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* ''VideoGame/{{Minecraft}}'': There is a "Luck" status effect which can be applied to the player and temporarily increases the chance of rare and more desirable loot appearing in procedurally generated chests or from fishing. There is also a "Bad Luck" status effect which has the opposite effect. [[DummiedOut Neither status effect can be obtained in legitimate gameplay, however.]]
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* Stella Atlas from ''Roleplay/NothingIsSacred'' is able to, once per duel, substitute one her standard draw with a Destiny Draw, allowing her to draw any card from her deck so long as she has the spiritual energy to call it forth.

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* Stella Atlas from ''Roleplay/NothingIsSacred'' is able to, once per duel, substitute one of her standard draw with a Destiny Draw, allowing her to draw any card from her deck so long as she has the spiritual energy to call it forth.
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* Stella Atlas from ''Roleplay/NothingIsSacred'' is able to, once per duel, substitute one her standard draw with a Destiny Draw, allowing her to draw any card from her deck so long as she has the spiritual energy to call it forth.
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* In ''VideoGame/YuGiOhDuelLinks'', the mobile game version of the famous TCG, there are various Skills that can manipulate coin toss result, dice roll result, and even what card you draw next.

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* In ''VideoGame/YuGiOhDuelLinks'', the mobile game version of the famous TCG, [[TradingCardGame TCG]], there are various Skills that can manipulate coin toss result, dice roll result, and even what card you draw next.
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*** ''Repentance'' introduces the [[spoiler: Eternal D6, a white-colored version of the D6]]; it has a shorter recharge time (2 rooms instead of 6), but the tradeoff is that it sometimes destroys items instead of rerolling them. The expansion also gives an immense buff to the [[spoiler:D Infinity]], changing its effects from "turns into a random die after each use, but with a 2-room recharge time" to "[[GameBreaker the player can turn it into any other die item at will]]".
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Compare LuckStat, which is a stat that passively provides bonuses or penalties to random game elements. Contrast HonestRollsCharacter, where the player or Game Master limit themselves to only accepting their initial stat rolls at character creation, with no re-rolling or "dice fudging" allowed.

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Compare LuckStat, which is a stat that passively provides bonuses or penalties to random game elements. Contrast HonestRollsCharacter, where the player or Game Master limit themselves to only accepting their initial stat rolls at character creation, with no re-rolling or "dice fudging" allowed.
allowed. BadLuckMitigationMechanic is a specific version of this that's used as an AntiFrustrationFeature for players.
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* ''VideoGame/Case02ParanormalEvil'': The game has various events where the player must roll die to get a value, which is then used to determine the outcome of the event. Equipping better gear will add additional die to these events, making it easier to reach higher value thresholds. Lucy's items can also be used to spend LP to increase the die values, effectively increasing the range of good values.
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* ''VideoGame/ForTheKing'': Stat checks (including attacks) normally make one to five rolls against a specific character stat, tallying successes and failures. Characters can spend points of Focus for automatic successes on rolls. However, each character has a small Focus pool and limited means of restoring it, including consumables, [[CharacterLevelSystem leveling up]], and rare events.

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* ''VideoGame/ForTheKing'': Stat checks (including attacks) normally make one to five rolls against a specific character stat, tallying successes and failures. Characters can spend points of Focus for automatic successes on rolls. However, each character has a small Focus pool and limited means of restoring it, including consumables, [[CharacterLevelSystem [[CharacterLevel leveling up]], and rare events.
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* ''VideoGame/ForTheKing'': Stat checks (including attacks) normally make one to five rolls against a specific character stat, tallying successes and failures. Characters can spend points of Focus for automatic successes on rolls. However, each character has a small Focus pool and limited means of restoring it, including consumables, [[CharacterLevelSystem leveling up]], and rare events.
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* ''VideoGame/HandOfFate'' and ''VideoGame/HandOfFate2'': Some equipment gives you better odds on the minigames; Mask Of Holy Fortunes causes one of the Chance Cards fail cards to always be visible, Gambler's Ring adds 2 to any dice roll, Grifter's Friend allows you to outright shift the Spin-the-card-wheel one card in any direction, etc. Blessings [[note]]the game's perk system[[/note]] can also affect minigames.

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*** If a player does something that a DM is particularly impressed by during the game, the DM is allowed to award the player Inspiration, giving them the ability to grant themselves or another player advantage on one D20 roll of their choice.



** The "Lucky" feat lets you reroll up to three rolls of your choice per long rest.
** Clockwork Soul sorcerers from Tasha’s Cauldron of Everything have a few abilities that fit the bill. At first level, they can negate advantage and disadvantage on rolls a number of times equal to their proficiency number, and later on they get a minute of automatic 10s or higher on rolls, guaranteeing success on anything they’re proficient or have expertise with.

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** *** The "Lucky" feat lets you reroll up to three rolls of your choice per long rest.
** *** Clockwork Soul sorcerers from Tasha’s Cauldron of Everything have a few abilities that fit the bill. At first level, they can negate advantage and disadvantage on rolls a number of times equal to their proficiency number, and later on they get a minute of automatic 10s or higher on rolls, guaranteeing success on anything they’re proficient or have expertise with.

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* The Hatred special rule in ''TabletopGame/WarhammerFantasyRoleplay'' functions like Preferred Enemy above. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.
** Also the Lore of Heavens has spells that offer dice reroll's on various things

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* The ''TabletopGame/WarhammerFantasyRoleplay'':
** Creatures with the
Hatred special rule are allowed rerolls in ''TabletopGame/WarhammerFantasyRoleplay'' functions like Preferred Enemy above.close combat with the object of their hate. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.
** Also the {{Player Character}}s have a small daily pool of Fortune Points, which can be spent to reroll a skill test.
** The
Lore of the Heavens has several spells that offer dice reroll's on various thingsbestow Fortune Points or grant the target a reroll while the spell is active. They're described in-universe as either manipulating the target's luck or granting foresight.
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* ''VideoGame/KingdomOfLoathing'' has effects that increase item drop percentages, which for most items can guarantee an item drop if it's boosted high enough, and effects that make monsters "more/less attracted to you", which affects the odds of encountering combat or non-combat encounters when adventuring. There's also Transcendent Olfaction, which increases the odds of encountering the same monster, and banishing effects that prevent the monster from showing up for a while. Manipulating all these is the key to faster ascensions.
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** Clockwork Soul sorcerers from Tasha’s Cauldron of Everything have a few abilities that fit the bill. At first level, they can negate advantage and disadvantage on rolls a number of times equal to their proficiency number, and later on they get a minute of automatic 10s or higher on rolls, guaranteeing success on anything they’re proficient or have expertise with.
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* ''TabletopGame/CriticalRoleTaldoreiCampaignSetting'': The Fate-Touched Background comes with a unique benefit, Fortune's Grace, which allows a player character to re-roll one of their rolls on a d20 once per day. This is meant to express the character's ability to manipulate destiny and adds to the pool of re-rolls a character gets from the "Lucky" feature available in fifth-edition ''Dungeons & Dragons''.
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*** 20th level Rogues have a feature called Stroke of Luck which lets them turn a missed attack into a hit, or a failed ability check into a roll of 20.

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*** 20th level Rogues have a feature called Stroke of Luck which lets them can turn a missed attack into a hit, hit or a failed ability skill check into a roll of 20.20, doing either of these once per rest.
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*** 20th level Rogues have a feature called Stroke of Luck which lets them turn a missed attack into a hit, or a failed ability check into a roll of 20.
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** The "Lucky" feat lets you reroll up to three rolls of your choice per long rest.
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* ''TabletopGame/BigEyesSmallMouth'' has an Attribute called Divine Relationship (or Mulligan in 4[[superscript:th]] Edition), which grants the player a number of rerolls per game session.
** ''BESM'' 4[[superscript:th]] Edition also adds Edges and Obstacles, a system similar to ''Dungeons and Dragons'' 5[[superscript:th]] Edition's Advantage and Disadvantage. A normal skill check uses 2d6, but if a character has an Edge they instead roll 3d6 (for a minor Edge) or 4d6 (for a major Edge) and keep the two highest results; Obstacles work the same way, but force the player to keep the lowest two dice instead.
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* In ''VideoGame/YuGiOhDuelLinks'', the mobile game version of the famous TCG, there are various Skills that can manipulate coin toss result, dice roll result, and even what card you draw next.
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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used once on each journey around the board, but is reactivated every time the player passes Go. [[ComicBook/InvincibleIronMan Iron Man’s]] power means that he can use that power too if Thor has yet to use it.

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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used once on each journey around the board, but is reactivated every time the player passes Go. [[ComicBook/InvincibleIronMan Iron Man’s]] ComicBook/IronMan’s power means that he can use that power too if Thor has yet to use it.
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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used once on each journey around the board, but is reactivated every time the player passes Go.

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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used once on each journey around the board, but is reactivated every time the player passes Go. [[ComicBook/InvincibleIronMan Iron Man’s]] power means that he can use that power too if Thor has yet to use it.
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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used on each journey around the board, but is reactivated every time the player passes Go.

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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used once on each journey around the board, but is reactivated every time the player passes Go.
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* A special version of ''TabletopGame/{{Monopoly}}'' based on ComicBook/TheAvengers - a round board based on the Avengers shield, not the conventional square board - gives special powers to each player, based on which character (from [[Film/TheAvengers2012 the 2012 film]]) the player chooses. [[ComicBook/TheMightyThor Thor’s]] power gives the player the ability to either reroll the die or force another player to do so. This power can only be used on each journey around the board, but is reactivated every time the player passes Go.
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** In the 2[[[[superscript:nd]] Edition ''TabletopGame/ForgottenRealms'' setting, certain clerics of Tymora, the goddess of luck, have the granted power to re-roll a die once per day. Similarly some clerics of Beshaba, goddess of misfortune, have the ability to force enemies to re-roll their dice.

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** In the 2[[[[superscript:nd]] 2[[superscript:nd]] Edition ''TabletopGame/ForgottenRealms'' setting, certain clerics of Tymora, the goddess of luck, have the granted power to re-roll a die once per day. Similarly some clerics of Beshaba, goddess of misfortune, have the ability to force enemies to re-roll their dice.
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** In the ''TabletopGame/ForgottenRealms'' setting during 2nd Edition certain clerics of Tymora, the goddess of luck, have the granted power to re-roll a die once per day. Similarly some clerics of Beshaba, goddess of misfortune, have the ability to force enemies to re-roll their dice.

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** In the 2[[[[superscript:nd]] Edition ''TabletopGame/ForgottenRealms'' setting during 2nd Edition setting, certain clerics of Tymora, the goddess of luck, have the granted power to re-roll a die once per day. Similarly some clerics of Beshaba, goddess of misfortune, have the ability to force enemies to re-roll their dice.



** 3[[[[superscript:rd]] and 3.5 edition:

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** 3[[[[superscript:rd]] 3[[superscript:rd]] and 3.5 edition:



** 4[[superscript:th Edition]]:

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** 4[[superscript:th Edition]]:4[[superscript:th]] Edition:



*** Most leader-type Classes have powers that allows one to do this, such as the Bard's Unluck which allows him to swap an enemy good roll for a bad one and a friendly bad roll for a good one. The Virtue of Prescience build for Bards is based around this luck and fate manipulation.

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*** Most leader-type Classes {{Character Class}}es have powers that allows one to do this, in this vein, such as the Bard's Unluck Unluck, which allows him to swap an enemy good roll for a bad one and a friendly bad roll for a good one. The Virtue of Prescience build for Bards is based around this luck and fate manipulation.



*** Halflings in 5[[superscript:th]] edition have an inherent ability that allows them to reroll any d20 once any time they get a [[CriticalFailure natural 1]] (unless that 1 comes up in said reroll, in which case you have to use it). They can also have two unique feats that allow them to pass this onto nearby allies or force enemies to reroll an attack.

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*** Halflings in 5[[superscript:th]] edition have an inherent ability that allows them to reroll any d20 once any time they get a [[CriticalFailure natural 1]] (unless that 1 comes up in said reroll, in which case you have to use it). They can also have two unique feats that allow them to pass this onto nearby allies or force enemies to reroll an attack.

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Sorting out example indentation.


** From 3rd edition onward, the standard ability score rolling methods manipulate luck by giving you an extra dice to roll for each ability while requiring you to drop the lowest, skewing results towards higher than average numbers.
** Third edition introduced feats that allowed a player to reroll a saving throw that they just failed - given that the prerequisite for those feats was a bonus to the saving throw in question, it made it much more likely to succeed on the saves.
** ''D&D'' 3.5 had the Fate Spinner Prestige Class, where you could shift around good and bad luck, as well as the Fortune's Friend, where having supernatural good luck and unlikely events is a class feature. Neither are very powerful but they are hella fun to use.
** One late 3.5 supplement introduced a line of luck feats. Each feat increased the number of times per day you could re-roll a die by one, and also added a new circumstance under which they could be used. Of course, the useful feats all required having a bunch of less-useful feats as a pre-requisite. It also had a prestige class to build upon it. You basically had the choice to either sink all of your feats into luck to try and get something useful out of it, or ignore that it ever existed and pick up a number of minor bonuses with normal feats(+1 to hit, +3 to a skill check, +1 HP/level, etc).
** The Elf race in 4th edition has an innate power that allows the player to re-roll a single attack roll during an encounter, though they must accept the second result.
** Also in 4th edition is the Human power Heroic Effort, which allows them to add an additional four to any failed D20 roll in an encounter. The Wizard ability Shield works in a much similar way, only it add's to the player's AC to block an attack that would otherwise hit.
** Most leader-type classes in ''TabletopGame/DungeonsAndDragons'' 4th edition have powers that allows one to do this, such as the Bard's Unluck which allows him to swap an enemy good roll for a bad one and a friendly bad roll for a good one. In fact, The Virtue of Prescience build for Bards is BASED AROUND LUCK/FATE MANIPULATION. Halflings have the power to force an enemy to re-roll a hit.
** In 4th Edition ''TabletopGame/{{Eberron}}'', the Dragonmark of Detection allows one to roll twice on perception checks and pick the best result.
** The 5th edition replaces a lot of the flat bonuses from varying situations in previous editions with advantage and disadvantage. A player with advantage (attacking a surprised opponent, making a skill check with another player assisting them, etc.) rolls an additional die and chooses the highest result, whereas the opposite occurs for players with disadvantage.
*** Halflings in this edition have an inherent ability that allows them to reroll any d20 once any time they get a 1 (unless that 1 comes up in said reroll, in which case you have to use it). They can also have two unique feats that allow them to pass this onto nearby allies or force enemies to reroll an attack.

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** From 3rd 3[[superscript:rd]] edition onward, the standard ability score rolling methods manipulate luck by giving you an extra dice die to roll for each ability while requiring you to drop the lowest, skewing results towards higher than average numbers.
** Third edition introduced feats that allowed 3[[[[superscript:rd]] and 3.5 edition:
*** One series of character Feats allows
a player to reroll a saving throw that they just failed - given failed. Given that the prerequisite for those feats was is a bonus to the saving throw in question, it made makes it much more likely to succeed on the saves.
** ''D&D'' 3.5 had
saves. Another line of luck Feats increases the number of times per day and the circumstances under which a reroll is allowed.
*** The
Fate Spinner Prestige Class, where you could PrestigeClass can shift around good and bad luck, as well as forcing characters to reroll dice and adjusting the target values of dice rolls at whim.
*** The
Fortune's Friend, where having supernatural good luck and unlikely events Friend PrestigeClass is a class feature. Neither are very powerful but they are hella fun to use.
** One late 3.5 supplement introduced a line of luck feats. Each feat increased the number of times per day you could re-roll a die by one, and also added a new circumstance under which they could be used. Of course, the useful feats all required having a bunch of less-useful feats as a pre-requisite. It also had a prestige class to build upon it. You basically had the choice to either sink all of your feats into luck to try and get something useful out of it,
based on being supernaturally lucky, rerolling or ignore that it ever existed and pick up a number of minor granting themselves bonuses with normal feats(+1 to hit, +3 to a skill check, +1 HP/level, etc).
dice rolls as necessary.
** The Elf race in 4th edition has 4[[superscript:th Edition]]:
*** Elves have
an innate power that allows the player to re-roll a single attack roll during an encounter, though they must accept the second result.
** Also in 4th edition is the *** The Human power Heroic Effort, which Effort allows them to add an additional four to any failed D20 roll in an encounter. encounter.
***
The Wizard ability Shield works in a much similar way, only it add's to reactively boosts the player's AC to block an attack that would otherwise hit.
** *** Most leader-type classes in ''TabletopGame/DungeonsAndDragons'' 4th edition Classes have powers that allows one to do this, such as the Bard's Unluck which allows him to swap an enemy good roll for a bad one and a friendly bad roll for a good one. In fact, The Virtue of Prescience build for Bards is BASED AROUND LUCK/FATE MANIPULATION. based around this luck and fate manipulation.
***
Halflings have the power to force an enemy to re-roll a hit.
**
an attack roll that would hit them.
***
In 4th Edition ''TabletopGame/{{Eberron}}'', the Dragonmark of Detection allows one to roll twice on perception checks and pick the best result.
** The 5th 5[[superscript:th]] Edition:
*** This
edition replaces a lot of the flat bonuses from varying situations in previous editions editions' situational numerical modifiers to dice rolls with advantage and disadvantage.an "advantage/disadvantage" mechanic. A player with advantage (attacking a surprised opponent, making a skill check with another player assisting them, etc.) rolls an additional die and chooses the highest result, whereas the opposite occurs for players with disadvantage.
*** Halflings in this 5[[superscript:th]] edition have an inherent ability that allows them to reroll any d20 once any time they get a 1 [[CriticalFailure natural 1]] (unless that 1 comes up in said reroll, in which case you have to use it). They can also have two unique feats that allow them to pass this onto nearby allies or force enemies to reroll an attack.
*** Wizards who specialize in [[{{Seers}} Divination]] can roll a d20, store the result as a fragment of good or bad luck, and replace a nearby character's dice roll with their result later in the day.
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* ''TabletopGame/PlanetMercenary'' allows players to spend an [=RiPP=] (Role Playing Point) to reroll one or more dice on a skill check. Having a Specialty in a skill allows rerolling once dice. Lastly, some weapon Qualities either skew the probability curve or allow for rerolls.

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* ''TabletopGame/PlanetMercenary'' allows players to spend an [=RiPP=] (Role Playing Point) to reroll one or more dice on a skill check. Having a Specialty in a skill allows rerolling once one dice. Lastly, some weapon Qualities either skew the probability curve or allow for rerolls.
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* The Helm in ''[[TabletopGame/BetrayalAtHouseOnTheHill Betrayal Legacy]]'' lets each player put a crest sticker on it once per chapter to redo a dice roll. [[spoiler:After the chapter where the Helm will almost certainly have been completely filled up with stickers, family photographs are used as the "free reroll" items instead.]]
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* Early editions of ''TabletopGame/{{Shadowrun}}'' had the Karma Pool, which allowed a character to re-roll dice for failed tests, buy additional dice for a test or even buy successes directly. 4th Edition calls it Edge.

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* Early editions of ''TabletopGame/{{Shadowrun}}'' had the Karma Pool, which allowed a character to re-roll dice for failed tests, buy additional dice for a test or even buy successes directly. 4th Edition calls it Edge.Edge, and even allows players to burn a point (sometimes at great expense) to ensure, for example, a NeverFoundTheBody situation.

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