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10Villains in action fiction and especially {{video games}} sometimes use an intercom system, radio networks, or some other means of remote communication to [[{{troll}} relentlessly mock]]
11the main character, or simply to make funny comments that amuse the audience and offer some insight into the villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with {{sinister surveillance}}, as it demonstrates that your enemy can see your every action.
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13You'll usually hear the villain become less confident and more desperate as the hero destroys their {{Mooks}} and gets closer to them. You might even hear a VillainousBreakdown over the intercom. Also expect a lot of ThisCannotBe.
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15This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range. This is especially true for a NonActionBigBad who would be easily dispatched if the heroes met them in person.
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17Fantasy, sci-fi, and other genres of SpeculativeFiction often use this trope without any apparent technology. Most commonly, the villain uses some form of psychic powers or magic to send messages directly into the mind of the heroes.
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19Compare EnemyChatter, where video game enemies have dialogue amongst themselves and CannedOrdersOverLoudspeaker, where villains do this to their minions instead of the hero. Villains who use this trope also have a habit of being TheUnfought.
20----
21!!Examples:
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23[[foldercontrol]]
24
25%%[[folder:Comic Books]]
26%%* Joker does this to Batman in the graphic novel ''Comicbook/TheKillingJoke''.
27%%[[/folder]]
28
29[[folder:Films]]
30* ''Franchise/DieHard:''
31** Hans Gruber, the main villain of ''Film/DieHard'', communicates with him John [=McClane=] over walkie-talkies that [=McClane=] looted off of Gruber's dead minions. With each talk, [=McClane=] manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages [=McClane=] cares about, all without the two meeting face-to-face.
32** Simon in ''Film/DieHardWithAVengeance'' doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands [=McClane=] to do horrendous or dangerous tasks in order to save civilians, making [=McClane=] all the more determined to find Simon and knock him down a peg.
33* ''Film/{{Greyhound}}'' never cuts to the Germans on their U-boats; instead, they're characterized only by the taunts and threats they send over the radio. The audio is distorted, only making them seem more monstrous as they mock the soldier's fallen comrades and go into detail about how their wives will move onto new lovers after the Germans kill them.
34* Jigsaw from the ''Franchise/{{Saw}}'' series communicates with his victims exclusively via pre-recorded messages on different kinds of tapes. This prevents the victims from taking their anger out on him while allowing him to instruct them about his traps.
35* ''Film/StarTrekIITheWrathOfKhan'': Khan never meets the ''Enterprise'' crew face-to-face, and instead menaces them through viewscreens, communicators, and whatever other devices he can use to threaten them with ''Literature/MobyDick'' quotes.
36[[/folder]]
37
38[[folder:Live-Action TV]]
39* ''Series/Daredevil2015''. In "Condemned", Matt Murdock has a lengthy conversation with Wilson Fisk (who sees them both as [[NotSoDifferentRemark kindred spirits]]) using a discarded police radio.
40* ''Series/StarTrekEnterprise'': Used in "[[Recap/StarTrekEnterpriseS04E12BabelOne Babel One]]" to set up TheReveal -- when our heroes make it to TheBridge to confront their enemy face-to-face, they discover that it's a remotely piloted drone and the man talking to them is actually light years away.
41* The ''Series/StarTrekTheNextGeneration'' episode "[[Recap/StarTrekTheNextGenerationS6E16StarshipMine Starship Mine]]" starts with the villains only talking to each other over their hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
42[[/folder]]
43
44[[folder:Video Games]]
45* ''VideoGame/AssaultOnDarkAthena'': Revas uses the intercom of the ''Athena'' to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.
46* ''VideoGame/AtomicHeart'': While P-3 is hunting Petrov inside the Maya Plisetskaya Theater, Petrov uses the intercom to taunt him and boast about how he knows the theater inside and out.
47* ''VideoGame/BanjoKazooie'':
48** Gruntilda in the first game, possibly the TropeMaker. She harasses you constantly as you traverse her lair, making {{badass boast}}s and cracking jokes at Banjo and Kazooie's expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
49** Similarly, the sequel, ''VideoGame/BanjoTooie'', introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
50* Villains throughout the ''Franchise/BatmanArkhamSeries'' are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as follows:
51** Throughout all of ''VideoGame/BatmanArkhamAsylum'', the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a CallBack in ''VideoGame/BatmanArkhamOrigins'' and the DLC for ''VideoGame/BatmanArkhamKnight'', where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.
52** The Riddler hacks into Batman's radio channels in every game to call him stupid and challenge him to collect the trophies he's hid throughout Batman's surroundings.
53* ''VideoGame/BioShock1'': After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize [[spoiler:Sofia Lamb does the same in the [[VideoGame/BioShock2 sequel]]]].
54%%* ''VideoGame/Borderlands2'': Handsome Jack does this through the echo system.
55* ''VideoGame/CommandAndConquerRedAlert2'': When you go up against Yuri, he will frequently taunt your moves. It's implied he's actually transmitting this telepathically.
56%%* ''VideoGame/CommandAndConquerRedAlert3'': Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
57* ''[[VideoGame/DeBlob de Blob 2]]'': Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
58* ''VideoGame/DukeNukemI'': Dr. Proton mocks Duke in some levels via videophone.
59* ''VideoGame/TheElderScrollsIIIMorrowind'': [[BigBad Dagoth Ur]] does this to the player once you enter the final dungeon and prepare to face off with him, taunting that you could not possibly defeat [[PhysicalGod a god]].
60* In ''VideoGame/{{Fable}}'', during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own AnnoyingVideoGameHelper guildmaster.
61* ''VideoGame/FirstEncounterAssaultRecon'': In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
62%%* ''[[VideoGame/GearsOfWar Gears of War 2]]'' offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.
63* ''VideoGame/HalfLife2'': You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through terminals located throughout the Citadel.
64* ''VideoGame/KidIcarusUprising'': The commanders of nearly every enemy base that you invade magically speak to you and your MissionControl as you progress, questioning your motives, explaining their own rationale, and most often, [[GoKartingWithBowser making small talk]]. This happens much more often past Chapter 9, when the leaders of the Underworld and goddess Viridi casually chat to you in nearly every level while also sending armies to kill you.
65* ''VideoGame/KirbySuperStar'': In the sub-game ''Revenge of Meta Knight'', the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In ''Super Star Ultra'', the new sub-game ''Revenge of the King'' also has this in The Revenge stage, mainly with King Dedede and Bandana Waddle Dee.
66%%* Tomator from ''VideoGame/TheLostVikings'' and its sequel.
67* In ''VideoGame/{{Manhunt}}'', you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
68* ''VideoGame/MaxPayne1'': In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
69* ''VideoGame/Mother3'': Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building ''except'' the 100th floor.
70* ''VideoGame/MysteryCaseFiles'': In ''Escape from Ravenhearst'', Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.
71%%* Several bosses in ''VideoGame/NeverwinterNights'' do the telepathic version of this.
72* ''VideoGame/{{Portal}}'':
73** [=GLaDOS=] is a malevolent supercomputer with a quick wit and a sharp tongue who cracks wise about the player's performance almost constantly in her CreepyMonotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages [[TomatoSurprise is a major plot twist]] of the first ''VideoGame/Portal1'', [[ItWasHisSled though it's well-known now]].
74** Wheatley from ''VideoGame/Portal2'' attempts to provide the same sort of demoralizing commentary as [=GLaDOS=] after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.
75--->''"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."''
76* The Factory level of ''VideoGame/ResidentEvilVillage'' features Heisenberg taunting Ethan over a literal intercom.
77* In ''VideoGame/RocketRobotOnWheels'', Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
78* All over the place in ''Franchise/SlyCooper'', particularly in the first game. Special shout-out to Mz. Ruby, who uses her HollywoodVoodoo to send one ''directly into Sly's mind''.
79* ''Franchise/SonicTheHedgehog'':
80** ''VideoGame/SonicColors'': In both cutscenes and gameplay, Dr. Eggman will be yelling funny announcements over a PA system, which are all relevant to the levels that the player is in. For example, he occasionally tries to lure our hero, Sonic, into an obvious trap by promising cheap food, or asks attendees not to lick the seats of the candy-made rollercoasters, as people have already sat on them.
81** ''VideoGame/SonicDreamTeam'': In the final zone of the game, [[spoiler:Ego City]], Eggman can be heard yelling over the intercom, which is appropriate for a metropolis that revolves entirely around him in his own dreams. Some announcements that can be heard include awarding himself as "employee of the month", along with declaring that the speed limit is a strict five miles an hour.
82* ''VideoGame/SpecOpsTheLine'':
83** Colonel Konrad starts giving Walker some {{Not So Different Remark}}s and {{Breaking Speech}}es over a radio Walker finds soon after the [[spoiler: white phosphorus]] incident. Except [[spoiler:it's all actually in Walker's head, as the radio has no batteries in it.]]
84** The Radioman gets in on this as well, using his makeshift broadcast system to chastise Walker's squad and the Dubai insurgents for putting up a fight against the Damned 33rd. He also engages in some back-and-forth arguments with Walker on the radio just like Konrad does.
85* In ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/XCOM2'', the bosses contact you telepatically throughout the final mission.
86[[/folder]]
87
88[[folder:Western Animation]]
89* ''WesternAnimation/BatmanTheAnimatedSeries'':
90** The Joker uses televised skits to threaten Gotham's populace and tell Batman jokes without walking into Batarang range. He does this as early as the [[Recap/BatmanTheAnimatedSeriesE2ChristmasWithTheJoker the second episode]] and famously does it again in "[[Recap/BatmanTheAnimatedSeriesE34TheLaughingFish The Laughing Fish]]".
91** In [[Recap/BatmanTheAnimatedSeriesE40IfYoureSoSmartWhyArentYouRich one episode]], the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
92* In his [[Recap/JusticeLeagueS2E21And22WildCards second appearance]] in ''WesternAnimation/JusticeLeague'', the Joker hosts a news broadcast covering the Justice League's attempts to disarm bombs he's planted throughout Las Vegas. He even put TV screens on the bombs so they can watch him while they work! This all turns out to be a publicity stunt to get good ratings [[spoiler:so he can brainwash as many people as possible]].
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94
95[[folder:Real Life]]
96* Much to the chagrin of real life American Big-Box stores, especially UsefulNotes/{{Walmart}}, the code to access the intercoms, which generally stays the same across the entirety of the chain's stores, has been available on the internet for quite some time; all it takes for an enterprising prankster to broadcast whatever's on their mind is to simply find a telephone that's been left unattended, punch in the code, and chaos can ensue. Here's [[https://www.youtube.com/watch?v=kVSlrFJykxI a compilation]] of intercom-related mischief.
97[[/folder]]

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