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** Lina herself is top of the field at black and chaos magic, somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.
*** Lina is actually the ''only'' practitioner of chaos magic in the world. And intends to stay that way. This is actually not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant'', it's quite rational to ''not'' want these to fall into anyone else's hands.
*** Lina is actually the ''only'' practitioner of chaos magic in the world. And intends to stay that way. This is actually not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant'', it's quite rational to ''not'' want these to fall into anyone else's hands.
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** Lina herself is top of the field at black and chaos magic, and is actually the only practitioner of chaos magic in the world and intends to stay that way. This is not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant''. She's somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.
*** Lina is actually the ''only'' practitioner of chaos magic in the world. And intends to stay that way. This is actually not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant'', it's quite rational to ''not'' want these to fall into anyone else's hands.
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* In ''Literature/CodexAlera'', everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- [[MamaBear Isana]] with her watercrafting is the most obvious example.
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* In ''Literature/CodexAlera'', everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- got- [[MamaBear Isana]] with her watercrafting is the most obvious example.
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* Warhammer has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens) and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones).
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*** Lina is actually the ''only'' practitioner of chaos magic in the world. And intends to stay that way. This is actually not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant'', it's quite rational to ''not'' want these to fall into anyone else's hands.
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* Specialist wizards in ''DungeonsAndDragons'' gain increased proficiency in one of the eight schools of magic, but permanently lose access to two different schools. So a specialist wizard is a "jack of ''most'' trades, master of one". There are also the Red Wizards of Thay, who get even more dedicated power with their specialist school but lose access to a third school.
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* Specialist wizards in ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' gain increased proficiency in one of the eight schools of magic, but permanently lose access to two different schools. So a specialist wizard is a "jack of ''most'' trades, master of one". There are also the [[TabletopGame/ForgottenRealms Red Wizards of Thay, Thay]], who get even more dedicated power with their specialist school but lose access to a third school.school.
* Since it follows on from the precendents set by D&D, ''TabletopGame/{{Pathfinder}}'' has a similar situation. However, normal specialist wizards merely find it harder to train in spells from their "weak schools", and can actually choose which two schools they are denied access to. They also gain special abilities cementing their mastery over that school. The "Thassilonian Specialist" archetype/option is a MythologyGag to D&D, where they function almost exactly like specialist wizards of 3.5 edition D&D.
* Since it follows on from the precendents set by D&D, ''TabletopGame/{{Pathfinder}}'' has a similar situation. However, normal specialist wizards merely find it harder to train in spells from their "weak schools", and can actually choose which two schools they are denied access to. They also gain special abilities cementing their mastery over that school. The "Thassilonian Specialist" archetype/option is a MythologyGag to D&D, where they function almost exactly like specialist wizards of 3.5 edition D&D.
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* Sylphiel in ''TheSlayers'' is a master of healing and protective white magic, and almost completely inept in other kinds of magic. In the first season, Lina tries to make her cast Flare Arrow, a simple shamanic attack spell, and the spell comes out as a harmless carrot. Later, however, Sylphiel surprises everyone and learns to cast [[UnholyNuke the Dragon Slave]].
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* Sylphiel in ''TheSlayers'' is a master of healing and protective white magic, magic (she can cast such powerful healing spells as Resurrection), and almost completely inept in other kinds of magic. In the first season, Lina tries to make her cast Flare Arrow, a simple shamanic attack spell, and the spell comes out as a harmless carrot. Later, however, Sylphiel surprises everyone and learns to cast [[UnholyNuke the Dragon Slave]].
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[[AC:Anime and Manga]]
* Sylphiel in ''TheSlayers'' is a master of healing and protective white magic, and almost completely inept in other kinds of magic. In the first season, Lina tries to make her cast Flare Arrow, a simple shamanic attack spell, and the spell comes out as a harmless carrot. Later, however, Sylphiel surprises everyone and learns to cast [[UnholyNuke the Dragon Slave]].
** Lina herself is top of the field at black and chaos magic, somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.
* Sylphiel in ''TheSlayers'' is a master of healing and protective white magic, and almost completely inept in other kinds of magic. In the first season, Lina tries to make her cast Flare Arrow, a simple shamanic attack spell, and the spell comes out as a harmless carrot. Later, however, Sylphiel surprises everyone and learns to cast [[UnholyNuke the Dragon Slave]].
** Lina herself is top of the field at black and chaos magic, somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.
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* [[HarryPotter Hogwarts professors]] are skilled in magic in general, but each have a specialty that they are best at.
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* In ''Literature/TheQuestOfTheUnaligned'', nearly all mages are born aligned to one of the four elements, and attempting to access any element beyond the one you are born with is impossible. The only exception are the unaligned mages of the royal house, who are born able to use all four elements. [[spoiler: And the [[WhiteMagic orahs]] and [[BlackMagic hosheks]]. [[BlatantLies But they don't exist]].]]
** An extra on the author's website tells the tale of Kaltin the Fool. Born aligned to fire, he attempted to master water as well, and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
** An extra on the author's website tells the tale of Kaltin the Fool. Born aligned to fire, he attempted to master water as well, and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
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* ''TabletopGames/{{GURPS}}'' also has schools of magic, similar to the D&D ones. Since ''GURPS'' treats magic in the same way as other learned skills, it is also possible to create a "Johnny One-Spell"; a character who only knows a single spell, but is ''very, very'' good at it.
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* In ''[[WesternAnimation/AvatarTheLastAirbender Avatar: The Last Airbender]]'', Toph and King Bumi are the best [[DishingOutDirt earthbenders]], Master Pakku is the best [[MakingASplash Waterbender]], and the best [[PlayingWithFire Firebenders]] are [[BigBad Firelord Ozai]] (until[[spoiler: he's BroughtDownToNormal]]) and Jeong Jeong. While Aang is the best [[BlowYouAway Airbender]] by default of being [[LastOfHisKind the only Airbender]], he doesn't really count since he can bend all 4 [[spoiler: actually 5]] elements.
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* In ''[[WesternAnimation/AvatarTheLastAirbender Avatar: The Last Airbender]]'', Toph and King Bumi are the best [[DishingOutDirt earthbenders]], Master Pakku is the best [[MakingASplash Waterbender]], and the best [[PlayingWithFire Firebenders]] are [[BigBad Firelord Ozai]] (until[[spoiler: he's BroughtDownToNormal]]) and Jeong Jeong. While Aang is the best [[BlowYouAway Airbender]] by default of being [[LastOfHisKind the only Airbender]], he doesn't really count since he can bend all 4 [[spoiler: actually 5]] of the elements.
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* In ''{{Disgaea}}'', this is the case for all magic users; they specialize in one elemental damage type or healing.
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* In ''{{Disgaea}}'', ''Franchise/{{Disgaea}}'', this is the case for all magic users; they specialize in one elemental damage type or healing.
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* In ''Literature/TheWheelOfTime'', Androl is an asha'man with very weak overall power but an enormous skill for portals and travelling weaves.
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* In ''TabletopGame/MageTheAscension'', the Council of Nine Mystic Traditions is an alliance of nine groups of wizards with different philosophies, which all have an affinity with a specific aspect of magic. The master of each tradition is supposed to be the ultimate authority on that particular branch of magic (although they are all extremely powerful mages in general too, and most of them are masters of at least two or three other spheres of magic in addition to their specific area of expertise).
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* The Erlkönig's magic in ''{{Webcomic/Roommates}}'' is almost exclusively [[CastingAShadow darkness]] based, he can wring out an astonishing amount effects from the element (from teleporting to dream manipulation), though.
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* The Erlkönig's magic in ''{{Webcomic/Roommates}}'' is almost exclusively [[CastingAShadow darkness]] based, he can wring out an astonishing amount number of effects from the element (from teleporting using shadows as teleport network, to dream manipulation), though.
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* The Erlkönig's magic in ''{{Webcomic/Roommates}}'' is almost exclusively [[CastingAShadow darkness]] based, he can wring out an astonishing amount effects from the element (from teleporting to dream manipulation), though.
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* Amadeus from ''Trine'' is adept at creating objects and controlling them. However, he can't cast fireball, an extremely basic spell in the game, which has held him back in his academy throughout his entire life.
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* The ''FanFic/PonyPOVSeries'' inverts this in the case of Trixie -- most unicorns specialize in one field of magic or another, usually relating to their special talent. Trixie, however, never exceeded in any particular field, being modestly talented at ''all of them''.
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* In the ''CodexAlera'', everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- [[MamaBear Isana]] with her watercrafting is the most obvious example.
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* In the ''CodexAlera'', ''Literature/CodexAlera'', everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- [[MamaBear Isana]] with her watercrafting is the most obvious example.
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* The Master Trainers in their respective magical disciplines throughout ''TheElderScrolls'' series.
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* The Master Trainers in their respective magical disciplines throughout ''TheElderScrolls'' ''Franchise/TheElderScrolls'' series.
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* ''Literature/TheDresdenFiles'': Some people have some magical ability, but not enough to be considered a wizard. Some of those people focus on using one spell really, really hard.
** Billy and his werewolf gang only know a spell to transform into a wolf and back. It does have a secondary application as a healing spell though; Billy describes it as being similar to transforming into human form.
** Mort is an Ectomancer, who specializes in magic to do with ghosts and spirits. He's even better at it than most wizards.
** At one point in ''Literature/GhostStory'', Harry's friends have to fight a Kinetomancer, who specializes in force magic applied to physical movement. Meaning he's incredibly fast and strong.
** Billy and his werewolf gang only know a spell to transform into a wolf and back. It does have a secondary application as a healing spell though; Billy describes it as being similar to transforming into human form.
** Mort is an Ectomancer, who specializes in magic to do with ghosts and spirits. He's even better at it than most wizards.
** At one point in ''Literature/GhostStory'', Harry's friends have to fight a Kinetomancer, who specializes in force magic applied to physical movement. Meaning he's incredibly fast and strong.
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** The Icemen are a race-wide example of this trope. They draw ElementalPowers from the same source the Alerans do, but their variant only allows for watercrafting. The fact that they've spent centuries focusing on this element alone has allowed them to do things with it that most Alerans wouldn't think possible, including large-scale weather control and advancing a watercrafter's natural [[TheEmpath empathy]] to the point of being practically telepathic.
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** The Icemen are a race-wide example of this trope. They draw ElementalPowers from the same source the Alerans do, but their variant only allows for watercrafting. The fact that they've spent centuries focusing on this element alone has allowed them to do things with it that most Alerans wouldn't think possible, including large-scale weather control and advancing a watercrafter's natural [[TheEmpath empathy]] to the point of being practically telepathic.
telepathic.
* In ''[[Literature/TheActsOfCaine Heroes Die]]'', Lamorak is a crappy mage overall, but his Dominate is really good.
* In ''[[Literature/TheActsOfCaine Heroes Die]]'', Lamorak is a crappy mage overall, but his Dominate is really good.
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* In ''[[WesternAnimation/AvatarTheLastAirbender Avatar: The Last Airbender]]'', Toph and King Bumi are the best [[DishingOutDirt earthbenders]], Master Pakku is the best [[MakingASplash Waterbender]], the best [[PlayingWithFire Firebender]] is [[BigBad Firelord Ozai]] (until[[spoiler: he's BroughtDownToNormal]]) and Aang is the best [[BlowYouAway Airbender]] by default of being [[LastOfHisKind the only Airbender]].
** Every Bender is, by definition, one of these. You can only ever learn one type of Bending, unless you are The Avatar.
** Every Bender is, by definition, one of these. You can only ever learn one type of Bending, unless you are The Avatar.
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* In ''[[WesternAnimation/AvatarTheLastAirbender Avatar: The Last Airbender]]'', Toph and King Bumi are the best [[DishingOutDirt earthbenders]], Master Pakku is the best [[MakingASplash Waterbender]], and the best [[PlayingWithFire Firebender]] is Firebenders]] are [[BigBad Firelord Ozai]] (until[[spoiler: he's BroughtDownToNormal]]) and Jeong Jeong. While Aang is the best [[BlowYouAway Airbender]] by default of being [[LastOfHisKind the only Airbender]].
Airbender]], he doesn't really count since he can bend all 4 [[spoiler: actually 5]] elements.
** Every Benderis, by definition, is eventually one of these. You can only ever learn one type of Bending, unless you are The Avatar.
** Every Bender
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a {{Elemental Rock-Paper-Scissors}} universe.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a {{Elemental Rock-Paper-Scissors}} ElementalRockPaperScissors universe.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a RockPaperElemental universe.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a RockPaperElemental {{Elemental Rock-Paper-Scissors}} universe.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when an entire ''society'' relies on a single element. (Often magic.)
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when an entire ''society'' relies on someone is dedicated to a single element. (Often magic.)
element in a RockPaperElemental universe.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility.
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Compare TheArchmage, a powerful and learned wizard, which a MasterOfOneMagic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility.
versatility. PoorPredictableRock is when an entire ''society'' relies on a single element. (Often magic.)
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* In the ''CodexAlera'', everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- [[MamaBear Isana]] with her watercrafting is the most obvious example.
** The Icemen are a race-wide example of this trope. They draw ElementalPowers from the same source the Alerans do, but their variant only allows for watercrafting. The fact that they've spent centuries focusing on this element alone has allowed them to do things with it that most Alerans wouldn't think possible, including large-scale weather control and advancing a watercrafter's natural [[TheEmpath empathy]] to the point of being practically telepathic.
** The Icemen are a race-wide example of this trope. They draw ElementalPowers from the same source the Alerans do, but their variant only allows for watercrafting. The fact that they've spent centuries focusing on this element alone has allowed them to do things with it that most Alerans wouldn't think possible, including large-scale weather control and advancing a watercrafter's natural [[TheEmpath empathy]] to the point of being practically telepathic.
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** Every Bender is, by definition, one of these. You can only ever learn one type of Bending, unless you are The Avatar.
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[[AC:{{Fanfic}}]]
* Littlepip from FalloutEquestria has no ability to cast spells like other unicorns, all she can use is telekinesis, an ability innate to all unicorns, but she is very, ''very'' good with it, as one of her companions put it.
-->'''Velvet Remedy''': "Your special gift isn't being limited to only one spell, it's being able to use that spell better then any pony in the last 200 years."
* Littlepip from FalloutEquestria has no ability to cast spells like other unicorns, all she can use is telekinesis, an ability innate to all unicorns, but she is very, ''very'' good with it, as one of her companions put it.
-->'''Velvet Remedy''': "Your special gift isn't being limited to only one spell, it's being able to use that spell better then any pony in the last 200 years."
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* Specialist wizards in ''DungeonsAndDragons'' gain increased proficiency in one of the eight schools of magic, but permanently lose access to two different schools. So a specialist wizard is a "jack of ''most'' trades, master of one". There are also the Red Wizards of Thay, who devote their entire lives to mastering one school of magic each.
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* Specialist wizards in ''DungeonsAndDragons'' gain increased proficiency in one of the eight schools of magic, but permanently lose access to two different schools. So a specialist wizard is a "jack of ''most'' trades, master of one". There are also the Red Wizards of Thay, who devote get even more dedicated power with their entire lives to mastering one specialist school of magic each.
but lose access to a third school.
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** Mistings in general are this; since they have only one of the sixteen allomantic powers (as opposed to a Mistborn, who has all of them), Mistings who take their abilities seriously tend to get very good with them. Full Mistborn, by contrast, are much more powerful and versatile, but generally have less finesse in any given power because they're spred thinner.