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Crosswicking

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** ''VideoGame/MarioParty4'': The Story Mode minigame Kareening Koopas has the Party Star who wins Koopa's Seaside Soiree and its Koopa host duel with yellow-colored tilting checkerboard tables. The objective for each character is to tilt their table to make it so the Koops shells land onto holes, for which they not only have to time the tilts but also deal with fake palm trees that are obstructing the shells. When all shells in one table are in their holes, the player will receive the next table to repeat the process. The first character to fill all holes with Koopa shells in three tables wins.
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YMMV link


** ThatOnePuzzle in ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.

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** ThatOnePuzzle The puzzle in ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.
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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] involved Silver guiding large spheres to a goal under a limited amount of actions.

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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.
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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].

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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].2006]] involved Silver guiding large spheres to a goal under a limited amount of actions.
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* ''Franchise/SonicTheHedgehog'': The series is this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.

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* ''Franchise/SonicTheHedgehog'': The sidescrolling games in the ''Sonic'' series is are this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.

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* ''Franchise/SonicTheHedgehog'':

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* ''Franchise/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'': The series is this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.


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** ''VideoGame/SonicLabyrinth'' forced players to roll and bounce on its isometric labyrinths by severely limiting Sonic's walking speed.


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* ''VideoGame/KirbyTiltNTumble''
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* ''VideoGame/Inked2012'': Some puzzles in the game involve rolling a ball into a hole to open a pathway.
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Game additions

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* ''VideoGame/MarbleItUp'' is a SpiritualSuccessor to the Marble Blast series, featuring very similar gameplay elements.


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* ''VideoGame/{{Venineth}}'' takes the marble-rolling formula and enhances it with SceneryPorn.
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Added Rock of Ages. Didn't expect to make a fourth edit here today.

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* ''VideoGame/{{Rock of Ages}}'': The premise of the game. You roll a boulder down a hill, avoid your opponent's traps, and try to crash his castle's gates.
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Further markup, should be my final edit here


* ''Enigma'': Just like in Oxyd, you control a ball (sometimes several) by moving your mouse.

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* ''Enigma'': Just like in Oxyd, ''Oxyd'', you control a ball (sometimes several) by moving your mouse.
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Forgot the : symbol


* ''Enigma'' Just like in Oxyd, you control a ball (sometimes several) by moving your mouse.

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* ''Enigma'' ''Enigma'': Just like in Oxyd, you control a ball (sometimes several) by moving your mouse.

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Added Enigma, further explained the premise of Oxyd. PM me if you think I should explain further what Oxyd is about


* ''Oxyd''

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* ''Oxyd''''Oxyd'': You control one ore multiple balls by moving your mouse.
* ''Enigma'' Just like in Oxyd, you control a ball (sometimes several) by moving your mouse.
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* ''VideoGame/{{Overball}}'' is a game where you roll a ball through various mazes, making flowers grow to unlock doors and lower bridges in order to progress to the exit. Bottomless pits are an ever-present hazard, as is falling off the edge of the map. Monsters can destroy both your ball and the flowers you're trying to grow.

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* ''Franchise/SonicTheHedgehog'':
** The first game's Special Stages evoke this, with Sonic whirling through a psychedelic labyrinth. Hitting certain buttons can control the speed and rotation of the labyrinth itself.
** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].



* ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].
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Not CamelCase in the game.


* ''Neverball'', a free software Super Monkey Ball clone.

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* ''Neverball'', a free software Super ''Super Monkey Ball Ball'' clone.



** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame [=RollGoal=] in the boat rental shop. Beating every level allows you to use the frog lure.

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame [=RollGoal=] Rollgoal in the boat rental shop. Beating every level allows you to use the frog lure.
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a [[MiniDungeon Shrine]] that requires you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a number of [[MiniDungeon Shrine]] Shrines]] that requires require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].
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%%Image chosen via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions124
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Don't change or remove without starting a new thread.
%%
[[quoteright:290:[[VideoGame/MarbleMadness https://static.tvtropes.org/pmwiki/pub/images/017100d3_5091_4e42_81af_5a7ce5ca20f2.png]]]]
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* ''Franchise/TheLegendOfZelda'':

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* ''Franchise/TheLegendOfZelda'':''Franchise/SuperMarioBros'':

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* ''VideoGame/SuperMarioGalaxy'' has a few levels of this sort; there's a Power Star in the ball, and Mario has to get it to the end of the level to get it out of the ball.

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* ''VideoGame/SuperMarioGalaxy'' has a few levels of this sort; there's a Power Star in the ball, and Mario has to get it to the end of the level to get it out of the ball.''Franchise/TheLegendOfZelda'':



** ''VideoGame/SuperMarioGalaxy'' has a few levels of this sort; there's a Power Star in the ball, and Mario has to get it to the end of the level to get it out of the ball.



** The Special Stages from the first ''VideoGame/SonicTheHedgehog1'' game seem to be inspired by ''Cameltry'', the difference being that you control Sonic while the maze spins by itself. Years later, ''VideoGame/SonicTheHedgehog4'' also used this type of gameplay and the fields are now rotatable.

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** * The Special Stages from the first ''VideoGame/SonicTheHedgehog1'' game seem to be inspired by ''Cameltry'', the difference being that you control Sonic while the maze spins by itself. Years later, ''VideoGame/SonicTheHedgehog4'' also used this type of gameplay and the fields are now rotatable.
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* ''WiiFit'' has one exercise that consists of this, using the balance board.

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* ''WiiFit'' ''VideoGame/WiiFit'' has one exercise that consists of this, using the balance board.
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* The Atlasphere round in ''AmericanGladiators''.

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* The Atlasphere round in ''AmericanGladiators''.''Series/AmericanGladiators''.
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a [[MiniDungeon Shrine]] that requires you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could turn it upside-down to its smooth underside and skip straight to the flinging part.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a [[MiniDungeon Shrine]] that requires you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part.part]].

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* ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame [=RollGoal=] in the boat rental shop. Beating every level allows you to use the frog lure.

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* ''Franchise/TheLegendOfZelda'':
**
''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame [=RollGoal=] in the boat rental shop. Beating every level allows you to use the frog lure.lure.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a [[MiniDungeon Shrine]] that requires you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could turn it upside-down to its smooth underside and skip straight to the flinging part.
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None


* ''{{Okami}}'' has several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest involves rolling three of them up a hill.

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* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest involves rolling three of them up a hill.

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* [[VideoGame/AssassinsCreed Assassin's Creed: Liberation]] has one of these as a First Civilization puzzle.

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* [[VideoGame/AssassinsCreed Assassin's Creed: Liberation]] ''VideoGame/AssassinsCreedIIILiberation'' has one of these as a First Civilization puzzle.
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* [[VideoGame/AssassinsCreed Assassin's Creed: Liberation]] has one of these as a First Civilization puzzle.
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* ''{{Hamsterball}}''

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* ''{{Hamsterball}}''''VideoGame/{{Hamsterball}}''
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* ''[[http://en.wikipedia.org/wiki/Switchball Switchball]].

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* ''[[http://en.wikipedia.org/wiki/Switchball Switchball]].Switchball]]''.
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* ''[[http://en.wikipedia.org/wiki/Switchball Switchball]].

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