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* ''VideoGame/DeadOrSchool'': The Gallery submenu of the Student ID Notebook lets you rewatch any previously-unlocked animated cutscenes.
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Wick cleaning


* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example, as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''Videogame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.

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* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example, as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''Videogame/AssassinsCreedII'' ''VideoGame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.



** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and�on some entries like DW 3� even swap characters around in their roles), and voice tracks and dialogue.

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** Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and�on and in some entries like DW 3� ''DW 3'' even swap characters around in their roles), and voice tracks and dialogue.



** Both ''Lunatea's Veil'' and the UsefulNotes/{{Wii}} remake of the first ''Klonoa'' game features the option to replay the cutscenes seen in the main campaign.

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** Both ''Lunatea's Veil'' and the UsefulNotes/{{Wii}} Platform/{{Wii}} remake of the first ''Klonoa'' game features the option to replay the cutscenes seen in the main campaign.



* ''VideoGame/BurnCycle'', being a FullMotionVideo game, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.

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* ''VideoGame/BurnCycle'', being a FullMotionVideo game, an InteractiveMovie, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.



* ''Videogame/ParasiteEve2'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.

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* ''Videogame/ParasiteEve2'' ''VideoGame/ParasiteEve2'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.
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There's actually a page for the second game. It's just that the 2 is Arabic and not Roman. =P


* ''Videogame/ParasiteEve II'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.

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* ''Videogame/ParasiteEve II'' ''Videogame/ParasiteEve2'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.
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None


* ''Videogame/ParasiteEveII'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.

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* ''Videogame/ParasiteEveII'' ''Videogame/ParasiteEve II'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.
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None

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* ''Videogame/ParasiteEveII'' features Replay Mode as one of the choice of the NewGamePlus selections. It's the plain one without any addition apart from post-game items to be used for the player from the beginning.
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None


* ''VideoGame/TheWorldIsNotEnough'': The ''UsefulNotes/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.

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* ''VideoGame/TheWorldIsNotEnough'': The ''UsefulNotes/PlayStation'' ''Platform/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.



* ''Manga/FullmetalAlchemist'': The licensed games for the UsefulNotes/PlayStation2'' (''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' and ''VideoGame/FullmetalAlchemist2CurseOfTheCrimsonElixir'') feature a menu that allows you to replay story cutscenes.

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* ''Manga/FullmetalAlchemist'': The licensed games for the UsefulNotes/PlayStation2'' Platform/PlayStation2'' (''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' and ''VideoGame/FullmetalAlchemist2CurseOfTheCrimsonElixir'') feature a menu that allows you to replay story cutscenes.

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[[folder:Kinetic Novel]]

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[[folder:Kinetic [[folder:Visual and Kinetic Novel]]


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* ''VisualNovel/LovebrushChronicles'': The main story and event stories can all be viewed again in the Chronicle section.
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crosswicking

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* ''VideoGame/FatalFrameMaidenOfBlackWater'': The Records menu includes a tab where you can replay the pre-rendered flashback cutscenes or Glances.
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None

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* ''VideoGame/ShantaeAndTheSevenSirens'': The Movie Viewer in the Extras accessible from the save file selection screen, shows the cutscenes of the game.
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* ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' was the first title in the ''VideoGame/GrandTheftAuto'' series to introduce such a mechanic. Optional objectives are provided in each story mission and you're granted a score based on how many you complete, but you have the option to replay any previously completed mission to finish any tasks you missed on your first playthrough.


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* ''VideoGame/RedDeadRedemptionII'' features a mission replay option much like the later ''Grand Theft Auto'' titles, complete with optional mission objectives which you can go back for using said mechanic.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the second DLC.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, Slate (former) or Purah Pad (latter), so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the former game's second DLC.
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* After beating ''VideoGame/GreyArea2023'', you unlock a level select menu that shows you how many collectibles are in each area, making it easier to go back and collect them all. It also shows a death counter and your best completion time (for speedrunners).

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Crosswicking


* ''VideoGame/GranblueFantasy'': You can rewatch unlocked cutscenes and dialogue in the Story tab of the Gallery menu.



* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.

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* ''VideoGame/PunchOut'': In ''VideoGame/PunchOut'' for Wii, the Wii game, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.
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** Series-wide: All games have featured a menu where you can replay the microgames you've unlocked in the characters' corresponding chapters or any of the special unlockable modes. Since you're now playing them outside those chapters and modes, they double as {{Endless Games}}, so when you're in one the game challenges you to clear them as many times in a row as possible before losing four times, increasing the difficulty gradually.

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** Series-wide: All games have featured a menu where you can replay the microgames you've unlocked in the characters' corresponding chapters or any of the special unlockable modes. Since you're now playing them outside those chapters and modes, they double as {{Endless Games}}, Game}}s, so when you're in one the game challenges you to clear them as many times in a row as possible before losing four times, increasing the difficulty gradually.

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