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Many games that involve an [[GameplayRandomization element of luck]] use UsefulNotes/{{dice}} rolls (or an equivalent, such as random number generators for video games, drawing cards in card games, and so on) as a means of determining the outcome of a certain attempted action. In many cases the total "success" of the attempt is determined by adding static modifiers to the number rolled, but the dice roll itself cannot be changed beyond that: A poor roll represents bad luck, whereas a high roll represents good luck.

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Many games that involve an [[GameplayRandomization element of luck]] use UsefulNotes/{{dice}} MediaNotes/{{dice}} rolls (or an equivalent, such as random number generators for video games, drawing cards in card games, and so on) as a means of determining the outcome of a certain attempted action. In many cases the total "success" of the attempt is determined by adding static modifiers to the number rolled, but the dice roll itself cannot be changed beyond that: A poor roll represents bad luck, whereas a high roll represents good luck.
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* ''TabletopGame/{{Pokemon}}'' Trading Card Game: Sabrina's ESP from "Gym Heroes" lets you re-flip coins for attacks. Victini from "Red Collection" has the same effect.

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* ''TabletopGame/{{Pokemon}}'' Trading Card Game: ''TabletopGame/PokemonTradingCardGame'': Sabrina's ESP from "Gym Heroes" lets you re-flip coins for attacks. Victini from "Red Collection" has the same effect.



* The ''TabletopGame/PokemonTCG'' for UsefulNotes/GameBoy uses coin flips as per the card game, but here it's possible to always get heads if you know how to time your flips correctly and during which battles (some battles have heads if the coin was flipped tails up, or the other way around, or on its edge, or...)

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* The ''TabletopGame/PokemonTCG'' for UsefulNotes/GameBoy ''VideoGame/PokemonTradingCardGame1998'' uses coin flips as per the card game, but here it's possible to always get heads if you know how to time your flips correctly and during which battles (some battles have heads if the coin was flipped tails up, or the other way around, or on its edge, or...)
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* ''VideoGame/LuckBeALandlord'':
** Reroll tokens allow randomly selected symbols to be randomly selected again, if the first set of offerings isn't to your liking.
** Shiny Pebbles and Rabbit Fluff make higher-rarity symbols more likely to appear, as do Cats if you have the Lucky Cat. The Hex of Tedium makes them ''less'' likely to appear, which is typically bad, but can be helpful if your strategy revolves around a common symbol such as Cultists or Crabs.
** The Reroll item applies this to Dice symbols, by making them roll a second time if they return a lower-than-average value the first time.
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* ''[[VideoGame/AstreaSixSidedOracles Astrea: Six-Sided Oracles]]'' is a DeckbuildingGame where your deck consists of dice that are rolled every time you draw them. Thankfully, there are also quite a few ways to reroll them.
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* ''VideoGame/{{Fallout}}'':

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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
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** ''VideoGame/TinyTinasWonderlands'': Your character has a Loot Luck stat, which increases the probability that any weapons or gear you find will have higher stats and quality. Players can increase this stat by finding Loot Dice collectibles, equipping specific amulets, completing specific challenges, upgrading the endgame passive tree, or by playing on Chaos Mode. Did we mention all of the above are ''multiplicative''?
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* In ''VideoGame/DragonWarriorI'', the RNG is controlled by the button inputs the player makes. Thus, with the right sequence of inputs, it's possible to beat the game at Level 7.

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* In ''VideoGame/DragonWarriorI'', the NES version of ''VideoGame/DragonQuestI'', the RNG is controlled by the button inputs the player makes. Thus, with the right sequence of inputs, it's possible to beat the game at Level 7.
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* In ''VideoGame/DragonWarriorI'', the RNG is controlled by the button inputs the player makes. Thus, with the right sequence of inputs, it's possible to beat the game at Level 7.

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** The Super Black Market has the Blessed Ring, which gives a chance to find Mythical-level upgrades (the highest you can naturally find is Legendary), and the Legendary Training Kit, which allows you to banish a set of level-up upgrades you do not want, preventing those particular upgrades from appearing again.



** The Golden Loaded Die is a legendary-rarity item that not only adds an extra selection choice to both your upgrades and items, but also guarantees that the extra choice will be of Rare or better quality. [[spoiler:SecretCharacter Roger starts out with this]].

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** The Golden Loaded Die is a legendary-rarity item that not only adds an extra selection choice to both your upgrades and items, but also guarantees that the extra choice will be of Rare or better quality. [[spoiler:SecretCharacter Black Market owner Roger starts out with this]].this.
** The Godly Die is a legendary-rarity item that allows you to increase level-up upgrades by one rarity tier instead of rerolling for them when you use a reroll -- up to Mythical rarity, which normally doesn't appear.

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* ''TabletopGame/FabulaUltima'': Players who have failed a Check without [[CriticalFailure fumbling]] it can spend a Fabula Point to either reroll one or both dice, or add a small bonus to the result of the Check. If they're willing to spend two points, they can do both on the same check. Similarly, Villains can spend an Ultima Point to reroll a failed Check.

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* ''TabletopGame/FabulaUltima'': ''TabletopGame/FabulaUltima'':
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Players who have failed a Check without [[CriticalFailure fumbling]] it can spend a Fabula Point to either reroll one or both dice, or add a small bonus to the result of the Check. If they're willing to spend two points, they can do both on the same check. Similarly, Villains can spend an Ultima Point to reroll a failed Check.Check.
** Tinkerers who practice alchemy determine the target(s) and effects of their potions by [[RandomEffectSpell rolling two d20s and comparing each die to a table]]. If they invest more levels in this skill, they can roll up to four dice and pick which two they want to use, making it easier to get a beneficial result.

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