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** In ''Uncanny X-Force'', an alternate version of Nightcrawler eliminates the Blob this way, by teleporting into a shark tank, grabbing hold of a great white, and telefragging it and himself into the Blob's ''stomach''. It's not shown what happens to the Blob's insides, but [[CruelAndUnusualDeath it's pretty well implied]].
** In Creator/KevinSmith's ''Spider-Man/Black Cat: The Evil That Men Do'', Nightcrawler remarks on the effects of killing someone by teleporting into their body. He avoids the act based on the squick factor, and because he [[TechnicalPacifist doesn't kill people]]. The villain of the piece, Francis Klum, performs this on his brother to prevent him from raping Black Cat.

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** In ''Uncanny X-Force'', ''ComicBook/UncannyXForce'', an alternate version AlternateSelf of Nightcrawler ComicBook/{{Nightcrawler}} eliminates the Blob this way, by teleporting into a shark tank, grabbing hold of a great white, and telefragging it and himself into the Blob's ''stomach''. It's not shown what happens to the Blob's insides, but [[CruelAndUnusualDeath it's pretty well implied]].
** In Creator/KevinSmith's ''Spider-Man/Black Cat: The Evil That Men Do'', Nightcrawler ''ComicBook/SpiderManBlackCatTheEvilThatMenDo'', ComicBook/{{Nightcrawler}} remarks on the effects of killing someone by teleporting into their body. He avoids the act based on the squick factor, and because he [[TechnicalPacifist doesn't kill people]]. The villain of the piece, Francis Klum, performs this on his brother to prevent him from raping Black Cat.ComicBook/BlackCat.


** The ''Literature/DoctorWhoNewAdventures'' novel ''Transit'' has a teleport network spanning the Solar System, where trains are sent through the gates. There are occasional references to the Bad Accident, which is eventually explained as what happened when two trains tried to materialise in ''almost'' the same place at the same time. They ended up merged together. And so did everyone on board.

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** The ''Literature/DoctorWhoNewAdventures'' novel ''Transit'' ''[[Recap/DoctorWhoNewAdventuresTransit Transit]]'' has a teleport network spanning the Solar System, where trains are sent through the gates. There are occasional references to the Bad Accident, which is eventually explained as what happened when two trains tried to materialise in ''almost'' the same place at the same time. They ended up merged together. And so did everyone on board.

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* In ''WesternAnimation/TransformersAnimated'', Smokescreen uses a phase-shifting device to embed Knock Out in one of the walls of the ''Nemesis''. Megatron, incensed by the latter's failure, just leaves him there until he has need of the doctor's expertise.


* A case of accidental telefragging in the two-part FreakyFridayFlip episode "Dreamland" of ''Series/TheXFiles''. During a test run with an experimental and top secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler: Mulder also trades his conscience with an Area 51 worker, hence the FreakyFridayFlip]].

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* A case of accidental telefragging in the two-part FreakyFridayFlip episode "Dreamland" of ''Series/TheXFiles''. During a test run with an experimental and top secret aircraft by the more secretive parts of the military, something went wrong that had space-time warping in the area. The results? One of the pilots is fused to a boulder and still breathing, a lizard is found with its head inside a rock and [[AndIMustScream somehow still alive]] a clerk in a nearby gas station is found sunk on the ground up to his waist, a couple that were getting intimate is found [[BodyHorror fused together]] by their friend, and Mulder finds a pair of dimes intersecting each other at a right angle. [[spoiler: Mulder also trades his conscience consciousness with an Area 51 worker, hence the FreakyFridayFlip]].


** In the 1st and 2nd editions there was no failsafe: if you teleported into a solid object, you died. That's [[ProperlyParanoid one of two]] reasons why wizards who weren't feebleminded too frequently tend to ''scry'' on poorly-known locations before jumping there, when possible. From ''AD&D 2'' on, there's also a variant of ''teleport'' that's two spell levels higher and which simply fails rather than depositing the caster off-target (even if that arrival point would also be safe).
** The Blood Magus prestige class in 3rd edition has this as an ability. You can teleport by simply entering one living being, and coming out of another one you know, wherever they are. It's normally harmless for everybody involved, but if you wish, you can make what the game charmingly calls a "catastrophic exit", literally exploding your way out of the destination point.
** 2nd edition has an "Immunity to Metal" spell that makes a creature intangible to metal, thus weapons go harmlessly right through it. That's normally an excellent defense, but if metal intersects the body when the spell expires or is dispelled, the subject is instantly killed. Thus, although it's a dangerous proposition, the spell could be used on an enemy before luring it into crossing something metallic, like cell bars, and then timely dispel it.

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** In the 1st 1[[superscript:st]] and 2nd 2[[superscript:nd]] editions there was no failsafe: if you teleported into a solid object, you died. That's [[ProperlyParanoid one of two]] reasons why wizards who weren't feebleminded too frequently tend to ''scry'' on poorly-known locations before jumping there, when possible. From ''AD&D 2'' on, there's also a variant of ''teleport'' that's two spell levels higher and which simply fails rather than depositing the caster off-target (even if that arrival point would also be safe).
** The Blood Magus prestige class in 3rd 3[[superscript:rd]] edition has this as an ability. You can teleport by simply entering one living being, and coming out of another one you know, wherever they are. It's normally harmless for everybody involved, but if you wish, you can make what the game charmingly calls a "catastrophic exit", literally exploding your way out of the destination point.
** 2nd 2[[superscript:nd]] edition has an "Immunity ''immunity to Metal" metal'' spell that makes a creature intangible to metal, thus weapons go harmlessly right through it. That's normally an excellent defense, but if metal intersects the body when the spell expires or is dispelled, the subject is instantly killed. Thus, although it's a dangerous proposition, the spell could be used on an enemy before luring it into crossing something metallic, like cell bars, and then timely dispel it.



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**The short-range transporters used by the Goa'uld have safeguards against this - anything within the descending rings gets exchanged with whatever is within the rings on the other end.


* ''WesternAnimation/SpongeBobSquarePants'': [=SpongeBob=] visits Sandy and sees that she made a teleporter. Because he's getting late for work, he asks her to send him to the front of the Krusty Krab... just as Squidward is opening the door. They fuse together. Sandy tries hard to separate them but fails. [[spoiler:Squidward has to perform, so he tries to hide the [=SpongeBob=] parts under a cape, but they are revealed. However, the audience seems to be impressed by this "freak" and they applaud. Sandy charges in with a "separator" she just invented, and not hearing Squidward's screams to leave them (he loves the applause), separates them. As most people get bored by the "normal" Squidward and [=SpongeBob=] and leave, Squidward freaks out and starts hitting random buttons on the separator to try to fuse back together. It explodes, making Squidward, [=SpongeBob=], Sandy, Patrick, Mr. Krabs, Pearl, Larry, and Mrs. Puff all fuse together into a [[NightmareFuel disgusting blob]]]].

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* ''WesternAnimation/SpongeBobSquarePants'': [=SpongeBob=] visits Sandy and sees that she made a teleporter. Because he's getting running late for work, he asks her to send him to the front of the Krusty Krab... just as Squidward is opening the door. They fuse together. [=SpongeBob=] appears with part of Squidward's arm stuck in his mouth and it only gets worse when the machine malfunctions. [=SpongeBob=] and Squidward are both brought back to Sandy... completely fused together, Sandy tries hard to separate them but fails. [[spoiler:Squidward has to perform, so he tries to hide the [=SpongeBob=] parts under a cape, but they are revealed. However, the audience seems to be impressed by this "freak" and they applaud. Sandy charges in with a "separator" she just invented, and not hearing Squidward's screams to leave them (he loves the applause), separates them. As most people get bored by the "normal" Squidward and [=SpongeBob=] and leave, Squidward freaks out and starts hitting random buttons on the separator to try to fuse back together. It explodes, making Squidward, [=SpongeBob=], Sandy, Patrick, Mr. Krabs, Pearl, Larry, and Mrs. Puff all fuse together into a [[NightmareFuel disgusting blob]]]].


* In the ''WesternAnimation/AdventureTime'' episode "A Glitch Is a Glitch", the Ice King gets his comeuppance for his unsuccessful attempt to destroy the world when a house that had been destroyed rematerialises where he's standing and traps him in its wall.

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* In the ''WesternAnimation/AdventureTime'' episode "A Glitch Is a Glitch", the Ice King gets his comeuppance for his unsuccessful attempt to at having a glitch monster destroy the entire world (except for himself and Princess Bubblegum) when a house that had been destroyed rematerialises re-materializes right where he's standing and traps him in its wall.walls.


** The initial release of ''VideoGame/{{Doom}}'' did not have telefragging. If you tried to use a teleporter and an object or enemy was standing on the destination point, the teleporter would simply not work. This counted as a GameBreakingBug, as many levels can no longer be completed when an enemy gets "stuck" over the destination point and makes the teleporter unusable. This was fixed in a later release by making the incoming entity frag whatever is standing on the exit point, and this evolved into a gameplay mechanism.
** ''VideoGame/{{Doom}} II'''s final boss shoots cubes that [[MookMaker cause monsters to teleport in when they hit the ground]]. If you are standing there, you die instantly even if god mode is on (this is because god mode only protects against attacks less than 1,000 damage, and telefragging does 10,000). Interestingly, [[http://doomwiki.org/wiki/Telefrag monsters aren't allowed to telefrag]] outside of the final level. This can clearly be seen on many maps, where a huge horde of monsters teleports in -- one monster at a time, shortly after the previous one is killed.
** ''[=TNT=]/Evilution'' uses this in the final map, the player had to navigate a series of platforms and if they took the wrong path, they would be teleported into their own voodoo doll, effectively telefragging themselves.
** A truly ''horrific'' version crops up in ''[[Literature/{{Doom}} Knee Deep In the Dead]]'' where the [[NationalStereotypes Japenese female Marine]] and her CO are fused at the head upon using a teleporter. Their immediate solution? [[DrivenToSuicide Blow their brains out.]]

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** The initial release of ''VideoGame/{{Doom}}'' ''Doom'' did not have telefragging. If you tried to use a teleporter and an object or enemy was standing on the destination point, the teleporter would simply not work. This counted as a GameBreakingBug, as many levels can could no longer be completed when if an enemy gets got "stuck" over the destination point and makes made the teleporter unusable. This was fixed in a later release by making the incoming entity frag whatever is standing on the exit point, and this evolved into a gameplay mechanism.
** ''VideoGame/{{Doom}} ''Doom II'''s final boss shoots cubes that [[MookMaker cause monsters to teleport in when they hit the ground]]. If you are standing there, you die instantly even if god mode is on (this is because god mode only protects against attacks less than 1,000 damage, and telefragging does 10,000). Interestingly, [[http://doomwiki.org/wiki/Telefrag monsters aren't allowed to telefrag]] outside of the final level. This can clearly be seen on many maps, where a huge horde of monsters teleports in -- one monster at a time, shortly after the previous one is killed.
** ''[=TNT=]/Evilution'' ''TNT: Evilution'' uses this in the final map, where the player had to navigate a series of platforms and if they took the wrong path, they would be teleported into their own voodoo doll, effectively a second copy of themselves, promptly telefragging themselves.
''themselves''.
** A truly ''horrific'' horrific version crops up in ''[[Literature/{{Doom}} Knee Deep In [[Literature/{{Doom}} the Dead]]'' novelization of the first game]], where the [[NationalStereotypes Japenese Japanese female Marine]] Marine and her CO are fused at the head upon using a teleporter. Their immediate solution? [[DrivenToSuicide Blow their brains out.]]

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* ''Fanfic/ChildOfTheStorm'' this is explicitly weaponised as an off-shoot of the New Bifrost project (Earth's variation on the Bifrost, which uses similar ideas to build a [[Series/DoctorWho functioning Vortex Manipulator]], teleportation gates, and a 'Nexus Engine', an internal teleporter that can move something as large as a super-sized helicarrier - or the size of Camp Bastion, if Sinister's technology is based on the same principles), and the results are called 'Nexus Bombs'. They function by targeting an area or a sufficiently large foe and teleporting them without a set destination, essentially scattering them across about 2000 kilometres and multiple dimensions, and they're shown to be hideously effective.


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