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Historical accuracy [[BambooTechnology varies]] and the RuleOfCool rules. [[FantasyGunControl Depending on the setting]], cannons may also appear, making knocking down thinner walls in a realistic fashion an option (other siege weapons almost always rely on bypassing the wall or attacking those inside from range rather than knocking it down).

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Historical accuracy [[BambooTechnology varies]] and the RuleOfCool rules. [[FantasyGunControl Depending on the setting]], cannons may also appear, making [[BreachingTheWall knocking down thinner walls in a realistic fashion an option option]] (other siege weapons almost always rely on bypassing the wall or attacking those inside from range rather than knocking it down).
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* Siege ladders: Large, heavy ladders built to allow attackers to climb the walls. Advanced versions may take the form of giant ramps, allowing the attacker to walk onto the top of the wall.


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* Tunnels: Used by sappers to [[DungeonBypass dig underneath walls]], either to let soldiers enter from the inside or to fill with fire or explosives and undermine the walls.
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*** The [[LizardFolk Lizardmen]] have giant bows and magical superweapons mounted on [[EverythingsBetterWithDinosaurs dinosaurs]].

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*** The [[LizardFolk Lizardmen]] have giant bows and magical superweapons mounted on [[EverythingsBetterWithDinosaurs dinosaurs]].dinosaurs.
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* ''{{VideoGame/Besiege}}'' takes this to its logical conclusion. Every level gives you a specific mission, from destroying a castle to slaughtering an army to traversing a dangerous pass. You are given near-unlimited freedom with which to build a siege engine capable of carrying out that mission. [[SturgeonsLaw All]] [[MundaneMadeAwesome usual]] [[RuleThirtyFour tropes]] [[AwesomeButImpractical apply.]]

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* ''{{VideoGame/Besiege}}'' takes this to its logical conclusion. Every level gives you a specific mission, from destroying a castle to slaughtering an army to traversing a dangerous pass. You are given near-unlimited freedom with which to build a siege engine capable of carrying out that mission. [[SturgeonsLaw All]] All [[MundaneMadeAwesome usual]] [[RuleThirtyFour tropes]] [[AwesomeButImpractical apply.]]
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** Much later, king John of France has a massive siege tower built to attack a minor city despite everyone telling him it's a bad idea (except the guy being paid to build it, who knows it but takes the king's money anyway). The tower is pushed to the walls, where it is promptly blown apart by cannons the defenders had wisely refrained from using until then.

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** Much later, king King John of France has a massive siege tower built to attack a minor city despite everyone telling him it's a bad idea (except the guy being paid to build it, who knows it but takes the king's money anyway). The tower is pushed to the walls, where it is promptly blown apart by cannons the defenders had wisely refrained from using until then.
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* ''Film/RobinHoodPrinceOfThieves'' had Robin and Azeem being launched over the castle walls by a catapult (landing safely on a pile of hay). The unlikelyhood of this working is {{lampshaded}}.

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* ''Film/RobinHoodPrinceOfThieves'' had Robin and Azeem being launched over the castle walls by a catapult (landing safely on a pile of hay). The unlikelyhood unlikelihood of this working is {{lampshaded}}.
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* ''FanFic/TheountainAndTheWolf'': The Wolf has an enormous BatteringRam built for the siege of King's Landing, using a sorcerer to conduct rituals to improve it like smelting the iron using driftwood from Daenerys' ships that were massacred at Dragonstone by Euron. [[spoiler:It turns out to be for nothing as Drogon just blasts the gate open.]]

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* ''FanFic/TheountainAndTheWolf'': ''FanFic/TheMountainAndTheWolf'': The Wolf has an enormous BatteringRam built for the siege of King's Landing, using a sorcerer to conduct rituals to improve it like smelting the iron using driftwood from Daenerys' ships that were massacred at Dragonstone by Euron. [[spoiler:It turns out to be for nothing as Drogon just blasts the gate open.]]
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* ''VideoGame/LegendOfHeroes'' have boulder-slinging catapults as enemies in a few areas, which can e destroyed for points.
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* ''Film/ResidentEvilTheFinalChapter''. The human enclave in a tower in Racoon City uses a trebuchet to throw flaming barrels of oil at a horde of attacking zombies. Alice makes sure to paint aiming points on the ground beforehand so they can adjust their fire accordingly.
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Up To Eleven is a defunct trope


*** Eventually DownPlayed as the Thor shifted its focus towards AntiAir support over the expansions. Originally, it had a long ranged bombardment ability that could deal a lot of continuous damage to a single target, but it was replaced by a StanceSystem that allowed it to inflict high single target damage with a bonus against massive units or SplashDamage with a bonus against light units. However, the Thor's SuperPrototype, the Odin, plays it straight and goes UpToEleven, capable of using its cannons to bombard a large area while its ground attack has SplashDamage and inflicts extra damage to structures. Ironically, its AntiAir capabilities are its greatest weakness.

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*** Eventually DownPlayed as the Thor shifted its focus towards AntiAir support over the expansions. Originally, it had a long ranged bombardment ability that could deal a lot of continuous damage to a single target, but it was replaced by a StanceSystem that allowed it to inflict high single target damage with a bonus against massive units or SplashDamage with a bonus against light units. However, the Thor's SuperPrototype, the Odin, plays it straight and goes UpToEleven, is capable of using its cannons to bombard a large area while its ground attack has SplashDamage and inflicts extra damage to structures. Ironically, its AntiAir capabilities are its greatest weakness.
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* ''VideoGame/KnightsOfValour'' have war machines as recurring obstacles, including catapults, arrow launchers and bladed chariots, pushed into the arena by enemy soldiers and takes a lot of hits before they're destroyed.
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*** The [[RatMan Skaven]] have some [[{{Magitek}} Warpstone-powered]] siege engines, such as the Warp Lightning Cannon.

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*** The [[RatMan [[RatMen Skaven]] have some [[{{Magitek}} Warpstone-powered]] siege engines, such as the Warp Lightning Cannon.

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*** With the strength and agility to climb sheer walls, and short ranged weaponry powerful enough to melt through even the thickest fortress wall, the daemon engines known as Maulerfiends make excellent siege weapons, capable of silencing any stronghold should they make it too their walls.
*** The ''Epic'' scale Death Dealer daemon engine of Khorne is a mobile siege tower with a mechanical torso fitted to the front. The daemon engine is designed to disgorge hordes of fanatical warriors straight onto a fortresses walls while the daemon's robotic body uses it's deadly close combat weapons to slaughter the defenders.
*** Early editions of the ''Epic'' scale version of the game had the Corvus Assault Pod. A specially designed arm mount, the Corvus allowed a [[HumongousMecha Warlord Titan]] to transport a detachment of [[SuperSoldier Space Marine]] [[MightyGlacier Terminators]] and deploy them directly into the upper floors of enemy held buildings and defensive walls, turning the Titan into a massive, walking siege tower.

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*** With the strength and agility to climb sheer walls, and short ranged weaponry powerful enough to melt through even the thickest fortress wall, the daemon engines known as Maulerfiends make excellent siege weapons, capable of silencing any stronghold should they make it too to their walls.
*** The Imperium and their [[EvilCounterpart Chaos counterparts]] share a variety of vehicles armed with powerful siege weapons, from [[MiniMecha Dreadnoughts]] to [[TankGoodness superheavy tanks]] to [[HumongousMecha Titans]]. One of the more iconic vehicles is the humble Vindicator of the [[SpaceMarine Adeptus Astartes]], effectively a powerful, short ranged Demolisher Cannon carried on an uparmored [[AwesomePersonnelCarrier Rhino]] chassis with a dozer blade, designed to power through enemy fire and rough terrain to pummel their fortifications with high explosive shells. It has an equivalent in the Leman Russ Demolisher, which is employed by the [[RedShirtArmy Astra Militarum]] instead.
*** The ''Epic'' scale Death Dealer daemon engine of Khorne [[WarGod Khorne]] is a mobile siege tower with a mechanical torso fitted to the front. The daemon engine is designed to disgorge hordes of fanatical warriors straight onto a fortresses walls while the daemon's robotic body uses it's deadly close combat weapons to slaughter the defenders.
*** Other examples from ''Epic'' include the daemon engines of [[PlagueMaster Nurgle]], the Contagion and Plague Tower, which [[SchizoTech look out of place]] in the sci-fi setting, being a medieval trebuchet and siege tower respectively, made of rusting metal and rotting wood and presumably held together by dried snot and unholy magic.
*** As if to make up for the sillyness of the Contagion and Plague Tower, the forces of Nurgle eventually received a unique siege engine in form of the Plagueburst Crawler, best described as a mechanical slug with a giant mortar on its back.
*** Early editions of the ''Epic'' scale version of the game had the Corvus Assault Pod. A specially designed arm mount, mount that combines a PowerFist and BoardingPod, the Corvus allowed a [[HumongousMecha Warlord Titan]] to transport a detachment of [[SuperSoldier Space Marine]] [[MightyGlacier Terminators]] or other forces and deploy them directly into the upper floors of enemy held buildings and defensive walls, walls by punching them, turning the Titan into a massive, walking siege tower.tower.
*** [[HordeOfAlienLocusts Tyranids]] rely on various bioforms of increasing size to wage war, from the hound-like [[ZergRush Hormagaunts]] to massive [[{{Kaiju}} Biotitans]]. Their most iconic linebreaker is the Carnifex, a living battering ram that plows into enemy lines and fortifications with a heavily armored carapace and powerful talons. In particular is the Stone-crusher variant, which is armed with a Wrecker Claw (a diamond-hard crab claw) and Bio-Flail (an organic wrecking ball).
*** [[OurOrcsAreDifferent Orks]] have an assortment of crudely assembled siege vehicles and HumongousMecha that rivals the Imperium, but special mention goes to the [[AttackOfThe50FootWhatever Squiggoth]], a cross between a mammoth, dinosaur and fungus bristling with [[MoreDakka guns]] and improvised armor. Besides functioning as a battering ram and mobile artillery battery, Squiggoths can also carry a mob of [[BloodKnight Ork boyz]] looking to get into the thick of battle.



*** The Zerg have the Guardian, a [[GiantEnemyCrab crab-like]] flyer mutated from the Mutalisk. They spit globs of acidic spores a great distance away that outrange static defenses and can snipe [[WorkerUnit workers]] effectively. However, they're slow and vulnerable to enemy air units, which make them AwesomeButImpractical in many cases. They also have the [[LightningBruiser Ultralisk]], a living battering ram that can tear through structures with its huge tusks and soak damage for weaker units like Zerglings.



** ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults (replaced by "Demolishers" in the ''Frozen Throne'' expansion), Night Elves have Balistae (replaced by "Glaive Throwers"). The Alliance have dwarven mortars and steam tanks (later renamed "Siege Engines"), the latter of which has almost no range, but can also fire rockets at clusters of air units. The Undead use a Meat Wagon which catapults plague-ridden corpses to deal long-ranged damage, and can be used by nearby Necromancers' AnimateDead spell.

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*** In the ''Brood War'' expansion, Zerg gained the Lurker, an evolution of the Hydralisk that changes its attack into a [[ImpaledWithExtremePrejudice trail of spines erupting from the ground]], which can only be used while burrowed. A few burrowed Lurkers in front of a base will make short work of enemy infantry and any buildings in range.
** In the [[Videogame/StarCraft2 sequel]]:
*** Terrans retain the Siege Tank as one of their mainstay units. They are now backed up by [[HumongousMecha Thors]], giant siege walkers with powerful guns and anti-air missiles, forming an integral part of Terran mech builds; while Thors push the frontline and defend Siege Tanks from light air units, Siege Tanks will cover the [[MightyGlacier slow]] Thors against masses of [[ZergRush cheap infantry]] and enemy armor.
**** Eventually DownPlayed as the Thor shifted its focus towards AntiAir support over the expansions. Originally, it had a long ranged bombardment ability that could deal a lot of continuous damage to a single target, but it was replaced by a StanceSystem that allowed it to inflict high single target damage with a bonus against massive units or SplashDamage with a bonus against light units. However, the Thor's SuperPrototype, the Odin, plays it straight and goes UpToEleven, capable of using its cannons to bombard a large area while its ground attack has SplashDamage and inflicts extra damage to structures. Ironically, its AntiAir capabilities are its greatest weakness.
*** In the ''Legacy of the Void'' expansion, Terrans gain the Liberator, a DualModeUnit that changes between an air-to-air flyer and a hovering laser turret, which fires a powerful shot against enemies [[CrosshairAware inside a designated area]].
*** Zerg lost the Guardian and Lurker, while the Ultralisk was steadily buffed into a monster of a unit it deserves to be. Most importantly, with [=SC2=]'s better engine, Ultralisks are less likely [[ArtificialStupidity to get stuck]] behind Zerglings or terrain due to their large collision boxes. They also gain SplashDamage, allowing them to [[HerdHittingAttack mulch up poorly micro'd infantry]], and a [[DynamicEntry burrow strike ability]] in ''Legacy of the Void'', letting them charge into enemy lines without taking damage.
*** The Guardian was [[SuspiciouslySimilarSubstitute replaced]] by the [[SpawnBroodling Brood Lord]], another big, slow flyer that attacks from long range, but instead of acidic globs, they [[FastballSpecial hurl a pair of Broodlings]] which continue attacking enemies until they're killed or expire. Unlike the Guardian, the Broodlings provide more utility by disrupting enemy pathing and possibly causing [[HoistByHisOwnPetard friendly fire]]. The Guardian would eventually return in ''Heart of the Swarm'' as an unplayable enemy unit, but becoming [[TheBusCameBack available]] to certain commanders in ''Legacy of the Void'''s Co-op mode.
*** The ''Heart of the Swarm'' expansion introduced the [[MookMaker Swarm Host]], which periodically spawns a pair of Locusts when burrowed to attack enemies within range until they expire or get killed.
*** [[TheBusCameBack The Lurker also returns]] in ''Heart of the Swarm'', albeit only as a campaign-exclusive unit with an [[DivergentCharacterEvolution alternate evolution]] known as the Impaler, which trades its HerdHittingAttack for a powerful single target ArmorPiercingAttack. Lurkers would eventually be added back to multiplayer in ''Legacy of the Void''.
*** ''Legacy of the Void'' introduces a Roach evolution known as the Ravager, gaining the ability to fire globs of bio-plasma at [[DeathFromAbove target locations]] that can hit air units. Inattentive and static players will be quickly punished by a barrage of plasma punching holes into their lines, though [[DifficultButAwesome some skill is needed]] to aim and lead targets against attentive foes.
*** Protoss replaced the Reaver with the [[WalkingTank Colossus]], an [[BreakOutTheMuseumPiece ancient war machine]] that scorches targets at long range with a pair of [[DeathRay thermal lances]], sweeping them across each other which can incinerate masses of lightly armored units. Unfortunately, they are rather [[GlassCannon fragile]] and their massive size means that they can be targeted by anti-air weapons, though their size also allows them to ignore terrain of different elevation to evade enemies or gain a better firing position. A campaign exclusive variant, the Wrathwalker, plays this straighter by replacing its thermal lances with a powerful energy blast that inflicts additional damage to buildings and can hit air units.
*** Protoss also gained a medium class flyer called the [[ConvergingStreamWeapon Void Ray]], which excel at destroying high HP enemies and buildings as their long ranged [[GatheringSteam beams charge up]], but are cost inefficient against masses of cheaper units. By ''Legacy of the Void'', they eschew slowly charging up their beams for an activated damage bonus against armored targets at the cost of a speed decrease.[[note]]They retain their GatheringSteam mechanics in campaign mode.[[/note]] Since buildings are all armored targets, a fleet of Void Rays are more than capable of quickly melting down an enemy base and any unprepared defenders.
*** In ''Legacy of the Void'', the Reaver [[TheBusCameBack returns]] as a campaign and Co-op exclusive unit, where it can now [[AntiFrustrationFeatures produce Scarabs for free and do so automatically]]. However, it's still OvershadowedByAwesome by the Purifier Colossus and the Wrathwalker, which are better at killing light units and structures respectively.
*** ''Legacy of the Void'' also introduces the Disruptor, a robotic unit that cannot attack, instead having the ability to fire a controllable energy ball towards a target location that explodes for high damage after a delay. [[note]]The Disruptor originally used ''itself'' to cause the explosion.[[/note]] Careful usage can break static defense lines and delete enemy deathballs, but improper usage risks your Disruptor as it is immobile while controlling the energy ball. A lategame siege flyer, the Tempest, was also introduced, having massive range and a slow but powerful [[EnergyBall attack]], capable of sniping massive-sized units and structures from afar, while also having an upgrade that increases damage dealt to structures.
** ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults (replaced by "Demolishers" in the ''Frozen Throne'' expansion), Night Elves have Balistae (replaced by "Glaive Throwers"). The Alliance have dwarven mortars and steam tanks (later renamed "Siege Engines"), the latter of which has almost no range, but can also fire rockets at clusters of air units. The Undead use a Meat Wagon which catapults plague-ridden corpses to deal long-ranged damage, and can also store corpses to be used by nearby Necromancers' AnimateDead spell.spell or for [[HyperactiveMetabolism healing]] [[IAmAHumanitarian Ghouls]] and [[FleshGolem Abominations]].
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* ''Film/{{The War Lord|1965}}'': 11th century Norman warlord Chrysagon de la Cruex is besieged in his towers by Frisian raiders and the very angry villagers he ruled over. Frisians build a BatteringRam with nearby trees, use mantlets when trying to burn down the tower (and get repelled when the besieged Normans pour oil on the drawbridge) and eventually build a siege tower. The siege tower then gets destroyed by a catapult using flaming and non-flaming boulders brought there by the [[TheCavalry reinforcements]] Chrysagon's brother Draco went to seek.

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* ''Film/{{The War Lord|1965}}'': 11th century Norman warlord Chrysagon de la Cruex is besieged in his towers tower by Frisian raiders and the very angry villagers he ruled over. Frisians build a BatteringRam with nearby trees, use mantlets when trying to burn down the tower (and get repelled when the besieged Normans pour oil on the drawbridge) and eventually build a siege tower. The siege tower then gets destroyed by a catapult using flaming and non-flaming boulders brought there by the [[TheCavalry reinforcements]] Chrysagon's brother Draco went to seek.

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* Trebuchets: A giant, usually non-portable sling catapult with a very long range. They operate by pulling the opposite end of the catapult downwards and back, typically by dropping a counterweight, causing the sling to shoot up with great force. (Not [[TreeBuchet Tree Buchets]].)

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* Trebuchets: A giant, usually non-portable sling catapult weapon with a very long range.range that can throw much bigger projectiles than catapults do. They operate by pulling the opposite end of the catapult downwards and back, typically by dropping a counterweight, causing the sling to shoot up with great force. (Not [[TreeBuchet Tree Buchets]].)


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* ''Film/{{The War Lord|1965}}'': 11th century Norman warlord Chrysagon de la Cruex is besieged in his towers by Frisian raiders and the very angry villagers he ruled over. Frisians build a BatteringRam with nearby trees, use mantlets when trying to burn down the tower (and get repelled when the besieged Normans pour oil on the drawbridge) and eventually build a siege tower. The siege tower then gets destroyed by a catapult using flaming and non-flaming boulders brought there by the [[TheCavalry reinforcements]] Chrysagon's brother Draco went to seek.
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* Found in the HistoricalFiction ''Literature/RomanceOfTheThreeKingdoms'' written in 14th centaury about events in the 2nd and 3rd.

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* Found in the HistoricalFiction ''Literature/RomanceOfTheThreeKingdoms'' written in 14th centaury century about events in the 2nd and 3rd.
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* ''Webcomic/TheInexplicableAdventuresOfBob:'' Seeing snow for the first time, Molly runs out to play in it, and builds a steam-powered [[http://bobadventures.comicgenesis.com/d/20111022.html snow ballista.]] That [[http://bobadventures.comicgenesis.com/d/20111101.html transforms.]]

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* ''Webcomic/TheInexplicableAdventuresOfBob:'' Seeing snow for the first time, Molly runs out to play in it, and builds a steam-powered [[http://bobadventures.comicgenesis.com/d/20111022.html [[https://bobadventures.thecomicseries.com/comics/605 snow ballista.]] That [[http://bobadventures.comicgenesis.com/d/20111101.html [[https://bobadventures.thecomicseries.com/comics/608/ transforms.]]
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* Trebuchets: A giant, usually non-portable sling catapult with a very long range. They operate by dropping a counterweight, causing the sling to shoot up with great force. (Not [[TreeBuchet Tree Buchets]].)

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* Trebuchets: A giant, usually non-portable sling catapult with a very long range. They operate by pulling the opposite end of the catapult downwards and back, typically by dropping a counterweight, causing the sling to shoot up with great force. (Not [[TreeBuchet Tree Buchets]].)
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* ''Film/KaamelottPremierVolet'': There's a RunningGag with the Burgundians being too moronic to properly maneuver their siege engines. [[spoiler:At least until Arthur Pendragon finds a way to coordinate them.]]
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* ''VideoGame/MiddleEarthShadowOfWar'': StormingTheCastle is a big part of the game, and you can augment your army with Siege ''Beasts'', huge troll-like creatures with heavy projectile weapons mounted on them. Once you conquer a fortress, you can add numerous defensive upgrades like poison spouts and SpikesOfDoom to slow down enemy wall-climbers.
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* ''VideoGame/KingdomHearts358/2Days'': The Infernal Engine boss is a giant heartless modeled after a siege tower and armed to the teeth with cannons, rolling bombs, a sledgehammer and a ludicrous powerful battering ram.

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* ''VideoGame/KingdomHearts358/2Days'': ''VideoGame/KingdomHearts358DaysOver2'': The Infernal Engine boss is a giant heartless modeled after a siege tower and armed to the teeth with cannons, rolling bombs, a sledgehammer and a ludicrous powerful battering ram.
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* ''VideoGame/KingdomHearts358/2Days'': The Infernal Engine boss is a giant heartless modeled after a siege tower and armed to the teeth with cannons, rolling bombs, a sledgehammer and a ludicrous powerful battering ram.
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* ''FanFic/TheountainAndTheWolf'': The Wolf has an enormous BatteringRam built for the siege of King's Landing, using a sorcerer to conduct rituals to improve it like smelting the iron using driftwood from Daenerys' ships that were massacred at Dragonstone by Euron. [[spoiler:It turns out to be for nothing as Drogon just blasts the gate open.]]


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* ''Literature/TheAccursedKings'':
** The novels see the introduction of gunpowder artillery in Western Europe. One siege has the seneschal complaining about these newfangled technologies when catapults worked just fine, as the town walls prevent him from seeing just how devastating the bombards are.
** Much later, king John of France has a massive siege tower built to attack a minor city despite everyone telling him it's a bad idea (except the guy being paid to build it, who knows it but takes the king's money anyway). The tower is pushed to the walls, where it is promptly blown apart by cannons the defenders had wisely refrained from using until then.
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** ''VideoGame/RomeTotalWar'' and [[VideoGame/TotalWarRomeII its sequal]] have catapults and balliste, and in ''Rome II'' they're useful defending in sieges too, sicne they can be mounted on towers.
** ''VideoGame/MedievalTotalWar'' and [[VideoGame/MedievalIITotalWar its sequal]] add trebuchets as an improved form of catauplt, which in ''Medieval II'' has the special ability to [[DropTheCow fling a half-rotten cow carcass,]] which obviously won't do much to walls, but is damaging to enemy morale. In the lategame, cannon units appear that will make a mockery of defenses - the Turks in particular get a monstrous Grand Bombard that can deliver a OneHitKill to most walls! And finally, this trope is combined with WarElephants in a horrifying way with Cannon Elephant and Rocket Elephant units, which fire artillery from their howdahs.

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** ''VideoGame/RomeTotalWar'' and [[VideoGame/TotalWarRomeII its sequal]] sequel]] have catapults and balliste, and in ''Rome II'' they're useful defending in sieges too, sicne they can be mounted on towers.
** ''VideoGame/MedievalTotalWar'' and [[VideoGame/MedievalIITotalWar its sequal]] sequel]] add trebuchets as an improved form of catauplt, which in ''Medieval II'' has the special ability to [[DropTheCow fling a half-rotten cow carcass,]] which obviously won't do much to walls, but is damaging to enemy morale. In the lategame, cannon units appear that will make a mockery of defenses - the Turks in particular get a monstrous Grand Bombard that can deliver a OneHitKill to most walls! And finally, this trope is combined with WarElephants in a horrifying way with Cannon Elephant and Rocket Elephant units, which fire artillery from their howdahs.
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dewicking Our Elves Are Better per trs


*** The [[OurElvesAreBetter High Elves]] and [[EvilCounterpartRace Dark Elves]] make heavy use of [[AutomaticCrossbows repeater bolt throwers]].

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*** The [[OurElvesAreBetter [[OurElvesAreDifferent High Elves]] and [[EvilCounterpartRace Dark Elves]] make heavy use of [[AutomaticCrossbows repeater bolt throwers]].
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* ''Series/MythBusters'' proved you can make a fully-functional trebuchet out of lumber and [[DuctTapeForEverything duct tape]] ''that launches flaming projectiles'' (if you have GreekFire or a [[MolotovCocktail suitable substitute]], that is).
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** In ''Discworld/NightWatch'', Big Mary is an ox-powered wall with grappling hooks, designed for pulling down barricades.

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** In ''Discworld/NightWatch'', ''Literature/{{Night Watch|Discworld}}'', Big Mary is an ox-powered wall with grappling hooks, designed for pulling down barricades.
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* ''[[https://en.m.wikipedia.org/wiki/Battle_Masters Battle Masters]]'' had as one of it's most iconic, and powerful, pieces the Mighty Cannon, capable of firing a shot clear across the battlefield and generally obliterating any enemy units in its path.

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* Present in the ''VideoGame/TotalWar'' games, specifically the ''[[VideoGame/ShogunTotalWar Sho]][[VideoGame/TotalWarShogun2 gun]]'', ''[[VideoGame/RomeTotalWar Ro]][[VideoGame/TotalWarRomeII me]]'', and ''[[VideoGame/MedievalTotalWar Medie]][[VideoGame/MedievalIITotalWar val]]'' series. In ''[[VideoGame/RomeTotalWar Rome]]'' and ''[[VideoGame/MedievalTotalWar Medieval]]'', catapults and ballistae are usually built in cities and travel with the army, while siege towers, battering rams, and ladders are built on-site and disappear after the battle. ''Medieval'' also introduces cannons in the later stage, which can bring down walls with a few well-placed shots. Unlike most games, where siege engines appear to move on their own, all siege engines here have to be pushed by a sufficient number of people. ''[[VideoGame/EmpireTotalWar Empire]]'' and ''[[VideoGame/NapoleonTotalWar Napoleon]]'' have cannons, howitzers, mortars, and rockets as siege engines.
** Artillery units normally have very limited ammo. However, ''[[VideoGame/EmpireTotalWar Empire]]'' and ''[[VideoGame/NapoleonTotalWar Napoleon]]'' gave them (and ships) unlimited ammo. ''VideoGame/TotalWarShogun2'' goes back to limited ammo with siege engines no longer being mobile. The "Fall of the Samurai" expansion allows nearby ships to be used as siege platforms, shelling the target area with offscreen barrages.
** ''VideoGame/MedievalIITotalWar'' also has elephant-mounted artillery for certain factions.

to:

* Present in the ''VideoGame/TotalWar'' games, specifically which puts a more realistic twist on them than most games in that siege engines actually have crewmen pushing them around the ''[[VideoGame/ShogunTotalWar Sho]][[VideoGame/TotalWarShogun2 gun]]'', ''[[VideoGame/RomeTotalWar Ro]][[VideoGame/TotalWarRomeII me]]'', battlefield. It's possible to target a catapult with ranged units and ''[[VideoGame/MedievalTotalWar Medie]][[VideoGame/MedievalIITotalWar val]]'' series. In ''[[VideoGame/RomeTotalWar Rome]]'' and ''[[VideoGame/MedievalTotalWar Medieval]]'', set it on fire or break it, but much easier to send cavalry in to slaughter its crew. Another difference is that some siege engines, mainly catapults and ballistae cannon, are usually built in cities settlements and travel with the army, attached to armies, while others like siege towers, towers and battering rams, and ladders rams are built on-site and disappear after the battle. ''Medieval'' also introduces cannons in the later stage, field by an army during a siege, which can bring down walls with give the defenders time to call in reinforcements. Many artillery pieces, even early cannon, can also attack using [[ArrowsOnFire flaming shot]], which is visually impressive and bad for enemy {{morale|mechanic}}, but less accurate, and goes through the unit's ammunition faster.
** ''VideoGame/RomeTotalWar'' and [[VideoGame/TotalWarRomeII its sequal]] have catapults and balliste, and in ''Rome II'' they're useful defending in sieges too, sicne they can be mounted on towers.
** ''VideoGame/MedievalTotalWar'' and [[VideoGame/MedievalIITotalWar its sequal]] add trebuchets as an improved form of catauplt, which in ''Medieval II'' has the special ability to [[DropTheCow fling
a few well-placed shots. Unlike most games, where siege engines half-rotten cow carcass,]] which obviously won't do much to walls, but is damaging to enemy morale. In the lategame, cannon units appear that will make a mockery of defenses - the Turks in particular get a monstrous Grand Bombard that can deliver a OneHitKill to move on most walls! And finally, this trope is combined with WarElephants in a horrifying way with Cannon Elephant and Rocket Elephant units, which fire artillery from their own, all siege engines here have to be pushed by a sufficient number of people. ''[[VideoGame/EmpireTotalWar Empire]]'' howdahs.
** ''VideoGame/EmpireTotalWar''
and ''[[VideoGame/NapoleonTotalWar Napoleon]]'' have cannons, howitzers, mortars, and rockets as siege engines.
** Artillery units normally have very limited ammo. However, ''[[VideoGame/EmpireTotalWar Empire]]'' and ''[[VideoGame/NapoleonTotalWar Napoleon]]'' gave them
''VideoGame/NapoleonTotalWar'' acknowledge the primacy of artillery during their settings by giving artillery (and ships) unlimited ammo. ammunition, and have an array of cannons, howitzers, mortars and rockets to use in sieges and in field battles.
**
''VideoGame/TotalWarShogun2'' goes back to limited ammo with for siege engines no longer being mobile. engines, and also turns them into immobile units on the battle map. The "Fall ''Fall of the Samurai" Samurai'' expansion has early modern artillery, and allows nearby ships to be used as siege platforms, shelling the target area with offscreen barrages.
** ''VideoGame/MedievalIITotalWar'' also has elephant-mounted artillery for certain factions.
from just off the battle map.

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