Follow TV Tropes

Following

History Main / ImpassableDesert

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''HalfMinuteHero'', you have to follow a pattern of the cacti to get through a desert that will, otherwise, spit you back out near a town. For a game with an insanely small time limit, this is infuriating occasionally.
* In the first ''KingdomHearts'' game, You can't pass through the desert in Agrabah without first freeing carpet from Aladin's house.

to:

* In ''HalfMinuteHero'', ''VideoGame/HalfMinuteHero'', you have to follow a pattern of the cacti to get through a desert that will, otherwise, spit you back out near a town. For a game with an insanely small time limit, this is infuriating occasionally.
* In the first ''KingdomHearts'' ''VideoGame/KingdomHearts'' game, You can't pass through the desert in Agrabah without first freeing carpet from Aladin's house.



* In ''StarOceanTillTheEndOfTime'', crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.

to:

* In ''StarOceanTillTheEndOfTime'', ''VideoGame/StarOceanTillTheEndOfTime'', crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.



* In ''KnightsOfTheOldRepublic'', one of the three areas of the Dune Sea on Tatooine requires a map to enter, presumably to avoid getting lost. However, once you enter the area, [[FridgeLogic it has the same boundary-marker posts as the other two areas...]]
* The Desolation in ''GuildWars Nightfall'' feature sulfuric sand that gives off fumes toxic to any living, non-demonic creature that tries to pass. The way to successfully pass is to tame the undead [[SandWorm junundu wurms]] and have them swallow you.

to:

* In ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', one of the three areas of the Dune Sea on Tatooine requires a map to enter, presumably to avoid getting lost. However, once you enter the area, [[FridgeLogic it has the same boundary-marker posts as the other two areas...]]
* The Desolation in ''GuildWars ''VideoGame/GuildWars Nightfall'' feature sulfuric sand that gives off fumes toxic to any living, non-demonic creature that tries to pass. The way to successfully pass is to tame the undead [[SandWorm junundu wurms]] and have them swallow you.



* ''NieR'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.

to:

* ''NieR'' ''VideoGame/NieR'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way; send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland, (the smaller kingdom that separates the desert from Narnia,) and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]

Added: 954

Changed: 29

Removed: 954

Is there an issue? Send a MessageReason:
Namespace stuff fix - also, sorted a bit


A kind of BrokenBridge.

[[ShiftingSandLand Deserts]] in video games are a hassle. Not only are these places dangerous and full of RandomEncounters, they are also difficult if not impossible to enter without the right accessory, artifact or skill. Be it glasses against the sand, a map to avoid getting lost, seven league boots to walk on quicksand, you'll never be able to "just" [[CrossingTheDesert enter the desert]].

to:

A kind of BrokenBridge.

BrokenBridge.

[[ShiftingSandLand Deserts]] in video games are a hassle. Not only are these places dangerous and full of RandomEncounters, they are also difficult if not impossible to enter without the right accessory, artifact or skill. Be it glasses against the sand, a map to avoid getting lost, seven league boots to walk on quicksand, you'll never be able to "just" [[CrossingTheDesert enter the desert]].
desert]].



!!Examples :

to:

!!Examples :
:



* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the {{Dream|Land}}ing in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.

to:

* In ''TheSandman'', ''ComicBook/TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the {{Dream|Land}}ing in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.



* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers.
* The desert between the nations of Ephebe and Omnia in ''Discworld/SmallGods'' was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]



* The desert between the nations of Ephebe and Omnia in ''Discworld/SmallGods'' was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]
* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers.



* ''VideoGame/BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''VideoGame/BreathOfFireIV'', but it's not quite as irritating.

to:

* ''VideoGame/BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''VideoGame/BreathOfFireIV'', but it's not quite as irritating.



* In ''{{Dune}}'', you have to get a special suit to avoid dehydration.
* In the first ''VideoGame/GodOfWar'' game, you couldn't get through the Desert of Lost Souls until you'd tracked down and murdered all of the Desert Sirens. Fortunately, it's a really tiny desert.
* In ''VideoGame/GoldenSun'', the desert will make you overheat and lose HP (represented by a bar which fills with every step you take, and the odd complaint from party members). You need to use Reveal to see hidden oases so you can cool yourself off.

to:

* In ''{{Dune}}'', you have to get a special suit to avoid dehydration.
dehydration.
* In the first ''VideoGame/GodOfWar'' game, you couldn't get through the Desert of Lost Souls until you'd tracked down and murdered all of the Desert Sirens. Fortunately, it's a really tiny desert.
desert.
* In ''VideoGame/GoldenSun'', the desert will make you overheat and lose HP (represented by a bar which fills with every step you take, and the odd complaint from party members). You need to use Reveal to see hidden oases so you can cool yourself off.



* In ''HalfMinuteHero'', you have to follow a pattern of the cacti to get through a desert that will, otherwise, spit you back out near a town. For a game with an insanely small time limit, this is infuriating occasionally.
* In the first ''KingdomHearts'' game, You can't pass through the desert in Agrabah without first freeing carpet from Aladin's house.
* In ''KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.
* {{Patapon}}: You can't cross the desert without the rain juju, because just walking on the ground hurts your patapons.

to:

* In ''HalfMinuteHero'', you have to follow a pattern of the cacti to get through a desert that will, otherwise, spit you back out near a town. For a game with an insanely small time limit, this is infuriating occasionally.
occasionally.
* In the first ''KingdomHearts'' game, You can't pass through the desert in Agrabah without first freeing carpet from Aladin's house.
house.
* In ''KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.
item.
* {{Patapon}}: You can't cross the desert without the rain juju, because just walking on the ground hurts your patapons.



* In ''StarOceanTillTheEndOfTime'', crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).
* In ''[[EndlessFrontier Super Robot Wars: OG Saga: Endless Frontier]]'', the only way to pass the desert is by a giant cat-shaped tank that carries a city.

to:

* In ''StarOceanTillTheEndOfTime'', crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.
dehydration.
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).
Truth).
* In ''[[EndlessFrontier Super Robot Wars: OG Saga: Endless Frontier]]'', the only way to pass the desert is by a giant cat-shaped tank that carries a city.



* ''{{NieR}}'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.

to:

* ''{{NieR}}'' ''NieR'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.
Is there an issue? Send a MessageReason:
None


* ''DragonQuestIV'': The desert is surrounded by a mountain range, leaving an inn as a choke point. You can't cross until you obtain a wagon.

to:

* ''DragonQuestIV'': ''VideoGame/DragonQuestIV'': The desert is surrounded by a mountain range, leaving an inn as a choke point. You can't cross until you obtain a wagon.
Is there an issue? Send a MessageReason:
None


* In ''{{Wasteland}}'', the map edges are described as endless desert reaching as far as the eye can see. The in-map deserts require a canteen or your player will take heat damage, but this isn't a problem because everyone starts with a canteen.

to:

* In ''{{Wasteland}}'', ''VideoGame/{{Wasteland}}'', the map edges are described as endless desert reaching as far as the eye can see. The in-map deserts require a canteen or your player will take heat damage, but this isn't a problem because everyone starts with a canteen.
Is there an issue? Send a MessageReason:
None


* In the virtual-reality RPG arc of the ''YuGiOh'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.

to:

* In the virtual-reality RPG arc of the ''YuGiOh'' ''Anime/YuGiOh'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.



* In the first ''GodOfWar'' game, you couldn't get through the Desert of Lost Souls until you'd tracked down and murdered all of the Desert Sirens. Fortunately, it's a really tiny desert.

to:

* In the first ''GodOfWar'' ''VideoGame/GodOfWar'' game, you couldn't get through the Desert of Lost Souls until you'd tracked down and murdered all of the Desert Sirens. Fortunately, it's a really tiny desert.
Is there an issue? Send a MessageReason:
None


* ''BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''BreathOfFireIV'', but it's not quite as irritating.
** In the original ''VideoGame/BreathOfFire'', the desert region can only be entered when you have a (very expensive) item in your inventory.

to:

* ''BreathOfFireIII'' ''VideoGame/BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''BreathOfFireIV'', ''VideoGame/BreathOfFireIV'', but it's not quite as irritating.
** In the original ''VideoGame/BreathOfFire'', ''VideoGame/{{Breath of Fire|I}}'', the desert region can only be entered when you have a (very expensive) item in your inventory.
Is there an issue? Send a MessageReason:
None


* You can't cross the snow plains in ''FinalFantasyII'' until you recruit Josef and acquire his snowmobile. Not a desert, but the same principle.

to:

* You can't cross the snow plains in ''FinalFantasyII'' ''VideoGame/FinalFantasyII'' until you recruit Josef and acquire his snowmobile. Not a desert, but the same principle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game actually averts this; you can get to Raseir before the caravan departs near the end of the game, if you know where to go and have all the gear you need (the Saurus, plenty of food and water). However, you aren't allowed to enter the town yet so while you can do it, there's no reason to do so; it's mostly just [[TheDevTeamThinksOfEverything The Dev Team Thinking of Everything]].
Is there an issue? Send a MessageReason:
None


* In ''GoldenSun'', the desert will make you overheat and lose HP (represented by a bar which fills with every step you take, and the odd complaint from party members). You need to use Reveal to see hidden oases so you can cool yourself off.

to:

* In ''GoldenSun'', ''VideoGame/GoldenSun'', the desert will make you overheat and lose HP (represented by a bar which fills with every step you take, and the odd complaint from party members). You need to use Reveal to see hidden oases so you can cool yourself off.



* In ''PokemonRubyAndSapphire'', the desert is impassible (because of a perpetual sandstorm) until your character's friend gives you a pair of "go-goggles". Even then, any battles you have will take place in a sandstorm which damages your non-rock/earth based pokemon.

to:

* In ''PokemonRubyAndSapphire'', ''VideoGame/PokemonRubyAndSapphire'', the desert is impassible (because of a perpetual sandstorm) until your character's friend gives you a pair of "go-goggles". Even then, any battles you have will take place in a sandstorm which damages your non-rock/earth based pokemon.



* In ''TheLegendOfZeldaOcarinaOfTime'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).

to:

* In ''TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).



* The [[MeaningfulName Desert of Shifting Sands]] in ''FinalFantasyV'' can't be passed until the party learns of and defeats the sandworm in the area (which somehow makes linear paths through the moving sand).

to:

* The [[MeaningfulName Desert of Shifting Sands]] in ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' can't be passed until the party learns of and defeats the sandworm in the area (which somehow makes linear paths through the moving sand).



* ''TalesOfVesperia'' has one you can't enter before receiving canteens. You then have to constantly collect water from cacti to avoid death as you cross it. But after you cross it once, you can then cross it again freely with no requirements.

to:

* ''TalesOfVesperia'' ''VideoGame/TalesOfVesperia'' has one you can't enter before receiving canteens. You then have to constantly collect water from cacti to avoid death as you cross it. But after you cross it once, you can then cross it again freely with no requirements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the original ''VideoGame/BreathOfFire'', the desert region can only be entered when you have a (very expensive) item in your inventory.
Is there an issue? Send a MessageReason:
None


* In ''Game/{{Talisman}}'', a character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, or Profane Relic objects.

to:

* In ''Game/{{Talisman}}'', ''TabletopGame/{{Talisman}}'', a character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, or Profane Relic objects.






Added: 332

Changed: 1

Is there an issue? Send a MessageReason:
None


* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]]

to:

* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]] ]]


Added DiffLines:

* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers.

Added: 11

Removed: 11

Is there an issue? Send a MessageReason:
minor placement error


[[/folder]]


Added DiffLines:


[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TalesOfVesperia'' has one you can't enter before receiving canteens. You then have to constantly collect water from cacti to avoid death as you cross it. But after you cross it once, you can then cross it again freely with no requirements.
Is there an issue? Send a MessageReason:
None


* ''[[Nier NieR]]'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.

to:

* ''[[Nier NieR]]'' ''{{NieR}}'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[Nier NieR]]'' features a desert that is mostly safe to traverse (save for the random monster attacks). Unfortunately, the portion of the desert that contains the local dungeon holds to this trope. You need a [[EscortMission local guide]] to lead you to the dungeon's entrance, though you can eventually earn the power to cross on your own to perform sidequests there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You can't cross the snow plains in ''FinalFantasyII'' until you recruit Josef and acquire his snowmobile. Not a desert, but the same principle.
* The [[MeaningfulName Desert of Shifting Sands]] in ''FinalFantasyV'' can't be passed until the party learns of and defeats the sandworm in the area (which somehow makes linear paths through the moving sand).
Is there an issue? Send a MessageReason:
None


* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (e.g., a infinite carpet).

to:

* ''TheWonderfulWizardOfOz'' ''Literature/TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (e.g., a infinite carpet).
Is there an issue? Send a MessageReason:
None


* ''BreathOfFire'' III has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in IV, but it's not quite as irritating.

to:

* ''BreathOfFire'' III ''BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in IV, ''BreathOfFireIV'', but it's not quite as irritating.



* In ''TheLegendOfZelda: Ocarina of Time'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).

to:

* In ''TheLegendOfZelda: Ocarina of Time'', ''TheLegendOfZeldaOcarinaOfTime'', you need several items to successfully cross the Haunted Wasteland (the Longshot or Hover Boots, and the Lens of Truth).
Is there an issue? Send a MessageReason:
It happens in the original game too


* In ''QuestForGloryII'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. In the remake, if you stubbornly refuse to buy the Saurus, the game [[DroppedABridgeOnHim drops a bridge on you]].

to:

* In ''QuestForGloryII'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. In the remake, if If you stubbornly refuse to buy the Saurus, Saurus when the saurus salesman shows up, the game [[DroppedABridgeOnHim drops a bridge on you]].
Is there an issue? Send a MessageReason:
None


* In the virtual-reality RPG arc of the ''[=~Yu-Gi-Oh!~=]'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.

to:

* In the virtual-reality RPG arc of the ''[=~Yu-Gi-Oh!~=]'' ''YuGiOh'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.



* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.

to:

* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] {{Dream|Land}}ing in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.



* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (eg, a infinite carpet).
* The desert between the nations of Ephebe and Omnia in [[Discworld/SmallGods Small Gods]] was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]

to:

* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (eg, (e.g., a infinite carpet).
* The desert between the nations of Ephebe and Omnia in [[Discworld/SmallGods Small Gods]] ''Discworld/SmallGods'' was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]



* In ''KingsQuest III'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.

to:

* In ''KingsQuest III'', ''KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.



* In ''QuestForGlory 2'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. In the remake, if you stubbornly refuse to buy the Saurus, the game [[DroppedABridgeOnHim drops a bridge on you]].
* In [[StarOceanTillTheEndOfTime Star Ocean: Till The End Of Time]], crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.

to:

* In ''QuestForGlory 2'', ''QuestForGloryII'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. In the remake, if you stubbornly refuse to buy the Saurus, the game [[DroppedABridgeOnHim drops a bridge on you]].
* In [[StarOceanTillTheEndOfTime Star Ocean: Till The End Of Time]], ''StarOceanTillTheEndOfTime'', crossing the Mosel Dunes requires the player to jump between several distantly separated oases. This is represented as a water-filled meter on the side of the screen. There's a chest containing a key item called the Aqua Veil that let's the player cross the desert without the threat of dehydration.

Added: 341

Removed: 330

Is there an issue? Send a MessageReason:
None



[[folder:Comic Books]]
* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.


Added DiffLines:

[[folder:Comic Books]]
* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Board Games]]
* In ''Game/{{Talisman}}'', a character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, or Profane Relic objects.

Added: 126

Removed: 115

Is there an issue? Send a MessageReason:
None



[[folder:Film]]
* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]]


Added DiffLines:

[[folder:Film]]
* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

Added: 1608

Changed: 24

Removed: 1563

Is there an issue? Send a MessageReason:
None


[[AC:VideoGames]]

to:

[[AC:VideoGames]][[foldercontrol]]

[[folder:Anime & Manga]]
* In the virtual-reality RPG arc of the ''[=~Yu-Gi-Oh!~=]'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.
[[/folder]]

[[folder:Comic Books]]
* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.

[[folder:Film]]
* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]]
[[/folder]]

[[folder:Literature]]
* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (eg, a infinite carpet).
* The desert between the nations of Ephebe and Omnia in [[Discworld/SmallGods Small Gods]] was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]
[[/folder]]

[[folder:Video Games]]




[[AC:Comicbooks]]
* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically.

[[AC:Film]]
* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]]

[[AC:Literature]]
* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (eg, a infinite carpet).
* The desert between the nations of Ephebe and Omnia in [[Discworld/SmallGods Small Gods]] was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]

[[AC:Manga and Anime]]
* In the virtual-reality RPG arc of the ''[=~Yu-Gi-Oh!~=]'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.

----
<<|VideoGameTropes|>>

to:

\n[[AC:Comicbooks]]\n* In ''TheSandman'', travellers lost in sandstorms sometimes end up in the Shifting Places, a seemingly infinite desert region of the [[DreamLand Dreaming]] in which past, present and future overlap. The only way to get out and return to the waking world is for the titular character to intervene magically. \n\n[[AC:Film]]\n* Invoked in ''LawrenceOfArabia'' with the Nefud. "It cannot be crossed!" [[spoiler: Yes, it can.]] \n\n[[AC:Literature]]\n* ''TheWonderfulWizardOfOz'' has a deadly desert that turn everything it touches into sand, making it effectively impossible to enter without some trick (eg, a infinite carpet).\n* The desert between the nations of Ephebe and Omnia in [[Discworld/SmallGods Small Gods]] was widely believed to be impassable for an army. [[spoiler:Unfortunately the book's BigBad was enough of a DiabolicalMastermind to figure out how to do it: the Omnian army sends a detachment out into the desert, they march as far as they can, leave a cache of supplies, then turn back. The next detachment does the same, using the supplies left to go further, then turn back while also leaving supplies. Do it enough times (and [[WeHaveReserves sacrifice enough of your own men along the way]]) and a small army can in fact cross the desert.]]\n\n[[AC:Manga and Anime]]\n* In the virtual-reality RPG arc of the ''[=~Yu-Gi-Oh!~=]'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.\n\n----\n<<|VideoGameTropes|>>----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A later desert in the same game doesn't have a heat meter, but it does have tornadoes that will fling you back to the start unless you use the right spell to get rid of them.
Is there an issue? Send a MessageReason:
None


* In {{Dune}}, you have to get a special suit to avoid dehydration.

to:

* In {{Dune}}, ''{{Dune}}'', you have to get a special suit to avoid dehydration.



* In the virtual-reality RPG arc of the ''YuGiOh'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert.
** A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.

to:

* In the virtual-reality RPG arc of the ''YuGiOh'' ''[=~Yu-Gi-Oh!~=]'' anime, the heroes had to find a Niwatori card that would allow them to pass through the desert.
**
desert. A card that, [[ScrewTheRulesIHavePlot in the actual card game]], is one of many mediocre ComMons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even ''PokemonXD'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.

Top