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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]SHOT!"]]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]]SHOT!"]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]SONIC!"[[/note]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]][[note]]"BE CAREFUL, SONIC!"[[/note]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]][[note]]"BE SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]]SHOT!"]]]][[note]]"BE CAREFUL, SONIC!"[[/note]]
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[[AC: Music]]
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[[AC: Music]]
* The [[https://www.youtube.com/watch?v=eIa7ZfJUeGU video to The Street-cleaners]] (Дворник) by Music/OtavaYo plays out like an old silent movie. In a duel between the main protaganists, the bullets fired hit everybody but the intended targets. The bullet's point of view is followed in slow-motion; one shot veers away from hitting one of the street-cleaners after it apparently reads a caption hanging in the air saying "Vegan". It appears to deliberate in the air for a moment, then swerves off and presumably takes out a meat-eater.
[[/folder]]
* The [[https://www.youtube.com/watch?v=eIa7ZfJUeGU video to The Street-cleaners]] (Дворник) by Music/OtavaYo plays out like an old silent movie. In a duel between the main protaganists, the bullets fired hit everybody but the intended targets. The bullet's point of view is followed in slow-motion; one shot veers away from hitting one of the street-cleaners after it apparently reads a caption hanging in the air saying "Vegan". It appears to deliberate in the air for a moment, then swerves off and presumably takes out a meat-eater.
[[/folder]]
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* Nearly all secondary weapons in ''VideoGame/FreeSpace'' — and some ''do'' LeadTheTarget.
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* Nearly all secondary weapons in ''VideoGame/FreeSpace'' — ''VideoGame/FreeSpace''. There are generally two types: heat-seaking and aspect-seeking. Heat-seekers will just home in on whatever is closest to them, while aspect-seekers require a lock to be established first and will seek out that specific target. The effectiveness of the homing varies depending on the specific type of missile; some ''do'' LeadTheTarget.of them LeadTheTarget much better than others.
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* ''VideoGame/SkunnyKart: There is a missle pickup which can be used to target and hit other players.
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* ''VideoGame/SkunnyKart: There is a missle missile pickup which can be used to target and hit other players.
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* ''VideoGame/SkunnyKart: There is a missle pickup which can be used to target and hit other players.
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Up To Eleven is a defunct trope
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** As their CISW doctrine calls for larger and longer-ranged guns in place of faster-firing but shorter-ranged weapons, the Italian firm OTO Melara (through its Otobreda branch) developed guided shells for their 76mm [[MoreDakka Super]] [[ExactlyWhatItSaysOnTheTin Rapid]] multi-purpose guns used by both navies, and, as the Italian Navy wanted more, [[UpToEleven developed a 127mm-caliber version and the new 127/64 Lightweight gun to fire it]].
to:
** As their CISW doctrine calls for larger and longer-ranged guns in place of faster-firing but shorter-ranged weapons, the Italian firm OTO Melara (through its Otobreda branch) developed guided shells for their 76mm [[MoreDakka Super]] [[ExactlyWhatItSaysOnTheTin Rapid]] multi-purpose guns used by both navies, and, as the Italian Navy wanted more, [[UpToEleven developed a 127mm-caliber version and the new 127/64 Lightweight gun to fire it]].it.
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* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. After being fired, it did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]
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* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided InSpace, JustForFun/InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. After being fired, it did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]
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* ''VideoGame/KirbyAndTheForgottenLand:'' [[DownPlayedTrope Downplayed]], If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
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* ''VideoGame/KirbyAndTheForgottenLand:'' [[DownPlayedTrope Downplayed]], {{Downplayed|Trope}}, If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
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* ''VideoGame/{{Touhou}}'': All games have this as an available shot-type, usually held by Reimu. They also occasionally have homing projectiles as enemies' attacks -- most often in the form of bullets that periodically reorient themselves, but there are also projectiles with true homing, like Seiga's ball lightning.
to:
* ''VideoGame/{{Touhou}}'': ''Franchise/TouhouProject'': All games have this as an available shot-type, usually held by Reimu. They also occasionally have homing projectiles as enemies' attacks -- most often in the form of bullets that periodically reorient themselves, but there are also projectiles with true homing, like Seiga's ball lightning.
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* ''Franchise/{{Castlevania}}'' has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/{{Castlevania 64}}'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
to:
* ''Franchise/{{Castlevania}}'' has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/{{Castlevania 64}}'', ''VideoGame/Castlevania64'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
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** ''VideoGame/{{Halo 2}}''[='s=] Rocket Launcher can home in on vehicles, turrets, and Sentinel Enforcers.
** ''VideoGame/{{Halo 3}}'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
** ''VideoGame/{{Halo 3}}'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
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** ''VideoGame/{{Halo 2}}''[='s=] ''VideoGame/Halo2''[='s=] Rocket Launcher can home in on vehicles, turrets, and Sentinel Enforcers.
**''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
**
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* If you get your Dark-Elf's Disease Bolt spell high enough in ''Videogame/ChampionsOfNorrath'', it will home in and hit the nearest enemy.
* ''Videogame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.
* ''Videogame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.
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* If you get your Dark-Elf's Disease Bolt spell high enough in ''Videogame/ChampionsOfNorrath'', ''VideoGame/ChampionsOfNorrath'', it will home in and hit the nearest enemy.
*''Videogame/DarkSouls'': ''VideoGame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.
*
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* Missile-type weaponry in both ''[[Videogame/BattleZone1998 BattleZone]]'' FPS/RTS games generally have some homing mechanic. Fire-And-Forget missiles and [[MacrossMissileMassacre Swarm missiles]] can be dumbfired and will home in on the nearest target, whereas the Shadower and Comet require a target lock. Depending on the missile type, they require either a visual or radar contact, allowing infrared or [[InvisibilityCloak visual cloaking]] to fool certain types of missiles. Seeker mines will float towards the nearest enemy and detonate on contact.
* ''Videogame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
* ''Videogame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
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* Missile-type weaponry in both ''[[Videogame/BattleZone1998 ''[[VideoGame/BattleZone1998 BattleZone]]'' FPS/RTS games generally have some homing mechanic. Fire-And-Forget missiles and [[MacrossMissileMassacre Swarm missiles]] can be dumbfired and will home in on the nearest target, whereas the Shadower and Comet require a target lock. Depending on the missile type, they require either a visual or radar contact, allowing infrared or [[InvisibilityCloak visual cloaking]] to fool certain types of missiles. Seeker mines will float towards the nearest enemy and detonate on contact.
*''Videogame/{{Warframe}}'''s ''VideoGame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
*
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* Several of VideoGame/{{Kolibri}}'s weapons have a homing feature.
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* Several of VideoGame/{{Kolibri}}'s ''VideoGame/{{Kolibri}}'''s weapons have a homing feature.
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* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': Starting in Sutole, the red spheres that some mecha-monsters fire now curve their way slightly towards Remi instead of just following a straight trajectory like they did in Jenua.
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* [[{{BFG}} Gun-type God Arcs]] in ''VideoGame/GodsEaterBurst'' can be loaded with homing bullets and ''lasers''. Saves some frustration when you're trying to hit something fast-moving, but homing attacks target center of mass and so [[AttackItsWeakPoint can't be used to aim at specific points on the Aragami]].
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* [[{{BFG}} Gun-type God Arcs]] in ''VideoGame/GodsEaterBurst'' the ''VideoGame/GodEater'' series can be loaded with homing bullets and ''lasers''. Saves some frustration when you're trying to hit something fast-moving, but homing attacks target center of mass and so [[AttackItsWeakPoint can't be used to aim at specific points on the Aragami]].
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* ''VideoGame/DynaGear'' have homing, exploding arrows as one of the many power-ups you can obtain, especially helpful for taking down AirborneMooks when you're trapped on platforms.
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* ''Film/Dune2021''. When Paul and Jessica escape from Kyne's Sietch in an Ornithopter, they're followed by Harkonnen troops in three other Ornithopters whom they attempt to evade by flying into a sandstorm. The Harkonnens aren't crazy enough to TryAndFollow them, so fire off homing missiles before turning away. As he's flying a civilian Ornithopter he can't use flares to divert them, so has to flying into the sandstorm (instead of skirting the edge) so the missiles will be destroyed by the high-velocity winds (hopefully before his Ornithopter is).
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* ''Film/Dune2021''. When Paul and Jessica escape from Kyne's Sietch in an Ornithopter, they're followed by Harkonnen troops in three other Ornithopters whom they attempt to evade by flying into a sandstorm. The Harkonnens aren't crazy enough to TryAndFollow them, so fire off homing missiles before turning away. As he's flying a civilian Ornithopter he can't use flares to divert them, so has to flying fly into the sandstorm (instead of skirting the edge) so the missiles will be destroyed by the high-velocity winds (hopefully before his Ornithopter is).
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* In ''Gold in the Sky'' by Alan E. Nourse, a spacecraft of the evil asteroid-mining corporation fires "homing shells" to blow up the rocketship owned by the heroes ([[FakingTheDead fortunately the ship is on autopilot]]). They're basically guided missiles, but as the story was written in 1958 the term hadn't entered the popular vernacular yet.
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* In ''Gold in the Sky'' by Alan E. Nourse, a spacecraft of the [[SpaceWestern evil asteroid-mining corporation corporation]] fires "homing shells" to blow up the rocketship owned by the heroes ([[FakingTheDead fortunately the ship is on autopilot]]). They're basically guided missiles, but as the story was written in 1958 the term hadn't entered the popular vernacular yet.
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* Atlas weapons in ''VideoGame/Borderlands3'' have homing capabilities, but you must first switch firing modes and tag your target with a tracking dart/grenade.
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** ''VideoGame/DonkeyKong64'': A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must learn how to use them in Funky Forest.
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** ''VideoGame/DonkeyKong64'': A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must visit Funky Kong in Fungi Forest to learn how to use them in Funky Forest.them.
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Oops
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* ''VideoGame/BanjoTooie'' has an Homing Egg code. It's earned after you deliver a special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahen Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
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* ''VideoGame/BanjoTooie'' has an Homing Egg code. It's earned after you deliver a special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahen Mayahem Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
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* ''VideoGame/BanjoKazooie'': One of Gruntilda's spells in her FinalBoss battle can't be avoided without using [[InvincibilityPowerUp invincibility]]. She performs it only twice during most of the battle (namely at the end of the first phase, and at the end of the second), but will periodically shoot it during the final phase, urging the duo to activate the Jinjonator to win the battle before they run out of Gold Feathers (or, should they persist, before they run out of HP).
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* One of Gruntilda's spells in ''VideoGame/BanjoKazooie'' can't be avoided without using [[InvincibilityPowerUp invincibility]].
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Some tweaks. Also added a new example
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* ''Anime/DragonBallZ'': Goku (Kamehameha twin dragon shot), Krillin (Double Tsuihikidan), and Piccolo (Chasing Bullet) have all used homing Ki attacks at one time or another.
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* ''Anime/DragonBallZ'': ''Anime/DragonBallZ'':
** Goku (Kamehameha twin dragon shot), Krillin (Double Tsuihikidan), and Piccolo (Chasing Bullet) have all used homing Ki attacks at one time or another.
** Goku (Kamehameha twin dragon shot), Krillin (Double Tsuihikidan), and Piccolo (Chasing Bullet) have all used homing Ki attacks at one time or another.
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* ''Manga/OnePiece''. Nami's Thunder Breed Tempo (a homing lightning bolt). Franky also claims that his shoulder cannons do this, but subverts it when it's really just himself running after the opponent.
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* ''Manga/OnePiece''. ''Manga/OnePiece'':
** Nami's Thunder Breed Tempo (a homing lightning bolt). Franky also claims that his shoulder cannons do this, but subverts it when it's really just himself running after the opponent.
** Nami's Thunder Breed Tempo (a homing lightning bolt). Franky also claims that his shoulder cannons do this, but subverts it when it's really just himself running after the opponent.
* ''VideoGame/JetForceGemini'': The Homing Missiles are heat-seeking projectiles that aim at whichever Drone or Airborne Squadron they first approach after being shot. They're so accurate that they'll even take ''full laps'' around the largest enemies in case they miss, which makes them useful during the FinalBoss battle against Mizar.
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%%* ''VideoGame/BanjoTooie'' has an Homing Egg code.
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* ''VideoGame/AceCombat'' has a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
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* ''VideoGame/AceCombat'' has ''VideoGame/AceCombat'':
** There's a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
** There's a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
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* The Bullet Bills in various 3D ''Franchise/{{Mario}}'' games home in on Mario to varying degrees.
** As well as the Missile Bills in the 2D games.
** In ''VideoGame/NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
* ''VideoGame/DonkeyKongCountry''
** As well as the Missile Bills in the 2D games.
** In ''VideoGame/NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
* ''VideoGame/DonkeyKongCountry''
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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'': The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
** ''VideoGame/SuperMarioSunshine'': Starting from this game, Bullet Bills in various 3D''Franchise/{{Mario}}'' games home in on Mario to varying degrees.
degrees (they don't do it in ''VideoGame/SuperMario3DWorld'', but a variant known as Cat Bill does).
**As well as the Missile Bills in the 2D games.
** In ''VideoGame/NewSuperMarioBrosWii'',''VideoGame/NewSuperMarioBrosWii'': Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
fireballs). The game also introduces the Bull's-Eye Banzai, a variant of the Bullet Bill that chases Mario and his friends like Bull's-Eye Bills do.
*''VideoGame/DonkeyKongCountry''''VideoGame/DonkeyKongCountry'':
** ''VideoGame/SuperMarioBros3'': The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
** ''VideoGame/SuperMarioSunshine'': Starting from this game, Bullet Bills in various 3D
**
** In ''VideoGame/NewSuperMarioBrosWii'',
*
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** ''VideoGame/DonkeyKong64'': A big beeping missile with a face (of course) is used by the upgraded Army Dillo. The Kongs can also find limited amounts of Homing Ammo for their guns.
to:
** ''VideoGame/DonkeyKong64'': A big beeping missile with a face (of course) is used by the upgraded Army Dillo. Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns.guns, but they must learn how to use them in Funky Forest.
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* ''Videogame/DarkSouls'': Projectile sorceries usually home on the locked enemy.
** And in this game, even arrows veer mid-flight to better hit you.
** And in this game, even arrows veer mid-flight to better hit you.
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* ''Videogame/DarkSouls'': Projectile sorceries usually home on the locked enemy.
**enemy. And in this game, even arrows veer mid-flight to better hit you.
**
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* In the meantime, the Italian and French navies already field it in their artillery: as their CISW doctrine calls for larger and longer-ranged guns in place of faster-firing but shorter-ranged weapons, the Italian firm OTO Melara (through its Otobreda branch) developed guided shells for their 76mm [[MoreDakka Super]] [[ExactlyWhatItSaysOnTheTin Rapid]] multi-purpose guns used by both navies, and, as the Italian Navy wanted more, [[UpToEleven developed a 127mm-caliber version and the new 127/64 Lightweight gun to fire it]].
** And to continue the long Italian tradition of CombatPragmatism in an era where some of the earlier tricks are done by everyone or would be war crimes, Iveco (maker of the Centauro tank destroyer) and OTO Melara gave us the [[http://www.military-today.com/artillery/porcupine.htm Porcupine]]: a prototype consisting of a Centauro chassis mated with a 155mm howitzer capable of firing homing shells to targets up to 60 km away. And the ability to hit the poor target with four of them ''at the same time''. Let's face it, when the Italians go at war they're assholes.
*** Multiple Rounds, Simultaneous Impact is common in modern artillery systems.
** And to continue the long Italian tradition of CombatPragmatism in an era where some of the earlier tricks are done by everyone or would be war crimes, Iveco (maker of the Centauro tank destroyer) and OTO Melara gave us the [[http://www.military-today.com/artillery/porcupine.htm Porcupine]]: a prototype consisting of a Centauro chassis mated with a 155mm howitzer capable of firing homing shells to targets up to 60 km away. And the ability to hit the poor target with four of them ''at the same time''. Let's face it, when the Italians go at war they're assholes.
*** Multiple Rounds, Simultaneous Impact is common in modern artillery systems.
to:
* In the meantime, the Italian and French navies already field it in their artillery: as artillery:
** As their CISW doctrine calls for larger and longer-ranged guns in place of faster-firing but shorter-ranged weapons, the Italian firm OTO Melara (through its Otobreda branch) developed guided shells for their 76mm [[MoreDakka Super]] [[ExactlyWhatItSaysOnTheTin Rapid]] multi-purpose guns used by both navies, and, as the Italian Navy wanted more, [[UpToEleven developed a 127mm-caliber version and the new 127/64 Lightweight gun to fire it]].
** And to continue the long Italian tradition of CombatPragmatism in an era where some of the earlier tricks are done by everyone or would be war crimes, Iveco (maker of the Centauro tank destroyer) and OTO Melara gave us the [[http://www.military-today.com/artillery/porcupine.htm Porcupine]]: a prototype consisting of a Centauro chassis mated with a 155mm howitzer capable of firing homing shells to targets up to 60 km away. And the ability to hit the poor target with four of them ''at the sametime''. Let's face it, when the Italians go at war they're assholes.
***time''.
** Multiple Rounds, Simultaneous Impact is common in modern artillery systems.
** As their CISW doctrine calls for larger and longer-ranged guns in place of faster-firing but shorter-ranged weapons, the Italian firm OTO Melara (through its Otobreda branch) developed guided shells for their 76mm [[MoreDakka Super]] [[ExactlyWhatItSaysOnTheTin Rapid]] multi-purpose guns used by both navies, and, as the Italian Navy wanted more, [[UpToEleven developed a 127mm-caliber version and the new 127/64 Lightweight gun to fire it]].
** And to continue the long Italian tradition of CombatPragmatism in an era where some of the earlier tricks are done by everyone or would be war crimes, Iveco (maker of the Centauro tank destroyer) and OTO Melara gave us the [[http://www.military-today.com/artillery/porcupine.htm Porcupine]]: a prototype consisting of a Centauro chassis mated with a 155mm howitzer capable of firing homing shells to targets up to 60 km away. And the ability to hit the poor target with four of them ''at the same
***
** Multiple Rounds, Simultaneous Impact is common in modern artillery systems.
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Cross posted my example from Kirby and the Forgotten Land
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* ''VideoGame/KirbyAndTheForgottenLand:'' [[DownPlayedTrope Downplayed]], If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=kvxjz_UFnhs A HOMING SHOT!"]]]]
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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=kvxjz_UFnhs [[CaptainObvious A HOMING SHOT!"]]]]
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[[caption-width-right:350:"[[VideoGame/SonicGenerations THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=kvxjz_UFnhs A HOMING SHOT!]]"]]
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[[caption-width-right:350:"[[VideoGame/SonicGenerations THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=OeUe2L-CJ2Y A HOMING SHOT!]]"
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[[caption-width-right:350:"[[VideoGame/SonicGenerations THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=OeUe2L-CJ2Y com/watch?v=kvxjz_UFnhs A HOMING SHOT!]]"SHOT!]]"]]
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[[caption-width-right:350:"[[VideoGame/SonicGenerations THAT LOOKS LIKE]] [[https://www.youtube.com/watch?v=OeUe2L-CJ2Y A HOMING SHOT!]]"
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Crosswicking
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May or may not be a PocketRocketLauncher
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* ''LightNovel/RebuildWorld'': Akira, to replace his GrenadeLauncher, gets mini-missile like bullets for his BifurcatedWeapon guns. They’re best for shooting down enemy missiles, and firing from moving vehicles. Firing them at NoRangeLikePointBlankRange costs Akira one of his arms ([[DismembermentIsCheap he pays to get it re-grown]]).
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* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in on the driver that's in front of when they're shot, while blue shells infallibly head over to the driver in front.
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* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in on the driver that's in front of you when they're shot, while blue shells infallibly head over to the driver in front.front.
* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
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* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
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* An example NOT involving firearms occurs in ''VideoGame/AkujiTheHeartless'', with one of Akuji's first spells, the Soul-Seeker, which fires a blue-coloured energy blast that homes into his enemies.
* The homing missiles from ''VideoGame/{{Apocalypse}}'', first obtained in the prison levels to target out-of-reach enemies, and later shows up in the rooftop, city and war factory levels. They're VERY useful in taking down jetpack mooks.
* The homing missiles from ''VideoGame/{{Apocalypse}}'', first obtained in the prison levels to target out-of-reach enemies, and later shows up in the rooftop, city and war factory levels. They're VERY useful in taking down jetpack mooks.
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* An example NOT involving firearms occurs in ''VideoGame/AkujiTheHeartless'', with one ''VideoGame/AkujiTheHeartless'': One of Akuji's first spells, the Soul-Seeker, which fires a blue-coloured blue energy blast that homes into his enemies.
* ''VideoGame/{{Apocalypse}}'': The homingmissiles from ''VideoGame/{{Apocalypse}}'', missiles, first obtained in the prison levels to target out-of-reach enemies, and later shows up in the rooftop, city and war factory levels. They're VERY useful in taking down jetpack mooks.
* ''VideoGame/{{Apocalypse}}'': The homing
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* The Red Shells and Spiny (aka. "Death-on-Swift-Wings-Comes-for-You") Shells in ''VideoGame/MarioKart''.
* ''VideoGame/{{Worms}}'', of course, offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
* VideoGame/SonicTheHedgehog himself can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* The upgraded single missile in ''VideoGame/DiddyKongRacing''.
* In ''VideoGame/ChimeraBeast'' your eater could evolve to have ExtraEyes on its body, which could then be fired out when you did your ChargedAttack. They homed in on enemies.
* ''VideoGame/{{Worms}}'', of course, offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
* VideoGame/SonicTheHedgehog himself can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* The upgraded single missile in ''VideoGame/DiddyKongRacing''.
* In ''VideoGame/ChimeraBeast'' your eater could evolve to have ExtraEyes on its body, which could then be fired out when you did your ChargedAttack. They homed in on enemies.
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* The Red Shells and Spiny (aka. "Death-on-Swift-Wings-Comes-for-You") Shells ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder can breathe out bursts of darkness that track targets.
* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in''VideoGame/MarioKart''.
* ''VideoGame/{{Worms}}'',on the driver that's in front of course, when they're shot, while blue shells infallibly head over to the driver in front.
* ''VideoGame/{{Worms}}'' offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
*VideoGame/SonicTheHedgehog himself ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* %%* ''VideoGame/DiddyKongRacing'': The upgraded single missile in ''VideoGame/DiddyKongRacing''.
missile.
*In ''VideoGame/ChimeraBeast'' your ''VideoGame/ChimeraBeast'': Your eater could can evolve to have ExtraEyes on its body, which could can then be fired out when you did do your ChargedAttack. They homed ChargedAttack and home in on enemies.
* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in
* ''VideoGame/{{Worms}}'',
* ''VideoGame/{{Worms}}'' offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
*
*
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* The homing laser beams and balls in ''VideoGame/{{Recca}}''.
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* The chaser weapon in ''VideoGame/GunstarHeroes'' and ''VideoGame/AlienSoldier''.
* The homing missiles in ''VideoGame/BangaiO Spirits''.
* The H weapon in ''VideoGame/{{Contra}} III'' and subsequent ''Contra'' games.
* 'Homing' is one of your three weapons in ''Over Horizon'', but with Weapon Edit you can give your other weapons minor homing tendencies as well.
* The high-level missiles in ''VideoGame/{{Darius}} Gaiden'' and ''VideoGame/RType III'' home in on targets.
* ''VideoGame/InTheHunt'' had the missiles weapon, which would home in on targets above the water surface.
* The central mechanic of ''VideoGame/{{Rayforce}}'' is its lock-on laser beams. Similar beams appear in ''VideoGame/{{Ikaruga}}'' and ''VideoGame/{{Genetos}}''.
* Two of the weapons in ''VideoGame/RadiantSilvergun'' shoot homing projectiles.
* Anti-Aircraft missiles are one of the more useful subweapons in ''Tetrastar''.
* Pretty much all of the ''VideoGame/{{Touhou}}'' games have this as an available shot-type, usually held by Reimu. They also occasionally have homing projectiles as enemies' attacks — most often in the form of bullets that periodically reorient themselves, but there are also projectiles with true homing, like Seiga's ball lightning.
* ''VideoGame/BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which do a good amount of damage.
** There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, it releases 1-3 more of the virus to infect more enemies.
* ''VideoGame/RiseOfTheTriad'' has, what else, the Heatseeker.
* One of the weapons in the arsenal of ''VideoGame/{{Descent}}'' is homing missiles.
* The homing missiles in ''VideoGame/BangaiO Spirits''.
* The H weapon in ''VideoGame/{{Contra}} III'' and subsequent ''Contra'' games.
* 'Homing' is one of your three weapons in ''Over Horizon'', but with Weapon Edit you can give your other weapons minor homing tendencies as well.
* The high-level missiles in ''VideoGame/{{Darius}} Gaiden'' and ''VideoGame/RType III'' home in on targets.
* ''VideoGame/InTheHunt'' had the missiles weapon, which would home in on targets above the water surface.
* The central mechanic of ''VideoGame/{{Rayforce}}'' is its lock-on laser beams. Similar beams appear in ''VideoGame/{{Ikaruga}}'' and ''VideoGame/{{Genetos}}''.
* Two of the weapons in ''VideoGame/RadiantSilvergun'' shoot homing projectiles.
* Anti-Aircraft missiles are one of the more useful subweapons in ''Tetrastar''.
* Pretty much all of the ''VideoGame/{{Touhou}}'' games have this as an available shot-type, usually held by Reimu. They also occasionally have homing projectiles as enemies' attacks — most often in the form of bullets that periodically reorient themselves, but there are also projectiles with true homing, like Seiga's ball lightning.
* ''VideoGame/BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which do a good amount of damage.
** There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, it releases 1-3 more of the virus to infect more enemies.
* ''VideoGame/RiseOfTheTriad'' has, what else, the Heatseeker.
* One of the weapons in the arsenal of ''VideoGame/{{Descent}}'' is homing missiles.
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*
%%* ''VideoGame/AlienSoldier'': The chaser weapon.
%%* ''VideoGame/BangaiOSpirits'': The homing
*
%%* ''VideoGame/ContraIII'': The H
*
* ''VideoGame/DariusGaiden'': The high-level missiles home in
* ''VideoGame/RTypeIII'': The high-level missiles home in on targets.
* ''VideoGame/InTheHunt''
* ''VideoGame/RadiantSilvergun'': Two of the weapons
*
* ''VideoGame/BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which do a good amount of
**
* ''VideoGame/{{Descent}}'': One of the weapons in the arsenal
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* Creator/{{Rare}}'s ''VideoGame/BanjoTooie'' featured a Homing Egg code.
* The ''Franchise/{{Castlevania}}'' series has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/{{Castlevania 64}}'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
* The Sharpshooters in ''VideoGame/DragonNest'' combine this with BeamSpam.
* Missile type weapons in ''VideoGame/{{Prototype}}'' will just home in on targets, which can be good or bad depending on who's shooting them.
* The ''Franchise/{{Castlevania}}'' series has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/{{Castlevania 64}}'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
* The Sharpshooters in ''VideoGame/DragonNest'' combine this with BeamSpam.
* Missile type weapons in ''VideoGame/{{Prototype}}'' will just home in on targets, which can be good or bad depending on who's shooting them.
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*
* ''VideoGame/{{Prototype}}'':
** Missile type weapons