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* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule[[note]]by ripping the wires out of a mains-powered analog clock[[/note]] allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.
* In ''Film/TheGravedancers'', the protagonists draw the wrath of three angry ghosts by dancing on their graves during a drunken wake for their friend; having been encouraged to do so by a mysterious poem they found on their friend's grave.

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* The ''Film/{{Gremlins}}'' series is a classic in example of this genre.trope/genre of horror. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never The first rule was never to place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never The second rule was never to get any water on them or have them drink it. Never it, as this was their primary means of reproduction, and when this rule was broken, it resulted in a number of Mogwai getting born from Gizmo's back who weren't nearly as nice as him. The third and final rule was never to feed a Mogwai after midnight. Breaking midnight (something the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking Mogwai tricked the protagonist into breaking the third rule[[note]]by doing by means of ripping the wires out of a mains-powered analog clock[[/note]] allows them to metamorphosis clock), because that would result in the Mogwai undergoing a transformation into one of the eponymous gremlins. Luckily, the first rule proves to be the Gremlins. The key to defeating them.
them turned out to be weaponizing the first rule, which could work on both Mogwai and Gremlins alike.* In ''Film/TheGravedancers'', the protagonists draw the wrath of three angry ghosts by dancing on their graves during a drunken wake for their friend; having been encouraged to do so by a mysterious poem they found on their friend's grave.
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* ''Film/TheRing'': Watching the cursed tape will attract the attention of Samara, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Samara and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]

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* ''Film/TheRing'': Watching the cursed tape will attract the attention of Samara, Sadako (Samara in the US version), who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Samara Sadako and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]
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* ''Film/TheRing'': Watching the cursed tape will attract the attention of Sadako, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Sadako and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]

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* ''Film/TheRing'': Watching the cursed tape will attract the attention of Sadako, Samara, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Sadako Samara and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]
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** SCP-1384 is a humanoid statue with seemingly omnipotent powers -- but it's also a pawn in a life-sized board game whose rules have to be learned by chance. It's fully sapient and quite chatty, but a single wrong move or misstep allows it to take a turn and move closer to freedom.

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** SCP-1384 is a humanoid statue with seemingly omnipotent powers -- but it's also a pawn in a life-sized board game whose rules have it refuses to divulge because it knows the Foundation wants to contain it while it wants to be learned by chance.free. It's fully sapient and quite chatty, but a single wrong move or misstep allows it to take a turn and move closer to freedom.
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** The unnumbered SCP in the 4000 slot is heavily implied to be the (or at least ''a'') LandOfFaerie. The place has a byzantine network of rules, many of them concerned with names and the act of naming, and breaking any of them has [[GrandTheftMe dire consequences]].

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** The unnumbered SCP in the 4000 slot is heavily implied to be the (or at least ''a'') LandOfFaerie. The place has a byzantine network of rules, many of them concerned with [[TheScottishTrope names and the act of naming, naming]], and breaking any of them has [[GrandTheftMe dire consequences]].
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* ''Literature/HowToSurviveCamping'': The whole series revolves around the list of rules written by the campsite owner, and how breaking them ''always'' ends horribly for those involved. Break rule #9[[note]] don't fall for the lady in chains' WoundedGazelleGambit[[/note]], and the lady in chains will kill you. Break rule #6[[note]] don't sleep anywhere besides your tent or a hammock you have personally set up [[/note]], and something will ''probably'' kill you in your sleep. Break rule #18[[note]] don't do business with the children without a wagon [[/note]], and the owner will kill you, [[UnscrupulousHero as a precaution]]. Break rule #4[[note]]You may dance with the dancers if they welcome you, but back off if they don't and never look at the musicians [[/note]], and the dancers [[FateWorseThanDeath may not even grant you the mercy of death]].

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* ''Literature/HowToSurviveCamping'': The whole series revolves around the list of rules written by the campsite owner, and how breaking them ''always'' ends horribly for those involved. Break rule #9[[note]] don't fall for the lady in chains' WoundedGazelleGambit[[/note]], and the lady in chains will kill you. Break rule #6[[note]] don't sleep anywhere besides your tent or a hammock you have personally set up [[/note]], and something will ''probably'' kill you in your sleep. Break rule #18[[note]] don't do business with the children without a wagon [[/note]], and the owner will kill you, [[UnscrupulousHero as a precaution]]. Break rule #4[[note]]You may dance with the dancers if they welcome you, but back off if they don't and never look at the musicians [[/note]], and the dancers [[FateWorseThanDeath may not even grant you the mercy of death]]. Break rule #21 [[note]]Stay hydrated, and vodka mixed with gatorade is ''not'' an acceptable substitute[[/note]], and you really have only yourself to blame for your subsequent and [[ArsonMurderAndJaywalking completely mundane]] hospitalization.
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** In order to ensure humanity's continued survival, every year the Organization must sacrifice a group of people to appease [[JerkassGods the Ancient Ones]] by having five sacrifices act like horror stereotypes via drugging, disturbing one of many [[ArtifactOfDoom artifacts]] which summon monsters from deep in the Organization's vaults and then being hunted down by that monster. The "Whore" has to die first and the "[[FinalGirl Virgin]]"'s death is completely optional. The "Athlete", the "Scholar" and the "Fool" can be killed in any order as long as they're not the first to be killed and as long as the "Virgin" outlives them. However, the sacrifices ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ends up becoming immune to the drugs the Organization was using (thanks to his stash of marijuana) and survives with Dana.]]
** There are other scenarios playing out in other countries around the world that are meant to follow the tropes specific to the horror stories of those cultures. Only one of these scenarios is needed to succeed, [[spoiler:but these all went OffTheRails too, causing the Ancient Ones wake up to start [[EndOfTheWorldAsWeKnowIt the end of the world]]]]...

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** In order to ensure humanity's continued survival, every year the Organization must sacrifice [[HumanSacrifice sacrifice]] a group of people to appease [[JerkassGods the Ancient Ones]] by Ones]]. These days, simply [[AppeaseTheVolcanoGod throwing someone into a volcano]] won't cut it, and a more elaborate ritual is needed: namely, having five sacrifices act like horror movie stereotypes via drugging, disturbing having them disturb one of many [[ArtifactOfDoom artifacts]] which summon monsters from deep in the Organization's vaults vaults, and then being having them hunted down by that monster. The "Whore" [[DeathBySex "Whore"]] has to die first first, and the "[[FinalGirl Virgin]]"'s death is completely optional. The "Athlete", [[JerkJock "Athlete"]], the "Scholar" [[{{Nerd}} "Scholar"]], and the "Fool" [[TheStoner "Fool"]] can be killed in any order order, as long as they're not the first to be killed and as long as the "Virgin" outlives them.them all. However, the sacrifices ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their Marty, their designated "Fool") "Fool", ends up becoming immune to the drugs the Organization was using (thanks thanks to his personal stash of marijuana) marijuana that they missed, and survives with Dana.Dana (at least, until [[TheEndOfTheWorldAsWeKnowIt the Ancient Ones throw a tantrum]] in response). The Organization ''thinking'' that they'd killed Marty and prematurely announcing that he's been sacrificed is the first moment that gets the Ancient Ones grumbling.]]
** There are other scenarios playing out in other countries around the world that are meant to follow the tropes specific to the horror stories of those cultures. Only one of these scenarios is needed to succeed, [[spoiler:but these all went OffTheRails too, causing the Ancient Ones to wake up to start and [[EndOfTheWorldAsWeKnowIt destroy the end of the world]]]]...world]]]].
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* Fairies are typically depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules that you should follow, should you encounter one]]. Their main weakness is iron.

to:

* Fairies are typically depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules that you should follow, should you encounter one]]. Their main weakness is iron.ColdIron.
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** The unnumbered SCP in the 4000 slot is a specific ritual that opens the way to the last refuge of Faerie. The place has a byzantine network of rules, many of them concerned with names, and breaking any of them has [[GrandTheftMe dire consequences]].

to:

** The unnumbered SCP in the 4000 slot is a specific ritual that opens heavily implied to be the way to the last refuge of Faerie. (or at least ''a'') LandOfFaerie. The place has a byzantine network of rules, many of them concerned with names, names and the act of naming, and breaking any of them has [[GrandTheftMe dire consequences]].
Is there an issue? Send a MessageReason:
None


Sometimes this is an inherent part of how the horror works; the protagonists have cursed themselves by doing the wrong thing or being in the wrong place. Other times, it might be more a case that they're in the hunting grounds of some supernatural creature, and have to follow the rules to avoid it (or should have followed them to avoid this situation). More often that not, the rules are consistent, [[BlueAndOrangeMorality but absurdly unfair]], and creatures bound by them are more than happy to use ExactWords.

to:

Sometimes this is an inherent part of how the horror works; the protagonists main characters have cursed themselves by doing the wrong thing or being in the wrong place. Other times, it might be more a case that they're in the hunting grounds of some supernatural creature, and have to follow the rules to avoid it (or should have followed them to avoid this situation). More often that not, the rules are consistent, [[BlueAndOrangeMorality but absurdly unfair]], absurd, unfair or both]], and creatures bound by them are more than happy to use ExactWords.
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* SpeakOfTheDevil
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* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never to get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule[[note]]By ripping the wire of a mains-powered analog clock[[/note]] allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.

to:

* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never to get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule[[note]]By rule[[note]]by ripping the wire wires out of a mains-powered analog clock[[/note]] allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.
Is there an issue? Send a MessageReason:
None


* ''Literature/HowToSurviveCamping'': The whole series revolves around the list of rules written by the campsite owner, and how breaking them ''always'' ends horribly for those involved. Break rule #9, and the lady in chains will kill you. Break rule #6, and something will ''probably'' kill you in your sleep. Break rule #18, and the owner will kill you, [[UnscrupulousHero as a precaution]]. Break rule #4, and the dancers [[FateWorseThanDeath may not even grant you the mercy of death]].

to:

* ''Literature/HowToSurviveCamping'': The whole series revolves around the list of rules written by the campsite owner, and how breaking them ''always'' ends horribly for those involved. Break rule #9, #9[[note]] don't fall for the lady in chains' WoundedGazelleGambit[[/note]], and the lady in chains will kill you. Break rule #6, #6[[note]] don't sleep anywhere besides your tent or a hammock you have personally set up [[/note]], and something will ''probably'' kill you in your sleep. Break rule #18, #18[[note]] don't do business with the children without a wagon [[/note]], and the owner will kill you, [[UnscrupulousHero as a precaution]]. Break rule #4, #4[[note]]You may dance with the dancers if they welcome you, but back off if they don't and never look at the musicians [[/note]], and the dancers [[FateWorseThanDeath may not even grant you the mercy of death]].
Is there an issue? Send a MessageReason:
None


* Fairies are typically depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules thay you should follow, should you encounter one]]. Their main weakness is iron.

to:

* Fairies are typically depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules thay that you should follow, should you encounter one]]. Their main weakness is iron.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/HowToSurviveCamping'': The whole series revolves around the list of rules written by the campsite owner, and how breaking them ''always'' ends horribly for those involved. Break rule #9, and the lady in chains will kill you. Break rule #6, and something will ''probably'' kill you in your sleep. Break rule #18, and the owner will kill you, [[UnscrupulousHero as a precaution]]. Break rule #4, and the dancers [[FateWorseThanDeath may not even grant you the mercy of death]].
Is there an issue? Send a MessageReason:
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-->--'''Steven''', ''Film/TrickRTreat''

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-->--'''Steven''', -->-- '''Steven''', ''Film/TrickRTreat''
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No they're not.


* Fairies are typically depicted as being kind beings. However in most mythologies, they are depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules thay you should follow, should you encounter one]]. Their main weakness is iron.

to:

* Fairies are typically depicted as being kind beings. However in most mythologies, they are depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules thay you should follow, should you encounter one]]. Their main weakness is iron.
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It was agreed in the TLP that it does. Please don't unilaterally remove page quotes without taking it to the discussion page or forums.

Added DiffLines:

->''"All these traditions... jack-o'-lanterns, putting on costumes, handing out treats; they were started to protect us. But nowadays? No one really cares."''
-->--'''Steven''', ''Film/TrickRTreat''
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Page quote doesn't illustrate the trope on its own / out of context.


->''"All these traditions... jack-o'-lanterns, putting on costumes, handing out treats; they were started to protect us. But nowadays? No one really cares."''
-->--'''Steven''', ''Film/TrickRTreat''
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-->'''--Steven, ''Film/TrickRTreat'''''

to:

-->'''--Steven, ''Film/TrickRTreat'''''
-->--'''Steven''', ''Film/TrickRTreat''
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* ''Franchise/{{Hellraiser}}'': Anyone who solves the Lament Configuration will summon the Cenobites and be dragged into their dimension. While most people who seek the box are aware of its true purpose, the Cenobites don't care either way, as Kirsty finds out. The only reason they'd make an exception is if the person was forced into it by someone else, [[WordsDoNotMakeTheMagic as it is desire that summons them, not hands]].

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* ''Franchise/{{Hellraiser}}'': Anyone who solves the Lament Configuration will summon the Cenobites and be dragged into their dimension. While most people who seek the box are aware of its true purpose, the Cenobites don't care either way, as Kirsty finds out.out when her curiosity gets the better of her. The only reason they'd make an exception is if the person was forced into it by someone else, [[WordsDoNotMakeTheMagic as it is desire that summons them, not hands]].
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Hellraiser}}'': Anyone who solves the Lament Configuration will summon the Cenobites and be dragged into their dimension. While most people who seek the box are aware of its true purpose, the Cenobites don't care either way, as Kirsty finds out. They only reason they'd make an exception is if the person was forced into it, [[WordsDoNotMakeTheMagic as it is desire that summons them, not hands]].

to:

* ''Franchise/{{Hellraiser}}'': Anyone who solves the Lament Configuration will summon the Cenobites and be dragged into their dimension. While most people who seek the box are aware of its true purpose, the Cenobites don't care either way, as Kirsty finds out. They The only reason they'd make an exception is if the person was forced into it, it by someone else, [[WordsDoNotMakeTheMagic as it is desire that summons them, not hands]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/{{Hellraiser}}'': Anyone who solves the Lament Configuration will summon the Cenobites and be dragged into their dimension. While most people who seek the box are aware of its true purpose, the Cenobites don't care either way, as Kirsty finds out. They only reason they'd make an exception is if the person was forced into it, [[WordsDoNotMakeTheMagic as it is desire that summons them, not hands]].
Is there an issue? Send a MessageReason:
None


* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never to get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.

to:

* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never to get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule rule[[note]]By ripping the wire of a mains-powered analog clock[[/note]] allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.

Added: 4

Changed: 183

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->''"All these traditions...jack-o'-lanterns, putting on costumes, handing out treats; they were started to protect us. But nowadays? No one really cares."''

to:

->''"All these traditions... jack-o'-lanterns, putting on costumes, handing out treats; they were started to protect us. But nowadays? No one really cares."''



* A humanoid EldritchAbomination with incredible magical powers, Moguro Fukuzou of ''Manga/TheLaughingSalesman'' can make any wish of yours come true for free, provided you can follow the terms of his agreement. His "agreements" usually consist of one single rule that you must never, ever break. When his clients almost inevitably do, he uses his powers to humiliate them, ruin their lives, or at times even cause their deaths (though he doesn't ''directly'' kill them). However, simply not making a deal with Moguro isn't an option -- reject his services, and he'll ruin your life anyway.

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* A ''Manga/TheLaughingSalesman'': Moguro Fukuzou, a humanoid EldritchAbomination with incredible magical powers, Moguro Fukuzou of ''Manga/TheLaughingSalesman'' can make any wish of yours come true for free, provided you can follow the terms of his agreement. His "agreements" usually consist of one single rule that you must never, ever break. When his clients almost inevitably do, he uses his powers to humiliate them, ruin their lives, or at times even cause their deaths (though he doesn't ''directly'' kill them). However, simply not making a deal with Moguro isn't an option -- reject his services, and he'll ruin your life anyway.



* Watching the cursed tape in ''Film/TheRing'' will attract the attention of Sadako, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Sadako and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]
* ''Film/TheGrudge'' has a fairly harsh example; the moment anyone enters the haunted apartment, the ghosts begin stalking them relentlessly, killing them and making them new tortured spirits to claim yet more victims. [[spoiler: Even leaving can't save you]]. The franchise eventually takes this to its logical conclusion [[spoiler: making the curse become TheVirus after it escapes the apartment.]]

to:

* ''Film/TheRing'': Watching the cursed tape in ''Film/TheRing'' will attract the attention of Sadako, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Sadako and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]
* ''Film/TheGrudge'' has a fairly harsh example; the moment anyone enters the haunted apartment, the ghosts begin stalking them relentlessly, killing them and making them new tortured spirits to claim yet more victims. [[spoiler: Even leaving can't save you]]. The franchise eventually takes this to its logical conclusion [[spoiler: making the curse become TheVirus after it escapes the apartment.]]apartment]].



-->''"Let the bad color not be seen. It attracts them.''
-->''Never enter the woods. That is where they wait."''

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-->''"Let the bad color not be seen. It attracts them.''
-->''Never
''\\
''Never
enter the woods. That is where they wait."''



** In order to ensure humanity's continued survival, every year The Organization must sacrifice a group of people to appease [[JerkassGods The Ancient Ones]]. By having five sacrifices act like horror stereotypes via drugging, disturb one of many [[ArtifactOfDoom artifacts]] which summon monsters from deep in The Organization's vaults and being hunted down. The "Whore" has to die first and the "[[FinalGirl Virgin]]"'s death is completely optional. The "Athlete", the "Scholar" and the "Fool" can be killed in any order as long as they're not the first to be killed and as long as the "Virgin" outlives them. However, the sacrifices ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ended up becoming immune to the drugs The Organization was using (thanks to his stash of marijuana) and survives with Dana.]]
** There are other scenarios playing out in other countries around the world that are meant to follow the tropes specific to the horror stories of those cultures. Only one of these scenarios is needed to succeed, [[spoiler:but these all went OffTheRails too, causing The Ancient Ones wake up to start [[EndOfTheWorldAsWeKnowIt the end of the world]]]]...

to:

** In order to ensure humanity's continued survival, every year The the Organization must sacrifice a group of people to appease [[JerkassGods The the Ancient Ones]]. By Ones]] by having five sacrifices act like horror stereotypes via drugging, disturb disturbing one of many [[ArtifactOfDoom artifacts]] which summon monsters from deep in The the Organization's vaults and then being hunted down.down by that monster. The "Whore" has to die first and the "[[FinalGirl Virgin]]"'s death is completely optional. The "Athlete", the "Scholar" and the "Fool" can be killed in any order as long as they're not the first to be killed and as long as the "Virgin" outlives them. However, the sacrifices ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ended ends up becoming immune to the drugs The the Organization was using (thanks to his stash of marijuana) and survives with Dana.]]
** There are other scenarios playing out in other countries around the world that are meant to follow the tropes specific to the horror stories of those cultures. Only one of these scenarios is needed to succeed, [[spoiler:but these all went OffTheRails too, causing The the Ancient Ones wake up to start [[EndOfTheWorldAsWeKnowIt the end of the world]]]]...



[[/folder]]

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[[/folder]][[/folder]]
----
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* ''Film/TheVillage'': The titular {{Commune}} lives in fear of [[DontGoInTheWoods monsters in the woods]] and have a strict set of rules to avoid their attention. {{Subverted|Trope}} with TheReveal that [[spoiler:the monsters are villagers in costumes, trying to keep the community isolated by fear]].

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* ''Film/TheVillage'': The titular {{Commune}} lives in fear of [[DontGoInTheWoods monsters in the woods]] and have a strict set of rules to avoid their attention. {{Subverted|Trope}} with TheReveal that [[spoiler:the monsters are [[ScoobyDooHoax villagers in costumes, costumes]], trying to keep the community isolated by fear]].



-->''Never enter the woods. That is where they wait.''

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-->''Never enter the woods. That is where they wait.''"''

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Changed: 19

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* The ''Wiki/SCPFoundation'' is basically all about studying these sorts of entities...and using those rules to keep them contained (even if it costs the lives of a few "D-Class" personnel). Sometimes this is as simple as keeping a cursed item in a locked drawer, or keeping a monster in a TailorMadePrison. Other times it can be as bad as keeping entire towns cordoned off, and filled with highly trained (or disposable) agents.

to:

* The ''Wiki/SCPFoundation'' is basically all about studying these sorts of entities...and using those rules to keep them contained (even if it [[WeHaveReserves costs the lives lives]] of a few "D-Class" personnel). Sometimes this is as simple as keeping a cursed item in a locked drawer, or keeping a monster in a TailorMadePrison. Other times it can be as bad as keeping entire towns cordoned off, and filled with highly trained (or disposable) agents.agents.
** SCP-1384 is a humanoid statue with seemingly omnipotent powers -- but it's also a pawn in a life-sized board game whose rules have to be learned by chance. It's fully sapient and quite chatty, but a single wrong move or misstep allows it to take a turn and move closer to freedom.
** The unnumbered SCP in the 4000 slot is a specific ritual that opens the way to the last refuge of Faerie. The place has a byzantine network of rules, many of them concerned with names, and breaking any of them has [[GrandTheftMe dire consequences]].
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** In order to ensure humanity's continued survival, every year The Organization must sacrifice a group of people to appease [[JerkassGods The Ancient Ones]]. By having five sacrifices act like horror stereotypes via drugging, disturb one of many [[ArtifactOfDoom artefacts]] which summon monsters from deep in The Organization's vaults and being hunted down. "[[FinalGirl The Virgin]]"'s death is entirely optional, but the other four ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ended up becoming immune to the drugs The Organization was using (thanks to his stash of marijuana) and survives with Dana.]]

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** In order to ensure humanity's continued survival, every year The Organization must sacrifice a group of people to appease [[JerkassGods The Ancient Ones]]. By having five sacrifices act like horror stereotypes via drugging, disturb one of many [[ArtifactOfDoom artefacts]] artifacts]] which summon monsters from deep in The Organization's vaults and being hunted down. The "Whore" has to die first and the "[[FinalGirl The Virgin]]"'s death is entirely optional, but completely optional. The "Athlete", the other four "Scholar" and the "Fool" can be killed in any order as long as they're not the first to be killed and as long as the "Virgin" outlives them. However, the sacrifices ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ended up becoming immune to the drugs The Organization was using (thanks to his stash of marijuana) and survives with Dana.]]

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Aight, let's get this party started!


I'm accepting any and all suggestions for a snappier title ('''[[https://tvtropes.org/pmwiki/crowner.php/AlternativeTitles/RuleBasedHorror VOTE HERE!]]'''). Feel free to add your own suggestions to it.

Indexes:
* DeathTropes
* EveryoneHasStandards
* HorrorTropes
* NarrativeDevices
* OthernessTropes
* TwistEnding

''Draft begins below the line.''
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Added: 13780

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I'm accepting any and all suggestions for a snappier title ('''[[https://tvtropes.org/pmwiki/crowner.php/AlternativeTitles/RuleBasedHorror VOTE HERE!]]'''). Feel free to add your own suggestions to it.

Indexes:
* DeathTropes
* EveryoneHasStandards
* HorrorTropes
* NarrativeDevices
* OthernessTropes
* TwistEnding

''Draft begins below the line.''
----
->''"All these traditions...jack-o'-lanterns, putting on costumes, handing out treats; they were started to protect us. But nowadays? No one really cares."''
-->'''--Steven, ''Film/TrickRTreat'''''

The good news is, supernatural terrors tend to follow rules. The bad news is, you might not know them, and if you broke them it might already be too late. Maybe you couldn't resist the dare to enter the woods, or [[ForbiddenFruit being told to stay away from the creepy house]] made it [[SchmuckBait all the more tempting]]. Perhaps your car broke down on the wrong backwater road, or you were [[NoGoodDeedGoesUnpunished kind hearted]] enough to lend the wrong [[BewareOfHitchhikingGhosts traveller]] some assistance. It would have been nice if the UntrustingCommunity were more willing to warn outsiders (or at least have someone more credible than a creepy old man warn people), but hey, the last few ignored them anyway.

Sometimes this is an inherent part of how the horror works; the protagonists have cursed themselves by doing the wrong thing or being in the wrong place. Other times, it might be more a case that they're in the hunting grounds of some supernatural creature, and have to follow the rules to avoid it (or should have followed them to avoid this situation). More often that not, the rules are consistent, [[BlueAndOrangeMorality but absurdly unfair]], and creatures bound by them are more than happy to use ExactWords.

If you're lucky, maybe it's not too late to do something about it. Perhaps there's a way to break the curse once and for all, through MagicAIsMagicA. Maybe it just won't follow you once you follow the rules. On the other hand, it's often the setup for a CruelTwistEnding (indeed, combining such an ending with this trope is effectively the horror equivalent to a FairPlayWhodunnit, as it establishes it's entirely reasonable that the cast are already doomed). YouCantFightFate, after all.

Pops up in many Urban Legends and Creepypastas, especially ones that centre around performing specific rituals to a certain end. Even for ones that don't actually have any rules you must follow there's still a [[https://creepypasta.fandom.com/wiki/Survival_Guide handy survival guide]] to help your chances of survival (the idea of rules in horror could be considered the ancestor of JustForFun/TheUniversalGenreSavvyGuide for any form of fiction).

This trope could be considered the origin of quite a few other tropes (for example, the idea of a WeaksauceWeakness comes from monsters in folklore that could be defeated by everyday items, if used correctly). It's the calling card of TheFairFolk when they're played for horror, and often how a creature subject to ThePunishment operates. It is also closely related to the way GothicHorror revolves around the Natural Order of Things (whether Nature, God, or some other cosmic structure) punishing those individuals who dared to break its rules.

Also [[JustForFun/IThoughtItMeant not to be confused with]] ''Webcomic/SupernaturalLaw''.

SuperTrope to:
* ChainLetter
* FoodChains
* TheScourgeOfGod
* StayOnThePath
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!Examples:
[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Anime/YuYuHakusho'': Yuu Kaito from the ''Chapter Black'' StoryArc has an ability called "Taboo" which lets him implement word games that those within his [[FieldPowerEffect territory]] must adhere to or [[YourSoulIsMine their souls will be extracted from their bodies]]. Even he's [[HoistByHisOwnPetard not exempted]] from the rules of his word games.
* ''Manga/PetShopOfHorrors'' involves Count D and his petshop of very rare and very exotic pets, many of which often can appear human to clients who are searching for something in life - a pet to help them get over the loss of a child, or to cope with unrequited love. Count D's contracts always include specific instructions in regards to taking care of these pets, including things that they are not to do. And when these rules are inevitably broken, Bad Things tend to happen to the clients as a result.
* A humanoid EldritchAbomination with incredible magical powers, Moguro Fukuzou of ''Manga/TheLaughingSalesman'' can make any wish of yours come true for free, provided you can follow the terms of his agreement. His "agreements" usually consist of one single rule that you must never, ever break. When his clients almost inevitably do, he uses his powers to humiliate them, ruin their lives, or at times even cause their deaths (though he doesn't ''directly'' kill them). However, simply not making a deal with Moguro isn't an option -- reject his services, and he'll ruin your life anyway.
[[/folder]]

[[folder: Film]]
* ''Film/ItFollows'' effectively turns this trope into a metaphor for an STD. Having sex with someone carrying the curse passes it on, causing a malicious spirit (taking the form of a random bystander, and only visible to anyone cursed) to relentlessly stroll towards you, killing you if it catches up and moving back to stalking whoever passed it on. The only solution is to keep moving, or pass it on and hope for the best.
* Watching the cursed tape in ''Film/TheRing'' will attract the attention of Sadako, who'll show up to kill you seven days later. The only way around this is to [[spoiler: copy the tape and trick someone else into watching it, passing the curse on to them]]. Even [[spoiler: finding the corpse of Sadako and laying her body to rest won't help; she's too bitter and angry to let the curse go.]]
* ''Film/TheGrudge'' has a fairly harsh example; the moment anyone enters the haunted apartment, the ghosts begin stalking them relentlessly, killing them and making them new tortured spirits to claim yet more victims. [[spoiler: Even leaving can't save you]]. The franchise eventually takes this to its logical conclusion [[spoiler: making the curse become TheVirus after it escapes the apartment.]]
* ''Film/TrickRTreat:'' Samhain's mere presence tends to give rise to a lot of supernatural events wherever he goes, giving him a wide variety of ways to kill people who break from Halloween tradition. But as long as people give out candy, stay in costume, don't blow out the jack-o lanterns, and otherwise adhere to the Halloween "rules" until midnight, he'll leave them be. However, [[EvenEvilHasStandards he doesn't take kindly to anyone murdering trick or treaters]] (more specifically, ''kids''), and will go out of his way to kill the culprit, even if they do adhere to the rules.
* ''Film/TheVillage'': The titular {{Commune}} lives in fear of [[DontGoInTheWoods monsters in the woods]] and have a strict set of rules to avoid their attention. {{Subverted|Trope}} with TheReveal that [[spoiler:the monsters are villagers in costumes, trying to keep the community isolated by fear]].
-->''"Let the bad color not be seen. It attracts them.''
-->''Never enter the woods. That is where they wait.''
* The ''Film/{{Gremlins}}'' series is a classic in this genre. The adorable little Mogwai named Gizmo had a number of rules that anyone taking care of one needed to know. Never place a Mogwai [[WeakenedByTheLight near bright light, especially sunlight as that would kill them]]. Never to get any water on them or have them drink it. Never feed a Mogwai after midnight. Breaking the second rule creates a batch of new Mogwai, who're far less nice than Gizmo, them tricking the protagonist into breaking the third rule allows them to metamorphosis into the eponymous gremlins. Luckily, the first rule proves to be the key to defeating them.
* In ''Film/TheGravedancers'', the protagonists draw the wrath of three angry ghosts by dancing on their graves during a drunken wake for their friend; having been encouraged to do so by a mysterious poem they found on their friend's grave.
* ''Film/ReadyOrNot:'' The protagonist must spend the entire night on the mansion's grounds in a literal life or death game of cat and mouse. The rules say she can leave freely after that, however the family who own it must kill someone during the game as a sacrifice. [[spoiler: It's not made exactly clear whether newcomers (Grace, in this case), ''must'' be the sacrifice, as several maids were offed during the game, but the family decides not to take any chances.]] At the end [[{{Satan}} Mr. Le Bail]], true to his word, [[spoiler: allows Grace to leave with a respectful nod, and [[LaserGuidedKarma kills off the entire Le Domas family after they break the rules trying to kill her as the sun rises]].]]
* In ''Film/DeadSilence'', the antagonist (the murderous ghost of a female ventriloquist) can't kill someone if they don't scream first. She does NOT make it easy to keep silent.
* ''Film/TheCabinInTheWoods'':
** In order to ensure humanity's continued survival, every year The Organization must sacrifice a group of people to appease [[JerkassGods The Ancient Ones]]. By having five sacrifices act like horror stereotypes via drugging, disturb one of many [[ArtifactOfDoom artefacts]] which summon monsters from deep in The Organization's vaults and being hunted down. "[[FinalGirl The Virgin]]"'s death is entirely optional, but the other four ''must'' be killed off before sunrise the next day. [[spoiler: Marty (their designated "Fool") ended up becoming immune to the drugs The Organization was using (thanks to his stash of marijuana) and survives with Dana.]]
** There are other scenarios playing out in other countries around the world that are meant to follow the tropes specific to the horror stories of those cultures. Only one of these scenarios is needed to succeed, [[spoiler:but these all went OffTheRails too, causing The Ancient Ones wake up to start [[EndOfTheWorldAsWeKnowIt the end of the world]]]]...
[[/folder]]

[[folder: Mythology and Folklore]]
* There are many ways to kill a skinwalker. In Navajo culture, Skinwalkers can be defeated if you find out its real name. Other known ways to defeat or kill a Skinwalker is if you call it out on being one in public. You can also defeat them by getting them to talk in animal form.
* Fairies are typically depicted as being kind beings. However in most mythologies, they are depicted as beings that you '''do not''' want to cross. There [[https://theforgottenlibrary.tumblr.com/post/94435119934/faerie-etiquette-what-to-do-if-you-meet-one-of are many fairy rules thay you should follow, should you encounter one]]. Their main weakness is iron.
* Japanese myth, urban legends, and ghost stories tend to be particularly fond of this trope. Most of the popular urban legends and creepy pastas to come out of Japan have some set of rules you must follow or a special trick in order to survive.
* Some construction projects in UsefulNotes/{{Iceland}} check for the approval of the local elves via mystics that approach the construction planning committees on their behalf. Inexplicable malfunction of construction equipment and workplace accidents are sometimes attributed to displeased elves. Here are articles from [[https://www.nytimes.com/2005/07/13/world/europe/building-in-iceland-better-clear-it-with-the-elves-first.html NY Times]] and [[https://gizmodo.com/icelanders-stop-work-on-a-new-highway-that-would-destro-1488620878 Gizmodo]] about it.
[[/folder]]

[[folder: Video Game]]
* ''VideoGame/UntilDawn'' basically has two rules; stay away from the mountains after dark (where you're at risk of [[spoiler: being eaten by Wendigos]]), and don't [[spoiler: eat human flesh while you're there, allowing the spirits to possess you and transform you into one]]. The latter was broken in the backstory by [[spoiler: some miners who were trapped in a cave-in]], and the former's done by the main characters, and also happens in the prologue ([[spoiler: which also ends with the character being forced to eat the flesh of her dead twin to survive, allowing a Wendigo spirit to possess her]]).
[[/folder]]

[[folder: Web Original]]
* The ''Wiki/SCPFoundation'' is basically all about studying these sorts of entities...and using those rules to keep them contained (even if it costs the lives of a few "D-Class" personnel). Sometimes this is as simple as keeping a cursed item in a locked drawer, or keeping a monster in a TailorMadePrison. Other times it can be as bad as keeping entire towns cordoned off, and filled with highly trained (or disposable) agents.
* ''WebOriginal/CatGhost'': A mysterious entity only appears when [[spoiler: Elon looks in a mirror. The only way to make it go away is for Elon to run away from her reflection]].
* ''Literature/TheHoldersSeries'': Each installment is a set of precise, albeit [[PurpleProse usually florid]], instructions to pass the Holder's trial, with any minute deviation bringing death [[AndIMustScream or worse]]. Success earns an ArtifactOfDoom in a CosmicHorrorStory, so there isn't really any winning option.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/BeCoolScoobyDoo'': The episode "Doo Not Disturb" has a hotel haunted by the [[MonsterOfTheWeek ghost of the hotel manager's deceased strict mother]], who stalks those who violate the very peculiar rules placed on signs around the hotel. It's a ScoobyDooHoax, of course, [[spoiler:perpetrated by the hotel manager's disowned EvilTwin who [[RejectingTheInheritance didn't want to run the place]] the same way [[MyBelovedSmother their mother]] did. It turns out he wants a hostile takeover, literally, of the old hotel in spite of his success with another hotel he [[StartMyOwn started on his own]] by scaring the guests to make it go under]].
[[/folder]]

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