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* The American Wii port of ''VideoGame/GHOSTSquad'' adds a "Wii Remote and Nunchuk" control scheme (Z to fire and B for the contextual button, instead of the other way around in the "Wii Zapper" scheme), which is oddly missing in the Japanese version.

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* The American Wii port of ''VideoGame/GHOSTSquad'' ''VideoGame/GhostSquad2004'' adds a "Wii Remote and Nunchuk" control scheme (Z to fire and B for the contextual button, instead of the other way around in the "Wii Zapper" scheme), which is oddly missing in the Japanese version.
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See also UsefulNotes/ImportGaming. Contrast NoExportForYou, though some examples of it are RemadeForTheExport. The {{inver|tedTrope}}se is BadExportForYou, when features are removed for the export. Compare DifficultyByRegion and BetterExportForYou, the latter of which is the non-video game equivalent of this trope.

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See also UsefulNotes/ImportGaming.MediaNotes/ImportGaming. Contrast NoExportForYou, though some examples of it are RemadeForTheExport. The {{inver|tedTrope}}se is BadExportForYou, when features are removed for the export. Compare DifficultyByRegion and BetterExportForYou, the latter of which is the non-video game equivalent of this trope.
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Minor fixes. Most of the time, a game released in the US also comes out at the same time in Canada (and sometimes parts of Central or South America). In addition, NTSC and PAL only refer to the broadcast standards commonplace at the time and are never to refer to regional video game releases. Other fixes.


** Additionally, ''[[UpdatedRerelease Metal Gear Solid 2: Substance]]'' came bundled with ''The Document of Metal Gear Solid 2'', which was sold separately in Japan and the US. ''Metal Gear Solid 3: Subsistence'' on the other hand came with a bonus disc that was previously available in America only as a PreOrderBonus, which [[StoryDifficultySetting strung together all the game's cutscenes and codec sequences, with some gameplay mixed in, to create a full-length movie of the game.]]

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** Additionally, ''[[UpdatedRerelease Metal Gear Solid 2: Substance]]'' came bundled with ''The Document of Metal Gear Solid 2'', which was sold separately in Japan and the US.North America. ''Metal Gear Solid 3: Subsistence'' on the other hand came with a bonus disc that was previously available in America only as a PreOrderBonus, which [[StoryDifficultySetting strung together all the game's cutscenes and codec sequences, with some gameplay mixed in, to create a full-length movie of the game.]]



* The European version of ''VideoGame/RockBand'' got nine additional songs by European artists that weren't on-disc in the American version. On the day of the European release, those same nine songs became available for download in the US version, but the fact still stands that they're paid downloads for the US version but included with the game in the European version. On the other hand, Tokio Hotel's ''Monsoon'' doesn't export (for whatever reason) to ''Rock Band 2''. Since the bonus songs cannot be bought in Europe, that song is inaccessible for European users outside of the original game.

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* The European version of ''VideoGame/RockBand'' got nine additional songs by European artists that weren't on-disc in the American version. On the day of the European release, those same nine songs became available for download in the US North American version, but the fact still stands that they're paid downloads for the US North American version but included with the game in the European version. On the other hand, Tokio Hotel's ''Monsoon'' doesn't export (for whatever reason) to ''Rock Band 2''. Since the bonus songs cannot be bought in Europe, that song is inaccessible for European users outside of the original game.



** ''VideoGame/BlazBlueContinuumShift'' got a Limited Edition (which the US version didn't) and an extremely limited (500 copies, all of which have were preordered) of a "Fan edition" with even more goodies (including a voucher to get some of the DLC for free).

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** ''VideoGame/BlazBlueContinuumShift'' got a Limited Edition (which the US North American version didn't) and an extremely limited (500 copies, all of which have were preordered) of a "Fan edition" with even more goodies (including a voucher to get some of the DLC for free).



* The European version of ''VideoGame/FireEmblemRadiantDawn'' removed several {{Game Breaking Bug}}s (most notably one that could prevent an OldSaveBonus) and fixed a couple of {{Blind Idiot Translation}}s and name inconsistencies with the past game. (except for the Tower of Guidance, due to it being mentioned in voiced dialogue.)
* Tharja's swimsuit scene in the Summer Scramble DLC of ''VideoGame/FireEmblemAwakening'' was [[{{Bowdlerization}} infamously censored]] in the North American version. The European version does not contain this censorship. (The EU version did censor one dialogue conversation that wasn't censored in the US version, but most would agree having a full artwork uncensored is more than worth it.)

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* The European version of ''VideoGame/FireEmblemRadiantDawn'' removed several {{Game Breaking Bug}}s (most notably one that could prevent an OldSaveBonus) and fixed a couple of {{Blind Idiot Translation}}s and name inconsistencies with the past game. game (except for the Tower of Guidance, due to it being mentioned in voiced dialogue.)
dialogue).
* Tharja's swimsuit scene in the Summer Scramble DLC of ''VideoGame/FireEmblemAwakening'' was [[{{Bowdlerization}} infamously censored]] in the North American version. The European version does not contain this censorship. censorship (The EU European version did censor one dialogue conversation that wasn't censored in the US North American version, but most would agree having a full artwork uncensored is more than worth it.)it).



* Not a bonus in a conventional way, but the European release of ''VideoGame/WayOfTheSamurai4'' sees the game as an actual physical copy instead of the PSN-only release that US has.

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* Not a bonus in a conventional way, but the European release of ''VideoGame/WayOfTheSamurai4'' sees the game as an actual physical copy instead of the PSN-only release that US North America has.



* The PAL and Japanese versions of ''VideoGame/AirforceDelta Storm'' added several new planes (including two more [[GuestFighter Konami shmup guests]], one based on ''AJAX'' and the other on ''Space Manbow''), did some minor rebalancing, made small tweaks to some missions (most notably "Attack of the Tyrant", which had the titular weapon's firing timer made more obvious) and added a new JokeLevel themed after ''VideoGame/{{Parodius}}''.

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* The PAL European and Japanese versions of ''VideoGame/AirforceDelta Storm'' added several new planes (including two more [[GuestFighter Konami shmup guests]], one based on ''AJAX'' and the other on ''Space Manbow''), did some minor rebalancing, made small tweaks to some missions (most notably "Attack of the Tyrant", which had the titular weapon's firing timer made more obvious) and added a new JokeLevel themed after ''VideoGame/{{Parodius}}''.



** Despite being released in November 2011 for the US and Japan, Metal Gear Solid fans in Europe and Australia/Asia wanting to buy the ''Metal Gear Solid HD Collection'' had to wait until 2012 ''with no waiting bonuses'' on the grounds of a HandWave excuse involving the high number of winter releases forcing them to delay. Konami have also decided to insult said fans further by announcing Japan and the US can expect the bonus "Premium Package" and "Limited Edition" versions coming [[NoExportForYou exclusively to their regions.]] When it was eventually released, there was a bug in the [=PS3=] version which made [=MGS2=] impossible to finish on some difficulty settings. Somewhat mercifully, this only affected those playing in standard definition, which one would expect to be a relative minority of purchasers of an HD remake.

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** Despite being released in November 2011 for the US North America and Japan, Metal Gear Solid fans in Europe and Australia/Asia wanting to buy the ''Metal Gear Solid HD Collection'' had to wait until 2012 ''with no waiting bonuses'' on the grounds of a HandWave excuse involving the high number of winter releases forcing them to delay. Konami have also decided to insult said fans further by announcing Japan and the US North America can expect the bonus "Premium Package" and "Limited Edition" versions coming [[NoExportForYou exclusively to their regions.]] When it was eventually released, there was a bug in the [=PS3=] version which made [=MGS2=] impossible to finish on some difficulty settings. Somewhat mercifully, this only affected those playing in standard definition, which one would expect to be a relative minority of purchasers of an HD remake.



* The US arcade version of ''VideoGame/{{Columns}}'' has an alternate gameplay track not found in the Japanese or international versions. It can be used by changing one of the DIP switches.

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* The US North American arcade version of ''VideoGame/{{Columns}}'' has an alternate gameplay track not found in the Japanese or international versions. It can be used by changing one of the DIP switches.



* Subverted with ''VideoGame/DanceDanceRevolution Konamix'' - after a drought of DDR releases in the US, Konami promised the next US release that would be up to date with the latest Japanese release. What they delivered was based on the ''DDR 4th Mix'' engine - a couple weeks before the console port of ''DDRMAX: DDR 6th Mix'' was released in Japan and half a year after ''DDRMAX'' was released in Japanese arcades. Not only that, its Edit Data creator had ''more'' bugs than the original 4th Mix console port.
** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. version and released ''after'' the Japanese version (which is the most arcade-accurate in terms of on-disc content; since Konami released the U.S. versions early in the lifecycle of the corresponding arcade version, some of the later unlocks tended to get held over to the next release instead), it had ''fewer'' songs than the U.S. version (13 of the 28 licenses were removed), and only one new European license was added. [[note]]"Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 Series/EurovisionSongContest, and was a number-one hit in Finland and Sweden.[[/note]] Adding insult to injury, the arcade version of [=SN2=] was not released in Europe due to EU environmental regulations somehow preventing Konami from distributing the game's hardware (which was built around modifications to the original "fat" [=PlayStation 2=]).

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* Subverted with ''VideoGame/DanceDanceRevolution Konamix'' - after a drought of DDR releases in the US, North America, Konami promised the next US North American release that would be up to date with the latest Japanese release. What they delivered was based on the ''DDR 4th Mix'' engine - a couple weeks before the console port of ''DDRMAX: DDR 6th Mix'' was released in Japan and half a year after ''DDRMAX'' was released in Japanese arcades. Not only that, its Edit Data creator had ''more'' bugs than the original 4th Mix console port.
** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. North American version and released ''after'' the Japanese version (which is the most arcade-accurate in terms of on-disc content; since Konami released the U.S. North American versions early in the lifecycle of the corresponding arcade version, some of the later unlocks tended to get held over to the next release instead), it had ''fewer'' songs than the U.S. North American version (13 of the 28 licenses were removed), and only one new European license was added. [[note]]"Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 Series/EurovisionSongContest, and was a number-one hit in Finland and Sweden.[[/note]] Adding insult to injury, the arcade version of [=SN2=] was not released in Europe due to EU environmental regulations somehow preventing Konami from distributing the game's hardware (which was built around modifications to the original "fat" [=PlayStation 2=]).



* ''VideoGame/DonkeyKongLand III'' for the Platform/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the Platform/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).

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* ''VideoGame/DonkeyKongLand III'' for the Platform/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the Platform/GameBoyColor in Japan, Japanese, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).



** The Japanese version of ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' required you to beat [[HarderThanHard Hector Hard Mode]] to see a secret epilogue [[SequelHook linking the game to the previous one, of which this is a prequel]]. In the American version, you just have to beat the game on any difficulty. [[BadExportForYou Inverted]] for Europeans, who got the Epilogue completely removed.
** Non-Japanese versions of ''VideoGame/FireEmblemRadiantDawn'' added a few totally new base conversations to the game, which gave Edward, Leonardo and Nolan a new unique weapon each. They also modified a few of the skills to be less luck-based, added support for widescreen and added an option for permanent saves in-battle instead of the traditional SuspendSave. (Though they're disabled on Hard Mode)
** The American and European versions of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' featured bonus content not included in the Japanese version, such as five additional multiplayer maps, instead of just one, like in the other versions. These extra maps were later included in the [[NoExportForYou Japan-only]] DS remake of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''.
** Almost every ''FE'' released in the west gets some small improvements, you can find a full list [[http://old.serenesforest.net/general/local3.html here]].
* The American release of ''VideoGame/{{Solatorobo}}'' got the bonus Soundtrack CD the Japanese got with pre-orders. Europe, of course, didn't get it, though at least the game came earlier there for once. US release also fixed some translation errors. The American release also had all of the [=DLC=] missions bundled into the base game to make up for the year-long delay in that region.

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** The Japanese version of ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' required you to beat [[HarderThanHard Hector Hard Mode]] to see a secret epilogue [[SequelHook linking the game to the previous one, of which this is a prequel]]. In the North American version, you just have to beat the game once on any difficulty. [[BadExportForYou Inverted]] for Europeans, who got the Epilogue completely removed.
** Non-Japanese International versions of ''VideoGame/FireEmblemRadiantDawn'' added a few totally new base conversations to the game, which gave Edward, Leonardo and Nolan a new unique weapon each. They also modified a few of the skills to be less luck-based, added support for widescreen and added an option for permanent saves in-battle instead of the traditional SuspendSave. (Though SuspendSave (though they're disabled on Hard Mode)
Mode).
** The North American and European versions of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' featured bonus content not included in the Japanese version, such as five additional multiplayer maps, instead of just one, like in the other versions. These extra maps were later included in the [[NoExportForYou Japan-only]] DS remake of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''.
** Almost every ''FE'' released in the west outside of Japan gets some small improvements, you can find a full list [[http://old.serenesforest.net/general/local3.html here]].
* The North American release of ''VideoGame/{{Solatorobo}}'' got the bonus Soundtrack CD the Japanese got with pre-orders. Europe, of course, didn't get it, though at least the game came earlier there for once. US release also fixed some translation errors. The American release also had all of the [=DLC=] missions bundled into the base game to make up for the year-long delay in that region.



* Japanese editions of Platform/PlayStation games released after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]

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* Japanese editions of Platform/PlayStation games released after their US/EU NA/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US North American copy of the game.[[/note]]



* In the ''WebVideo/AngryVideoGameNerd'' fanfic ''Fanfic/ASagaOfParallelWorlds'', the localized US and PAL versions of ''VideoGame/FinalFantasyVI'' reworks the 64 remaining Rages to be more useful, and adds a vocalized opera scene.
* In ''[[https://www.alternatehistory.com/forum/threads/dear-pesky-partners-a-nintendo-philips-timeline.547376/ Dear Pesky Partners]]'', the international (US and PAL) NES release of ''VideoGame/EarthboundBeginnings'' features enhanced graphics, actual battle backgrounds and a rebalanced difficulty.

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* In the ''WebVideo/AngryVideoGameNerd'' fanfic ''Fanfic/ASagaOfParallelWorlds'', the localized US North American and PAL European versions of ''VideoGame/FinalFantasyVI'' reworks the 64 remaining Rages to be more useful, and adds a vocalized opera scene.
* In ''[[https://www.alternatehistory.com/forum/threads/dear-pesky-partners-a-nintendo-philips-timeline.547376/ Dear Pesky Partners]]'', the international (US (North American and PAL) European) NES release of ''VideoGame/EarthboundBeginnings'' features enhanced graphics, actual battle backgrounds and a rebalanced difficulty.
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* In ''[[https://www.alternatehistory.com/forum/threads/dear-pesky-partners-a-nintendo-philips-timeline.547376/ Dear Pesky Partners]]'', the international (US and PAL) NES release of ''VideoGame/Mother1'' features enhanced graphics, actual battle backgrounds and a rebalanced difficulty.

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* In ''[[https://www.alternatehistory.com/forum/threads/dear-pesky-partners-a-nintendo-philips-timeline.547376/ Dear Pesky Partners]]'', the international (US and PAL) NES release of ''VideoGame/Mother1'' ''VideoGame/EarthboundBeginnings'' features enhanced graphics, actual battle backgrounds and a rebalanced difficulty.
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Mrph1 MOD

Changed: 19

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This is purely a video game trope and by 2024 standards "digital content" has a much broader scope. Rephrased as proposed here


Digital media isn't released at the same time across the world, or in the exact same format. Instead, they are released in separate regions, and occasionally by country. Generally games are released in up to 3 main regions: Japan, North America, and Europe, Australia and much of Africa. Europe and Australia usually get games last, but they sometimes get bug fixes (for a GameBreakingBug and/or {{Good Bad Bug|s}}) and sometimes bonus features. ''However'', it's not the only region that receives region specific content; for example, America is a fairly common target for such changes in Japanese games, and if an example of an American bonus is released in European countries at a later date, the changes typically make it over there as well.

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Digital media isn't Video games aren't released at the same time across the world, or in the exact same format. Instead, they are released in separate regions, and occasionally by country. Generally games are released in up to 3 main regions: Japan, North America, and Europe, Australia and much of Africa. Europe and Australia usually get games last, but they sometimes get bug fixes (for a GameBreakingBug and/or {{Good Bad Bug|s}}) and sometimes bonus features. ''However'', it's not the only region that receives region specific content; for example, America is a fairly common target for such changes in Japanese games, and if an example of an American bonus is released in European countries at a later date, the changes typically make it over there as well.
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Run-on sentence.


** The Japanese version of ''VideoGame/MetroidFusion'', which was released after other regions, adds Easy and [[UnlockableDifficultyLevels unlockable Hard]] difficulty levels, a gallery mode to view the ending images you've obtained, and eight additional ending images which reveal details about Samus's childhood that would be elaborated on in the ''Manga/{{Metroid|Manga}}'' manga.

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** The Japanese version of ''VideoGame/MetroidFusion'', which ''VideoGame/MetroidFusion'' was released after other regions, regions. It adds Easy and [[UnlockableDifficultyLevels unlockable Hard]] difficulty levels, a gallery mode to view the ending images you've obtained, and eight additional ending images which reveal details about Samus's childhood that would be elaborated on in the ''Manga/{{Metroid|Manga}}'' manga.
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Trope was cut/disambiguated due to cleanup


* Most {{H Game}}s released outside Japan remove the legally mandated censorship present in their original releases (assuming the sexual content [[BleachedUnderpants isn't just removed entirely]]), along with sometimes adding a few extra bonuses such as higher-resolution graphics. Unfortunately this can lead to {{recursive import}}ing and as a result [[BadExportForYou an untouched export]].

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* Most {{H Game}}s released outside Japan remove the legally mandated censorship present in their original releases (assuming the sexual content [[BleachedUnderpants [[SelfCensoredRelease isn't just removed entirely]]), along with sometimes adding a few extra bonuses such as higher-resolution graphics. Unfortunately this can lead to {{recursive import}}ing and as a result [[BadExportForYou an untouched export]].
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European bonuses specifically are usually justified as Europe being VindicatedByHistory in terms of gaming, as those countries suffered ''massive'' amounts of NoExportForYou, with ''VideoGame/FinalFantasyVI'', ''VideoGame/SuperMarioRPG'' and ''VideoGame/ChronoTrigger'' being the biggest offenders [[note]]''VideoGame/{{Terranigma}}'' is one exception, being released in Europe but not North America[[/note]], which finally got a European and Australian release in their original forms on the Wii's Virtual Console, albeit only in English since they're actually the American versions (although games such as a number of ''[[UsefulNotes/PlayStationNetwork PSOne Classics]]'' and ''Franchise/KingdomHearts [[VideoGameRemake Re:]] [[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' keep the tradition even today).

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European bonuses specifically are usually justified as Europe being VindicatedByHistory in terms of gaming, as those countries suffered ''massive'' amounts of NoExportForYou, with ''VideoGame/FinalFantasyVI'', ''VideoGame/SuperMarioRPG'' and ''VideoGame/ChronoTrigger'' being the biggest offenders [[note]]''VideoGame/{{Terranigma}}'' is one exception, being released in Europe but not North America[[/note]], which finally got a European and Australian release in their original forms on the Wii's Virtual Console, albeit only in English since they're actually the American versions (although games such as a number of ''[[UsefulNotes/PlayStationNetwork ''[[Platform/PlayStationNetwork PSOne Classics]]'' and ''Franchise/KingdomHearts [[VideoGameRemake Re:]] [[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' keep the tradition even today).



* The European UsefulNotes/MegaDrive version of ''VideoGame/PrinceOfPersia1'', which was handled by British video game developer Domark Software, has four levels not found in any other version.

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* The European UsefulNotes/MegaDrive Platform/MegaDrive version of ''VideoGame/PrinceOfPersia1'', which was handled by British video game developer Domark Software, has four levels not found in any other version.



* The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well. It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.

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* The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS Platform/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well. It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.



** The Japanese and European version of the ''Metal Gear Solid'' game for the UsefulNotes/GameBoyColor (aka ''VideoGame/MetalGearGhostBabel'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". It was not featured in the initial American version.

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** The Japanese and European version of the ''Metal Gear Solid'' game for the UsefulNotes/GameBoyColor Platform/GameBoyColor (aka ''VideoGame/MetalGearGhostBabel'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". It was not featured in the initial American version.



* For Wii users in the UK, with a Wii Shop Channel account AND Club Nintendo UK membership on the Nintendo Europe official website, you get to convert Star points (gained by "registering" Wii, DS and [=GameCube=] games) into Wii Points to get UsefulNotes/VirtualConsole stuff. Recently North America had a similar feature added (albeit not with much variety) in that every two weeks the site releases a game for the Wii and 3DS each (alternating systems between weeks) in exchange for typically 100 or 150 Club Nintendo coins, with the North American Club Nintendo having [=WiiWare=] and Virtual Console games for the former and download-only 3DS games, [=DSiWare=], and Virtual Console games for the latter. Japan, shockingly enough, has no such pleasure.

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* For Wii users in the UK, with a Wii Shop Channel account AND Club Nintendo UK membership on the Nintendo Europe official website, you get to convert Star points (gained by "registering" Wii, DS and [=GameCube=] games) into Wii Points to get UsefulNotes/VirtualConsole Platform/VirtualConsole stuff. Recently North America had a similar feature added (albeit not with much variety) in that every two weeks the site releases a game for the Wii and 3DS each (alternating systems between weeks) in exchange for typically 100 or 150 Club Nintendo coins, with the North American Club Nintendo having [=WiiWare=] and Virtual Console games for the former and download-only 3DS games, [=DSiWare=], and Virtual Console games for the latter. Japan, shockingly enough, has no such pleasure.



* ''VideoGame/PokemonYellow'' is a standard UsefulNotes/GameBoy game for its original Japanese release, with [[UsefulNotes/SuperNintendoEntertainmentSystem Super Game Boy]] support. The international releases, however, added UsefulNotes/GameBoyColor support which gave a [[{{Colorization}} colourised]] version of the game when played on a Game Boy Color.

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* ''VideoGame/PokemonYellow'' is a standard UsefulNotes/GameBoy Platform/GameBoy game for its original Japanese release, with [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Game Boy]] support. The international releases, however, added UsefulNotes/GameBoyColor Platform/GameBoyColor support which gave a [[{{Colorization}} colourised]] version of the game when played on a Game Boy Color.



** The NA versions of the UsefulNotes/{{N|intendoEntertainmentSystem}}ES games had several changes made, such as replacing the original game's password system with a battery-backed save.

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** The NA versions of the UsefulNotes/{{N|intendoEntertainmentSystem}}ES Platform/{{N|intendoEntertainmentSystem}}ES games had several changes made, such as replacing the original game's password system with a battery-backed save.



** The international versions of ''VideoGame/DragonQuestXI'' saw the addition of voice acting, less plain menus like in ''VIII'', many quality of life improvements like being able to sprint when on-foot, and a PC port (though it came at the expense of the UsefulNotes/Nintendo3DS version). In fine Square-Enix tradition, these changes were later brought back to Japan with the Definitive Edition on UsefulNotes/NintendoSwitch, which also included added story content, an orchestral soundtrack, Japanese voice acting, and many other [=QOL=] additions, and was also released elsewhere.

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** The international versions of ''VideoGame/DragonQuestXI'' saw the addition of voice acting, less plain menus like in ''VIII'', many quality of life improvements like being able to sprint when on-foot, and a PC port (though it came at the expense of the UsefulNotes/Nintendo3DS Platform/Nintendo3DS version). In fine Square-Enix tradition, these changes were later brought back to Japan with the Definitive Edition on UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, which also included added story content, an orchestral soundtrack, Japanese voice acting, and many other [=QOL=] additions, and was also released elsewhere.



* The North American release of ''VideoGame/RecordOfAgarestWar'' fixed the European version's BlindIdiotTranslation and gave [=PS3=] owners the extras from the Japanese UsefulNotes/Xbox360 UpdatedRerelease.

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* The North American release of ''VideoGame/RecordOfAgarestWar'' fixed the European version's BlindIdiotTranslation and gave [=PS3=] owners the extras from the Japanese UsefulNotes/Xbox360 Platform/Xbox360 UpdatedRerelease.



* ''VideoGame/DonkeyKongLand III'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).

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* ''VideoGame/DonkeyKongLand III'' for the UsefulNotes/GameBoy Platform/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor Platform/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).



* The Japanese UsefulNotes/SegaSaturn version of Creator/DataEast's FightingGame ''Suiko Enbu'' was an anomalous PortingDisaster, but the American release, titled ''Dark Legend'', had most of the bugs fixed.
* ''VideoGame/PokemonColosseum'' had this with the pre-order discs, and the legendary Pokémon you get depends on the region. If it's the Japan bonus disc, you get a Japanese Celebi, whereas if you have the North America bonus disc, you get Jirachi. The two can be obtained via the UsefulNotes/NintendoGameCube[=/=]UsefulNotes/GameBoyAdvance Link Cable. Note that it can also be used on a Wii, and you can still get them if you load up the bonus disc on the Wii.

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* The Japanese UsefulNotes/SegaSaturn Platform/SegaSaturn version of Creator/DataEast's FightingGame ''Suiko Enbu'' was an anomalous PortingDisaster, but the American release, titled ''Dark Legend'', had most of the bugs fixed.
* ''VideoGame/PokemonColosseum'' had this with the pre-order discs, and the legendary Pokémon you get depends on the region. If it's the Japan bonus disc, you get a Japanese Celebi, whereas if you have the North America bonus disc, you get Jirachi. The two can be obtained via the UsefulNotes/NintendoGameCube[=/=]UsefulNotes/GameBoyAdvance Platform/NintendoGameCube[=/=]Platform/GameBoyAdvance Link Cable. Note that it can also be used on a Wii, and you can still get them if you load up the bonus disc on the Wii.



* The American version of ''VideoGame/TalesOfTheAbyss'' was an upgrade from the original Japanese version, featuring several new [[LimitBreak Mystic Artes]] and tweaks to gameplay. The [[UsefulNotes/Nintendo3DS 3DS]] version is actually based on the American release.
* The UsefulNotes/TurboGrafx16[=/=]PC Engine port of ''VideoGame/RType'' was originally released as two separate [=HuCards=] in Japan, each containing four out of the original eight stages. The 1989 US release included all eight stages on a single Turbochip.

to:

* The American version of ''VideoGame/TalesOfTheAbyss'' was an upgrade from the original Japanese version, featuring several new [[LimitBreak Mystic Artes]] and tweaks to gameplay. The [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]] version is actually based on the American release.
* The UsefulNotes/TurboGrafx16[=/=]PC Platform/TurboGrafx16[=/=]PC Engine port of ''VideoGame/RType'' was originally released as two separate [=HuCards=] in Japan, each containing four out of the original eight stages. The 1989 US release included all eight stages on a single Turbochip.



* ''VideoGame/Pikmin2001'': While most editions of the UsefulNotes/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch port, an enhanced version of the Wii release, worldwide.
* The American release of ''VideoGame/Hellfire1989'' on UsefulNotes/SegaGenesis features a hidden [[HarderThanHard "Yea Right" difficulty]] that's not available in the orignal Japanese version.

to:

* ''VideoGame/Pikmin2001'': While most editions of the UsefulNotes/{{Wii}} Platform/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port, an enhanced version of the Wii release, worldwide.
* The American release of ''VideoGame/Hellfire1989'' on UsefulNotes/SegaGenesis Platform/SegaGenesis features a hidden [[HarderThanHard "Yea Right" difficulty]] that's not available in the orignal Japanese version.



* Japanese editions of UsefulNotes/PlayStation games released after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]

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* Japanese editions of UsefulNotes/PlayStation Platform/PlayStation games released after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]
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* In ''[[https://www.alternatehistory.com/forum/threads/dear-pesky-partners-a-nintendo-philips-timeline.547376/ Dear Pesky Partners]]'', the international (US and PAL) NES release of ''VideoGame/Mother1'' features enhanced graphics, actual battle backgrounds and a rebalanced difficulty.
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* Japanese editions of UsefulNotes/PlayStation games release after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]

to:

* Japanese editions of UsefulNotes/PlayStation games release released after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]
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* The Japanese game ''[[VideoGame/AdventuresOfLolo Lolo no Daibouken]]'' for the Game Boy had only fifty levels. The European version, ''VideoGame/AdventuresOfLolo'', had ''one hundred forty-four'' . . . ''and'' it added Super Game Boy support, a tutorial, and a VariableMix soundtrack.

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* The Japanese game ''[[VideoGame/AdventuresOfLolo Lolo no Daibouken]]'' for the Game Boy had only fifty levels. The European version, ''VideoGame/AdventuresOfLolo'', had ''one hundred forty-four'' . . .forty-four''... ''and'' it added Super Game Boy support, a tutorial, and a VariableMix soundtrack.



* The PAL and Japanese versions of ''VideoGame/AirforceDelta Storm'' added several new planes (including two more [[GuestFighter Koanmi shmup guests]], one based on ''AJAX'' and the other on ''Space Manbow''), did some minor rebalancing, made small tweaks to some missions (most notably "Attack of the Tyrant", which had the titular weapon's firing timer made more obvious) and added a new JokeLevel themed after ''VideoGame/{{Parodius}}''.

to:

* The PAL and Japanese versions of ''VideoGame/AirforceDelta Storm'' added several new planes (including two more [[GuestFighter Koanmi Konami shmup guests]], one based on ''AJAX'' and the other on ''Space Manbow''), did some minor rebalancing, made small tweaks to some missions (most notably "Attack of the Tyrant", which had the titular weapon's firing timer made more obvious) and added a new JokeLevel themed after ''VideoGame/{{Parodius}}''.



** The international versions of ''VideoGame/DragonQuestXI'' saw the addition of voice acting, less plain menues like in ''VIII'', many quality of life improvements like being able to sprint when on-foot, and a PC port (though it came at the expense of the UsefulNotes/Nintendo3DS version). In fine Square-Enix tradition, these changes were later brought back to Japan with the Definitive Edition on UsefulNotes/NintendoSwitch, which also included added story content, an orchestral soundtrack, Japanese voice acting, and many other [=QOL=] additions, and was also released elsewhere.

to:

** The international versions of ''VideoGame/DragonQuestXI'' saw the addition of voice acting, less plain menues menus like in ''VIII'', many quality of life improvements like being able to sprint when on-foot, and a PC port (though it came at the expense of the UsefulNotes/Nintendo3DS version). In fine Square-Enix tradition, these changes were later brought back to Japan with the Definitive Edition on UsefulNotes/NintendoSwitch, which also included added story content, an orchestral soundtrack, Japanese voice acting, and many other [=QOL=] additions, and was also released elsewhere.



* ''VideoGame/DonkeyKongLandIII'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).

to:

* ''VideoGame/DonkeyKongLandIII'' ''VideoGame/DonkeyKongLand III'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).
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to:

* Japanese editions of UsefulNotes/PlayStation games release after their US/EU editions also include [=PocketStation=] support, which means games like ''VideoGame/CrashBandicoot3Warped'' and ''VideoGame/StreetFighterAlpha 3'' would get minigames you can download to the [=PocketStation=] for play while off the console, with some of them actually giving you a play advantage when you have it connected back to your [=PlayStation=] with the game you used it on. [[note]] One of the few games that used it outside Japan was ''VideoGame/FinalFantasyVIII'', if you imported a [=PocketStation=] from Japan that time. US copies of ''Alpha 3'' can also use it, but it's dummied out, and requires a [=GameShark=] to make it usable, but it's not known if it works back and forth from a [=PocketStation=] and a US copy of the game.[[/note]]

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* Inverted for ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' (and likely all future Pokémon games too), the Slot Machine-esque mini-game was removed in order to comply with new EU laws, and still keep the age rating down. Coins are now just found randomly in the building, but respawn daily.

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* ''VideoGame/PokemonYellow'' is a standard UsefulNotes/GameBoy game for its original Japanese release, with [[UsefulNotes/SuperNintendoEntertainmentSystem Super Game Boy]] support. The international releases, however, added UsefulNotes/GameBoyColor support which gave a [[{{Colorization}} colourised]] version of the game when played on a Game Boy Color.
**
Inverted for ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' (and likely all future Pokémon games too), the Slot Machine-esque mini-game was removed in order to comply with new EU laws, and still keep the age rating down. Coins are now just found randomly in the building, but respawn daily.
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* ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Land III]]'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).

to:

* ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Land III]]'' ''VideoGame/DonkeyKongLandIII'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).
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** The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well. It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.

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** * The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well. It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.

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* The original Japanese release of ''VideoGame/PhantasyStarOnline2'' has two different types of weapons: the originals, which have an RNG upgrade system that [[ScrappyMechanic is almost universally disliked]], and "New Type" weapons, which have weapon EXP bars that upgrade the weapon when you feed it other weapons. When the game was brought over to the West, the Western versions of the game decided to remove all weapons belonging to the former category. In exchange, several weapons that only came in "original" format in the Japanese version had New Type versions made specifically for the Western version.

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* ''VideoGame/PhantasyStarOnline2'':
**
The original Japanese release of ''VideoGame/PhantasyStarOnline2'' has two different types of weapons: the originals, which have an RNG upgrade system that [[ScrappyMechanic is almost universally disliked]], and "New Type" weapons, which have weapon EXP bars that upgrade the weapon when you feed it other weapons. When the game was brought over to the West, the Western versions of the game decided to remove all weapons belonging to the former category. In exchange, several weapons that only came in "original" format in the Japanese version had New Type versions made specifically for the Western version.


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** The discontinued Southeast Asian version of the game that ran from 2014 through 2017 had some exclusive cosmetics and equipment that were not in the original Japanese release. They were eventually released to other servers much later, long after the SEA version had shut down.
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* The international release of ''VideoGame/MonsterHunter2004'' added the Dual Blades weapon class, which would become standard in all future releases.

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whoops, didn't notice the american section.


* ''Franchise/SuperMarioBros'':
** [[DolledUpInstallment Reskinning aside]], ''VideoGame/SuperMarioBros2'' has a substantial number of improvements over the game it's a localization of, ''VideoGame/DokiDokiPanic''. A run button was added, the sprites are far more polished and detailed, load times were eliminated due to the move to a cartridge, and the [[FakeLongevity requirement to beat the game with every character to unlock the ending]] was mercifully nixed. The only major downside is that the ability to save the game was removed, replaced with a limited amount of continues.
** Relatively minor, but ''VideoGame/SuperMarioBros3'' added a NewGamePlus mode where, after beating the game, starting another game would have the player's inventory filled with P-Wings. This was cut for ''VideoGame/SuperMarioAllStars''.




to:

* ''Franchise/SuperMarioBros'':
** [[DolledUpInstallment Reskinning aside]], ''VideoGame/SuperMarioBros2'' has a substantial number of improvements over the game it's a localization of, ''VideoGame/DokiDokiPanic''. A run button was added, the sprites are far more polished and detailed, load times were eliminated due to the move to a cartridge, and the [[FakeLongevity requirement to beat the game with every character to unlock the ending]] was mercifully nixed. The only major downside is that the ability to save the game was removed, replaced with a limited amount of continues.
** Relatively minor, but ''VideoGame/SuperMarioBros3'' added a NewGamePlus mode where, after beating the game, starting another game would have the player's inventory filled with P-Wings. This was cut for ''VideoGame/SuperMarioAllStars''.

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mario bros is more of an updated re-release than a regional bonus.


* The original ''Videogame/MarioBros'' was re-released in 1993 as ''Mario Bros. Classic'', with graphics much truer to the original 1983 arcade version, plus the original enemy introductory cut-scenes were restored.

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* The original ''Videogame/MarioBros'' ''Franchise/SuperMarioBros'':
** [[DolledUpInstallment Reskinning aside]], ''VideoGame/SuperMarioBros2'' has a substantial number of improvements over the game it's a localization of, ''VideoGame/DokiDokiPanic''. A run button
was re-released in 1993 as ''Mario Bros. Classic'', with graphics much truer added, the sprites are far more polished and detailed, load times were eliminated due to the original 1983 arcade version, plus move to a cartridge, and the original enemy introductory cut-scenes were restored.[[FakeLongevity requirement to beat the game with every character to unlock the ending]] was mercifully nixed. The only major downside is that the ability to save the game was removed, replaced with a limited amount of continues.
** Relatively minor, but ''VideoGame/SuperMarioBros3'' added a NewGamePlus mode where, after beating the game, starting another game would have the player's inventory filled with P-Wings. This was cut for ''VideoGame/SuperMarioAllStars''.
** The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well. It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.



* The European version of ''VideoGame/LuigisMansion'' gets a harder version of the NewGamePlus with a reversed mansion and changes in Boss attacks. The UsefulNotes/Nintendo3DS remake implements some of the changes from that Hidden Mansion (minus being flipped), but with new twists as well.
** It's also impossible to get an A rank in the European version of ''Luigi's Mansion'' without the extra money in The Hidden Mansion. You don't have to beat the game in The Hidden Mansion, just beat most of the Speedy Spirits and Golden Mice (money ghosts) in there.
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''Franchise/{{Pokemon}}'' combines this, strangely enough, with NoExportForYou in the case of [[VideoGame/PokemonRedAndBlue Generation I]]. Sure, the ''Green'' version never made it out of Japan (not counting its remake, ''[=LeafGreen=]'')... but the internationally released ''Blue'' version was Japan's ''Green'' in the engine of the Japanese ''Blue'' (and ''Red'' was the Japanese ''Red'' with Japanese ''Blue''[='=]s engine). Why is this a bonus? Well, for one, [[ObviousBeta Japanese Red and Green]] had significantly more OffModel sprites of the Pokémon, even more [[GameBreakingBug glitches]], and couldn't support names with more than five characters, which isn't quite so bad in Japanese but would be completely damning in languages using the Latin alphabet.

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* ''Franchise/{{Pokemon}}'' combines this, strangely enough, with NoExportForYou in the case of [[VideoGame/PokemonRedAndBlue Generation I]]. Sure, the ''Green'' version never made it out of Japan (not counting its remake, ''[=LeafGreen=]'')... but the internationally released ''Blue'' version was Japan's ''Green'' in the engine of the Japanese ''Blue'' (and ''Red'' was the Japanese ''Red'' with Japanese ''Blue''[='=]s engine). Why is this a bonus? Well, for one, [[ObviousBeta Japanese Red and Green]] Green had significantly more OffModel sprites of the Pokémon, even more [[GameBreakingBug glitches]], and couldn't support names with more than five characters, which isn't quite so bad in Japanese but would be completely damning in languages using the Latin alphabet.
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* The American release of ''VideoGame/Hellfire1989'' on UsefulNotes/SegaGenesis features a hidden [[HarderThanHard "Yea Right" difficulty]] that's not available in the orignal Japanese version.
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to:

* ''VideoGame/Pikmin2001'': While most editions of the UsefulNotes/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch port, an enhanced version of the Wii release, worldwide.
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* The North American and European versions of ''VideoGame/JetSetRadio'' (originally called ''Jet Grind Radio'' in America) were given more songs[[note]]The additional songs varied between regions: the North American version featured Music/RobZombie, Murder Music, and Music/{{Cold}}}; while the European version featured Featured Cast, O.B. One, and Semi Detached. Both versions shared new songs from Jurassic 5 and Mixmaster Mike.[[/note]], 2 new levels modeled after New York City, and internet connectivity via [=SegaNet=] to share and download user-created tags.

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* The North American and European versions of ''VideoGame/JetSetRadio'' (originally called ''Jet Grind Radio'' in America) were given more songs[[note]]The additional songs varied between regions: the North American version featured Music/RobZombie, Murder Music, and Music/{{Cold}}}; Music/{{Cold}}; while the European version featured had Featured Cast, O.B. One, and Semi Detached. Both versions shared new songs from Jurassic 5 and Mixmaster Mike.[[/note]], 2 new levels modeled after New York City, and internet connectivity via [=SegaNet=] to share and download user-created tags.
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* The North American and European versions of ''VideoGame/JetSetRadio'' (originally called ''Jet Grind Radio'' in America) were given more songs, 2 new levels modeled after New York City, and internet connectivity via [=SegaNet=] to share and download user-created tags.

to:

* The North American and European versions of ''VideoGame/JetSetRadio'' (originally called ''Jet Grind Radio'' in America) were given more songs, songs[[note]]The additional songs varied between regions: the North American version featured Music/RobZombie, Murder Music, and Music/{{Cold}}}; while the European version featured Featured Cast, O.B. One, and Semi Detached. Both versions shared new songs from Jurassic 5 and Mixmaster Mike.[[/note]], 2 new levels modeled after New York City, and internet connectivity via [=SegaNet=] to share and download user-created tags.
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to:

* The PAL and Japanese versions of ''VideoGame/AirforceDelta Storm'' added several new planes (including two more [[GuestFighter Koanmi shmup guests]], one based on ''AJAX'' and the other on ''Space Manbow''), did some minor rebalancing, made small tweaks to some missions (most notably "Attack of the Tyrant", which had the titular weapon's firing timer made more obvious) and added a new JokeLevel themed after ''VideoGame/{{Parodius}}''.

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