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* World 6-3 in ''[[VideoGame/SuperMarioBros Vs. Super Mario Bros.]]'', which was recycled as World 4-3 in ''VideoGame/SuperMarioBrosTheLostLevels'', has the longest jump in the game, which requires Mario/Luigi to bounce off a just-offscreen Koopa Paratroopa to clear. World 5-1 in ''TLL'' has another blind jump for which you need the wind to be blowing the right direction.

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* World 6-3 in ''[[VideoGame/SuperMarioBros Vs. Super Mario Bros.]]'', which was recycled palette-swapped as World 4-3 in ''VideoGame/SuperMarioBrosTheLostLevels'', has the longest jump in the game, which requires Mario/Luigi to bounce off a just-offscreen Koopa Paratroopa to clear. World 5-1 in ''TLL'' has another blind jump for which you need the wind to be blowing the right direction.



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* World 6-3 in ''[[VideoGame/SuperMarioBros Vs. Super Mario Bros.]]'', which was recycled as World 4-3 in ''VideoGame/SuperMarioBrosTheLostLevels'', has the longest jump in the game, which requires Mario/Luigi to bounce off a just-offscreen Koopa Paratroopa to clear. World 5-1 in ''TLL'' has another blind jump for which you need the wind to be blowing the right direction.


If the character can jump horizontally far enough that his landing spot is not visible from the start of the jump, that too is a leap of faith if the platform doesn't scroll into visibility until after he's taken off. SceneryAsYouGo and {{Invisible Block}}s may also be involved, as the landing spot may not appear until you've done the jump (in the former case), or may never be visible but it's always tangible (in the latter case).

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If the character can jump horizontally far enough that his their landing spot is not visible from the start of the jump, that too is a leap of faith if the platform doesn't scroll into visibility until after he's taken off. SceneryAsYouGo and {{Invisible Block}}s may also be involved, as the landing spot may not appear until you've done the jump (in the former case), or may never be visible but it's always tangible (in the latter case).



** In one area (The Path To The Ruins, if he recalls correctly) there is a series of what seem like narrow, bottomless pits, but one of them actually leads to a door hiding one of the item boxes necessary for HundredPercentCompletion. The correct pit can be found in front of a [[BlowYouAway Borboras]], but if you don't know it's there, you'll likely panic and try to avoid being pushed down it.

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** In one area (The Path To The Ruins, if he recalls correctly) Ruins) there is a series of what seem like narrow, bottomless pits, but one of them actually leads to a door hiding one of the item boxes necessary for HundredPercentCompletion. The correct pit can be found in front of a [[BlowYouAway Borboras]], but if you don't know it's there, you'll likely panic and try to avoid being pushed down it.



* ''VideoGame/SuperPrincessPeach'' handles this in an odd way. In early stages, there are no bottomless pits; falling into every hole is the only way to find all of the collectable items in each stage. And then later stages add the bottomless pits, punishing the player for using his conditioned reckless exploration skills.

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* ''VideoGame/SuperPrincessPeach'' handles this in an odd way. In early stages, there are no bottomless pits; falling into every hole is the only way to find all of the collectable items in each stage. And then later stages add the bottomless pits, punishing the player for using his their conditioned reckless exploration skills.



* In ''Literature/TheNameOfTheWind'' at Elodin's command Kvothe steps off a roof to prove his trust in the power of the Master Namer and become worthy of studying [[FunctionalMagic Naming]] under him, explicitly explaining that Elodin required a leap of faith. [[spoiler: [[SubvertedTrope He breaks three ribs and dislocates his shoulder]], and Elodin refuses to take him as a pupil on the basis that anyone stupid enough to jump off a roof because his master told him to has no business studying anything so dangerous as Naming.]]

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* In ''Literature/TheNameOfTheWind'' at Elodin's command Kvothe steps off a roof to prove his trust in the power of the Master Namer and become worthy of studying [[FunctionalMagic Naming]] under him, explicitly explaining that Elodin required a leap of faith. [[spoiler: [[SubvertedTrope He breaks three ribs and dislocates his shoulder]], and Elodin refuses to take him as a pupil on the basis that anyone stupid enough to jump off a roof because his their master told him them to has no business studying anything so dangerous as Naming.]]


* In ''VideoGame/WorldOfWarcraft'', there is a mid level Horde quest where you must prove your strength of faith to the spirits through a series of tests. One of the tests is to jump from the highest point in the Thousand Needles, to show you have enough faith that the wind spirit will save you. You freefall down the side of a mountain, and just before you hit the ground, you are teleported back to the quest giver. While DeathIsCheap in WoW, especially to the players, you're not sure if you're going to be making a corpse run or not the first time you do the quest.

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* In ''VideoGame/WorldOfWarcraft'', there is a mid level Horde quest where you must prove your strength of faith to the spirits through a series of tests. One of the tests is to jump from the highest point in the Thousand Needles, to show you have enough faith that the wind spirit will save you. You freefall down the side of a mountain, and just before you hit the ground, you are teleported back to the quest giver. While DeathIsCheap in WoW, [=WoW=], especially to the players, you're not sure if you're going to be making a corpse run or not the first time you do the quest.



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* In ''VideoGame/TheSpectrumRetreat'', if you choose to [[spoiler:leave the simulation]], this trope is how the player character achieves it, by literally throwing himself [[spoiler:off the Penrose's roof]].


* Mostly averted in the UsefulNotes/SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's no way out, or because you took the jump going the wrong speed.

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* Mostly averted in the UsefulNotes/SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} JustForFun/{{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's no way out, or because you took the jump going the wrong speed.


* Older 2D ''{{Metroid}}'' games featured similar moments in the form of Lava/Acid pools, where in later levels a path to a secret or the rest of the level is hidden behind a pool of normally hazardous acid that vanishes as soon as the player falls in. Fortunately, these pools aren't one-hit kills, so at worst jumping into a pit will take a few ticks off the health meter.

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* Older 2D ''{{Metroid}}'' ''Franchise/{{Metroid}}'' games featured similar moments in the form of Lava/Acid pools, where in later levels a path to a secret or the rest of the level is hidden behind a pool of normally hazardous acid that vanishes as soon as the player falls in. Fortunately, these pools aren't one-hit kills, so at worst jumping into a pit will take a few ticks off the health meter.


* ''SpyroTheDragon'' had a couple such leaps. In the first game, for instance, the level Dry Canyon had a blind jump in order to reach (what was commonly) the last dragon; in the third game, the level Dino Mines had a jump very close to the beginning, another blind leap, that would take you to an egg carefully tucked away where no manipulation of the camera would allow you to see it, and the event's name is actually called "Leap of Faith". The Dry Canyon jump, at least, would just send you back to the start of the level; Dino Mines was a plummet to your doom.

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* ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' had a couple such leaps. In the first game, for instance, the level Dry Canyon had a blind jump in order to reach (what was commonly) the last dragon; in the third game, the level Dino Mines had a jump very close to the beginning, another blind leap, that would take you to an egg carefully tucked away where no manipulation of the camera would allow you to see it, and the event's name is actually called "Leap of Faith". The Dry Canyon jump, at least, would just send you back to the start of the level; Dino Mines was a plummet to your doom.


* There's a level with this as its name in ''{{N}}''. [[spoiler: You leap off the platform and hit the wall, then wallslide down---hitting the Trap Door switches (hidden behind gold) that create stairs and platforms for you to safely reach the exit.]]

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* There's a level with this as its name in ''{{N}}''.''VideoGame/{{N}}''. [[spoiler: You leap off the platform and hit the wall, then wallslide down---hitting the Trap Door switches (hidden behind gold) that create stairs and platforms for you to safely reach the exit.]]


* ''VideoGame/TheTalosPrinciple'': In the Messenger Island from World C, it's possible to find a statue on an isolated island and a bust of a man. There is a Uriel message stating that love overcomes all obstacles. [[spoiler:While standing in front of the bust, walking straight for the statue reveals that there is an invisible path leading to the island.]]

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* ''VideoGame/TheTalosPrinciple'': In the Messenger Island from World C, it's possible to find a statue of a woman on an isolated island and a bust of a man. There is a Uriel message stating that love overcomes all obstacles. [[spoiler:While standing in front of the bust, walking straight for the statue reveals that there is an invisible path leading to the island.]]


->''"Only in a leap from the lion's head shall he prove his worth."''

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->''"Only in a the leap from the lion's head shall he prove his worth."''



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* ''Videogame/SaltAndSanctuary'': Reaching one of the game's {{Bonus Boss}}es, specifically one of the most story-relevant ''and'' loot-relevant, requires a downplayed version of this. You can't see the platforms, and missing one will surely lead to death by fall damage, or facing the boss at less than 100%. There ''is'' a hint that you can trust, but it's insanely subtle and you're likely to miss it unless you've been there more than once, or been told about it. [[spoiler:Follow the candles in the background]].


** ''VideoGame/PrinceOfPersia2008'' also required you to jump off a tower in order to beat one of the bosses.

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** ''VideoGame/PrinceOfPersia2008'' also required you to jump off a tower in order to beat one of the bosses. Subverted, though, by the fact that you can't ever die from falling in this game, as you're always rescued in the air by your magical companion and brought back to the place you jumped from, which means you have no reason to fear jumping into any pit.


If there are common, mostly useless powerups (like coins in SuperMarioBros or rings in SonicTheHedgehog), it's common to indicate pits where a Leap of Faith will be rewarded by [[FollowTheMoney arranging them in an arrow shape]].

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If there are common, mostly useless powerups (like coins in SuperMarioBros Franchise/SuperMarioBros or rings in SonicTheHedgehog), Franchise/SonicTheHedgehog), it's common to indicate pits where a Leap of Faith will be rewarded by [[FollowTheMoney arranging them in an arrow shape]].


* In ''{{Uglies}}'', Tally's journey instructions to "at the second [break], make the worst mistake", mean [[spoiler: to drive her maglev hoverboard off a broken railroad bridge, upon which the board activates from the metal deposit under the river, enabling her to continue her journey.]]

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* In ''{{Uglies}}'', ''Literature/{{Uglies}}'', Tally's journey instructions to "at the second [break], make the worst mistake", mean [[spoiler: to drive her maglev hoverboard off a broken railroad bridge, upon which the board activates from the metal deposit under the river, enabling her to continue her journey.]]

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