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* ''VideoGame/FromTheDepths'': The laser guided missiles offer some of the only options for the player to guide the missiles to the targets.

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* ''VideoGame/FromTheDepths'': The laser guided missiles offer some of the only options for the player to guide the missiles to the targets. The missiles can be set to either go straight for the laser endpoint, or attempt to "ride" the laser to the target.
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* ''VideoGame/FromTheDepths'': The laser guided missiles offer some of the only options for the player to guide the missiles to the targets.
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* The Ice spell in ''FinalFantasyAdventure''.

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* The Ice spell in ''FinalFantasyAdventure''.''VideoGame/FinalFantasyAdventure''.



* The Buzz Bomb in ''RoboRally''... although this being Roborally, "controlled" may be too strong a word. At least one player at a convention game has recieved the "Wil E. Coyote award" for blowing himself up with his own buzz bomb.

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* The Buzz Bomb in ''RoboRally''...''TabletopGame/RoboRally''... although this being Roborally, "controlled" may be too strong a word. At least one player at a convention game has recieved the "Wil E. Coyote award" for blowing himself up with his own buzz bomb.
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* The yellow "Psychic Hat" in ''BillyHatcherAndTheGiantEgg'' allows the player to steer the egg after shooting it.
* ''{{Brink}}'s'' ''Agents of Change'' DLC allows an operative to deploy a micro UAV that can be manually piloted and detonated in the vicinity of enemies.

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* The yellow "Psychic Hat" in ''BillyHatcherAndTheGiantEgg'' ''VideoGame/BillyHatcherAndTheGiantEgg'' allows the player to steer the egg after shooting it.
* ''{{Brink}}'s'' ''VideoGame/{{Brink}}'s'' ''Agents of Change'' DLC allows an operative to deploy a micro UAV that can be manually piloted and detonated in the vicinity of enemies.



* Elemental spells in ''LegendOfMana'' with "Control" type aiming allow the player to guide the spell's area of effect to any location on the battlefield before activating the spell itself.

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* Elemental spells in ''LegendOfMana'' ''VideoGame/LegendOfMana'' with "Control" type aiming allow the player to guide the spell's area of effect to any location on the battlefield before activating the spell itself.



* The Missile Launcher in ''StarFoxAssault's'' multiplayer matches provide the player with remote-control missiles, though it has less ammunition capacity than the normal Homing missile launcher.

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* The Missile Launcher in ''StarFoxAssault's'' ''VideoGame/StarFoxAssault''[='s=] multiplayer matches provide the player with remote-control missiles, though it has less ammunition capacity than the normal Homing missile launcher.



* The "Doomerang" in all three ''TyTheTasmanianTiger'' games. In the first it is merely an EleventhHourSuperpower used exclusively to defeat the FinalBoss, but it shows up as a purchasable (if very expensive) shop item in the sequels.

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* The "Doomerang" in all three ''TyTheTasmanianTiger'' ''VideoGame/TyTheTasmanianTiger'' games. In the first it is merely an EleventhHourSuperpower used exclusively to defeat the FinalBoss, but it shows up as a purchasable (if very expensive) shop item in the sequels.

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* The Buckler in ''Videogame/TribesVengeance'' is normally worn like a small shield on the user's wrist, but it can be hurled forward to attack enemies. The Buckler will follow the user's crosshair, making it excellent for slicing into the otherwise hard-to-hit and annoying Light Armor users flying around on their JetPack

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* The Buckler in ''Videogame/TribesVengeance'' is normally worn like a small shield on the user's wrist, but it can be hurled forward to attack enemies. The Buckler will follow the user's crosshair, making it excellent for slicing into the otherwise hard-to-hit and annoying Light Armor users flying around on their JetPackJetPack.
* One of the earlier examples comes from ''{{VideoGame/Archon}} II'', in which the ability of Adepts to switch between regular movement and redirecting their powerful magic missiles made them among the strongest pieces in combat (if still generally too valuable to risk). Interestingly, in AI hands the missiles appeared to use creature behavior rather than that of a basic homing projectile; they would often aim to cut off a target's escape points or "juggle" while deciding on an incoming route.
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* ''GalaxyOnFire II'' has the AMR Extinctor missile, which cannot be purchased (as it's banned) but can be crafted after you find the blueprint and all the necessary components. Each time you build it, you get 10 of these. They are AwesomeButImpractical, as your ship is not under your control while you do this (you don't have to be standing still, though, as your ship will still continue to move). On the other hand, you can fire them well beyond any ship's firing range (4300 km) and they can cross that distance fairly quickly. This is a nuke-type weapon, so it deals splash damage and is ''very'' destructive. It's only real use, however, is against freighters, as fighters are far too nimble to be hit.

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* ''GalaxyOnFire ''VideoGame/GalaxyOnFire II'' has the AMR Extinctor Liberator missile, which cannot be purchased (as it's banned) but can be crafted after you find the blueprint and all the necessary components. Each time you build it, you get 10 of these. They are AwesomeButImpractical, as your ship is not under your control while you do this (you don't have to be standing still, though, as your ship will still continue to move). On the other hand, you can fire them well beyond any ship's firing range (4300 (13800 km) and they can cross that distance fairly quickly. This is a nuke-type weapon, so it deals splash damage and is ''very'' destructive. It's only real use, however, is against freighters, freighters and battle cruisers, as fighters are far too nimble to be hit.hit, unless you happen to have caught them bunched up in a small area. One of the achievements involves destroying 8 asteroids with a single Liberator.
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** The annoying Stalker Missile in ''RogueTrip'' and Pilot Torpedo in ''VideoGame/CriticalDepth'' by the same publisher. The former has an upgrade that at least gives you a shield while you're flying the missile. The latter is mostly used to cheese certain less mobile bosses from across the level, and using it in regular combat will lead to minor damage to an enemy while your own submarine gets bombed to pieces by all the other enemies.

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** The annoying Stalker Missile in ''RogueTrip'' ''VideoGame/RogueTrip'' and Pilot Torpedo in ''VideoGame/CriticalDepth'' by the same publisher. The former has an upgrade that at least gives you a shield while you're flying the missile. The latter is mostly used to cheese certain less mobile bosses from across the level, and using it in regular combat will lead to minor damage to an enemy while your own submarine gets bombed to pieces by all the other enemies.
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** The annoying Stalker Missile in ''RogueTrip'' and Pilot Torpedo in ''CriticalDepth'' by the same publisher. The former has an upgrade that at least gives you a shield while you're flying the missile. The latter is mostly used to cheese certain less mobile bosses from across the level, and using it in regular combat will lead to minor damage to an enemy while your own submarine gets bombed to pieces by all the other enemies.

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** The annoying Stalker Missile in ''RogueTrip'' and Pilot Torpedo in ''CriticalDepth'' ''VideoGame/CriticalDepth'' by the same publisher. The former has an upgrade that at least gives you a shield while you're flying the missile. The latter is mostly used to cheese certain less mobile bosses from across the level, and using it in regular combat will lead to minor damage to an enemy while your own submarine gets bombed to pieces by all the other enemies.

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* Tabletop example: In BattleTech's space combat simulator, some types of Capitol Missiles used by Warships function this way, with the player controlling steering and thrust to attempt to hit enemy ships.

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* Tabletop example: In BattleTech's ''Tabletopgame/BattleTech'''s space combat simulator, simulator spinoff, ''Aerotech'', some types of Capitol Missiles used by Warships function this way, with the player controlling steering and thrust to attempt to hit enemy ships.


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* ''Videogame/PlanetSide'' has player-guided missile as the [[MegaCorp New Conglomerate]]'s specialty. The Phoenix missile launcher in both games is steered by the mouse through a camera attached to the nose of the rocket; the second game buff ups the damage but [[PainfullySlowProjectile slows the rocket]] and makes it possible to shoot down or at least knock it off-course. The NC MAX PoweredArmor can load up with the Raven rocket launchers that spew out slow moving rockets that follow the mouse. All of their rockets are [[MostAnnoyingSound infamous for their obnoxious "tea-kettle" sound]]. The Nanite Systems' MANA anti-vehicle turret and NS air-to-ground Hornet Missiles are mouse-guided rockets usable by all factions.
* The Buckler in ''Videogame/TribesVengeance'' is normally worn like a small shield on the user's wrist, but it can be hurled forward to attack enemies. The Buckler will follow the user's crosshair, making it excellent for slicing into the otherwise hard-to-hit and annoying Light Armor users flying around on their JetPack
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None

Added DiffLines:

[[quoteright:318:[[VideoGame/{{Terraria}} http://static.tvtropes.org/pmwiki/pub/images/stat_5755.png]]]]
[[caption-width-right:318:Behold! The remote-controlled [[PlayingWithFire fireball]].]]
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* ''VideoGame/ModernWarfare'' series lets you control Predator Drones as rewards for multiplayer killstreaks. After firing them, you can control where they land approximately.

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* ''VideoGame/ModernWarfare'' series lets you control Predator Drones Predator-launched Hellfire missiles as rewards for multiplayer killstreaks. After firing them, you can control where they land approximately.
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Ever watch a HomingProjectile suffer yet another HeroTrackingFailure and think to yourself, "hell, ''I'' could fly a missile better than that" ? Now you can!

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Ever watch a HomingProjectile suffer yet another HeroTrackingFailure and think to yourself, "hell, ''I'' could fly a missile better than that" ? that"? Now you can!



** ''VideoGame/MegaMan5'z'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.

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** ''VideoGame/MegaMan5'z'' ''VideoGame/MegaMan5's'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
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* Various weapons in the ''VideoGame/MegaMan'' series can be steered mid-flight, usually by steering it up and down only, so that the player can still move Mega Man left or right in the meantime.

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* Various weapons in the ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' series can be steered mid-flight, usually by steering it up and down only, so that the player can still move Mega Man left or right in the meantime.
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who\'s the genius who decided to put these things in parentheses?


** ''[[VideoGame/MegaMan3 Mega Man 3's]]'' Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** ''[[VideoGame/MegaMan5 Mega Man 5's]]'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** ''[[VideoGame/MegaMan10 Mega Man 10's]]'' Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.
** ''[[VideoGame/MegaManAndBass Mega Man and Bass']]'' Remote Mine can be steered up or down while in flight. You can then press the attack button to detonate it in mid-air or let it stick on an enemy first then detonate it.
** Similar to the Remote Mine example above, ''[[VideoGame/MegaManX Mega Man X2's]]'' Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
** ''MegaMan X 5's'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).

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** ''[[VideoGame/MegaMan3 Mega Man 3's]]'' ''VideoGame/MegaMan3's'' Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** ''[[VideoGame/MegaMan5 Mega Man 5's]]'' ''VideoGame/MegaMan5'z'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** ''[[VideoGame/MegaMan10 Mega Man 10's]]'' ''VideoGame/MegaMan10's'' Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.
** ''[[VideoGame/MegaManAndBass Mega Man and Bass']]'' ''VideoGame/MegaManAndBass''' Remote Mine can be steered up or down while in flight. You can then press the attack button to detonate it in mid-air or let it stick on an enemy first then detonate it.
** Similar to the Remote Mine example above, ''[[VideoGame/MegaManX Mega Man X2's]]'' ''VideoGame/MegaManX2's'' Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
** ''MegaMan X 5's'' ''VideoGame/MegaManX5's'' F-Laser is fully steerable, at the cost of not being able to move X at all until the missile hits something (or X takes damage).damage). It's needed to access one of the armor parts.

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Starglider, correct a nearby spelling error


* In ''TabletopGame/{{Shadowrun}}'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.

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* In ''TabletopGame/{{Shadowrun}}'' riggers can control missiles but it's mostly a niche thing as most missles missiles travel much too fast for such a technology to be of use.


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* Missiles in ''{{Starglider}}'' are player guided with a MissileCam and are the only way to destroy the eponymous Stargliders - lasers are completely ineffective.
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* ''[[VideoGame/{{Battlefield}} Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.

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* ''[[VideoGame/{{Battlefield}} Battlefield 2]]'': Nearly all anti-tank missiles[[hottip:*:[[superscript:SRAW, missiles[[note]]SRAW, ERYX, APC missiles, and TOW launchers, but ''not'' the RPG-7]] RPG-7[[/note]] can be guided mid-flight based on where the player is pointing his crosshair. A helicopter's gunner can also fire TV-guided missiles capable of out and out {{Roboteching}}.
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None

Added DiffLines:

* Tabletop example: In BattleTech's space combat simulator, some types of Capitol Missiles used by Warships function this way, with the player controlling steering and thrust to attempt to hit enemy ships.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The annoying Stalker Missile in ''RogueTrip'' and Pilot Torpedo in ''CriticalDepth'' by the same publisher. The former has an upgrade that at least gives you a shield while you're flying the missile. The latter is mostly used to cheese certain less mobile bosses from across the level, and using it in regular combat will lead to minor damage to an enemy while your own submarine gets bombed to pieces by all the other enemies.
Is there an issue? Send a MessageReason:
Wick Namespace Migration


* The Magic Missile and its upgrades in ''{{Terraria}}'' can be controled by the mouse/right analog stick, and can also be used as a portable light.

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* The Magic Missile and its upgrades in ''{{Terraria}}'' ''VideoGame/{{Terraria}}'' can be controled by the mouse/right analog stick, and can also be used as a portable light.
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duplicate


* The Remote-Guided Warhead in the ''VideoGame/{{X}}-Universe'' series was ''supposed'' to be one of these, but as it turned out Egosoft could never get the thing working quite right and made it a regular homing missile (admittedly a very powerful one).
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** This was made into [[VideoGame/TwistedMetal Sweet Tooth]]'s Level 2 Super in ''VideoGame/PlaystationAllStarsBattleRoyale'', where it's used to [[StuffBlowingUp blow people up]]. Besides just steering, the player can turn remotely detonate it before it reaches a target. For an interesting EasterEgg, Tooth is holding a [=DualShock=] 3 during the Super, which implies that his movements mirror the player's.

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** This was made into [[VideoGame/TwistedMetal Sweet Tooth]]'s Level 2 Super in ''VideoGame/PlaystationAllStarsBattleRoyale'', where it's used to [[StuffBlowingUp blow people up]]. Besides just steering, the player can turn remotely detonate it before it reaches a target. For an interesting EasterEgg, Tooth is holding a [=DualShock=] 3 during the Super, which implies that his movements mirror the player's.player's.
* The Missile in ''VideoGame/{{Liero}}'' can be steered clockwise and counterclockwise in flight using the right and left arrow keys.
* The Remote-Guided Warhead in the ''VideoGame/{{X}}-Universe'' series was ''supposed'' to be one of these, but as it turned out Egosoft could never get the thing working quite right and made it a regular homing missile (admittedly a very powerful one).
----
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Namespace stuff


* ''{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VideoGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[VideoGame/KirbyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" ability where Kirby actually turns into one of these.
* ''ModernWarfare'' series lets you control Predator Drones as rewards for multiplayer killstreaks. After firing them, you can control where they land approximately.

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* ''{{Kirby}}'' ''VideoGame/{{Kirby}}'' has some games where the trajectory of the thrown Cutter can be steered up or down before going backwards. Likewise, the Flare Beam ability in ''VideoGame/KirbysReturnToDreamland'' is a giant energy orb that can be guided to collide against multiple enemies at once. Finally, ''[[VideoGame/KirbyAndTheAmazingMirror Amazing Mirror]]'' has the "missle" Missile ability where Kirby actually turns into one of these.
* ''ModernWarfare'' ''VideoGame/ModernWarfare'' series lets you control Predator Drones as rewards for multiplayer killstreaks. After firing them, you can control where they land approximately.
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* In ''UnrealTournament'', the secondary firing mode of [[NukeEm The Redeemer]] is this trope.

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* In ''UnrealTournament'', ''VideoGame/UnrealTournament'', the secondary firing mode of [[NukeEm The Redeemer]] is this trope.
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* The Magic Missile (along with a few other weapons) in ''{{Terraria}}'' can be controled by the mouse, and can also be used as a portable light.

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* The Magic Missile (along with a few other weapons) and its upgrades in ''{{Terraria}}'' can be controled by the mouse, mouse/right analog stick, and can also be used as a portable light.
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* The Magic Missile (along with a few other weapons) in ''{{Terraria}}'' can be controled by the mouse, and can also be used as a portable light.

to:

* The Magic Missile (along with a few other weapons) in ''{{Terraria}}'' can be controled by the mouse, and can also be used as a portable light.light.
* "Nuke Mode" in ''VideoGame/TwistedMetal'' has one of the factions attach the opposing faction's leader (if captured) to a remote-guided missile with the intention of destroying the enemy faction's large statue.
** This was made into [[VideoGame/TwistedMetal Sweet Tooth]]'s Level 2 Super in ''VideoGame/PlaystationAllStarsBattleRoyale'', where it's used to [[StuffBlowingUp blow people up]]. Besides just steering, the player can turn remotely detonate it before it reaches a target. For an interesting EasterEgg, Tooth is holding a [=DualShock=] 3 during the Super, which implies that his movements mirror the player's.
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None


* The Buzz Bomb in ''RoboRally''... although this being Roborally, "controlled" may be too strong a word. At least one player at a convention game has recieved the "Wil E. Coyote award" for blowing himself up with his own buzz bomb.

to:

* The Buzz Bomb in ''RoboRally''... although this being Roborally, "controlled" may be too strong a word. At least one player at a convention game has recieved the "Wil E. Coyote award" for blowing himself up with his own buzz bomb.bomb.
* The Magic Missile (along with a few other weapons) in ''{{Terraria}}'' can be controled by the mouse, and can also be used as a portable light.
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None


** Similar to the Remote Mine example above, ''[[VideoGame/MegaManX Mega Man X2's]] Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.

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** Similar to the Remote Mine example above, ''[[VideoGame/MegaManX Mega Man X2's]] X2's]]'' Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
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** ''[[VideoGame/MegaMan1AndBass Mega Man and Bass']]'' Remote Mine can be steered up or down while in flight. You can then press the attack button to detonate it in mid-air or let it stick on an enemy first then detonate it.

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** ''[[VideoGame/MegaMan1AndBass ''[[VideoGame/MegaManAndBass Mega Man and Bass']]'' Remote Mine can be steered up or down while in flight. You can then press the attack button to detonate it in mid-air or let it stick on an enemy first then detonate it.

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** ''[[VideoGame/MegaMan3 MegaMan3's]]'' Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** ''[[VideoGame/MegaMan5 MegaMan5's]]'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** ''[[VideoGame/MegaMan10 MegaMan10's]]'' Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.
** ''[[VideoGame/MegaManX MegaMan X's]] Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.

to:

** ''[[VideoGame/MegaMan3 MegaMan3's]]'' Mega Man 3's]]'' Hard Knuckle (a RocketPunch weapon) can be steered up or down while in flight, though not as precisely as steerable weapons later in the series.
** ''[[VideoGame/MegaMan5 MegaMan5's]]'' Mega Man 5's]]'' Gyro Blade fires horizontally, but the player can make it veer up or down in flight.
** ''[[VideoGame/MegaMan10 MegaMan10's]]'' Mega Man 10's]]'' Commando Bomb is similar to the Gyro Blade, but the player can change its direction multiple times in flight, and it produces an explosion on impact.
** ''[[VideoGame/MegaMan1AndBass Mega Man and Bass']]'' Remote Mine can be steered up or down while in flight. You can then press the attack button to detonate it in mid-air or let it stick on an enemy first then detonate it.
** Similar to the Remote Mine example above,
''[[VideoGame/MegaManX MegaMan X's]] Mega Man X2's]] Magnet Mine can be steered up or down while in flight. Its charged version is similarly steerable, but travels slower and can penetrate multiple targets.
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* In ''TabletopGame/{{Shadowrun}}'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.

to:

* In ''TabletopGame/{{Shadowrun}}'' riggers can control missiles but it's mostly a niche thing as most missles travel much too fast for such a technology to be of use.use.
* The Buzz Bomb in ''RoboRally''... although this being Roborally, "controlled" may be too strong a word. At least one player at a convention game has recieved the "Wil E. Coyote award" for blowing himself up with his own buzz bomb.

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