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** ''VideoGame/AgeOfEmpires1'' started with catapults and ballistae, meant for attacking buildings and infantry, respectively. Heavy naval units have them mounted on their prows as well.

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** ''VideoGame/AgeOfEmpires1'' ''VideoGame/AgeOfEmpiresI'' started with catapults and ballistae, meant for attacking buildings and infantry, respectively. Heavy naval units have them mounted on their prows as well.



* ''{{VideoGame/Besiege}}'' takes this to its logical conclusion. Every level gives you a specific mission, from destroying a castle to slaughtering an army to traversing a dangerous pass. You are given near-unlimited freedom with which to build a siege engine capable of carrying out that mission. [[SturgeonsLaw All]] [[MundaneMadeAwesome usual]] [[RuleThirtyFour tropes]] [[AwesomeButImpractical apply.]]
* Creator/BlizzardEntertainment games:
** Certain units serve as siege engines in ''VideoGame/StarCraft'':
*** The most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]], a DualModeUnit that can fire twin cannon on the move or deploy into an artillery piece. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. It can also be used on both sides of sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.
*** The Protoss has the Reaver, which looks like [[BigCreepyCrawlies a giant mechanical grub.]] On one hand, it is slow, squishy, and requires its ammunition to be manufactured beforehand and thus costs Minerals just to fire. On the other hand, those shots have tremendous range, home onto the enemy, and are ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.
** ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults (replaced by "Demolishers" in the ''Frozen Throne'' expansion), Night Elves have Balistae (replaced by "Glaive Throwers"). The Alliance have dwarven mortars and steam tanks (later renamed "Siege Engines"), the latter of which has almost no range, but can also fire rockets at clusters of air units. The Undead use a Meat Wagon which catapults plague-ridden corpses to deal long-ranged damage, and can be used by nearby Necromancers' AnimateDead spell.
** ''VideoGame/WorldOfWarcraft'' allows the players to use siege weapons in specific [[PlayerVersusEnvironment PvE]] raids, [[PlayerVersusPlayer PvP]] battlegrounds, periodic battle zones and quests. Most of these are of SteamPunk or otherwise fantastic design, such as catapults made of bone which lob barrels of toxins, wooden self-propelled pneumatic trebuchets which hurl burning boulders, massive Magitek ballistae which toss spinning glaives, and what amounts to all-terrain steam locomotives with cannons and battering rams. In all cases, their efficiency against enemy players is dismal, making them largely a tool to destroy mission specific objectives. (Although the specific machine depicted on the trope page verged upon GameBreaker status in a particular battleground for awhile before it was [[CrutchCharacter unable to catch up with increase in player levels]])
*** Many other siege weapons are present as stationary scenery objects. These range from realistic cannons and catapults to {{Military Mashup Machine}}s such as a gigantic sling that shoots sawblades and a [[RuleOfCool stone castle tower on tank treads]].
*** Garrosh's push to militarize the Horde led to the creation of the Siege Juggernaut, a scorpion-shaped siege engine with drills, lasers, missiles, and mines, and Iron Stars, exploding motorized mines that also crush anything they run over. When he fled to an alternate Draenor for the ''Warlords of Draenor'' expansion, he took plans for the Iron Stars and other siege weapons with him. The Iron Horde went on to add flamethrowers, two types of cannons, and a screw to the siege weapons seen in-game.
* Absolutely essential to taking cities in ''VideoGame/{{Civilization}}''. Melee units can attack cities, but will take massive damage doing it, so unless you intend to try a very expensive ZergRush (or happen to have very advanced units relative to your opponent) you're going to want some catapults, trebuchets, or cannon to soften that city up. Certain Civs well known for their historical siege capabilities get unique siege units (Battering Rams for the Huns, Siege Towers for the Assyrians, and Ballistae for the Romans).
* In ''VideoGame/CommandAndConquerGenerals'', each faction has two or more units filling these role, usually long-ranged artillery capable of firing outside the range of base defenses. The USA has its Tomahawk Missile Launcher and Microwave Tank, which doesn't deal direct damage but shuts down an enemy defensive structure. China has the Inferno Cannon, a self-propelled artillery piece that fires napalm, and the Nuke Cannon, which fires tactical nukes. The GLA has the SCUD Missile Launcher for its primary anti-building unit, but the [[GlassCannon Rocket Buggy]]'s barrage has greater range than base defenses, and the [[ActionBomb Bomb Truck]] can disguise itself as an enemy unit to drive right into their base before exploding.
* In ''VideoGame/DiabloIII'' Act III takes place in Bastion's Keep which was equipped with a large number of catapults and siege towers. Three catapults need to be levered into position to fire on the attacking demons while siege towers are only used as makeshift bridges within the Keep.
** The demons have their own living demonic variants of siege engines. Demonic Hellbearers are the equivalent of siege towers, being massive worms which cling to the top of the battlements and spew out an endless stream of demons. Demonic Tremors are sappers and battering rams, capable of tearing through walls with ease.
* Some stages in ''VideoGame/DragonsCrown'' have Ballistae that the characters could use. They are powerful but are cumbersome to move and aim, making them impractical to use unless fighting large targets like the Red Dragon. The end of the [[TheWarSequence Bilbaron Subterranean Fortress's B Route]] also has a Siege Cannon that the player could use to deal heavy damage to the [[CoresAndTurretsBoss Gargoyle Gate]].
* The closely related ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', ''VideoGame/WarriorsOrochi'', and ''VideoGame/BladestormTheHundredYearsWar'' series feature a variety of siege engines on stages focused on taking a fortress. They range from rams to siege towers to cannon.
* Many ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. ''VideoGame/FireEmblemRadiantDawn'' also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.
* ''VideoGame/KingdomsOfCamelot'' has a wide array of these. Offensive one are Ballista,{{Battering Ram}}s and Catapults (though catapults requite a level 10 barracks and Alchemy Lab for lvl 10 researches and thus two purchased or won Divine Inspirations to access, which has lead to some complaints of players who choose not to spend being at a disadvantage, especially since acquiring a level 12 Rally Point and using the Aura of Conquest item can permit a player to send a 200k Catapult 'death wave' at another player. That said, each additional city acquired does give a free Divine Inspiration and they can be won in contests, so it's not impossible to play for free and still get catapults.) Defenses include Trebuchets and Wall Mounted Crossbows.



* Certain units serve as siege engines in ''VideoGame/StarCraft'':
** The most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]], a DualModeUnit that can fire twin cannon on the move or deploy into an artillery piece. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. It can also be used on both sides of sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.
** The Protoss has the Reaver, which looks like [[BigCreepyCrawlies a giant mechanical grub.]] On one hand, it is slow, squishy, and requires its ammunition to be manufactured beforehand and thus costs Minerals just to fire. On the other hand, those shots have tremendous range, home onto the enemy, and are ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.
* ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults, Night Elves have Balistae, the Alliance have dwarven mortars and steam tanks (functionally a battering ram), and the Undead have a Meat Wagon which catapults corpses, spreading disease.
** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to Siege Engine and now has the ability to fire at multiple air units simultaneously.
* ''VideoGame/WorldOfWarcraft'' allows the players to use siege weapons in specific [[PlayerVersusEnvironment PvE]] raids, [[PlayerVersusPlayer PvP]] battlegrounds, periodic battle zones and quests. Most of these are of SteamPunk or otherwise fantastic design, such as catapults made of bone which lob barrels of toxins, wooden self-propelled pneumatic trebuchets which hurl burning boulders ('demolishers'), massive Magitek ballistae which toss spinning glaives and what amounts to all-terrain steam locomotives with cannons and battering rams. In all cases, their efficiency against enemy players is dismal, making them largely a tool to destroy mission specific objectives. (Although the specific machine depicted on the trope page verged upon GameBreaker status in a particular battleground for awhile before it was [[CrutchCharacter unable to catch up with increase in player levels]])
** Many other siege weapons are present as stationary scenery objects. These range from realistic cannons and catapults to {{Military Mashup Machine}}s such as a gigantic sling that shoots sawblades and a [[RuleOfCool stone castle tower on tank treads]].
** Garrosh's push to militarize the Horde led to the creation of the Siege Juggernaut, a scorpion-shaped siege engine with drills, lasers, missiles, and mines, and Iron Stars, exploding motorized mines that also crush anything they run over. When he fled to an alternate Draenor he took plans for the Iron Stars and other siege weapons with him. The Iron Horde went on to add flamethrowers, two types of cannons, and a screw to the siege weapons seen in-game.
* ''VideoGame/TheWitcher2AssassinsOfKings'' opens with a siege, complete with ballistae and a truly enormous siege tower that Geralt calls "ridiculous".
* ''VideoGame/KingdomsOfCamelot'' has a wide array of these. Offensive one are Ballista,BatteringRams and Catapults (though catapults requite a level 10 barracks and Alchemy Lab for lvl 10 researches and thus two purchased or won Divine Inspirations to access, which has lead to some complaints of players who choose not to spend being at a disadvantage, especially since acquiring a level 12 Rally Point and using the Aura of Conquest item can permit a player to send a 200k Catapult 'death wave' at another player. That said, each additional city acquired does give a free Divine Inspiration and they can be won in contests, so it's not impossible to play for free and still get catapults.) Defenses include Trebuchets and Wall Mounted Crossbows.

to:

* Certain units serve as siege engines in ''VideoGame/StarCraft'':
** The most iconic
''VideoGame/ThePatrician'' takes these to naval warfare. And once pirates appear, you ''will'' need them. You can get small and large trebuchets. Over the course of the game, you'll also get the bombard, an early cannon that's PowerfulButInaccurate because it was made before ballistics. What really takes the cake, however, is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]], a DualModeUnit that can fire twin cannon on the move or deploy into an artillery piece. Unlike most video game siege units "driving work" which tend is the {{BFG}} of ballistae, the medieval WaveMotionGun. It shoots entire tree trunks. Needless to be considered [[AwesomeButImpractical say that the Hansa is not worth amused if you sail around with these monsters on your ships, even though some traders will gladly add their ships to convoys where the trouble]], orlog ship is equipped with these things if the Siege Tank often forms pirate situation is dire enough.
* ''VideoGame/StrongholdKingdoms:''
** For
the core of Terran strategies, save attackers, Catapults are the best unit for dedicated infantry users or more unconventional tactics. It can also be used on both sides tearing down walls quickly, launching a barrage of sieges, as its splash rocks at anything in front of them.
** For defenders, Ballistae deal massive
damage when in immobile siege mode is very effective against infantry charges.
** The Protoss
at whatever they hit, often leading to a one-hit kill.
* ''VideoGame/TearRingSaga''
has TANKS that shoot out arrows. This is actually a callback to the Reaver, original Fire Emblem's ballista which looks were more like [[BigCreepyCrawlies a giant mechanical grub.]] On one hand, it is slow, squishy, Bow Armors. ''VideoGame/BerwickSaga'' reverts back to Ballista which are customizable with different ballista providing different ranges and requires its different ammunition providing different effects. Moreover, Ballista not only have to be manufactured beforehand and thus costs Minerals just to fire. On the other hand, those shots have tremendous range, home onto the enemy, and are ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.
* ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults, Night Elves have Balistae, the Alliance have dwarven mortars and steam tanks (functionally
facing a battering ram), and the Undead certain direction, but have a Meat Wagon which catapults corpses, spreading disease.
** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to Siege Engine and now has the ability to
cone of fire at multiple air units simultaneously.
* ''VideoGame/WorldOfWarcraft'' allows the players to use siege weapons in specific [[PlayerVersusEnvironment PvE]] raids, [[PlayerVersusPlayer PvP]] battlegrounds, periodic battle zones and quests. Most of these are of SteamPunk or otherwise fantastic design, such as catapults made of bone which lob barrels of toxins, wooden self-propelled pneumatic trebuchets which hurl burning boulders ('demolishers'), massive Magitek ballistae which toss spinning glaives and what amounts to all-terrain steam locomotives
with cannons and battering rams. In all cases, their efficiency against enemy players where they are aiming (this is dismal, making to not make them largely a tool to destroy mission specific objectives. (Although the specific machine depicted on the trope page verged upon GameBreaker status in a particular battleground for awhile before it was [[CrutchCharacter unable to catch up overpowered with increase in player levels]])
** Many other siege weapons are present as stationary scenery objects. These
having too much range from realistic cannons and catapults to {{Military Mashup Machine}}s such as a gigantic sling that shoots sawblades and a [[RuleOfCool stone castle tower on tank treads]].
** Garrosh's push to militarize the Horde led to the creation of the Siege Juggernaut, a scorpion-shaped siege engine with drills, lasers, missiles, and mines, and Iron Stars, exploding motorized mines that also crush anything they run over. When he fled to an alternate Draenor he took plans for the Iron Stars and other siege weapons with him. The Iron Horde went on to add flamethrowers, two types of cannons, and a screw to the siege weapons seen in-game.
* ''VideoGame/TheWitcher2AssassinsOfKings'' opens with a siege, complete with ballistae and a truly enormous siege tower that Geralt calls "ridiculous".
* ''VideoGame/KingdomsOfCamelot'' has a wide array of these. Offensive one are Ballista,BatteringRams and Catapults (though catapults requite a level 10 barracks and Alchemy Lab for lvl 10 researches and thus two purchased or won Divine Inspirations to access, which has lead to some complaints of players who choose not to spend being at a disadvantage, especially since acquiring a level 12 Rally Point and using the Aura of Conquest item can permit a player to send a 200k Catapult 'death wave' at another player. That said, each additional city acquired does give a free Divine Inspiration and they can be won
in contests, so it's not impossible to play for free and still get catapults.) Defenses include Trebuchets and Wall Mounted Crossbows.a hexagonal based strategy game).



* The closely related ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', ''VideoGame/WarriorsOrochi'', and ''VideoGame/BladestormTheHundredYearsWar'' series feature a variety of siege engines on stages focused on taking a fortress. They range from rams to siege towers to cannon.
* Many ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. ''VideoGame/FireEmblemRadiantDawn'' also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.
* ''VideoGame/TearRingSaga'' has TANKS that shoot out arrows. This is actually a callback to the original Fire Emblem's ballista which were more like Bow Armors. ''VideoGame/BerwickSaga'' reverts back to Ballista which are customizable with different ballista providing different ranges and different ammunition providing different effects. Moreover, Ballista not only have to be facing a certain direction, but have a cone of fire with where they are aiming (this is to not make them overpowered with having too much range in a hexagonal based strategy game).
* ''{{VideoGame/Besiege}}'' takes this to its logical conclusion. Every level gives you a specific mission, from destroying a castle to slaughtering an army to traversing a dangerous pass. You are given near-unlimited freedom with which to build a siege engine capable of carrying out that mission. [[SturgeonsLaw All]] [[MundaneMadeAwesome usual]] [[RuleThirtyFour tropes]] [[AwesomeButImpractical apply.]]
* ''VideoGame/StrongholdKingdoms:''
** For the attackers, Catapults are the best unit for tearing down walls quickly, launching a barrage of rocks at anything in front of them.
** For defenders, Ballistae deal massive damage at whatever they hit, often leading to a one-hit kill.
* In ''VideoGame/CommandAndConquerGenerals'' each faction has two or more units filling these role, usually long ranged artillery capable of fire outside the range of turrets. The USA has its Tomahawk launcher and Microwave tank. China has the Inferno cannon, and nuke cannon. GLA has the Scud launcher, Rockey buggy, and Bomb truck.
* Some stages in ''VideoGame/DragonsCrown'' have Ballistae that the characters could use. They are powerful but are cumbersome to move and aim, making them impractical to use unless fighting large targets like the Red Dragon. The end of the [[TheWarSequence Bilbaron Subterranean Fortress's B Route]] also has a Siege Cannon that the player could use to deal heavy damage to the [[CoresAndTurretsBoss Gargoyle Gate]].
* In ''VideoGame/DiabloIII'' Act III takes place in Bastion's Keep which was equipped with a large number of catapults and siege towers. Three catapults need to be levered into position to fire on the attacking demons while siege towers are only used as makeshift bridges within the Keep.
** The demons have their own living demonic variants of siege engines. Demonic Hellbearers are the equivalent of siege towers, being massive worms which cling to the top of the battlements and spew out an endless stream of demons. Demonic Tremors are sappers and battering rams, capable of tearing through walls with ease.
* Absolutely essential to taking cities in ''VideoGame/{{Civilization}}''. Melee units can attack cities, but will take massive damage doing it, so unless you intend to try a very expensive ZergRush (or happen to have very advanced units relative to your opponent) you're going to want some catapults, trebuchets, or cannon to soften that city up. Certain Civs well known for their historical siege capabilities get unique siege units (Battering Rams for the Huns, Siege Towers for the Assyrians, and Ballistae for the Romans).
* ''VideoGame/ThePatrician'' takes these to naval warfare. And once pirates appear, you ''will'' need them. You can get small and large trebuchets. Over the course of the game, you'll also get the bombard, an early cannon that's PowerfulButInaccurate because it was made before ballistics. What really takes the cake, however, is the "driving work" which is the {{BFG}} of ballistae, the medieval WaveMotionGun. It shoots entire tree trunks. Needless to say that the Hansa is not amused if you sail around with these monsters on your ships, even though some traders will gladly add their ships to convoys where the orlog ship is equipped with these things if the pirate situation is dire enough.

to:

* The closely related ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', ''VideoGame/WarriorsOrochi'', and ''VideoGame/BladestormTheHundredYearsWar'' series feature a variety of siege engines on stages focused on taking a fortress. They range from rams to siege towers to cannon.
* Many ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. ''VideoGame/FireEmblemRadiantDawn'' also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.
* ''VideoGame/TearRingSaga'' has TANKS that shoot out arrows. This is actually a callback to the original Fire Emblem's ballista which were more like Bow Armors. ''VideoGame/BerwickSaga'' reverts back to Ballista which are customizable with different ballista providing different ranges and different ammunition providing different effects. Moreover, Ballista not only have to be facing a certain direction, but have a cone of fire with where they are aiming (this is to not make them overpowered with having too much range in a hexagonal based strategy game).
* ''{{VideoGame/Besiege}}'' takes this to its logical conclusion. Every level gives you a specific mission, from destroying a castle to slaughtering an army to traversing a dangerous pass. You are given near-unlimited freedom with which to build a siege engine capable of carrying out that mission. [[SturgeonsLaw All]] [[MundaneMadeAwesome usual]] [[RuleThirtyFour tropes]] [[AwesomeButImpractical apply.]]
* ''VideoGame/StrongholdKingdoms:''
** For the attackers, Catapults are the best unit for tearing down walls quickly, launching a barrage of rocks at anything in front of them.
** For defenders, Ballistae deal massive damage at whatever they hit, often leading to a one-hit kill.
* In ''VideoGame/CommandAndConquerGenerals'' each faction has two or more units filling these role, usually long ranged artillery capable of fire outside the range of turrets. The USA has its Tomahawk launcher and Microwave tank. China has the Inferno cannon, and nuke cannon. GLA has the Scud launcher, Rockey buggy, and Bomb truck.
* Some stages in ''VideoGame/DragonsCrown'' have Ballistae that the characters could use. They are powerful but are cumbersome to move and aim, making them impractical to use unless fighting large targets like the Red Dragon. The end of the [[TheWarSequence Bilbaron Subterranean Fortress's B Route]] also has a Siege Cannon that the player could use to deal heavy damage to the [[CoresAndTurretsBoss Gargoyle Gate]].
* In ''VideoGame/DiabloIII'' Act III takes place in Bastion's Keep which was equipped
''VideoGame/TheWitcher2AssassinsOfKings'' opens with a large number of catapults siege, complete with ballistae and a truly enormous siege towers. Three catapults need to be levered into position to fire on the attacking demons while siege towers are only used as makeshift bridges within the Keep.
** The demons have their own living demonic variants of siege engines. Demonic Hellbearers are the equivalent of siege towers, being massive worms which cling to the top of the battlements and spew out an endless stream of demons. Demonic Tremors are sappers and battering rams, capable of tearing through walls with ease.
* Absolutely essential to taking cities in ''VideoGame/{{Civilization}}''. Melee units can attack cities, but will take massive damage doing it, so unless you intend to try a very expensive ZergRush (or happen to have very advanced units relative to your opponent) you're going to want some catapults, trebuchets, or cannon to soften
tower that city up. Certain Civs well known for their historical siege capabilities get unique siege units (Battering Rams for the Huns, Siege Towers for the Assyrians, and Ballistae for the Romans).
* ''VideoGame/ThePatrician'' takes these to naval warfare. And once pirates appear, you ''will'' need them. You can get small and large trebuchets. Over the course of the game, you'll also get the bombard, an early cannon that's PowerfulButInaccurate because it was made before ballistics. What really takes the cake, however, is the "driving work" which is the {{BFG}} of ballistae, the medieval WaveMotionGun. It shoots entire tree trunks. Needless to say that the Hansa is not amused if you sail around with these monsters on your ships, even though some traders will gladly add their ships to convoys where the orlog ship is equipped with these things if the pirate situation is dire enough.
Geralt calls "ridiculous".

Added: 1795

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[[folder: Videogames]]
* ''VideoGame/AgeOfEmpires'' started with catapults and ballistas, and heavy naval units had them mounted as well. The sequel makes the catapults scatter weapons with more splash damage, and adds battering rams, trebuchets and eventually cannons.
* ''VideoGame/StarWarsGalacticBattlegrounds'' which is [[RecycledINSPACE Age of Empires in Star Wars]]. It features siege units available to all factions, pummlers which are energy battering rams, artillery, and anti air mobile. Then the cannon which an enormous siege cannon which is the equivalent of the trebuchets of Age of Empires.

to:

[[folder: Videogames]]
Video Games]]
* ''VideoGame/AgeOfEmpires'' ''VideoGame/AgeOfEmpires'':
** ''VideoGame/AgeOfEmpires1''
started with catapults and ballistas, ballistae, meant for attacking buildings and heavy infantry, respectively. Heavy naval units had have them mounted on their prows as well. The sequel makes the catapults well.
** ''VideoGame/AgeOfEmpiresII'' greatly expanded upon siege engines. Catapults now have a stronger AreaOfEffect effect but more
scatter weapons with more splash damage, and adds battering rams, trebuchets and eventually cannons.
* ''VideoGame/StarWarsGalacticBattlegrounds''
to it, making them useful for breaking up dense enemy formations. Ballistae have become Scorpions, which deal piercing damage and fire bolts that can strike several enemies in a line. Neither have the range or damage to win a fight against enemy fortifications, however - for that there is [[RecycledINSPACE Age of Empires in Star Wars]]. It features siege units available to all factions, pummlers the Trebuchet, which deals tremendous damage at tremendous range, but must pack and unpack between mobile and firing modes, and its projectiles will occasionally miss even a stationary target. Battering Rams meanwhile are all but immune to arrowfire, and infantry can help push them faster across the field. Siege Towers have no attack capacity at all, but can deploy infantry on the other side of walls without having to break them. And finally, lategame Bombard Cannons and Cannon Galleons will render fortifications all but obsolete.
** ''VideoGame/StarWarsGalacticBattlegrounds'', a RecycledINSPACE ''Age of Empires'' reskin, has sci-fi equivalents of everything from ''[=AoE=] II'', like turning Battering Rams into Pummelers that grind away at buildings with point-blank
energy battering rams, artillery, and anti air mobile. Then the cannon which an enormous beams. But it also adds AntiAir siege cannon which is equipment since spacecraft are in the equivalent of the trebuchets of Age of Empires.game.



* ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults, Night Elves have Balistae, the Alliance have dwarven mortars and steam tanks (functionally a battering ram), and the Undead have a Meat Wagon which catapults corpses, spreading disease.
** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to Siege Engine and now has the ability to fire at multiple air units simultaneously.



** The most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]]. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. Albeit frequently for defense rather than sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.
** The Protoss has the Reaver which looks like [[BigCreepyCrawlies a giant grub.]] On one hand, it is slow, squishy, and requires its ammunition to be manufactured beforehand and thus costing minerals just to fire. On the other hand, that shots have tremendous range, home onto the enemy, and ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.

to:

** The most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]].Tank]], a DualModeUnit that can fire twin cannon on the move or deploy into an artillery piece. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. Albeit frequently for defense rather than It can also be used on both sides of sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.
** The Protoss has the Reaver Reaver, which looks like [[BigCreepyCrawlies a giant mechanical grub.]] On one hand, it is slow, squishy, and requires its ammunition to be manufactured beforehand and thus costing minerals costs Minerals just to fire. On the other hand, that those shots have tremendous range, home onto the enemy, and are ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.line.
* ''VideoGame/WarcraftIII'': Every race has their own siege weapon: Orcs have Catapults, Night Elves have Balistae, the Alliance have dwarven mortars and steam tanks (functionally a battering ram), and the Undead have a Meat Wagon which catapults corpses, spreading disease.
** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to Siege Engine and now has the ability to fire at multiple air units simultaneously.

Added: 2675

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* ''[[http://www.boardgamegeek.com/boardgame/2129/crossbows-and-catapults Crossbows and Catapults]]'' provides a wargame-lite version of siege warfare involving cannons and ballistae.



** 3.5 had (among other things) Heroes of Battle, which had magical siege weapons and artillery, such as ballista that fire lightning bolts!

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** The 3.5 5th edition book ''Heroes of Battle'' had (among other things) Heroes of Battle, which had rules for magical siege weapons and artillery, such as ballista ballistae that fire lightning bolts!bolts, catapults hurling enchanted ammunition, or self-loading trebuchets.



** Most factions can field various siege weapons in ''TabletopGame/{{Warhammer}}''. TheEmpire and [[OurDwarvesAreAllTheSame dwarves]] are known for their cannons and ballistae, the [[MedievalStasis Brettonians]] have trebuchets, [[LizardFolk Lizardmen]] have giant bows and magical superweapons mounted on [[EverythingsBetterWithDinosaurs dinosaurs]], [[OurElvesAreBetter High Elves]] have [[AutomaticCrossbows repeater bolt throwers]], and just about everyone else has some kind of catapult.

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** Most In ''TabletopGame/{{Warhammer}}'', most factions can field various have access to some sort of catapult or bolt thrower, so rules for their use are included in the core book rather than an army book. The ''Warhammer: Siege'' supplement naturally expands on this even further, with rules for scaling ladders, siege weapons in ''TabletopGame/{{Warhammer}}''. TheEmpire towers, mantlets, battering rams, and boiling oil (or, for certain armies, cauldrons of boiling blood). Each faction also tends to have its own characterful or fantastic siege units:
*** The Empire is known for its love of blackpowder, and thus sports Great Cannons, Helblaster [[GatlingGood Volley Guns]], even simple rocket launchers. Their [[SteamPunk Steam]] [[TankGoodness Tanks]] are also quite capable of battering or blasting down castle doors.
*** The
[[OurDwarvesAreAllTheSame dwarves]] Dwarfs]] have smaller cannons, but also [[MoreDakka Organ Guns]] and cantankerous [[FireBreathingWeapon Flame Cannons]]. They tend to be traditionalist, however, and often fall back on reliable bolt throwers and catapults, though occasionally put a Dwarf-y spin on them. The Grudge Thrower is a catapult whose boulders have been carved with runes detailing specific greivances against the enemy army, while the "Gob-Lobber" makes a novel use of goblin prisoners of war.
*** The Chaos Dwarfs
are known for even more artillery-heavy than their cannons kin, and ballistae, not only field devices like Earthshaker Cannons, Deathshrieker Rockets, and Magma Cannons, they also invented the [[MedievalStasis Brettonians]] Helcannons subsequently used by Chaos forces, {{Hellfire}}-spouting artillery pieces that are part-machine, part-daemon.
*** The Bretonnians are stuck in MedievalStasis, so their most sophisticated siege engine is a trebuchet, which the knights will reluctantly use if a foe can't be defeated by a glorious cavalry charge.
*** The [[OurElvesAreBetter High Elves]] and [[EvilCounterpartRace Dark Elves]] make heavy use of [[AutomaticCrossbows repeater bolt throwers]].
*** The [[RatMan Skaven]]
have trebuchets, some [[{{Magitek}} Warpstone-powered]] siege engines, such as the Warp Lightning Cannon.
*** The
[[LizardFolk Lizardmen]] have giant bows and magical superweapons mounted on [[EverythingsBetterWithDinosaurs dinosaurs]], [[OurElvesAreBetter High Elves]] dinosaurs]].
*** The [[OurOrcsAreDifferent Orcs]] are mostly stuck with "Rock Lobbas" and "Spear Chukkas," though they
have [[AutomaticCrossbows repeater bolt throwers]], invented the [[CatapultToGlory Doom-Diver Catapult]], which launches a Goblin wearing a metal helmet and just about everyone else has some kind stick-and-cloth "wings." It doesn't do quite as much damage as a normal payload, but the "ammunition" is capable of catapult.steering itself to some extent, so it can be surprisingly effective.



* [[http://www.boardgamegeek.com/boardgame/861/weapons-warriors-castle-siege-game Weapons & Warriors: Castle Siege]] was a kid's game marketed which involved miniature siege engines that launched marbles, with the attacking side having the goal of breaking down the walls and the defenders aiming to take out all of the siege engines. The siege equipment included cannons, a trebuchet, a catapult, and ballistae.
* ''[[http://www.boardgamegeek.com/boardgame/2129/crossbows-and-catapults Crossbows and Catapults]]'' provides a wargame-lite version of siege warfare involving cannons and ballistae.



* In 'TabletopGame/KingsOfWar'' most factions have bolt throwers as their siege weapons. The Dwarfs and the Abyssal Dwarfs are the only ones with cannons as siege weapons.

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* In 'TabletopGame/KingsOfWar'' ''TabletopGame/KingsOfWar'', most factions have bolt throwers as their siege weapons. The Dwarfs and the Abyssal Dwarfs are the only ones with cannons as siege weapons.


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* ''[[http://www.boardgamegeek.com/boardgame/861/weapons-warriors-castle-siege-game Weapons & Warriors: Castle Siege]]'' was a kid's game marketed which involved miniature siege engines that launched marbles, with the attacking side having the goal of breaking down the walls and the defenders aiming to take out all of the siege engines. The siege equipment included cannons, a trebuchet, a catapult, and ballistae.
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* ''Film/TheLordOfTheRings'':
** In ''The Two Towers'', the assault on Helm's Deep shows suicidal berserker sappers deploying explosives against the weakest point in the outer walls to devastating effect. Earlier in that same battle, multiple siege ladders (including large ones with ballista winches) were used to attack the walls.
** In ''The Return of The King'', trebuchets are used to defend Minas Tirith's walls, and catapults are used by Sauron's forces to weaken Osgiliath, and a huge ram was brought to bear against the gates of Minas Tirith, in addition to siege towers pushed by trolls and full of angry orcs.

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* ''Film/TheLordOfTheRings'':
''Film/TheLordOfTheRings''
** In ''The ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers'', Towers]]'', the assault on Helm's Deep shows suicidal berserker sappers deploying explosives against the weakest point in the outer walls to devastating effect. Earlier in that same battle, multiple siege ladders (including large ones with ballista winches) were used to attack the walls.
** In ''The ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of The King'', the King]]'', trebuchets are used to defend Minas Tirith's walls, and catapults are used by Sauron's forces to weaken Osgiliath, and a huge ram was brought to bear against the gates of Minas Tirith, in addition to siege towers pushed by trolls and full of angry orcs.
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* ''VideoGame/TearRingSaga'' has TANKS that shoot out arrows. This is actually a callback to the original Fire Emblem's ballista which were more like Bow Armors. ''VideoGame/BerwickSaga'' reverts back to Ballista which are customizable with different ballista providing different ranges and different ammunition providing different effects. Moreover, Ballista not only have to be facing a certain direction, but have a cone of fire with where they are aiming (this is to not make them overpowered with having too much range in a hexagonal based strategy game).
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* Many ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. The [[VideoGame/FireEmblemTellius Tellius games]] also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.

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* Many ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. The [[VideoGame/FireEmblemTellius Tellius games]] ''VideoGame/FireEmblemRadiantDawn'' also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.
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* ''VideoGame/ThePatrician'' takes these to naval warfare. And once pirates appear, you ''will'' need them. You can get small and large trebuchets. Over the course of the game, you'll also get the bombard, an early cannon that's PowerfulButInaccurate because it was made before ballistics. What really takes the cake, however, is the "driving work" which is the {{BFG}} of ballistae, the medieval WaveMotionGun. It shoots entire tree trunks. Needless to say that the Hansa is not amused if you sail around with these monsters on your ships, even though some traders will gladly add their ships to convoys where the orlog ship is equipped with these things if the pirate situation is dire enough.
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->''A man can only swing a sword as hard as man can. A goblin behind a machine can pulverize a fortress.''
-->--'''Senior Sapper Pickler''', ''Literature/APracticalGuideToEvil''

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->''A ->''"A man can only swing a sword as hard as man can. A goblin behind a machine can pulverize a fortress.''
-->--'''Senior
"''
-->-- '''Senior
Sapper Pickler''', ''Literature/APracticalGuideToEvil''
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* ''VideoGame/WorldOfWarcraft'' allows the players to use siege weapons in specific [[PlayerVersusEnvironment PvE]] raids, PvP battlegrounds, periodic battle zones and quests. Most of these are of SteamPunk or otherwise fantastic design, such as catapults made of bone which lob barrels of toxins, wooden self-propelled pneumatic trebuchets which hurl burning boulders ('demolishers'), massive Magitek ballistae which toss spinning glaives and what amounts to all-terrain steam locomotives with cannons and battering rams. In all cases, their efficiency against enemy players is dismal, making them largely a tool to destroy mission specific objectives. (Although the specific machine depicted on the trope page verged upon GameBreaker status in a particular battleground for awhile before it was [[CrutchCharacter unable to catch up with increase in player levels]])

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* ''VideoGame/WorldOfWarcraft'' allows the players to use siege weapons in specific [[PlayerVersusEnvironment PvE]] raids, PvP [[PlayerVersusPlayer PvP]] battlegrounds, periodic battle zones and quests. Most of these are of SteamPunk or otherwise fantastic design, such as catapults made of bone which lob barrels of toxins, wooden self-propelled pneumatic trebuchets which hurl burning boulders ('demolishers'), massive Magitek ballistae which toss spinning glaives and what amounts to all-terrain steam locomotives with cannons and battering rams. In all cases, their efficiency against enemy players is dismal, making them largely a tool to destroy mission specific objectives. (Although the specific machine depicted on the trope page verged upon GameBreaker status in a particular battleground for awhile before it was [[CrutchCharacter unable to catch up with increase in player levels]])
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[[folder:Fan Works]]
* ''Fanfic/EquestriaDivided'': House Earthborn makes extensive use of these, including large cannons, enormous battering rams moved by teams of earth ponies, heavily armored bomber helicopters, and the Fortbusters/Beastbusters, powerful war machines designed to take down enemy fortifications, constructs and monsters.
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* Certain units serve as siege engines in ''VideoGame/StarCraft'', but the most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]]. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. Albeit frequently for defense rather than sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.

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* Certain units serve as siege engines in ''VideoGame/StarCraft'', but the ''VideoGame/StarCraft'':
** The
most iconic is the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[TankGoodness Siege Tank]]. Unlike most video game siege units which tend to be considered [[AwesomeButImpractical not worth the trouble]], the Siege Tank often forms the core of Terran strategies, save for dedicated infantry users or more unconventional tactics. Albeit frequently for defense rather than sieges, as its splash damage when in immobile siege mode is very effective against infantry charges.charges.
** The Protoss has the Reaver which looks like [[BigCreepyCrawlies a giant grub.]] On one hand, it is slow, squishy, and requires its ammunition to be manufactured beforehand and thus costing minerals just to fire. On the other hand, that shots have tremendous range, home onto the enemy, and ''highly'' damaging. Unlike the Siege Tank above, Reavers require more micromanagement to use in tandem with the Shuttle, making up for their low mobility. [[DifficultButAwesome But when played well,]] they can absolutely devastate an enemy's worker line.
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Transparent background, cropped away empty space.


[[quoteright:350:[[VideoGame/WorldOfWarcraft https://static.tvtropes.org/pmwiki/pub/images/Siegetank_7738.jpg]]]]
[[caption-width-right:350:Not your average [[StoneWall party tank.]]]]

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[[quoteright:350:[[VideoGame/WorldOfWarcraft [[quoteright:298:[[VideoGame/WorldOfWarcraft https://static.tvtropes.org/pmwiki/pub/images/Siegetank_7738.jpg]]]]
[[caption-width-right:350:Not
org/pmwiki/pub/images/siege_engine_warcraft.png]]]]
[[caption-width-right:298:Not
your average [[StoneWall party tank.]]]]

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* Catapults: Simple constructions designed to fling projectiles, which can be [[AbnormalAmmo pretty much anything]].

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* Catapults: Simple constructions designed to fling projectiles, which can be [[AbnormalAmmo pretty much anything]].anything]] (or [[CatapultToGlory anyone]]).



* ''Series/GameOfThrones''. In the Battle of the Blackwater ballistae and an improvised mantlet are seen, the latter made by turning a boat upside down; the boat has already been fitted with wooden supports to hold it above the ground so as to protect those manning the battering ram.

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* ''Series/GameOfThrones''. ''Series/GameOfThrones'':
**
In the Battle of the Blackwater ballistae and an improvised mantlet are seen, the latter made by turning a boat upside down; the boat has already been fitted with wooden supports to hold it above the ground so as to protect those manning the battering ram.ram.
** Ship-mounted scorpions are responsible for the death of [[spoiler:one of Danaerys' dragons]] in the final season (which attracted a lot of derision for the sheer Hollywood physics involved). Against [[spoiler:the final dragon,]] they're completely useless.
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* ''Literature/TheReturnOfTheKing'': Sauron's forces use catapults to attack Minas Tirith with shells that exploded in flames, as well as the heads of those who had been killed in earlier fighting. Also of note is Grond -- named after Morgoth's warhammer Grond, Hammer of the Underworld -- the most badass BatteringRam ever conceived, with a head shaped like a wolf's and enchanted with "spells of ruin", drawn by great beasts and swung by trolls, which was used to break the gate of Minas Tirith.
* ''[[Literature/KushielsLegacy Kushiel's Dart]]''. The Skaldi build siege towers for use during the siege of Troyes-le-Mont.

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* ''Literature/TheReturnOfTheKing'': ''Literature/TheLordOfTheRings'': Sauron's forces use catapults to attack Minas Tirith with shells that exploded in flames, as well as the heads of those who had been killed in earlier fighting. Also of note is Grond -- named after Morgoth's warhammer Grond, Hammer of the Underworld -- the most badass BatteringRam ever conceived, with a head shaped like a wolf's and enchanted with "spells of ruin", drawn by great beasts and swung by trolls, which was used to break the gate of Minas Tirith.
* ''[[Literature/KushielsLegacy Kushiel's Dart]]''. The ''Literature/KushielsLegacy'': In ''Kushiel's Dart'', the Skaldi build siege towers for use during the siege of Troyes-le-Mont.



* The board game ''[[http://www.boardgamegeek.com/boardgame/2778/gondor Gondor,]]'' set during [[LordOfTheRings the siege of Minas Tirith]], features siege towers, catapults, the BatteringRam Grond, and vats of boiling oil.

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* The board game ''[[http://www.boardgamegeek.com/boardgame/2778/gondor Gondor,]]'' set during [[LordOfTheRings [[Literature/TheLordOfTheRings the siege of Minas Tirith]], features siege towers, catapults, the BatteringRam Grond, and vats of boiling oil.
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* ''VideoGame/StarWarsGalacticBattlegrounds'' which is [[RecycledINSPACE Age of Empires in Star Wars]]. It features siege units available to all factions, pummlers which are energy battering rams, artillery, and anti air mobile. Then the cannon which an enormous siege cannon which makes the artillery look like a slingshot.

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* ''VideoGame/StarWarsGalacticBattlegrounds'' which is [[RecycledINSPACE Age of Empires in Star Wars]]. It features siege units available to all factions, pummlers which are energy battering rams, artillery, and anti air mobile. Then the cannon which an enormous siege cannon which makes is the artillery look like a slingshot. equivalent of the trebuchets of Age of Empires.
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* Many ''FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. The [[VideoGame/FireEmblemTellius Tellius games]] also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.

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* Many ''FireEmblem'' ''Franchise/FireEmblem'' games have ballistae, either as their own (usually enemy exclusive) unit or a special weapon that can be used by archers and snipers. Their utility is somewhat limited due to their iffy damage and poor accuracy, but they can make life hell for flying units. The [[VideoGame/FireEmblemTellius Tellius games]] also had catapults, which dealt undodgeable AreaOfEffect damage in exchange for being even weaker and losing their effectiveness against fliers.

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* ''ComicBook/{{Asterix}}'': The Romans once brought siege weapons against the Gauls. Since the Gauls were lacking magic potion at the time, it worked pretty well... for a while.

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* ''ComicBook/{{Asterix}}'': The Whenever the Romans once brought siege weapons against pull them out in ''ComicBook/{{Asterix}}'' the Gauls. Since village is going to be thrashed... Immediately followed by the Romans themselves-hence why they usually do it only when they believe the Gauls were lacking are without their magic potion at that makes them invincible, with the time, it worked pretty well... for a while.one exception being Brutus' men who didn't know what would happen.

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** Early editions of the ''Epic'' scale version of ''TabletopGame/Warhammer40000'' had the Corvus Assault Pod. A specially designed arm mount, the Corvus allowed a [[HumongousMecha Warlord Titan]] to transport a detachment of [[SuperSoldier Space Marine]] [[MightyGlacier Terminators]] and deploy them directly into the upper floors of enemy held buildings and defensive walls, turning the Titan into a massive, walking siege tower.

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** ''TabletopGame/Warhammer40000'':
*** With the strength and agility to climb sheer walls, and short ranged weaponry powerful enough to melt through even the thickest fortress wall, the daemon engines known as Maulerfiends make excellent siege weapons, capable of silencing any stronghold should they make it too their walls.
*** The ''Epic'' scale Death Dealer daemon engine of Khorne is a mobile siege tower with a mechanical torso fitted to the front. The daemon engine is designed to disgorge hordes of fanatical warriors straight onto a fortresses walls while the daemon's robotic body uses it's deadly close combat weapons to slaughter the defenders.
***
Early editions of the ''Epic'' scale version of ''TabletopGame/Warhammer40000'' the game had the Corvus Assault Pod. A specially designed arm mount, the Corvus allowed a [[HumongousMecha Warlord Titan]] to transport a detachment of [[SuperSoldier Space Marine]] [[MightyGlacier Terminators]] and deploy them directly into the upper floors of enemy held buildings and defensive walls, turning the Titan into a massive, walking siege tower.
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Siege engines give potential for great visuals, such as the straining muscles of the attackers working their dire engine, or the horrified defenders watching an incoming payload and then the explosive impact. Also expect ArrowsOnFire, and if there are siege towers, expect them to catch fire and topple. See CatapultToGlory for when people are used as ammo. See also AntiStructure, which is about weapons that are effective against structures.

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Siege engines give potential for great visuals, such as the straining muscles of the attackers working their dire engine, or the horrified defenders watching an incoming payload and then the explosive impact. Also expect ArrowsOnFire, and if there are siege towers, expect them to catch fire and topple. See CatapultToGlory for when people are used as ammo. See also AntiStructure, which is about weapons that are effective against structures. And if someone wields a ballista as a handheld weapon, it may overlap with GreatBow.
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[[folder:Advertising]]
* An ad for Kit Kat features a pair of MedievalMorons attempting to assemble a catapult from a set of IKEA-style instructions with no words.
[[/folder]]
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** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to SiegeEngine and now has the ability to fire at multiple air units simultaneously.

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** In the expansion, the catapults and ballistae were replaced by Demolishers and Glaive Throwers respectively, while the steam tank got renamed to SiegeEngine Siege Engine and now has the ability to fire at multiple air units simultaneously.
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[[Folder:Real [[folder:Real Life]]



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[[/Folder]][[/folder]]
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[[Folder:Real Life]]
* Believe it or not, [[https://youtu.be/km8sRSJ6qIg ants can combine this trope with]] HumanLadder, creating a bridge with which they attack a wasp nest.
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* In ''High Citadel'' by Desmond Bagley, passengers from a crashed aircraft build an improvised trebuchet from abandoned equipment in a mine, in this case to fend off communist guerillas who are trying to repair the bridge across a ravine, in order to attack them.

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* In ''High Citadel'' by Desmond Bagley, passengers from a crashed aircraft build an improvised trebuchet from abandoned equipment in a mine, in this case to fend off communist guerillas who are trying to repair the bridge across a ravine, ravine in order to attack them.
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* In ''Literature/HighCitadel'' by Desmond Bagley, passengers from a crashed aircraft build an improvised trebuchet from abandoned equipment in a mine, though in that case it's to fend off a siege by communist guerillas trying to cross a bridge to attack them.

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* In ''Literature/HighCitadel'' ''High Citadel'' by Desmond Bagley, passengers from a crashed aircraft build an improvised trebuchet from abandoned equipment in a mine, though in that this case it's to fend off a siege by communist guerillas who are trying to cross a repair the bridge across a ravine, in order to attack them.
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* In ''Literature/APracticalGuideToEvil'', the [[EvilEmpire Praesi Legions']] sapper corps often build ballistae or small catapults when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the [[OurDwarvesAreAllTheSame Kingdom Under.]]

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* In *In ''Literature/APracticalGuideToEvil'', the [[EvilEmpire [[TheEmpire Praesi Legions']] sapper corps often build ballistae or small catapults when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the [[OurDwarvesAreAllTheSame Kingdom Under.]]
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* In ''Literature/APracticalGuideToEvil'', the [[EvilEmpire Praesi Legions']] sapper corps often build ballistae or small trebuchets when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the [[OurDwarvesAreAllTheSame Kingdom Under.]]

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* In *In ''Literature/APracticalGuideToEvil'', the [[EvilEmpire Praesi Legions']] sapper corps often build ballistae or small trebuchets catapults when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the [[OurDwarvesAreAllTheSame Kingdom Under.]]
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->''A man can only swing a sword as hard as man can. A goblin behind a machine can pulverize a fortress.''
-->--'''Senior Sapper Pickler''', ''Literature/APracticalGuideToEvil''


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*In ''Literature/APracticalGuideToEvil'', the [[EvilEmpire Praesi Legions']] sapper corps often build ballistae or small trebuchets when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the [[OurDwarvesAreAllTheSame Kingdom Under.]]
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Two entries for the same trope.


* ''VideoGame/{{Besiege}}'' is based almost entirely on building these although being a sandbox game these can be taken UpTo11 for the RuleOfCool
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* ''VideoGame/Besiege'' is based almost entirely on building these although being a sandbox game these can be taken UpTo11 for the RuleOfCool

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* ''VideoGame/Besiege'' ''VideoGame/{{Besiege}}'' is based almost entirely on building these although being a sandbox game these can be taken UpTo11 for the RuleOfCool

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