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* The Metal Virus storyline of ''ComicBook/SonicTheHedgehogIDW'' was originally written for ''ComicBook/ArchieComicsSonicTheHedgehog'', intended to start shortly after the 300th issue, but the comic was cancelled and Sega ended their partnership with Archie after issue 290 was released. After IDW picked up the license, Ian Flynn rewrote the story to fit in the new continuity, becoming the second major arc of the series.

to:

* The Metal Virus storyline of ''ComicBook/SonicTheHedgehogIDW'' was originally written for ''ComicBook/ArchieComicsSonicTheHedgehog'', ''ComicBook/SonicTheHedgehogArchieComics'', intended to start shortly after the 300th issue, but the comic was cancelled and Sega ended their partnership with Archie after issue 290 was released. After IDW picked up the license, Ian Flynn rewrote the story to fit in the new continuity, becoming the second major arc of the series.


* Concept art of Zemo's iconic purple mask was created for ''Film/CaptainAmericaCivilWar'', but ultimately didn't make it into the finished film. The mask would later be used for the ''Falcon and the Winter Soldier'' TV SpinOff.

to:

* Concept art of Zemo's iconic purple mask was created for ''Film/CaptainAmericaCivilWar'', but ultimately didn't make it into the finished film. The mask would later be used for the ''Falcon and the Winter Soldier'' ''Series/TheFalconAndTheWinterSoldier'' TV SpinOff.

Added DiffLines:

* In ''Series/BakuryuuSentaiAbaranger'' and/or ''Series/PowerRangersDinoThunder'', the red tyrannosaurus zord's tail turning into a [[ThisIsADrill drill arm]] when combined into the Megazord was lifted from an unused design for a US-exclusive upgraded version of the [[Series/MightyMorphinPowerRangers first Megazord]] (aka. [[Series/KyoryuSentaiZyuranger Dyzyujin]]).


[[folder:Anime and Manga]]
[[/folder]]


* ''RefittedForSequel/{{Unreal}}''

to:

* ''RefittedForSequel/{{Unreal}}''RefittedForSequel/AnimeAndManga
* RefittedForSequel/{{Film}}
* RefittedForSequel/VideoGames
** ''RefittedForSequel/{{Unreal}}''
* RefittedForSequel/WesternAnimation



* ''Franchise/{{Gundam}}'':
** Numerous mobile suit designs and other things cut from the original ''Anime/MobileSuitGundam'' later made it into ''Anime/MobileSuitZetaGundam'' and other sequels. Most notably one of the major characters, Princess Mineva, was originally going to be Degwin Zabi's youngest child in the earliest drafts of the original series (then named Miharu, which wound up being used for a completely different character) instead of his granddaughter.
** A lot of concepts from the "Tomino Memo" -- supposedly Creator/YoshiyukiTomino's full 52-episode plan for ''Anime/MobileSuitGundam'' -- have been refitted here or there. For example, the Memo featured Kusko Al, Degwin Zabi's SexySecretary who spies for Zeon while seducing Bright Noah; Tomino's novelization of the series reworks her into a Newtype pilot.
** A large number of ideas from a planned 1983 Hollywood film adaptation of the original series eventually made their way into later shows, including the Mobile Suits using a [[MoCapMecha motion]] [[Anime/MobileFighterGGundam capture interface, the protagonist being forced to fight his brother who has been brainwashed by an evil AI]], [[Anime/GundamBuildFighters one of the pilots being a former baseball player]] and [[Anime/MobileSuitGundam00 a supercomputer hidden inside an asteroid fortress manipulating the war]]. This even extends to the staff, as Syd Mead, who was recruited as a production designer, went on to work on ''Anime/TurnAGundam''.
** There were at least a couple of plans during the first season of ''Anime/MobileSuitGundamIronBloodedOrphans'' that were initially scrapped, but then subjected to this for the second season, [[spoiler:namely Tekkadan getting ostracized for being amoral mercenaries, and receiving a catastrophic number of casualties in the end game. Also, plans for offing Lafter and Norba in the previous season were repurposed later on.]]
** Yoshiyuki Tomino's earliest concept for ''Anime/MobileSuitGundam'' was basically Creator/JulesVerne's ''Two Years' Vacation''/''Adrift in the Pacific'' [[RecycledINSPACE in space]]. Four years later, Creator/{{Sunrise}} repurposed the idea ([[InstantAwesomeJustAddMecha with mecha]]) to make ''Anime/GingaHyouryuuVifam'', where Tomino gets credited for creating the original draft.
* In ''Anime/{{Pokemon}}'', the footage from the cancelled "Team Rocket vs. Team Plasma" two-parter in ''Best Wishes'' - where the Relic Castle's mechanism is activated, revealing the Meteonite - was reused for the scene in ''Best Wishes Season 2'' when the Abyssal Ruins are activated to uncover the Reveal Glass. Team Plasma's intended goal of causing Pokemon to go wild and leave their trainers was also later used in the ''Episode N'' story arc, with [[MadScientist Colress]]' device used to do so in place of the Meteonite.
* In the planned Mythos arc adaptation for the 1979-80 ''Manga/{{Cyborg 009}}'' anime, Helena would have been replaced with a more mythologically-accurate {{Expy}} named Artemis. The show was cancelled before the Mythos arc could be adapted, but Artemis later made a proper debut in the 2001 anime.
* In ''Anime/{{FLCL}},'' there was apparently an unused idea to reveal that the town of Mabase was actually [[spoiler:on Mars]]. ''Anime/FLCLAlternative,'' originally designed as a StealthPrequel, ties that idea into its final episodes, which feature [[spoiler:Haruko winding up on Mars with some human colonists]]. Whether or not it's still a prequel or an AlternateUniverse depends on interpretation.
* ''Ghost In The Shell 2: Innocence'' is an expanded version of the ''Robot Rondo'' chapter from the [[Manga/GhostInTheShell original manga]] that the [[Anime/GhostInTheShell first movie]] left out.
* ''Manga/DragonBall'' has an unusual instance of this with Gogeta, the [[FusionDance fusion]] of Goku and Vegeta. Creator/AkiraToriyama originally planned on introducing the character during the Buu Saga, but then he discovered that Toei was already making a [[Anime/DragonBallZFusionReborn movie]] whose main selling point was the grand debut of Gogeta. Not wanting to step on any toes, Toriyama came up with an entirely different method of fusion that produced an entirely different fused character, Vegitto. A couple of decades later, Toriyama penned the movie ''Anime/DragonBallSuperBroly'' and decided to have Goku and Vegeta fuse in order to fight the titular enemy; so while Gogeta was an "official" part of ''Dragon Ball'' lore, he didn't [[CanonImmigrant become canon]] until 24 years ''after'' his debut.



[[folder:Film — Animated]]
* ''WesternAnimation/RudolphTheRedNosedReindeer'' lost the song "We're a Couple of Misfits" in reruns, from 1965-1997, to accommodate for additional commercials and/or a re-shot ending. Before its restoration to ''Rudolph'', it reappeared in the 1979 {{Crossover}} ''WesternAnimation/RudolphAndFrostysChristmasInJuly'', as a duet between Rudolph and WesternAnimation/FrostyTheSnowman.
* ''WesternAnimation/ToyStory2'':
** The dream sequence and the idea of opening on a ShowWithinAShow version of Buzz Lightyear were scenes that had originally been planned from the first film.
** Bo Peep was supposed to be part of the party sent to rescue Woody, but was kept behind as the as she's made of porcelain and fragile. In ''WesternAnimation/ToyStory4'' she's a deuteragonist who's right in the center of the action and adventure.
* ''Franchise/TheLionKing'':
** There is one scene deleted from the final cut where Timon refused to go help Simba and Pumbaa tries to encourage him. A storyboard version of it [[https://www.youtube.com/watch?v=vEKo4iHI7C0 can be found on Youtube]]. ''WesternAnimation/TheLionKingOneAndAHalf'' features a similar scene that relates to Timon's overall "dream home" subplot.
** Concept art for "Warthog Rhapsody", which was replaced by "Hakuna Matata", uses a waterfall scene that looks like one used in ''1 1/2''. The tune for the song was reused for "That’s All I Need".
** The song "He Lives in You" from ''WesternAnimation/TheLionKingIISimbasPride'' was originally written for the first film, though it did show up first in [[Theatre/TheLionKing the Broadway musical]].
** ''WesternAnimation/TheLionKing'' was originally going to explain how Timon was kicked out of his colony during an earlier version of "Hakuna Matata", but it was cut for time. Timon's backstory was explored in far greater depth in the prequel/midquel, ''WesternAnimation/TheLionKingOneAndAHalf''.
* The lava whales from ''WesternAnimation/AtlantisMilosReturn''.
* ''WesternAnimation/LiloAndStitch'' originally made references to the Hawaiian legend of Hi'iaka and Lo'hiau. This idea was brought back for ''WesternAnimation/LiloAndStitch2StitchHasAGlitch''.
* Finn [=McMissile=] was originally going to appear in the first ''WesternAnimation/{{Cars}}'' film as a character in a movie Lightning [=McQueen=] and Sally Carrera were watching in at a drive-in movie theater, but that scene was cut. He would be used as one of the central characters in [[WesternAnimation/{{Cars 2}} the first sequel]] instead.
* ''WesternAnimation/{{Aladdin}}'': The original movie only features one version of "Arabian Nights". The others which lyricist Howard Ashman had written ended up on both sequels (with ''WesternAnimation/AladdinTheReturnOfJafar'' one also being ''WesternAnimation/AladdinTheSeries'' theme).
* In a case of WhatCouldHaveBeen, Disney was planning on making a sequel featurette for ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' that would have incorporated two scenes that made it to the pencil-test stage before being dropped from the film.
* ''WesternAnimation/FunAndFancyFree'' opens with Jiminy Cricket singing "I'm a Happy-Go-Lucky Fellow", which was originally written for him to sing in ''WesternAnimation/{{Pinocchio}}''.
* A few planned segments for ''{{WesternAnimation/Fantasia}}'' made it into some of the other package movies. One segment that was in fact fully animated and complete but omitted from the film (an egret dance scene to "Clair De Lune") was recycled for ''WesternAnimation/MakeMineMusic'', but edited to the piece "Blue Bayou".
* ''WesternAnimation/HotelTransylvania'':
** In the first movie, Jonathan was originally going to be a descendant of Dracula's enemy, Abraham Van Helsing, which would have given Drac even more reason to distrust him. This idea was reworked for [[WesternAnimation/HotelTransylvania3SummerVacation the third movie]], in which by Drac falls in love with Van Helsing's great-granddaughter.
** The scene in [[WesternAnimation/HotelTransylvania2 the second movie]] where Drac discovers Mavis is pregnant was originally planned for the first movie as a flashback with Drac and his wife Martha.
* In ''WesternAnimation/FindingDory'', the title character, Dory, has multiple flashbacks over the course of movie telling her backstory, which was originally intended for [[WesternAnimation/FindingNemo the first movie]], as Marlin's backstory would've originally been told over the course of the movie in flashbacks.
* An adaptational case occurs in ''WesternAnimation/BambiII'', which refits a scene from [[Literature/{{Bambi}} the novel]] not used in [[WesternAnimation/{{Bambi}} the first film]] where Bambi is almost caught by a hunter utilising a deer call. Since this was a midquel it actually regresses the timeline instead, Bambi is still a fawn and recognises the call as his mother's voice, while in the novel he was an adult who recognised it as Faline's.
* An interesting variant for ''WesternAnimation/SpiderManIntoTheSpiderVerse''. Peter B. Parker's story arc in this film reuses ideas from the unmade ''[[Film/SpiderManTrilogy Spider-Man 4]]'', specifically him divorcing Mary Jane. The original script for that movie had it come as a result of him [[YourCheatingHeart cheating on her]] and ended with him [[TookALevelInJerkass abandoning her and their child]]; Creator/SamRaimi felt that this made Peter come across as an [[DarknessInducedAudienceApathy unlikable jerk]], contributing to the problems that ultimately got that film scrapped. ''Spider-Verse'' has the reason for the divorce be Peter simply undergoing a mid-life crisis that went FromBadToWorse after Aunt May died, causing him to act in an impulsive and self-destructive manner that ruined his marriage. [[spoiler:It also ends on a much happier note, with him regaining his resolve and trying to patch things up with MJ.]]
* ''Franchise/{{Frozen}}'':
** An early cut scene from ''WesternAnimation/{{Frozen|2013}}'', back when Elsa was still a villain who froze Arendelle on purpose, is Anna saying "That's no blizzard--that's my sister!". The line "That's my sister!" was reused in ''WesternAnimation/FrozenII''.
** Part of the melody from the CutSong "Life's Too Short" was reused in the short ''WesternAnimation/FrozenFever''.
* ''WesternAnimation/TeenTitansGoToTheMovies'' was originally going to contain a song called "The Poop Song" during the scene with the prop toilet, but it was scrapped. It would later be used in the episode "The Chaff" as a ThatRemindsMeOfASong moment.
* From the ''Toys/{{Bionicle}}'' films:
** The Bohrok were the first character models made for ''Mask of Light'', where they only landed a short cameo as frozen statues. The Bohrok body, sans head, was recycled into Vakama's small Fire Drones in the {{prequel}}, ''Legends of Metru Nui'', where they appear in motion.
** The obscure Lohrak beast was also modeled and a swarm of them were set to appear in a major deleted action scene in ''Legends of Metru Nui''. In another case of reusing animation-ready models, a couple of them make a one second cameo in ''Web of Shadows''.

to:

[[folder:Film — Animated]]
[[folder:Literature]]
* ''WesternAnimation/RudolphTheRedNosedReindeer'' lost the song "We're a Couple of Misfits" in reruns, from 1965-1997, to accommodate for additional commercials and/or a re-shot ending. Before its restoration to ''Rudolph'', it reappeared in the 1979 {{Crossover}} ''WesternAnimation/RudolphAndFrostysChristmasInJuly'', as a duet between Rudolph and WesternAnimation/FrostyTheSnowman.
* ''WesternAnimation/ToyStory2'':
''Literature/HarryPotter'':
** The dream sequence and the idea of opening on a ShowWithinAShow version chapter of Buzz Lightyear were scenes that had originally been planned from the first film.
** Bo Peep was supposed to be part of the party sent to rescue Woody, but was kept behind as the as she's made of porcelain and fragile. In ''WesternAnimation/ToyStory4'' she's a deuteragonist who's right
''Literature/HarryPotterAndTheHalfBloodPrince'', in the center of the action and adventure.
* ''Franchise/TheLionKing'':
** There is one scene deleted from the final cut where Timon refused to go help Simba and Pumbaa tries to encourage him. A storyboard version of it [[https://www.youtube.com/watch?v=vEKo4iHI7C0 can be found on Youtube]]. ''WesternAnimation/TheLionKingOneAndAHalf'' features a similar scene that relates to Timon's overall "dream home" subplot.
** Concept art for "Warthog Rhapsody",
which was replaced by "Hakuna Matata", uses a waterfall scene that looks like one used in ''1 1/2''. The tune for Cornelius Fudge meets with the song was reused for "That’s All I Need".
** The song "He Lives in You" from ''WesternAnimation/TheLionKingIISimbasPride''
Muggle Prime Minister, was originally written for the first film, though book. After cutting it did show up first in [[Theatre/TheLionKing the Broadway musical]].
** ''WesternAnimation/TheLionKing'' was originally going to explain how Timon was kicked out of his colony during an earlier version of "Hakuna Matata", but it was cut for time. Timon's backstory was explored in far greater depth in the prequel/midquel, ''WesternAnimation/TheLionKingOneAndAHalf''.
* The lava whales
from ''WesternAnimation/AtlantisMilosReturn''.
* ''WesternAnimation/LiloAndStitch'' originally made references to the Hawaiian legend of Hi'iaka and Lo'hiau. This idea was brought back for ''WesternAnimation/LiloAndStitch2StitchHasAGlitch''.
* Finn [=McMissile=] was originally going to appear in
the first ''WesternAnimation/{{Cars}}'' film as a character in a movie Lightning [=McQueen=] and Sally Carrera were watching in at a drive-in movie theater, but that scene was cut. He would be used as one of the central characters in [[WesternAnimation/{{Cars 2}} the first sequel]] instead.
* ''WesternAnimation/{{Aladdin}}'': The original movie only features one version of "Arabian Nights". The others which lyricist Howard Ashman had written ended up on both sequels (with ''WesternAnimation/AladdinTheReturnOfJafar'' one also being ''WesternAnimation/AladdinTheSeries'' theme).
* In a case of WhatCouldHaveBeen, Disney was planning on making a sequel featurette for ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' that would have incorporated two scenes that made it to the pencil-test stage before being dropped from the film.
* ''WesternAnimation/FunAndFancyFree'' opens with Jiminy Cricket singing "I'm a Happy-Go-Lucky Fellow", which was originally written for him to sing in ''WesternAnimation/{{Pinocchio}}''.
* A few planned segments for ''{{WesternAnimation/Fantasia}}'' made it into some of the other package movies. One segment that was in fact fully animated and complete but omitted from the film (an egret dance scene to "Clair De Lune") was recycled for ''WesternAnimation/MakeMineMusic'', but edited to the piece "Blue Bayou".
* ''WesternAnimation/HotelTransylvania'':
** In the first movie, Jonathan was originally going to be a descendant of Dracula's enemy, Abraham Van Helsing, which would have given Drac even more reason to distrust him. This idea was
book, Creator/JKRowling reworked it as an opening for [[WesternAnimation/HotelTransylvania3SummerVacation the third movie]], in which by Drac falls in love with Van Helsing's great-granddaughter.
and later fifth book, but ultimately it didn't get used until book six.
** The scene in [[WesternAnimation/HotelTransylvania2 In a bigger case of this, the second movie]] where Drac discovers Mavis is pregnant was originally planned for the first movie as a flashback with Drac and his wife Martha.
* In ''WesternAnimation/FindingDory'', the title character, Dory, has multiple flashbacks over the course of movie telling her backstory, which
entire Half-Blood Prince storyline was originally intended for [[WesternAnimation/FindingNemo the first movie]], as Marlin's second book (in fact, ''Harry Potter and the Half-Blood Prince'' was its working title), but Rowling realized "that I had two major plots here that really did not work too well together side-by-side, so one had to be pulled out." She also decided that it was too early in the series to reveal so much information about [[spoiler:Snape]].
** There was supposed to be more information about horcruxes and Voldemort’s
backstory would've originally been told over in the course of second book but she didn’t have the movie clout to fight with the publisher about keeping it in flashbacks.
* An adaptational case occurs
at that point and therefore it was put in ''WesternAnimation/BambiII'', which refits the sixth
** A subversion: Rowling considered opening the second book with
a scene from [[Literature/{{Bambi}} the novel]] not used in [[WesternAnimation/{{Bambi}} the first film]] where Bambi is almost caught by a hunter utilising a deer call. Since this was a midquel it actually regresses the timeline instead, Bambi is still a fawn Draco Malfoy and recognises the call as his mother's voice, while in the novel he was an adult who recognised it as Faline's.
* An interesting variant for ''WesternAnimation/SpiderManIntoTheSpiderVerse''. Peter B. Parker's story arc in this film reuses ideas
Theodore Nott are hanging out together at Malfoy Manor and discussing recent events from the unmade ''[[Film/SpiderManTrilogy Spider-Man 4]]'', specifically him divorcing Mary Jane. The original script for that movie had it come as a result of him [[YourCheatingHeart cheating on her]] and ended with him [[TookALevelInJerkass abandoning her and their child]]; Creator/SamRaimi felt that this made Peter come across as an [[DarknessInducedAudienceApathy unlikable jerk]], contributing to the problems that ultimately got that film scrapped. ''Spider-Verse'' has the reason for the divorce be Peter simply undergoing a mid-life crisis that went FromBadToWorse after Aunt May died, causing him to act in an impulsive and self-destructive manner that ruined his marriage. [[spoiler:It also ends on a much happier note, with him regaining his resolve and trying to patch things up with MJ.]]
* ''Franchise/{{Frozen}}'':
** An early cut scene from ''WesternAnimation/{{Frozen|2013}}'', back when Elsa was still a villain who froze Arendelle on purpose, is Anna saying "That's no blizzard--that's my sister!". The line "That's my sister!" was reused in ''WesternAnimation/FrozenII''.
** Part
point of the melody from the CutSong "Life's Too Short" was reused in the short ''WesternAnimation/FrozenFever''.
* ''WesternAnimation/TeenTitansGoToTheMovies'' was originally going to contain a song called "The Poop Song" during
view. She later reworked the scene with as an opening for the prop toilet, fourth book, but she decided to cut it that time as well. Ultimately, it was scrapped. It would later be never used in the episode series at all.
** Rowling originally planned that when Harry entered the Leaky Cauldron and was accosted by the patrons, one of the people there would be an obnoxious reporter named Bridget. She ended up cutting the reporter and having her show up in the fourth book, now named Rita Skeeter.
* The ''Literature/{{Discworld}}'' short story
"The Chaff" as a ThatRemindsMeOfASong moment.
* From the ''Toys/{{Bionicle}}'' films:
** The Bohrok were the first character models made for ''Mask of Light'', where they only landed a short cameo as frozen statues. The Bohrok body, sans head, was recycled into Vakama's small Fire Drones
Sea and Little Fishes," published in the {{prequel}}, ''Legends of Metru Nui'', where they appear in motion.
** The obscure Lohrak beast was also modeled and
collection ''Legends'', edited by Creator/RobertSilverberg, originally had a swarm of them were set to appear in a major deleted action scene in ''Legends of Metru Nui''. In another case of reusing animation-ready models, a couple of them make a one second cameo in ''Web of Shadows''.where Granny Weatherwax went up to the "gnarly ground" to go and sulk in a cave behind a stone witch, and Nanny Ogg had to go and find her. It got cut because Silverberg thought it was slowing things down, but was later greatly expanded for use in ''Literature/CarpeJugulum''.



[[folder:Film — Live-Action]]
* ''Film/IndianaJonesAndTheTempleOfDoom'' included several sequences originally planned for ''Film/RaidersOfTheLostArk'':
** Much of the original sword fight that would have been between Indy and [[CombatPragmatist the swordsman he shot]] instead made it into the sword fight at the end of ''Temple of Doom'' (where Indy tries the same thing, but his gun is missing).
** The minecart chase was originally planned for ''Raiders'' (and even storyboarded) but had to be cut for pacing reasons.
** Indy was originally to find the headpiece to the Staff of Ra in Shanghai, but the scene was cut before shooting. Elements of it (like Indy covering from gunfire behind a rolling gong) are in the opening of ''Temple''.
** The villain buying the pilots in Indy's plane, who parachute and leave him to crash, but he saves himself by using an inflatable raft to soften the impact. This was going to happen before Indy arrived in Egypt in ''Raiders''.
* ''Film/FantasticBeasts'' has two big ideas that Creator/JKRowling originally wanted to put in the original ''Literature/HarryPotter'' books but didn't make the cut:
** Credence Barebone is a reworking of an idea she had about having a wizard who wouldn't be able to learn magic until his adult year.
** She also had the idea that Nagini WasOnceAMan all along and [[https://trademarks.ipo.gov.uk/ipo-tmcase/page/Results/4/EU004666211 trademarked the ''Curse of Nagini'']] as a potential title for the last book in 2005 but it was instead re-worked for this series.
* ''Franchise/JurassicPark'':
** The opening to ''Film/TheLostWorldJurassicPark'' is adapted from the opening of the first ''Literature/JurassicPark'' book.
** Also the baby ''Tyrannosaurus'' killing a villain, the ''Compsognathus'' swarm killing another, the group hiding behind a waterfall and the adult rex being incapable of reaching them except with its tongue, and the raptors sneaking into a ship bound for the continent (though scenes with raptors aboard or on the mainland were cut, leaving the crew's deaths in the film [[AdaptationExplanationExtrication unexplained]]). A baby ''Triceratops'' that was built for a DeletedScene in the first film gets to appear in this sequel.
** The appearance of the ''Stegosaurus'' herd in ''The Lost World'' is technically a role inversion. In the ''Jurassic Park'' novel, the main characters see a ''Triceratops'' herd and then find a sick ''Stegosaurus''. The first movie combined both by making them find a sick ''Triceratops'' instead. In the second film, we recover the presence of ''Stegosaurus'' but in the role ''Triceratops'' had in the first novel. And we even get the main female character interacting with a baby ''Stegosaurus'' instead of the baby ''Triceratops'' mentioned above.
** Some scenes in ''Film/JurassicParkIII'' are from the books that inspired the previous two movies: The river chase and aviary from the first and the cloning lab from ''Literature/TheLostWorld1995''.
** The book's aviary inspired a scripted pteranodon flock attack in the abandoned worker compound of TLW. CGI models and at least one animatronic were made, but the scene was too much of a challenge and was abandoned, the CGI models having just a cameo in the end. [=JP3=]'s aviary is thus refitted from both the first film and its sequel. [=TLW=] was also originally intended to end with a shot of the pteranodons leaving the island; this was the ending shot of [=JP3=].
** ''Film/JurassicWorld'' refits the pteranodon attack once again, but closer to how it went in the TLW script (pteranodons attacking a large mass of people in the ground and a helicopter in the air at the same time, throwing a member of the crew out and [[ImpaledWithExtremePrejudice impaling another through the front window]], before making it crash). It also rescues a scene from the original book where Wu reminds Hammond that the park's dinosaurs cannot be considered real dinosaurs because of how much foreign DNA was inserted in them to complete the sequence, but this time it is an older Wu saying it to Hammond's replacement, [[SuspiciouslySimilarSubstitute Masrani]].
** Other previously discarded elements in ''Jurassic World'' include a raptor being killed by a rocket launcher (from the ''Jurassic Park'' novel), a motorbike chase with raptors (though in the movie the raptors and the bikers are on the same team), the I. rex's ability to cammouflage itself (which was a natural ability of the ''Carnotaurus'' in the ''The Lost World'' novel), the appearance of ''Apatosaurus'' (also from the first book, changed to ''Brachiosaurus'' in the first film because it was [[BiggerIsBetter taller]]), and baby ''Triceratops'' rides as a children's attraction (Lex was going to ride a baby ''Triceratops'' in the first film but it was cut for pacing).
* A rare case of a scene being shot for the first and used (not remade) in the sequel: The opening to ''Film/TheKarateKidPartII'' was originally intended as the ending of ''Film/TheKarateKid1984''.
* Considering the immensity of the ''Franchise/StarWars'' universe, a lot of ideas get recycled.
** The original outline of ''Film/ANewHope'' had scenes and concepts which were reused in the sequels.
*** A chase through an asteroid field became one of the major action sequences in ''Film/TheEmpireStrikesBack''.
*** Cloud City in ''Empire'' was based on concept art for the Imperial capital city (which was mostly replaced with scenes aboard the Death Star).
*** A ground battle at the Rebel base on Yavin was later adapted to the Battle of Endor (a similar forested planetoid) in ''Film/ReturnOfTheJedi''. And while ''Jedi'' turned the Wookiee planet into the [[SignificantAnagram Ewok]] one, ''Film/RevengeOfTheSith'' actually went to Wookiee homeworld Kashyyyk.
*** In the original script, Tatooine would have been named Utapau. When ''Film/ThePhantomMenace'' rolled around, Lucas tried to use the name with the planet that ultimately became Naboo. He was finally able to use the name in ''Revenge of the Sith'' for the planet where Obi-Wan Kenobi fights General Grevious.
*** The TIE Bombers featured prominently during the asteroid scenes were based on concept drawings for an Imperial boarding craft that was supposed to be shown boarding Princess Leia's ship at the beginning of ''A New Hope''. ''Film/RogueOne'' finally featured the TIE Bomber boarding craft.
** The planet which would become Coruscant was first planned for ''Jedi'', but realizing a planetwide city onscreen was technically impossible at the time, a second Death Star was used instead. A shot of Coruscant was later added to the Special Edition.
** In early drafts of ''Jedi'' the final showdown with the Emperor was supposed to take place on a volcanic lava-covered planet called Had Abbadon. The lava planet idea was revisited as Mustafar in ''Sith'', while the name "Had Abbadon" made it into the ''Star Wars: Legacy'' comic as a planet name.
** Legendary designer Ralph [=McQuarrie=] came up with designs for a lava-planet castle that Darth Vader lived in as far back as ''Empire Strikes Back'' before it finally appeared in ''Rogue One''.
** The short, blue reptilian Aleena species were part of a deleted scene in ''Film/ThePhantomMenace''. They reappear in ''Film/AttackOfTheClones''.
** Early designs for Queen Amidala's ship in ''Film/ThePhantomMenace'' included one with a solar sail design, it would be re-used in ''Film/AttackOfTheClones'' as Dooku's sail ship.
** The "flying whale" of Kamino in ''Film/AttackOfTheClones'' was based upon a design dating back to ''Film/TheEmpireStrikesBack'' for Cloud City.
** In a deleted scene in ''Film/ThePhantomMenace'', R2-D2 was supposed to fall off a walkway in Coruscant and levitate back by activating rocket boosters. The rocket boosters make their official appearance in ''Film/AttackOfTheClones''/''Film/RevengeOfTheSith''.
** Creator/HarrisonFord wanted Han Solo to be killed off in ''Return of the Jedi'', but was overruled by Creator/GeorgeLucas. [[spoiler:He got his wish in ''Film/TheForceAwakens'']].
** An early idea for ''Film/TheForceAwakens'' was to going to involve the partially submerged remains of the second Death Star. That plot point would eventually be used in ''Film/TheRiseOfSkywalker''.
** George Lucas wanted to include an amphibian frog-like alien among the main cast as far as the original ''A New Hope'' script, where ''Han Solo'' was it. This became a reality with Jar Jar Binks in ''Film/ThePhantomMenace''.[[note]]Made evident by the script saying Jar Jar has a "frog face", though his final design looks not much like one due to him incorporating a [[FollowTheLeader deliberate likeness]] to {{WesternAnimation/Goofy}}.[[/note]] Jar Jar also inherited his "life debt" to Qui-Gon from Chewbacca's life debt to Han, which was mentioned in the ''A New Hope'' scripts but not in the final film (but is referenced in the expanded universe).
* Vito's backstory in ''Film/TheGodfatherPartII'' is taken from scenes in the original novel which were left out of the first film.
* The bathroom set in ''Film/X2XMenUnited'' was originally built for a flashback scene Cyclops discovering his powers, that was left before being shot. A scene similar to what they'd intended turns up in ''Film/XMenOriginsWolverine'', and the first time Cyclops uses his powers in ''Film/XMenApocalypse'' is in a bathroom.
* In ''Film/TheLordOfTheRings'' trilogy:
** The entire adventure in the Old Forest with Tom Bombadil got AdaptedOut from ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing The Fellowship of the Ring]]''. However, part of it (specifically, the hobbits getting attacked by a hostile tree) got worked into the Extended Edition of ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'', taking place in Fangorn Forest with Treebeard playing Bombadil's role.
** The prelude to ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' featuring Sméagol was originally intended to be a flashback during the Dead Marshes scene in ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'' where Frodo voices Gollum's real name to him, sparking old memories. In the book, the flashback takes place even earlier, in the first book: Gandalf tells it to Frodo still in Hobbiton when telling him about the true nature of the Ring.
** The scenes where Théoden and co. go to Isengard were originally planned for the end of ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'', but were moved to the beginning of ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' due to EndingFatigue. The talk with Saruman even ended up cut from the theatrical cut as it was anticlimactic, but the Extended Edition restored it as it was meant for watching the trilogy back to back.
** This comes up again with ''Film/TheHobbit'' (especially in the Extended Editions), which recycles a number of scenes or moments from the ''[[Literature/TheLordOfTheRings Lord of the Rings]]'' books that couldn't make it into the movies. This kinda makes sense, considering that the ''[[Literature/TheHobbit Hobbit]]'' book is far too short to fill a trilogy.
* ''Film/{{Superman}}''
** Inverted in ''Film/SupermanTheMovie'', where the "spin the Earth backwards-time travel" ending in the first film was actually planned to be used at the end of the second, but Donner added it to the first film to create a more memorable climax. Spinning the Earth backward was used again in the Richard Donner cut of ''Film/SupermanII''.
** Zod and co. were originally meant to come to Earth in the first movie but were saved for the sequel because it would make the movie too long.
* ''Franchise/StarTrek''
** The ''Enterprise'' meeting {{God}} in space was kicked around as one of the early concepts for what would eventually become ''Film/StarTrekTheMotionPicture''. This premise was finally realized in ''Film/StarTrekVTheFinalFrontier'', although conceived separately.
** An early draft had the ''Enterprise'' performing a saucer separation because of a Klingon attack damaging the engineering hull. A saucer separation later features prominently in ''Film/StarTrekGenerations'', where the ''Enterprise''-D is badly damaged from an attack by a Klingon Bird-of-Prey and conducts a saucer separation. In turn, this specific sequence in ''Generations'' – of the Enterprise-D separating its saucer section, the drive section exploding and the saucer section crash-landing on a planet's surface – was originally conceived as a possible cliffhanger ending for a season finale of ''Series/StarTrekTheNextGeneration''.[[note]]Behind the scenes this would have also been an opportunity to redesign the ship's drive section, as they found the Enterprise-D's top-heavy design difficult to photograph.[[/note]] Ultimately it was saved for the movie instead.
** When Creator/NicholasMeyer directed ''Film/StarTrekIITheWrathOfKhan'', he planned to title it "''The Undiscovered Country''", a reference to ''{{Theatre/Hamlet}}''. ExecutiveMeddling overrode him and titled the film "''The Wrath of Khan''" instead. When Meyer returned to direct ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'', he again pushed for the title "''The Undiscovered Country''", but this time he had enough clout to succeed.
** An early draft for ''Film/StarTrekIIITheSearchForSpock'' had Romulans for the villains. One scene in particular had the feral, resurrected Spock slaughtering several Romulan miners when they drill for dilithium on the Genesis planet. The reboot ''Film/StarTrek2009'' had the BigBad be [[FromNobodyToNightmare temporally-displaced Romulan miners]].
** Creator/BrentSpiner wanted Data to be killed off in ''Film/StarTrekInsurrection'', feeling he was getting too old to play the character. This was overruled by Creator/PatrickStewart. In fact, Brent's script came with a note saying "Better luck next time". [[spoiler:He got his wish in the next film, ''Film/StarTrekNemesis'']].
** The designs and whatnot for the Klingons in ''Film/StarTrekIntoDarkness'' were originally created for scenes cut out of the [[Film/StarTrek2009 2009 film]].
* In the ''Literature/HarryPotter'' books, Ron joins the Quidditch team in ''Literature/HarryPotterAndTheOrderOfThePhoenix''. Due to it already being the longest book in the series, this storyline was moved in the film adaptations to the next book, ''Film/HarryPotterAndTheHalfBloodPrince''. The same was done for Luna Lovegood showing her support by wearing a Gryffindor lion hat.
** The Hogwarts song, which was sung following the Sorting ceremony in ''Literature/HarryPotterAndThePhilosophersStone'', was used in one of the deleted scenes in ''Film/HarryPotterAndTheGobletOfFire'' which can be viewed among the DVD extras.
* ''Franchise/BackToTheFuture'':
** In ''[[Film/BackToTheFuturePartII Part II]]'', as Marty [=McFly=] tries to sneak by the car with his other self and Lorraine in the first film, he hears Lorraine say "When I have kids, I'm going to let them do anything they want. Anything at all!", to which his other self says "I'd like to have that in writing...", which was originally part of that scene before being cut for pacing.
** In the [[Film/BackToTheFuture first film]], the producers considered using "Papa Loves Mambo" by Perry Como when Marty arrives in the 1955 Hill Valley, before deciding on "Mister Sandman" by The Four Aces, thereby making it the MisterSandmanSequence. In ''[[Film/BackToTheFuturePartII Part II]]'', the song is used as Biff drives to the Enchantment Under The Sea dance.
** It's widely known that the time machine was originally conceived as a chamber (specifically a refrigerator), and in order to travel back to 1985, Doc and Marty would've sneaked into a nuclear testing site in the desert to get the necessary 1.21 gigawatts of electricity. In ''Film/BackToTheFuturePartIII'', the 1955 Doc sends Marty to 1885 at a drive-in theater in the desert.
* The plot of the second ''Film/DirtyHarry'' film ''Film/MagnumForce'' about the main villain killing criminals who escaped justice was taken from Creator/TerrenceMalick's draft for the first film.
* Several scenes from the ''Film/ChildsPlay'' series:
** The death of the teacher and the factory finale in ''Film/ChildsPlay2'' were both intended to be featured in the original.
** The opening scene in ''Film/ChildsPlay3'' was originally how ''Child's Play 2'' would have ended (And, in fact, a different version of it is used in some TV versions). It was also how Child's Play was going to end back when the factory was the intended finale
** The evidence locker scene in ''Film/BrideOfChucky'' was going to be the opening of ''Child's Play 2''.
** The electrocution of Tiffany in ''Bride of Chucky'' was how the babysitter died in an earlier draft of the first film's script.
** The ending of ''Film/CurseOfChucky'' with the court case and Chucky being among the evidence and Fioana being declared legally insane was intended for the beginning of ''Child's Play 2'' with Karen Barclay's character
** Initially, there was supposed to be a shot in ''Curse of Chucky'' that revealed [[spoiler:that Andy owned a gun store, illustrating just ''how'' ready he was for Chucky's return.]]
* The scene in ''Film/GhostbustersII'' where a woman gets attacked by her fur coat coming to life after she walks through a slime puddle was originally written for the first film. Also, the part where Ray knocks out the whole city's power is a refit from the original screenplay: Egon's prototype Proton Pack, which needed to be plugged into a heavy-duty outlet (for safety reasons, he hadn't fitted the particle accelerator yet). Plug in, switch on, and...the power went back through and melted the cable, reached the outlet, and knocked out all of New York's power.
* ''Film/OnceUponATimeInMexico'' contains several scenes that were leftover from ''Film/ElMariachi'' and ''Film/{{Desperado}}''. The hotel escape was originally intended for the latter, and the escape from the compound (while guarded in a jail cell) was included in the original script for the former.
* The latter portion of the scene featuring Harris and Proctor at the Blue Oyster Bar in ''Film/PoliceAcademy4CitizensOnPatrol'' was originally written for Art Metrano and Lance Kinsey in ''Film/PoliceAcademy3BackInTraining''. However, the scene was removed from the final draft for the third film, and used in the fourth film instead, with Mauser's role being reassigned to Harris.
* Plot elements in ''Film/RoboCop3'' like OCP forcing people to move from their homes with Rehab-forces and the donut shop scene with all the cops pulling their guns out came from Creator/FrankMiller's [[ComicBook/FrankMillersRoboCop original script for]] ''Film/RoboCop2''.
* In ''Film/TheMummyTombOfTheDragonEmperor'', the concept of Jonathan as an owner of a casino being attacked by the bad guys was originally planned for ''Film/TheMummyReturns'', but was cut due to budget constraints and brought back for this film.
* The backstory about Gracie's mother being a cop who died on duty in ''Miss Congeniality 2'' was meant for the first film.
* Krang, as well as Bebop and Rocksteady were all considered for ''Film/TeenageMutantNinjaTurtles2014'' to the point of making it to the concept art phase, but didn't get in. They did appear in ''Film/TeenageMutantNinjaTurtlesOutOfTheShadows''.
* ''Film/SpiderManTrilogy'':
** Doctor Octopus was going to be a villain in the first film alongside The Green Goblin, but Creator/SamRaimi decided that one villain was enough, and saved him for ''Film/SpiderMan2''.
** Footage of Harry Osborn cradling his father's body after the final fight scene of the original film was shot, but left unused until it was repurposed for a flashback Harry has in ''Film/SpiderMan3''.
* ''Franchise/{{Batman}}'':
** The Penguin appeared in early drafts of ''Film/{{Batman|1989}}'' before appearing in ''Film/BatmanReturns''.
** Prior to ''Film/BatmanForever'', Robin appeared in early drafts for the first two films, but Creator/TimBurton didn't want to use him.
** When Creator/NicoleKidman signed on for ''Batman Forever'', it was assumed she'd be playing Poison Ivy. [[Film/BatmanAndRobin She'd appear in the next film]].
* Early drafts of ''Film/SexAndTheCity: The Movie'' featured a subplot about Charlotte's fear that her husband was having an affair with their young, braless nanny. The idea was removed in subsequent script revisions, but ended up being used in the sequel, where the nanny in question was played by Creator/AliceEve.
* The scene in ''Film/BladeTrinity'' where vampires keep humans in giant blood bags to feed on was an idea meant for the first film.
* ''Film/BladeRunner'' had a storyboarded, but unused, opening that involved Deckard shooting a [[RidiculouslyHumanRobot Replicant]] on a farm, before tearing open his head to reveal its robot parts. This was eventually reworked and used as the opening of the sequel, ''Film/BladeRunner2049''.
* Franchise/MarvelCinematicUniverse:
** Creator/JamesGunn originally intended to have Comicbook/AdamWarlock join the team in ''Film/GuardiansOfTheGalaxyVol2'', but had had to remove him from the script due to concerns about there already being too many characters. It's since been confirmed that Warlock will appear in the third ''Guardians of the Galaxy'' movie.
** ''Film/ThorTheDarkWorld'' was originally going to feature an appearance from Comicbook/{{Valkyrie|Marvel Comics}}, but the idea ended up being scrapped. Valkyrie would later be used as a major character in ''Film/ThorRagnarok''. Hela was also planned to be the villain in ''The Dark World'' at one point, but was likewise reused for ''Ragnarok''.
** Director Jon Watts wanted to use Nick Fury as Peter Parker's mentor figure in ''Film/SpiderManHomecoming'' but Marvel Studios had him use Tony Stark instead due to the existing relationship between the two characters. Fury would later be Parker's mentor throughout the sequel, ''Film/SpiderManFarFromHome''.
** The opening scene of ''Film/AvengersEndgame'' with the Barton family was originally planned for ''Film/AvengersInfinityWar'', but then Joe Russo decided to make it this film's first scene. The writers all felt that Hawkeye's character became more dramatically impactful after the snap whereas his arc in ''IW'' would have repeated beats from ''Film/CaptainAmericaCivilWar'', i.e. a hero coming out of a 10-Minute Retirement.
* [[https://www.astrolog.org/labyrnth/script.txt This early script]] for ''Film/{{Labyrinth}}'' had Sarah letting Jareth into the house because he was disguised as a playwright. This ended up happening in the ''Manga/ReturnToLabyrinth'' sequel manga.
* An early draft of ''Film/ShockTreatment'' had Brad turning gay and leaving Janet then Janet giving birth to Frank's son. These were planned to be used in later sequels like ''Script/RevengeOfTheOldQueen'' and ''Rocky Horror 2000'' that never got made.
* Film/JamesBond:
** Bond's line in ''Film/YouOnlyLiveTwice'', "Oh, the things I do for England", originally appeared in the trailer for ''Film/{{Thunderball}}''.
** ''Film/TheSpyWhoLovedMe'': The opening where Bond skis off a cliff and opens a parachute was originally suggested by Creator/GeorgeLazenby for ''Film/OnHerMajestysSecretService'', but was scrapped because the filmmakers lacked the resources to pull it off.
** The fight in the glass factory in ''Film/{{Moonraker}}'' was originally meant for ''The Spy Who Loved Me'', where it was a fight in a museum.
** Many production and story ideas and elements not used in ''Moonraker'' ended up being utilized for ''Film/{{Octopussy}}''. These included the knife throwing twins and the Acrostar Bede jet sequence. The backgammon game was originally intended to take place in Max Kalba's club in ''The Spy Who Loved Me''.
** The assassination via poisoned butterfly and leap from the Eiffel Tower from ''Film/AViewToAKill'' appeared in early drafts for ''Moonraker''.
** The helicopter attack on Zukovsky's caviar factory in ''Film/TheWorldIsNotEnough'' was intended for ''Film/GoldenEye''.
** Stamper from ''Film/TomorrowNeverDies'' was originally going to be unable to feel pain. The idea was reused for Renard in ''The World is Not Enough''.
** The scene in ''Film/{{Spectre}}'' where Bond steals an un-equiped Aston Martin and escapes via ejector seat is a leftover from the unmade ''Property of a Lady'' (Creator/TimothyDalton's planned third film before the franchise entered DevelopmentHell in the early 1990s).
* According to WordOfGod, in ''Film/{{Godzilla 1998}}'' there were going to be other {{kaiju}}, but they got held back to appear in the sequel. Perhaps if they had put them in the movie there would actually have been a sequel.
* Early drafts of ''Film/TeenageMutantNinjaTurtles2014'' featured Casey Jones, Beebop and Rocksteady, but all three characters ended up being written out. They appeared in the sequel.
* ''Film/TheFly1986'' originally had a short scene in which, the morning after Seth's fateful teleportation, Veronica videotapes an interview with him about what the experience felt like; this was filmed but cut for pacing reasons. In ''Film/TheFlyII'', their SpinOffspring Martin watches the interview as he ponders whether to continue his father's work. The scene is edited to avoid showing Veronica as Creator/GeenaDavis did not come back for this film due to her character suffering SuddenSequelDeathSyndrome in the opening scene; her offscreen questioning was rerecorded by Saffron Henderson, who took her place. The original version of the scene appears as a bonus feature on non-VanillaEdition releases of the first film.
* Creator/GeorgeARomero's ''Film/DayOfTheDead1985'' was originally going to be an EpicMovie that was much longer in length. However, budget cuts forced Romero to rewrite a more condensed script. Ideas that were scrapped from the film would later get reused in ''Film/LandOfTheDead''.

to:

[[folder:Film — Live-Action]]
[[folder:Live-Action TV]]
* ''Film/IndianaJonesAndTheTempleOfDoom'' included several sequences originally planned for ''Film/RaidersOfTheLostArk'':
** Much of
The Sentinels in ''Series/TheGifted'' have the original sword fight power to transform into rolling spheres that move at high speeds. This was actually a leftover idea from ''Film/X2XMenUnited'', where the Sentinels would have been between Indy and [[CombatPragmatist the swordsman he shot]] instead made it capable of transforming into the sword fight at the end of ''Temple of Doom'' (where Indy tries the same thing, but his gun is missing).
** The minecart chase was originally planned for ''Raiders'' (and even storyboarded) but had to be cut for pacing reasons.
** Indy was originally to find the headpiece to the Staff of Ra in Shanghai, but the scene was cut before shooting. Elements of it (like Indy covering from gunfire behind a
giant rolling gong) are in the opening of ''Temple''.
**
disks.
* ''Series/StarTrekTheOriginalSeries'':
The villain buying the pilots in Indy's plane, who parachute episodes "[[{{Recap/StarTrekS2E5TheApple}} The Apple]]" and leave him to crash, but he saves himself by using an inflatable raft to soften the impact. This was going to happen before Indy arrived in Egypt in ''Raiders''.
* ''Film/FantasticBeasts'' has two big ideas that Creator/JKRowling originally wanted to put in the original ''Literature/HarryPotter'' books but didn't make the cut:
** Credence Barebone is a reworking of an idea she had about having a wizard who wouldn't be able to learn magic until his adult year.
** She also had the idea that Nagini WasOnceAMan all along and [[https://trademarks.ipo.gov.uk/ipo-tmcase/page/Results/4/EU004666211 trademarked the ''Curse of Nagini'']] as a potential title for the last book in 2005 but it was instead re-worked for this series.
* ''Franchise/JurassicPark'':
**
"[[{{Recap/StarTrekS3E22TheSavageCurtain}} The opening to ''Film/TheLostWorldJurassicPark'' is adapted from the opening of the first ''Literature/JurassicPark'' book.
** Also the baby ''Tyrannosaurus'' killing a villain, the ''Compsognathus'' swarm killing another, the group hiding behind a waterfall and the adult rex being incapable of reaching them except with its tongue, and the raptors sneaking into a ship bound for the continent (though scenes with raptors aboard or on the mainland were cut, leaving the crew's deaths in the film [[AdaptationExplanationExtrication unexplained]]). A baby ''Triceratops'' that was built for a DeletedScene in the first film gets to appear in this sequel.
** The appearance of the ''Stegosaurus'' herd in ''The Lost World'' is technically a role inversion. In the ''Jurassic Park'' novel, the main characters see a ''Triceratops'' herd and then find a sick ''Stegosaurus''. The first movie combined both by making them find a sick ''Triceratops'' instead. In the second film, we recover the presence of ''Stegosaurus'' but in the role ''Triceratops'' had in the first novel. And we even get the main female character interacting with a baby ''Stegosaurus'' instead of the baby ''Triceratops'' mentioned above.
** Some scenes in ''Film/JurassicParkIII'' are from the books that inspired the previous two movies: The river chase and aviary from the first and the cloning lab from ''Literature/TheLostWorld1995''.
** The book's aviary inspired a scripted pteranodon flock attack in the abandoned worker compound of TLW. CGI models and at least one animatronic were made, but the scene was too much of a challenge and was abandoned, the CGI models having just a cameo in the end. [=JP3=]'s aviary is thus refitted from both the first film and its sequel. [=TLW=] was also originally intended to end with a shot of the pteranodons leaving the island; this was the ending shot of [=JP3=].
** ''Film/JurassicWorld'' refits the pteranodon attack once again, but closer to how it went in the TLW script (pteranodons attacking a large mass of people in the ground and a helicopter in the air at the same time, throwing a member of the crew out and [[ImpaledWithExtremePrejudice impaling another through the front window]], before making it crash). It also rescues a scene from the original book where Wu reminds Hammond that the park's dinosaurs cannot be considered real dinosaurs because of how much foreign DNA was inserted in them to complete the sequence, but this time it is an older Wu saying it to Hammond's replacement, [[SuspiciouslySimilarSubstitute Masrani]].
** Other previously discarded elements in ''Jurassic World'' include a raptor being killed by a rocket launcher (from the ''Jurassic Park'' novel), a motorbike chase with raptors (though in the movie the raptors and the bikers are on the same team), the I. rex's ability to cammouflage itself (which was a natural ability of the ''Carnotaurus'' in the ''The Lost World'' novel), the appearance of ''Apatosaurus'' (also from the first book, changed to ''Brachiosaurus'' in the first film because it was [[BiggerIsBetter taller]]), and baby ''Triceratops'' rides as a children's attraction (Lex was going to ride a baby ''Triceratops'' in the first film but it was cut for pacing).
* A rare case of a scene being shot for the first and used (not remade) in the sequel: The opening to ''Film/TheKarateKidPartII'' was originally intended as the ending of ''Film/TheKarateKid1984''.
* Considering the immensity of the ''Franchise/StarWars'' universe, a lot of ideas get recycled.
** The original outline of ''Film/ANewHope'' had scenes and concepts which were reused in the sequels.
*** A chase through an asteroid field became one of the major action sequences in ''Film/TheEmpireStrikesBack''.
*** Cloud City in ''Empire'' was based on concept art for the Imperial capital city (which was mostly replaced with scenes aboard the Death Star).
*** A ground battle at the Rebel base on Yavin was later adapted
Savage Curtain]]" alluded to the Battle of Endor (a similar forested planetoid) in ''Film/ReturnOfTheJedi''. And while ''Jedi'' turned the Wookiee planet into the [[SignificantAnagram Ewok]] one, ''Film/RevengeOfTheSith'' actually went to Wookiee homeworld Kashyyyk.
*** In the original script, Tatooine would have been named Utapau. When ''Film/ThePhantomMenace'' rolled around, Lucas tried to use the name with the planet
possibility that ultimately became Naboo. He was finally able to use the name in ''Revenge of the Sith'' for the planet where Obi-Wan Kenobi fights General Grevious.
*** The TIE Bombers featured prominently during the asteroid scenes were based on concept drawings for an Imperial boarding craft that was supposed to be shown boarding Princess Leia's ship at the beginning of ''A New Hope''. ''Film/RogueOne'' finally featured the TIE Bomber boarding craft.
** The planet which would become Coruscant was first planned for ''Jedi'', but realizing a planetwide city onscreen was technically impossible at the time, a second Death Star was used instead. A shot of Coruscant was later added to the Special Edition.
** In early drafts of ''Jedi'' the final showdown with the Emperor was supposed to take place on a volcanic lava-covered planet called Had Abbadon. The lava planet idea was revisited as Mustafar in ''Sith'', while the name "Had Abbadon" made it into the ''Star Wars: Legacy'' comic as a planet name.
** Legendary designer Ralph [=McQuarrie=] came up with designs for a lava-planet castle that Darth Vader lived in as far back as ''Empire Strikes Back'' before it finally appeared in ''Rogue One''.
** The short, blue reptilian Aleena species were part of a deleted scene in ''Film/ThePhantomMenace''. They reappear in ''Film/AttackOfTheClones''.
** Early designs for Queen Amidala's ship in ''Film/ThePhantomMenace'' included one with a solar sail design, it would be re-used in ''Film/AttackOfTheClones'' as Dooku's sail ship.
** The "flying whale" of Kamino in ''Film/AttackOfTheClones'' was based upon a design dating back to ''Film/TheEmpireStrikesBack'' for Cloud City.
** In a deleted scene in ''Film/ThePhantomMenace'', R2-D2 was supposed to fall off a walkway in Coruscant and levitate back by activating rocket boosters. The rocket boosters make their official appearance in ''Film/AttackOfTheClones''/''Film/RevengeOfTheSith''.
** Creator/HarrisonFord wanted Han Solo to be killed off in ''Return of the Jedi'', but was overruled by Creator/GeorgeLucas. [[spoiler:He got his wish in ''Film/TheForceAwakens'']].
** An early idea for ''Film/TheForceAwakens'' was to going to involve the partially submerged remains of the second Death Star. That plot point would eventually be used in ''Film/TheRiseOfSkywalker''.
** George Lucas wanted to include an amphibian frog-like alien among the main cast as far as the original ''A New Hope'' script, where ''Han Solo'' was it. This became a reality with Jar Jar Binks in ''Film/ThePhantomMenace''.[[note]]Made evident by the script saying Jar Jar has a "frog face", though his final design looks not much like one due to him incorporating a [[FollowTheLeader deliberate likeness]] to {{WesternAnimation/Goofy}}.[[/note]] Jar Jar also inherited his "life debt" to Qui-Gon from Chewbacca's life debt to Han, which was mentioned in the ''A New Hope'' scripts but not in the final film (but is referenced in the expanded universe).
* Vito's backstory in ''Film/TheGodfatherPartII'' is taken from scenes in the original novel which were left out of the first film.
* The bathroom set in ''Film/X2XMenUnited'' was originally built for a flashback scene Cyclops discovering his powers, that was left before being shot. A scene similar to what they'd intended turns up in ''Film/XMenOriginsWolverine'', and the first time Cyclops uses his powers in ''Film/XMenApocalypse'' is in a bathroom.
* In ''Film/TheLordOfTheRings'' trilogy:
** The entire adventure in the Old Forest with Tom Bombadil got AdaptedOut from ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing The Fellowship of the Ring]]''. However, part of it (specifically, the hobbits getting attacked by a hostile tree) got worked into the Extended Edition of ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'', taking place in Fangorn Forest with Treebeard playing Bombadil's role.
** The prelude to ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' featuring Sméagol was originally intended to be a flashback during the Dead Marshes scene in ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'' where Frodo voices Gollum's real name to him, sparking old memories. In the book, the flashback takes place even earlier, in the first book: Gandalf tells it to Frodo still in Hobbiton when telling him about the true nature of the Ring.
** The scenes where Théoden and co. go to Isengard were originally planned for the end of ''[[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]]'', but were moved to the beginning of ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' due to EndingFatigue. The talk with Saruman even ended up cut from the theatrical cut as it was anticlimactic, but the Extended Edition restored it as it was meant for watching the trilogy back to back.
** This comes up again with ''Film/TheHobbit'' (especially in the Extended Editions), which recycles a number of scenes or moments from the ''[[Literature/TheLordOfTheRings Lord of the Rings]]'' books that couldn't make it into the movies. This kinda makes sense, considering that the ''[[Literature/TheHobbit Hobbit]]'' book is far too short to fill a trilogy.
* ''Film/{{Superman}}''
** Inverted in ''Film/SupermanTheMovie'', where the "spin the Earth backwards-time travel" ending in the first film was actually planned to be used at the end of the second, but Donner added it to the first film to create a more memorable climax. Spinning the Earth backward was used again in the Richard Donner cut of ''Film/SupermanII''.
** Zod and co. were originally meant to come to Earth in the first movie but were saved for the sequel because it would make the movie too long.
* ''Franchise/StarTrek''
** The ''Enterprise'' meeting {{God}} in space was kicked around as one of the early concepts for what would eventually become ''Film/StarTrekTheMotionPicture''. This premise was finally realized in ''Film/StarTrekVTheFinalFrontier'', although conceived separately.
** An early draft had
the ''Enterprise'' performing could conduct a saucer separation, but it wasn't depicted due to technical restraints. ''Series/StarTrekTheNextGeneration'' would finally feature a saucer separation because of a Klingon attack damaging the engineering hull. A saucer separation later features prominently in ''Film/StarTrekGenerations'', where the ''Enterprise''-D is badly damaged from an attack by a Klingon Bird-of-Prey its pilot episode "[[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint Encounter at Farpoint]]", and conducts a saucer separation. In turn, this specific sequence in ''Generations'' – of the Enterprise-D separating its saucer section, the drive section exploding and the saucer section crash-landing on a planet's surface – was originally conceived as a possible cliffhanger ending for a season finale of ''Series/StarTrekTheNextGeneration''.[[note]]Behind the scenes this would have also been an opportunity to redesign the ship's drive section, as they found the Enterprise-D's top-heavy design difficult to photograph.[[/note]] Ultimately it was saved for the movie instead.
** When Creator/NicholasMeyer directed ''Film/StarTrekIITheWrathOfKhan'', he planned to title it "''The Undiscovered Country''", a reference to ''{{Theatre/Hamlet}}''. ExecutiveMeddling overrode him and titled the film "''The Wrath of Khan''" instead. When Meyer returned to direct ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'', he again pushed for the title "''The Undiscovered Country''", but this time he had enough clout to succeed.
** An early draft for ''Film/StarTrekIIITheSearchForSpock'' had Romulans for the villains. One scene in particular had the feral, resurrected Spock slaughtering several Romulan miners when they drill for dilithium on the Genesis planet. The reboot ''Film/StarTrek2009'' had the BigBad be [[FromNobodyToNightmare temporally-displaced Romulan miners]].
** Creator/BrentSpiner wanted Data to be killed off in ''Film/StarTrekInsurrection'', feeling he was getting too old to play the character. This was overruled by Creator/PatrickStewart. In fact, Brent's script came with a note saying "Better luck next time". [[spoiler:He got his wish in the next film, ''Film/StarTrekNemesis'']].
** The designs and whatnot for the Klingons in ''Film/StarTrekIntoDarkness'' were originally created for scenes cut out of the [[Film/StarTrek2009 2009 film]].
* In the ''Literature/HarryPotter'' books, Ron joins the Quidditch team in ''Literature/HarryPotterAndTheOrderOfThePhoenix''. Due to it already being the longest book
two more times in the series, this storyline was moved in the film adaptations to the next book, ''Film/HarryPotterAndTheHalfBloodPrince''. "[[{{Recap/StarTrekTheNextGenerationS1E20TheArsenalOfFreedom}} The same was done for Luna Lovegood showing her support by wearing a Gryffindor lion hat.
**
Arsenal of Freedom]]" (also from season 1) and "[[{{Recap/StarTrekTheNextGenerationS3E26S4E1TheBestOfBothWorlds}} The Hogwarts song, which was sung following the Sorting ceremony in ''Literature/HarryPotterAndThePhilosophersStone'', was used in one Best of the deleted scenes in ''Film/HarryPotterAndTheGobletOfFire'' which can be viewed among the DVD extras.
* ''Franchise/BackToTheFuture'':
** In ''[[Film/BackToTheFuturePartII
Both Worlds]]: Part II]]'', as Marty [=McFly=] tries to sneak by the car with his other self and Lorraine in the first film, he hears Lorraine say "When I have kids, I'm going to let them do anything they want. Anything at all!", to which his other self says "I'd like to have that in writing...", which was originally part of that scene II" (season 4's premiere), before being cut for pacing.
** In the [[Film/BackToTheFuture first film]], the producers considered using "Papa Loves Mambo" by Perry Como when Marty arrives in the 1955 Hill Valley, before deciding on "Mister Sandman" by The Four Aces, thereby making it the MisterSandmanSequence. In ''[[Film/BackToTheFuturePartII Part II]]'', the song is used as Biff drives to the Enchantment Under The Sea dance.
** It's widely known that the time machine was originally conceived as a chamber (specifically a refrigerator), and in order to travel back to 1985, Doc and Marty would've sneaked into a nuclear testing site in the desert to get the necessary 1.21 gigawatts of electricity. In ''Film/BackToTheFuturePartIII'', the 1955 Doc sends Marty to 1885 at a drive-in theater in the desert.
* The plot of the second ''Film/DirtyHarry'' film ''Film/MagnumForce'' about the main villain killing criminals who escaped justice was taken from Creator/TerrenceMalick's draft
depicted for the first film.
last time in ''Film/StarTrekGenerations''.
** As a part of the failed bid to revive Star Trek as a TV series in the 70s (Phase II), a handful of episodic scripts and a two-part pilot were prepared. While the series never made it to production, the existing work on the pilot was turned into ''Film/StarTrekTheMotionPicture'' and two of the completed scripts earmarked for recycling. These eventually became the TNG episodes [[{{Recap/StarTrekTheNextGenerationS2E1TheChild}} The Child]] and [[{{Recap/StarTrekTheNextGenerationS4E13DevilsDue}} Devil's Due]].
* Several scenes ''Series/LittleMermaidsIsland'' was a failed 1990 Creator/JimHenson collab show based off of ''WesternAnimation/{{The Little Mermaid|1989}}''. Its two episodes were never commercially available, however elements from the ''Film/ChildsPlay'' series:
show ended up used elsewhere:
** The death of "Tell the teacher and Truth" song was later reused in a 1997 ''Series/SesameStreet'' episode called "Telling the factory finale in ''Film/ChildsPlay2'' were both intended to be featured in the original.
** The opening scene in ''Film/ChildsPlay3'' was originally how ''Child's Play 2'' would have ended (And, in fact, a different version of it is used in some TV versions). It was also how Child's Play was going to end back when the factory was the intended finale
** The evidence locker scene in ''Film/BrideOfChucky'' was going to be the opening of ''Child's Play 2''.
Truth".
** The electrocution of Tiffany in ''Bride of Chucky'' Flounder's twin sister Sandy was how the babysitter died in an earlier draft of the first film's script.
** The ending of ''Film/CurseOfChucky'' with the court case and Chucky being among the evidence and Fioana being declared legally insane was intended for the beginning of ''Child's Play 2'' with Karen Barclay's character
** Initially, there was supposed to be a shot in ''Curse of Chucky'' that revealed [[spoiler:that Andy owned a gun store, illustrating just ''how'' ready he was for Chucky's return.]]
* The scene in ''Film/GhostbustersII'' where a woman gets attacked by her fur coat coming to life after she walks through a slime puddle was originally written for the first film. Also, the part where Ray knocks out the whole city's power is a refit from the original screenplay: Egon's prototype Proton Pack, which needed to be plugged into a heavy-duty outlet (for safety reasons, he hadn't fitted the particle accelerator yet). Plug in, switch on, and...the power went back through and melted the cable, reached the outlet, and knocked out all of New York's power.
* ''Film/OnceUponATimeInMexico'' contains several scenes that were leftover from ''Film/ElMariachi'' and ''Film/{{Desperado}}''. The hotel escape was originally intended for the latter, and the escape from the compound (while guarded in a jail cell) was included in the original script for the former.
* The latter portion of the scene featuring Harris and Proctor at the Blue Oyster Bar in ''Film/PoliceAcademy4CitizensOnPatrol'' was originally written for Art Metrano and Lance Kinsey in ''Film/PoliceAcademy3BackInTraining''. However, the scene was removed from the final draft for the third film, and used in the fourth film instead, with Mauser's role being reassigned to Harris.
* Plot elements in ''Film/RoboCop3'' like OCP forcing people to move from their homes with Rehab-forces and the donut shop scene with all the cops pulling their guns out came from Creator/FrankMiller's [[ComicBook/FrankMillersRoboCop original script for]] ''Film/RoboCop2''.
* In ''Film/TheMummyTombOfTheDragonEmperor'', the concept of Jonathan as an owner of a casino being attacked by the bad guys was originally planned for ''Film/TheMummyReturns'', but was cut due to budget constraints and brought back for this film.
* The backstory about Gracie's mother being a cop who died on duty in ''Miss Congeniality 2'' was meant for the first film.
* Krang, as well as Bebop and Rocksteady were all considered for ''Film/TeenageMutantNinjaTurtles2014'' to the point of making it to the concept art phase, but didn't get in. They did appear in ''Film/TeenageMutantNinjaTurtlesOutOfTheShadows''.
* ''Film/SpiderManTrilogy'':
** Doctor Octopus was going to be a villain in the first film alongside The Green Goblin, but Creator/SamRaimi decided that one villain was enough, and saved him for ''Film/SpiderMan2''.
** Footage of Harry Osborn cradling his father's body after the final fight scene of the original film was shot, but left unused until it was repurposed for a flashback Harry has in ''Film/SpiderMan3''.
* ''Franchise/{{Batman}}'':
** The Penguin appeared in early drafts of ''Film/{{Batman|1989}}'' before appearing in ''Film/BatmanReturns''.
** Prior to ''Film/BatmanForever'', Robin appeared in early drafts for the first two films, but Creator/TimBurton didn't want to use him.
** When Creator/NicoleKidman signed on for ''Batman Forever'', it was assumed she'd be playing Poison Ivy. [[Film/BatmanAndRobin She'd appear in the next film]].
* Early drafts of ''Film/SexAndTheCity: The Movie'' featured a subplot about Charlotte's fear that her husband was having an affair with their young, braless nanny. The idea was removed in subsequent script revisions, but ended up being used in the sequel, where the nanny in question was played by Creator/AliceEve.
* The scene in ''Film/BladeTrinity'' where vampires keep humans in giant blood bags to feed on was an idea meant for the first film.
* ''Film/BladeRunner'' had a storyboarded, but unused, opening that involved Deckard shooting a [[RidiculouslyHumanRobot Replicant]] on a farm, before tearing open his head to reveal its robot parts. This was eventually reworked and used as the opening of the sequel, ''Film/BladeRunner2049''.
* Franchise/MarvelCinematicUniverse:
** Creator/JamesGunn originally intended to have Comicbook/AdamWarlock join the team in ''Film/GuardiansOfTheGalaxyVol2'', but had had to remove him from the script due to concerns about there already being too many characters. It's since been confirmed that Warlock will appear in the third ''Guardians of the Galaxy'' movie.
** ''Film/ThorTheDarkWorld'' was originally going to feature an appearance from Comicbook/{{Valkyrie|Marvel Comics}}, but the idea ended up being scrapped. Valkyrie would later be used as a major character in ''Film/ThorRagnarok''. Hela was also planned to be the villain
reused in ''The Dark World'' at one point, but Little Mermaid's Treasure Chest'' books.
* Concept art of Zemo's iconic purple mask
was likewise reused created for ''Ragnarok''.
** Director Jon Watts wanted to use Nick Fury as Peter Parker's mentor figure in ''Film/SpiderManHomecoming'' but Marvel Studios had him use Tony Stark instead due to the existing relationship between the two characters. Fury would later be Parker's mentor throughout the sequel, ''Film/SpiderManFarFromHome''.
** The opening scene of ''Film/AvengersEndgame'' with the Barton family was originally planned for ''Film/AvengersInfinityWar'', but then Joe Russo decided to make it this film's first scene. The writers all felt that Hawkeye's character became more dramatically impactful after the snap whereas his arc in ''IW'' would have repeated beats from
''Film/CaptainAmericaCivilWar'', i.e. a hero coming out of a 10-Minute Retirement.
* [[https://www.astrolog.org/labyrnth/script.txt This early script]] for ''Film/{{Labyrinth}}'' had Sarah letting Jareth
but ultimately didn't make it into the house because he finished film. The mask would later be used for the ''Falcon and the Winter Soldier'' TV SpinOff.
* ''Series/KamenRiderKuuga''
was disguised as a playwright. This ended up happening in the ''Manga/ReturnToLabyrinth'' sequel manga.
* An early draft of ''Film/ShockTreatment'' had Brad turning gay and leaving Janet then Janet giving birth to Frank's son. These were
planned to be used in later sequels like ''Script/RevengeOfTheOldQueen'' and ''Rocky Horror 2000'' that never got made.
* Film/JamesBond:
** Bond's line in ''Film/YouOnlyLiveTwice'', "Oh, the things I do for England", originally appeared in the trailer for ''Film/{{Thunderball}}''.
** ''Film/TheSpyWhoLovedMe'': The opening
get a movie where Bond skis off a cliff and opens a parachute was originally suggested by Creator/GeorgeLazenby for ''Film/OnHerMajestysSecretService'', but was scrapped because the filmmakers lacked the resources to pull it off.
**
protagonist battled a group of [[MonsterOfTheWeek Grongi]] who originated in America, whose leader had a wolf motif. The fight movie languished in the glass factory in ''Film/{{Moonraker}}'' was originally meant for ''The Spy Who Loved Me'', where it was a fight in a museum.
** Many production and story ideas and elements not used in ''Moonraker'' ended up being utilized for ''Film/{{Octopussy}}''. These included the knife throwing twins and the Acrostar Bede jet sequence. The backgammon game was originally intended to take place in Max Kalba's club in ''The Spy Who Loved Me''.
** The assassination via poisoned butterfly and leap from the Eiffel Tower from ''Film/AViewToAKill'' appeared in early drafts for ''Moonraker''.
** The helicopter attack on Zukovsky's caviar factory in ''Film/TheWorldIsNotEnough'' was intended for ''Film/GoldenEye''.
** Stamper from ''Film/TomorrowNeverDies'' was originally going to be unable to feel pain. The idea was reused for Renard in ''The World is Not Enough''.
** The scene in ''Film/{{Spectre}}'' where Bond steals an un-equiped Aston Martin and escapes via ejector seat is a leftover from the unmade ''Property of a Lady'' (Creator/TimothyDalton's planned third film before the franchise entered
DevelopmentHell in the early 1990s).
* According to WordOfGod, in ''Film/{{Godzilla 1998}}'' there were going to be other {{kaiju}}, but they got held back to appear in the sequel. Perhaps if they had put them in the movie there
for years before finally being cancelled, and later on ''Series/KamenRiderDecade'' would actually have been use a sequel.
* Early drafts of ''Film/TeenageMutantNinjaTurtles2014'' featured Casey Jones, Beebop and Rocksteady, but all three characters ended up being written out. They appeared in
Wolf Grongi as the sequel.
* ''Film/TheFly1986'' originally had a short scene in which, the morning after Seth's fateful teleportation, Veronica videotapes
monsters' leader when he visited an interview with him about what the experience felt like; this was filmed but cut for pacing reasons. In ''Film/TheFlyII'', their SpinOffspring Martin watches the interview as he ponders whether to continue his father's work. The scene is edited to avoid showing Veronica as Creator/GeenaDavis did not come back for this film due to her character suffering SuddenSequelDeathSyndrome in the opening scene; her offscreen questioning was rerecorded by Saffron Henderson, who took her place. The original AlternateUniverse version of the scene appears as a bonus feature on non-VanillaEdition releases of the first film.
* Creator/GeorgeARomero's ''Film/DayOfTheDead1985'' was originally going to be an EpicMovie that was much longer in length. However, budget cuts forced Romero to rewrite a more condensed script. Ideas that were scrapped from the film would later get reused in ''Film/LandOfTheDead''.
''Kuuga''.



[[folder:Literature]]
* ''Literature/HarryPotter'':
** The opening chapter of ''Literature/HarryPotterAndTheHalfBloodPrince'', in which Cornelius Fudge meets with the Muggle Prime Minister, was originally written for the first book. After cutting it from the first book, Creator/JKRowling reworked it as an opening for the third and later fifth book, but ultimately it didn't get used until book six.
** In a bigger case of this, the entire Half-Blood Prince storyline was originally intended for the second book (in fact, ''Harry Potter and the Half-Blood Prince'' was its working title), but Rowling realized "that I had two major plots here that really did not work too well together side-by-side, so one had to be pulled out." She also decided that it was too early in the series to reveal so much information about [[spoiler:Snape]].
** There was supposed to be more information about horcruxes and Voldemort’s backstory in the second book but she didn’t have the clout to fight with the publisher about keeping it in at that point and therefore it was put in the sixth
** A subversion: Rowling considered opening the second book with a scene where Draco Malfoy and Theodore Nott are hanging out together at Malfoy Manor and discussing recent events from their point of view. She later reworked the scene as an opening for the fourth book, but she decided to cut it that time as well. Ultimately, it was never used in the series at all.
** Rowling originally planned that when Harry entered the Leaky Cauldron and was accosted by the patrons, one of the people there would be an obnoxious reporter named Bridget. She ended up cutting the reporter and having her show up in the fourth book, now named Rita Skeeter.
* The ''Literature/{{Discworld}}'' short story "The Sea and Little Fishes," published in the collection ''Legends'', edited by Creator/RobertSilverberg, originally had a scene in in where Granny Weatherwax went up to the "gnarly ground" to go and sulk in a cave behind a stone witch, and Nanny Ogg had to go and find her. It got cut because Silverberg thought it was slowing things down, but was later greatly expanded for use in ''Literature/CarpeJugulum''.

to:

[[folder:Literature]]
[[folder:Tabletop Games]]
* ''Literature/HarryPotter'':
** The opening chapter of ''Literature/HarryPotterAndTheHalfBloodPrince'', in
Sometimes a GameMaster plans content for his games which Cornelius Fudge meets with the Muggle Prime Minister, was originally written for the first book. After cutting it from the first book, Creator/JKRowling reworked it as an opening for the third and later fifth book, but ultimately it didn't get doesn't end up getting used until book six.
** In a bigger case of this,
(usually because the entire Half-Blood Prince storyline was originally intended for the second book (in fact, ''Harry Potter game went OffTheRails and the Half-Blood Prince'' was its working title), but Rowling realized "that I had two major plots here that really did not work too well together side-by-side, so one had to be pulled out." She also decided that it was too early in the series to reveal so much information about [[spoiler:Snape]].
** There was supposed to be more information about horcruxes and Voldemort’s backstory in the second book but she didn’t have the clout to fight with the publisher about keeping it in at that point and therefore it was put in the sixth
** A subversion: Rowling considered opening the second book with a scene where Draco Malfoy and Theodore Nott are hanging out together at Malfoy Manor and discussing recent events from their point of view. She later reworked the scene as an opening for the fourth book, but she decided to cut it that time as well. Ultimately, it was never used in the series at all.
** Rowling originally planned that when Harry entered the Leaky Cauldron and was accosted by the patrons, one of the people there would be an obnoxious reporter named Bridget. She
players ended up cutting going a different direction). In those cases, it's not unusual for unused material to end up getting worked into future campaigns to salvage the reporter time and having her show up in the fourth book, now named Rita Skeeter.
* The ''Literature/{{Discworld}}'' short story "The Sea and Little Fishes," published in the collection ''Legends'', edited by Creator/RobertSilverberg, originally had a scene in in where Granny Weatherwax
energy that went up to the "gnarly ground" to go and sulk in a cave behind a stone witch, and Nanny Ogg had to go and find her. It got cut because Silverberg thought it was slowing things down, but was later greatly expanded for use in ''Literature/CarpeJugulum''.into them.




[[folder:Live-Action TV]]
* The Sentinels in ''Series/TheGifted'' have the power to transform into rolling spheres that move at high speeds. This was actually a leftover idea from ''Film/X2XMenUnited'', where the Sentinels would have been capable of transforming into giant rolling disks.
* ''Series/StarTrekTheOriginalSeries'': The episodes "[[{{Recap/StarTrekS2E5TheApple}} The Apple]]" and "[[{{Recap/StarTrekS3E22TheSavageCurtain}} The Savage Curtain]]" alluded to the possibility that the ''Enterprise'' could conduct a saucer separation, but it wasn't depicted due to technical restraints. ''Series/StarTrekTheNextGeneration'' would finally feature a saucer separation in its pilot episode "[[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint Encounter at Farpoint]]", and two more times in the series, "[[{{Recap/StarTrekTheNextGenerationS1E20TheArsenalOfFreedom}} The Arsenal of Freedom]]" (also from season 1) and "[[{{Recap/StarTrekTheNextGenerationS3E26S4E1TheBestOfBothWorlds}} The Best of Both Worlds]]: Part II" (season 4's premiere), before being depicted for the last time in ''Film/StarTrekGenerations''.
** As a part of the failed bid to revive Star Trek as a TV series in the 70s (Phase II), a handful of episodic scripts and a two-part pilot were prepared. While the series never made it to production, the existing work on the pilot was turned into ''Film/StarTrekTheMotionPicture'' and two of the completed scripts earmarked for recycling. These eventually became the TNG episodes [[{{Recap/StarTrekTheNextGenerationS2E1TheChild}} The Child]] and [[{{Recap/StarTrekTheNextGenerationS4E13DevilsDue}} Devil's Due]].
* ''Series/LittleMermaidsIsland'' was a failed 1990 Creator/JimHenson collab show based off of ''WesternAnimation/{{The Little Mermaid|1989}}''. Its two episodes were never commercially available, however elements from the show ended up used elsewhere:
** The "Tell the Truth" song was later reused in a 1997 ''Series/SesameStreet'' episode called "Telling the Truth".
** Flounder's twin sister Sandy was reused in ''The Little Mermaid's Treasure Chest'' books.
* Concept art of Zemo's iconic purple mask was created for ''Film/CaptainAmericaCivilWar'', but ultimately didn't make it into the finished film. The mask would later be used for the ''Falcon and the Winter Soldier'' TV SpinOff.
* ''Series/KamenRiderKuuga'' was planned to get a movie where the protagonist battled a group of [[MonsterOfTheWeek Grongi]] who originated in America, whose leader had a wolf motif. The movie languished in DevelopmentHell for years before finally being cancelled, and later on ''Series/KamenRiderDecade'' would use a Wolf Grongi as the monsters' leader when he visited an AlternateUniverse version of ''Kuuga''.
[[/folder]]

[[folder:Tabletop Games]]
* Sometimes a GameMaster plans content for his games which doesn't end up getting used (usually because the game went OffTheRails and the players ended up going a different direction). In those cases, it's not unusual for unused material to end up getting worked into future campaigns to salvage the time and energy that went into them.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/CallOfDuty'':
** ''VideoGame/ModernWarfare2'' has a level ("Contingency") with a setpiece that can't be seen during normal gameplay -- as you fight off enemy forces, Price goes inside the Russian submarine and activates a nuclear missile. It was originally possible to follow Price inside the sub yourself (instead of being stuck outside on the dock), and could watch as he went through the process of arming and firing the missile in real-time. Come ''VideoGame/ModernWarfare3'', the first level of the game concludes with a sequence where you follow your AI partner inside a similar Russian submarine to disable it, using the same animations and level layout as the scrapped sub interior from the previous game.
** ''Modern Warfare 2'' also had a planned (but scrapped early on) sequence where Russian forces would invade the International Space Station (ISS), forcing the onboard staff members to defend the station and prevent it from being hacked. This was stripped down in the final game to an interactive cutscene where an astronaut watches the nuclear device detonate before being hit by a shockwave. ''VideoGame/CallOfDutyGhosts'' reuses the level idea for the first stage, where a pair of scientists defend the ODIN space station from enemy forces before it disintegrates and the player character(s) accept their fate.
* ''{{Franchise/Danganronpa}}'':
** More like "Refitted For Another Franchise," but the beta for ''[[VisualNovel/DanganronpaTriggerHappyHavoc Danganronpa]]'', originally called ''DISTRUST,'' had a trust mechanic that decided the fates of certain characters. This would later be reused for ''VisualNovel/VirtuesLastReward,'' the second game in the ''VisualNovel/ZeroEscape'' series, also by Spike Chunsoft.
** Concept art for Mondo Owada had a design that would later be used for Gundham Tanaka in ''VisualNovel/SuperDanganRonpa2.''
* ''Franchise/{{Doom}}'':
** An early version of ''VideoGame/DoomII''[='s=] Map 10 can be found in an alpha version of the first game.
** The footage leaked from the original version of ''Doom 4'' showed human soldiers preparing to fight off a demonic invasion on Earth, meant as both a supposed sequel to the events of ''VideoGame/Doom3'' and a remake of ''Doom II''. While the game ended up turning into the rather different ''VideoGame/Doom2016'', the "Hell on Earth" concept was reused for its sequel ''VideoGame/DoomEternal''.
* ''VideoGame/DragonAgeII'' was supposed to receive an ExpansionPack, titled ''The Exalted March'', which would concern the eponymous holy crusade against Kirkwall and Hawke's efforts to repel it. Due to ''[=DA2=]'' cold reception, the plans for the expansion were aborted, but WordOfGod is that most of its storyline was incorporated into ''VideoGame/DragonAgeInquisition'', the third core installment, in one way or another.
* ''VideoGame/FalloutVanBuren'' was canceled, but the majority of the plot and Caesar's Legion was incorporated into ''New Vegas''. And the parts of ''Van Buren'' that weren't part of ''New Vegas'' proper were used for DLC, namely ''Honest Hearts''.
* The DLC to ''VideoGame/FalloutNewVegas'' is based around this. Originally the base game was going to have another companion named Ulysses, a Legion sympathizer. He was removed from the main game, but was expanded to [[GreaterScopeVillain having a major role in the backstories of the first three DLCs]] and then becoming the BigBad of ''Lonesome Road''.
* ''VideoGame/KirbyStarAllies'' has two examples:
** The design for the BonusBoss, [[spoiler:Morpho Knight]], is based on a piece of concept art for the cancelled [=GameCube=] Kirby game. The artbook in which the design previously appeared labeled it as [[spoiler:"Meta Knight"]], though it's unclear what the design was truly for.
** The concept of a final boss with heavy connections to [[spoiler:Dark Matter]] was initially intended for ''VideoGame/KirbyPlanetRobobot''. Concept art reveals that [[spoiler:Star Dream, rather than linking with the Access Ark which would reveal itself as a machine similar to [[VideoGame/KirbySuperStar Galactic Nova]], would have revealed itself to be a robot modeled after [[VideoGame/Kirby64TheCrystalShards Zero Two]]]]. ''Star Allies'' reworks the idea of [[spoiler:a destructive boss linked to Zero and Dark Matter into Void Termina]]. Concept art (presumably for the [[TrueFinalBoss Soul fight]]) even shows Kirby in an area baring a similarity to [[spoiler:Void Termina's innards]].
* ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'':
*** The Horse Call in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' dates back to this game. It was originally a Reed Whistle but was scrapped in favor of Epona's Song. Another planned mechanic with Epona for the 1998 game was being able to use swordplay while riding her, which was added in ''Twilight Princess'' as well.
*** The game was originally planned to have an Ice Temple and a Wind Temple, hence why two of the Medallion icons are modeled after ice and wind respectively (it also explains why the Forest and Water routes in Ganon's Tower are themed around wind and ice, again respectively). They were replaced with the Forest Temple and the Water Temple, which ended up relegating the Ice Cavern to a MiniDungeon. ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' eventually introduced the Wind Temple, while the posthumous former sage of that dungeon, Fado, is named after the character who was going to be the sage of the scrapped ''Ocarina'' version before Saria took the role for the repurposed version. Ice-themed dungeons went on to appear in subsequent games, including an Ice Temple by name in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.
** The Hero's Shade teaching you moves in ''Twilight Princess'' is similar to an unused concept for ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' where Link learned skills via cutscenes.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'':
*** WordOfGod is that this is the case for the two additional dungeons that didn't make the cut due to time constraints, which is why [[UpdatedRerelease the HD remake]] didn't incorporate them.
*** The E3 announcement trailer for the game shows that Link originally had a sneaking ability for stealth portions of the game. It was replaced with hiding inside barrels. Years later, ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' implemented a stealth ability.
** DummiedOut code for ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' indicates that there was supposed to be a regular ShieldSurf mechanic rather than the more limited snowboarding on Snowpeak in the final version. Shield surfing ended up being featured in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', and you could do it anywhere from the moment you found your first shield.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' had more DLC conceptualized than what was officially released in the Expansion Pass. However, as the number of DLC ideas and the size of the content were substantial, the development team decided these ideas would serve better as building blocks of a direct sequel.
* ''Franchise/MassEffect'':
** According to pre-release interviews, Bioware took a series of side missions which were scrapped from ''VideoGame/MassEffect2'' (which apparently took place on the Citadel) and [[http://www.digitalspy.com/gaming/mass-effect/news/a353575/mass-effect-3-features-deleted-mass-effect-2-missions/ repurposed them for use]] in ''VideoGame/MassEffect3''.
** ''2'' also has an unused concept for an NPC companion called "Sparky the Dog", which would have resided on the Normandy and been referred to as a loyal friend for Shepard. This was later reused for the "KEI-9" robot dog companion, which was included as part of the Collector's Edition.
* Artbooks for the ''VideoGame/MonsterHunter'' series showed early ideas for Hunters to be able to use various bugs to assist and fight monsters. This was finally implemented in the fourth generation as the Insect Glaive.
* ''VideoGame/{{Persona 4}}'':
** The original concept for Rise Kujikawa was a blonde, [[ChainPain chain-wielding]] ice queen {{delinquent}} who was a fully-controllable party member. By the time of the final game, Rise's blonde hair was lost when she was redesigned to look more like [[Creator/RieKugimiya her voice actress]] (some aspects of the original design went to Social Link NPC Ai Ebihara), the delinquency aspect was dropped to avoid redundancy with fellow party member Kanji Tatsumi, and she was moved to a MissionControl role providing support for the party. In the [[VideoGame/{{Persona 5}} next game]], party member Ann Takamaki uses a number of these rejected concepts: delinquency, blonde hair, and a frontline ActionGirl who fights with [[WhipItGood whips]].
** Originally, the Killer was going to have been either [[spoiler: Yosuke or Yukiko]], but their intended motives were considered too generic. The concept of a [[spoiler: party member being one of the antagonists]] was later used for ''VideoGame/{{Persona 5}}''.
** Concept art had the Killer, [[spoiler: Adachi]], wearing a yellow raincoat. ''VideoGame/Persona4ArenaUltimax'' has him wear one during his intro.
* ''Franchise/{{Pokemon}}'':
** In ''VideoGame/PokemonRedAndBlue'', there was supposed to be a [[http://cdn.bulbagarden.net/upload/0/0b/Early_Leaf.png character]] who seemed to be a female protagonist. She was never added, probably due to the fact the cart couldn't handle much more data, but was the basis for Green in ''Manga/PokemonAdventures''. Eight years later, the character was reused for ''[[VideoGameRemake FireRed/LeafGreen]]'' as a protagonist (called "Leaf"), with new clothes and different bangs, and then reused again later with [[spoiler:Green]] from ''VideoGame/PokemonLetsGoPikachuAndEevee''.
** DummiedOut battle data in ''Red and Blue'' showed that there was once going to be [[spoiler:a BonusBoss fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].
** WordOfGod says most of the new Pokémon introduced in ''VideoGame/PokemonGoldAndSilver'' were originally planned to be in ''Red and Blue'' before being cut for space. Subverted with the Kotora family, however, since they were cut from ''Red and Blue'', added into the Spaceworld prototype of ''Gold and Silver'', and then cut ''again''.
** The ''VideoGame/PokemonGoldAndSilver'' Spaceworld demo featured many scrapped Pokémon that would eventually be repurposed later on in the series: Evolutions for Lickitung and Tangela, a pre-evolution for Mr. Mime, and a grass-type Eevee evolution were cut from ''Gold and Silver'', then made a reality once ''VideoGame/PokemonDiamondAndPearl'' was released several years later. Another scrapped evolution from the Spaceworld demo was an evolution for Farfetch'd; decades later, Farfetch'd would finally gain an evolution in the form of Sirfetch'd in ''VideoGame/PokemonSwordAndShield''. And an [[http://cdn.bulbagarden.net/upload/3/32/Alpha_turtle.png unused turtle Pokemon]] from the demo resembles Tirtouga, which was first introduced in ''VideoGame/PokemonBlackAndWhite''.
** ''VideoGame/PokemonGoldAndSilver'' were originally going to contain a skateboard in addition to the bicycle; an idea that ultimately never made it into the final game. Years later in ''VideoGame/PokemonXAndY'', the player character is given roller skates in addition to getting the bike later on.
** The music for the Clefairy dance on Mt. Moon in ''Gold & Silver'' is recycled from an early draft for the Trainer victory theme in Generation I. Interestingly, it's also used as the battle victory theme in ''VideoGame/PokemonStadium 2''.
** Shellos and Gastrodon were planned to appear in ''VideoGame/PokemonRubyAndSapphire'', but ended up being used in ''VideoGame/PokemonDiamondAndPearl'' instead.
** Snowboarders are a cut Trainer class from Generation III that were reused for Generation IV.
* The side-mission "The Smell of the Grease Paint" from ''VideoGame/RedDeadRedemption2'' is a tweaked version of one cut from the [[VideoGame/RedDeadRedemption first game]] that was found by modders in the files of the PC version. Arthur has to help a woman in a traveling show with her giant and dwarf castmates. The original version in ''I'' was to find lonely a lonely giant and lonely dwarf and try to get them to be friends.
* ''VideoGame/SaintsRowTheThird'':
** The AirborneAircraftCarrier was originally to be featured in ''VideoGame/SaintsRow2''. Likewise the subplot of [[spoiler:Johnny being alive but captured]] in ''VideoGame/SaintsRowIV'' was cut from the third game.
** Elements from the planned DLC, Enter the Dominatrix, became part of ''[=SR4=]'', a DLC pack for said game also called Enter the Dominatrix, and ''VideoGame/SaintsRowGatOutOfHell''.
* ''Franchise/SuperMarioBros'':
** Creator/ShigeruMiyamoto once stated he had wanted to have Mario ride a dinosaur as early as ''VideoGame/SuperMarioBros1''. However, the NES limitations prevented it from happening (they got closer to the concept in ''VideoGame/SuperMarioBros3'' with Goomba's Shoe, which is functionally similar to Yoshi). It was deemed impossible until the fourth main game, ''VideoGame/SuperMarioWorld'' for the SNES.
** [[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Miyamoto also wanted]] the end-of-level flags in the first game to only go up as far as Mario grabbed the flagpole, which would finally happen 26 years later in ''VideoGame/SuperMario3DLand''.
** Originally, ''VideoGame/SuperMarioGalaxy'' was going to feature more levels, characters, enemies, and power ups (such as the Cloud Flower and the Rock Mushroom, as well as the inclusion of Yoshi), but all of them were dropped from the final version of the game. However, this also led to the creation of the game's sequel, ''VideoGame/SuperMarioGalaxy2'', which became of these abandoned concepts (to the point that the disc name for it is "SUPER_MARIO_GALAXY_MORE"), as well as an EarlyBirdCameo of Yoshi in the first game as two different planets encountered there.
* ''Franchise/SonicTheHedgehog'':
** One of the prototype character designs for Sonic was a rabbit who would be able to grab and throw objects and enemies with his long prehensile ears. The idea was scrapped in favor of a hedgehog that could roll into a ball, and while throwing objects never became a mainstay of Sonic's gameplay, ''VideoGame/SonicAdventure2'' included an unlockable upgrade called "Magic Hands" that allows Sonic to turn enemies into throwable objects, and the night stages in ''VideoGame/SonicUnleashed'' involve a lot of grabbing as well. Sonic Team also went on to create another game based on the concept of grabbing and throwing, ''VideoGame/{{Ristar}}'', and one of the enemies in that game is a rabbit which attacks using its ears.
** Another prototype character design was an armadillo, which proved popular among staff members alongside the hedgehog concept. While the hedgehog won out in the end and became Sonic, the armadillo concept was revisited and became Mighty in ''VideoGame/SegaSonicTheHedgehog'', who went on to become a recurring side character in the franchise.
** Early concepts gave Sonic a [[InterspeciesRomance human love interest]] named Madonna, but she wound up being dropped. Eventually, ''VideoGame/SonicTheHedgehog2006'' gave Sonic a human love interest named Elise.
** Vector was originally supposed to be part of a rock band with Sonic in the first game, which was going to be seen on a sound test screen which showed them playing whatever music was selected. The concept was scrapped when that screen had to be cut out due to memory limitations. He was reintroduced in ''VideoGame/KnucklesChaotix'', and became a recurring character; although the idea of him and Sonic being in a band has since been mostly dropped, as have the other band members, Sonic himself was in a band with [[CanonForeigner his siblings]] in the animated series ''WesternAnimation/SonicUnderground'' [[note]]and ''[[EarlyDraftTieIn prior]]'' to that screen being dropped, he was in a band in ''Manga/SonicTheHedgehogStoryComic''[[/note]], and Vector plays music ([[DreadfulMusician badly]]) with his teammates in ''VideoGame/SonicHeroes''.
** The first game was originally going to contain a rabbit enemy named Splats, which [[DummiedOut was scrapped]] so late in development that it managed to [[EarlyDraftTieIn receive official merchandise]]. Decades later, Splats appeared in ''VideoGame/SonicMania'', both as an enemy and broken down in piles of trash.
** Time-traveling was a concept first conceived for ''VideoGame/SonicTheHedgehog2'' but wasn't added into a game until ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Dust Hill, a crumbling, worn-down variation of Green Hill set in a "bad present" where Dr. Robotnik has succeeded in taking over the world (the name of which was often attributed to a desert level seen in pre-release screenshots), may have been revived as ''VideoGame/SonicForces''' decidedly arid take on Green Hill.
** The canceled arcade PuzzleGame ''VideoGame/SegaSonicBros'' contains music which was later repurposed for the "Get Blue Spheres" special stage in ''VideoGame/Sonic3AndKnuckles'', which also uses similar gameplay mechanics. The same game depicted Sonic as being a triplet, a concept which also appeared in the early cartoon ''WesternAnimation/SonicUnderground''. The concept of an arcade game with previously-unseen red and yellow counterparts for Sonic appearing alongside him (and the trio being crammed into the title screen's logo) was also used for ''VideoGame/SegaSonicTheHedgehog''. ''[=SegaSonic=] Bros.'' itself subverts this by containing within its data, but [[DummiedOut not actually using]], sprites of the band members who were originally intended to appear on Sonic 1's scrapped sound test screen.
** ''Sonic & Knuckles'' is another unusual example. It consists almost entirely of material that was originally intended for ''Sonic the Hedgehog 3''; partway through development, ''Sonic 3'' had to be split in half due to time and cartridge space constraints, and ''Sonic & Knuckles'' is essentially the second half of that game. The two games can however be locked onto each other to create ''VideoGame/Sonic3AndKnuckles'', which is the official full game (with only minimal differences from how it would have been had it not been split in half), and is the longest in the original ''Sonic'' trilogy.
** In a rather unique and bizarre example, ''[[http://info.sonicretro.org/Sonic_Crackers Sonic Crackers]]'' was a prototype game which featured Sonic and Tails tethered together by rings that were connected via an energy beam. Although it appears to have primarily been an engine test and many elements of it were dropped completely, up to and including the title and main characters, it was revisited and heavily reworked (retaining only the music and "duo connected by special rings" mechanic), becoming ''VideoGame/KnucklesChaotix''.
** ''VideoGame/SonicAdventure'': The music used for the "Pleasure Castle" section of Twinkle Park was first meant to be used in ''VideoGame/Sonic3DBlast''. The original intent for said game was for the Special Stage music to change depending on whether you accessed it through Tails or Knuckles; unfortunately, Knuckles's Special Stage theme was cut due to cartridge space limitations, and Tails's theme was used for both varieties.
* ''VideoGame/UruAgesBeyondMyst'' is an interesting example. The game was intended to be significantly more ambitious than the finished product ended up being, with regular online content updates continuing the story and extra Ages to explore. When the online component was cancelled, some of said content was reused into a pair of expansion packs. When the online was {{Uncancelled}}, several plot threads were picked up for a bit before the online was dropped ''again'' and the plot was LeftHanging. Everything was eventually finished in ''VideoGame/MystVEndOfAges'', and one scrapped Age was recycled for the later SpiritualSuccessor, ''VideoGame/{{Obduction}}''.
* ''VideoGame/Wasteland2'' was intended to feature a CargoCult faction known as the Gippers, who worship UsefulNotes/RonaldReagan and [[RedScare paint communists as literal demons]]. They were cut early in development, with only some character portraits remaining in the game, but were [[https://www.fig.co/campaigns/wasteland-3?update=301#updates retooled]] for the later ''Wasteland 3''.
* The levels Witchyworld, Glitter Gulch Mine and the lava side of Hailfire Peaks in ''Banjo Tooie'' were originally intended for ''VideoGame/BanjoKazooie''. And in a case of Refitted For SpiritualSuccessor, the scrapped level Fungus Forest made its way into ''VideoGame/DonkeyKong64'' as Fungi Forest.
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsI'' was originally going to have Disney Castle and Pride Lands as playable worlds. Playable Disney Castle did appear in a beta trailer, but the programmers couldn't figure out the mechanics of playing as non-anthropomorphic animals in Pride Lands. They were later used in ''VideoGame/KingdomHeartsII''.
** The Final World in ''VideoGame/KingdomHeartsIII'' was originally planned for the first game for when [[spoiler: Sora sacrificed himself to free Kairi's heart. The result of his sacrifice was changed to him becoming a Heartless instead.]]
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyII'' had a dungeon theme composed for it that, for whatever reason, ultimately went unused. It was later fleshed out, rearranged, and worked into ''VideoGame/FinalFantasyVI'' as "The Magic House".
** When the whole dev team was working together to come up with Jobs for ''VideoGame/FinalFantasyV'', Creator/TetsuyaNomura came up with two - a new variant of the Ninja that had a CanineCompanion, and a Gambler who used slot-machine-based magic and dice-roll-based damage. Neither made it into ''V'' due to time constraints, but Nomura was given creative control over two party members in ''VideoGame/FinalFantasyVI'' who have these Jobs - Shadow, and Setzer.
** The ''VideoGame/FinalFantasyVIII'' FinalBoss track "The Extreme" was originally written for ''VideoGame/FinalFantasyVII'' (probably an alternate version of the Jenova battle theme) - you can hear the five-note {{Leitmotif}} of that game incorporated into the arrangement.
** During the planning stages of ''VideoGame/FinalFantasyVII'', the writers considered killing Barret Wallace but ultimately decided against it because they didn't think it would have enough of an impact. In ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:Sepiroth stabs Barret through the chest in order to draw out the Whispers; he would have died had they not intervened.]]
* Joker's Gunshot fatality from ''VideoGame/MortalKombatVsDCUniverse'' had to be toned down in order for the game to get a T rating. The original uncensored fatality was later given to Shang Tsung in ''VideoGame/MortalKombat9''.
* At the end of ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush was originally supposed to follow [=LeChuck=] into an alley and down into an underground passage. The underground passage was brought back in ''VideoGame/MonkeyIsland2LeChucksRevenge'', and if Guybrush takes the elevator up he can go to the alley from the first game, only with a barrier blocking the way to the street. A remnant of this in the first game is the way that [=LeChuck=] (disguised as Fester Shinetop), calls you into the alley - entirely optional, but if you do it, you would automatically expect to go there later in the game as the door is locked at that point.
* Nathan Copeland, one of the bosses for ''VideoGame/NoMoreHeroes2DesperateStruggle'', was originally intended for the first ''VideoGame/NoMoreHeroes''.
* ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' was originally intended to have five cases. However, due to the limited amount of memory available on a GBA cartridge, the fourth case was cut, retooled, and became the third case of ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations''.
* [[https://www.youtube.com/watch?v=1t_4YclrGqM An unused intro cutscene]] for ''VideoGame/CrashBandicoot1996'' briefly features Tiny Tiger and the Komodo Brothers; bosses who aren't in the game, but do appear in ''VideoGame/CrashBandicoot2CortexStrikesBack'', indicating they were meant to have appeared in the original game. [[https://soundcloud.com/joshmancell/crash-bandicoot-komodo-joe-xp2-demo?in=joshmancell/sets/music-for-video-games-crash The music composer even made a track for the boss]], where the boss was apparently just Komodo Joe.
* Not for a direct sequel but a sequel ''franchise'', ''Creator/InsomniacGames'' originally created spherical worlds for ''VideoGame/SpyroYearOfTheDragon'''s skateboarding levels, but cut them for time. They liked the idea so much they revisited it for ''VideoGame/RatchetAndClankGoingCommando''.
* ''VideoGame/SuperSmashBros'':
** Ditto from the ''Franchise/{{Pokemon}}'' series was meant to be among the Poké Ball summons in ''VideoGame/SuperSmashBrosMelee''. When summoned, it would replicate the user and fight. As it cannot work with the hardware without crashing, Ditto was scrapped... until ''VideoGame/SuperSmashBrosUltimate'', when it finally got a chance to shine.
** [[Franchise/SuperMarioBros Bowser]], [[Franchise/{{Kirby}} King Dedede]], and [[Franchise/{{Pokemon}} Mewtwo]] were meant to be in the [[VideoGame/SuperSmashBros64 first game]]; they did not get in due to time and budget constraints. Bowser and Mewtwo would eventually make it into ''[[VideoGame/SuperSmashBrosMelee Melee]]'', while King Dedede would not join until ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''. [[VideoGame/KidIcarus Pit]] was also considered for ''Melee'' as a retro character (among many other characters), but the VideoGame/{{Ice Climber}}s were added over him due to their gameplay potential. Pit would go on to join in ''Brawl'', with an updated appearance, which would lead to [[VideoGame/KidIcarusUprising a new game]] after over two decades.
** Creator/HideoKojima had given Creator/MasahiroSakurai his blessing to add [[VideoGame/MetalGear Solid Snake]] to the series as soon as ''Melee'', but was not able to include him in the roster due to development being nearly complete at the time. He would, instead, make his debut in the series in ''Brawl''.
** UsefulNotes/{{Mii}}s were also considered to be added in ''Brawl'', but Creator/MasahiroSakurai decided against adding them, because, at the time, he could not figure out how to implement them. They join in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' as fully customizable characters.
** The [[VideoGame/AnimalCrossing Villager]] was considered to join the battle in ''Brawl'', but Sakurai likewise decided not to include him because ''Animal Crossing'' being about as peaceful as a video game series can get, he couldn't think of any good moves to give him. By the time the fourth game started development, he eventually did find good moves for him, and thus the Villager became playable.
** Creator/ShigeruMiyamoto personally requested VideoGame/PacMan be made a playable character for ''Brawl'' (Pac-Man is his favorite video game character), but Sakurai was unable to think of a good moveset at the time. He would make his debut in ''U/3DS'', and indeed, most of his attacks there draw inspiration from other classic [[Creator/BandaiNamcoEntertainment Namco]] games rather than his home series alone.
** [[LimitBreak Final Smashes]] were intended to be included in the original UsefulNotes/Nintendo64 game, as evidenced by [[DummiedOut unused audio files]], but weren't added in until ''Brawl'' on the UsefulNotes/{{Wii}}.
* A section of Chapter 5 of ''VideoGame/KingsQuest2015'' consists of some ideas that were developed for earlier chapters (according to some concept art) but cut, among them a goblin riding on a rat and an entire song by Whisper. They surface here when old Graham becomes confused about the earlier stories he had told his granddaughter Gwendolyn, with her correcting him on the details as a meta-commentary (she literally says that the Whisper song, in particular, would've "made that chapter too long.")
* ''VideoGame/{{Undertale}}'' was originally going to have a magic system, but as the lore developed and humans were firmly established as non-magical, it had to be cut. ''VideoGame/{{Deltarune}}'' has you play as a party of three, and the two non-humans do have access to magic.
* ''VideoGame/SakuraWars'':
** The concept where Maria Tachibana joined the Flower Division as its latest recruit from America following the Great Kanto Earthquake in ''VideoGame/SakuraWars1996'' would later be reused in ''Anime/SakuraWarsTheMovie'', with Ratchet Altair taking Maria's place.
** ''VideoGame/SakuraWars4FallInLoveMaidens'' was originally going to have Ichiro Ogami travel to New York City and Taiwan to lead the new combat revues that were based there. However, the plans were soon scrapped because the UsefulNotes/Dreamcast was ending production and Overworks was given only ten months to finish the game. The New York setting was eventually used for ''VideoGame/SakuraWarsSoLongMyLove''.
** Shanghai was one of the original Combat Revue candidates for the 1996 game, but it was scrapped before development began. It would eventually be included in ''VideoGame/SakuraWars2019''.
* ''VideoGame/{{Tekken}}'' was intended to have Devil Kazuya with wings (as seen in concept art), P. Jack with the ability to fly (he has a jetpack in the game though it is not functional), and Kunimitsu as a female character (she ended up using Yoshimitsu's male assets due to space limitations). In addition, the boss characters would have differed more substantially than being {{Moveset Clone}}s with a couple of extra moves. These were all implemented in Tekken 2, as the hardware was now up to the standard to include them.
* ''VideoGame/SpyroTheDragon'':
** The plot of ''VideoGame/SpyroEnterTheDragonfly'' was supposed to be DarkerAndEdgier than previous titles. It was supposed to feel less kiddie and "more like the flavor of ''Literature/HarryPotter''". Sony vetoed this idea, but a similar idea was reuse years later with the first ContinuityReboot, ''VideoGame/TheLegendOfSpyro''.
** ''VideoGame/SpyroEnterTheDragonfly'' was supposed to introduce a pink female dragon named "Ember". Due to developmental change, there wasn't anywhere in the game for her. She was scrapped but reused in ''VideoGame/SpyroAHerosTail'', where Ember shortly appeared for two scenes in the game (and can be played using a skin).
* The original ''VideoGame/{{Darius}}'' was planned to feature 26 bosses, one for each level, but this was not possible for the final release due to time and space limitations. Some of the scrapped bosses (Driosawm, Hyper Sting and Little Stripes) would be featured in ''Darius II'' instead and the original 26 bosses plan was restored for the game's ''Super Darius'' port, 3 years after the release of the arcade version.
[[/folder]]

[[folder:Western Animation]]
* The idea of the origins of the Avatar in ''WesternAnimation/AvatarTheLastAirbender'' has been kicked around since book 2, but was eventually fitted into book 2 of the sequel series ''WesternAnimation/TheLegendOfKorra''.
* ''WesternAnimation/TheSimpsons'' episode "[[Recap/TheSimpsonsS14E12ImSpellingAsFastAsICan I'm Spelling as Fast as I Can]]" was going to have a LeadIn where Bart realises he wasted his summer and rushes all the activities he intended to do on the last day. It ended up being cut for time and used in "[[Recap/TheSimpsonsS17E21TheMonkeySuit The Monkey Suit]]" instead, three seasons later.
** The WorkingTitle for the season 10 finale, "[[Recap/TheSimpsonsS10E23ThirtyMinutesOverTokyo Thirty Minutes Over Tokyo]]", was "Fat Man And Little Boy", which later became the title of a season 16 episode.
* ''WesternAnimation/StarWarsTheCloneWars'':
** Many of Ralph [=McQuarrie=]'s designs were redesigned for the series:
*** The Kwazel Maw is based on his [[https://vignette.wikia.nocookie.net/starwars/images/b/b6/SwampSlug-McQuarrie.jpg/revision/latest?cb=20070806160522 concept art]] for swamp creatures on Dagobah.
*** Maridun's design stems from his concepts for ''Film/ReturnOfTheJedi''.
*** Orto Plutonia is based on his concepts for Hoth.
*** The Courscant park seen in "Duchess of Mandalore" is based on multiple art concepts he made.
*** The Well of the Dark Side is based on a design for ''Film/ReturnOfTheJedi'' where Luke would've faced the Emperor in the lower levels of Coruscant.
*** Rako's new helmet in "Friends and Enemies" is based on his concepts for Boba Fett.
** The Eta-class shuttle is based on Joe Johnston's design for the Imperial shuttle in ''Film/ReturnOfTheJedi''.
** The Jedi jumpspeeders in "Ghosts of Mortis" are based on a speeder bike concept from ''Film/ReturnOfTheJedi''.
** The Zygerrian HH-87 Starhopper is based on an unused design for an Imperial shuttle in ''Film/ReturnOfTheJedi''.
** The design of the Phoenix ship is based on an Imperial shuttle design.
** Rako Hardeen's helmet in "Deception" is based on a Rebel trooper design for ''Film/ReturnOfTheJedi''.
** Derrown's design dates back to Ron Cobb's concepts for a cantina alien for ''Film/ANewHope''.
** The designs of the clone troopers' cold-weather gear is based on concept art associated with ''Film/TheEmpireStrikesBack''.
** From Doug Chiang's designs:
*** The city of Cliffhold on Iego is based on his designs back in ''Film/ThePhantomMenace''.
*** Pre Vizsla's helmet in "A Friend in Need" is based on his design for a clone trooper helmet in ''Film/AttackOfTheClones''.
** From Iain [=McCaig=]'s designs:
*** Robonino's design comes from his unused Prequel Trilogy design for an alien Jedi.
*** Satine Kryze's look is based on a design for Queen Padmé Amidala in ''Film/ThePhantomMenace'', and her royal guards are also based on an unused Sith design from said film.
*** Mother Talzin's design is based on his concepts for a Sith Witch in ''Film/ThePhantomMenace''.
*** Krismo Sodi's design stems from his illustrations for Obi-Wan for ''Film/ThePhantomMenace''.
*** Tiplee and Tiplar are based on his designs for a female Sith Lord for ''Film/AttackOfTheClones''.
** Padmé's headdress in the PilotMovie (along with "Bombad Jedi") is based on an unused design for her in ''Film/AttackOfTheClones''.
** Tera Sinube's design based on an alien senator concept for ''Film/ThePhantomMenace''.
** The clone barracks on Kamino are based on designs for ''Film/AttackOfTheClones''.
** The Anoobas are based on Terryl Whitlatch's design for a hound creature in ''Film/ThePhantomMenace''.
** A Separatist starship seen in the Umbara arc is based on a starship design for ''Film/RevengeOfTheSith''.
** Colonel Gascon is based on an early concept design for Jar Jar Binks for ''Film/ThePhantomMenace''.
** Ringo Vinda is based on an concept design from ''Film/RevengeOfTheSith''.
** Rig Nema's design is based on an [[https://vignette.wikia.nocookie.net/starwars/images/a/ab/UnknownDarkSiderAdept.JPG/revision/latest?cb=20150413041949 early concept design]] for Mace Windu.
* ''WesternAnimation/StarWarsRebels'':
** The ''Ghost''[='s=] cockpit was originally designed for a ship called the ''Silver Angel'' that was intended to appear in a sixth season of ''The Clone Wars'' that never happened due to the series' cancellation, with the showrunners deciding to recycle the design as they liked it and felt there wouldn't be another opportunity for it to be seen. However, the ''Angel'', with its original cockpit design, would eventually appear in the {{uncancelled}} [[WesternAnimation/StarWarsTheCloneWarsSeasonSeven seventh season]] of ''The Clone Wars'' that came out after the end of ''Rebels''.
** Zeb's design comes from unused concept art of Chewbacca from ''Film/ANewHope''.
** Fifth Brother is based on unused designs for the Knights of Ren from ''Film/TheForceAwakens''.
** The outfit worn by the young Princess Leia is an unused costume Ralph [=McQuarrie=] designed for Leia in ''Film/ANewHope''.
** Chopper's design is based on concept art for R2-D2.
** The Bendu is based on the original concept for Yoda, back when the character was going to be a gigantic creature instead of the little green dude everyone knows and loves. His name also comes from the "Jedi-Bendu", Lucas' original name for the Jedi.
* ''WesternAnimation/StarWarsResistance'':
** Flix's species, the Gozzo, is based off of concept art for the [[Film/ReturnOfTheJedi Ewoks]].
** [[{{Jerkass}} Jace Rucklin]] seems to be based off concept art for [[WesternAnimation/StarWarsRebels Kanan and Sabine]], both of whom were considered as [[DarkSkinnedBlonde Dark-Skinned Blondes]] in brown and grey clothing at points during production.
* ''WesternAnimation/StevenUniverse'':
** [[Recap/StevenUniverseS3E5HitTheDiamond "Hit the Diamond"]] was going to have a scene where Steven gives nicknames to the Ruby Squad, but it ended up being cut. It took until "[[Recap/StevenUniverseS3E23BackToTheMoon Back to the Moon]]", the Squad's second appearance, for the nickname scene to happen.
** The show's fifth and final season had several major plot twist and ideas that had been considered since season one, including [[spoiler:Lars' [[BackFromTheDead death and revival]]]], Steven entering [[PersonOfHolding Pearl's gem]], and Steven [[spoiler:having his gem separated from his body]].
** [[spoiler:Ruby and Sapphire's wedding]] was something the crew originally wanted in season four, but [[ExecutiveMeddling network resistance]] ended up delaying it until season five.
* Bob Uecker was going to play a guest role in ''WesternAnimation/TeenTitansGo'''s very first season. But because they couldn't find any way to fit him in, he wound up appearing in a season 5 episode instead.
[[/folder]]





!!Individual pages:
[[index]]
* ''RefittedForSequel/{{Unreal}}''
[[/index]]
----



* ''VideoGame/{{Unreal}}'' series:
** A part of the ExpansionPack ''Return to Na Pali'' for ''VideoGame/{{Unreal|I}}'' is made up of a fraction of maps originally cut from the actual game, among them "Nagomi Passage" (a HubLevel), "Velora Temple" (which in the betas was named Aztec), and the tandem "Foundry Tarydium Plant"/"Bounds of Foundry". The Combat Assault Rifle was also a leftover from those betas.
** Future ''VideoGame/UnrealTournament'' level DM-Gothic was being developed as far as the betas for ''Unreal'' and became a last minute addition for UT.
** The Double Domination gamemode for ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' (and, [[UpdatedRerelease by extension]], ''VideoGame/UnrealTournament2004'') was conceived during the earlier stages of ''Unreal Tournament''[='=]s development.
** Instead of a remake, the map which was released under the name [=DM-Deck16][=] was going to be a sequel under the name [=DM-Deck17=]. This sequel, however, ended up appearing in ''2004'', albeit created by a different author and with a different theme (instead of a slime storage, a molten magma refinery).
** According to early developer interviews, the "Head to Head" mode, where you challenge an enemy team leader for currency which was implemented in the Single-player ladder of ''2004'', was set to appear as far as the original ''UT''.
** DM-Gestalt was being developed originally for ''Unreal Championship'' under the name [=DM-Plan1=]. It finally appeared in ''2004''.
** CTF-Smote wasn't ready for ''2003'', but was finished for the retail version of ''2004''. The game's version of Smote is even different from the one that eventually shipped in ''Unreal Championship'', Grim Smote.
** The manual for ''Unreal'' mentions the Rifle having a three-shot burst as a SecondaryFire. This feature was replaced by a zooming feature in ''Unreal'', however the idea was reused in ''VideoGame/UnrealChampionship2TheLiandriConflict'' as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''UT'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were added as the starting melee weapon of the female Necris in ''[=UC2=]''.
** Vehicle CaptureTheFlag became a standard game mode in ''VideoGame/UnrealTournamentIII'', but it was planned to be featured as far as ''2004'', being DummiedOut, as it couldn't be finished in time, and no maps shipped with that game that use the VCTF- prefix (and thus are recognized by the game as Vehicle CTF maps). The game mode is hidden in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** One of the scrapped plans for ''2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
** The layout for the Bonus Pack 1 map [=CTF-SearchLight=] from ''[=UT3=]'' came from a scrapped ''UT'' map made for the console versions called CTF-Fortress.
** ''[=UT3=]'' Deathmatch map DM-Diesel started life as a map for ''[=UC2=]''.


** The music for the Clefairy dance on Mt. Moon in ''Gold & Silver'' is recycled from an early draft for the Trainer victory theme in Generation I.

to:

** The music for the Clefairy dance on Mt. Moon in ''Gold & Silver'' is recycled from an early draft for the Trainer victory theme in Generation I. Interestingly, it's also used as the battle victory theme in ''VideoGame/PokemonStadium 2''.

Added DiffLines:

** The music for the Clefairy dance on Mt. Moon in ''Gold & Silver'' is recycled from an early draft for the Trainer victory theme in Generation I.


** ''Red and Green'' have an unused Trainer Class named Engineer. Their remakes ''[=FireRed=] and [=LeafGreen=]'' have a sole Engineer named Engineer Bayley, while ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' would add a few more.

Added DiffLines:

* ''VideoGame/{{Unreal}}'' series:
** A part of the ExpansionPack ''Return to Na Pali'' for ''VideoGame/{{Unreal|I}}'' is made up of a fraction of maps originally cut from the actual game, among them "Nagomi Passage" (a HubLevel), "Velora Temple" (which in the betas was named Aztec), and the tandem "Foundry Tarydium Plant"/"Bounds of Foundry". The Combat Assault Rifle was also a leftover from those betas.
** Future ''VideoGame/UnrealTournament'' level DM-Gothic was being developed as far as the betas for ''Unreal'' and became a last minute addition for UT.
** The Double Domination gamemode for ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' (and, [[UpdatedRerelease by extension]], ''VideoGame/UnrealTournament2004'') was conceived during the earlier stages of ''Unreal Tournament''[='=]s development.
** Instead of a remake, the map which was released under the name [=DM-Deck16][=] was going to be a sequel under the name [=DM-Deck17=]. This sequel, however, ended up appearing in ''2004'', albeit created by a different author and with a different theme (instead of a slime storage, a molten magma refinery).
** According to early developer interviews, the "Head to Head" mode, where you challenge an enemy team leader for currency which was implemented in the Single-player ladder of ''2004'', was set to appear as far as the original ''UT''.
** DM-Gestalt was being developed originally for ''Unreal Championship'' under the name [=DM-Plan1=]. It finally appeared in ''2004''.
** CTF-Smote wasn't ready for ''2003'', but was finished for the retail version of ''2004''. The game's version of Smote is even different from the one that eventually shipped in ''Unreal Championship'', Grim Smote.
** The manual for ''Unreal'' mentions the Rifle having a three-shot burst as a SecondaryFire. This feature was replaced by a zooming feature in ''Unreal'', however the idea was reused in ''VideoGame/UnrealChampionship2TheLiandriConflict'' as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''UT'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were added as the starting melee weapon of the female Necris in ''[=UC2=]''.
** Vehicle CaptureTheFlag became a standard game mode in ''VideoGame/UnrealTournamentIII'', but it was planned to be featured as far as ''2004'', being DummiedOut, as it couldn't be finished in time, and no maps shipped with that game that use the VCTF- prefix (and thus are recognized by the game as Vehicle CTF maps). The game mode is hidden in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** One of the scrapped plans for ''2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
** The layout for the Bonus Pack 1 map [=CTF-SearchLight=] from ''[=UT3=]'' came from a scrapped ''UT'' map made for the console versions called CTF-Fortress.
** ''[=UT3=]'' Deathmatch map DM-Diesel started life as a map for ''[=UC2=]''.

Added DiffLines:

* ''Series/KamenRiderKuuga'' was planned to get a movie where the protagonist battled a group of [[MonsterOfTheWeek Grongi]] who originated in America, whose leader had a wolf motif. The movie languished in DevelopmentHell for years before finally being cancelled, and later on ''Series/KamenRiderDecade'' would use a Wolf Grongi as the monsters' leader when he visited an AlternateUniverse version of ''Kuuga''.


** The scene in ''Film/{{SPECTRE}}'' where Bond steals an un-equiped Aston Martin and escapes via ejector seat is a leftover from the unmade ''Property of a Lady''.

to:

** The scene in ''Film/{{SPECTRE}}'' ''Film/{{Spectre}}'' where Bond steals an un-equiped Aston Martin and escapes via ejector seat is a leftover from the unmade ''Property of a Lady''.Lady'' (Creator/TimothyDalton's planned third film before the franchise entered DevelopmentHell in the early 1990s).

Added DiffLines:

* As mentioned under Films, the original design of ''Film/BackToTheFuture'''s time machine was going to be a modified refridgerator before it was changed for various reasons. In IDW's ''[[ComicBook/BackToTheFuture Biff to the Future]]'' series, set in the 1985-A timeline where Biff is rich and powerful, Doc Brown builds the refridgerator time machine and uses it to try and SetRightWhatOnceWentWrong.


** Other previously discarded elements in ''Jurassic World'' include a raptor being killed by a rocket launcher (from the ''Jurassic Park'' novel), a motorbike chase with raptors (though in the movie the raptors and the bikers are on the same team), and the I. rex's ability to cammouflage itself (which was a natural ability of the ''Carnotaurus'' in the ''The Lost World'' novel), the appearance of ''Apatosaurus'' (also from the first book, changed to ''Brachiosaurus'' in the film because it was taller), and baby ''Triceratops'' rides as a children's attraction (Lex was going to ride a baby ''Triceratops'' in the first film but it was cut for pacing).

to:

** Other previously discarded elements in ''Jurassic World'' include a raptor being killed by a rocket launcher (from the ''Jurassic Park'' novel), a motorbike chase with raptors (though in the movie the raptors and the bikers are on the same team), and the I. rex's ability to cammouflage itself (which was a natural ability of the ''Carnotaurus'' in the ''The Lost World'' novel), the appearance of ''Apatosaurus'' (also from the first book, changed to ''Brachiosaurus'' in the first film because it was taller), [[BiggerIsBetter taller]]), and baby ''Triceratops'' rides as a children's attraction (Lex was going to ride a baby ''Triceratops'' in the first film but it was cut for pacing).


** George Lucas wanted to include an amphibian frog-like alien among the main cast as far as the original ''A New Hope'' script, where ''Han Solo'' was it. This became a reality with Jar Jar Binks in ''Film/ThePhantomMenace''.[[note]]As revealed by the script saying Jar Jar has a "frog face", though his final design may not look much like one due to him incorporating a [[FollowTheLeader deliberate likeness]] to [[WesternAnimation/Goofy Goofy]].[[/note]] Jar Jar also inherited his "life debt" to Qui-Gon from Chewbacca's life debt to Han, which was mentioned in the ''A New Hope'' scripts but not in the final film (but is referenced in the expanded universe).

to:

** George Lucas wanted to include an amphibian frog-like alien among the main cast as far as the original ''A New Hope'' script, where ''Han Solo'' was it. This became a reality with Jar Jar Binks in ''Film/ThePhantomMenace''.[[note]]As revealed [[note]]Made evident by the script saying Jar Jar has a "frog face", though his final design may looks not look much like one due to him incorporating a [[FollowTheLeader deliberate likeness]] to [[WesternAnimation/Goofy Goofy]].{{WesternAnimation/Goofy}}.[[/note]] Jar Jar also inherited his "life debt" to Qui-Gon from Chewbacca's life debt to Han, which was mentioned in the ''A New Hope'' scripts but not in the final film (but is referenced in the expanded universe).

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