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* ''VideoGame/KidIcarusUprising'': The commanders of nearly every enemy base that you invade magically speak to you and your MissionControl as you progress, questioning your motives, explaining their own rationale, and most often, [[GoKartingWithBowser making small talk]]. This happens much more often past Chapter 9, when the leaders of the Underworld and goddess Viridi casually chat to you in nearly every level while also sending armies to kill you.


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* In ''VideoGame/SpecOpsTheLine'', Colonel Konrad starts giving Walker NotSoDifferent {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spooler:it's all actually in Walker's head, who slowly goes insane,—and the radio has no batteries in it.]]
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** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John [=McClane=] over walkie-talkies that [=McClane=] looted off of Gruber's dead minions. With each talk, [=McClane=] manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages [=McClane=] cares about, all without the two ever meeting face-to-face.

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** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John [=McClane=] over walkie-talkies that [=McClane=] looted off of Gruber's dead minions. With each talk, [=McClane=] manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages [=McClane=] cares about, all without the two ever two meeting face-to-face.
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** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John McClane over walkie-talkies that McClane looted off of Gruber's dead minions. With each talk, McClane manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane cares about, all without the two ever meeting face-to-face.
** Simon in ''Film/DieHardWithAVengeance'' doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands McClane to do horrendous or dangerous tasks in order to save civilians, making McClane all the more determined to find Simon and knock him down a peg.

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** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John McClane [=McClane=] over walkie-talkies that McClane [=McClane=] looted off of Gruber's dead minions. With each talk, McClane [=McClane=] manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane [=McClane=] cares about, all without the two ever meeting face-to-face.
** Simon in ''Film/DieHardWithAVengeance'' doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands McClane [=McClane=] to do horrendous or dangerous tasks in order to save civilians, making McClane [=McClane=] all the more determined to find Simon and knock him down a peg.

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* Simon in ''Film/DieHardWithAVengeance'' doesn't use an intercom, but his messages have much the same effect.
* Jigsaw in the ''Franchise/{{Saw}}'' series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.

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* ''Franchise/DieHard:''
** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John McClane over walkie-talkies that McClane looted off of Gruber's dead minions. With each talk, McClane manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane cares about, all without the two ever meeting face-to-face.
**
Simon in ''Film/DieHardWithAVengeance'' doesn't use an intercom, but his messages have much he talks to the same effect.
main characters on payphones throughout New York City. He smugly commands McClane to do horrendous or dangerous tasks in order to save civilians, making McClane all the more determined to find Simon and knock him down a peg.
* Jigsaw in the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on microcassette tapes, but it's more or less tapes. This prevents the same trope.
victims from taking their anger out on him while allowing him to explain his traps and manipulate them into falling into them.
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* In ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/XCOM2'', the bosses contact you thelepatically throughout the final mission.

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* In ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/XCOM2'', the bosses contact you thelepatically telepatically throughout the final mission.
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* ''Videogame/{{BioShock|1}}'' After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]].

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* ''Videogame/{{BioShock|1}}'' After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]].sequel]]]].
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* ''Videogame/{{DeBlob 2}}'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.

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* ''Videogame/{{DeBlob 2}}'': ''[[Videogame/DeBlob DeBlob 2]]'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.



* ''HalfLife'' 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building's intercom.

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* ''HalfLife'' 2: ''VideoGame/HalfLife2'': You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building's intercom.
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-->"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."

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-->"Let's -->''"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents.""''
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* Tomator from ''VideoGame/TheLostVikings'' and its sequel.

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* %%* Tomator from ''VideoGame/TheLostVikings'' and its sequel.



* ''VideoGame/MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in ''VideoGame/NeverwinterNights'' do the telepathic version of this.

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* ''VideoGame/MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s she's supposed to learn about him in this area.
* %%* Several bosses in ''VideoGame/NeverwinterNights'' do the telepathic version of this.



** SelfDemonstrating/GLaDOS in the first game, possibly the TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her CreepyMonotone. In this case, the fact that she's an actual character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].
** Wheatley from ''VideoGame/{{Portal 2}}'' attempts this, but he just can't match the wit of his predecessor.

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** SelfDemonstrating/GLaDOS in the first game, possibly the TropeCodifier. A [=GLaDOS=] is a malevolent supercomputer with a quick wit and a sharp tongue that cracks wise about the player's perfomance almost constantly in her CreepyMonotone. In this case, the fact that she's an actual actual, malicious character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].
** Wheatley from ''VideoGame/{{Portal 2}}'' attempts this, to provide the same sort of demoralizing commentary as [=GLaDOS=] after he betrays Chell, but without any wit, he just can't match the wit of relies on childish insults and insecure boasts about his predecessor.intelligence.



* ''VideoGame/SonicColors'': Doctor Eggman makes funny announcements over a PA system and occasionally tries to lure Sonic into an obvious trap.

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* ''VideoGame/SonicColors'': Doctor Eggman makes funny announcements over a PA system and throughout the game. He occasionally tries to lure Sonic our hero, Sonic, into an obvious trap.trap by promising cheap food.
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* ''Videogame/{{BioShock|1}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]].
* ''VideoGame/{{Borderlands 2}}'': Handsome Jack does this through the echo system.

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* ''Videogame/{{BioShock|1}}'' After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sofia game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]].
* %%* ''VideoGame/{{Borderlands 2}}'': Handsome Jack does this through the echo system.



* ''VideoGame/CommandAndConquerRedAlert3'': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
* ''Videogame/{{DeBlob 2}}'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can\'t get to his orbital hypno ray in time. He even gets kind of meta, telling you to access the menu and quit the level.

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* %%* ''VideoGame/CommandAndConquerRedAlert3'': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
* ''Videogame/{{DeBlob 2}}'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can\'t can't get to his orbital hypno ray hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
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** Throughout all of ''VideoGame/BatmanArkhamAsylum'', the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a CallBack in ''VideoGame/BatmanArkhamOrigns'' and the DLC for ''VideoGame/BatmanArkhamKnight'', where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.

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** Throughout all of ''VideoGame/BatmanArkhamAsylum'', the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a CallBack in ''VideoGame/BatmanArkhamOrigns'' ''VideoGame/BatmanArkhamOrigins'' and the DLC for ''VideoGame/BatmanArkhamKnight'', where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.

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* ''VideoGame/AssaultOnDarkAthena'': Revas uses the intercom of the ''Athena'' to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.



** Similarly, the sequel, ''Banjo Tooie'', introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics [[DemonicSpiders robotic drones]] on you if he spots you on one of his many security cameras.
* The Joker and the Riddler throughout ''VideoGame/BatmanArkhamAsylum''. Hugo Strange and the Riddler throughout and the Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''. Enigma throughout ''Arkham Origins'', and [[spoiler: the Joker]] in Blackgate Prison. The Scarecrow and the Riddler in ''Arkham Knight'', with several lampshades given in the EnemyChatter.

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** Similarly, the sequel, ''Banjo Tooie'', introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics [[DemonicSpiders robotic drones]] drones on you if he spots you on one of his many security cameras.
* The Joker and the Riddler Villains throughout ''VideoGame/BatmanArkhamAsylum''. Hugo Strange and the Riddler ''VideoGame/BatmanArkhamSeries'' are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as follows
** Throughout all of ''VideoGame/BatmanArkhamAsylum'', the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a CallBack in ''VideoGame/BatmanArkhamOrigns''
and the Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''. Enigma throughout ''Arkham Origins'', and [[spoiler: DLC for ''VideoGame/BatmanArkhamKnight'', where the Joker]] Joker does the same thing in Blackgate Prison. The Scarecrow Penitentiary and the Seagate Amusement Park.
** The
Riddler hacks into Batman's radio channels in ''Arkham Knight'', with several lampshades given in every game to call him stupid and challenge him to collect the EnemyChatter.trophies he's hid throughout Batman's surroundings.



* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in Dedede's Castle stage, mainly with Dedede and Bandana Dee.



* ''VideoGame/{{Mother 3}}'': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.

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* ''VideoGame/{{Mother 3}}'': Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.



* ''VideoGame/AssaultOnDarkAthena'': Revas uses the intercom of the ''Athena'' to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.
* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in Dedede's Castle stage, mainly with Dedede and Bandana Dee.
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Changed a few lines that imply this is a video game exclusive trope.


Villains in {{video games}} sometimes use an intercom system to [[{{troll}} relentlessly mock]]
the player character, or simply to make funny comments that amuse the player and offer some insight into the villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.

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Villains in action fiction and especially {{video games}} sometimes use an intercom system to [[{{troll}} relentlessly mock]]
the player main character, or simply to make funny comments that amuse the player audience and offer some insight into the villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.



You'll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a VillainousBreakdown over the intercom. Also expect a lot of ThisCannotBe.

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You'll usually hear the villain become less confident and more desperate as you destroy the hero destroys their {{Mooks}} and get closer to them. You might even hear a VillainousBreakdown over the intercom. Also expect a lot of ThisCannotBe.
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You'll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of ThisCannotBe.

to:

You'll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a Villainous Breakdown VillainousBreakdown over the intercom. Also expect a lot of ThisCannotBe.
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* The Joker and the Riddler throughout ''VideoGame/BatmanArkhamAsylum''. Hugo Strange and the Riddler throughout and the Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''. The Riddler throughout ''Arkham Origins'', and [[spoiler: the Joker]] in Blackgate Prison. The Scarecrow and the Riddler in ''Arkham Knight'', with several lampshades given in the EnemyChatter.

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* The Joker and the Riddler throughout ''VideoGame/BatmanArkhamAsylum''. Hugo Strange and the Riddler throughout and the Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''. The Riddler Enigma throughout ''Arkham Origins'', and [[spoiler: the Joker]] in Blackgate Prison. The Scarecrow and the Riddler in ''Arkham Knight'', with several lampshades given in the EnemyChatter.
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* The Joker throughout ''VideoGame/BatmanArkhamAsylum''. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''.

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* The Joker and the Riddler throughout ''VideoGame/BatmanArkhamAsylum''. The Hugo Strange and the Riddler throughout and the Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''.City''. The Riddler throughout ''Arkham Origins'', and [[spoiler: the Joker]] in Blackgate Prison. The Scarecrow and the Riddler in ''Arkham Knight'', with several lampshades given in the EnemyChatter.

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ABC Order (You go by the "E" in Elder, not the "T" in "The")


* ''VideoGame/TheElderScrollsIIIMorrowind'': [[BigBad Dagoth Ur]] does this to the player once you enter the final dungeon and prepare to face off with him, taunting that you could not possibly defeat [[PhysicalGod a god]].



* ''VideoGame/TheElderScrollsIIIMorrowind'': [[BigBad Dagoth Ur]] does this to the player once you enter the final dungeon and prepare to face off with him, taunting that you could not possibly defeat a god.


* ''Videogame/{{BioShock|1}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the [[Videogame/BioShock2 sequel]].

to:

* ''Videogame/{{BioShock|1}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Sofia Lamb does the same in the [[Videogame/BioShock2 sequel]].
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fixed a wick for a split trope


* In ''Videogame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.

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* In ''Videogame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe AnnoyingVideoGameHelper guildmaster.
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* VideoGame/{{Morrowind}}'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.

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* VideoGame/{{Morrowind}}'s ''VideoGame/TheElderScrollsIIIMorrowind'': [[BigBad Dagoth Ur]] does this to the player once he enters you enter the final dungeon and prepares prepare to face off with him, taunting that he you could not possibly defeat a god.
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* In ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/XCOM2'', the bosses contact you thelepatically throughout the final mission.
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* The Joker throughout ''BatmanArkhamAsylum''. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''.

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* The Joker throughout ''BatmanArkhamAsylum''.''VideoGame/BatmanArkhamAsylum''. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in ''Arkham City''.
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Compare EnemyChatter.
----


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* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in Dedede's Castle stage, mainly with Dedede and Bandana Dee.
Is there an issue? Send a MessageReason:
None


* Joker does this to Batman in the graphic novel ''TheKillingJoke''.

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* Joker does this to Batman in the graphic novel ''TheKillingJoke''.
''Comicbook/TheKillingJoke''.



* Simon in the third ''DieHard'' installment doesn't use an intercom, but his messages have much the same effect.
* Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.

to:

* Simon in the third ''DieHard'' installment ''Film/DieHardWithAVengeance'' doesn't use an intercom, but his messages have much the same effect.
* Jigsaw in the Saw ''Franchise/{{Saw}}'' series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.



* ''Videogame/{{Bioshock}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.

to:

* ''Videogame/{{Bioshock}}'' ''Videogame/{{BioShock|1}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.[[Videogame/BioShock2 sequel]].



%%* ''VideoGame/GearsOfWar Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.

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%%* ''VideoGame/GearsOfWar ''VideoGame/GearsOfWar2 Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.



** GLaDOS in the first game, possibly the TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her CreepyMonotone. In this case, the fact that she's an actual character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].

to:

** GLaDOS SelfDemonstrating/GLaDOS in the first game, possibly the TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her CreepyMonotone. In this case, the fact that she's an actual character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].

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* ''CommandAndConquer Red Alert 3'': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.

to:

* ''CommandAndConquer Red Alert 3'': ''VideoGame/CommandAndConquerRedAlert2'': When you go up against Yuri, he will frequently taunt your moves. It's implied he's actually transmitting this telepathically.
* ''VideoGame/CommandAndConquerRedAlert3'':
Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.


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* ''VideoGame/AssaultOnDarkAthena'': Revas uses the intercom of the ''Athena'' to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.
Is there an issue? Send a MessageReason:
None


** GLaDOS in the first game, possibly the TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her CreepyMonotone.

to:

** GLaDOS in the first game, possibly the TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her CreepyMonotone. In this case, the fact that she's an actual character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]], [[ItWasHisSled though it's well-known now]].

Changed: 286

Is there an issue? Send a MessageReason:
None


* Simon in the third ''DieHard'' installment doesn't use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.

to:

* Simon in the third ''DieHard'' installment doesn't use an intercom, but his messages have much the same effect.
*
Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.
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Gears Of War seem unfinished


** Gruntilda in ''{{BanjoKazooie}}1'', possibly the [[TropeMaker trope]] ''[[TropeMaker maker]]''. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie's expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.

to:

** Gruntilda in ''{{BanjoKazooie}}1'', the first game, possibly the [[TropeMaker trope]] ''[[TropeMaker maker]]''.TropeMaker. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie's expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.



* \'\'BioShock\'\' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.
* \'\'VideoGame/{{Borderlands2}}\'\': Handsome Jack does this through the echo system.
* \'\'CommandAndConquer Red Alert 3\'\': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
* \'\'DeBlob 2\'\': Although he\'s technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can\'t get to his orbital hypno ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
* ''DukeNukem I'': Dr. Proton mocks Duke in some levels via videophone.
* In ''{{Fable}}'', during fights with Jack of Blades\' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.
* ''{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).
* ''GearsOfWar 2'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.

to:

* \'\'BioShock\'\' ''Videogame/{{Bioshock}}'' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.
* \'\'VideoGame/{{Borderlands2}}\'\': ''VideoGame/{{Borderlands 2}}'': Handsome Jack does this through the echo system.
* \'\'CommandAndConquer ''CommandAndConquer Red Alert 3\'\': 3'': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
* \'\'DeBlob 2\'\': ''Videogame/{{DeBlob 2}}'': Although he\'s he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can\'t get to his orbital hypno ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
* ''DukeNukem I'': ''VideoGame/{{Duke Nukem I}}'': Dr. Proton mocks Duke in some levels via videophone.
* In ''{{Fable}}'', ''Videogame/{{Fable}}'', during fights with Jack of Blades\' Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.
* ''{{FEAR}}'': ''VideoGame/{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).
* ''GearsOfWar 2'' %%* ''VideoGame/GearsOfWar Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.



* Tomator from ''TheLostVikings'' and its sequel.
* In ''{{Manhunt}} 1'' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* ''MaxPayne'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* ''VideoGame/{{Mother3}}'': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* {{Morrowind}}'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
* ''MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in ''NeverwinterNights'' do the telepathic version of this.

to:

* Tomator from ''TheLostVikings'' ''VideoGame/TheLostVikings'' and its sequel.
* In ''{{Manhunt}} 1'' ''VideoGame/{{Manhunt}}'' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* ''MaxPayne'': ''VideoGame/MaxPayne'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* ''VideoGame/{{Mother3}}'': ''VideoGame/{{Mother 3}}'': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* {{Morrowind}}'s VideoGame/{{Morrowind}}'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
* ''MysteryCaseFiles'': ''VideoGame/MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' do the telepathic version of this.



** GLaDOS in ''{{VideoGame/Portal}}'', possibly the {{trope codifier}}. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her {{creepy monotone}}.
** Wheatley from ''{{VideoGame/Portal}} 2'' attempts this, but he just can't match the wit of his predecessor.

to:

** GLaDOS in ''{{VideoGame/Portal}}'', the first game, possibly the {{trope codifier}}. TropeCodifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her {{creepy monotone}}.
CreepyMonotone.
** Wheatley from ''{{VideoGame/Portal}} 2'' ''VideoGame/{{Portal 2}}'' attempts this, but he just can't match the wit of his predecessor.



* In ''RocketRobotOnWheels'', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.

to:

* In ''RocketRobotOnWheels'', ''VideoGame/RocketRobotOnWheels'', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.

Added: 4

Changed: 113

Removed: 91

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None


the player character, or simply to make funny comments that amuse the player and offer some insight into the villain\'s personality--particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.

to:

the player character, or simply to make funny comments that amuse the player and offer some insight into the villain\'s personality--particularly, villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.



You\'ll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of ThisCannotBe.

Is this tropeable? Also, if anyone has a really fitting quote for this, I\'d appreciate it.

to:

You\'ll You'll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of ThisCannotBe.

Is this tropeable? Also, if anyone has a really fitting quote for this, I\'d appreciate it.
ThisCannotBe.



* Joker does this to Batman in the graphic novel \'\'TheKillingJoke\'\'.

to:

* Joker does this to Batman in the graphic novel \'\'TheKillingJoke\'\'.
''TheKillingJoke''.



* Simon in the third \'\'DieHard\'\' installment doesn\'t use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it\'s more or less the same trope.

to:

* Simon in the third \'\'DieHard\'\' ''DieHard'' installment doesn\'t doesn't use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it\'s it's more or less the same trope.



* \'\'VideoGame/BanjoKazooie\'\':
** Gruntilda in \'\'{{BanjoKazooie}}1\'\', possibly the [[TropeMaker trope]] \'\'[[TropeMaker maker]]\'\'. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie\'s expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you\'re hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
** Similarly, the sequel, \'\'Banjo Tooie\'\', introduces the \"Eagle-Eyed Foreman\", a nameless, faceless corporate goon who informs you of certain goings-on and sics [[DemonicSpiders robotic drones]] on you if he spots you on one of his many security cameras.
* The Joker throughout \'\'BatmanArkhamAsylum\'\'. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in \'\'Arkham City\'\'.

to:

* \'\'VideoGame/BanjoKazooie\'\':
''VideoGame/BanjoKazooie'':
** Gruntilda in \'\'{{BanjoKazooie}}1\'\', ''{{BanjoKazooie}}1'', possibly the [[TropeMaker trope]] \'\'[[TropeMaker maker]]\'\'. ''[[TropeMaker maker]]''. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie\'s Kazooie's expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you\'re you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
** Similarly, the sequel, \'\'Banjo Tooie\'\', ''Banjo Tooie'', introduces the \"Eagle-Eyed Foreman\", "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics [[DemonicSpiders robotic drones]] on you if he spots you on one of his many security cameras.
* The Joker throughout \'\'BatmanArkhamAsylum\'\'. ''BatmanArkhamAsylum''. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in \'\'Arkham City\'\'.''Arkham City''.



* \'\'DukeNukem I\'\': Dr. Proton mocks Duke in some levels via videophone.
* In \'\'{{Fable}}\'\', during fights with Jack of Blades\' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.
* \'\'{{FEAR}}\'\': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).
* \'\'GearsOfWar 2\'\' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.
* \'\'HalfLife\'\' 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building\'s intercom.
* Tomator from \'\'TheLostVikings\'\' and its sequel.
* In \'\'{{Manhunt}} 1\'\' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* \'\'MaxPayne\'\': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* \'\'VideoGame/{{Mother3}}\'\': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* {{Morrowind}}\'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
* \'\'MysteryCaseFiles\'\': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in \'\'NeverwinterNights\'\' do the telepathic version of this.
* \'\'VideoGame/{{Portal}}\'\':
** GLaDOS in \'\'{{VideoGame/Portal}}\'\', possibly the {{trope codifier}}. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her {{creepy monotone}}.
** Wheatley from \'\'{{VideoGame/Portal}} 2\'\' attempts this, but he just can\'t match the wit of his predecessor.
-->\"Let\'s try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents.\"
* In \'\'RocketRobotOnWheels\'\', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
* \'\'VideoGame/SonicColors\'\': Doctor Eggman makes funny announcements over a PA system and occasionally tries to lure Sonic into an obvious trap.

to:

* \'\'DukeNukem I\'\': ''DukeNukem I'': Dr. Proton mocks Duke in some levels via videophone.
* In \'\'{{Fable}}\'\', ''{{Fable}}'', during fights with Jack of Blades\' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.
* \'\'{{FEAR}}\'\': ''{{FEAR}}'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).
* \'\'GearsOfWar 2\'\' ''GearsOfWar 2'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.
* \'\'HalfLife\'\' ''HalfLife'' 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building\'s building's intercom.
* Tomator from \'\'TheLostVikings\'\' ''TheLostVikings'' and its sequel.
* In \'\'{{Manhunt}} 1\'\' ''{{Manhunt}} 1'' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* \'\'MaxPayne\'\': ''MaxPayne'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* \'\'VideoGame/{{Mother3}}\'\': ''VideoGame/{{Mother3}}'': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* {{Morrowind}}\'s {{Morrowind}}'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
* \'\'MysteryCaseFiles\'\': ''MysteryCaseFiles'': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in \'\'NeverwinterNights\'\' ''NeverwinterNights'' do the telepathic version of this.
* \'\'VideoGame/{{Portal}}\'\':
''VideoGame/{{Portal}}'':
** GLaDOS in \'\'{{VideoGame/Portal}}\'\', ''{{VideoGame/Portal}}'', possibly the {{trope codifier}}. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her {{creepy monotone}}.
** Wheatley from \'\'{{VideoGame/Portal}} 2\'\' ''{{VideoGame/Portal}} 2'' attempts this, but he just can\'t can't match the wit of his predecessor.
-->\"Let\'s -->"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents.\"
"
* In \'\'RocketRobotOnWheels\'\', ''RocketRobotOnWheels'', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
* \'\'VideoGame/SonicColors\'\': ''VideoGame/SonicColors'': Doctor Eggman makes funny announcements over a PA system and occasionally tries to lure Sonic into an obvious trap.trap.
----
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Villains in {{video games}} sometimes use an intercom system to [[{{troll}} relentlessly mock]]
the player character, or simply to make funny comments that amuse the player and offer some insight into the villain\'s personality--particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.

This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range.

You\'ll usually hear the villain become less confident and more desperate as you destroy their {{Mooks}} and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of ThisCannotBe.

Is this tropeable? Also, if anyone has a really fitting quote for this, I\'d appreciate it.

!Examples:

[[AC:ComicBooks]]
* Joker does this to Batman in the graphic novel \'\'TheKillingJoke\'\'.

[[AC:{{Film}}]]
* Simon in the third \'\'DieHard\'\' installment doesn\'t use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it\'s more or less the same trope.

[[AC:VideoGames]]
*\'\'VideoGame/BanjoKazooie\'\':
** Gruntilda in \'\'{{BanjoKazooie}}1\'\', possibly the [[TropeMaker trope]] \'\'[[TropeMaker maker]]\'\'. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie\'s expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you\'re hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
** Similarly, the sequel, \'\'Banjo Tooie\'\', introduces the \"Eagle-Eyed Foreman\", a nameless, faceless corporate goon who informs you of certain goings-on and sics [[DemonicSpiders robotic drones]] on you if he spots you on one of his many security cameras.
* The Joker throughout \'\'BatmanArkhamAsylum\'\'. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in \'\'Arkham City\'\'.
*\'\'BioShock\'\' After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.
* \'\'VideoGame/{{Borderlands2}}\'\': Handsome Jack does this through the echo system.
* \'\'CommandAndConquer Red Alert 3\'\': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
*\'\'DeBlob 2\'\': Although he\'s technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can\'t get to his orbital hypno ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
* \'\'DukeNukem I\'\': Dr. Proton mocks Duke in some levels via videophone.
* In \'\'{{Fable}}\'\', during fights with Jack of Blades\' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own StopHelpingMe guildmaster.
* \'\'{{FEAR}}\'\': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic \"upgrades\" they were given).
* \'\'GearsOfWar 2\'\' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.
* \'\'HalfLife\'\' 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building\'s intercom.
* Tomator from \'\'TheLostVikings\'\' and its sequel.
* In \'\'{{Manhunt}} 1\'\' you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
* \'\'MaxPayne\'\': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
* \'\'VideoGame/{{Mother3}}\'\': Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
* {{Morrowind}}\'s [[BigBad Dagoth Ur]] does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
* \'\'MysteryCaseFiles\'\': Escape From Ravenhearst -- Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she\'s supposed to learn about him in this area.
* Several bosses in \'\'NeverwinterNights\'\' do the telepathic version of this.
*\'\'VideoGame/{{Portal}}\'\':
**GLaDOS in \'\'{{VideoGame/Portal}}\'\', possibly the {{trope codifier}}. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her {{creepy monotone}}.
** Wheatley from \'\'{{VideoGame/Portal}} 2\'\' attempts this, but he just can\'t match the wit of his predecessor.
-->\"Let\'s try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents.\"
* In \'\'RocketRobotOnWheels\'\', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
*\'\'VideoGame/SonicColors\'\': Doctor Eggman makes funny announcements over a PA system and occasionally tries to lure Sonic into an obvious trap.

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