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* ''Literature/LaszloHadronAndTheWargodsTomb'': An old docking facility from the Imperial Wars on the remote planet Sel'Akis has since been converted into one of these by the [[FictionalGovernmentAgency Department of Operations]], keeping secure certain things the Solar Commonwealth would prefer to keep secret.

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* ''Literature/LaszloHadronAndTheWargodsTomb'': An old docking facility from the Imperial Wars on the remote planet Sel'Akis has since been converted into one of these by the [[FictionalGovernmentAgency [[GovernmentAgencyOfFiction Department of Operations]], keeping secure certain things the Solar Commonwealth would prefer to keep secret.
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[[quoteright:350:[[Film/RaidersOfTheLostArk https://static.tvtropes.org/pmwiki/pub/images/indiana-jones-raiders-warehouse_8338.jpg]]]]

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* ''TabletopGame/{{GURPS}}'' had the sourcebook "Warehouse 23", meant to be a repository for anything the GM can think to weave a conspiracy plot around. From biblical and mythological artifacts to alien weapons and animals.
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* In the Franchise/StarWarsLegends series ''Literature/TheThrawnTrilogy'', the Emperor is revealed to have had such a storehouse, which contained (among other things) plans for a starship cloaking device and an immense and fully functional cloning facility. In fact, it‘s existence was so secret that after his death, it was five years before one of his most trusted officers (one of very few beings who was even aware of it) was able to piece together the details of it’s exact location. However, even though Grand Admiral Thrawn didn’t know exactly where the facility ''was'', he did know what specific artifacts he expected to find there, as well as exactly how they would factor into his overall strategy.

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* In the Franchise/StarWarsLegends series ''Literature/TheThrawnTrilogy'', the Emperor is revealed to have had such a storehouse, which contained (among other things) plans for a starship cloaking device and an immense and fully functional cloning facility. In fact, it‘s its existence was so secret that after his death, it was five years before one of his most trusted officers (one of very few beings who was even aware of it) was able to piece together the details of it’s its exact location. However, even though Grand Admiral Thrawn didn’t know exactly where the facility ''was'', he did know what specific artifacts he expected to find there, as well as exactly how they would factor into his overall strategy.
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* In the United Kingdom, there is the "Secret Nuclear Bunker" in Essex, which was an emergency government base in the case of a nuclear threat, now open as a museum.
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** Played with in an episode where the CEO of a large pharmaceutical company found out about the Warehouse and pulled strings with a senator to get access to it. The CEO's NumberTwo betrays him after finding out the truth about the artifacts and, instead, points him towards a tiny room with a few shelves of random junk, grandiously announced as Storage Space 6.

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** Played with in an episode where the CEO of a large pharmaceutical company found out about the Warehouse and pulled strings with a senator to get access to it. The CEO's NumberTwo betrays him after finding out the truth about the artifacts and, instead, points him towards a tiny room with a few shelves of random junk, grandiously grandiosely announced as Storage Space 6.
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* ''Series/StarTrekPicard'': In "The Bounty", Riker, Worf, and Raffi infiltrate the Daystrom Station's vaults, where [[NoSuchAgency Section 31]] is storing the likes of [[Film/StarTrekIITheWrathOfKhan the Genesis Device]], [[Film/StarTrekNemesis a thalaron generator]], and [[Film/StarTrekGenerations Capt. James T. Kirk's body]]. While sneaking through, they trigger the station's AI, taking the form of the holographic Professor Moriarty from the ''Series/StarTrekTheNextGeneration'' episodes "Elementary, Dear Data" and "Ship In A Bottle", who can only be deactivated by [[SongsInTheKeyOfLock a musical lock]], which Riker realizes is [[spoiler:"Pop Goes The Weasel"]], leading to them discovering [[spoiler:another Soong-type android, M-5-10, that contains not only Data's consciousness, but also Lore and the previous Soong-type androids, too]].
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Apparently I mis-remembered.


* The Toronto police records room in ''Series/MurdochMysteries'' is a visual ShoutOut to the ''Raiders of the Lost Ark'' warehouse. How a department that's only about fifty years old could accumulate ''that many'' documents is anyone's guess.

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* The Toronto police city records room in ''Series/MurdochMysteries'' is a visual ShoutOut to the ''Raiders of the Lost Ark'' warehouse. How a department that's only about fifty years old could accumulate ''that many'' documents Getting re-assigned to there is anyone's guess.[[spoiler:Chief Constable Davis']] eventual comeuppance.
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* ''WesternAnimation/StarTrekLowerDecks'': The Daystrom Institute apparently has one of these in the form of "Self-Aware Megalomaniacal Computer Storage".

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* ''WesternAnimation/StarTrekLowerDecks'': The Daystrom Institute apparently has one of these in the form of "Self-Aware Megalomaniacal Computer Storage".for self-aware megalomaniacal computer storage.
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*''WesternAnimation/StarTrekLowerDecks'': The Daystrom Institute apparently has one of these in the form of "Self-Aware Megalomaniacal Computer Storage".

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* The Toronto police records room in ''Series/MurdochMysteries'' is a visual ShoutOut to the ''Raiders of the Lost Ark'' warehouse. How a department that's only about fifty years old could accumulate ''that many'' documents is anyone's guess.



%%* ''Series/{{Sanctuary}}'' can be regarded as a SecretGovernmentWarehouse for "people."%%ZCE, examples aren't ambiguous.
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* In the Franchise/StarWarsLegends series ''Literature/TheThrawnTrilogy'', the Emperor is revealed to have had such a storehouse, which contained (among other things) plans for a starship cloaking device and an immense and fully functional cloning facility. In fact, it‘s existence was so secret that after his death, it was five years before one of his most trusted officers (one of very few beings who was even aware of it) was able to piece together the details of it’s exact location. However, even though Grand Admiral Thrawn didn’t know exactly where the facility ''was'', he did know what specific artifacts he expected to find there, as well as exactly how they would factor into his overall strategy.
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Update to some of the entries


* In ''Film/StarTrekIntoDarkness'', [[spoiler: Khan and his crew get sealed in one of these]].

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* In ''Film/StarTrekIntoDarkness'', after his defeat, [[spoiler: Khan and his crew get are returned to their hibernative sleep within pods sealed in inside one of these]].
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* ''Secret Contents of a Certain Government Warehouse'' was originally created by Stirling Westrup and many Usenet contributors around 1990. It lists a large number of magical, high tech and just plain weird items that are stored in a secret government facility. Almost all of them are based on devices from popular books, TV shows, and movies. [[http://www.bahneman.com/liem/x-files/warehouse.html Version 0.1]], [[http://www32.ocn.ne.jp/~warehouse_j/Warehouse.txt Version 0.2]] (updated by Timothy Toner in 1992) and [[https://dl.dropboxusercontent.com/u/8338216/warehouse.pdf Version 0.3]] (updated by Uncle Bear in 1999).

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* ''Secret Contents of a Certain Government Warehouse'' was originally created by Stirling Westrup and many Usenet contributors around 1990. It lists a large number of magical, high tech and just plain weird items that are stored in a secret government facility. Almost all of them are based on devices from popular books, TV shows, and movies. [[http://www.bahneman.com/liem/x-files/warehouse.html Version 0.1]], [[http://www32.[[https://web.archive.org/web/20040211094141/http://www32.ocn.ne.jp/~warehouse_j/Warehouse.txt Version 0.2]] (updated by Timothy Toner in 1992) and [[https://dl.dropboxusercontent.com/u/8338216/warehouse.pdf Version 0.3]] (updated by Uncle Bear in 1999).
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* Maintaining secret warehouses is pretty much the entire job of the Wiki/SCPFoundation, they have warehouses for storing dangerous items that are usually safe if no one touches them, and they also have prisons for dangerous monsters and humans with powers, although some of the items that look like inanimate objects are actually sentient and are trying to ''escape''. The warehouses containing the most dangerous items each have [[SelfDestructMechanism a nuclear warhead which is set to go off if too many of them escape at once]]. For some of the items, ''this will only slow them down''. Also, [[NGOSuperpower the Foundation operates outside of any government jurisdiction]], and could probably instantly take over the world if they weren't so very busy constantly trying to prevent TheEndOfTheWorldAsWeKnowIt.

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* Maintaining secret warehouses is pretty much the entire job of the Wiki/SCPFoundation, Website/SCPFoundation, they have warehouses for storing dangerous items that are usually safe if no one touches them, and they also have prisons for dangerous monsters and humans with powers, although some of the items that look like inanimate objects are actually sentient and are trying to ''escape''. The warehouses containing the most dangerous items each have [[SelfDestructMechanism a nuclear warhead which is set to go off if too many of them escape at once]]. For some of the items, ''this will only slow them down''. Also, [[NGOSuperpower the Foundation operates outside of any government jurisdiction]], and could probably instantly take over the world if they weren't so very busy constantly trying to prevent TheEndOfTheWorldAsWeKnowIt.
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* Subverted in ''Literature/TheLaundryFiles'' novel ''Literature/TheRhesusChart'' when Bob Howard visits such a warehouse, but it's used to store mundane (yet still secret) items like government warning posters stockpiled for an invasion by {{Eldritch Abomination}}s from AnotherDimension. [[spoiler:Then it turns out a vampire is using this secret location to hide its activities from both the public and the Laundry.]]

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* Subverted in ''Literature/TheLaundryFiles'' novel ''Literature/TheRhesusChart'' ''The Rhesus Chart'' when Bob Howard visits such a warehouse, but it's used to store mundane (yet still secret) items like government warning posters stockpiled for an invasion by {{Eldritch Abomination}}s from AnotherDimension. [[spoiler:Then it turns out a vampire is using this secret location to hide its activities from both the public and the Laundry.]]
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* One episode of ''Series/{{NCIS}}'' centered around the team being assigned to figure out how had broken into one containing ''cheese''. There was nothing secret about the cheese -- the real secret was the fact that the government, through pork barrel and/or kickback related subsidies to the dairy industry, had purchased enough surplus cheese to fill a top-secret bunker in the first place. It eventually turned out that the criminals had broken into the wrong classified storage bunker -- there was another one nearby with a similar serial number that held guns -- and then the case shifted to figuring out who had cracked the encryption on the access panels so they could enter the bunker in the first place.
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-->-- '''Artie Nielsen''', on ''Series/Warehouse13''

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-->-- '''Artie Nielsen''', on ''Series/Warehouse13''
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-->-- '''Artie Nielsen''', on ''Series/{{Warehouse 13}}''

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-->-- '''Artie Nielsen''', on ''Series/{{Warehouse 13}}''
''Series/Warehouse13''



* An early ''Webcomic/TheInexplicableAdventuresOfBob'' installment featured [[https://bobadventures.thecomicseries.com/comics/26/ one of these,]] where [[PhlebotinumKilledTheDinosaurs a bomb of the same type that killed the dinosaurs]] was stored. It also housed the [[Film/RaidersOfTheLostArk Lost Ark,]] UsefulNotes/RichardNixon's missing 20 minutes of tape, [[WhoShotJFK magic bullets,]] [[UsefulNotes/RichardNixon Checkers's]] favorite soup bones, and... some Manga/{{BAOH}} parasites, of all things.

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* An early ''Webcomic/TheInexplicableAdventuresOfBob'' installment featured features [[https://bobadventures.thecomicseries.com/comics/26/ one of these,]] these]] where [[PhlebotinumKilledTheDinosaurs a bomb of the same type that killed the dinosaurs]] was is stored. It also housed houses the [[Film/RaidersOfTheLostArk Lost Ark,]] Ark]], UsefulNotes/RichardNixon's missing 20 minutes of tape, [[WhoShotJFK magic bullets,]] bullets]], [[UsefulNotes/RichardNixon Checkers's]] Checkers]]' favorite soup bones, and... some Manga/{{BAOH}} Manga/{{Bath}} parasites, of all things.
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* "[[https://www.fanfiction.net/s/12987190/1/The-Worst-Witch-2017-The-Curse-of-Jumanji The Curse of Jumanji]]" sees Mildred Hubble and Ethel Hallow (''Literature/TheWorstWitch'') spend thirty years trapped in Jumanji (''Franchise/{{Jumanji}}''). Once they escape (returned to the moment they entered the game), Ethel suggests that they contact the Great Wizard so that he can take the game to the Morgana Vaults, a magical research facility created by Merlin and Morgana themselves with the goal of keeping dangerous magical artefacts or knowledge contained away from the general public.
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Wiki/ namespace cleaning.


* Applied to data, this would make the USA's Utah Data Center one of the biggest SecretGovernmentWarehouse out there. It's used to store data that pass through nodes (satellites, etc) compromised by one or more secret intelligence agencies of USA. It's such a massive net that it basically knows everything about you that can be digitally recorded (including your activities in Wiki/ThisVeryWiki). Now you too can be covertly poisoned by secret agents, an honor that used to be restricted to troublesome foreign leaders.

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* Applied to data, this would make the USA's Utah Data Center one of the biggest SecretGovernmentWarehouse out there. It's used to store data that pass through nodes (satellites, etc) compromised by one or more secret intelligence agencies of USA. It's such a massive net that it basically knows everything about you that can be digitally recorded (including your activities in Wiki/ThisVeryWiki).Website/ThisVeryWiki). Now you too can be covertly poisoned by secret agents, an honor that used to be restricted to troublesome foreign leaders.
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* An early ''Webcomic/TheInexplicableAdventuresOfBob'' installment featured [[https://bobadventures.thecomicseries.com/comics/26/ one of these,]] where [[PhlebotinumKilledTheDinosaurs a bomb of the same type that killed the dinosaurs]] was stored. It also housed the [[Film/RaidersOfTheLostArk Lost Ark,]] UsefulNotes/RichardNixon's missing 20 minutes of tape, [[WhoShotJFK magic bullets,]] [[UsefulNotes/RichardNixon Checkers's]] favorite soup bones, and... some Manga/{{BAOH}} parasites, of all things.
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-->-- '''Artie''', on ''Series/{{Warehouse 13}}''

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-->-- '''Artie''', '''Artie Nielsen''', on ''Series/{{Warehouse 13}}''

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* The comic book ''Area 52'' ("a storage facility for Area 51") is based entirely on this premise.
* The Research Technical Institute, the main setting of ''ComicBook/CreatureTech''.
* In ''Comicbook/TheLeagueOfExtraordinaryGentlemen'', a secret wing of the British Library acts both as this, and the headquarters of the eponymous League.
* Both the Four and members of ComicBook/{{Planetary}} maintain large collections of the world's secrets, including mementos from dead superheroes and alien artifacts. As Mr. Snow observes when visiting a parallel earth "They killed an entire world so that they had somewhere to store their weapons."

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* The comic book ''Area 52'' %%* ''ComicBook/Area52'' ("a storage facility for Area 51") is based entirely on this premise.
*
premise.%%"This premise" being what?
%%* ''ComicBook/CreatureTech'':
The Research Technical Institute, the main setting of ''ComicBook/CreatureTech''.
* In ''Comicbook/TheLeagueOfExtraordinaryGentlemen'', a
setting.
%%* ''ComicBook/TheLeagueOfExtraordinaryGentlemen'': A
secret wing of the British Library acts both as this, this and the headquarters of the eponymous League.
League.%%How is it an examples?
* ''ComicBook/{{Planetary}}'': Both the Four and members of ComicBook/{{Planetary}} Planetary maintain large collections of the world's secrets, including mementos from dead superheroes and alien artifacts. As Mr. Snow observes when visiting a parallel earth "They killed an entire world so that they had somewhere to store their weapons."



* In ''Fanfic/GazDreamsOfGenie'', the Swollen Eyeball Network is revealed to have an underground facility where they store away dangerous artifacts. At the end of the story, it's where they stick the genie lamp [[spoiler: that [[BecomingTheGenie Gaz has been trapped in]]]].

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* In ''Fanfic/GazDreamsOfGenie'', the ''Fanfic/GazDreamsOfGenie'': The Swollen Eyeball Network is revealed to have an underground facility where they store away dangerous artifacts. At the end of the story, it's where they stick the genie lamp [[spoiler: that [[spoiler:that [[BecomingTheGenie Gaz has been trapped in]]]].in]]]].
* ''Fanfic/NobledarkImperium'': Ganymede as a wholes serves as this for the Imperium; whenever the Inquisition finds something that's too dangerous to leave alone but which cannot be destroyed and/or might come in handy someday, which happens often, it gets stashed on Ganymede behind layers of security. Among other things, the facilities there contain ancient Old One artifacts, two copies of a nanotech terror weapon, an imprisoned Daemon Prince, a bioengineered super-assassin, a set of lockpicks capable of opening literally anything, and a human preserved in amber several millions of years old. The eldar think that the whole thing is a huge security risk and they and the Inquisition tend to get into heated arguments over it whenever something breaks out or when some object or inmate becomes useful.
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* In the ''Film/{{Hellboy|2004}}'' films, the BPRD facility holds (among other things) artifacts and books relating to the occult--including Hellboy himself.

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* In the ''Film/{{Hellboy|2004}}'' ''Film/Hellboy2004'' films, the BPRD facility holds (among other things) artifacts and books relating to the occult--including occult -- including Hellboy himself.



[[folder:{{Literature}}]]
* Averted in the ''Literature/{{Discworld}}'' where Lord Vetinari prefers inconvenient things to be lost in a welter of competing Guilds and other agencies, ideally in plain sight where everybody can see them and nobody notices. This is helped by the several-thousand years old history of the city of Ankh-Morpork having accumulated so many potentially significant artifacts that Literature/{{Gormenghast}} would look bare by comparison. This works extremely well until somebody notices, for instance, the [[ChekhovsGun unique-but-impractical projectile weapon]] held as a curiosity in the Assassins' Guild Museum.

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* Averted {{Averted|Trope}} in the ''Literature/{{Discworld}}'' where ''Literature/{{Discworld}}'', in which Lord Vetinari prefers inconvenient things to be lost in a welter of competing Guilds and other agencies, ideally in plain sight where everybody can see them them, and nobody notices. This is helped by the several-thousand years old history of the city of Ankh-Morpork having accumulated so many potentially significant artifacts that Literature/{{Gormenghast}} would look bare by comparison. This works extremely well until somebody notices, for instance, the [[ChekhovsGun unique-but-impractical projectile weapon]] held as a curiosity in the Assassins' Guild Museum.



[[folder:LiveActionTV]]
* ''Series/CriminalMinds'',: An episode about a lone anthrax terrorist ends with his pathogen getting locked in a U.S. military vault. Dozens of similar vaults are seen, each presumably housing samples of a different biological weapon that the public doesn't know about.
%%* ''Series/DoctorWho'' and ''Series/{{Torchwood}}'': Torchwood One and its hub in the Cardiff Division function similarly, although they do salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]%%Explain what they are, don't use other examples for context.

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* ''Series/CriminalMinds'',: An ''Series/CriminalMinds'': The episode "[[Recap/CriminalMindsS4E24Amplification Amplification]]", about a lone anthrax terrorist terrorist, ends with his pathogen getting locked in a U.S. military vault. Dozens of similar vaults are seen, each presumably housing samples of a different biological weapon that the public doesn't know about.
%%* ''Series/DoctorWho'' and ''Series/{{Torchwood}}'': Torchwood One and its hub in the Cardiff Division function similarly, although they do salvage and use the alien tech. [[spoiler: [[spoiler Of course, they've both now been destroyed.]]%%Explain what they are, don't use other examples for context.



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* ''Literature/LaszloHadronAndTheWargodsTomb'': An old docking facility from the Imperial Wars on the remote planet Sel'Akis has since been converted into one of these by the [[FictionalGovernmentAgency Department of Operations]], keeping secure certain things the Solar Commonwealth would prefer to keep secret.
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* ''Auton'', a direct-to-video film from Creator/BBVProductions that's a licensed ''Series/DoctorWho'' spin-off, is set in the Warehouse where left-over bits of alien technology are sent after each alien invasion is foiled by the Doctor and UNIT. A scientist studying the artifacts inadvertantly reactivates a Nestene control pod, inspiring the Nestene Consciousness to have another go at invading Earth.

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* ''Auton'', ''Film/{{Auton}}'', a direct-to-video film from Creator/BBVProductions that's a licensed ''Series/DoctorWho'' spin-off, is set in the Warehouse where left-over bits of alien technology are sent after each alien invasion is foiled by the Doctor and UNIT. A scientist studying the artifacts inadvertantly reactivates a Nestene control pod, inspiring the Nestene Consciousness to have another go at invading Earth.

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* Chillingly used on ''Series/CriminalMinds'', where an episode about a lone anthrax terrorist ends with his pathogen getting locked in a U.S. military vault. Dozens of similar vaults are seen, each presumably housing samples of a different biological weapon that the public doesn't know about.
* By extension Torchwood One and its hub in the Cardiff Division, as found in ''Series/DoctorWho'' and ''Series/{{Torchwood}}'' respectively, functioned similarly, although they did salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
* The town in ''Series/{{Eureka}}'' could be regarded as a SecretGovernmentWarehouse for ''super smart people''.
* In the second season of ''Series/{{Heroes}}'', we have the [[http://heroeswiki.com/Vault Vault]], where the Company keeps various important items including a human brain, a figurine of the Trojan Horse, a gold key, a gray pyramid model, a kris similar to that carried by St. Joan, a strain 138 of the Shanti virus, and three playing cards (the Queen of Diamonds, the Queen of Spades, and the Queen of Hearts).
* In ''Series/{{Lexx}}'', the US government has a secret warehouse where dangerous individuals -- like the child who spotted a UFO with his telescope -- are ''clamped to the middle of a wall several stories high.''

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* Chillingly used on ''Series/CriminalMinds'', where an ''Series/CriminalMinds'',: An episode about a lone anthrax terrorist ends with his pathogen getting locked in a U.S. military vault. Dozens of similar vaults are seen, each presumably housing samples of a different biological weapon that the public doesn't know about.
* By extension Torchwood One and its hub in the Cardiff Division, as found in %%* ''Series/DoctorWho'' and ''Series/{{Torchwood}}'' respectively, functioned ''Series/{{Torchwood}}'': Torchwood One and its hub in the Cardiff Division function similarly, although they did do salvage and use the alien tech. [[spoiler: Of course, they've both now been destroyed.]]
*
]]%%Explain what they are, don't use other examples for context.
%%* ''Series/{{Eureka}}'':
The town in ''Series/{{Eureka}}'' could can be regarded as a SecretGovernmentWarehouse for ''super smart people''.
people''.%%ZCE, examples aren't ambiguous.
* ''Series/{{Heroes}}'': In the second season of ''Series/{{Heroes}}'', we have season, the [[http://heroeswiki.com/Vault Vault]], Vault]] is where the Company keeps various important items including a human brain, a figurine of the Trojan Horse, a gold key, a gray pyramid model, a kris similar to that carried by St. Joan, a strain 138 of the Shanti virus, and three playing cards (the Queen of Diamonds, the Queen of Spades, and the Queen of Hearts).
* In ''Series/{{Lexx}}'', the ''Series/{{Lexx}}'': The US government has a secret warehouse where dangerous individuals -- like the child who spotted a UFO with his telescope -- are ''clamped to the middle of a wall several stories high.''



* Likewise, the ''Series/{{Sanctuary}}'' could be regarded as a SecretGovernmentWarehouse for "people."

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* Likewise, the %%* ''Series/{{Sanctuary}}'' could can be regarded as a SecretGovernmentWarehouse for "people.""%%ZCE, examples aren't ambiguous.



* We see at one at Area51 in ''Series/StargateSG1'''s episode "Point of View". Several rows of shelves piled high with artifacts and technology from off-world, many of which were seen in previous episodes. It looks suspiciously like the show's props department.
** Stargate Command during the period between the Abydos mission and the beginning of the series, when the Stargate was inactive and mothballed.
* The Sci-Fi Channel series ''Series/{{Warehouse 13}}'', not to be confused with the TabletopGame/{{GURPS}} sourcebook.

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* We see at one at Area51 in ''Series/StargateSG1'''s episode ''Series/StargateSG1'': In "Point of View".View", one is present at Area51. Several rows of shelves piled high with artifacts and technology from off-world, many of which were seen in previous episodes. It looks suspiciously like the show's props department.
** %%** Stargate Command during the period between the Abydos mission and the beginning of the series, when the Stargate was inactive and mothballed.
* The Sci-Fi Channel series ''Series/{{Warehouse 13}}'', ''Series/Warehouse13'', not to be confused with the TabletopGame/{{GURPS}} sourcebook.



* In the first episode of ''Series/WarOfTheWorlds1988'' a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''Film/{{The War of the Worlds|1953}}''.

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* ''Series/WarOfTheWorlds1988'': In the first episode of ''Series/WarOfTheWorlds1988'' episode, a triad of war machines are collected from a Government Warehouse ("Hangar 15") where they had been stored since an invasion in 1953, thus linking the television series to the 1953 film ''Film/{{The War of the Worlds|1953}}''.



[[folder:TabletopGames]]
* In ''TabletopGame/DeltaGreen'', the ''Green Boxes'' used by Delta Green are this they can range from self-storage, warehouses, rental lockers to safe houses.

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* In ''TabletopGame/DeltaGreen'', the ''TabletopGame/DeltaGreen'':
** The
''Green Boxes'' used by Delta Green are this they can range from self-storage, warehouses, rental lockers to safe houses.



** [[http://www.palinola.com/projects/lab/greenbox// The Green Box Generator]] is based on this concept.
** As is [[http://sites.google.com/site/thefilingcabinetlist/ The Filing Cabinet List]].
* Although not strictly a government warehouse, the [[AdventurerArchaeologist Aegis Kai Doru]] in ''TabletopGame/HunterTheVigil'' are described as having dozens or more of these around the world, including, among other things, the still-talking and prophesizing head of John the Baptist.
** Similarly, the Mysterium in TabletopGame/MageTheAwakening maintain several athenea all over the world, which are a version of this combined with MagicalLibrary. They contain all sorts of manner of strange artifacts, with anything ranging from simple magical tools for uncovering more knowledge to [[ArtifactOfDoom objects of tremendous power and hazard]].
* Also from SJG, ''TabletopGame/IlluminatiNewWorldOrder'' features a card which depicts one of these.
* In ''TabletopGame/{{Shadowrun}}'' the Atlantean Foundation has a treasure trove of ancient magical artifacts obtained from archeological digs all over the world. It keeps them in various well-guarded sites in North America and Europe.
* ''[[http://www.warehouse23.com/basement/ Warehouse 23]]'' is a role-playing book based on a warehouse run by Secret Masters. Steve Jackson Games also calls its online store "Warehouse 23".
** ''[[http://www.warehouse23.com/basement/dumpster/dump.html Warehouse 23's Dumpster]]'' is for the stuff too weird even for the SecretGovernmentWarehouse to keep.

to:

** %%** [[http://www.palinola.com/projects/lab/greenbox// The Green Box Generator]] is based on this concept.
** %%** As is [[http://sites.google.com/site/thefilingcabinetlist/ The Filing Cabinet List]].
%%* ''TabletopGame/IlluminatiNewWorldOrder'' features a card which depicts one of these.
* Although not strictly ''TabletopGame/{{Shadowrun}}'': The Atlantean Foundation has a government warehouse, treasure trove of ancient magical artifacts obtained from archeological digs all over the [[AdventurerArchaeologist Aegis Kai Doru]] world. It keeps them in ''TabletopGame/HunterTheVigil'' various well-guarded sites in North America and Europe.
%%* ''[[http://www.warehouse23.com/basement/ Warehouse 23]]'' is a role-playing book based on a warehouse run by Secret Masters. Steve Jackson Games also calls its online store "Warehouse 23". ''[[http://www.warehouse23.com/basement/dumpster/dump.html Warehouse 23's Dumpster]]'' is for the stuff too weird even for the SecretGovernmentWarehouse to keep.%%Wordy ZCE. Explain how the trope is used in the work.
* ''TabletopGame/WarhammerFantasy'': The dungeons of the Light College, the headquarters of the wizards of the Light Order in the Empire's capital city,
are described as having dozens used to store and contain arcane artifacts obtained by Imperial forces. These include both arcane treasures of immediate or more of these around potential use to the world, including, among other things, Empire or the still-talking wizards in particular, stored to keep them safe and prophesizing head of John away from unwelcome eyes, and many malign objects and monstrous beings imprisoned to keep them from working their designs upon the Baptist.
world.
* ''Franchise/TheWorldOfDarkness'':
** Similarly, the ''TabletopGame/MageTheAwakening'': The Mysterium in TabletopGame/MageTheAwakening maintain several athenea all over the world, which are a version of this combined with MagicalLibrary. They contain all sorts of manner of strange artifacts, with anything ranging from simple magical tools for uncovering more knowledge to [[ArtifactOfDoom objects of tremendous power and hazard]].
* Also from SJG, ''TabletopGame/IlluminatiNewWorldOrder'' features ** ''TabletopGame/HunterTheVigil'': Although not strictly a card which depicts one of these.
* In ''TabletopGame/{{Shadowrun}}''
government warehouse, the Atlantean Foundation has a treasure trove [[AdventurerArchaeologist Aegis Kai Doru]] are described as having dozens or more of ancient magical artifacts obtained from archeological digs all over these around the world. It keeps them in various well-guarded sites in North America world, including, among other things, the still-talking and Europe.
* ''[[http://www.warehouse23.com/basement/ Warehouse 23]]'' is a role-playing book based on a warehouse run by Secret Masters. Steve Jackson Games also calls its online store "Warehouse 23".
** ''[[http://www.warehouse23.com/basement/dumpster/dump.html Warehouse 23's Dumpster]]'' is for
prophesizing head of John the stuff too weird even for the SecretGovernmentWarehouse to keep.Baptist.
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** Palisade Bank from ''VideoGame/DeusExMankindDivided'' is a Secret [[MegaCorp Corporate]] Warehouse, thanks to Pragues pro corporate laws they can actually pull SwissBankAccount style tricks and the various corporations use it to store information and physical objects related to their [[CorporateConspiracy schemes]] without fear of media or government scrutiny.

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