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-->-- ''Website/TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born Under a Bad Sign"]]

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-->-- ''Website/TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born "[[Recap/SupernaturalS02E14BornUnderABadSign Born Under a Bad Sign"]]
Sign]]"
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* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only does it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion referring to Foley artists, the people responsible for making sound effects synced to the events on screen.

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Martial Arts equivalent of NoisyGuns NoisyGuns, BangBangBANG or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion referring to Foley artists, the people responsible for making sound effects synced to the events on screen.
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Fixing my edit: it's not an example


* In ''VideoGame/CityOfHeroes'', the first iteration of [[MartialArtsStaff the Staff Fighting powerset]] was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact.

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* In ''VideoGame/CityOfHeroes'', the first iteration of [[MartialArtsStaff the Staff Fighting powerset]] powerset was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact.
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Simple Staff has been disambiguated


* In ''VideoGame/CityOfHeroes'', the first iteration of [[SimpleStaff the Staff Fighting powerset]] was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact.

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* In ''VideoGame/CityOfHeroes'', the first iteration of [[SimpleStaff [[MartialArtsStaff the Staff Fighting powerset]] was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact.

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* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series was achieved by hitting a stack of leather coats with a baseball bat.* ''Film/OutOfThePast:'' The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter.

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* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series was achieved by hitting a stack of leather coats with a baseball bat.bat.
* ''Film/OutOfThePast:'' The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter.
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Up To Eleven is a defunct trope


* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie storms up to the projection booth to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].
* Taken UpToEleven and PlayedForLaughs in ''Film/HotFuzz'', where even the act of writing a report was turned into an action sequence using this technique.

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* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires are being lit backstage or the projectionist is smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie storms up to the projection booth to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].
* Taken UpToEleven and PlayedForLaughs in ''Film/HotFuzz'', where even the act of writing a report was turned into an action sequence using this technique.



* The movie ''U.S. Seals II'' had this cranked up to eleven -- every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.

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* The movie ''U.S. Seals II'' had this cranked up to eleven -- every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.

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* In the film ''Film/BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.* All of Creator/BruceLee's martial arts films use this to an extent by nature of being...well, 70s martial arts films, but ''Film/TheBigBoss'' takes it further than any of the others, with every punch and kick sounding like a gunshot and every jump sounding like a plane taking off.

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* In the film ''Film/BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.effect.
* All of Creator/BruceLee's martial arts films use this to an extent by nature of being...well, 70s martial arts films, but ''Film/TheBigBoss'' takes it further than any of the others, with every punch and kick sounding like a gunshot and every jump sounding like a plane taking off.

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Added Hot Fuzz to the Film section


* Taken UpToEleven and PlayedForLaughs in ''Film/HotFuzz'', where even the act of writing a report was turned into an action sequence using this technique.



%%* A foreground element of ''Film/KungPowEnterTheFist''.

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%%* * A foreground element of ''Film/KungPowEnterTheFist''.

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Alphabetized the Film entries


* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series was achieved by hitting a stack of leather coats with a baseball bat.

to:

* In the film ''Film/BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.* All of Creator/BruceLee's martial arts films use this to an extent by nature of being...well, 70s martial arts films, but ''Film/TheBigBoss'' takes it further than any of the others, with every punch and kick sounding like a gunshot and every jump sounding like a plane taking off.
* The live action films ''Film/{{Guyver}}'' and ''Film/GuyverDarkHero'' are full of bizarre sound effects. The first one decides that the Zoanoids should sound like elephants and/or lions while the second one decides that every movement of the titular Guyver must sound like scraping metal.
* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie storms up to the projection booth to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].
* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series was achieved by hitting a stack of leather coats with a baseball bat.* ''Film/OutOfThePast:'' The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter.



* Parodied in the first ''Film/PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.



* In the film ''Film/BatmanAndRobin'', TheBrute Bane tosses a group of {{Redshirt}} thugs through the air, complete with a slide-whistle sound effect.
* Parodied in the first ''Film/PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.



* The live action films ''Film/{{Guyver}}'' and ''Film/GuyverDarkHero'' are full of bizarre sound effects. The first one decides that the Zoanoids should sound like elephants and/or lions while the second one decides that every movement of the titular Guyver must sound like scraping metal.



* All of Creator/BruceLee's martial arts films use this to an extent by nature of being...well, 70s martial arts films, but ''Film/TheBigBoss'' takes it further than any of the others, with every punch and kick sounding like a gunshot and every jump sounding like a plane taking off.
* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie storms up to the projection booth to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].
* ''Film/OutOfThePast:'' The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter.
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None

Added DiffLines:

* ''Film/OutOfThePast:'' The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter.
Is there an issue? Send a MessageReason:
None


* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie rushes backstage to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].

to:

* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous movie mogul who arranged for them to get the undubbed movie rushes backstage storms up to the projection booth to put a stop to things, with the subsequent YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen]].
Is there an issue? Send a MessageReason:
None


* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that's the only one available for a theatre opening. In one scene the on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds. Later the villainous producer who arranged for them to get the Italian movie rushes backstage to put a stop to things, with the subsequent fight also matching what's happening on screen.

to:

* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that's the only one available for a theatre opening. In one scene the that doesn't have an English soundtrack. An on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds. sounds, and it eventually gets taken UpToEleven with fires being lit backstage or the projectionist smashing his head into the wall. Later the villainous producer movie mogul who arranged for them to get the Italian undubbed movie rushes backstage to put a stop to things, with the subsequent fight also YouFightLikeACow dialogue [[TwoScenesOneDialogue matching what's happening on screen.screen]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Done InUniverse in ''Film/HerculesReturns'', as the protagonists are forced to GagDub an Italian sword-and-sandal movie that's the only one available for a theatre opening. In one scene the on-screen fight is intercut with the people in the projection room slapping each other and smashing things to provide the required sounds. Later the villainous producer who arranged for them to get the Italian movie rushes backstage to put a stop to things, with the subsequent fight also matching what's happening on screen.
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference referring to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.
screen.
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Kung-Foley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.

to:

Kung-Foley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.
trajectory.
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. Do ''not'' confuse with Wrestling/MickFoley, though the combination would be ''awesome''.

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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. Do ''not'' confuse with Wrestling/MickFoley, though the combination would be ''awesome''.
punches.
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* All of Creator/BruceLee's martial arts films use this to an extent by nature of being...well, 70s martial arts films, but ''Film/TheBigBoss'' takes it further than any of the others, with every punch and kick sounding like a gunshot and every jump sounding like a plane taking off.
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None


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* ''Series/{{Batman}}'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.

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* ''Series/{{Batman}}'': ''Series/Batman1966'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.
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* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.

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* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement that ends out of the shot causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.
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* While not "martial arts" the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' are masterful foley work, making the actions even more exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.

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* While not "martial arts" the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' are masterful foley work, making the actions even more exaggerated and comical. It also made it so they wouldn't have possible for the Stooges to not actually hit each other very hard.that hard, as the sound effects carried the bulk of the implied violence.
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* In ''VideoGame/CityOfHeroes'', the first iteration of [[SimpleStaff the Staff Fighting powerset]] was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact.

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