Follow TV Tropes

Following

History Main / OminousCube

Go To



* In ''VideoGame/FateGrandOrder,'' the fourth Lostbelt has a mysterious black cube that has persisted through all the cycles. Despite its unusual nature, Arjuna Alter thinks nothing of it, and Pepe decides to keep it around against the advice of Wodime to see what it does. [[spoiler:It turns out, it's Jinako/Ganesha sent back in time by Ashwatthama in order to help foil Arjuna Alter's rampage.]]

to:

* In ''VideoGame/FateGrandOrder,'' the fourth Lostbelt has a mysterious black cube that has persisted through all the cycles. Despite its unusual nature, Arjuna Alter thinks nothing of it, and Pepe decides to keep it around against the advice of Wodime to see what it does. [[spoiler:It turns out, it's Jinako/Ganesha and Lakshmibai sent back in time by Ashwatthama in order to help foil Arjuna Alter's rampage.]]


* The PlotCoupon of the ''{{VideoGame/Cube Escape}}'' series, which represent [[spoiler: peoples' memories in a physical form. White cubes consist of positive memories, black are painful ones, blue cubes can change the past, and golden cubes change the future.]]


* The Black Cube of Darkness from ''WesternAnimation/WanderOverYonder'' parodies this trope. While introduced as a sentient, terrifying supervillain capable of [[SoulEating sucking souls]], he is later shown to be rather lackluster at anything that doesn't involve villainy. After his second appearance, he ends up giving up on villainy and tries his hand at a number of odd jobs. However, everyone (besides Wonder) still fears him.

to:

* The Black Cube of Darkness from ''WesternAnimation/WanderOverYonder'' parodies this trope. While introduced as a sentient, terrifying supervillain capable of [[SoulEating sucking souls]], he is later shown to be rather lackluster at anything that doesn't involve villainy. After his second appearance, he ends up giving up on villainy and tries his hand at a number of odd jobs. However, everyone (besides Wonder) Wander) still fears him.

Added DiffLines:

* The Large Cube from ''VideoGame/BeyondOasis'' is what holds Agito's power in place.

Added DiffLines:

* ''VideoGame/{{Antichamber}}'': Throughout the game, a black, floating cube known as "The Black Ghost" can be seen just out of reach of the player. In the final area, "The Escape", the player catches up with it, captures it in the Matter Gun, and transports it to a secluded area. After releasing it, the Black Ghost encloses the area in a black dome and creates the game's logo with some debris that was scattered around the area, which then begins sucking the world into it like a giant vacuum. [[AmbiguousEnding Roll credits.]] Interpretations of what the Black Ghost represents vary wildly.

Added DiffLines:

* In ''VideoGame/FateGrandOrder,'' the fourth Lostbelt has a mysterious black cube that has persisted through all the cycles. Despite its unusual nature, Arjuna Alter thinks nothing of it, and Pepe decides to keep it around against the advice of Wodime to see what it does. [[spoiler:It turns out, it's Jinako/Ganesha sent back in time by Ashwatthama in order to help foil Arjuna Alter's rampage.]]

Added DiffLines:

* ''VideoGame/CubeEscape'': A series of puzzle games revolving around some ''very'' ominous and mystical cubes, which seemingly allow the user to change the past and future.


* The PlotCoupon of the ''Cube Escape'' series, which represent [[spoiler: peoples' memories in a physical form. White cubes consist of positive memories, black are painful ones, blue cubes can change the past, and golden cubes change the future.]]

to:

* The PlotCoupon of the ''Cube Escape'' ''{{VideoGame/Cube Escape}}'' series, which represent [[spoiler: peoples' memories in a physical form. White cubes consist of positive memories, black are painful ones, blue cubes can change the past, and golden cubes change the future.]]

Added DiffLines:

* Inverted in ''Webcomic/{{Homestuck}}'', where weird green cubes called Perfectly Generic Objects act as the "default item" in the comic's world. As the name suggests, they are generic and do not do anything. They are the result of using alchemy without "carving" a certain tool first and [[spoiler:they're the first, and for a while only, thing Roxy makes with her power to steal from nothingness]].


** In the Classic series Fourth Doctor story arc, "The Key to Time", the titular [[CosmicKeystone Key]] is comprised of a set of six puzzle pieces, which when assembled make a crystal cube.

to:

** In the Classic series Fourth Doctor story arc, "The Key to Time", Time" StoryArc, the titular [[CosmicKeystone Key]] is comprised of a set of six puzzle pieces, which when assembled make a crystal cube.


* ''WebVideo/AHeistWithMarkiplier'': The strange cuboid-shaped artifact that Mark [[SecondPersonNarration and you]] stole from a museum ends up having [[SchrodingersGun wildly different traits]] depending on [[StoryBranching which path you take]]. A few include: [[spoiler:it being a TimeMachine, a record of all of an alien species' knowledge, and a salt shaker.]]

to:

* ''WebVideo/AHeistWithMarkiplier'': The strange cuboid-shaped artifact that Mark [[SecondPersonNarration and you]] and Mark stole from a museum ends up having [[SchrodingersGun wildly different traits]] depending on [[StoryBranching which path you take]]. A few include: [[spoiler:it being a TimeMachine, a record of all of an alien species' knowledge, and a salt shaker.]]

Added DiffLines:

[[folder:Web Video]]
* ''WebVideo/AHeistWithMarkiplier'': The strange cuboid-shaped artifact that Mark [[SecondPersonNarration and you]] stole from a museum ends up having [[SchrodingersGun wildly different traits]] depending on [[StoryBranching which path you take]]. A few include: [[spoiler:it being a TimeMachine, a record of all of an alien species' knowledge, and a salt shaker.]]
[[/folder]]

Added DiffLines:

** In the Classic series Fourth Doctor story arc, "The Key to Time", the titular [[CosmicKeystone Key]] is comprised of a set of six puzzle pieces, which when assembled make a crystal cube.

Added DiffLines:

* ''Franchise/TheElderScrolls'':
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the very first mission of the main quest sends you to a [[OurDwarvesAreAllTheSame Dwemer]] ruin to recover a Dwemer Puzzle Box in order to appease an informant. The roughly fist-sized bronze cube turns out to be a key which allows you to go deeper into the ruin where better treasure and tougher enemies await.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** ''Skyrim'' reveals that the Dwemer are quite into their ominous cubes. One type, called Dwemer Lexicons, appear as glowing {{Magitek}} cubes and are used to store vast amounts of information. The now-extinct Dwemer even devised a means to (relatively safely) divine an [[TomeOfEldritchLore Elder Scroll]], bypassing the usual side effects on mortal readers such as blindness and insanity, using a machine to store the information on a Lexicon. The main quest mission "Elder Knowledge" and the side quest "Unfathomable Depths" both feature Lexicons. In the latter, retrieving the Lexicon grants you the passive ability "Ancient Knowledge" which increases your skill while wearing Dwarven Armor and causes your Blacksmithing skill to increase faster.
*** Another Dwemer cube is featured in the [[OurGodsAreDifferent Daedric]] side quest "Discerning the Transmundane", which sees you attempting to open a giant, mysterious, cubic Dwemer lockbox.


[[folder:Web Original]]
* Most of the "mysterious cube" artifacts have been purged from the ''Wiki/SCPFoundation'' archives; cubes were once of the most cliché forms for an SCP to take, though the tendency has waned.
[[/folder]]

Showing 15 edit(s) of 42

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report