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** And Zurkon Jr.'s Battleplex at Zurkie's in ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]''.

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** And Zurkon Jr.'s Battleplex at Zurkie's in ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]''.
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* ''VideoGame/JakAndDaxterTheLostFrontier'' have them. Kinda. They are in fact bar brawls in a pirate pub.

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* ''VideoGame/JakAndDaxterTheLostFrontier'' have them. Kinda. They are in fact bar brawls {{Bar Brawl}}s in a pirate pub.

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** and the Destructapalooza in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.

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** and the Destructapalooza in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.Nexus]]'',
** And Zurkon Jr.'s Battleplex at Zurkie's in ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]''.
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* ''VideoGame/PathOfExile'':
** The "Coward's Trial" unique map plays like this, where you need to kill waves of continuously spawning enemies in a small arena for a duration over four "stages".
** Maven's Invitations are a combination of this and a BossRush, during which you have to fight multiple bosses at the same time in a large circular arena, all while the Maven empowers the bosses.
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* ''VideoGame/YakuzaLikeADragon'' has the Sotenbori Battle Arena, a late-game arena that is ideal for grinding experience.
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* The first ''VideoGame/FrontMission'' had arena sections which could be visited in between missions. The setup was rather simple--pick an opponent, place your bets (with odds updating as you won or lost matches) and bring one of your own [[HumongousMecha wanzers]] straight to the fight. There was no major strategy in terms of positioning--it was just a straight up slugfest, last man standing wins.

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* The first ''VideoGame/FrontMission'' ''VideoGame/FrontMission1'' had arena sections which could be visited in between missions. The setup was rather simple--pick an opponent, place your bets (with odds updating as you won or lost matches) and bring one of your own [[HumongousMecha wanzers]] straight to the fight. There was no major strategy in terms of positioning--it was just a straight up slugfest, last man standing wins.
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* ''VideoGame/DevilMayCry2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have a feature known as "Bloody Palace" where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.

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* ''VideoGame/DevilMayCry2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have From ''VideoGame/DevilMayCry2'' onwards, a feature known as "Bloody Palace" is included where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.
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* ''VideoGame/JakAndDaxterTheLostFrontier'' have them. Kinda. They are in fact bar brawls in a pirate pub.
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* The aptly named Monster Arena in ''VideoGame/FinalFantasyX2''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.

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* The aptly named Monster Arena in ''VideoGame/FinalFantasyX2''. ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.pansies.
* Likewise, the UpdatedRerelease and NoExportForYou versions of ''VideoGame/FinalFantasyX2'' have Fiend Arena, where the girls or monsters you can have now in party can compete in various tournaments and unlock more monsters to play with, various accessories and of course [[BonusBoss Bonus Bosses]].
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* The Hades Colosseum and Olympus Colosseum from ''Franchise/KingdomHearts''.
** The Olympus Colosseum was entirely composed of this in ''VideoGame/KingdomHeartsI''. It wasn't until ''VideoGame/KingdomHeartsII'' (or ''VideoGame/KingdomHeartsChainOfMemories'' if you want to be picky) that it became a full-fledged world.

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* The Hades Colosseum and Olympus Colosseum from ''Franchise/KingdomHearts''.
''Franchise/KingdomHearts'':
** The Olympus Colosseum was entirely composed of this in ''VideoGame/KingdomHeartsI''. It wasn't until ''VideoGame/KingdomHeartsII'' (or ''VideoGame/KingdomHeartsChainOfMemories'' if you want to be picky) that it became a full-fledged world.world. ''VideoGame/KingdomHeartsII'' adds the Hades Colosseum.



* ''VideoGame/TheLastStory'' has a Colisseum where the party can challenge numerous enemies, accessible from Lazulis City. As the game progresses, up to three tournaments can be unlocked, and the third one includes a difficult BonusBoss (hence why it can only be accessed during the PlayableEpilogue).

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* ''VideoGame/TheLastStory'' has a Colisseum Colosseum where the party can challenge numerous enemies, accessible from Lazulis City. As the game progresses, up to three tournaments can be unlocked, and the third one includes a difficult BonusBoss (hence why it can only be accessed during the PlayableEpilogue).



* Some monsters in the ''VideoGame/MonsterHunter'' games and expansions are fought in a special Arena battelfield. There's also an underwater version to fight aquatic monsters in ''Tri'' and ''3 Ultimate'', as well as a botanic version in ''4'' and ''4 Ultimate'' for monsters that take advantage of the tree nets.

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* Some monsters in the ''VideoGame/MonsterHunter'' games and expansions are fought in a special Arena battelfield. battlefield. There's also an underwater version to fight aquatic monsters in ''Tri'' and ''3 Ultimate'', as well as a small version in ''Portable 3rd'' for MiniBoss monsters, and a botanic version in ''4'' and ''4 Ultimate'' for monsters that take advantage of the tree nets.
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Linked to the single game page.





** Colosseums throughout the series apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.

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** Colosseums throughout the series apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', ''VideoGame/FireEmblemPathOfRadiance'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
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* Aptly enough, the Imperial Arena from ''VideoGame/TheElderScrollsIVOblivion''. However, you fight sentient opponents until you reach the rank of Grand Champion, when it becomes an actual MonsterArena by pitting you against creatures of your choice, [[JustifiedTrope justified]] because the fact that you're Grand Champion makes you the best fighter in the arena if not all of Cyrodiil and no other combatants can compete with you yet.

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* Aptly enough, the ''VideoGame/TheElderScrollsIVOblivion'': The Imperial Arena from ''VideoGame/TheElderScrollsIVOblivion''. However, you fight sentient opponents until you reach starts out as GladiatorGames where the rank of Grand Champion, when it becomes an actual MonsterArena by player character can join a faction, then switches to pitting you against creatures of your choice, [[JustifiedTrope justified]] because the fact that you're monsters once you become Grand Champion makes you the best fighter in the arena if not all of Cyrodiil and Champion. {{Justified|Trope}} since no other humanoid combatants can compete with you yet.you, so the Arena matron wants to capitalize on your fearsome reputation.

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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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* ''VideoGame/{{Bayonetta}}'' has the Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run).



* ''VideoGame/{{Bayonetta}}'' has the Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run).



* In ''VideoGame/BoxxyQuestTheGatheringStorm'', a battle arena makes up one half of the Subscription Stadium. (The other half is a racing minigame). In the arena, you can bet items, then send in one party member to fight individually against groups of monsters, with the goal of winning even better items. Several unique weapons and armor types can only be obtained this way. Also, if you visit the arena at night, you get to compete in a Tournament Arc instead.
* The ''VideoGame/ChronoTrigger'' remake for the DS has a special Monster Arena where you train a monster by sending it off into the eras you have reached. 8 minutes of game-play time later, it returns with its abilities enhanced or changed. At any time you can battle your monster against various Tiers - the harder the Tier, the better in game item you are given if you win.
* ''VideoGame/ChronoCross'' also has the "arena for monsters" version. It also has the 'normal' version at the Bend of Time
* The ''VideoGame/DragonQuest'' series features literal Monster Arenas; that is, ones where only monsters fight. In the early games, you just bet tokens on which monster you think will win a battle. ''VideoGame/DragonQuestVIII'' re-introduces the ability to recruit monsters, so you can have a team of your own monsters fight through tournaments against teams lead by other characters, even unlocking the ability to summon your monster team for a few turns in any battle.
* ''VideoGame/DungeonSiegeII'' has an arena hidden below Aman'lu inn.
* Aptly enough, the Imperial Arena from ''VideoGame/TheElderScrollsIVOblivion''. However, you fight sentient opponents until you reach the rank of Grand Champion, when it becomes an actual MonsterArena by pitting you against creatures of your choice, [[JustifiedTrope justified]] because the fact that you're Grand Champion makes you the best fighter in the arena if not all of Cyrodiil and no other combatants can compete with you yet.
* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]] ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
* ''VideoGame/FalloutNewVegas'' has The Thorn, where the player can fight monsters of the wasteland or bet on fights. The player can also get a quest where they collect monster eggs for the chance to sleep with the owner of the arena as well as a unique weapon.



* It's the norm for each ''VideoGame/TalesSeries'' game to have one of these, and it's generally where you'll encounter [[ContinuityCameo the cameo characters]] from previous Tales games.
* The Colosseum from ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the enemies with one character) and party matches (with only three members). Most characters' best weapons and armour were earned in the Colosseum, though there they all still each get an InfinityPlusOneSword from the BonusBoss.
* The ''VideoGame/DragonQuest'' series features literal Monster Arenas; that is, ones where only monsters fight. In the early games, you just bet tokens on which monster you think will win a battle. ''VideoGame/DragonQuestVIII'' re-introduces the ability to recruit monsters, so you can have a team of your own monsters fight through tournaments against teams lead by other characters, even unlocking the ability to summon your monster team for a few turns in any battle.
* Aptly enough, the Imperial Arena from ''VideoGame/TheElderScrollsIVOblivion''. However, you fight sentient opponents until you reach the rank of Grand Champion, when it becomes an actual MonsterArena by pitting you against creatures of your choice, [[JustifiedTrope justified]] because the fact that you're Grand Champion makes you the best fighter in the arena if not all of Cyrodiil and no other combatants can compete with you yet.
* The {{Roguelike}} game ''Omega'' has a gladiatoral arena where gladiators can battle various opponents.
* In ''VideoGame/RuneFactory 2'', in the second generation, you can build a Dojo. As you defeat monsters, you are given harder groups of monsters to fight, plus a reward for beating the last group. This provides a safe place to train, as defeat puts you in the clinic, rather than killing you (which normally happens outside of town). Unfortunately, you cannot get item drops from the monsters in the Dojo.

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* It's the norm for each ''VideoGame/TalesSeries'' game to have one of these, and it's generally where you'll encounter [[ContinuityCameo the cameo characters]] from previous Tales games.
* The Colosseum from ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the enemies with one character) and party matches (with only three members). Most characters' best weapons and armour were earned in the Colosseum, though there they all still each get an InfinityPlusOneSword
Though separate from the BonusBoss.
* The ''VideoGame/DragonQuest'' series features literal Monster Arenas; that is, ones where only monsters fight. In the early games, you just bet tokens on which monster you think will win
main game, both ''VideoGame/GoldenSun'' games feature a battle. ''VideoGame/DragonQuestVIII'' re-introduces the ability to recruit monsters, so you can have a team of your own monsters fight through tournaments against teams lead by other characters, even unlocking the ability to summon your monster team for a few turns in any battle.
* Aptly enough, the Imperial Arena from ''VideoGame/TheElderScrollsIVOblivion''. However, you fight sentient opponents until you reach the rank of Grand Champion, when it becomes an actual MonsterArena by pitting you against creatures of your choice, [[JustifiedTrope justified]] because the fact that you're Grand Champion makes you the best fighter in the arena if not all of Cyrodiil and no other combatants can compete with you yet.
* The {{Roguelike}} game ''Omega'' has a gladiatoral arena where gladiators can battle various opponents.
* In ''VideoGame/RuneFactory 2'', in the second generation, you can build a Dojo. As you defeat monsters, you are given harder groups of monsters to fight, plus a reward for beating the last group. This provides a safe place to train, as defeat puts you in the clinic, rather than killing you (which normally happens outside of town). Unfortunately, you cannot get item drops
Battle Mode, accessed from the monsters starting menu and found in the Dojo.same room as the SoundTest, where players can pit three members of their party against those of a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.



* Solomon's trials in ''VideoGame/ShadowHearts: Covenant'' and Lovecraft's pit fights in ''Shadow Hearts: From the New World'' offer some of the best items in the games as prizes.
* ''VideoGame/MassEffect3'''s ''Citadel'' DLC lets Shepard test his/her mettle at the Armax Aresnal Arena, where s/he can fight alongside holographic companions (including those from previous games like Miranda and Wrex) against waves of various enemies, including [[MirrorMatch themselves]], for prizes.



* ''VideoGame/PaperMarioTheThousandYearDoor'' has the Glitz Pit, a wrestling ring.
* Though separate from the main game, both ''VideoGame/GoldenSun'' games feature a Battle Mode, where players could theoretically pit three members of their party against those of a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.
* The ''VideoGame/ChronoTrigger'' remake for the DS has a special Monster Arena where you train a monster by sending it off into the eras you have reached. 8 minutes of game-play time later, it returns with its abilities enhanced or changed. At any time you can battle your monster against various Tiers - the harder the Tier, the better in game item you are given if you win.
* ''VideoGame/ChronoCross'' also has the "arena for monsters" version. It also has the 'normal' version at the Bend of Time
* Arenas appear in ''[[VideoGame/WildArms1 Wild ARMs]]'' and its remake, ''Alter Code F'', as well as in ''VideoGame/{{Wild ARMs 3}}'' and ''VideoGame/{{Wild ARMs 4}}''.
* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]] ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
* ''VideoGame/DungeonSiegeII'' has an arena hidden below Aman'lu inn.
* ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' has golem arena (arena for monsters type), which you construct golem to fight using various parts you collected from places in the game. The final battle gives you the option of [[KickTheDog betting for the proprietors soul]]
* Features prominently in ''VideoGame/MountAndBlade.'' Every city has one, and it is a place to get experience and money. Every enemy, there, however, is human.
* ''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl'', the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''Black and White'', the Battle Maison in ''X and Y'', and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.

to:

* ''VideoGame/PaperMarioTheThousandYearDoor'' ''VideoGame/TheLastStory'' has the Glitz Pit, a wrestling ring.
* Though separate from the main game, both ''VideoGame/GoldenSun'' games feature a Battle Mode,
Colisseum where players could theoretically pit the party can challenge numerous enemies, accessible from Lazulis City. As the game progresses, up to three members of their party against those of tournaments can be unlocked, and the third one includes a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered difficult BonusBoss (hence why it can only be accessed during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.
* The ''VideoGame/ChronoTrigger'' remake for the DS has a special Monster Arena where you train a monster by sending it off into the eras you have reached. 8 minutes of game-play time later, it returns with its abilities enhanced or changed. At any time you can battle your monster against various Tiers - the harder the Tier, the better in game item you are given if you win.
* ''VideoGame/ChronoCross'' also has the "arena for monsters" version. It also has the 'normal' version at the Bend of Time
* Arenas appear in ''[[VideoGame/WildArms1 Wild ARMs]]'' and its remake, ''Alter Code F'', as well as in ''VideoGame/{{Wild ARMs 3}}'' and ''VideoGame/{{Wild ARMs 4}}''.
* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]] ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
* ''VideoGame/DungeonSiegeII'' has an arena hidden below Aman'lu inn.
* ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' has golem arena (arena for monsters type), which you construct golem to fight using various parts you collected from places in the game. The final battle gives you the option of [[KickTheDog betting for the proprietors soul]]
* Features prominently in ''VideoGame/MountAndBlade.'' Every city has one, and it is a place to get experience and money. Every enemy, there, however, is human.
* ''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl'', the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''Black and White'', the Battle Maison in ''X and Y'', and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
PlayableEpilogue).



* ''VideoGame/FalloutNewVegas'' has The Thorn, where the player can fight monsters of the wasteland or bet on fights. The player can also get a quest where they collect monster eggs for the chance to sleep with the owner of the arena as well as a unique weapon.
* ''VideoGame/StarOceanTheLastHope'' has an arena with solo and party matches. It uses a ranking system where you can choose your opponent and after defeating enough opponents, you'll advance in rank and be able to challenge stronger foes. The solo arena is notable for the fact that each member of your party is ranked separately, meaning that if you plan on getting their battle trophies for becoming the arena champ, you'll inevitably have to have them fight each another at some point.

to:

* ''VideoGame/FalloutNewVegas'' has The Thorn, ''VideoGame/MassEffect3'''s ''Citadel'' DLC lets Shepard test his/her mettle at the Armax Aresnal Arena, where the player s/he can fight monsters alongside holographic companions (including those from previous games like Miranda and Wrex) against waves of the wasteland or bet on fights. The player can also get a quest where they collect monster eggs various enemies, including [[MirrorMatch themselves]], for the chance to sleep with the owner of the arena as well as a unique weapon.
* ''VideoGame/StarOceanTheLastHope'' has an arena with solo and party matches. It uses a ranking system where you can choose your opponent and after defeating enough opponents, you'll advance in rank and be able to challenge stronger foes. The solo arena is notable for the fact that each member of your party is ranked separately, meaning that if you plan on getting their battle trophies for becoming the arena champ, you'll inevitably have to have them fight each another at some point.
prizes.



* ''VideoGame/GoldenSun'' has an odd example in that it's not accessed in-game, instead accessed from the starting menu and found in the same room as the SoundTest and multiplayer arena. You fight monsters appropriate to the party's level in the standard game and all healing is done during combat (which means that if you're a high enough level, ''every'' fight is against [[BonusLevelOfHell the Dullahan]], without setting up SummonMagic beforehand). Oh, and there are no rewards save getting a new victory streak record.
* ''VideoGame/TheLastStory'' has a Colisseum where the party can challenge numerous enemies, accessible from Lazulis City. As the game progresses, up to three tournaments can be unlocked, and the third one includes a difficult BonusBoss (hence why it can only be accessed during the PlayableEpilogue).

to:

* ''VideoGame/GoldenSun'' Features prominently in ''VideoGame/MountAndBlade.'' Every city has an odd example one, and it is a place to get experience and money. Every enemy, there, however, is human.
* The {{Roguelike}} game ''Omega'' has a gladiatoral arena where gladiators can battle various opponents.
* ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' has golem arena (arena for monsters type), which you construct golem to fight using various parts you collected from places
in that the game. The final battle gives you the option of [[KickTheDog betting for the proprietors soul]]
* ''VideoGame/PaperMarioTheThousandYearDoor'' has the Glitz Pit, a wrestling ring. It’s the main setting of Chapter 3.
* ''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl'', the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''Black and White'', the Battle Maison in ''X and Y'', and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
* In ''VideoGame/RuneFactory 2'', in the second generation, you can build a Dojo. As you defeat monsters, you are given harder groups of monsters to fight, plus a reward for beating the last group. This provides a safe place to train, as defeat puts you in the clinic, rather than killing you (which normally happens outside of town). Unfortunately, you cannot get item drops from the monsters in the Dojo.
* It's the norm for each ''VideoGame/TalesSeries'' game to have one of these, and
it's not accessed in-game, instead accessed generally where you'll encounter [[ContinuityCameo the cameo characters]] from previous Tales games.
* Solomon's trials in ''VideoGame/ShadowHearts: Covenant'' and Lovecraft's pit fights in ''Shadow Hearts: From
the starting menu and found New World'' offer some of the best items in the same room games as the SoundTest prizes.
* ''VideoGame/StarOceanTheLastHope'' has an arena with solo
and multiplayer arena. You fight monsters appropriate to the party's level in the standard game party matches. It uses a ranking system where you can choose your opponent and all healing is done during combat (which means that if you're a high after defeating enough level, ''every'' fight is against [[BonusLevelOfHell the Dullahan]], without setting up SummonMagic beforehand). Oh, opponents, you'll advance in rank and there are no rewards save getting a new victory streak record.
* ''VideoGame/TheLastStory'' has a Colisseum where the party can
be able to challenge numerous enemies, accessible stronger foes. The solo arena is notable for the fact that each member of your party is ranked separately, meaning that if you plan on getting their battle trophies for becoming the arena champ, you'll inevitably have to have them fight each another at some point.
* The Colosseum
from Lazulis City. As ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the game progresses, up to enemies with one character) and party matches (with only three tournaments can be unlocked, members). Most characters' best weapons and armour were earned in the third one includes a difficult BonusBoss (hence why it can only be accessed during Colosseum, though there they all still each get an InfinityPlusOneSword from the PlayableEpilogue).
BonusBoss.
* Arenas appear in ''[[VideoGame/WildArms1 Wild ARMs]]'' and its remake, ''Alter Code F'', as well as in ''VideoGame/{{Wild ARMs 3}}'' and ''VideoGame/{{Wild ARMs 4}}''.



* The entire premise of ''VideoGame/{{Gladius}}''.


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* The entire premise of ''VideoGame/{{Gladius}}''.
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* The Hades Colosseum and Olympus Colosseum from ''KingdomHearts''.
** The Olympus Colosseum was entirely composed of this in the first ''VideoGame/KingdomHearts''. It wasn't until ''VideoGame/KingdomHeartsII'' (or ''VideoGame/KingdomHeartsChainOfMemories'' if you want to be picky) that it became a full-fledged world.

to:

* The Hades Colosseum and Olympus Colosseum from ''KingdomHearts''.
''Franchise/KingdomHearts''.
** The Olympus Colosseum was entirely composed of this in the first ''VideoGame/KingdomHearts''.''VideoGame/KingdomHeartsI''. It wasn't until ''VideoGame/KingdomHeartsII'' (or ''VideoGame/KingdomHeartsChainOfMemories'' if you want to be picky) that it became a full-fledged world.
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None


* ''Franchise/DevilMayCry 2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have a feature known as "Bloody Palace" where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.

to:

* ''Franchise/DevilMayCry 2'', ''VideoGame/DevilMayCry2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have a feature known as "Bloody Palace" where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.
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Square Peg Round Trope. Also added two new examples


* While it's not an arena ''per se,'' the Item World in ''Franchise/{{Disgaea}}'' probably qualifies. In addition to being one of the best level grinding spots, it's also the source of some of the game's best items and the only place you'll find teal [[GeoEffects geo panels.]]

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* Each world in ''VideoGame/DonkeyKong64'' has a large pad with K. Rool's face in it that warps the currently-controlled Kong into a small, circular battle arena with an unlimited number of enemies. The objective is to survive the gauntlet during a limited time, and the prize is a Crown (of which four are needed to clear the game).




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* ''VideoGame/TheLastStory'' has a Colisseum where the party can challenge numerous enemies, accessible from Lazulis City. As the game progresses, up to three tournaments can be unlocked, and the third one includes a difficult BonusBoss (hence why it can only be accessed during the PlayableEpilogue).
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None


->''The slowly acting poison will be given to the favourite one\\

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->''The ->''"The slowly acting poison will be given to the favourite one\\



In The Coliseum tonight.''

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In The Coliseum tonight.''"''
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[[caption-width-right:240: [[{{Film/Spartacus}} Are you not entertained?]]]]

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[[caption-width-right:240: [[{{Film/Spartacus}} [[{{Film/Gladiator}} Are you not entertained?]]]]
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* ''VideoGame/GoldenSun'' has an odd example in that it's not accessed in-game, instead accessed from the starting menu and found in the same room as the SoundTest and multiplayer arena. You fight monsters appropriate to the party's level in the standard game and all healing is done during combat (which means that if you're a high enough level, ''every'' fight is against [[BonusLevelOfHell the Dullahan]], without setting up SummonMagic beforehand). Oh, and there are no rewards save getting a new victory streak record.
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It's the sequel that has the arena :)


* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.

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* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''.''VideoGame/FinalFantasyX2''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.
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* In ''VideoGame/CastleCrashers'', if you enter the arenas in single player mode, you fight against waves of enemies, in which you can [[DefeatMeansPlayable unlock by completing the arena]].
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After having played 4 Ultimate, I have realized this is a trend for all MH games, not just Tri. If I'm missing osomething here please feel free to rectify!


* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish. During the ordeal, you end up fighting Laambo thrice, Walltha twice (at one point with Laambo), and for the final portion, Vorkenn again!

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* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', ''VideoGame/{{Bayonetta}}'' has the Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss.'' mini-boss'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
run).
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', ''VideoGame/TheWonderful101'' has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish. During the ordeal, you end up fighting Laambo thrice, Walltha twice (at one point with Laambo), and for the final portion, Vorkenn again!



* Some monsters in ''VideoGame/MonsterHunter 3'' and its expansions are fought in a special Arena battelfield. There's also an underwater version to fight aquatic monsters.

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* Some monsters in ''VideoGame/MonsterHunter 3'' the ''VideoGame/MonsterHunter'' games and its expansions are fought in a special Arena battelfield. There's also an underwater version to fight aquatic monsters.
monsters in ''Tri'' and ''3 Ultimate'', as well as a botanic version in ''4'' and ''4 Ultimate'' for monsters that take advantage of the tree nets.
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* The ''DragonQuest'' series features literal Monster Arenas; that is, ones where only monsters fight. In the early games, you just bet tokens on which monster you think will win a battle. ''VideoGame/DragonQuestVIII'' re-introduces the ability to recruit monsters, so you can have a team of your own monsters fight through tournaments against teams lead by other characters, even unlocking the ability to summon your monster team for a few turns in any battle.

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* The ''DragonQuest'' ''VideoGame/DragonQuest'' series features literal Monster Arenas; that is, ones where only monsters fight. In the early games, you just bet tokens on which monster you think will win a battle. ''VideoGame/DragonQuestVIII'' re-introduces the ability to recruit monsters, so you can have a team of your own monsters fight through tournaments against teams lead by other characters, even unlocking the ability to summon your monster team for a few turns in any battle.
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* It's the norm for each ''Franchise/TalesSeries'' game to have one of these, and it's generally where you'll encounter [[ContinuityCameo the cameo characters]] from previous Tales games.

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* It's the norm for each ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' game to have one of these, and it's generally where you'll encounter [[ContinuityCameo the cameo characters]] from previous Tales games.
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Updating image source to correct page. (Original source was split into multiple pages.)


[[quoteright:240:[[VideoGame/FireEmblemElibe http://static.tvtropes.org/pmwiki/pub/images/monsterarena.png]]]]

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[[quoteright:240:[[VideoGame/FireEmblemElibe [[quoteright:240:[[VideoGame/FireEmblemTheBlazingBlade http://static.tvtropes.org/pmwiki/pub/images/monsterarena.png]]]]
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* ''DungeonSiege II'' has an arena hidden below Aman'lu inn.

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* ''DungeonSiege II'' ''VideoGame/DungeonSiegeII'' has an arena hidden below Aman'lu inn.
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* At the start of ''DarkSun: Shattered Lands'', your party is comprised of gladiator slaves, periodically forced to fight in a colosseum. You're soon given a way to escape, but the game allows you to grind in the colosseum as long as you want for gold and xp, first. Of course, it soon encourages you to get on with the story, by releasing overpowered monsters because, since most gladiators don't survive that long, you're ''clearly'' awesome enough to handle them.

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* At the start of ''DarkSun: ''TabletopGame/DarkSun: Shattered Lands'', your party is comprised of gladiator slaves, periodically forced to fight in a colosseum. You're soon given a way to escape, but the game allows you to grind in the colosseum as long as you want for gold and xp, first. Of course, it soon encourages you to get on with the story, by releasing overpowered monsters because, since most gladiators don't survive that long, you're ''clearly'' awesome enough to handle them.

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Put the FF titles together


* Battle Square from ''VideoGame/FinalFantasyVII'' makes you [[FakeDifficulty fight alone without healing between battles.]]
* ''VideoGame/FinalFantasyIX'' has a monster arena in Treno, housed in the local weapon shop. A series of four EliteMook monsters can be fought here at various points in the game.
* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.



* Battle Square from ''VideoGame/FinalFantasyVII'' makes you [[FakeDifficulty fight alone without healing between battles.]]



* ''VideoGame/FinalFantasyIX'' has a monster arena in Treno, housed in the local weapon shop. A series of four EliteMook monsters can be fought here at various points in the game.



* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.
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None

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[[caption-width-right:240: [[{{Film/Spartacus}} Are you not entertained?]]]]

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