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* In both ''VideoGame/TheLastBlade 2'' and ''VideoGame/SamuraiShodown (2019)'', Hibiki's good ending is accomplished by avoiding using {{Finishing Move}}s. Use them too much, and you get her bad ending where [[MurderMakesYouCrazy she succumbs to her bloodlust]].
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Trope was cut/disambiguated due to cleanup


** In ''VideoGame/PAYDAY2'', players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.

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** In ''VideoGame/PAYDAY2'', players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, UsefulNotes/StockholmSyndrome, that causes civilians to come to your aid when you are downed.
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Can often be an aspect of the KarmaMeter and VideoGameCaringPotential. Contrast VideoGameCrueltyPotential, though the "reward" in that case is usually simply one's own personal amusement or gratification, as well as VideoGameCrueltyPunishment, where you are punished for unnecessary violence.

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Can often be an aspect of the KarmaMeter and VideoGameCaringPotential. Contrast VideoGameCrueltyPotential, though the "reward" in that case is usually simply one's own personal amusement or gratification, as well as VideoGameCrueltyPunishment, where you are punished for unnecessary violence.
violence. Is almost ''always'' combined with BadPeopleAbuseAnimals, where unnecessarily harming animals is an option -- you're near guaranteed to be rewarded for not doing it, or [[TheDogBitesBack punished for doing it]].
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Fixed a work link.


* The ''VideoGame/SWAT'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a JustifiedTrope in that minimal loss of life is part of their goals.

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* The ''VideoGame/SWAT'' ''VideoGame/{{SWAT}}'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a JustifiedTrope in that minimal loss of life is part of their goals.
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* The ''[[VideoGame/PoliceQuest SWAT]]'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a JustifiedTrope in that minimal loss of life is part of their goals.
** ''VideoGame/{{SWAT 3}}'' and ''[[{{VideoGame/SWAT4}} 4]]'' docked you points for killing, but ''SWAT 2'' would suspend officers for ''killing terrorists who had their guns drawn''. Also, you had to deal with certain terrorists non-lethally to get the best ending.

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* The ''[[VideoGame/PoliceQuest SWAT]]'' ''VideoGame/SWAT'' series does this, however it still rewards you for breaking police procedure if you can knock out hostile criminals instead of opening fire. A bit of a JustifiedTrope in that minimal loss of life is part of their goals.
** ''VideoGame/{{SWAT 3}}'' ''VideoGame/SWAT3'' and ''[[{{VideoGame/SWAT4}} 4]]'' ''VideoGame/SWAT4'' docked you points for killing, but ''SWAT 2'' would suspend officers for ''killing terrorists who had their guns drawn''. Also, you had to deal with certain terrorists non-lethally to get the best ending.

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** In [[VideoGame/Payday2 the sequel]], players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.

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** In [[VideoGame/Payday2 the sequel]], ''VideoGame/PAYDAY2'', players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.downed.
** In ''VideoGame/PAYDAY3'', picking up Menacing from the Manipulator tree allows you to force guards, SWAT units or [[EliteMook Heavy SWATs]] to surrender, granting you additional potential hostages.
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* In ''VideoGame/UntilDawn'', every single time you have the option to hurt an animal, you ''will'' be rewarded for showing mercy instead. It can be as nuanced as a slightly higher {{Relationship Value|s}} for not shooting a squirrel, or as overt as ''outright survival'' for choosing to be merciful rather than harmful to animals.
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[[AC:Anime & Manga]]
* ''Anime/DragonQuestYourStory'': When Luca defeats Bjørn, he has the monster dead to rights and gives him a choice to stand down or face death. Bjørn surrenders, and later comes to Luca's aid during final battle against Ladja.
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* In ''VideoGame/BaldursGateIII'', when you first meet Wyll, he explains that he is hunting for an evil demon named Karlach. When you meet Karlach, however, you discover that she's not not an evil demon, but a tiefling barbarian who was Shanghai'd into serving the LegionsOfHell. Convincing Wyll to stay his blade will earn you Karlach as a party member [[spoiler:(even though doing so results in Wyll being transformed into a demifiend by his demonic patron Mizora)]].

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Indentation


* Played with in ''VideoGame/{{Undertale}}''. Sparing enemies will get you gold but no EXP. However, [[spoiler: It's revealed that EXP stands for [[KarmaMeter "Execution Points"]]]], and a full PacifistRun is the only way to [[spoiler: get the best ending]], not to mention that [[spoiler: the game is going to [[YouBastard do its best to make you feel terrible about yourself]] if you kill anything]].
** Not killing everyone you meet will also spare you from the game's [[ThatOneBoss most difficult boss fights]], [[spoiler: Undyne the Undying, and Sans.]]

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* Played with in ''VideoGame/{{Undertale}}''. Sparing enemies will get you gold but no EXP. However, [[spoiler: It's revealed that EXP stands for [[KarmaMeter "Execution Points"]]]], and a full PacifistRun is the only way to [[spoiler: get the best ending]], not to mention that [[spoiler: the game is going to [[YouBastard do its best to make you feel terrible about yourself]] if you kill anything]].
** Not
anything]]. Also, not killing everyone you meet will also spare you from the game's [[ThatOneBoss most difficult boss fights]], [[spoiler: Undyne the Undying, and Sans.]]Sans]] (with the latter's boss fight diving headfirst into TheComputerIsACheatingBastard territory).
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* In ''VideoGame/OneStepFromEden'', players can choose whether to kill or spare bosses they meet. Sparing the bosses rewards the player with HP, and the boss character will eventually show up to assist them in battle.
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* In ''LightNovel/HeavyObject: An Audition War'' (adapted as episodes 9-14 of the anime), the protagonists stumble onto an assassination plot against a general in the Capitalist Enterprise army, and are tempted to let it go ahead due to {{realpolitik}} until they learn it would also kill Havia's fiancee. It's unclear whether General Planters actually learned about the assassination attempt, but he provides them with useful intelligence later in the story arc.

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* In ''LightNovel/HeavyObject: ''Literature/HeavyObject: An Audition War'' (adapted as episodes 9-14 of the anime), the protagonists stumble onto an assassination plot against a general in the Capitalist Enterprise army, and are tempted to let it go ahead due to {{realpolitik}} until they learn it would also kill Havia's fiancee. It's unclear whether General Planters actually learned about the assassination attempt, but he provides them with useful intelligence later in the story arc.
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* In ''VideoGame/ShinMegamiTenseiV'', one late-game quest involves you being sent to assassinate Khonsu. After defeating Khonsu, you have the choice of whether to kill him. If you choose to spare him, not only does the questgiver grudgingly accept that Khonsu is no longer a threat, but you also unlock Khonsu's questline, which is necessary for the secret ending.
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* In Leo's campaign in ''VideoGame/RedEarth'', the only way to avoid [[AndThenJohnWasAZombie succumbing to the curse and becoming a feral lion]] is to avoid using a FinishingMove against [[PreFinalBoss Blade]].
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* ''VideoGame/AssassinsCreedValhalla:'' An early quest in Ledercesterschire has Eivor faced with the option of sparing the life of the local king's loyal underling after beating him in a fight. If they do so, he tells them about a bounty contract that had been put on Eivor's life, and how to cancel it, sparing the player the difficulty of being hounded by the Zealots, mini-bosses who at that point in the game ''far'' outlevel Eivor and hit like trucks. Not so good for the king though, as his underling realises how little his loyalty was worth, and sets off to "reunite" with him...
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Removed misinformation. Another enemy, SOLDIER:1st, encountered at the Midgar revisit, which is after this, also has Shinra Alpha to steal.


** Subverted later when you can also spare some members of the Submarine crew when you take it over. They're the guys you performed with when you masqueraded to send off Rufus Shinra. Taking them hostage rather than killing them nets their thanks, avoids conflict, and they never betray you/ But they are one of the only (and in fact last) sources of the Shinra Alpha armor piece if you fight them and steal it, a nice pick-up if the player is low on gil and/or hasn't done the endgame side quests. Can be a good incentive to fight the outclassed mooks instead of showing mercy.

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** Subverted later when you can also spare some members of the Submarine crew when you take it over. They're the guys you performed with when you masqueraded to send off Rufus Shinra. Taking them hostage rather than killing them nets their thanks, avoids conflict, and they never betray you/ you. But they are one of the only (and in fact last) sources of the Shinra Alpha armor piece Alpha, a high-tier endgame armor, if you fight them and steal it, a nice pick-up if the player is low on gil and/or hasn't done the endgame side quests. Can be a good incentive to fight the outclassed mooks instead of showing mercy.
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* {{Subverted}} in ''VideoGame/XComEnemyUnknown''. Once you research the [[StunGuns Arc Thrower]], you can, with some trouble, capture aliens alive rather than killing them, which gets you their weapon (which usually self-destructs when the alien is killed) and allows you to interrogate them for some nifty research bonuses. Thing is, they [[ColdBloodedTorture don't tend to survive]] [[TortureTechnician Dr. Vahlen's]] interrogation methods. Rather than "mercy," you've just condemned them to a slower, more painful death. [[PayEvilUntoEvil Not that the player is likely to lose much sleep over it]].

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* {{Subverted}} in ''VideoGame/XComEnemyUnknown''. Once you research the [[StunGuns [[TheParalyzer Arc Thrower]], you can, with some trouble, capture aliens alive rather than killing them, which gets you their weapon (which usually self-destructs when the alien is killed) and allows you to interrogate them for some nifty research bonuses. Thing is, they [[ColdBloodedTorture don't tend to survive]] [[TortureTechnician Dr. Vahlen's]] interrogation methods. Rather than "mercy," you've just condemned them to a slower, more painful death. [[PayEvilUntoEvil Not that the player is likely to lose much sleep over it]].
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* A non-lethal example in ''VisualNovel/{{Melody}}''. When the protagonist tells Amy about the time he cared for Melody when she was sick, it’s better not to tell Amy the full extent of Arnold’s negligence in the matter. (He declined to get her any medicines at the drug store so he could get to work on time.) If the protagonist tells all, Amy will disinvite Arnold from her birthday dinner, which eventually impedes him from getting onto Amy’s romantic path.
** Also, in general, it’s good to be honest with Melody when she screws up, but not to be harsh.
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* ''Fanfic/TheWeaverOption''. The pirate captain Ulion Lakadieth prefers taking captives and ransoming them rather than engaging in full-scale slaughter like the other fleets of Pavia. When she has his fleet cornered, Taylor pays him the same courtesy, extorting a massive ransom of adamantium for safe passage. Ulion considers it a good trade [[spoiler:and is later promoted by his Craftworld for having the good sense to not anger the destroyer of Commorragh]].

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* ''Fanfic/TheWeaverOption''. The pirate captain Ulion Lakadieth prefers taking captives and ransoming them rather than engaging in full-scale wholesale slaughter like the other fleets of Pavia. When she Taylor has his fleet cornered, Taylor she pays him the same courtesy, extorting a massive ransom of adamantium for safe passage. Ulion considers it a good trade [[spoiler:and is later promoted by his Craftworld for having the good sense to not anger the destroyer of Commorragh]].
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[[AC:Fan Works]]
* ''Fanfic/TheWeaverOption''. The pirate captain Ulion Lakadieth prefers taking captives and ransoming them rather than engaging in full-scale slaughter like the other fleets of Pavia. When she has his fleet cornered, Taylor pays him the same courtesy, extorting a massive ransom of adamantium for safe passage. Ulion considers it a good trade [[spoiler:and is later promoted by his Craftworld for having the good sense to not anger the destroyer of Commorragh]].

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* ''[[VideoGame/MedievalIITotalWar Medieval II: Total War]]'' has its own take on this, giving a KarmaMeter to each of your individual generals. A governor-general that is very Chivalrous (as opposed to Dreaded) will increase population growth and happiness in a city instead of just public order. Good-aligned generals are, therefore, much more useful in empire-building. And given that troops fighting for them are less likely to run away, they're really helpful for taking on an enemy bristling with firearms.
** The original ''Medieval: Total War'' had a somewhat less altruistic reward for not executing captured enemy soldiers, since this allowed you to ransom them back to the original owner for a fair chunk of cash. Of course, this meant that you would have to face them on the field again at some point, so it was often a good idea to [[VideoGameCrueltyPotential put a few to the sword]] during the battle...

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* ''[[VideoGame/MedievalIITotalWar Medieval II: Total War]]'' ''VideoGame/MedievalIITotalWar'' has its own take on this, giving a KarmaMeter to each of your individual generals. A governor-general that is very Chivalrous (as opposed to Dreaded) will increase population growth and happiness in a city instead of just public order. Good-aligned generals are, therefore, much more useful in empire-building. And given that troops fighting for them are less likely to run away, they're really helpful for taking on an enemy bristling with firearms.
** The original ''Medieval: Total War'' ''VideoGame/MedievalTotalWar'' had a somewhat less altruistic reward for not executing captured enemy soldiers, since this allowed you to ransom them back to the original owner for a fair chunk of cash. Of course, this meant that you would have to face them on the field again at some point, so it was often a good idea to [[VideoGameCrueltyPotential put a few to the sword]] during the battle...



* ''VideoGame/SuperSmashBros Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all. This even extends to using recovery moves for navigation.

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* ''VideoGame/SuperSmashBros Melee'' ''VideoGame/SuperSmashBrosMelee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all. This even extends to using recovery moves for navigation.



* ''VideoGame/FireEmblem'':

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* ''VideoGame/FireEmblem'':''Franchise/FireEmblem'':



* Both ''Videogame/KnightsOfTheOldRepublic'' and ''Franchise/MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect 1'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.

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* Both ''Videogame/KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' and ''Franchise/MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect 1'' ''VideoGame/MassEffect1'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.



** In the sequel, players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.
* Played with in ''Videogame/{{Undertale}}''. Sparing enemies will get you gold but no EXP. However, [[spoiler: It's revealed that EXP stands for [[KarmaMeter "Execution Points"]]]], and a full PacifistRun is the only way to [[spoiler: get the best ending]], not to mention that [[spoiler: the game is going to [[YouBastard do its best to make you feel terrible about yourself]] if you kill anything]].

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** In [[VideoGame/Payday2 the sequel, sequel]], players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, distraction, and meatshield (extremely useful if you convert someone with bulletproof armor), and with other Mastermind skills the converted enemy gets massive bonuses to health and damage. Also, there is a special skill, StockholmSyndrome, that causes civilians to come to your aid when you are downed.
* Played with in ''Videogame/{{Undertale}}''.''VideoGame/{{Undertale}}''. Sparing enemies will get you gold but no EXP. However, [[spoiler: It's revealed that EXP stands for [[KarmaMeter "Execution Points"]]]], and a full PacifistRun is the only way to [[spoiler: get the best ending]], not to mention that [[spoiler: the game is going to [[YouBastard do its best to make you feel terrible about yourself]] if you kill anything]].



* Several mission-relevant [=NPC=]s in ''Videogame/StarWarsTheOldRepublic'' will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...

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* Several mission-relevant [=NPC=]s in ''Videogame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' will send the player gifts of money, equipment, or consumables in gratitude for being spared. Of course, in quite a few of these cases a different character will send you a reward for killing them...



* PlayedWith in ''Videogame/{{Gunpoint}}''. All levels grade you on multiple things, your lethality being one of them - Pacifist runs giving you the best reward. However, this is ultimately noticed by the BigBad, who's looked at your police record before you confront him. If you've killed at least one person in the game, [[spoiler: he will surrender if you pull a gun on him.]] However, if you've been a pacifist for the whole game, [[spoiler: He will not back down, stating that you've not shot a soul. He won't hesitate to blow you away if you lower your gun.]]

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* PlayedWith in ''Videogame/{{Gunpoint}}''.''VideoGame/{{Gunpoint}}''. All levels grade you on multiple things, your lethality being one of them - Pacifist runs giving you the best reward. However, this is ultimately noticed by the BigBad, who's looked at your police record before you confront him. If you've killed at least one person in the game, [[spoiler: he will surrender if you pull a gun on him.]] However, if you've been a pacifist for the whole game, [[spoiler: He will not back down, stating that you've not shot a soul. He won't hesitate to blow you away if you lower your gun.]]



* In ''Roleplay/RubyQuest'', players sparing [[spoiler: Stitches]] ([[OffTheRails the possibility of which came about]] [[CuttingTheKnot because they decided that]] [[SequenceBreaking 'logical progression of puzzles']] [[DungeonBypass was for chumps who didn't have crowbars]]) and indulging in a moment of VideoGameCaringPotential [[spoiler: motivated Stitches to come back at the end and tackle [[ImplacableMan Ace]], saving Tom from having to stay behind to prevent Ace from getting out of the Metal Glen.]] On a less gameplay-related note, sparing [[spoiler: Jay]] made their [[EarnYourHappyEnding hard-earned happy ending]] that much sweeter, since [[spoiler: it meant that three patients got out of the Metal Glen instead of just two]].



* The ''Videogame/{{Hitman}}'' games always reward the player keeping casualties other than the designated target to a minimum: you are a ''professional'' after all and any further deaths is just more clean up your employers have to do.

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* The ''Videogame/{{Hitman}}'' ''VideoGame/{{Hitman}}'' games always reward the player keeping casualties other than the designated target to a minimum: you are a ''professional'' after all and any further deaths is just more clean up your employers have to do.


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[[AC:Webcomics]]
* In the interactive comic ''Webcomic/RubyQuest'', players sparing [[spoiler: Stitches]] ([[OffTheRails the possibility of which came about]] [[CuttingTheKnot because they decided that]] [[SequenceBreaking 'logical progression of puzzles']] [[DungeonBypass was for chumps who didn't have crowbars]]) and indulging in a moment of VideoGameCaringPotential [[spoiler: motivated Stitches to come back at the end and tackle [[ImplacableMan Ace]], saving Tom from having to stay behind to prevent Ace from getting out of the Metal Glen.]] On a less gameplay-related note, sparing [[spoiler: Jay]] made their [[EarnYourHappyEnding hard-earned happy ending]] that much sweeter, since [[spoiler: it meant that three patients got out of the Metal Glen instead of just two]].
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* In ''Yoshi Topsy Turvy'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.

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* In ''Yoshi Topsy Turvy'', ''VideoGame/YoshisUniversalGravitation'', starting in Chapter 5, you will get levels where the Spirit of Kindness challenges you to get through the level while killing few enemies as possible. Killing none at all yields the best medal.

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