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** Villagers will have these when they are sad or sick. (With the exception of the American [[UsefulNotes/NintendoGameCube GameCube]] version, where they sport PersonalRaincloud, instead)

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** Villagers will have these when they are sad or sick. (With the exception of the American [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] version, where they sport PersonalRaincloud, instead)
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* ''Literature/{{Spellsinger}}'': Gneechees are floating flames which appear whenever Jon-Tom's spellsinging is on track and particularly powerful. They aren't the ''cause'' of magic, exactly, but their presence facilitates or enhances it. They normally cannot be seen because they actively dodge away whenever you try to look at them directly. When Jon-Tom is in M'nemaxa's plane, he discovers [[spoiler:each is actually the soul of a deceased person]]. Because of this spoiler, gneechees have different interests and affinities, and so Couvier Coulb must summon particular musically-inclined ones when retuning the broken duar in ''Time of the Transference''.

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* ''Literature/{{Spellsinger}}'': Gneechees are floating flames which appear whenever Jon-Tom's spellsinging is on track and particularly powerful. They aren't the ''cause'' of magic, exactly, but their presence facilitates or enhances it. They normally cannot be seen because they actively dodge away whenever you try to look at them directly. When Jon-Tom is in M'nemaxa's plane, he discovers [[spoiler:each is actually the soul of a deceased person]]. Because of this spoiler, gneechees have different interests and affinities, and so Couvier Coulb must summon particular musically-inclined ones when retuning returning the broken duar in ''Time of the Transference''.
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Per TRS. Example was also a ZCE.


* ''VideoGame/GanbareGoemon'': This occurs frequently, it being a WidgetSeries even for Japan's standards. A good example is stage 1 on the SNES, where the ghost boss is surrounded by flames.

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%% * ''VideoGame/GanbareGoemon'': This occurs frequently, it being a WidgetSeries even for Japan's standards.frequently. A good example is stage 1 on the SNES, where the ghost boss is surrounded by flames.
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* ''VideoGame/{{Onmyoji}}'': Units of {{mana}} are depicted as balls of blue ''onibi''.

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* ''VideoGame/{{Onmyoji}}'': ''VideoGame/Onmyoji2016'': Units of {{mana}} are depicted as balls of blue ''onibi''.
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quality upgrade


[[quoteright:304:[[Manga/ToLoveRu https://static.tvtropes.org/pmwiki/pub/images/spooky_8.png]]]]

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[[quoteright:304:[[Manga/ToLoveRu [[quoteright:300:[[Manga/ToLoveRu https://static.tvtropes.org/pmwiki/pub/images/spooky_8.org/pmwiki/pub/images/spooky_03.png]]]]



** In VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, during trials that take place in the Kingdom of Khura'in, fitting with the spiritual nature of the kingdom, the player’s number of remaining lives are represented by icons of greenish hitodama flames.

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** In VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice, during trials that take place in the Kingdom of Khura'in, fitting with the spiritual nature of the kingdom, the player’s player's number of remaining lives are represented by icons of greenish hitodama flames.
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* ''VideoGame/{{Phantasmaphobia}}'': One of the ways of identifying ghosts is to watch video cameras for "ghost orbs". If you see a mysterious light flitting by, then you're dealing with a Yurei, Poltergeist, Jinn, Mare, or Phantom.

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* ''VideoGame/{{Phantasmaphobia}}'': ''VideoGame/{{Phasmophobia}}'': One of the ways of identifying ghosts is to watch video cameras for "ghost orbs". If you see a mysterious light flitting by, then you're dealing with a Yurei, Poltergeist, Jinn, Mare, or Phantom.
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** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' Poes (which are roughly the series's stand-in for ghosts, along with Ghinis) are depicted as floating blue flames.
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* ''LightNovel/InvadersOfTheRokujyouma'': Sanae, the ghost, has weaponized the lights floating around her.

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* ''LightNovel/InvadersOfTheRokujyouma'': ''Literature/InvadersOfTheRokujyouma'': Sanae, the ghost, has weaponized the lights floating around her.
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* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Beyond the near-constant floating, Rosalie looks so much to like a normal non-ghost girl that the main signifiers for her status as a spirit are the two blue {{Faux Flame}}s constantly floating near her head.

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* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': ''Literature/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Beyond the near-constant floating, Rosalie looks so much to like a normal non-ghost girl that the main signifiers for her status as a spirit are the two blue {{Faux Flame}}s constantly floating near her head.
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* ''VideoGame/FinalFantasyXII'': A few late-game undead enemies, like the [[HellishHorse Shadonirs]], [[{{Dracolich}} Dragon Liches]], and [[OurZombiesAreDifferent Forbiddens]], have a pair of white wisps of light floating near them.
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* ''VideoGame/{{Musya}}'' has ghostly hitodama flames as weak enemies, who can be extinguished with a quick swish with your spear.

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There is to be no dedicated Light Novel folder or subpage on trope pages.


[[folder:Light Novels]]

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[[folder:Light Novels]][[folder:Literature]]



* ''Literature/NansouSatomiHakkenden'': After Daisuke's father commits seppuku, Lord Satomi spots a flame next to him which briefly takes the shape of a woman and embraces him, implied to be the soul of his dead mother.
* ''Literature/{{Spellsinger}}'': Gneechees are floating flames which appear whenever Jon-Tom's spellsinging is on track and particularly powerful. They aren't the ''cause'' of magic, exactly, but their presence facilitates or enhances it. They normally cannot be seen because they actively dodge away whenever you try to look at them directly. When Jon-Tom is in M'nemaxa's plane, he discovers [[spoiler:each is actually the soul of a deceased person]]. Because of this spoiler, gneechees have different interests and affinities, and so Couvier Coulb must summon particular musically-inclined ones when retuning the broken duar in ''Time of the Transference''.



[[folder:Literature]]
* ''Literature/NansouSatomiHakkenden'': After Daisuke's father commits seppuku, Lord Satomi spots a flame next to him which briefly takes the shape of a woman and embraces him, implied to be the soul of his dead mother.
* ''Literature/{{Spellsinger}}'': Gneechees are floating flames which appear whenever Jon-Tom's spellsinging is on track and particularly powerful. They aren't the ''cause'' of magic, exactly, but their presence facilitates or enhances it. They normally cannot be seen because they actively dodge away whenever you try to look at them directly. When Jon-Tom is in M'nemaxa's plane, he discovers [[spoiler:each is actually the soul of a deceased person]]. Because of this spoiler, gneechees have different interests and affinities, and so Couvier Coulb must summon particular musically-inclined ones when retuning the broken duar in ''Time of the Transference''.
[[/folder]]
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** ''VideoGame/PokemonLegandsArceus'' introduced Basculegion, a water and ghost type evolution of Basculin. Basculegion's tail is shrouded in a swirling haze of red energy that fades into white meant to represent the souls possessing it.

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** ''VideoGame/PokemonLegandsArceus'' ''VideoGame/PokemonLegendsArceus'' introduced Basculegion, a water and ghost type evolution of Basculin. Basculegion's tail is shrouded in a swirling haze of red energy that fades into white meant to represent the souls possessing it.
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* ''VideoGame/SweetHome'': Random hitodama will bounce around and if the player makes contact, they will be randomly teleported. [[spoiler:Dead party members are also represented by hitodama should the player finish with 3 or 2 survivors.]]

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* ''VideoGame/SweetHome'': ''VideoGame/SweetHome1989'': Random hitodama will bounce around and if the player makes contact, they will be randomly teleported. [[spoiler:Dead party members are also represented by hitodama should the player finish with 3 or 2 survivors.]]

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* ''VideoGame/PaperMarioTheThousandYearDoor'': One chapter is searching for a pirate ghost's treasure. Balls of flame, representing the dead, play a prominent role; attacking the ship at the start and as common enemies throughout the island.



* ''VideoGame/SuperMarioWorld'': The ghost enemy Fishin' Boo dangles a blue flame from a fishing rod.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioWorld'': The ghost enemy Fishin' Boo dangles a blue flame from a fishing rod.rod.
** [[https://www.mariowiki.com/Lava_Bubble Lava Bubbles]] sometimes appear this way as well, especially in the ''Videogame/PaperMario'' games. ''VideoGame/PaperMarioTheThousandYearDoor'' even has them double as {{Ghost Pirate}}s who attack Mario frequently throughout Chapter 5.

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* ''Franchise/{{Pokemon}}'': Introduced in ''VideoGame/PokemonBlackAndWhite'', the Litwick family of Pokémon possess a flame powered by draining the life energy of the creatures around them. Their purplish flames increase as they lead living creatures to the ghost world.

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* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Introduced in ''VideoGame/PokemonBlackAndWhite'', the Litwick family of Pokémon possess a flame powered by draining the life energy of the creatures around them. Their purplish flames increase as they lead living creatures to the ghost world. world.
** ''VideoGame/PokemonLegandsArceus'' introduced Basculegion, a water and ghost type evolution of Basculin. Basculegion's tail is shrouded in a swirling haze of red energy that fades into white meant to represent the souls possessing it.
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Not fridge logic, just different mythology!


The possession part is rarely played straight in {{anime}}. People dressing as a ghost will usually tie burning candles to their heads to simulate the light. Being surrounded by ghost lights are a visual indicator of someone who is already a ghost. (Which raises the odd FridgeLogic; if ''one'' Ghostlight is a soul, why are ghosts surrounded by multiple ones?) Some ghosts can use this form as BallOfLightTransformation.

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The possession part is rarely played straight in {{anime}}. People dressing as a ghost will usually tie burning candles to their heads to simulate the light. Being surrounded by ghost lights are a visual indicator of someone who is already a ghost. (Which raises (Usually three, because [[AnatomyOfTheSoul Japanese tradition assigns humans three 'higher souls' and seven 'base souls']] and the odd FridgeLogic; if ''one'' Ghostlight is a soul, why are ghosts surrounded by multiple ones?) latter stay with the body after death.) Some ghosts can use this form as BallOfLightTransformation.
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* ''VideoGame/DemonsWorld'' have floating blue hitodama as a recurring enemy in Japan, where every foe is a yokai. Interestingly enough they're the only yokai enemies to appear in later stages set in China and Europe.
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* ''VideoGame/SpiritualAssassinTaromaru'' have floating, blue hitodama as enemies, who can be killed in one hit but appears in large numbers trying to burn you up. There's even a giant-sized KingMook hitodama as one of the bosses who dispenses smaller versions of itself throughout the battle.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/EarthBound'': The Zombie Possessor inflicts hitodama as a status ailment.

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* ''VideoGame/EarthBound'': ''VideoGame/EarthBound1994'': The Zombie Possessor inflicts hitodama as a status ailment.
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** When traveling through dark areas like caverns or at night, a hitodama appears to serve as a light source.

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** When traveling through dark areas like caverns or at night, a hitodama appears around you to serve as a light source.

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* ''VideoGame/MonsterHunterRise'': Magnamalo evokes the image of a cursed samurai armor, with its tail being engulfed in its signature purple "Hellfire" giving the impression of a hitodama floating around it.

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* ''VideoGame/MonsterHunterRise'': ''VideoGame/MonsterHunterRise'':
**
Magnamalo evokes the image of a cursed samurai armor, with its tail being engulfed in its signature purple "Hellfire" giving the impression of a hitodama floating around it.it.
** When traveling through dark areas like caverns or at night, a hitodama appears to serve as a light source.

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