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* The first driving stage in VideoGame/TheSpongebobMovieGame has [=SpongeBob=] and Patrick escape from Bikini Bottom as Plankton starts taking over. The last stage before the final boss has them return to the Krusty Krab by drving the same course but backwards through what is now "Planktopolis".

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* The first driving stage in VideoGame/TheSpongebobMovieGame has [=SpongeBob=] and Patrick escape from Bikini Bottom as Plankton starts taking over. The last stage before the final boss has them return to the Krusty Krab by drving driving the same course but backwards through what is now "Planktopolis".

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Adding Mario Kart Tour example.


** The ''VideoGame/MarioKart'' games have the Mirror Cups, which require the player to race on the reversed versions of tracks to win. An extremely nasty version of the Mirror race is in ''VideoGame/MarioKart64'''s Toad's Turnpike. The traffic, which you raced alongside with, is now in reverse.

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** The ''VideoGame/MarioKart'' games have the Mirror Cups, Mode, which require the player to race on the reversed versions of tracks to win.exact same track, except flipped horizontally. An extremely nasty version of the Mirror race is in ''VideoGame/MarioKart64'''s Toad's Turnpike. The traffic, which you raced alongside with, is now in reverse.reverse.
** ''VideoGame/MarioKartTour'' does not flipped courses but does feature the occasional track where you go in the opposite direction.
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* ''VideoGame/CrashBandicoot4ItsAboutTime'' has every level, including the boss levels but not the Flachback Tapes, come with an N. Verted mode. Besides mirroring the level, N. Verted Mode also has a unique visual gimmick unique to the world (i.e. Salty Wharf is DeliberatelyMonochrome until it is painted by the player's actions, Mosquito Marsh has a film grain, etc.) and the Hidden Gem is always in a new location.
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* ''VideoGame/TimeBandit'' has levels numbered 1A-1D, 2A-2D, up to 4D. B levels are flipped top-to-bottom relative to A levels, C levels are flipped left-to-right, and D levels are flipped in both directions. There are often other minor changes, such as the addition of one-way doors.
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* The first driving stage in VideoGame/TheSpongebobMovieGame has [=SpongeBob=] and Patrick escape from Bikini Bottom as Plankton starts taking over. The last stage before the final boss has them return to the Krusty Krab by drving the same course but backwards through what is now "Planktopolis".
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Added self-demonstration

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[[SelfDemonstratingArticle .ƨɘdiɿɔƨib ɘlÉ”itÉ¿É’ ƨiÊœt ɘqoÉ¿t ɘʜt ƨɘtÉ’É¿tƨnomɘb γlɿɒɘlÉ” bnÉ’ γliƨɒɘ ɘɔnɘtnɘƨ ƨiÊœT]]

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[[caption-width-right:350:!senigne ruoy tratS]]

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[[caption-width-right:350:!senigne ruoy tratS]]
[[caption-width-right:350:!ƨɘniϱnɘ É¿υoγ ɈɿɒɈƧ]]
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[[caption-width-right:350:!OG TRATS]]

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[[caption-width-right:350:!OG TRATS]]
[[caption-width-right:350:!senigne ruoy tratS]]
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* ''VideoGame/DaytonaUSA'' series:
** In the original game the player can turn around, then complete laps and even full races by driving in the reverse direction (all the other racers will still be driving forwards, which means avoiding them as they drive towards you will be necessary). There is a "REVERSE" warning that flashes in the middle of the screen, but after several seconds it moves into the corner.
** In ''2001'' each track can be played normally, reversed, mirrored, or mirrored and reversed.
** The three new tracks in ''Daytona Championship USA'' are reskinned mirrored versions of the originals.
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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', after defeating Ganondorf, you have to go back down Ganon's Tower [[CollapsingLair while it's collapsing]].

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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', after defeating Ganondorf, you have to go back down Ganon's Tower [[CollapsingLair while it's collapsing]]. The main difference being that the stairwells are blocked by debris, forcing you to go down the outside of the tower instead.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a variation where different ports of the game are this to each other. The game was originally developed for the UsefulNotes/GameCube before Nintendo decided to also release it for the Wii and incorporate motion controls, which they felt was natural for things like swinging Link's sword. The problem was, however, that most people would want to make the motions with their right hand, and that Link was traditionally TheSouthpaw. They couldn't just flip Link's model, since that would interfere with animations, level design, etc. which they didn't have time to redo, so instead they just flipped the geometry of the entire game to make Link right-handed in the Wii version. The HD UpdatedRerelease for the Wii U uses the original Gamecube orientation for its normal difficulty setting, and the mirrored Wii orientation for [[HarderThanHard Hero Mode]]. The 3DS EnhancedPort of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the game's world become flipped in the Master Quest mode, which also makes Link become right handed.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a variation where different ports of the game are this to each other. The game was originally developed for the UsefulNotes/GameCube before Nintendo decided to also release it for the Wii and incorporate motion controls, which they felt was natural for things like swinging Link's sword. The problem was, however, that most people would want to make the motions with their right hand, and that Link was traditionally TheSouthpaw.left handed. They couldn't just flip Link's model, since that would interfere with animations, level design, etc. which they didn't have time to redo, so instead they just flipped the geometry of the entire game to make Link right-handed in the Wii version. The HD UpdatedRerelease for the Wii U uses the original Gamecube orientation for its normal difficulty setting, and the mirrored Wii orientation for [[HarderThanHard Hero Mode]]. The 3DS EnhancedPort of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the game's world become flipped in the Master Quest mode, which also makes Link become right handed.
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* ''VideoGame/AlienVsPredatorExtinction'': The final level for the USCM is the Alien's first level played in reverse.

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* ''VideoGame/AlienVsPredatorExtinction'': ''VideoGame/AliensVsPredatorExtinction'': The final level for the USCM is the Alien's first level played in reverse.
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* ''VideoGame/AlienVsPredatorExtinction'': The final level for the USCM is the Alien's first level played in reverse.
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* In ''VideoGame/PokemonXDGaleOfDarkness'', the Cipher Lab is essentially played backwards from how it was played in ''VideoGame/PokemonColosseum'' as the Shadow Pokémon Lab.

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* In ''VideoGame/PokemonXDGaleOfDarkness'', the Cipher Lab is essentially played backwards from how it was played in ''VideoGame/PokemonColosseum'' as the Shadow Pokémon Lab.Lab, with Ein's lab now being one of the first rooms visited.
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* ''VideoGame/Splatoon2: Octo Expansion'' has the level Labyrinth Station, which is a reversed version of the main game's ''tutorial level''. In addition to being played in reverse, the level has a darkened atmosphere and features enemies that weren't present before. This allows for fresh challenges in a familiar area; for example, the final segment has you taking cover from an Octosniper along the same straight narrow corridor that was previously used to teach the player basic movement.
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* In ''VideoGame/TransformersPreludeToEnergon'' (The video game based on the ''Anime/TransformersArmada'' TV series) has one level where you fight your way through a space ship. The next level is the same ship, only the ship is now nose-down and you start in the bridge, which is where the last one ended, fulfilling both methods implied with this trope.

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* In ''VideoGame/TransformersPreludeToEnergon'' ''VideoGame/Transformers2004'' (The video game based on the ''Anime/TransformersArmada'' TV series) has one level where you fight your way through a space ship. The next level is the same ship, only the ship is now nose-down and you start in the bridge, which is where the last one ended, fulfilling both methods implied with this trope.
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[[folder:Adventure Games]]
* In Episode 5 of ''VideoGame/LifeIsStrange'', one part of the NightmareSequence is the same as the school corridor scene at the beginning of the game, but people move and talk backwards (except for Max herself, who moves normally, but still talks backwards), the music plays backwards, and [[InterfaceScrew all the texts on the interface are mirrored]].
[[/folder]]
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Internet Backdraft being dewicked per TRS.


* ''{{VideoGame/Castlevania Symphony Of The Night}}'' has two versions of this in one: [[spoiler: The inverted castle is not only played with the same level geometry, only upside-down, but you start the inverted castle from the Dracula fight room, and work your way 'upwards', thus utilising both methods of masking the reused geometry at the same time.]]
* ''VideoGame/DevilMayCry'' 4 had half the game as this, only playing as Dante, instead of newcomer Nero. [[InternetBackdraft The fans were not happy]].

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* ''{{VideoGame/Castlevania Symphony Of The Night}}'' ''VideoGame/CastlevaniaSymphonyOfTheNight'' has two versions of this in one: [[spoiler: The inverted castle is not only played with the same level geometry, only upside-down, but you start the inverted castle from the Dracula fight room, and work your way 'upwards', thus utilising both methods of masking the reused geometry at the same time.]]
* ''VideoGame/DevilMayCry'' 4 had half the game as this, only playing as Dante, instead of newcomer Nero. [[InternetBackdraft The fans were not happy]].
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[[folder:Racinf Games]]

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[[folder:Racinf Games]] [[folder:Racing Games]]

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[[folder:Driving Games]]

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[[folder:Driving [[folder:Racinf Games]]


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* The final unlocked difficulty in ''VideoGame/WaveRace 64'' has you racing each track in reverse.
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* ''VideoGame/{{Overwatch}}'''s annual ''Archives'' event has special game modes, Uprising and Retribution, which feature this trope. Uprising has the strike team travel backwards, then forwards, through a modified version of King's Row, while Retribution has a different team travel backwards through a modified Rialto.
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* In ''VideoGame/YoshisCraftedWorld'', each course has a "Flip Side", which starts you at the end and has you traverse backwards, with the perspective turned around to reveal many visual elements of the course that are not visible from the obverse side. The main goal of each course's Flip Side version is to find three Poochy Pups and bring them to the goal within a specified target time.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a variation where different ports of the game are this to each other. The game was originally developed for the UsefulNotes/GameCube before Nintendo decided to also release it for the Wii and incorporate motion controls, which they felt was natural for things like swinging Link's sword. The problem was, however, that most people would want to make the motions with their right hand, and that Link was traditionally TheSouthpaw. They couldn't just flip Link's model, since that would interfere with animations, level design, etc. which they didn't have time to redo, so instead they just flipped the geometry of the entire game to make Link right-handed in the Wii version. The HD UpdatedRerelease for the Wii U uses the original Gamecube orientation for its normal difficulty setting, and the mirrored Wii orientation for [[HarderThanHard Hero Mode]]. The 3DS EnhancedPort of ''VideoGame/TheLgendOfZeldaOcarinaOfTime'' has the game's world become flipped in the Master Quest mode, which also makes Link become right handed.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a variation where different ports of the game are this to each other. The game was originally developed for the UsefulNotes/GameCube before Nintendo decided to also release it for the Wii and incorporate motion controls, which they felt was natural for things like swinging Link's sword. The problem was, however, that most people would want to make the motions with their right hand, and that Link was traditionally TheSouthpaw. They couldn't just flip Link's model, since that would interfere with animations, level design, etc. which they didn't have time to redo, so instead they just flipped the geometry of the entire game to make Link right-handed in the Wii version. The HD UpdatedRerelease for the Wii U uses the original Gamecube orientation for its normal difficulty setting, and the mirrored Wii orientation for [[HarderThanHard Hero Mode]]. The 3DS EnhancedPort of ''VideoGame/TheLgendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the game's world become flipped in the Master Quest mode, which also makes Link become right handed.
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* The level immediately following your acquisition of the dual-portal device in ''{{VideoGame/Portal 2}}'' is the final test chamber of the original ''{{VideoGame/Portal}}'', only in reverse and [[RemixedLevel in disrepair]].

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* The level immediately following your acquisition of the dual-portal device in In ''{{VideoGame/Portal 2}}'' is 2}}'', the final test chamber of Dual Portal device is lying in the original ''{{VideoGame/Portal}}'', only in reverse and [[RemixedLevel in disrepair]]. fire pit from ''{{VideoGame/Portal}}''. After grabbing it, you navigate backwards through Chamber 19's (now-dry) river of GrimyWater.

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Linked to the new page.


[[quoteright:350:[[VideoGame/ReVolt https://static.tvtropes.org/pmwiki/pub/images/tlov-er_9250.png]]]]
[[caption-width-right:350:!OG TRATS]]



[[quoteright:350:[[VideoGame/ReVolt https://static.tvtropes.org/pmwiki/pub/images/tlov-er_9250.png]]]]
[[caption-width-right:350:!OG TRATS]]






* The first ''VideoGame/MegaManZero'' game, thanks to its {{Metroidvania}} overworld, has a couple of examples.

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* The first ''VideoGame/MegaManZero'' game, ''VideoGame/MegaManZero1'', thanks to its {{Metroidvania}} overworld, has a couple of examples.
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* In ''VideoGame/SpyroYearOfTheDragon'', the Egg Challenge "You're Still [[VideoGame/{{Doom}} Doomed!]]" is going through the route of the previous Challenge, "You're Doomed!", but now with even harder enemy layouts.
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Chained Sinkhole.


* ''VideoGame/OriAndTheBlindForest'' has you backtrack through the icy section of the Valley of the Wind after escaping the Forlorn Ruins, only this time, [[MamaBear Kuro]] [[StealthBasedMission is stalking you]] and there are new barriers to be cleared. Then during the final EscapeSequence, Kuro chases you through several familiar areas of the forest, which now have [[LethalLavaLand encroaching lava flows and falling volcanic bombs]].

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* ''VideoGame/OriAndTheBlindForest'' has you backtrack through the icy section of the Valley of the Wind after escaping the Forlorn Ruins, only this time, [[MamaBear Kuro]] [[StealthBasedMission Kuro is stalking you]] and there are new barriers to be cleared. Then during the final EscapeSequence, Kuro chases you through several familiar areas of the forest, which now have [[LethalLavaLand encroaching lava flows and falling volcanic bombs]].



* In ''VideoGame/GhostRecon: Future Soldier'''s second mission, you first stealthily clear out an enemy-infested refugee camp, then travel to an airfield to stop a cargo plane from taking off. After the plane goes down, you have to trek back to the camp to retrieve the black box, plus the terrorists have retaken the camp and a [[DeadlyDustStorm sandstorm]] [[InterfaceScrew hinders your vision]].

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* In ''VideoGame/GhostRecon: Future Soldier'''s second mission, you first stealthily clear out an enemy-infested refugee camp, then travel to an airfield to stop a cargo plane from taking off. After the plane goes down, you have to trek back to the camp to retrieve the black box, plus the terrorists have retaken the camp and a [[DeadlyDustStorm sandstorm]] [[InterfaceScrew sandstorm hinders your vision]].
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* In ''VideoGame/GhostRecon: Future Soldier'''s second mission, you first stealthily clear out an enemy-infested refugee camp, then travel to an airfield to stop a cargo plane from taking off. After the plane goes down, you have to trek back to the camp to retrieve the black box, plus the terrorists have retaken the camp and a sandstorm hinders your vision.

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* In ''VideoGame/GhostRecon: Future Soldier'''s second mission, you first stealthily clear out an enemy-infested refugee camp, then travel to an airfield to stop a cargo plane from taking off. After the plane goes down, you have to trek back to the camp to retrieve the black box, plus the terrorists have retaken the camp and a sandstorm [[DeadlyDustStorm sandstorm]] [[InterfaceScrew hinders your vision.vision]].
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** This trend seems to be somewhat popular with the series in general. In ''VideoGame/{{Halo2}]'', "The Oracle" and "High Charity" are Flood-infested reverses of "The Arbiter" and "Gravemind", respectively, ''{{VideoGame/Halo 3}}'' had "The Storm" and "Floodgate" being reverses of each other, and ''VideoGame/HaloReach'' had the levels "The Package" and "ONI: Sword Base" sharing similar geometry, but with different start points.

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** This trend seems to be somewhat popular with the series in general. In ''VideoGame/{{Halo2}]'', ''VideoGame/{{Halo 2}}'', "The Oracle" and "High Charity" are Flood-infested reverses of "The Arbiter" and "Gravemind", respectively, ''{{VideoGame/Halo 3}}'' had "The Storm" and "Floodgate" being reverses of each other, and ''VideoGame/HaloReach'' had the levels "The Package" and "ONI: Sword Base" sharing similar geometry, but with different start points.

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** This trend seems to be somewhat popular with the series in general. ''{{VideoGame/Halo 3}}'' had "The Floodgate" and "The Storm" being reverses of each other, and ''VideoGame/HaloReach'' had the levels "The Package" and "ONI: Sword Base" sharing similar geometry, but with different start points.

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** This trend seems to be somewhat popular with the series in general. In ''VideoGame/{{Halo2}]'', "The Oracle" and "High Charity" are Flood-infested reverses of "The Arbiter" and "Gravemind", respectively, ''{{VideoGame/Halo 3}}'' had "The Floodgate" and "The Storm" and "Floodgate" being reverses of each other, and ''VideoGame/HaloReach'' had the levels "The Package" and "ONI: Sword Base" sharing similar geometry, but with different start points.


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** In the ''Courier 11'' scenario, the aptly named "Deja vu, sil vous plait" is "On the Green" in reverse.

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