'', Nightcrawler cites this as the reason he refuses to teleport anywhere he can't see -- "otherwise I could wind up inside a wall."

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** In ''Film/X2XMenUnited'', Nightcrawler cites this as the reason he refuses to teleport anywhere he can't see -- "otherwise I could wind up inside a wall."wall".



* May have happened in Piers Anthony's ''Literature/{{Mode}}'' series. Darius can teleport himself and others safely to any location he's familiar with. (He names a general area, visualizes it, and the magic presumably does the rest.) When the group is attacked by two soldiers, he teleports them to their castle, which can just be seen on the horizon. When another character asks if he's ever been there, he says, "No. So their arrival may be unpleasant."

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* May have happened in Piers Anthony's ''Literature/{{Mode}}'' series. Darius can teleport himself and others safely to any location he's familiar with. (He names a general area, visualizes it, and the magic presumably does the rest.) When the group is attacked by two soldiers, he teleports them to their castle, which can just be seen on the horizon. When another character asks if he's ever been there, he says, "No. So their arrival may be unpleasant."unpleasant".



** PlayedForLaughs in ''For the Emperor'' when Amberley Vail dives for a gun and is shot at mid-dive, causing her displacer field to activate. This teleports her safely out of the way of the bolter shot but Cain hears a crash and "some unladylike cursing" from her. Amberley's accompanying footnote briefly explains that a displacer field conserves momentum ([[VideoGame/{{Portal}} in other words, speedy thing goes in, speedy thing comes out]]) and concludes that "it was a stupid place to put a table, anyway."

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** PlayedForLaughs in ''For the Emperor'' when Amberley Vail dives for a gun and is shot at mid-dive, causing her displacer field to activate. This teleports her safely out of the way of the bolter shot but Cain hears a crash and "some unladylike cursing" from her. Amberley's accompanying footnote briefly explains that a displacer field conserves momentum ([[VideoGame/{{Portal}} in other words, speedy thing goes in, speedy thing comes out]]) and concludes that "it was a stupid place to put a table, anyway."anyway".



* In ''VideoGame/StarTrekEliteForce'' multiplayer, if two or more players (or bots) try to enter a teleporter simultaneously, both will be killed in the ensuing "transporter accident."

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* In ''VideoGame/StarTrekEliteForce'' multiplayer, if two or more players (or bots) try to enter a teleporter simultaneously, both will be killed in the ensuing "transporter accident."accident".



* Mentioned in ''VideoGame/{{BioShock|1}}'' in some {{Mooks}} random dialogue when examining a corpse, [[http://bioshock.wikia.com/wiki/Dr._Grossman "The subject... appears to have been ripped apart from the inside... probably a failed teleport."]]

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* Mentioned in ''VideoGame/{{BioShock|1}}'' in some {{Mooks}} random dialogue when examining a corpse, [[http://bioshock.wikia.com/wiki/Dr._Grossman "The subject... appears to have been ripped apart from the inside... probably a failed teleport."]]teleport".]]



** [[http://scp-wiki.wikidot.com/scp-084 SCP-084 ("Static Tower")]], an area centered on a radio tower, can cause objects to randomly "jump" their positions, causing "overlaps", which have been described as "markedly detrimental effect on living tissue."

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** [[http://scp-wiki.wikidot.com/scp-084 SCP-084 ("Static Tower")]], an area centered on a radio tower, can cause objects to randomly "jump" their positions, causing "overlaps", which have been described as "markedly detrimental effect on living tissue."tissue".

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The first of Neal Ascher's ''Literature/ThePolity'' novels, ''Gridlinked'', has this as its very first scene: A PortalNetwork malfunctions causing [[ApocalypseHow planetary scale desolation.]]

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* The first of Neal Ascher's ''Literature/ThePolity'' novels, ''Gridlinked'', has this as its very first scene: A PortalNetwork malfunctions causing [[ApocalypseHow planetary scale desolation.]]


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* ''Literature/ShadowOfTheConqueror'': When Daylen is experimenting with his newly acquired Lightbinding powers, at one point he accidentally makes himself intangible and starts sinking into the ground. In a panic, he immediately makes himself tangible again. Since his feet are now occupying the same space as the ground, they end up exploding into a bloody mess with enough force to launch Daylen spinning into the air. Luckily, this is also when he discovers his ability to regrow missing limbs.

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* ''LightNovel/ACertainMagicalIndex'':

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* ''LightNovel/ACertainMagicalIndex'':''Literature/ACertainMagicalIndex'':



** Jump points destroy everything around them. This is used by Minbari as weapon in the Movie "In the Beginning" and attempted by {{scary dogmatic aliens}} in episode "A View from the Gallery".

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** Jump points destroy everything around them. This is used by Minbari as weapon in the Movie "In movie "[[Recap/BabylonFiveFilm01InTheBeginning In the Beginning" Beginning]]" and attempted by {{scary dogmatic aliens}} ScaryDogmaticAliens in the episode "A "[[Recap/BabylonFiveS05E04AViewFromTheGallery A View from the Gallery".Gallery]]".



* ''Series/{{Battlestar Galactica|2003}}'':

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* ''Series/{{Battlestar Galactica|2003}}'':''Series/BattlestarGalactica2003'':



** In "Someone to Watch Over Me", [[spoiler:when Boomer jumps while fleeing ''Galactica'', she tears out a section of the hull because she's too close.]]

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** In "Someone to Watch Over Me", [[spoiler:when Boomer jumps while fleeing ''Galactica'', she tears out a section of the hull because she's too close.]]close]].



* Used in ''Series/BlakesSeven'' when Creator/BrianBlessed's character, while explaining his [[EvilTastesGood thirst]] for power [[LargeHam in his usual manner]], accidentally steps onto the teleporter. The crew of the ''Liberator'' tries to send him back to his planet... but unfortunately for him, it's out of range.

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* Used in the ''Series/BlakesSeven'' episode "[[Recap/BlakesSevenS1E3CygnusAlpha Cygnus Alpha]]" when Creator/BrianBlessed's character, while explaining his [[EvilTastesGood thirst]] for power [[LargeHam in his usual manner]], accidentally steps onto the teleporter. The crew of the ''Liberator'' tries to send him back to his planet... but unfortunately for him, it's out of range.



** "Nightmare of Eden" begins with a hyperspace traffic accident that results in two spaceships interpenetrating.
** In "Remembrance of the Daleks", the Doctor sabotages a Dalek teleporter so it telefrags ''itself'', with the Dalek's insides and outsides trying to occupy the same space.
** In "The Doctor's Wife", Nephew is "[[ExpospeakGag redistributed]]" when he happens to be standing right where the Doctor's makeshift TARDIS materializes.



** In "The Husbands of River Song", River tries to take off in the TARDIS, having just stolen a tyrant's [[LosingYourHead detachable head.]] Unfortunately, the safeguards detect his body ''outside'' the ship and the engines shut down automatically.
** "The Time Monster" and "Logopolis" demonstrate that when two [=TARDISes=] try to materialize in the same space, they somehow '''both''' materialize simultaneously in both the outside world and the other's console room, leading to {{Mind Screw}}y but harmless effects. However, "The Time Monster" also explains that it is possible to override the safety features and cause a "Time Ram", which is a straight example of this and will destroy them both.

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** In "The Husbands "[[Recap/DoctorWhoS17E4NightmareOfEden Nightmare of River Song", River tries to take off Eden]]" begins with a hyperspace traffic accident that results in the TARDIS, having just stolen a tyrant's [[LosingYourHead detachable head.]] Unfortunately, the safeguards detect his body ''outside'' the ship and the engines shut down automatically.
two spaceships interpenetrating.
** "The "[[Recap/DoctorWhoS9E5TheTimeMonster The Time Monster" Monster]]" and "Logopolis" "[[Recap/DoctorWhoS18E7Logopolis Logopolis]]" demonstrate that when two [=TARDISes=] try to materialize in the same space, they somehow '''both''' materialize simultaneously in both the outside world and the other's console room, leading to {{Mind Screw}}y but harmless effects. However, "The Time Monster" also explains that it is possible to override the safety features and cause a "Time Ram", which is a straight example of this and will destroy them both.both.
** In "[[Recap/DoctorWhoS25E1RemembranceOfTheDaleks Remembrance of the Daleks]]", the Doctor sabotages a Dalek teleporter so it telefrags ''itself'', with the Dalek's insides and outsides trying to occupy the same space.
** In "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]", Nephew is "[[ExpospeakGag redistributed]]" when he happens to be standing right where the Doctor's makeshift TARDIS materializes.
** In "[[Recap/DoctorWho2015CSTheHusbandsOfRiverSong The Husbands of River Song]]", River tries to take off in the TARDIS, having just stolen a tyrant's [[LosingYourHead detachable head]]. Unfortunately, the safeguards detect his body ''outside'' the ship and the engines shut down automatically.



* ''Series/{{Eureka}}'' The season 4 episode "Crossing Over" had objects from 1947 being pulled into the present by an unstable wormhole. Red Woods through the rotunda, a fighter plane through the wall of Cafe Diem, a nuclear warhead through the infirmary, and worst of all an unfired 50 caliber bullet in the chest of Joe Lupo (luckily missing her heart and lungs by a cm).

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* ''Series/{{Eureka}}'' ''Series/{{Eureka}}'': The season 4 episode "Crossing Over" had objects from 1947 being pulled into the present by an unstable wormhole. Red Woods through the rotunda, a fighter plane through the wall of Cafe Diem, a nuclear warhead through the infirmary, and worst of all an unfired 50 caliber bullet in the chest of Joe Lupo (luckily missing her heart and lungs by a cm).



* ''Series/{{Impulse|2018}}'': Henry unintentionally kills [[spoiler:Bill Boone]] this way in "New Beginning" when he's threatening her and she teleports away to safety, [[AnArmAndALeg ripping his arm off]] as he's standing close by, from which he bleeds out.

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* ''Series/{{Impulse|2018}}'': ''Series/Impulse2018'': Henry unintentionally kills [[spoiler:Bill Boone]] this way in "New Beginning" when he's threatening her and she teleports away to safety, [[AnArmAndALeg ripping his arm off]] as he's standing close by, from which he bleeds out.



*** In "In Theory", a nebula destabilizes the matter within the ship, causing it to warp or become briefly intangible. Some poor crew member ends up falling partway through a floor before it becomes solid again. Not actually teleportation, but the end result is remarkably similar.
*** "The Schizoid Man" has the ''Enterprise'' jump to warp while executing a transport, as they were in a big hurry for another emergency and needed to offload the away team as quickly as possible. The transport doesn't kill anyone, but it has the effect of causing the away team to be briefly shifted a few meters from their destination. Deanna remarks that she thought she was inside a wall for a few moments, which Worf explains is exactly what happened.
** [[InvokedTrope Deliberately invoked]] in the ''Series/StarTrekDeepSpaceNine'' episode "The Darkness And The Light". The villain of the episode plants a "remat detonator" on one of his victims just before Dax and Worf beam her up. The device scrambles her pattern mid-transport, leaving a smoking ruin of flesh and bone when what's left of her rematerializes on the pad. Dax even admits the transporter ''should'' have detected the device before energizing, but somehow didn't.

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*** In "In Theory", "[[Recap/StarTrekTheNextGenerationS4E25InTheory In Theory]]", a nebula destabilizes the matter within the ship, causing it to warp or become briefly intangible. Some poor crew member ends up falling partway through a floor before it becomes solid again. Not actually teleportation, but the end result is remarkably similar.
*** "The "[[Recap/StarTrekTheNextGenerationS2E6TheSchizoidMan The Schizoid Man" Man]]" has the ''Enterprise'' jump to warp while executing a transport, as they were in a big hurry for another emergency and needed to offload the away team as quickly as possible. The transport doesn't kill anyone, but it has the effect of causing the away team to be briefly shifted a few meters from their destination. Deanna remarks that she thought she was inside a wall for a few moments, which Worf explains is exactly what happened.
** [[InvokedTrope Deliberately invoked]] in the ''Series/StarTrekDeepSpaceNine'' episode "The "[[Recap/StarTrekDeepSpaceNineS05E11TheDarknessAndTheLight The Darkness And The Light".and the Light]]". The villain of the episode plants a "remat detonator" on one of his victims just before Dax and Worf beam her up. The device scrambles her pattern mid-transport, leaving a smoking ruin of flesh and bone when what's left of her rematerializes on the pad. Dax even admits the transporter ''should'' have detected the device before energizing, but somehow didn't.



* A case of accidental telefragging in the two-part FreakyFridayFlip episode "Dreamland" of ''Series/TheXFiles''. During a test run with an experimental and top secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler: Mulder also trades his consciousness with an Area 51 worker, hence the FreakyFridayFlip]].

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* ''Series/TheXFiles'': A case of accidental telefragging in the two-part FreakyFridayFlip episode "Dreamland" of ''Series/TheXFiles''. "[[Recap/TheXFilesS06E04Dreamland Dreamland I]] & [[Recap/TheXFilesS06E05DreamlandII II]]". During a test run with an experimental and top secret top-secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler: Mulder [[spoiler:Mulder also trades his consciousness with an Area 51 worker, hence the FreakyFridayFlip]].FreakyFridayFlip.]]
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*** However, should both players have a Pentagram active at the same time, they'll ''both'' explode on the inbound player's arrival.
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* In ''Film/BackToTheFuturePartIII'', Doc explains the reason they're out in the middle of the desert is because the De Lorean will have plenty of run-off space in a wide-open area. Sending Marty back to a place that is populated or geographically unknown would be ''very'' dangerous idea; there's a risk he could easily [[PortalSplat crash into]] someone or something that once existed there. Doc doesn't clarify if this also extends to materializing ''inside'' something that once existed as well, but the implication is that it would be just as much of a danger. In an example of MythologyGag, Doc warns Marty that he might crash on a tree that was there 100 years ago... unaware that the first thing Marty did [[Film/BackToTheFuture when he first traveled back in time]] was crashing on a tree that was there 30 years ago.

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* In ''Film/BackToTheFuturePartIII'', Doc explains the reason they're out in the middle of the desert is because the De Lorean will have plenty of run-off space in a wide-open area. Sending Marty back to a place that is populated or geographically unknown would be ''very'' dangerous idea; there's a risk he could easily [[PortalSplat [[PortalSlam crash into]] someone or something that once existed there. Doc doesn't clarify if this also extends to materializing ''inside'' something that once existed as well, but the implication is that it would be just as much of a danger. In an example of MythologyGag, Doc warns Marty that he might crash on a tree that was there 100 years ago... unaware that the first thing Marty did [[Film/BackToTheFuture when he first traveled back in time]] was crashing on a tree that was there 30 years ago.

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