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*** Maybe it wasn't the war that caused the end of the world, just a 2000 mile long pileup on interstate 70.
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** Because they're not rocks; they're sewn-up bags of flesh called Govi that contain the game's {{Plot Coupons}}. It's made clearer in the graphically superior PC and Dreamcast versions, where the Govi [[{{Squick}} pulsate as if alive]].
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[[caption-width-right:256:[[OhCrap Oh]] [[NightmareFuel dear]] [[DemonicSpiders God]].]]

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[[caption-width-right:256:[[OhCrap Oh]] [[NightmareFuel dear]] [[DemonicSpiders [[WhenTreesAttack God]].]]
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Nuclear power plants explode in several movies and video games just because they 'go critical'

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* [[YouFailNuclearPhysicsForever Nuclear power plants]]
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** No mention of Infested Terrans? They're designed to run up to you and explode for the same damage as a nuke. It's awesome.
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*** Weapons-grade nuclear fuel certainly will explode if too much of it is in the same place. [[http://en.wikipedia.org/wiki/Demon_Core The Demon Core]] was a mass of plutonium that accidentally went critical on two separate occaisions; the second incident would have caused an explosion if the pieces were left together. Both individuals working on it were killed from radiation poisoning within weeks.

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*** Weapons-grade nuclear fuel certainly will explode if too much of it is in the same place. The [[http://en.wikipedia.org/wiki/Demon_Core The org/wiki/Demon_core Demon Core]] was a mass of plutonium that accidentally went critical on two separate occaisions; the second incident would have caused an explosion if the pieces were left together. Both individuals working on it were killed from radiation poisoning within weeks.
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** New York too, prior to 9/11

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** [[BigApplesauce New York York]] too, [[TooSoon prior to 9/119/11]]
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Correcting italics


* Gerald Kersh's short story ComradeDeath features the ''concept'' of MadeOfExplodium itself weaponized. Anything exposed to a chemical called "Disintegrol" becomes an extremely powerful and volatile high explosive. A single pin prick to a technician's hand blows the man into pieces.

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* Gerald Kersh's short story ComradeDeath ''ComradeDeath'' features the ''concept'' of MadeOfExplodium itself weaponized. Anything exposed to a chemical called "Disintegrol" becomes an extremely powerful and volatile high explosive. A single pin prick to a technician's hand blows the man into pieces.
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* Gerald Kersh's short story ComradeDeath features the ''concept'' of MadeOfExplodium itself weaponized. Anything exposed to a chemical called "Disintegrol" becomes an extremely powerful and volatile high explosive. A single pin prick to a technician's hand blows the man into pieces.
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** It was mentioned in another episode. Shake causes the TV to explode and tells Meatwad to go get another from the closet. Upon finding out there aren't any left, Frylock comments that he's been using his cloning device on the TV and they ran out because Shake keeps breaking them. He clones another one, which Shake immediately destroys.
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*** The 08th MS Team is by far the most realistic of all ''Gundam'' shows to date; the only time a mobile suit is documented as exploding was when the Federation were sending GM teams into the Zeon base in hopes of setting off booby traps left in the base entrance. This of course caused at least one reactor to explode, wiping the Zeon base off the map.

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*** The 08th MS Team is by far the most realistic of all ''Gundam'' shows to date; the only time a mobile suit is documented as exploding was when the Federation were sending GM teams into the Zeon base in hopes of setting off booby traps left in the base entrance. This of course caused at least one reactor to explode, wiping the Zeon base off the map.however did not work.



*** There is also [[VictoryGundam Usso]] making a point to not destroy suits via a hit to the reator. This is for two reasons, the first is that by this point the earth is so war ragaved that everyone doesn't know how many more blast it will take before become something of a dust ball. And the second is as much as the suits are smaller now, they are still VERY much nuclear... and a hit to the reactor will bring one to critical mass QUICKLY.

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*** There is also [[VictoryGundam Usso]] making a point to not destroy suits via a hit to the reator.reactor. This is for two reasons, the first is that by this point the earth is so war ragaved that everyone doesn't know how many more blast it will take before become something of a dust ball. And the second is as much as the suits are smaller now, they are still VERY much nuclear... and a hit to the reactor will bring one to critical mass QUICKLY.
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** ''[[HumongousMecha Giant]]'' [[HumongousMecha Robots]].
* Spacecraft

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--> "My years with Mr. Tesla have taught me that there's one underlying scientific principle common to all existence...''everything'' explodes."

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--> "My years with Mr. Tesla have taught me that there's one underlying scientific principle common to all existence...''everything'' explodes." "
* In later seasons of ''[=~Yu-Gi-Oh!~=]'', various monsters explode when defeated and the shockwave blow away the duelists somewhat. It becomes more questionable since they're holograms, so they shouldn't cause any physical force at all.



[[folder:Fan Works]]
* ''{{Yugioh The Abridged Series}}'' has Pegasus' wife. Yeah.
** She really needs to stop doing that.
*** It was kinda weird.
[[/folder]]


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* ''{{Yu-Gi-Oh The Abridged Series}}'' has Pegasus' wife. Yeah. She really needs to stop doing that.
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The MASONRY tried to KILL me

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** In [[http://poke646.com/ Poke646]] (a {Half-Life} mod), some completely random things explode for absolutely no reason at all, not even being shot. Ladders, microwaves, and even masonry explode when you approach them. It kinda makes you wonder how stringent the building codes are in Nation City...
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* A rather unusual example of this occurs in {{Braid}}. If you go to the [[NintendoHard ridiculous]] [[GuideDangIt lengths]] necessary to get all the secret stars, upon replaying level 1-1, you'll discover that ''[[spoiler: the Princess]]'' is MadeOfExplodium. Granted this is [[WhatDoYouMeanItsNotSymbolic probably supposed to represent something]], but still.
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* In the MechWarrior series from 2 onwards, most enemies have a tendency to explode when destroyed, instead of perhaps just falling over or remaining upright but deactivated. In 2 and 3, any mobile or aggressive target usually ends up disappearing in a sizable explosion and polygonal bits when destroyed. This includes 'Mechs, tanks, aircraft, and even ''humans in PowerArmor''. Particularly [[TVTropesDrinkinGame egregious]] with Elementals, the the aforementioned power armored enemies. In Mechwarrior 2 and even in MechWarrior 3, they explode into a fireball several times the size of the original armor suit, in spite of the fact that according to the games, they can't be carrying nearly enough in them to explode like that. 'Mechs on the whole seem suspiciously prone to exploding as opposed to anything else.

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* In the MechWarrior series from 2 onwards, most enemies have a tendency to explode when destroyed, instead of perhaps just falling over or remaining upright but deactivated. In 2 and 3, any mobile or aggressive target usually ends up disappearing in a sizable explosion and polygonal bits when destroyed. This includes 'Mechs, tanks, aircraft, and even ''humans in PowerArmor''. Particularly [[TVTropesDrinkinGame [[TVTropesDrinkingGame egregious]] with Elementals, the the aforementioned power armored enemies. In Mechwarrior 2 and even in MechWarrior 3, they explode into a fireball several times the size of the original armor suit, in spite of the fact that according to the games, they can't be carrying nearly enough in them to explode like that. 'Mechs on the whole seem suspiciously prone to exploding as opposed to anything else.



** In Mechwarrior 4, some vehicles will simply turn into skeletal outlines of their former selves when destroyed, and aircraft usually cause a small explosion when shot down. Fairly reasonable, all things concerned. However, every defeated 'Mech violently flings itself to the ground and then goes critical with a blown reactor, no matter what kind of damage destroyed it--a shot through the torso, both legs blown off, or a cockpit hit. The end result is invariably a chunky 'Mech-shaped pile of burnt debris, looking every bit like a total loss. The tendency for every 'Mech to do this raises questions as to how your technicians manage to salvage equipment and weapons off these blown-up remnants...including entire intact, viable 'Mechs.

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** In Mechwarrior MechWarrior 4, some vehicles will simply turn into skeletal outlines of their former selves when destroyed, and aircraft usually cause a small explosion when shot down. Fairly reasonable, all things concerned. However, every defeated 'Mech violently flings itself to the ground and then goes critical with a blown reactor, no matter what kind of damage destroyed it--a shot through the torso, both legs blown off, or a cockpit hit. The end result is invariably a chunky 'Mech-shaped pile of burnt debris, looking every bit like a total loss. The tendency for every 'Mech to do this raises questions as to how your technicians manage to salvage equipment and weapons off these blown-up remnants...including entire intact, viable 'Mechs.
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* In the MechWarrior series from 2 onwards, most enemies have a tendency to explode when destroyed, instead of perhaps just falling over or remaining upright but deactivated. In 2 and 3, any mobile or aggressive target usually ends up disappearing in a sizable explosion and polygonal bits when destroyed. This includes 'Mechs, tanks, aircraft, and even ''humans in PowerArmor''. Particularly [[TVTropesDrinkinGame egregious]] with Elementals, the the aforementioned power armored enemies. In Mechwarrior 2 and even in MechWarrior 3, they explode into a fireball several times the size of the original armor suit, in spite of the fact that according to the games, they can't be carrying nearly enough in them to explode like that. 'Mechs on the whole seem suspiciously prone to exploding as opposed to anything else.
** Destroying a 'Mech in MechWarrior 2 usually causes it to explode violently, sometimes remaining visibly intact only for the pieces violently fling themselves across the screen. The occasional 'Mech will remain on the field as an armored, intact hulk (which can be shot apart), usually as a result of a [[BoomHeadshot cockpit hit]]. Some 'Mechs played the explosion animation close to 10 times after being destroyed, and some would even do so long after the pieces had been blown across the map.
** In MechWarrior 3, 'Mechs and vehicles explode when they were destroyed, with 'Mechs bursting into flames and flopping over when destroyed. The only exception was for a 'Mech killed with a leg hit--these would just fall over and crash on the ground, disabled and out of the fight. To make up for this lack of pyrotechnics, one could cause a ''[[NukeEm fusion plant explosion]]'' by the simple expedient of overheating a 'Mech, yours or theirs. Obviously, anyone close enough to witness these were usually not happy about it.
** In Mechwarrior 4, some vehicles will simply turn into skeletal outlines of their former selves when destroyed, and aircraft usually cause a small explosion when shot down. Fairly reasonable, all things concerned. However, every defeated 'Mech violently flings itself to the ground and then goes critical with a blown reactor, no matter what kind of damage destroyed it--a shot through the torso, both legs blown off, or a cockpit hit. The end result is invariably a chunky 'Mech-shaped pile of burnt debris, looking every bit like a total loss. The tendency for every 'Mech to do this raises questions as to how your technicians manage to salvage equipment and weapons off these blown-up remnants...including entire intact, viable 'Mechs.
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* In many early arcade racing games, any collision at any speed results in an explosion of fiery doom (but presumably not too much doom, as you generally get returned to the track with a shiny new car three seconds later.) Pole Position is probably the most well-known example of this, but other games like Sega's Turbo and Hang On do this as well.
** [[http://www.youtube.com/watch?v=Om84Zc4-KcQ The TV commercial]] for the home version of Pole Position lampshades this one pretty heavily.
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** This is Lampshaded by Spencer when a cymbal on the drum kit catches fire after being hit.
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* Many thing in {{Bloodrayne}} 2 explode when you hit them with a knife or ''throw a person at them''
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-> '''Giriko:''' You were all happy about taking out that golem, huh? You thought you killed me, right? ''Right?!'' '''''[[LampshadeHanging There's no way a human would explode like that, is there!?]]'''''
-> '''Maka:''' B...but... Arachne exploded when she died...
-> '''Giriko:''' '''Eh?!''' Are you for real!!? '''''Sweet!!'''''
-->-- SoulEater
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* Eucalyptus Trees. They're filled with highly-flammable oil, and can literally EXPLODE in bushfires. SoYeah, in the LandDownunder, even the ''trees'' can [[EverythingIsTryingToKillYou kill you]].

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* Eucalyptus Trees. They're filled with highly-flammable oil, and can literally EXPLODE in bushfires. SoYeah, in In the LandDownunder, even the ''trees'' can [[EverythingIsTryingToKillYou kill you]].
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* A gag in ''EscapeFromMonkeyIsland'' has a wooden catapult exploding in a huge fireball when it goes over cliff.
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*** [[BeyondTheImpossible Keep going]]. [[http://en.wikipedia.org/wiki/Natural_nuclear_fission_reactor Evidence]] of a natural ''nuclear fission reactor'' was found in Gabon, Africa. Sure, it went out roughly 2 billion years ago, but it was estimated to be active for about a hundred thousand years.


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*** Weapons-grade nuclear fuel certainly will explode if too much of it is in the same place. [[http://en.wikipedia.org/wiki/Demon_Core The Demon Core]] was a mass of plutonium that accidentally went critical on two separate occaisions; the second incident would have caused an explosion if the pieces were left together. Both individuals working on it were killed from radiation poisoning within weeks.
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* [[http://en.wikipedia.org/wiki/Praya_dubia Praya dubia]] will explode if brought above a certain water pressure, due to their bodies being internally pressurized to survive the abyssal depths.
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-> '''Giriko:''' You were all happy about taking out that golem, huh? You thought you killed me, right? ''Right?!'' '''''[[There's no way a human would explode like that, is there!?]]'''''

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-> '''Giriko:''' You were all happy about taking out that golem, huh? You thought you killed me, right? ''Right?!'' '''''[[There's '''''[[LampshadeHanging There's no way a human would explode like that, is there!?]]'''''
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-> '''Giriko:''' You were all happy about taking out that golem, huh? You thought you killed me, right? ''Right?!'' '''''[[There's no way a human would explode like that, is there!?]]'''''
-> '''Maka:''' B...but... Arachne exploded when she died...
-> '''Giriko:''' '''Eh?!''' Are you for real!!? '''''Sweet!!'''''
-->-- SoulEater
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** In both games, Energy is stored in the form of AntiMatter. Metal or Mass is stored in the form of... well, matter. As you may know, when matter meets antimatter, there is an explosive reaction. Can you spell "containment breach"?

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*In ''Splintercell'' one of the missions requires you to shoot the gas tank of a vehicle, causing the whole vehicle to explode.


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* In the first ''Splintercell'' one of the missions requires you to shoot the gas tank of a vehicle, causing the whole vehicle to explode.
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*In ''Splintercell'' one of the missions requires you to shoot the gas tank of a vehicle, causing the whole vehicle to explode.

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