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* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpack}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.

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* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpack}}'' (''VideoGame/{{Jetpac}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.
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* ''VideoGame/{{Geist}}'' allows the player to replay the chapters of the game after its completion. And since those chapters ''are'' already complete, the game will only save the items and lore entries gathered when they're replayed; so if there's an item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.

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* ''VideoGame/{{Geist}}'' allows the player to replay the chapters of the game after its completion. And since those chapters ''are'' already complete, the game will only save the any items and lore entries gathered when they're replayed; so if there's an a previously-missed item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.



* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'' and ''Portable 3rd'', the Gallery is only accessible from the main menu, but in ''3 Ultimate'' and onward, the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'' and 2/Unite'', ''Portable 3rd'', 3rd'' and ''[[MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu, but in ''3 Ultimate'' and onward, the fourth generation games, the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
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* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.

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* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.

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* ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.

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* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrimeHunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.
**
''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.



* ''VideoGame/MetroidPrimeHunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.



* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', the Gallery was only accessible from the main menu, but in ''3U'', ''4'', and ''4U'', the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', 2/Unite'' and ''Portable 3rd'', the Gallery was is only accessible from the main menu, but in ''3U'', ''4'', ''3 Ultimate'' and ''4U'', onward, the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
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* ''VideoGame/LostHome'' allows the player to rewatch the game's slideshow-style cutscenes after they've seen them at least once in the story.

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* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''Videogame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.



* ''VideoGame/{{Killer7}}'' allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).
* ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.



* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin's Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''[[Videogame/AssassinsCreedII Assassin's Creed II]]'' in which you can only replay one specific mission with the DLC.
* ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.

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* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin's Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''[[Videogame/AssassinsCreedII Assassin's Creed II]]'' in which you can only replay one specific mission with the DLC.
* ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.



* Beating ''VideoGame/EternalDarkness: Sanity's Requiem'' nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.

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* Beating ''VideoGame/EternalDarkness: Sanity's Requiem'' nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times (each with a different colored rune) unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.
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* Beating ''VideoGame/EternalDarkness: Sanity's Requiem'' nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.
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[[folder: Puzzle Game]]

* ''VideoGame/ProfessorLayton'':
** The Puzzle Index stores all puzzles obtained in the main campaign, both solved and unsolved. However, in the event you solve a puzzle after failing one or more times and/or spending Hint Coins to unlock the puzzle's hint(s), solving it again on the first try and without viewing the hints will ''not'' give you the Picarats you lost during the original attempt's failures, nor the Hint Coins used.
** After finishing a game, it is possible to unlock a menu where you can replay the cutscenes if your total number of Picarats is high enough (luckily, even if you have failed in many puzzles, at worst you'll merely have to solve all of them in the game as you ''can'' unlock the feature with the minimum amount rewarded in each case; not failing and thus getting more Picarats will simply unlock the menu more quickly).

[[/folder]]
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* ''VideoGame/SuperSmashBros Brawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.



* ''VideoGame/MetroidPrime Hunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.

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* ''VideoGame/MetroidPrime Hunters'' ''VideoGame/MetroidPrimeHunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.
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* In ''VideoGame/Galerians'', the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.

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* In ''VideoGame/Galerians'', Galerians, the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.

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* The ''UsefulNotes/PlayStation'' version of ''VideoGame/TheWorldIsNotEnough'' has a option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.


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* In ''VideoGame/Galerians'', the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
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[[folder: Other ]]

* Adult-oriented games in particular frequently display this, often in addition to the image gallery.
[[/folder]]

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Folderizing.


[[AC:ActionGame]]

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[[AC:ActionGame]][[foldercontrol]]

[[folder: Action Game ]]



[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[/folder]]

[[folder: Action Adventure ]]



[[AC:FightingGame]]

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[[AC:FightingGame]][[/folder]]

[[folder: Fighting Game ]]



[[AC:FirstPersonShooter]]

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[[AC:FirstPersonShooter]][[/folder]]

[[folder: First Person Shooter ]]



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei — Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its LoadsAndLoadsOfCharacters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc) the more you play Story Mode.

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** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei � Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its LoadsAndLoadsOfCharacters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc) the more you play Story Mode.



** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and—on some entries like DW 3— even swap characters around in their roles), and voice tracks and dialogue.

[[AC:PartyGame]]

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** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and—on and�on some entries like DW 3— 3� even swap characters around in their roles), and voice tracks and dialogue.

[[AC:PartyGame]][[/folder]]

[[folder: Party Game ]]



[[AC:PlatformGame]]

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[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RealTimeStrategy]]

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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:RolePlayingGame]]
* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca.

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[[AC:RolePlayingGame]]
[[/folder]]

[[folder: Role Playing Game ]]

* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca.



[[AC:SurvivalHorror]]

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[[AC:SurvivalHorror]][[/folder]]

[[folder: Survival Horror ]]



[[AC:Other]]
* Adult-oriented games in particular frequently display this, often in addition to the image gallery.

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[[AC:Other]]
[[/folder]]

[[folder: Other ]]

* Adult-oriented games in particular frequently display this, often in addition to the image gallery.gallery.
[[/folder]]
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* ''VideoGame/MetroidOtherM'' has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.



* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca. ''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available.

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* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca.
*
''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available.available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all.

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Not to be confused with BossRush, which requires the player to resume a playthrough run to play the desired battle in-game. SoundTest is a SubTrope which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.

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SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.

Not to be confused with BossRush, which requires the player to resume a playthrough run to play the desired battle in-game. SoundTest is a SubTrope which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.\n
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* ''VideoGame/Rayman3HoodlumHavoc'' includes a menu where you can re-watch all the pre-rendered cutscenes you've seen so far.
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* ''VideoGame/{{Geist}}'' allows the player to replay the chapters of the game after its completion.

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* ''VideoGame/{{Geist}}'' allows the player to replay the chapters of the game after its completion. And since those chapters ''are'' already complete, the game will only save the items and lore entries gathered when they're replayed; so if there's an item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.



* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch.

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* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch.rewatch in the Gallery menu.
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* In ''VideoGame/KirbySuperStar'', the Arena is a Boss Rush that is unlocked once you've completed all other games.

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* In ''VideoGame/KirbySuperStar'', the The Arena is a Boss Rush BossRush that is unlocked once you've completed all other games.main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens.
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* In ''VideoGame/TheWorldEndsWithYou'', after playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion.

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* In ''VideoGame/TheWorldEndsWithYou'', after playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion.
HundredPercentCompletion. In a weird sort of ForcedTutorial, the game then drops you off in an empty room with no exits, so you actually ''have'' to use the Chapter Select to get out.
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* After ''NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.

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* After ''NoMoreHeroes2DesperateStruggle'' ''VideoGame/NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.
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* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin´s Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in which you can only replay one specific mission with the DLC.

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* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin´s Assassin's Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in [[Videogame/AssassinsCreedII Assassin´s ''[[Videogame/AssassinsCreedII Assassin's Creed II]] II]]'' in which you can only replay one specific mission with the DLC.
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* In ''VideoGame/MonsterHunter 3 Ultimate'' there is a Felyne located in the house of the player who can take him/her to a special menu to rewatch all cutscenes unlocked (area introductions, monster introductions, special events and even exclusive videos like monster ecologies).

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* In ''VideoGame/MonsterHunter 3 Ultimate'' there is a Felyne located the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the house of the player who can take him/her to a game's Gallery menu; ''4U'' also adds special menu Event cinematics to rewatch all cutscenes unlocked (area introductions, monster introductions, special events the list. In ''Freedom 2/Unite'', the Gallery was only accessible from the main menu, but in ''3U'', ''4'', and even exclusive videos like monster ecologies).''4U'', the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
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* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin´s Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in wich you can only replay one specific mission with the DLC.

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* The [[FramingDevice Animus]] in the ''[[Franchise/AssassinsCreed Assassin´s Creed franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in wich which you can only replay one specific mission with the DLC.
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* The [[FramingDevice Animus]] in the [[Franchise/AssassinsCreed Assassin´s Creed Franchise]] is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in wich you can only replay one specific mission with the DLC.

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* The [[FramingDevice Animus]] in the [[Franchise/AssassinsCreed ''[[Franchise/AssassinsCreed Assassin´s Creed Franchise]] franchise]]'' is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in wich you can only replay one specific mission with the DLC.
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* The [[FramingDevice Animus]] in the [[Franchise/AssassinsCreed Assassin´s Creed Franchise]] is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. This is Averted in [[Videogame/AssassinsCreedII Assassin´s Creed II]] in wich you can only replay one specific mission with the DLC.

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* ''VideoGame/TheMatrixPathOfNeo'' has the level-select menu, you can replay levels you just barely finished to get better at using your moves and weapons.
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* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the Updated Re-release of ''II'').

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* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the Updated Re-release UpdatedRerelease of ''II'').
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* ''VideoGame/SuperSmashBros Brawl'' has an option to to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.

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* ''VideoGame/SuperSmashBros Brawl'' has an option to to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.
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* The original ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron]]'' game for UsefulNotes/{{Nintendo64}}, has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.

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* The original ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron]]'' game for UsefulNotes/{{Nintendo64}}, Nintendo 64 has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.



* ''VideoGame/{{Geist}}'' allows the play to replay the chapters of the game after its completion.

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* ''VideoGame/{{Geist}}'' allows the play player to replay the chapters of the game after its completion.



* ''VideoGame/SuperSmashBros Brawl'' has an option to to revive all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.

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* ''VideoGame/SuperSmashBros Brawl'' has an option to to revive rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.
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Present in many video games, the Replay Mode is a menu feature that gives the player the chance to fight bosses once again, or rewatch the cinematic cutscenes, or play the minigames unlocked. A few games even have a feature to replay entire missions or chapters via a level select menu. Therefore, it's a replay ''in every sense of the word''.

This option provides advantages. For one, the player doesn't have to replay the entire game (either via NewGamePlus or simply by restarting the game's file) just so he or she has to revive the best or most fun parts of the game. Secondly, in the case the game does ''not'' have a New Game+, the player would otherwise have to dedicate several game files (and that's assuming there are enough of them) to preserve the direct access to the memorable parts.

As a general rule, it has to be accessed from the pre-game menu (where the "New Game", "Load Game", "Multiplayer" and "Options" would be); exceptions can be made for cutscenes that are replayed by going to certain in-game locations (usually rest areas), since they don't affect the gameplay progression anymore (unlike in the case of bosses or minigames). Expectantly, this feature will only have the content that was unlocked in the main campaign, which helps prevent spoilers. For example, if the player progresses up until beating a third boss or triggering an important cutscene that is halfway through the game, then the replay mode will only show the first three bosses and the cutscenes viewed up until the latest one. It's possible that the mode itself will be completely locked until the game was already beaten, but this happens very rarely.

Not to be confused with BossRush, which requires the player to resume a playthrough run to play the desired battle in-game. SoundTest is a SubTrope which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.

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!!Examples:

[[AC:ActionGame]]
* The original ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron]]'' game for UsefulNotes/{{Nintendo64}}, has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.

[[AC:ActionAdventure]]
* ''VideoGame/{{Geist}}'' allows the play to replay the chapters of the game after its completion.
* ''Series/StarTrekTheNextGeneration: VideoGame/AFinalUnity'' allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's custscenes.

[[AC:FightingGame]]
* ''VideoGame/SuperSmashBros Brawl'' has an option to to revive all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all.
* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch.
* ''VideoGame/EternalChampions'' has an option to replay the previous round either in full, in slow-motion, or just play the highlights of the battle.

[[AC:FirstPersonShooter]]
* ''VideoGame/MetroidPrime Hunters'' has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.
* ''VideoGame/JediKnightIIJediOutcast'' includes a replay feature to rewatch cutscenes from the main campaign.

[[AC:HackAndSlash]]
* After ''NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.
* ''VideoGame/DynastyWarriors'':
** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei — Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its LoadsAndLoadsOfCharacters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc) the more you play Story Mode.
** "Story Mode" itself usually also has a "Stage Select" where you can replay it (and change events via WhatIf actions like intentionally letting your allies to die instead of rescuing them) with a playable officer specific to that stage.
** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and—on some entries like DW 3— even swap characters around in their roles), and voice tracks and dialogue.

[[AC:PartyGame]]
* Each and every ''VideoGame/MarioParty'' game has a Free Play mode to get into the unlocked minigames without having to play Story Mode, Party Mode or any of the other special minigame modes. Later games added boss minigames into the mix.

[[AC:PlatformGame]]
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpack}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.
* The entirety of ''VideoGame/ConkersBadFurDay'' is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at a point of the game that is ahead of the current progression.
* In ''VideoGame/KirbySuperStar'', the Arena is a Boss Rush that is unlocked once you've completed all other games.
* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if he or she wants to play them all, each has to be unlocked individually).

[[AC:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}} 2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
* ''VideoGame/{{Warcraft}} III'': Interlude cutscenes in between levels can be selected from the screen.

[[AC:RolePlayingGame]]
* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca. ''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available.
* ''VideoGame/HyperdimensionNeptuniaVictory'' has the option to replay cutscenes, but only in certain places, namely Planeptune's Basicicom and the hotels in the other nations.
* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the Updated Re-release of ''II'').
* In ''VideoGame/MonsterHunter 3 Ultimate'' there is a Felyne located in the house of the player who can take him/her to a special menu to rewatch all cutscenes unlocked (area introductions, monster introductions, special events and even exclusive videos like monster ecologies).
* ''VideoGame/{{Solatorobo}}'' lets you buy commemorative plates to rewatch cutscenes and find musical notes that [[SoundTest unlock the game's soundtrack]].
* In ''VideoGame/TheWorldEndsWithYou'', after playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion.

[[AC:SurvivalHorror]]
* After completion of ''VideoGame/ResidentEvil4'', an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).

[[AC:Other]]
* Adult-oriented games in particular frequently display this, often in addition to the image gallery.

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