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* ''VideoGame/MarbleBlastPlatinum'' is a [[NintendoHard]] take on the trope.


* The Atlasphere round in ''Series/AmericanGladiators''.

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* The Atlasphere round in ''Series/AmericanGladiators''. Two Gladiators are placed within giant metal spheres, tasked with preventing the two contenders, in spheres of their own, from scoring by passing over rounded targets on the arena floor.

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** ''VideoGame/MarioParty6'': The minigame Crate And Peril has one player open a magical paperboard box that shrinks the other three players and suck them into its contents (four equitably-placed wooden fences and two Spiny shells). Then, when the minigame begins, the solo player proceeds to tilt the box so the Spiny shells move and attempt to pinch the other three characters, eliminating them upon contact. The solo player wins if they succeed in the objective, but the rival trio will win if at least one of them manages to survive during 30 seconds.


* ''VideoGame/{{Okami}}'' has several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest involves rolling three of them up a hill.

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* ''VideoGame/{{Okami}}'' has ''VideoGame/{{Okami}}'': There are several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest A difficult sidequest in Agata Forest involves rolling three of them up a hill.


** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame Rollgoal in the boat rental shop. Beating every level allows you to use the frog lure.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a number of [[MiniDungeon Shrines]] that require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The minigame Rollgoal in the boat rental shop. In each level, you have to guide the marble ball across a thin path; you'll lose if the ball falls off. Beating every level allows you to use the frog lure.
lure for fishing.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a number of [[MiniDungeon Shrines]] that require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].

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** ''VideoGame/MarioParty4'': The Story Mode minigame Kareening Koopas has the Party Star who wins Koopa's Seaside Soiree and its Koopa host duel with yellow-colored tilting checkerboard tables. The objective for each character is to tilt their table to make it so the Koops shells land onto holes, for which they not only have to time the tilts but also deal with fake palm trees that are obstructing the shells. When all shells in one table are in their holes, the player will receive the next table to repeat the process. The first character to fill all holes with Koopa shells in three tables wins.


** ThatOnePuzzle in ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.

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** ThatOnePuzzle The puzzle in ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.


** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] involved Silver guiding large spheres to a goal under a limited amount of actions.

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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] ''VideoGame/SonicTheHedgehog2006'' involved Silver guiding large spheres to a goal under a limited amount of actions.


** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].

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** ThatOnePuzzle in [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].2006]] involved Silver guiding large spheres to a goal under a limited amount of actions.


* ''Franchise/SonicTheHedgehog'': The series is this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.

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* ''Franchise/SonicTheHedgehog'': The sidescrolling games in the ''Sonic'' series is are this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.


* ''Franchise/SonicTheHedgehog'':

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* ''Franchise/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'': The series is this concept applied to platformers. Sonic is faster while rolling and the series' physics and level design stem from how he can interact with terrain and gimmicks as a ball.


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** ''VideoGame/SonicLabyrinth'' forced players to roll and bounce on its isometric labyrinths by severely limiting Sonic's walking speed.


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* ''VideoGame/KirbyTiltNTumble''

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* ''VideoGame/Inked2012'': Some puzzles in the game involve rolling a ball into a hole to open a pathway.

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* ''VideoGame/MarbleItUp'' is a SpiritualSuccessor to the Marble Blast series, featuring very similar gameplay elements.


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* ''VideoGame/{{Venineth}}'' takes the marble-rolling formula and enhances it with SceneryPorn.

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* ''VideoGame/{{Rock of Ages}}'': The premise of the game. You roll a boulder down a hill, avoid your opponent's traps, and try to crash his castle's gates.


* ''Enigma'': Just like in Oxyd, you control a ball (sometimes several) by moving your mouse.

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* ''Enigma'': Just like in Oxyd, ''Oxyd'', you control a ball (sometimes several) by moving your mouse.

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