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-->'''[[RiffTrax Mike Nelson]]''': Sound effects courtesy of TomAndJerry.

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-->'''[[RiffTrax Mike Nelson]]''': Sound effects courtesy of TomAndJerry.WesternAnimation/TomAndJerry.
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* Averted in ''Fight Club'' where the fights have disturbingly real sound effects.

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* Averted in ''Fight Club'' {{Fight Club}} where the fights have disturbingly real sound effects.
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* Averted in ''Fight Club'' where the fights have disturbingly real sound effects.
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* In the film ''BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.

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* In the film ''BatmanAndRobin'', ''Film/BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.
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* Done to a rather ridiculous extent with Tenpouin Keiya of ''{{Evil Zone}}'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.

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* Done to a rather ridiculous extent with Tenpouin Keiya of ''{{Evil Zone}}'', ''VideoGame/EvilZone'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.

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-->-- '''Mary Jo Pehl''', ''WebOriginal/CinematicTitanic: "East Meets Watts"''

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-->-- '''Mary Jo Pehl''', ''WebOriginal/CinematicTitanic: ''WebVideo/CinematicTitanic: "East Meets Watts"''



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<<|SoundFXTropes|>>

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<<|SoundFXTropes|>>
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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible possibly even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
Is there an issue? Send a MessageReason:
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* In classic {{Deadlands}} rules, martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
Is there an issue? Send a MessageReason:
None


* In classic {{Deadlands}} rules, martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes other martial artist think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

to:

* In classic {{Deadlands}} rules, martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes other hostile martial artist artists think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
Is there an issue? Send a MessageReason:
None



to:

* In classic {{Deadlands}} rules, martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possible even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes other martial artist think your character is more dangerous than they are and target them with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
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* CrackingUp (though more TruthInTelevision than the others)

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* CrackingUp KnuckleCracking (though more TruthInTelevision than the others)

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** And that little "plink plink" that denotes blinking (see SqueakyEyes).
* Anything that holds immense power will usually hum or ring (see WhiningLight).
* The "''sling!''" of sunlight glinting off a metallic surface (especially a sharp edge; see AudibleSharpness).

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** And that little "plink plink" that denotes blinking (see SqueakyEyes).
blinking. See SqueakyEyes.
* Anything that holds immense power will usually hum or ring (see WhiningLight).
ring. See WhiningLight.
* The "''sling!''" of sunlight glinting off a metallic surface (especially a sharp edge; see AudibleSharpness).edge). See AudibleSharpness.



* Someone sneaking around will be accompanied by strings: pizzicato for tip-toeing, slides for strides (think ''ThePinkPanther'' theme).

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* Someone sneaking around will be accompanied by strings: pizzicato for tip-toeing, slides for strides (think ''ThePinkPanther'' theme). See MickeyMousing.


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* The high-pitched sound of a coiled spring ("boing-boing") whenever someone is jumping or an object is bouncing. If the person/object is large enough, substitute a kettle drum.
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-->-- '''Mary Jo Pehl''', ''CinematicTitanic: "East Meets Watts"''

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-->-- '''Mary Jo Pehl''', ''CinematicTitanic: ''WebOriginal/CinematicTitanic: "East Meets Watts"''
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-->-- ''TelevisionWithoutPity'' recap of ''{{Supernatural}}'', "Born Under a Bad Sign"

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-->-- ''TelevisionWithoutPity'' recap of ''{{Supernatural}}'', ''Series/{{Supernatural}}'', "Born Under a Bad Sign"



* Foley is parodied in the ''[[TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.

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* Foley is parodied in the ''[[TheGoodies ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
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* My favorite example is the trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.

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* My favorite example is the The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.

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-> Waha '''[CRACK]''' Yaaaaa '''[SWOOSH]'''


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->''It sounds like they're hitting each other with bags full of groceries!''
-->-- '''Mary Jo Pehl''', ''CinematicTitanic: "East Meets Watts"''
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This trope is even more common in {{Animation}} (especially WesternAnimation), wherein the concept holds that every action must have an accompanying sound effect, even actions that normally don't or that have a minimal sound. In this regard, KungFoley becomes a supertrope of:

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This trope is even more common in {{Animation}} animation (especially WesternAnimation), wherein the concept holds that every action must have an accompanying sound effect, even actions that normally don't or that have a minimal sound. In this regard, KungFoley becomes a supertrope of:
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*** Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
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KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' actions. From high risk martial arts to [[WhatDoYouMeanItsNotAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to [[Mythbusters]], a normal punch is almost silent and a hollywood punch is created by a combination of sounds like breaking walnuts.

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KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' actions. From high risk martial arts to [[WhatDoYouMeanItsNotAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to [[Mythbusters]], MythBusters, a normal punch is almost silent and a hollywood punch is created by a combination of sounds like breaking walnuts.
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None


KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' actions. From high risk martial arts to [[WhatDoYouMeanItsNotAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory.

to:

KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' actions. From high risk martial arts to [[WhatDoYouMeanItsNotAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory.
trajectory. According to [[Mythbusters]], a normal punch is almost silent and a hollywood punch is created by a combination of sounds like breaking walnuts.
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** For that matter, the Adam West series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects(Pow! Biff! Wham!) popped up on the screen.
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* Foley is parodied in the ''[[TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
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** "Synchronize Swatches!" '''[WOOSH]'''
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* The movie U.S. Seals II had this cranked up to eleven - every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.
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* Parodied in the ad for Samsung Epic 4F called [[http://www.youtube.com/watch?v=GtdCvSQUDhY "Epic Sound Effects"]].

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* Parodied in the ad for the Samsung Epic 4F 4G called [[http://www.youtube.com/watch?v=GtdCvSQUDhY "Epic Sound Effects"]].
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* Parodied in the ad for Samsung Epic 4F called [[http://www.youtube.com/watch?v=GtdCvSQUDhY "Epic Sound Effects"]].
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* Averted in the ''{{Matrix}}'' movies.
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** Pay close attention, because the foley guys were actually quite clever; there's times when they threw in sounds that work so perfectly that even though they're glaringly out of place, you don't even notice they're there (like when the doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling). Yeah, I know it's a contradiction. Work with me here.
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* The little 'fwip' sound of a ninja or similar character jumping improbably high or simply vanishing without a trace.

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