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->''A lot of people like to call 1-Ups "extra lives", or "free men". I like to call them "life insurance".''
-->-- '''WebVideo/TheAngryVideoGameNerd'''
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* ''VideoGame/TheSmurfs1994'': Smurf dolls provide the player with extra lives in all versions except the Gameboy Advance version, where the player has unlimited lives.
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* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''FifteenToOne'' gave any player who made it to the final round enough extra lives to give them a full set of three. It was slightly advantageous to have all three of your original lives in hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from the earlier rounds were little more than a tiebreaker if two people survived to the end.)

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* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne [[Series/FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''FifteenToOne'' ''Series/FifteenToOne'' gave any player who made it to the final round enough extra lives to give them a full set of three. It was slightly advantageous to have all three of your original lives in hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from the earlier rounds were little more than a tiebreaker if two people survived to the end.)
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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''[[Nintendo Power]]'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].

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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''[[Nintendo Power]]'', ''NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].
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* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''[[Nintendo Power]]'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].
-->'''Umberto:''' Come, tell [[ThirdPersonPerson Umberto]] how you know so much about up-ones?
-->'''[[spoiler: Howard]]:''' Up-whats?

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* ''[[LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug. Let's just say the Spirit Forges never specified that you had to sacrifice ''your'' blood...

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* ''[[LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug. Let's just say the Spirit Forges never specified that you had to sacrifice ''your'' blood...



** There are also items called Golden Peaches which fully fill an Astral Pouch. Use it right after your Astral Pouch emptied to revive you, and you've got another life, basically.
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* In ''VideoGame/TheAdventuresOfLomax'', some of the breakable pots contain 1-Up balloons.

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added Skill Point to Spyro. added to Sonic.


** Some Zones in Sonic 3, as well as some special stages, allow you to gather hundreds of rings. However, the LawOfOneHundred only counts for when you reach 100 and 200 rings.



** In ''Ripto's Rage'' and ''Year of the Dragon'', the 1-up statues were replaced with blue butterflies. They could be found in either Glass Jars, or after killing every 10 fodder.

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** In ''Ripto's Rage'' and ''Year of the Dragon'', the 1-up statues were replaced with blue butterflies. They could be found in either Glass Jars, after completing a Skill Point challenge, or after killing every 10 fodder.

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* The DS game ''Drawn to Life'' has 1ups in the shape of your character's head. Which probably wouldn't be noteworthy, except that that means ''you'' determine what they look like; in this game, you're responsible for drawing your own player character.

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* The DS game ''Drawn to Life'' ''VideoGame/DrawnToLife'' has 1ups in the shape of your character's head. Which probably wouldn't be noteworthy, except that that means ''you'' determine what they look like; in this game, you're responsible for drawing your own player character.



* In the SNES game, ''[[GanbareGoemon Legend of the Mystical Ninja]]'', one late stage featured finding 1-up Icons sold in shops! Unfortunately, you had to make sure to buy the one for your character, or else you'd be spending your money on Player 2!

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* In the SNES game, ''[[GanbareGoemon ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', one late stage featured finding 1-up Icons sold in shops! Unfortunately, you had to make sure to buy the one for your character, or else you'd be spending your money on Player 2!


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* In ''VideoGame/{{Skweek}}'', each "Baby Skweek" gives one extra life.
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* In ''VideoGame/BombJack'', extra lives were obtained by collecting "E" coins. These would appear only after collecting a certain number gold coins.

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* In ''VideoGame/BombJack'', extra lives were obtained by collecting "E" coins. These would appear only after collecting a certain number of gold coins.
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* The first ''[[BanjoKazooie Banjo-Kazooie]]'' game had these in the form of golden statues in the shape of the bear.

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* The first ''[[BanjoKazooie Banjo-Kazooie]]'' ''VideoGame/BanjoKazooie'' game had these in the form of golden statues in the shape of the bear.
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Compare AutoRevive. Also see MeaninglessLives for games that practically throw an excess amount of 1-ups at the player despite it not being really necessary ([[HarderThanHard unless it is]]).

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Compare AutoRevive. Also see MeaninglessLives for games that don't really rely on the importance of extra lives for a reason and therefore practically throw an excess amount amounts of 1-ups at the player despite it when it's not being really necessary ([[HarderThanHard unless it is]]).
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Compare AutoRevive.

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Compare AutoRevive. Also see MeaninglessLives for games that practically throw an excess amount of 1-ups at the player despite it not being really necessary ([[HarderThanHard unless it is]]).
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* The first ''{{Rayman}}'' game had these in the form of figurines fashioned after the titular character. The LawOfOneHundred also applied.

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* The first ''{{Rayman}}'' ''VideoGame/{{Rayman}}'' game had these in the form of figurines fashioned after the titular character. The LawOfOneHundred also applied.
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[[folder:Film]]
* Used in the sci-fi horror film ''Arcade''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.
[[/folder]]
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I\'m starting to notice that a lot of examples are written in past-tense. Which is horrifyingly wrong, in fact


* The traditional 1-up item in ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
** ''VideoGame/SuperMarioBros2'' kept the mushroom as a very rare item, but also allowed the player to win 1-ups in a slot machine based game between levels.
** ''VideoGame/SuperMarioBros3'' had a sort of slot machine at the end of every level, where the player character would jump and strike the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you could hit the same symbol at the end of three levels in a row, you were rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards didn't all match, you'd still earn a 1-up for every three you collected[[note]]But if you know what you're doing, it is quite easy to get stars every time [[spoiler:if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"]][[/note]].
** ''VideoGame/SuperMarioWorld'' had, in addition to the traditional 1-up mushroom, the rare 3-up moon.
*** Its sequel, ''VideoGame/YoshisIsland'', had 1-up clouds that were held by the feet of Fly Guys.
* In ''VideoGame/MegaMan'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet.
** The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.
* The classic platformer ''MonsterBash'' allowed the character to gain more lives by collecting voodoo-dolls of himself...
** As did ''VideoGame/ZeldaIITheAdventureOfLink'', the only Zelda game to have VideoGameLives.

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* ''Franchise/SuperMarioBros'':
**
The traditional 1-up item in ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
** ''VideoGame/SuperMarioBros2'' kept keeps the mushroom as a very rare item, but also allowed allows the player to win 1-ups in a slot machine based game between levels.
** ''VideoGame/SuperMarioBros3'' had has a sort of slot machine at the end of every level, where the player character would jump jumps and strike strikes the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you could can hit the same symbol at the end of three levels in a row, you were will be rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards didn't don't all match, you'd you can still earn a 1-up for every three you collected[[note]]But collect[[note]]But if you know what you're doing, it is quite easy to get stars every time [[spoiler:if if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"]][[/note]].
machine"[[/note]].
** ''VideoGame/SuperMarioWorld'' had, have, in addition to the traditional 1-up mushroom, the rare 3-up moon.
*** Its sequel, ''VideoGame/YoshisIsland'', had ** ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', have 1-up clouds that were are held by the feet of Fly Guys.
* In ''VideoGame/MegaMan'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet.
**
helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.
* The classic platformer ''MonsterBash'' allowed the character to gain more lives by collecting voodoo-dolls of himself...
** As did ''VideoGame/ZeldaIITheAdventureOfLink'',
himself.
* ''VideoGame/ZeldaIITheAdventureOfLink'' is
the only Zelda game to have VideoGameLives.VideoGameLives, it too portrays them as dolls modeled after the main character.
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* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch is that the 1-ups can be shot--if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.

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* In ''{{Okami}}'', Amaterasu could come back to life with the help of her Astral Pouch, as long as it was filled with food.

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* In ''{{Okami}}'', ''VideoGame/{{Okami}}'', Amaterasu could come back to life with the help of her Astral Pouch, as long as it was filled with food.






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* ''BattleCity'' and ''Tank Force'' had extra life pickups. In the latter, they are much rarer.

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* ''BattleCity'' ''VideoGame/BattleCity'' and ''Tank Force'' had extra life pickups. In the latter, they are much rarer.






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* The traditional 1-up item in ''SuperMarioBros'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as {{Galaga}}.

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[[folder: Platform Game ]]

[[folder:Platform Game]]
* The traditional 1-up item in ''SuperMarioBros'' ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as {{Galaga}}.''VideoGame/{{Galaga}}''.






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* The Japanese survival horror game ''FatalFrame'' has a particular item, the sacred mirror, that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However you could only ever carry one of them at a time....

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* The Japanese survival horror game ''FatalFrame'' ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However you could only ever carry one of them at a time....






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** This also happens in TheMovie. Both versions use a ''lot'' of VideoGameTropes.

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** This also happens in TheMovie.[[Film/ScottPilgrimVsTheWorld the movie]]. Both versions use a ''lot'' of VideoGameTropes.






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[[folder: Tabletop Games ]]

* A savvy Dungeon Master in ''TabletopGame/DungeonsAndDragons'' can require a special rare spell reagent (or, in Fourth Edition, ritual component) for resurrection magic. Popular choices range from Phoenix Feathers or Anima Crystals all the way up to the tears of a dead god. The point is to maintain the game world's verisimilitude and give a reasonable explanation for why death is still treated as permanent and tragic by the majority of the people in the world despite the fact that resurrection magic exists. It also allows the players to loot "extra lives" from particularly difficult enemies (who are likely to have them in their treasure hoard as a form of life insurance anyway.) It's an elegant solution for keeping death from becoming cheap at high level without making it absolutely final.

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[[folder: Tabletop Games ]]


[[folder:Game Shows]]
* ''Series/MinuteToWinIt'', on those shows that it offered the "Blueprint Bonuses," had a 1-up as one of the two possibilities (the other was a 10-second bonus that you could apply to one attempt at one game).
* A savvy Dungeon Master in ''TabletopGame/DungeonsAndDragons'' can require a special rare spell reagent (or, in Fourth Edition, ritual component) new British game show called ''Breakaway'' offers these as rewards for resurrection magic. Popular choices range from Phoenix Feathers or Anima Crystals answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the way money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''FifteenToOne'' gave any player who made it
to the tears of a dead god. The point is final round enough extra lives to maintain the game world's verisimilitude and give them a reasonable explanation for why death is still treated as permanent and tragic by the majority full set of the people in the world despite the fact that resurrection magic exists. three. It also allows the players to loot "extra lives" from particularly difficult enemies (who are likely was slightly advantageous to have them all three of your original lives in their treasure hoard as a form of life insurance anyway.) It's an elegant solution for keeping death hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from becoming cheap at high level without making it absolutely final.
the earlier rounds were little more than a tiebreaker if two people survived to the end.)
* Starting in the second season, ''{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.



[[folder: Web Comics ]]

* In ''{{Homestuck}}'', every player has a dreamself on either Prospit or Derse, which can be used as Extra Lives if the players get killed. There are a few exceptions - Sollux had two dreamselves due to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it was just sleeping on a Quest Bed in a crypt instead of inside a tower like the rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the God Tiers.]] However, dreamselves have other uses aside from being spare lives, so oddly enough, the ExtraLife is more valuable than the player's actual life. [[spoiler: Having a dreamself alive in some way is necessary if a player is going to ascend to the God Tiers.]]

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[[folder:Tabletop Games]]
* In ''{{Homestuck}}'', every player has a dreamself on either Prospit or Derse, which A savvy Dungeon Master in ''TabletopGame/DungeonsAndDragons'' can be used require a special rare spell reagent (or, in Fourth Edition, ritual component) for resurrection magic. Popular choices range from Phoenix Feathers or Anima Crystals all the way up to the tears of a dead god. The point is to maintain the game world's verisimilitude and give a reasonable explanation for why death is still treated as Extra Lives if permanent and tragic by the majority of the people in the world despite the fact that resurrection magic exists. It also allows the players get killed. There to loot "extra lives" from particularly difficult enemies (who are a few exceptions - Sollux had two dreamselves due likely to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it was just sleeping on a Quest Bed them in their treasure hoard as a crypt instead form of inside a tower like the rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the God Tiers.]] However, dreamselves have other uses aside life insurance anyway.) It's an elegant solution for keeping death from being spare lives, so oddly enough, the ExtraLife is more valuable than the player's actual life. [[spoiler: Having a dreamself alive in some way is necessary if a player is going to ascend to the God Tiers.]]
becoming cheap at high level without making it absolutely final.



[[folder: Game Shows ]]

* ''MinuteToWinIt'', on those shows that it offered the "Blueprint Bonuses," had a 1-up as one of the two possibilities (the other was a 10-second bonus that you could apply to one attempt at one game).
* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''FifteenToOne'' gave any player who made it to the final round enough extra lives to give them a full set of three. It was slightly advantageous to have all three of your original lives in hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from the earlier rounds were little more than a tiebreaker if two people survived to the end.)
* Starting in the second season, ''{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.

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[[folder: Game Shows ]]

[[folder:Web Comics]]
* ''MinuteToWinIt'', In ''Webcomic/{{Homestuck}}'', every player has a dreamself on those shows either Prospit or Derse, which can be used as Extra Lives if the players get killed. There are a few exceptions - Sollux had two dreamselves due to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it offered was just sleeping on a Quest Bed in a crypt instead of inside a tower like the "Blueprint Bonuses," had a 1-up as one of rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the two possibilities (the God Tiers.]] However, dreamselves have other was a 10-second bonus that you could apply to one attempt at one game).
* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In
uses aside from being spare lives, so oddly enough, the first season, ExtraLife is more valuable than the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, actual life. [[spoiler: Having a dreamself alive in some way is necessary if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''FifteenToOne'' gave any
player who made it is going to ascend to the final round enough extra lives to give them a full set of three. It was slightly advantageous to have all three of your original lives in hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from the earlier rounds were little more than a tiebreaker if two people survived to the end.)
* Starting in the second season, ''{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.
God Tiers.]]
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[[folder: Fan Works ]]

* FanFic/SonicEvilRebornZero features [[OneUp one ups]] on occasion. Season 2, which features the [[Franchise/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]

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[[AC:GameShows]]

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[[AC:GameShows]][[/folder]]

[[folder: Game Shows ]]



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* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.

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* A new British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[FifteenToOne the concept]] [[MillionDollarMindGame [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
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** As did ''VideoGame/ZeldaIITheAdventureOfLink''.

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** As did ''VideoGame/ZeldaIITheAdventureOfLink''.''VideoGame/ZeldaIITheAdventureOfLink'', the only Zelda game to have VideoGameLives.
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* In the ''Every Extend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism used as a synonym for One Up) itself is in the title.

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* In the ''Every Extend'' ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism used as a synonym for One Up) itself is in the title.




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* ''VideoGame/ZeroWing'' has not only a conventional 1-up item, but also a very rare 10-up.
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** ''VideoGame/SuperMarioBros3'' had a sort of slot machine at the end of every level, where the player character would jump and strike the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you could hit the same symbol at the end of three levels in a row, you were rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards didn't all match, you'd still earn a 1-up for every three you collected[[hottip:*:But if you know what you're doing, it is quite easy to get stars every time [[spoiler:if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"]].

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** ''VideoGame/SuperMarioBros3'' had a sort of slot machine at the end of every level, where the player character would jump and strike the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you could hit the same symbol at the end of three levels in a row, you were rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards didn't all match, you'd still earn a 1-up for every three you collected[[hottip:*:But collected[[note]]But if you know what you're doing, it is quite easy to get stars every time [[spoiler:if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"]].machine"]][[/note]].
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* ''VideoGame/DGeneration'' gives you an extra life for each civilian you save. You'll need 'em.

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* ''VideoGame/DGeneration'' ''[[VideoGame/{{Dgeneration}} D/Generation]]'' gives you an extra life for each civilian you save. You'll need 'em.
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I\'m adding an example.



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* The ''WesternAnimation/DarkwingDuck'' game has dolls of Darkwing serving this purpose.
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Clarifed, they add a status effect that auto-revives the player. that counts, right?


* ''VideoGame/SecretOfEvermore'' has an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP upon the death of the Boy.

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* ''VideoGame/SecretOfEvermore'' has an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP upon if the death of the Boy.
Boy dies before they wear off.
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It\'s a One-up in name only, it\'s actually just heals the boy to full health, he stays dead no matter what you do with it. Replace with closer examples from work page


* ''VideoGame/SecretOfEvermore'' has an alchemy spell known as "One Up"; instead of resurrecting the character, it restores him to full health, but not his dog. Sadly, it's rendered pretty useless by the [[GameBreaker Super Heal]] spell.

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* ''VideoGame/SecretOfEvermore'' has an alchemy item called Pixie Dust and a call bead spell known as "One Up"; instead called Regenerate which will restore a small amount of resurrecting HP upon the character, it restores him to full health, but not his dog. Sadly, it's rendered pretty useless by death of the [[GameBreaker Super Heal]] spell.
Boy.
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* ''VideoGame/DGeneration'' gives you an extra life for each civilian you save. You'll need 'em.
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* Nearly averted in the ''RaidenFighters'' series; the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', [[BonusFeatureFailure those levels don't have leaderboards]].

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* Nearly averted in the ''RaidenFighters'' ''VideoGame/RaidenFighters'' series; the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', [[BonusFeatureFailure those levels don't have leaderboards]].

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