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* ''VideoGame/SiN'' sometimes has things that activate on an incorrect password entry, but most of them allow retries or resetting the trap. The only one that allows one attempt is trying to disarm the nuke (on hard difficulty) where failure releases toxic gas.
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added an example

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* The first episode of ''Series/CriminalMinds'' featured a computer security system called "Deadbolt Defense" which would destroy the data on a laptop after five incorrect password attempts. It's activated after the local cop enters a password on a sticky note on the laptop, so that might have been an activation code for Deadbolt Defense, rather than just a mistyped password in general. Amusingly enough, [[HollywoodHacking Garcia's]] ''introduction'' is telling Morgan that there's absolutely nothing she can do to help, he'll have to ''profile'' the password. Yet, for someone with this type of security and something important to hide (a video feed of a kidnapped woman), the actual password is apparently "entersandman," his favorite song, no capitals, numbers, or special characters. Apparently he thought Deadbolt Defense was enough?

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!!Examples

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\n!!Examples \n!!Examples:



* ''Literature/JediApprentice'': {{Lampshade|Hanging}}d when Qui-Gon tries to guess his [[APupilOfMineUntilHeTurnedToEvil evil ex-apprentice]] Xanatos' password and muses that someone as arrogant and untrusting as Xanatos would have the computer set to trigger an alarm if even one incorrect attempt were entered. [[spoiler:Fortunately for Qui-Gon, Xanatos' password is laughably guessable.]]

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* ''Franchise/StarWarsLegends'': ''Literature/JediApprentice'': {{Lampshade|Hanging}}d when Qui-Gon tries to guess his [[APupilOfMineUntilHeTurnedToEvil evil ex-apprentice]] Xanatos' password and muses that someone as arrogant and untrusting as Xanatos would have the computer set to trigger an alarm if even one incorrect attempt were entered. [[spoiler:Fortunately for Qui-Gon, Xanatos' password is laughably guessable.]]



* ''Series/DoctorWho'': In [[Recap/DoctorWhoS29E742 "42"]], the Doctor and Martha end up on a ship under lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can't retry. Unfortunately, thanks to crew rotations the people who set the original questions aren't on board anymore, the ship is in the process of falling into a sun, and Martha isn't exactly a trivia expert...

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* ''Series/DoctorWho'': In [[Recap/DoctorWhoS29E742 "42"]], the Doctor and Martha end up on a ship under lockdown operating on a system like this. To unlock each door they had have to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can't retry. Unfortunately, thanks to crew rotations the people who set the original questions aren't on board anymore, the ship is in the process of falling into a sun, and Martha isn't exactly a trivia expert...



* In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.



* In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.

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* In ''VideoGame/DynamiteHeaddy'', after ''VideoGame/LifeIsStrange'' manages to subvert the credits have rolled, a screen appears trope. While most cases where you could enter need a 4-digit password or electronic PIN have a limit on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number. amount of guesses (as you'd expect), you can simply reverse time and try as many times as you like.



* ''VideoGame/LifeIsStrange'' manages to subvert the trope. While most cases where you need a password or electronic PIN have a limit on the amount of guesses (as you'd expect), you can simply reverse time and try as many times as you like.

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* ''VideoGame/LifeIsStrange'' manages to subvert the trope. While most cases where you need a password or electronic PIN have a limit on the amount of guesses (as you'd expect), you can simply reverse time and try as many times as you like.


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* ''Literature/JediApprentice'': {{Lampshade|Hanging}}d when Qui-Gon tries to guess his [[APupilOfMineUntilHeTurnedToEvil evil ex-apprentice]] Xanatos' password and muses that someone as arrogant and untrusting as Xanatos would have the computer set to trigger an alarm if even one incorrect attempt were entered. [[spoiler:Fortunately for Qui-Gon, Xanatos' password is laughably guessable.]]
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* SIM cards on mobile phones allow 3 attempts to enter the PIN code correctly. After the 3rd failure, it can only be unlocked with the much longer PUK code.
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* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), {{The Hero}}es come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.

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* In the ''VideoGame/NintendoWars'' series, Advance ''Advance Wars: Days of Ruin (Advance Ruin'' (''Advance Wars: Dark Conflict Conflict'' in Europe/Australia), {{The Hero}}es come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.
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* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.

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* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes {{The Hero}}es come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.
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* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the [[UsefulNotes/PowersOfTwoMinusOne tenth bit in a binary number]], 1023.

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* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the [[UsefulNotes/PowersOfTwoMinusOne tenth bit in maximum value of a ten-bit unsigned binary number]], 1023.
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* ''Series/PersonOfInterest''. A more realistic version occurs in "Dead Reckoning". Not knowing how to defuse a bomb, Finch instead tries to hack the mobile phone being used as a detonator. He has five possible combinations for the unlock code, but the phone will lock him out after the first three.
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* Some operating systems, mostly on smartphones, have an optional feature that will erase all data on the device after X number of failed login attempts, in case it's stolen.

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* Some operating systems, mostly on smartphones, have an optional feature that will erase all data on the device after X number of failed login attempts, in case it's the device has been stolen.

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* Downplayed with ATM cards. You usally get three attempts to enter your PIN correctly; the third time that you enter the wrong one will disable or capture your card and you'll then have to call your bank to obtain a new card.

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* Downplayed with ATM cards. You usally usually get three attempts to enter your PIN correctly; the third time that you enter the wrong one will disable or capture your card and you'll then have to call your bank to obtain a new card.card.
* Some operating systems, mostly on smartphones, have an optional feature that will erase all data on the device after X number of failed login attempts, in case it's stolen.
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* In ''VideoGame/TheHitchhikersGuideToTheGalaxy'', entering the wrong password to open the case containing the atomic vector plotter on the Vogon ship will make the case ''explode'', killing you.
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* Downplayed with ATM cards. You usally get three attempts to enter your PIN correctly; the third time will disable or capture your card and you'll then have to call your bank to obtain a new card.

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* Downplayed with ATM cards. You usally get three attempts to enter your PIN correctly; the third time that you enter the wrong one will disable or capture your card and you'll then have to call your bank to obtain a new card.
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* Downplayed with ATM cards. You usally get three attempts to enter your PIN correctly; the third time will disable or capture your card and you'll then have to call your bank to obtain a new card.
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None


* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the [[PowersOfTwoMinusOne tenth bit in a binary number]], 1023.

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* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the [[PowersOfTwoMinusOne [[UsefulNotes/PowersOfTwoMinusOne tenth bit in a binary number]], 1023.

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* ''VideoGame/LifeIsStrange'' manages to subvert the trope. While most cases where you need a password or electronic PIN have a limit on the amount of guesses (as you'd expect), you can simply reverse time and try as many times as you like.
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It's not that you only get one attempt, it's that any attempt to force it will ruin what's inside.


** At another point, they encounter an ancient one. A stone tube with lettered tumblers on the sides, a glass chamber holding an ancient scroll, surrounded by apple vinegar. If the answer is spelled out, it will open. If it's incorrect, the pressure of the misaligned tumblers will shatter the glass, causing the vinegar to disolve the scroll.

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** At another point, they encounter an ancient one. A stone tube with lettered tumblers on the sides, a glass chamber holding an ancient scroll, surrounded by apple vinegar. If the answer is spelled out, it will open. If it's incorrect, the pressure of the misaligned tumblers will shatter the glass, causing the vinegar to disolve the scroll.
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* ''Series/IZombie'' episode "Twenty Sided, Die" has Liv and Clive discover and try to access a computer setup. Upon entering an improper password the whole system went haywire.

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[[AC:{{Live Action TV}}]]

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[[AC:{{Live Action TV}}]] [[AC:LiveActionTV]]



* In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, thanks to crew rotations the people who set the original questions aren't on board any more, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

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* ''Series/DoctorWho'': In ''Series/DoctorWho'' [[Recap/DoctorWhoS29E742 "42"]], the Doctor and Martha end up on a ship on under lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not can't retry. Unfortunately, thanks to crew rotations the people who set the original questions aren't on board any more, anymore, the ship was about to hurdle is in the process of falling into a sun, and Martha isn't exactly a trivia expert...
expert...



* At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

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* At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.way.

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* In ''Film/TheFlyII'', Bartok Industries scientists attempt to activate Martin's telepods when he escapes. This is actually a case of ''Two'' Password Attempts Ever, because when they give the wrong password at the computer's prompt of [[AC:WHAT'S THE MAGIC WORD?]], it gives them another chance, telling them, [[AC:WARNING: INCORRECT RESPONSE WILL ACTIVATE TAPEWORM]]. Bartok understands that only Martin knows the "magic word."

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* In ''Film/TheFlyII'', Bartok Industries scientists attempt to activate Martin's telepods when he escapes. This is actually a case of ''Two'' Password Attempts Ever, because when they give the wrong password at the computer's prompt of [[AC:WHAT'S THE MAGIC WORD?]], it gives them another chance, telling them, [[AC:WARNING: INCORRECT RESPONSE WILL ACTIVATE TAPEWORM]]. Bartok understands that only Martin knows or would know the "magic word."
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[[AC:{{Film}}]]
* In ''Film/TheFlyII'', Bartok Industries scientists attempt to activate Martin's telepods when he escapes. This is actually a case of ''Two'' Password Attempts Ever, because when they give the wrong password at the computer's prompt of [[AC:WHAT'S THE MAGIC WORD?]], it gives them another chance, telling them, [[AC:WARNING: INCORRECT RESPONSE WILL ACTIVATE TAPEWORM]]. Bartok understands that only Martin knows the "magic word."

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[[AC:OtherSites]]
* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.



* At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

[[AC:Other]]
* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

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* At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way. \n\n[[AC:Other]] \n* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.
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** At another point, they encounter an ancient one. A stone tube with lettered tumblers on the sides, a glass chamber holding an ancient scroll, surrounded by apple vinegar. If the answer is spelled out, it will open. If it's incorrect, the pressure of the misaligned tumblers will shatter the glass, causing the vinegar to disolve the scroll.
Is there an issue? Send a MessageReason:
None


* In the ''Series/ThunderbirdsAreGo'' episode "Space Race", the Thunderbirds are attempting to deactivate a space-based automated weapon left over from an old war. It was built with a deactivation code, but they get only one attempt to use it, because any error will cause the weapon to assume the worst and destroy itself, the person entering the code, and anything else that happens to be within range.

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* In the ''Series/ThunderbirdsAreGo'' ''WesternAnimation/ThunderbirdsAreGo'' episode "Space Race", the Thunderbirds are attempting to deactivate a space-based automated weapon left over from an old war. It was built with a deactivation code, but they get only one attempt to use it, because any error will cause the weapon to assume the worst and destroy itself, the person entering the code, and anything else that happens to be within range.
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* In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the crew ended up dead before they got there, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

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* In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the thanks to crew ended up dead before they got there, rotations the people who set the original questions aren't on board any more, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

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!Examples

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!Examples
!!Examples


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[[AC:Western Animation]]
* In the ''Series/ThunderbirdsAreGo'' episode "Space Race", the Thunderbirds are attempting to deactivate a space-based automated weapon left over from an old war. It was built with a deactivation code, but they get only one attempt to use it, because any error will cause the weapon to assume the worst and destroy itself, the person entering the code, and anything else that happens to be within range.
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justifying edit


** The whole is justifed as the information on it is very, very, important, it can not fall into the wrong hands, and the person who received the COMP would be the only other person who would figure out the password.

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** The whole is justifed as the information on it is very, very, important, it can not fall into the wrong hands, and the person who received the COMP would be the only other person who would figure out the password.
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** The whole is justifed as the information on it is very, very, important, it can not fall into the wrong hands, and the person who received the COMP would be the only other person who would figure out the password.
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Removing discussion that wound up in here


* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

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* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.

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* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the tenth bit in a binary number, 1023.

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In MajinTanteiNougamiNeuro, the password is needed to gain control of HAL, an AI brainwashing people to cause destruction and give him access to other supercomputers. [[spoiler: It's one over ten to the power of 18, pronounced 'Setsuna' in Japanese, the name of the dead love of HAL's creator. HAL had been created to try to reproduce her mind.]]

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^^ The password is 1023. PowersOfTwoMinusOne comes into play here. It's even Lampshaded in-game.

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^ Thanks for the correction, I edited my post to include it.

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In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.

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Nougami Neuro is anime/manga, not a video game.

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* Added blank line(s) for readability.
* Examples section formatting
** {{Namespace}}d and italicized work name(s).
** Created [[AC:{{Anime}} and {{Manga}}]] section and moved ''Manga/MajinTanteiNougamiNeuro'' example to it.

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* In ''Film/JurassicPark'', when Dr Arnold tries to disable Nedry's security override program, it locks up after one password attempt with an annoying screen saying "You didn't say the magic word!"

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RealLife:

* The [[https://www.cia.gov/careers/application-process/application-instructions/instructions.html CIA application form]] does not give you OnePasswordAttemptEver, exactly, but it does give only three days to type an eight-page paper, compile together other information, etc. You don't finish in time? The account will be disabled!

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JOOC, is this sometimes a humor trope/played for laughs? That's what it came across as to me. Like mentioned in the description, could actually be used in drama and more serious situations.

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I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about.

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^^^^ sorry but the Jurassic Park example is not this trope as Arnold actually tried multiple times and got several "access denied" messages before finally triggering the annoying lock screen.

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The opposite of PasswordSlotMachine.

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[[AC:TabletopGames]]
* ''TabletopGame/{{Shadowrun}}'' supplement ''The Neo-Anarchist's Guide to North America''. In certain high security areas, cardreader security access devices are programmed to signal an alarm the first time they receive an invalid code.

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"I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about."

Well, the whole "locked out forever" thing still stands. The trope is about (1) overly complex password (if it's anything like it's reputation, you can expect a long and extremely difficult to remember one), (2) very strict security, and (3) if the conditions aren't met, you get locked out forever. Since in real life one-time passwords are rare, and passwords that only offer a single attempt are even rarer, this is probably the closest thing to an example.

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Real Life physical example:

At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

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I envisioned the trope to be more specific than the points that are being laid out. Basically, you have one password (or other form of credentials) and if you get it wrong on your first try, you are immediately locked out. It's about the process, rather than the end result.

The example for the CIA form doesn't seem to follow this given that it's not a password (it's an application) and it's more about failing to achieve the task in the allotted time than to give a "wrong password". Regardless, the example starts "The CIA application form does not give you One Password Attempt Ever, exactly", so I think that since by its own admission it doesn't fit the trope, it's not a good candidate for this page.

The Alcatraz one seems like a much better real life example, and I've included it.

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In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the crew ended up dead before they got there, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

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[[AC:OtherSites]]
* [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

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Up to date with all of these. For the SCP one, I modified it slightly to include a link to TV Tropes' page on it.

By the way, this You Know is now over 4 months old. Hats are appreciated so that it can move to a full trope! :-)

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[[AC:TabletopGames]]
* ''TabletopGame/{{GURPS}}'' supplement ''Warehouse 23''. Anyone trying to log on to the Warehouse's computer remotely must input two separate passwords. If the second password is incorrect the computer assumes that an intrusion is taking place and doesn't give the intruder another chance.

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End of markup

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* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

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* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.

reply:
* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the tenth bit in a binary number, 1023.

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In MajinTanteiNougamiNeuro, the password is needed to gain control of HAL, an AI brainwashing people to cause destruction and give him access to other supercomputers. [[spoiler: It's one over ten to the power of 18, pronounced 'Setsuna' in Japanese, the name of the dead love of HAL's creator. HAL had been created to try to reproduce her mind.]]

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^^ The password is 1023. PowersOfTwoMinusOne comes into play here. It's even Lampshaded in-game.

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^ Thanks for the correction, I edited my post to include it.

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In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.

reply:
Nougami Neuro is anime/manga, not a video game.

reply:
* Added blank line(s) for readability.
* Examples section formatting
** {{Namespace}}d and italicized work name(s).
** Created [[AC:{{Anime}} and {{Manga}}]] section and moved ''Manga/MajinTanteiNougamiNeuro'' example to it.

reply:
* In ''Film/JurassicPark'', when Dr Arnold tries to disable Nedry's security override program, it locks up after one password attempt with an annoying screen saying "You didn't say the magic word!"

reply:
RealLife:

* The [[https://www.cia.gov/careers/application-process/application-instructions/instructions.html CIA application form]] does not give you OnePasswordAttemptEver, exactly, but it does give only three days to type an eight-page paper, compile together other information, etc. You don't finish in time? The account will be disabled!

reply:
JOOC, is this sometimes a humor trope/played for laughs? That's what it came across as to me. Like mentioned in the description, could actually be used in drama and more serious situations.

reply:
I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about.

reply:
^^^^ sorry but the Jurassic Park example is not this trope as Arnold actually tried multiple times and got several "access denied" messages before finally triggering the annoying lock screen.

reply:
The opposite of PasswordSlotMachine.

reply:
[[AC:TabletopGames]]
* ''TabletopGame/{{Shadowrun}}'' supplement ''The Neo-Anarchist's Guide to North America''. In certain high security areas, cardreader security access devices are programmed to signal an alarm the first time they receive an invalid code.

reply:
"I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about."

Well, the whole "locked out forever" thing still stands. The trope is about (1) overly complex password (if it's anything like it's reputation, you can expect a long and extremely difficult to remember one), (2) very strict security, and (3) if the conditions aren't met, you get locked out forever. Since in real life one-time passwords are rare, and passwords that only offer a single attempt are even rarer, this is probably the closest thing to an example.

reply:
Real Life physical example:

At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

reply:
I envisioned the trope to be more specific than the points that are being laid out. Basically, you have one password (or other form of credentials) and if you get it wrong on your first try, you are immediately locked out. It's about the process, rather than the end result.

The example for the CIA form doesn't seem to follow this given that it's not a password (it's an application) and it's more about failing to achieve the task in the allotted time than to give a "wrong password". Regardless, the example starts "The CIA application form does not give you One Password Attempt Ever, exactly", so I think that since by its own admission it doesn't fit the trope, it's not a good candidate for this page.

The Alcatraz one seems like a much better real life example, and I've included it.

reply:
In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the crew ended up dead before they got there, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

reply:
[[AC:OtherSites]]
* [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

reply:
Up to date with all of these. For the SCP one, I modified it slightly to include a link to TV Tropes' page on it.

By the way, this You Know is now over 4 months old. Hats are appreciated so that it can move to a full trope! :-)

reply:
[[AC:TabletopGames]]
* ''TabletopGame/{{GURPS}}'' supplement ''Warehouse 23''. Anyone trying to log on to the Warehouse's computer remotely must input two separate passwords. If the second password is incorrect the computer assumes that an intrusion is taking place and doesn't give the intruder another chance.

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->''CAUTION: Before you strike the enter key, please check the accuracy of your account number. For your own security, if the computer does not recognize your account number, this system will automatically shut down.''
-->-- A special computer in ''Literature/TheDaVinciCode''

Some top secret information would be dangerous if it fell into the wrong hands. In order to make sure that this doesn't happen, the system designers make it so that if even one wrong password attempt is tried, then the person will be locked out forever, or worse, a SelfDestructMechanism will trigger destroying the encrypted data.

In reality, this system is fraught with problems. For one, the people who know the password could accidentally hit the wrong key (and they're bound to if they have to type in the password on a regular basis), meaning that eventually they will lock themselves out on accident. Also if any of their enemies ''want'' the data to be inaccessible, all they have to do is get access to the machine and purposely type in the wrong password to disable or destroy the data.

Often paired with HighlyVisiblePassword to play up the drama of whether or not the heroes typed in the one and only correct password, and to allow the heroes to be extra sure that they didn't mistype the password.

Contrast with PasswordSlotMachine.

----

!Examples

[[AC:{{Anime}} and {{Manga}}]]
* In ''Manga/MajinTanteiNougamiNeuro'', there is only one chance to give the password needed to gain control of HAL, an AI brainwashing people to cause destruction and give him access to other supercomputers.

[[AC:{{Literature}}]]
* ''Literature/TheDaVinciCode'' has this when Sophie and Langdon try to access a special ATM. The machine tells them to be extra careful because not only will it eat their card if they get the password wrong after one attempt, but the entire machine will shut down.

[[AC:{{Live Action TV}}]]
* In the ''Series/BabylonFive'' episode "[[Recap/BabylonFiveS05E07SecretsOfTheSoul Secrets of the Soul]]", Dr. Franklin assures the Hyachs that the medical information that they have provided is secure because it is triple-encrypted and even one wrong password attempt would destroy the data altogether. One has to wonder what he'd do if he himself mistyped any of those three passwords and accidentally destroyed the data.
* In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the crew ended up dead before they got there, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

[[AC:TabletopGames]]
* ''TabletopGame/{{GURPS}}'' supplement ''Warehouse 23''. Anyone trying to log on to the Warehouse's computer remotely must input two separate passwords. If the second password is incorrect the computer assumes that an intrusion is taking place and doesn't give the intruder another chance.
* ''TabletopGame/{{Shadowrun}}'' supplement ''The Neo-Anarchist's Guide to North America''. In certain high security areas, cardreader security access devices are programmed to signal an alarm the first time they receive an invalid code.

[[AC:{{Video Games}}]]
* In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.
* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.
* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the [[PowersOfTwoMinusOne tenth bit in a binary number]], 1023.

[[AC:RealLife]]
* At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

[[AC:Other]]
* The ''Wiki/SCPFoundation'' report [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

reply:
* In the ''VideoGame/NintendoWars'' series, Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe/Australia), TheHeroes come across an underground bunker that has supplies they desperately need. The problem is, the bunker cannot be breached and they can only try the password twice. First, Brenner/O'Brian tries his military access code. When that is rejected, the team is left with one guess for a ten-digit password. Luckily Will/Ed had been talking to Isabella/Catleia an she had been muttering a ten-digit number over and over. With no other option, they enter the code. When the doors open, the team is left baffled at how she could've possibly know that code.

reply:
* In ''Shin Megami Tensei: VideoGame/DevilSurvivor'', Atsuro's friend 10-Bit has important information on his COMP, but dies before he can tell him the password. The COMP is set to lock up if the wrong password is entered, and the only thing you know is it's a four-digit number. The password turns out to be based on 10-Bit's name, being the value of the tenth bit in a binary number, 1023.

reply:
In MajinTanteiNougamiNeuro, the password is needed to gain control of HAL, an AI brainwashing people to cause destruction and give him access to other supercomputers. [[spoiler: It's one over ten to the power of 18, pronounced 'Setsuna' in Japanese, the name of the dead love of HAL's creator. HAL had been created to try to reproduce her mind.]]

reply:
^^ The password is 1023. PowersOfTwoMinusOne comes into play here. It's even Lampshaded in-game.

reply:
^ Thanks for the correction, I edited my post to include it.

reply:
In ''VideoGame/DynamiteHeaddy'', after the credits have rolled, a screen appears where you could enter a 4-digit password on a keypad. You only get one shot at entering the password (which changes for every playthrough). Completing the basketball minigames reveals the password number by number.

reply:
Nougami Neuro is anime/manga, not a video game.

reply:
* Added blank line(s) for readability.
* Examples section formatting
** {{Namespace}}d and italicized work name(s).
** Created [[AC:{{Anime}} and {{Manga}}]] section and moved ''Manga/MajinTanteiNougamiNeuro'' example to it.

reply:
* In ''Film/JurassicPark'', when Dr Arnold tries to disable Nedry's security override program, it locks up after one password attempt with an annoying screen saying "You didn't say the magic word!"

reply:
RealLife:

* The [[https://www.cia.gov/careers/application-process/application-instructions/instructions.html CIA application form]] does not give you OnePasswordAttemptEver, exactly, but it does give only three days to type an eight-page paper, compile together other information, etc. You don't finish in time? The account will be disabled!

reply:
JOOC, is this sometimes a humor trope/played for laughs? That's what it came across as to me. Like mentioned in the description, could actually be used in drama and more serious situations.

reply:
I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about.

reply:
^^^^ sorry but the Jurassic Park example is not this trope as Arnold actually tried multiple times and got several "access denied" messages before finally triggering the annoying lock screen.

reply:
The opposite of PasswordSlotMachine.

reply:
[[AC:TabletopGames]]
* ''TabletopGame/{{Shadowrun}}'' supplement ''The Neo-Anarchist's Guide to North America''. In certain high security areas, cardreader security access devices are programmed to signal an alarm the first time they receive an invalid code.

reply:
"I'm not sure about the CIA application form one. It seems like kind of a stretch, and having access revoked because you didn't complete a task in a time limit isn't really what this trope is about."

Well, the whole "locked out forever" thing still stands. The trope is about (1) overly complex password (if it's anything like it's reputation, you can expect a long and extremely difficult to remember one), (2) very strict security, and (3) if the conditions aren't met, you get locked out forever. Since in real life one-time passwords are rare, and passwords that only offer a single attempt are even rarer, this is probably the closest thing to an example.

reply:
Real Life physical example:

At Alcatraz, the locks on some of the doors prisoners were never supposed to go near were designed so that using an incorrect key would disable them. During one infamous escape attempt, one escapee had a ring full of keys that didn't include the correct one. He didn't get out that way.

reply:
I envisioned the trope to be more specific than the points that are being laid out. Basically, you have one password (or other form of credentials) and if you get it wrong on your first try, you are immediately locked out. It's about the process, rather than the end result.

The example for the CIA form doesn't seem to follow this given that it's not a password (it's an application) and it's more about failing to achieve the task in the allotted time than to give a "wrong password". Regardless, the example starts "The CIA application form does not give you One Password Attempt Ever, exactly", so I think that since by its own admission it doesn't fit the trope, it's not a good candidate for this page.

The Alcatraz one seems like a much better real life example, and I've included it.

reply:
In ''Series/DoctorWho'' the Doctor and Martha end up on a ship on lockdown operating on a system like this. To unlock each door they had to answer a seemingly simple trivia question someone on the ship would know, or else it stays locked and they can not retry. Unfortunately, most of the crew ended up dead before they got there, the ship was about to hurdle into a sun, and Martha isn't exactly a trivia expert...

reply:
[[AC:OtherSites]]
* [[http://scp-wiki.net/scp-093 SCP-093 ("Red Sea Object")]]. In the "Violet" test the Foundation team tries to log into a computer they find. The first attempt fails, after which the screen prints a message that the maximum number of attempts has been exceeded and the PC turns itself off.

reply:
Up to date with all of these. For the SCP one, I modified it slightly to include a link to TV Tropes' page on it.

By the way, this You Know is now over 4 months old. Hats are appreciated so that it can move to a full trope! :-)

reply:
[[AC:TabletopGames]]
* ''TabletopGame/{{GURPS}}'' supplement ''Warehouse 23''. Anyone trying to log on to the Warehouse's computer remotely must input two separate passwords. If the second password is incorrect the computer assumes that an intrusion is taking place and doesn't give the intruder another chance.

reply:
End of markup

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