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* The first two games of the ''[[KingsQuest King's Quest]]'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, KQ4, KQ5 and the remake of KQ2 all require you to deal violently with the antagonist.

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* The first two games of the ''[[KingsQuest King's Quest]]'' ''KingsQuest'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, KQ4, KQ5 [[KingsQuestIV KQ4]], [[KingsQuestV KQ5]] and the remake of KQ2 [[KingsQuestII KQ2]] all require you to deal violently with the antagonist.



* At one point later on in [[ChronoTrigger Chrono Trigger]], right after [[spoiler:the destruction of Zeal and the death of Crono]], the [[spoiler:remaining]] party members (led by Frog), meet up with [[spoiler:Magus]]. You have a choice to make: fight him, or choose to leave him alone. [[spoiler:If you choose the former, you battle him and kill him (for real). If you choose the latter, Frog sheathes his sword, says attacking him would be pointless, and Magus decides to '''join your party'''. Whoa.]]

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* At one point later on in [[ChronoTrigger Chrono Trigger]], ChronoTrigger, right after [[spoiler:the destruction of Zeal and the death of Crono]], the [[spoiler:remaining]] party members (led by Frog), meet up with [[spoiler:Magus]]. You have a choice to make: fight him, or choose to leave him alone. [[spoiler:If you choose the former, you battle him and kill him (for real). If you choose the latter, Frog sheathes his sword, says attacking him would be pointless, and Magus decides to '''join your party'''. Whoa.]]
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** You can also spare some members of the Submarine crew when you take it over. They're the guys you performed with when you masqueraded to send off Rufus Shinra. Taking them hostage rather than killing them nets their thanks and avoids conflict. They never betray you.

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** You Subverted later when you can also spare some members of the Submarine crew when you take it over. They're the guys you performed with when you masqueraded to send off Rufus Shinra. Taking them hostage rather than killing them nets their thanks and thanks, avoids conflict. They conflict, and they never betray you.you/ But they are one of the only (and in fact last) sources of the Shinra Alpha armor piece if you fight them and steal it, a nice pick-up if the player is low on gil and/or hasn't done the endgame side quests. Can be a good incentive to fight the outclassed mooks instead of showing mercy.
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* The MassEffect games occasionally use this. An excellent example: In MassEffect1, you are given the choice to spare or kill [[spoiler:the rachni queen.]] If you spare her, you meet an asari in the sequel carrying a message from her [[spoiler: promising an army of rachni to help you fight the Reapers.]]
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Added to Red Steel example.


* In ''RedSteel'', sparing your enemies in the sword battles will give you more allies in the final level. Of course, you're still free to mow down all the guys with guns with no penalty whatsoever.

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* In ''RedSteel'', sparing your enemies in the sword battles will give you more allies in the final level. Of course, you're still free to mow down all the guys with guns with no penalty whatsoever. It also gets you the good end if you do this in the final sword battle, but your opponent will not yield unless you break his sword, unlike all of the other enemies.
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*''Mardek'' 2 has a choice to spare a character. Doing so gets you a very useful shop in Mardek 3.
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** You can also spare some members of the Submarine crew when you take it over. They're the guys you performed with when you masqueraded to send off Rufus Shinra. Taking them hostage rather than killing them nets their thanks and avoids conflict. They never betray you.
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* Arguably invoked in [[RiftWar Return To Krondor]]. There are many situations where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.

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* Arguably invoked in [[RiftWar Return To Krondor]]. There are many situations in ReturnToKrondor where you get XP for avoiding a fight with various groups, but generally the reward is less than what you get if just kill them.
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* Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much.

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* ''Scarface: The World Is Yours''. Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much. Of course to get one hundred percent completion they all have to die.
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** Taking all 52 alive gives you the "Cheater Weapons" for your NewGamePlus, a supply drop that includes a [[MoreDakka portable vulcan gun]], [[StuffBlowingUp rapid-fire grenade launcher]], and [[{{BFG}} portable airstrike bazooka]].
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removed Wall Banger pothole


** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. [[WallBanger It's considered a good act.]]

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** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. [[WallBanger It's considered a good act.]]
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* Both ''KnightsOfTheOldRepublic'' and ''MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' for diffusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.

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* Both ''KnightsOfTheOldRepublic'' and ''MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' for diffusing defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.
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* Ignoring rival gangs instead of blasting them means your drug-smuggling ventures are that much more profitable and easy. Blasted 'em anyway? You can outright bribe 'em into not hassling you so much.
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* Horrifically averted in ''InfiniteSpace''. [[spoiler:Letting a minor villain live will cause an innocent girl to die [[CruelAndUnusualDeath horribly]].]]

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* Horrifically averted inverted in ''InfiniteSpace''. [[spoiler:Letting a minor villain live will cause an innocent girl to die [[CruelAndUnusualDeath horribly]].]]
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* In ''SummonNight: Swordcraft Story'' you can defeat human enemies by either beating them up or breaking their weapon. If you can manage the latter you'll learn the technique to [[MegaManning make an exact replica]] of their weapon for your own use.
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* Horrifically averted in ''InfiniteSpace''. [[spoiler:Letting a minor villain live will cause an innocent girl to die [[CruelAndUnusualDeath horribly]].]]
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* MateriaMagica features a samurai duck who wears a full set of ebony armor - valuable stuff at low levels. But if you pass him by without killing him, you earn the Mark of Truth.
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*** Except for the fact that he has no problem giving you a rocket launcher, assuming that you'll used the anti-tank weapon against the robots.
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** You get this same choice and (mostly) the same results, even if Frog is not in the party.
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** This becomes doubly subverted in the unofficial expansion ''Ancient Keeper'' - at times you actually need to capture enemies, heal and buff them, and release them - ''still'' as enemies - to win. It also adds another subversion, requiring you to play the BadBoss and selectively turn your own minions against you at various points. (Certain creatures can do things while trying to hurt their master they can't do to an enemy Keeper.)
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* If you're running a good-aligned party in ''[[Might and Magic]] VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).

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* If you're running a good-aligned party in ''[[Might and Magic]] ''MightandMagic VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
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* If you're running a good-aligned party in ''[[Might and Magic]] VII'', one of your mandatory quests is to do a pacifist run of a fairly difficult dungeon called the Walls of Mist. You fail it if you so much as damage an enemy, though you can try again. (Evil parties have a quest that takes them here too, but are free to kill anything they like).
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*** [[spoiler:Actually, there could be a cure out there for his mutation, and it'd be useless if he were dead. Remember, sparing him and when you temporarily take control of a Little Sister, you'll find a statue of Delta pulling a man out of a sea-monster's mouth.]]
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* In ''Yoshi Topsy Turvy'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.
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* In QueensBlade: Spiral Chaos if you fully break MonsterGirl's armor with TheOneGuy instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.

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* In QueensBlade: Spiral Chaos if you fully break MonsterGirl's [[CuteMonsterGirl Monster Girl]]'s armor with TheOneGuy instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.
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* In QueensBlade: Spiral Chaos if you fully break MonsterGirl's armor with TheOneGuy instead of killing her, she'll join your army. Sadly, you can capture only one monster of each type.
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* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[TortureMakesYouEvil torturing them causes them to eventually join your side]].

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* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[TortureMakesYouEvil [[BeingTorturedMakesYouEvil torturing them causes them to eventually join your side]].

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* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, torturing them causes them to eventually join your side.

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* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, [[TortureMakesYouEvil torturing them causes them to eventually join your side.side]].
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* ''MetalGearSolid 3'' rewards you with new camouflage if you nonlethally defeat bosses, but they die anyway.

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* ''MetalGearSolid 3'' rewards you with new camouflage if you nonlethally defeat bosses, [[GameplayAndStorySegregation but they die anyway.]]
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** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. It's considered a good act. What the fuck?!

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** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. [[WallBanger It's considered a good act. What the fuck?!act.]]



*** The decision is complicated further by [[spoiler:a video of the character (pre-insanity) begging you to mercy kill him, knowing the monster that he will become]]. The BrokenBase is less about the decision itself and more about Bioware's decision to label one decision "good" despite the fact that it's designed to be a very grey dilemma.

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*** The decision is complicated further by [[spoiler:a video of the character (pre-insanity) begging you to mercy kill him, knowing the monster that he will become]]. The BrokenBase is less about the decision itself and more about Bioware's 2K Marin's decision to label one decision "good" despite the fact that it's designed to be a very grey dilemma.
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* ''Very'' subverted in ''DungeonKeeper''. Setting your enemies free will merely cause them to come back to fight you; in contrast, torturing them causes them to eventually join your side.

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