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** ''ComicBook/BlackPanther'' sometimes has Wakanda as this, keeping itself isolated from the rest of the world to protect its supply of Vibranium. Sometimes this attitude is deconstructed, such as in ''Infinity Wars'', where in a BadFuture aliens invade Earth and enslave a lot of people, but Wakanda stays safe and isolated. Erik Killraven, one of the humans enslaved, is told by his mom about Wakanda and he grows up completely ''pissed'' at them for not doing anything, eventually deciding to travel back in time, kill Wakanda's royal family and burn the place to the ground.
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* ''LightNovel/TheHeroIsOverpoweredButOverlyCautious'': The Dragon Village is the home of the dragonkin/dragonewts, and can only be accessed by a teleporter in the Dragons' Den due to the village being on a distant and phantasmal continent.

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* ''LightNovel/TheHeroIsOverpoweredButOverlyCautious'': ''Literature/TheHeroIsOverpoweredButOverlyCautious'': The Dragon Village is the home of the dragonkin/dragonewts, and can only be accessed by a teleporter in the Dragons' Den due to the village being on a distant and phantasmal continent.



* ''LightNovel/SeireiGensoukiSpiritChronicles'': The various races of the Seirei no Tami live in a secluded forest to avoid humans. Bonus points for elves being among those races. Few humans, such as the main character Rio, are allowed to enter their civilization due to past conflicts.
* ''LightNovel/SoImASpiderSoWhat'':

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* ''LightNovel/SeireiGensoukiSpiritChronicles'': ''Literature/SeireiGensoukiSpiritChronicles'': The various races of the Seirei no Tami live in a secluded forest to avoid humans. Bonus points for elves being among those races. Few humans, such as the main character Rio, are allowed to enter their civilization due to past conflicts.
* ''LightNovel/SoImASpiderSoWhat'':''Literature/SoImASpiderSoWhat'':
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Bonus Boss was renamed by TRS


** The "Inward Perfection" civic available to Fanatic Pacifist/Xenophobe empires. The flavour text suggests the nation is a hermit kingdom akin to Joseon Korea, a calm and isolationist place where the people have no time for strange visitors who don't understand their way of life. It's DifficultButAwesome because it places severe restrictions on how you conduct war and diplomacy[[note]]you cannot invade anyone, you can only defend yourself; you cannot enter commercial or defensive pacts or research agreements, nor can you join federations or make rivals and tributaries either[[/note]] but it makes your empire massively stable and gives hefty bonuses. [[BewareTheQuietOnes If you play your cards right]], you can quietly become the galactic superpower in a galaxy of conflict and hold out against the [[FinalBoss endgame Crises]] by yourself, or take the Psionic Ascension route, [[AwakeningTheSleepingGiant remove the Inward Perfection restrictions by getting the Divine Sovereign event, and then easily conquer the galaxy like an unleashed]] [[BonusBoss Awakened Fallen Empire]].

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** The "Inward Perfection" civic available to Fanatic Pacifist/Xenophobe empires. The flavour text suggests the nation is a hermit kingdom akin to Joseon Korea, a calm and isolationist place where the people have no time for strange visitors who don't understand their way of life. It's DifficultButAwesome because it places severe restrictions on how you conduct war and diplomacy[[note]]you cannot invade anyone, you can only defend yourself; you cannot enter commercial or defensive pacts or research agreements, nor can you join federations or make rivals and tributaries either[[/note]] but it makes your empire massively stable and gives hefty bonuses. [[BewareTheQuietOnes If you play your cards right]], you can quietly become the galactic superpower in a galaxy of conflict and hold out against the [[FinalBoss endgame Crises]] by yourself, or take the Psionic Ascension route, [[AwakeningTheSleepingGiant remove the Inward Perfection restrictions by getting the Divine Sovereign event, and then easily conquer the galaxy like an unleashed]] [[BonusBoss [[{{Superboss}} Awakened Fallen Empire]].
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** The "Inward Perfection" civic available to Fanatic Pacifist/Xenophobe empires. The flavour text suggests the nation is a hermit kingdom akin to Joseon Korea, a calm and isolationist place where the people have no time for strange visitors who don't understand their way of life. It's DifficultButAwesome because it places severe restrictions on how you conduct war and diplomacy[[note]]you cannot invade anyone, you can only defend yourself; you cannot enter commercial or defensive pacts or research agreements, nor can you join federations or make rivals and tributaries either[[/note]] but it makes your empire massively stable and gives hefty bonuses. [[BewareTheQuietOnes If you play your cards right]], you can quietly become the galactic superpower in a galaxy of conflict and hold out against the [[FinalBoss endgame Crises]] by yourself, or take the Psionic Ascension route, [[AwakeningTheSleepingGiant remove the Inward Perfection restrictions by getting the Divine Sovereign event, and then easily conquer the galaxy like an unleashed]] [[BonusBoss Awakened Fallen Empire]].
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* In ''Literature/WorldWarZ'' at the beginning of the zombie outbreak the entire population of North Korea was forcibly evacuated underground, and nothing was ever heard from them ever again. Maybe they survived the zombie apocalypse unscathed, and continue to toil for their leaders with no knowledge of goings-on in the outside world? Maybe zombies made it into their underground bunkers and infected the entire population, and there are 23 million zombies waiting to spill out onto the surface the first time some feckless explorer opens the wrong bunker door? Nobody knows.
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Crosswicking new trope


TreeTopTown is a common subtrope. If they're highly advanced, see AdvancedAncientAcropolis. If supposedly mythical creatures live there, it's a FantasticNatureReserve. Compare CityInABottle. Contrast TheOutsideWorld.

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TreeTopTown is a common subtrope. If they're highly advanced, see AdvancedAncientAcropolis. If supposedly mythical creatures live there, it's a FantasticNatureReserve. Compare CityInABottle.CityInABottle and OutcastRefuge. Contrast TheOutsideWorld.
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* ''Fanfic/BeyondTheWall'': The village where the story takes place is located in the middle of a forest (implied to be the Everfree Forest), surrounded by a giant stone wall that keeps anypony from getting in or out.

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Adding context to a ZCE


%%* Wild Woods in ''VideoGame/MarioKart8'' has a Shy Guy village in the trees.
* ''VideoGame/MassEffect2'' reveals that the AlwaysChaoticEvil KillerRobot geth are in fact the ''terrorist outcasts'' of a Hidden Elf '''Civilization''', thus demonstrating yet another problem with the trope; if most of you just sit in your peaceful utopia, all most will see of you are the vicious jerks who go out and raise hell. Galactic Interpretation: All Geth Are Killer Robots.

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%%* * ''VideoGame/MarioKart8'': The DLC course Wild Woods in ''VideoGame/MarioKart8'' has a Shy Guy village in the trees.trees located in the deepest canopy of a forest. Due to the vertical architecture of the village, a big portion of the course is accordingly positioned that was as well, but keeps all drivers attached via anti-gravity technology for a smooth race.
* ''VideoGame/MassEffect2'' ''VideoGame/MassEffect2'':
** The game
reveals that the AlwaysChaoticEvil KillerRobot geth are in fact the ''terrorist outcasts'' of a Hidden Elf '''Civilization''', thus demonstrating yet another problem with the trope; if most of you just sit in your peaceful utopia, all most will see of you are the vicious jerks who go out and raise hell. Galactic Interpretation: All Geth Are Killer Robots.
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* ''VideoGame/XenobladeChronicles2'' has the Kingdom of Tantal, who are isolationists who rarely have any contact with outsiders, aided by the fact that their Titan spends most of its time beneath the Cloud Sea rather than on the surface. The problem is their Titan is a frigid landscape with little in the way of farmland, and there's a chronic problem with their food supply. The heroes' arrival does prompt their government to open up the ports for trading somewhat.

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* ''VideoGame/XenobladeChronicles2'' has the Kingdom of Tantal, who are isolationists who rarely have any contact with outsiders, aided by the fact that their Titan spends most of its time beneath the Cloud Sea rather than on the surface. The problem is their Titan is a frigid landscape with little in the way of farmland, farmland [[spoiler:due to how the Indoline Praetorium has essentially strong-armed them into draining the Titan's ether to create Core Chips, weakening the Titan's ability to support life, in exchange for helping keep the DarkSecret about their government's founding under wraps]], and there's a chronic problem with their food supply. The heroes' arrival does prompt their government to open up the ports for trading somewhat.
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* ''VideoGame/XenobladeChronicles3'': the so-called "Lost Colony" is an Agnian Colony that got cut off from the war and from the Consuls. It was assumed destroyed and forgotten about by everyone, and its leader at the time instituted a policy of staying hidden within their cave rather than every venturing outside, fearing what the Consuls would do if they knew about a Colony not under their control. Fears that prove well-founded when one of the Consuls does get word that the Colony exists.
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** [[AbusivePrecursors Militant Isolationists]] [[VestigialEmpire Fallen Empire]]. Their only ethical ideal is fanatic xenophobia, which means that they are [[AbsoluteXenophobe extremely intolerant of any outsider]]. In addition, they forbid the "younger species" to colonize any stellar systems adjacent to them, using this space as a [[TheNeutralZone buffer zone]] between them and the rest of the galaxy.

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** [[AbusivePrecursors Militant Isolationists]] [[VestigialEmpire Fallen Empire]]. Their only ethical ideal is fanatic xenophobia, which means that they are [[AbsoluteXenophobe extremely intolerant of any outsider]]. In addition, they forbid the "younger species" to colonize from colonizing any stellar systems adjacent to them, their borders, using this space as a [[TheNeutralZone buffer zone]] between them themselves and the rest of the galaxy.
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* ''[[Literature/{{Temeraire}} Empire of Ivory]]'': The Tswana is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.

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* ''[[Literature/{{Temeraire}} Empire ''Literature/{{Temeraire}}'': In ''Empire of Ivory]]'': The Ivory'', the Tswana is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.



* Franchise/TolkiensLegendarium:
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], and Lothlórien are all examples, if this trope allows for very large populations, advanced technology (for the setting), expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have periods of isolation along this trope's lines, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from. Doriath and Lothlórien are purposely hidden by magic, while Gondolin, Rivendell, and Nargothrond are simply hidden by geography. Lothlórien is probably the trope maker.

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* Franchise/TolkiensLegendarium:
''Franchise/TolkiensLegendarium'':
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], Gondolin, Doriath and Nargothrond from ''Literature/TheSilmarillion'', and Rivendell and Lothlórien from ''Literature/LordOfTheRings'' are all examples, if this trope allows for very large populations, advanced technology (for the setting), technology, expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have long periods of isolation along this trope's lines, isolation, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from.from (in ''Literature/TheFallOfGondolin'' and ''Literature/TheChildrenOfHurin'', respectively). Doriath and Lothlórien are purposely hidden by magic, while Gondolin, Rivendell, and Nargothrond are simply hidden by geography. Lothlórien is probably the trope maker.
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dewicking disambig


* The [[EverythingsBetterWithDinosaurs sentient dinosaurs]] in ''Fanfic/MesozoicEffect'' turn Earth into one when they realize that their thousand-plus years of pacifism have left them with no hope of defeating [[Franchise/MassEffect the invading Reapers]] in battle. They successfully pull it off for over a hundred million years, until a damaged Reaper [[PhlebotinumKilledTheDinosaurs accidentally stumbles into them.]] When the [[HumanPopsicle cryonically frozen]] survivors wake up 65 million years later, they decide to take a much more aggressive approach to the problem.

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* The [[EverythingsBetterWithDinosaurs sentient dinosaurs]] dinosaurs in ''Fanfic/MesozoicEffect'' turn Earth into one when they realize that their thousand-plus years of pacifism have left them with no hope of defeating [[Franchise/MassEffect the invading Reapers]] in battle. They successfully pull it off for over a hundred million years, until a damaged Reaper [[PhlebotinumKilledTheDinosaurs accidentally stumbles into them.]] When the [[HumanPopsicle cryonically frozen]] survivors wake up 65 million years later, they decide to take a much more aggressive approach to the problem.
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** ''Film/BlackPantherWakandaForever'': Talokan is an aquatic kingdom founded by 16th century Mayans who fled the European colonization and have remained hidden due to fear of the surface world. Deposits of vibranium on the ocean bed have allowed them to develop a technological society capable of rivaling Wakanda should war erupt. The creation of a vibranium detector which could guide outsiders to their nation convinces Talokan that they can only remain safe by wiping out the surface world. [[spoiler:In the end, Shuri makes the decision to ally with Namor and Talokan in a mutual defense pact, ensuring Talokan's continued secrecy]].

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** ''Film/BlackPantherWakandaForever'': Talokan is an aquatic kingdom founded by 16th century Mayans who fled the European Spanish colonization and have remained hidden due to fear of the surface world. Deposits of vibranium on the ocean bed have allowed them to develop a technological technologically advanced society capable of rivaling Wakanda should war erupt. The creation of a vibranium detector detector, which could guide outsiders to their nation nation, convinces Talokan that they can only remain safe by wiping out the surface world. [[spoiler:In the end, Shuri - as de facto ruler of Wakanda and the new Black Panther - makes the decision to ally with Namor and Talokan and their leader Namor in a mutual defense pact, ensuring Talokan's continued secrecy]].secrecy and ending the hostilities between their two nations]].

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* ''Literature/CreatureOfHavoc'': Stittle Woad is a TreeTopTown that guards the secrets of elven magic, with powerful enchantments to hide it from people who intrude in the forest. Those enchantments didn't account for technological advances, though, so the EvilSorcerer Zharradan Marr commandeers a {{magitek}} [[CoolAirship airship]] and hunts it down from above.



* ''Literature/GamearthTrilogy'' has a female player sneak into the game room at night paint a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.

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* ''Literature/GamearthTrilogy'' has ''Literature/GamearthTrilogy'': Has a female player sneak into the game room at night paint a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.



* ''Literature/HarryPotter'': The entire Wizarding World exists as a network of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British Isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.

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* ''Hari-Lek'' by "Ganpat". Harry Lake and his pals find a remote valley populated by the Christianised descendants of one of Alexander the Great's legions, somewhere in Central Asia. This was set shortly after UsefulNotes/WorldWarI and written in 1925 -- probably the last time when such a thing would have been just about possible in real life.
* ''Literature/HarryPotter'': The entire Wizarding World exists as a network of magically hidden buildings, safehouse, safehouses, and miniature towns squirreled away throughout the countryside and cities of the British Isles, and the Isles. By internationally agreed-upon law, wizards around the world live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course course, some of these don't function too well even inside their own little world; communities. Arguably a subversion of the trope; rather than being hidden away because it's so perfect, Wizard society the Wizarding World has its own societal ills including crime, prejudice, and institutional corruption.corruption. If those ills were to fully spill over into the non-magical community, the results could be disastrous.



* ''Literature/{{Island|1962}}'': Pala is a Hidden Elf Island {{Utopia}} populated by PerfectPacifistPeople.



* ''Literature/MythagoWood'': George Huxley finds one deep within the BiggerOnTheInside Ryhope Wood:
--> The village is the legendary palisaded village, hidden in a valley, or across a remote mountain, where the pure folk live, the old inhabitants of the land who have never been found by the conqueror. A strong and persisting myth across many centuries, and startling to me since I lived ''within'' a mythago … the village itself, and all its inhabitants are created from the racial unconsciousness. This, so far, is the most powerful myth ''landscape'' in the wood, that I have discovered.



* ''Literature/RickBrant'': ''The Lost City'' feature a valley inhabited by the descendants of Genghis Khan's subjects, who have had almost no contact with the modern world since Khan's death.
* ''Literature/TheShadowhunterChronicles'': Idris. It's an entire country that is hidden in the maps. It is sandwiched between France, Germany, and Switzerland, but no [[{{Muggle}} mundanes]] can enter it by simply stumbling upon it, because a magical enchantment will simply transport them to the other side, while most Shadowhunters travel to it through portals anyway. According to Shadowhunter legends, the angel Raziel designated it to be a safe place for Shadowhunters a thousand years ago and since then it has had no direct contact with the mundane world, hence why it lives in perpetual MedievalStasis (no cars, no electricity, etc).



* ''Literature/TheStormlightArchive'': Shinovar is the country variant. It's quite a large country, but it's completely isolated from the rest of the continent by mountains, with only a single small pass allowing outsiders in. The Shin greatly disapprove of outsiders, due to starkly different religions and cultures, and rarely allow them into the country. Even fewer Shin leave, since part of their religion makes it blasphemy to walk on bare stone, while the entire rest of the continent is nothing ''but'' bare stone. Speaking of which, Shinovar's ecology is completely different from the rest of the continent, looking normal to us while the rest of Roshar looks more like an underwater coral reef. Visitors find the land completely alien.
* ''Literature/TalionRevenant'': A literal example. Nolan discusses the fact that the elves have a city hidden deep in the vast woods where they live, but no human has ever seen this since fierce warrior clans patrol the outskirts to insure it's kept safe and kill any intruders (except for children).



* ''Literature/TheToughGuideToFantasyland'': The Hidden Kingdom, a very beautiful, idyllic, isolated Country. Its people are Elves, Mystical Masters, or both. Tourists will be given a talk by its ruler on magic or their life goals. Food may, surprisingly, not be Stew (but invariably vegetarian). Despite it being utopian, Tourists will quickly grow bored and want them to go. Its people will be happy with that, finding them restive. They will deliver a Prophecy and then send the Tourists off with supplies.



* ''Hari-Lek'' by "Ganpat". Harry Lake and his pals find a remote valley populated by the Christianised descendants of one of Alexander the Great's legions, somewhere in Central Asia. This was set shortly after UsefulNotes/WorldWarI and written in 1925 -- probably the last time when such a thing would have been just about possible in real life.
* Stittle Woad in ''Literature/CreatureOfHavoc'' is a TreeTopTown that guards the secrets of elven magic, with powerful enchantments to hide it from people who intrude in the forest. Those enchantments didn't account for technological advances, though, so the EvilSorcerer Zharradan Marr commandeers a {{magitek}} [[CoolAirship airship]] and hunts it down from above.
* ''Literature/TheStormlightArchive'': Shinovar is the country variant. It's quite a large country, but it's completely isolated from the rest of the continent by mountains, with only a single small pass allowing outsiders in. The Shin greatly disapprove of outsiders, due to starkly different religions and cultures, and rarely allow them into the country. Even fewer Shin leave, since part of their religion makes it blasphemy to walk on bare stone, while the entire rest of the continent is nothing ''but'' bare stone. Speaking of which, Shinovar's ecology is completely different from the rest of the continent, looking normal to us while the rest of Roshar looks more like an underwater coral reef. Visitors find the land completely alien.
* In Huxley's ''Literature/{{Island|1962}}'', Pala is a Hidden Elf Island {{Utopia}} populated by PerfectPacifistPeople.
* ''Literature/MythagoWood'' by Robert Holdstock: George Huxley finds one deep within the BiggerOnTheInside Ryhope Wood:
--> The village is the legendary palisaded village, hidden in a valley, or across a remote mountain, where the pure folk live, the old inhabitants of the land who have never been found by the conqueror. A strong and persisting myth across many centuries, and startling to me since I lived ''within'' a mythago … the village itself, and all its inhabitants are created from the racial unconsciousness. This, so far, is the most powerful myth ''landscape'' in the wood, that I have discovered.
* ''Literature/RickBrant'': ''The Lost City'' feature a valley inhabited by the descendants of Genghis Khan's subjects, who have had almost no contact with the modern world since Khan's death.
* ''Literature/TheShadowhunterChronicles'': Idris. It's an entire country that is hidden in the maps. It is sandwiched between France, Germany, and Switzerland, but no [[{{Muggle}} mundanes]] can enter it by simply stumbling upon it, because a magical enchantment will simply transport them to the other side, while most Shadowhunters travel to it through portals anyway. According to Shadowhunter legends, the angel Raziel designated it to be a safe place for Shadowhunters a thousand years ago and since then it has had no direct contact with the mundane world, hence why it lives in perpetual MedievalStasis (no cars, no electricity, etc).
* ''Literature/TalionRevenant'': A literal example. Nolan discusses the fact that the elves have a city hidden deep in the vast woods where they live, but no human has ever seen this since fierce warrior clans patrol the outskirts to insure it's kept safe and kill any intruders (except for children).
* ''Literature/TheToughGuideToFantasyland'': The Hidden Kingdom, a very beautiful, idyllic, isolated Country. Its people are Elves, Mystical Masters, or both. Tourists will be given a talk by its ruler on magic or their life goals. Food may, surprisingly, not be Stew (but invariably vegetarian). Despite it being utopian, Tourists will quickly grow bored and want them to go. Its people will be happy with that, finding them restive. They will deliver a Prophecy and then send the Tourists off with supplies.
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* ''VideoGame/{{Roadwarden}}'' has the [[spoiler:Tribe of the Green Mountain]], a hidden village kept secret by the residents of the northern peninsula. Its residents were driven off High Island by Hovlovan invaders, and have resided in secret ever since.

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This is a full entry, not a sub-entry; and a complete spoiler entry is unacceptable


*** [[spoiler:''Film/BlackPantherWakandaForever'': The sequel offers further deconstruction and subversion. Although Wakanda has taken a more active role in the wider world, the appearance of second hidden civilization with vibranium-based technology - one that could easily match Wakanda should things come to war - calls much of their history and cultural ethos into question. As a result, Ramonda and Shuri make the active decision work with the CIA and involve an American college student in helping with the country's defense. In the end, Shuri makes the decision to ally with Namor and Talokan in a mutual defense pact, further integrating both nations with wider society.]]


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** ''Film/BlackPantherWakandaForever'': Talokan is an aquatic kingdom founded by 16th century Mayans who fled the European colonization and have remained hidden due to fear of the surface world. Deposits of vibranium on the ocean bed have allowed them to develop a technological society capable of rivaling Wakanda should war erupt. The creation of a vibranium detector which could guide outsiders to their nation convinces Talokan that they can only remain safe by wiping out the surface world. [[spoiler:In the end, Shuri makes the decision to ally with Namor and Talokan in a mutual defense pact, ensuring Talokan's continued secrecy]].
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** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] [[HiddenInPlainSight hides in plain sight]] as a depressed third-world country. While theoretically justified, as they wanted to keep their very valuable natural resource from falling into the wrong hands, Wakanda itself is largely a deconstruction of the trope; despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and with no major participation in government by ordinary people. [[spoiler:In the end, it's subverted as T'Challa realizes the error of their ways, thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]
*** [[spoiler:''Film/BlackPantherWakandaForever'': The sequel offers further deconstruction and subversion. Although Wakanda has taken a more active role in the wider world, the appearance of second hidden civilization with vibranium-based technology - one that could easily match Wakanda should things come to war - calls much of their history and cultural ethos into question. As a result, Ramonda and Shuri make the active decision work with the CIA and involve an American college student in helping with the country's defense. In the end, Shuri makes the decision to ally with Namor and Talocan in a mutual defense pact, further integrating both nations with wider society.]]

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** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] [[HiddenInPlainSight hides in plain sight]] as a depressed third-world country. While theoretically justified, as they wanted to keep their very valuable natural resource from falling into the wrong hands, Wakanda itself is largely a deconstruction of the trope; despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and with no major obvious participation in government by ordinary people. [[spoiler:In the end, it's subverted as T'Challa realizes the error of their ways, thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]
*** [[spoiler:''Film/BlackPantherWakandaForever'': The sequel offers further deconstruction and subversion. Although Wakanda has taken a more active role in the wider world, the appearance of second hidden civilization with vibranium-based technology - one that could easily match Wakanda should things come to war - calls much of their history and cultural ethos into question. As a result, Ramonda and Shuri make the active decision work with the CIA and involve an American college student in helping with the country's defense. In the end, Shuri makes the decision to ally with Namor and Talocan Talokan in a mutual defense pact, further integrating both nations with wider society.]]

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* ''Manga/RecordOfLodossWar'': [[NamesToRunAwayFromReallyFast The Forest of No Return]] is the home of the elves of Lodoss. To ward off any visitors, the forest changes shape and traps them inside with the intent that they die trying to escape. While most elves try to stay, several have left to see the world for themselves, namely Deedlit and Pirotess.


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* ''Literature/RecordOfLodossWar'': [[NamesToRunAwayFromReallyFast The Forest of No Return]] is the home of the elves of Lodoss. To ward off any visitors, the forest changes shape and traps them inside with the intent that they die trying to escape. While most elves try to stay, several have left to see the world for themselves, namely Deedlit and Pirotess.
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*** [[spoiler:''Film/BlackPantherWakandaForever'': The sequel offers further deconstruction and subversion. Although Wakanda has taken a more active role in the wider world, the appearance of second hidden civilization with vibranium-based technology - one that could easily match Wakanda should things come to war - calls much of their history and cultural ethos into question. As a result, Ramonda and Shuri make the active decision work with the CIA and involve an American college student in helping with the country's defense. In the end, Shuri makes the decision to ally with Namor and Talocan in a mutual defense pact, further integrating both nations with wider society.]]
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* ''VideoGame/OuterWilds'': [[spoiler: Terrified of the end forseen by the Eye of the Universe, the inhabitants of The Stranger isolated themselves from the rest of the world, preferring to remain in their own virtual-reality "paradise" within their starship. Should the player choose to venture there, [[ChasedByAngryNatives they won't be happy about it.]]]]
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* ''Literature/LostHorizon'': One of the most famous examples of this trope, and the one that is the codifier for the TheShangriLa. The secluded lamastery and surrounding valley do not allow just anyone to enter or leave, and are detached from the outside world.

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* ''Literature/LostHorizon'': One of the most famous examples of this trope, and the one that is the codifier for the TheShangriLa. The secluded lamastery and surrounding valley do not allow just anyone to enter or leave, and are detached from the outside world.
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[[folder:Art]]
* ''Art/BeastFables'': Merfolk live in waters far away from werebeast civilisation, and it's a serious taboo for them to even surface. [[https://www.deviantart.com/nazrigar/art/Shark-Week-Day-4-Bull-Shark-923972523 This doesn't deter mer-poachers from killing werebeasts]], though.
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Inhabitants are not required to be [[OurElvesAreDifferent Elves]], but you can expect SpaceAmish or SpaceElves of the ProudScholarRaceGuy sort or PerfectPacifistPeople to reside here. It can be a CloseKnitCommunity. May contain a SuperweaponSurprise.

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Inhabitants are not required to be [[OurElvesAreDifferent Elves]], but you can expect SpaceAmish or SpaceElves of the ProudScholarRaceGuy ProudScholarRace sort or PerfectPacifistPeople to reside here. It can be a CloseKnitCommunity. May contain a SuperweaponSurprise.



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* ''Webcomic/{{Bethellium}}'': The titular city was founded by mages fleeing prosecution by the Inquisition. It is built on lands contributed by a sympathetic king, whose daughter is an elementalist, and hidden behind multiple layers of illusion and wards. Anyone cast out, as Zoana almost is, has their memories wiped.
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[[folder:Multiple Media]]
* ''Toys/{{Bionicle}}'' has the island of Artakha, home to a shiny, Utopian city of technological marvels where some of the Matoran Universe's most important artifacts and people were created. After the island was raided to steal the [[MaskOfPower Mask of Light]], Artakha himself demanded to be cut off from the rest of the world, wiped from maps and all who knew his island's location to be executed regardless if they were good or evil. After this, he and his people lived there in peace to practice Creation. Fading into legend over millennia, the place became known as the "Great Refuge" where good workers were sent as a reward. In reality, Artakha only allowed people in [[BecauseDestinySaysSo if it was their fate]] (which only happened a couple times under 100,000 years), and he teleported various important artifacts, weapons, vehicles and others to wherever they were needed in the universe.
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* In ''ComicBook/ElfesEtNains'', most of the Elven races have hidden or very hard to reach settlements. The Wood Elves live at the heart of the great forest of Duhann, and none has managed to reach it until the Wood Elves opened to their allies. The White Elves used to live on secrets islands whose location was only known of them. The Dark Elves all live on the fortress of Slurce, perched at the top of a mountain in the middle of a wasteland they can effortlessly watch. The only exception is the city of Elsémur, the capital of the Northen Blue Elves which is a hub of trade routes and regularly deals with neighboring kingdoms; on the other hand it is situated in the middle of the sea, and only the most powerful navies can invade it.

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* In ''ComicBook/ElfesEtNains'', most of the Elven races have hidden or very hard to reach hard-to-reach settlements. The Wood Elves live at the heart of the great forest of Duhann, and none has managed to reach it until the Wood Elves opened to their allies. The White Elves used to live on secrets secret islands whose location was locations were only known of to them. The Dark Elves all live on the fortress of Slurce, perched at the top of a mountain in the middle of a wasteland they can effortlessly watch. The only exception is the city of Elsémur, the capital of the Northen Blue Elves which is a hub of trade routes and regularly deals with neighboring kingdoms; on the other hand it is situated in the middle of the sea, and only the most powerful navies can invade it.



** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] [[HiddenInPlainSight hides in plain sight]] as a depressed third-world country. While theoretically justified, as they wanted to keep their very valuable natural resource from falling into the wrong hands, Wakanda itself is largely a deconstruction of the trope; despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and with no major participation in government by ordinary people. [[spoiler:In the end it's subverted as T'Challa realizes the error of their ways, thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]

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** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] [[HiddenInPlainSight hides in plain sight]] as a depressed third-world country. While theoretically justified, as they wanted to keep their very valuable natural resource from falling into the wrong hands, Wakanda itself is largely a deconstruction of the trope; despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and with no major participation in government by ordinary people. [[spoiler:In the end end, it's subverted as T'Challa realizes the error of their ways, thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]



* ''Film/SixReasonsWhy'': To the west of The Badlands lies a Utopian community that has closed its gates to what it sees as the sin and corruption of the rest of the PostApocalyptic world. According to a pilgrim searching for it at the start of the film, there are no criminals, no whores and no violence there.

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* ''Film/SixReasonsWhy'': To the west of The Badlands lies a Utopian community that has closed its gates to what it sees as the sin and corruption of the rest of the PostApocalyptic world. According to a pilgrim searching for it at the start of the film, there are no criminals, no whores whores, and no violence there.



* ''Literature/DragonWarsSaga'': The elf realms of Andur'Blough, Inninness, and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).

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* ''Literature/DragonWarsSaga'': The elf realms of Andur'Blough, Inninness, and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which that prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).



* ''Literature/GamearthTrilogy'': Has a female player sneak into the game room at night painting a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.

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* ''Literature/GamearthTrilogy'': Has ''Literature/GamearthTrilogy'' has a female player sneak into the game room at night painting paint a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.



* ''Literature/HarryPotter'': The entire Wizarding World exists as a network of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.

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* ''Literature/HarryPotter'': The entire Wizarding World exists as a network of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British isles, Isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.



* Creator/MichaelMoorcock's: The various forms of Tanelorn, a city which exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.

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* Creator/MichaelMoorcock's: The various forms of Tanelorn, a city which that exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.



* ''Literature/TheStormlightArchive'': Shinovar is the country variant. It's quite a large country, but it's completely isolated from the rest of the continent by mountains, with only a single small pass allowing outsiders in. The Shin greatly disapprove of outsiders, due to starkly different religions and cultures, and rarely allow them into the country. Even less Shin leave, since part of their religion makes it blasphemy to walk on bare stone, while the entire rest of the continent is nothing ''but'' bare stone. Speaking of which, Shinovar's ecology is completely different from the rest of the continent, looking normal to us while the rest of Roshar looks more like an underwater coral reef. Visitors find the land completely alien.

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* ''Literature/TheStormlightArchive'': Shinovar is the country variant. It's quite a large country, but it's completely isolated from the rest of the continent by mountains, with only a single small pass allowing outsiders in. The Shin greatly disapprove of outsiders, due to starkly different religions and cultures, and rarely allow them into the country. Even less fewer Shin leave, since part of their religion makes it blasphemy to walk on bare stone, while the entire rest of the continent is nothing ''but'' bare stone. Speaking of which, Shinovar's ecology is completely different from the rest of the continent, looking normal to us while the rest of Roshar looks more like an underwater coral reef. Visitors find the land completely alien.



* There's one lengthy ''Manhua/OldMasterQ'' story, titled "[[http://daaaer80.blogspot.com/2013/05/blog-post_28.html The Old Village]]", where Master Q and friends, Big Potato and Mr. Chin, lose their jobs and starts a courier service of their own instead. Their first assignment had them travelling to the titular Old Village to deliver a cart of expensive medical supplies, only to find out the village is secluded behind mountains and seems to be stuck in the Ming Dynasty (despite the rest of the story taking place in the 70s).

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* There's one lengthy ''Manhua/OldMasterQ'' story, titled "[[http://daaaer80.blogspot.com/2013/05/blog-post_28.html The Old Village]]", where Master Q and friends, Big Potato and Mr. Chin, lose their jobs and starts a courier service of their own instead. Their first assignment had them travelling to the titular Old Village to deliver a cart of expensive medical supplies, only to find out the village is secluded behind mountains and seems to be stuck in the Ming Dynasty (despite the rest of the story taking place in the 70s).'70s).



** The world of TabletopGame/{{Greyhawk}} has a Hidden Elf Nation in the country of Celene, which refused to help its neighbours in the wars against the evil creatures that invaded them. Naturally, this generated a lot of ill will towards Celene. The elven race as a whole, though, is more nuanced in that they don't actually have anything against most other races and will provide help to refugees seeking food and heroes seeking aid, but are simply more comfortable living in their own communities than they are living among humans or other races. Even within Celene itself, there's a sizable number of elves who disagree with their queen's decision to stay out of the surrounding conflicts and actively work to help their human and dwarven neighbours.

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** The world of TabletopGame/{{Greyhawk}} has a Hidden Elf Nation in the country of Celene, which refused to help its neighbours in the wars against the evil creatures that invaded them. Naturally, this generated a lot of ill will towards toward Celene. The elven race as a whole, though, is more nuanced in that they don't actually have anything against most other races and will provide help to refugees seeking food and heroes seeking aid, but are simply more comfortable living in their own communities than they are living among humans or other races. Even within Celene itself, there's a sizable number of elves who disagree with their queen's decision to stay out of the surrounding conflicts and actively work to help their human and dwarven neighbours.



** The prestige class "Seeker of the Misty Isle" is about the idea that a legendary population of elves were lost during a war between the gods, and certain elves might make it a mission to find them. Whenever anyone finds this "Misty Isle," it would have to be something of a Hidden Elf Village.

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** The prestige class "Seeker of the Misty Isle" is about the idea that a legendary population of elves were was lost during a war between the gods, and certain elves might make it a mission to find them. Whenever anyone finds this "Misty Isle," it would have to be something of a Hidden Elf Village.



** The Chaos Dwarfs reside in Zharr-Naggrund a massive ziggurat city in the Mountains of Mourn. There not many visitors there save for the Chaos warbands who trade thousands of slaves for the Chaos Dwarfs war machines.

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** The Chaos Dwarfs reside in Zharr-Naggrund a massive ziggurat city in the Mountains of Mourn. There are not many visitors there save for the Chaos warbands who trade thousands of slaves for the Chaos Dwarfs war machines.



* The ''Franchise/DragonAge'', the Dalish tribes are nomadic and frequently move their hidden elf villages around. This is due to their mistrust of the humans who in the past destroyed ''two'' of their homelands. The Tevinters enslaved them for a thousand years and caused them to lose their immortality, while the Andrastian Chantry lead a Holy War against their former allies and stripped the Canticle of Shartan, the writings and tale of the Dalish general who lead Andraste's army, completely from the [[SacredScripture Chant of Light]].

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* The ''Franchise/DragonAge'', the Dalish tribes are nomadic and frequently move their hidden elf villages around. This is due to their mistrust of the humans who in the past destroyed ''two'' of their homelands. The Tevinters enslaved them for a thousand years and caused them to lose their immortality, while the Andrastian Chantry lead led a Holy War against their former allies and stripped the Canticle of Shartan, the writings and tale of the Dalish general who lead Andraste's army, completely from the [[SacredScripture Chant of Light]].



** Garifs of FFXII are a much more lighthearted version of this trope, though unlike Vieras: Garif laws aren't as strict, leaving the village is allowed, they have less of a distaste for outsiders(though they do show concern for how humes are violating the world), and Garif do eventually begin to consider getting involved with the outside world. The Garif are all {{Proud Warrior Race Guy}}s and will practically give non-Garif proud warriors full access to the village(as is the situation with the game's main characters).

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** Garifs of FFXII are a much more lighthearted version of this trope, though unlike Vieras: Garif laws aren't as strict, leaving the village is allowed, they have less of a distaste for outsiders(though outsiders (though they do show concern for how humes are violating the world), and Garif do eventually begin to consider getting involved with the outside world. The Garif are all {{Proud Warrior Race Guy}}s and will practically give non-Garif proud warriors full access to the village(as is the situation with the game's main characters).



** In the ''VideoGame/MassEffect3'' [=DLC=] ''Leviathan'' [[spoiler: the race of Leviathan that actually indirectly built the reapers hid under water for literally billions of years to not get involved in the eternal galactic struggle.]]

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** In the ''VideoGame/MassEffect3'' [=DLC=] ''Leviathan'' [[spoiler: the race of Leviathan that actually indirectly built the reapers hid under water underwater for literally billions of years to not get involved in the eternal galactic struggle.]]



* Xenophobic isolationist empires in ''VideoGame/{{Stellaris}}'' are essentially an intergalactic empire version of this. They seldom expand very much, so as to prevent border friction with aliens, and shy away from diplomatic interaction. Beyond being almost impossible to trade with as they prefer acting as though you weren't there, this makes them general fairly good neighbours as they're unlikely to start trouble.

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* Xenophobic isolationist empires in ''VideoGame/{{Stellaris}}'' are essentially an intergalactic empire version of this. They seldom expand very much, so as to prevent border friction with aliens, and shy away from diplomatic interaction. Beyond being almost impossible to trade with as they prefer acting as though you weren't there, this makes them general generally fairly good neighbours as they're unlikely to start trouble.






* In ''Franchise/TouhouProject'', the Lunar Capital was founded by people who fled the Earth in ancient times to escape its "impurity" (aka life and death), and is kept hidden by a barrier. Mortal beings who manage to reach the Capital (usually by accident) are turned away to prevent them from contaminating it.

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* In ''Franchise/TouhouProject'', the Lunar Capital was founded by people who fled the Earth in ancient times to escape its "impurity" (aka life and death), death) and is kept hidden by a barrier. Mortal beings who manage to reach the Capital (usually by accident) are turned away to prevent them from contaminating it.



* Arboria from ''VideoGame/WildStar'' was this trope on the scale of an entire planet, until the Exiles stumbled upon it. Unfortunately, so did the Dominion, and now there's not much of a "Village" to speak of, either.

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* Arboria from ''VideoGame/WildStar'' was this trope on the scale of an entire planet, planet until the Exiles stumbled upon it. Unfortunately, so did the Dominion, and now there's not much of a "Village" to speak of, either.



** ''VideoGame/SecretOfMana'' has a village of, well not Elves, but Moogles. And you had to walk around a multiseasonal four screen forest until you unlock it.

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** ''VideoGame/SecretOfMana'' has a village of, well not Elves, but Moogles. And you had to walk around a multiseasonal four screen four-screen forest until you unlock it.



* ''LetsPlay/{{Mahu}}'': In "Frozen Flame", the elf village prince Arius fins is more isolated and forgotten than actually hidden. With hundreds of bandits scattered along the countryside, monsters roaming around and magical creatures eager for blood, it is quite understandable why contact between the human and elf colonies had not happened sooner.

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* ''LetsPlay/{{Mahu}}'': In "Frozen Flame", the elf village prince Arius fins is more isolated and forgotten than actually hidden. With hundreds of bandits scattered along the countryside, monsters roaming around around, and magical creatures eager for blood, it is quite understandable why contact between the human and elf colonies had not happened sooner.



*** In "[[Recap/MyLittlePonyAndFriendsE57TheGoldenHorseshoes2 The Golden Horseshoes, Part 2]]", the castle of the Green Mountain elves is placed on a remote, inaccessible peak that can be only be reached by flight, and is so high up that for many the air becomes too thin to breathe before the castle itself is even reached. On getting there, their home's deliberately frightening appearance also serves to keep visitors from approaching.
** ''WesternAnimation/MyLittlePonyG3'': The pegasus ponies live in their own secret island hidden behind a waterfall.

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*** In "[[Recap/MyLittlePonyAndFriendsE57TheGoldenHorseshoes2 The Golden Horseshoes, Part 2]]", the castle of the Green Mountain elves is placed on a remote, inaccessible peak that can be only be reached by flight, and is so high up that for many the air becomes too thin to breathe before the castle itself is even reached. On getting there, their home's deliberately frightening appearance also serves to keep visitors from approaching.
** ''WesternAnimation/MyLittlePonyG3'': The pegasus ponies live in on their own secret island hidden behind a waterfall.



* Amish, Old Order Mennonites, most orders of monks (Christian or Buddhist) and other "non-wandering" ascetic or mystic sects usually abide by the "non-subverted" version of this trope. The Amish in particular pledge to "live in this world but not of it." They do let their kids live in the outside world for a time before deciding to stay in the order.

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* Amish, Old Order Mennonites, most orders of monks (Christian or Buddhist) Buddhist), and other "non-wandering" ascetic or mystic sects usually abide by the "non-subverted" version of this trope. The Amish in particular pledge to "live in this world but not of it." They do let their kids live in the outside world for a time before deciding to stay in the order.



** And many more that have yet to be investigated. There are villages on satellite images that don't show up on maps, but nobody has sent an expedition to yet. The government doesn't take kindly to people exploring the country who aren't them.

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** And many more that have yet to be investigated. There are villages on satellite images that don't show up on maps, but nobody has sent an expedition to them yet. The government doesn't take kindly to people exploring the country who aren't them.



*** And thus the trope [[{{Ouroboros}} swallows its own tail]] as the elf village trope, so common in Japanese videogames, is likely inspired loosely by history.

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*** And thus the trope [[{{Ouroboros}} swallows its own tail]] as the elf village trope, so common in Japanese videogames, video games, is likely inspired loosely by history.



** Albania during the last years of the UsefulNotes/ColdWar. Enver Hoxha rejected Yugoslavia right off the bat, then the Soviets after Stalin's death, and then China after the failure of the Cultural Revolution, considering them as [[NoTrueScotsman soft Communists/Socialists]], and decided to go it alone. Emigration (and immigration to a lesser extent) was forbidden from 1968. Hoxha trained the entire country to be in alert for war, hence the hundreds of war bunkers scattered all over the country. Albania was the only European country that didn't sign the Helsinki Agrement, establishing the organization that would become the predecessor of the OSCE. By the UsefulNotes/HoleInFlag, Albania had become a sort of European North Korea (it even had its own version of the ''Juche'' ideology, except since there was no Soviet or Chinese aid, it ''literally'' was self-reliance) and had the hardest time transitioning to capitalism among the Eastern bloc.

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** Albania during the last years of the UsefulNotes/ColdWar. Enver Hoxha rejected Yugoslavia right off the bat, then the Soviets after Stalin's death, and then China after the failure of the Cultural Revolution, considering them as [[NoTrueScotsman soft Communists/Socialists]], and decided to go it alone. Emigration (and immigration to a lesser extent) was forbidden from 1968. Hoxha trained the entire country to be in on alert for war, hence the hundreds of war bunkers scattered all over the country. Albania was the only European country that didn't sign the Helsinki Agrement, Agreement, establishing the organization that would become the predecessor of the OSCE. By the UsefulNotes/HoleInFlag, Albania had become a sort of European North Korea (it even had its own version of the ''Juche'' ideology, except since there was no Soviet or Chinese aid, it ''literally'' was self-reliance) and had the hardest time transitioning to capitalism among the Eastern bloc.



* There are several tribes in the Amazon Basin who have chosen to disappear, retreating into the rain forest's deep interior rather than maintain contact with the rest of the world. One particular example are the Awá people of Brazil, some of whom still choose to live as hunter-gatherers following their ancient traditions within the isolated cores of a handful of preserves -- preserves that are still under constant threat by illegal logging and encroachment, endangering even these isolated holdouts.

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* There are several tribes in the Amazon Basin who have chosen to disappear, retreating into the rain forest's deep interior rather than maintain maintaining contact with the rest of the world. One particular example are the Awá people of Brazil, some of whom still choose to live as hunter-gatherers following their ancient traditions within the isolated cores of a handful of preserves -- preserves that are still under constant threat by illegal logging and encroachment, endangering even these isolated holdouts.



* The remote Afghan region formerly called Kaffiristan adhered to an ancient pagan religion and remained closed to outsiders until the late 19th century, when it was conquered by its Muslim neighbors and renamed Nuristan. Its pre-conquest form provides the setting for Literature/TheManWhoWouldBeKing.

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* The remote Afghan region formerly called Kaffiristan adhered to an ancient pagan religion and remained closed to outsiders until the late 19th century, century when it was conquered by its Muslim neighbors and renamed Nuristan. Its pre-conquest form provides the setting for Literature/TheManWhoWouldBeKing.
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Previous wording seemed a little harsh.


* ''Film/TheIslandAtTheTopOfTheWorld'' (1974), set in 1907, has a surviving Viking village in a remote Arctic island.
* ''Film/LastOfTheDogmen:'' The Dog Soldiers have been living in the unexplored Montana wilderness for 128 years since they fled the Sand Creek Massacre, and have had no contact with the modern world beyond a few violent encounters with intruders.

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* ''Film/TheIslandAtTheTopOfTheWorld'' (1974), set (1974): Set in 1907, it has a surviving Viking village in a remote Arctic island.
* ''Film/LastOfTheDogmen:'' ''Film/LastOfTheDogmen'': The Dog Soldiers have been living in the unexplored Montana wilderness for 128 years since they fled the Sand Creek Massacre, and have had no contact with the modern world beyond a few violent encounters with intruders.



** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] is HiddenInPlainSight as a depressed third-world country. It's largely a deconstruction of the trope as, despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and having an absolute monarchy with no concept of human or civil rights. [[spoiler:In the end it's subverted as T'Challa realizes the error of their ways thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]

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** ''Film/BlackPanther2018'': Wakanda is an [[AdvancedAncientAcropolis extremely technologically advanced society which]] is HiddenInPlainSight [[HiddenInPlainSight hides in plain sight]] as a depressed third-world country. It's While theoretically justified, as they wanted to keep their very valuable natural resource from falling into the wrong hands, Wakanda itself is largely a deconstruction of the trope as, trope; despite said advancement, they do not share their progress with the world and don't seem to have advanced ''culturally'' for hundreds of years, still partaking in ritualistic violence to choose leaders and having an absolute monarchy with no concept of human or civil rights. major participation in government by ordinary people. [[spoiler:In the end it's subverted as T'Challa realizes the error of their ways ways, thanks to the villain Killmonger, and decides to open up Wakanda to the world.]]



* The North Pole in ''Film/TheSantaClause'' movies. Complete with a school, mayor, and factories to make the toys, obviously. Santa tries to disguise it as a Canadian manufacturing village when he brings his in-laws, who haven't been given the "Santa Secret," yet. It just had a lot of ''short'' Canadians.

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* ''Film/TheSantaClause'': The North Pole in ''Film/TheSantaClause'' movies.Pole. Complete with a school, mayor, and factories to make the toys, obviously. Santa tries to disguise it as a Canadian manufacturing village when he brings his in-laws, who haven't been given the "Santa Secret," yet. It just had a lot of ''short'' Canadians.



* ''Film/ThePhantomMenace'' has the Gungan city, which meets all the requirements easily. Hidden apart from the rest of the world (underwater), main character (Jar-Jar) comes from there, and later they return to get the Gungans to fight alongside them in the final battle.

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* ''Film/ThePhantomMenace'' has the ''Film/ThePhantomMenace'': The Gungan city, which city meets all the requirements easily. Hidden apart from the rest of the world (underwater), main character (Jar-Jar) comes from there, and later they return to get the Gungans to fight alongside them in the final battle.

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* The various forms of Tanelorn in Creator/MichaelMoorcock's writings, a city which exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.
* Many from Creator/JRRTolkien's [[Franchise/TolkiensLegendarium Legendarium]]:
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], and Lothlórien are all examples, if this trope allows for very large populations, advanced technology (for the setting), expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have periods of isolation along this trope's lines, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from. Doriath and Lothlórien are purposely hidden by magic, while Gondolin, Rivendell, and Nargothrond are simply hidden by geography. Lothlórien is probably the trope maker.
** The Shire is a classic Hidden Elf Village, apart from the dumpiness and furriness (and non-Elvishness) of its inhabitants (and the fact that there was no actual ''policy'' behind it -- the inhabitants were just homebodies that were missed by the general collapse of civilization in the area rather than people that actually went out of their way to hide). In the latter part of its history, until the end of the Third Age, the Rangers secretly kept watch on the Shire to make sure no potential invaders found it.
** Valinor may also count if large populations and advanced societies are allowed. Across the sea, Valinor kept itself isolated and defended from [[BigBad Morgoth]], whose domain was in Middle-earth. After his defeat, Valinor did not fully isolate itself until the Drowning of Númenor, when the aforementioned Númenoreans launched a full-scale invasion of Valinor to conquer it. Following this, Valinor isolated its lands from the East and prevented the Men of Middle-earth from ever travelling there on their own accord again. Elves are still welcome, though.
** The Avari Elves who resided in the far-east of Middle-earth. They refused to journey to Valinor with their kinsmen and indeed chose to remain in absolute isolation in the wilderness they inhabited. Eventually some began to wander westward and join other Elven societies, while others fragmented into small tribes. By the late Third Age, only six known reclusive Avari tribes remain, all located in wild lands east of the Misty Mountains.
* Ash Grove ("ash" as in the tree) in ''Literature/LoyalEnemies'' is an entire Hidden Elf ''City'', although it's split into a dryad half and an elven half. Only the latter is hidden, and that's because the elves don't want dryads "infesting" their part of the city after some imagined spat. They've surrounded their city with illusions, making it look like there's nothing there from afar, and as the story is set in the middle of winter, the elves have also raised a magical snow wall for good measure. No dryads allowed. This falls flat, however, because they and the dryads share a spy agency, and the dryads, themselves a very isolationist bunch squirreled away in their half of Ash Grove, just collectively shrug their shoulders. Both halves of Ash Grove remain in a state of eternal summer, the dryards due to their clever landscaping and the elves thanks to their [[GreenThumb Staff of Fertility]].
* ''Literature/{{Gormenghast}}'' might qualify, although to what extent its isolation is intentional isn't clear.
* In the ''Literature/DragonWarsSaga'', the elf realms of Andur'Blough, Inninness, and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).
* Creator/KevinJAnderson's ''Literature/GamearthTrilogy'' has a female player sneak into the game room at night painting a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.
* In Creator/TadWilliams' ''Literature/MemorySorrowAndThorn'' series, the [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[EldritchAbomination undead horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].
* The entire ''Literature/LandOfOz'', situated as it is inside an impenetrable desert that kills anyone who tries to cross it.
* In ''Literature/LilithsBrood'' by Octavia Butler, there is a hidden mountain village where the citizens have become so isolated from the rest of the world that they all suffer horrible genetic diseases from inbreeding.
* One of the most famous examples of this trope, and the one that is the codifier for the TheShangriLa, is ''Literature/LostHorizon''. The secluded lamastery and surrounding valley do not allow just anyone to enter or leave, and are detached from the outside world.
* Galt's Gulch in ''Literature/AtlasShrugged''. Initially, it's just a retreat from the awful proletariat, becoming this in time. ([[DeconstructedTrope Deconstructed]] in ''VideoGame/{{BioShock|1}}''.)
* The entire Wizarding World in ''Literature/HarryPotter'' exists as a network of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.
* [[LampshadeHanging Lampshaded]] in Terry Brook's ''Literature/{{Shannara}}'' collection, where it's pointed out in ''Elfstones'' that while the Elves and other Faerie creatures used to live by this standard, it aided in [[TheEndOfTheWorldAsWeKnowIt general apocalypse]] and thus when humanity started to rebuild, they joined the newly formed races.
** Becomes a [[ChekhovsArmy plot point]] in the later ''Scions of Shannara'' series, where due to the arrival of the Shadowen, the Elves have once again formed a Hidden Elf Village, and it's absolutely necessary to bring them back.
* Ellesmera from ''[[Literature/InheritanceCycle Eldest]]''.
* The [[Literature/TheWheelOfTime Wheel of Time]] has several, most notably the Sea Folk isle of Tremalking and its surrounding archipelago, the Aiel holds (though those are more of "we kill you (or let you die of thirst) if you set foot on our land without things to sell us and we come out and kill you if you do something really, really dumb like [[TooDumbToLive chopping down that wondrous tree we gave you generations ago]]"), and the land of Shara, an entire country that goes to insane lengths to prevent any traveler getting a good look inside its borders.
** You could technically count the Two Rivers, too, since until the middle of the series they were so isolated they were still using thatch roof and had next to no affiliation to the country they're part of. This isn't a result of any particular effort on their part, it's just that they conveniently have very isolating geography and, since the destruction of their ancestral kingdom generations ago, are all simple farmers who haven't drawn attention to themselves.
** And more than any of the above, the Steddings, though these are not exactly hidden: a normal person might easily ride past them, but any supernatural being will find them quite easily. However, for most of the evil forces in the series entering a Stedding is all but impossible, and their inhabitants have gotten accustomed to letting the world pass them by, secure in the near-absolute safety offered by their domains.
** There's even a weird EvilCounterpart in [[spoiler: the town known only as "The Town," in the valley of Thakan'dar near Shayol Ghul, whose inhabitants serve the BigBad]].
* In ''Franchise/TheDarkTower: Literature/TheWasteLands'' by Stephen King, Eddie hopes to find this in the devastated city of Lud. Even saying, "Bring on those wise f*** in' Elves." Given that he's in a CrapsackWorld, this doesn't happen.

to:

* The various forms of Tanelorn in Creator/MichaelMoorcock's writings, a city which exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.
* Many from Creator/JRRTolkien's [[Franchise/TolkiensLegendarium Legendarium]]:
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], and Lothlórien are all examples, if this trope allows for very large populations, advanced technology (for the setting), expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have periods of isolation along this trope's lines, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from. Doriath and Lothlórien are purposely hidden by magic, while Gondolin, Rivendell, and Nargothrond are simply hidden by geography. Lothlórien is probably the trope maker.
** The Shire is a classic Hidden Elf Village, apart from the dumpiness and furriness (and non-Elvishness) of its inhabitants (and the fact that there was no actual ''policy'' behind it -- the inhabitants were just homebodies that were missed by the general collapse of civilization in the area rather than people that actually went out of their way to hide). In the latter part of its history, until the end of the Third Age, the Rangers secretly kept watch on the Shire to make sure no potential invaders found it.
** Valinor may also count if large populations and advanced societies are allowed. Across the sea, Valinor kept itself isolated and defended from [[BigBad Morgoth]], whose domain was in Middle-earth. After his defeat, Valinor did not fully isolate itself until the Drowning of Númenor, when the aforementioned Númenoreans launched a full-scale invasion of Valinor to conquer it. Following this, Valinor isolated its lands from the East and prevented the Men of Middle-earth from ever travelling there on their own accord again. Elves are still welcome, though.
** The Avari Elves who resided in the far-east of Middle-earth. They refused to journey to Valinor with their kinsmen and indeed chose to remain in absolute isolation in the wilderness they inhabited. Eventually some began to wander westward and join other Elven societies, while others fragmented into small tribes. By the late Third Age, only six known reclusive Avari tribes remain, all located in wild lands east of the Misty Mountains.
* Ash Grove ("ash" as in the tree) in ''Literature/LoyalEnemies'' is an entire Hidden Elf ''City'', although it's split into a dryad half and an elven half. Only the latter is hidden, and that's because the elves don't want dryads "infesting" their part of the city after some imagined spat. They've surrounded their city with illusions, making it look like there's nothing there from afar, and as the story is set in the middle of winter, the elves have also raised a magical snow wall for good measure. No dryads allowed. This falls flat, however, because they and the dryads share a spy agency, and the dryads, themselves a very isolationist bunch squirreled away in their half of Ash Grove, just collectively shrug their shoulders. Both halves of Ash Grove remain in a state of eternal summer, the dryards due to their clever landscaping and the elves thanks to their [[GreenThumb Staff of Fertility]].
* ''Literature/{{Gormenghast}}'' might qualify, although to what extent its isolation is intentional isn't clear.
* In the ''Literature/DragonWarsSaga'', the elf realms of Andur'Blough, Inninness, and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).
* Creator/KevinJAnderson's ''Literature/GamearthTrilogy'' has a female player sneak into the game room at night painting a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.
* In Creator/TadWilliams' ''Literature/MemorySorrowAndThorn'' series, the [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[EldritchAbomination undead horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].
* The entire ''Literature/LandOfOz'', situated as it is inside an impenetrable desert that kills anyone who tries to cross it.
* In ''Literature/LilithsBrood'' by Octavia Butler, there is a hidden mountain village where the citizens have become so isolated from the rest of the world that they all suffer horrible genetic diseases from inbreeding.
* One of the most famous examples of this trope, and the one that is the codifier for the TheShangriLa, is ''Literature/LostHorizon''. The secluded lamastery and surrounding valley do not allow just anyone to enter or leave, and are detached from the outside world.
*
''Literature/AtlasShrugged'': Galt's Gulch in ''Literature/AtlasShrugged''.Gulch. Initially, it's just a retreat from the awful proletariat, becoming this in time. ([[DeconstructedTrope Deconstructed]] in ''VideoGame/{{BioShock|1}}''.)
* ''Literature/CharlieAndTheChocolateFactory'': The entire Wizarding World in ''Literature/HarryPotter'' exists as Oompa-Loompas come from Loompaland, a network DeathWorld of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their fearsome predators. The little enclaves. Of course people created a TreeTopTown to afford some of these don't function too well even inside their own little world; rather than being hidden away safety, but it wasn't an ideal situation because it's so perfect, Wizard society has its own societal ills including crime, prejudice, there was virtually nothing decent for ''them'' to eat. When Willy Wonka, in need of a new workforce, discovered them and institutional corruption.
* [[LampshadeHanging Lampshaded]] in Terry Brook's ''Literature/{{Shannara}}'' collection, where it's pointed out in ''Elfstones''
learned that while the Elves more than anything else, they craved cacao beans (the basis of chocolate), he made them an offer: If they'd come and other Faerie creatures used to work for him, they could live by this standard, it aided in [[TheEndOfTheWorldAsWeKnowIt general apocalypse]] his factory -- an ElaborateUndergroundBase -- and thus when humanity started to rebuild, have all the cacao beans they joined wanted. They jumped at the newly formed races.
** Becomes a [[ChekhovsArmy plot point]] in
offer, and he secretly transported the later ''Scions entire tribe to his factory. Moving from one form of Shannara'' series, where due isolation to the arrival another (owing to Mr. Wonka's determination to keep spies out of the Shadowen, factory, the Elves have once again formed a Hidden Elf Village, and it's absolutely necessary to bring them back.
* Ellesmera from ''[[Literature/InheritanceCycle Eldest]]''.
* The [[Literature/TheWheelOfTime Wheel of Time]] has several, most notably the Sea Folk isle of Tremalking and its surrounding archipelago, the Aiel holds (though those are more of "we kill you (or let you die of thirst) if you set foot on our land without things to sell us and we come out and kill you if you do something really, really dumb like [[TooDumbToLive chopping down that wondrous tree we gave you generations ago]]"), and the land of Shara, an entire country that goes to insane lengths to prevent any traveler getting a good look inside its borders.
** You could technically count the Two Rivers, too, since until the middle of the series
reason he sacked his original workforce), they were so isolated they were still using thatch roof able to create a new system of villages and had next to no affiliation to the country they're part of. This isn't a result of any particular effort on their part, it's just that they conveniently have very isolating geography and, since the destruction of their ancestral kingdom generations ago, are all simple farmers who haven't drawn attention to themselves.
** And more than any of the above, the Steddings, though these are not exactly hidden: a normal person might easily ride past them, but any supernatural being will find them quite easily. However, for most of the evil forces
towns in the series entering a Stedding is all but impossible, and their inhabitants have gotten accustomed to letting the world pass them by, secure in the near-absolute safety offered by their domains.
** There's even a weird EvilCounterpart in [[spoiler: the town known only as "The Town," in the valley of Thakan'dar near Shayol Ghul, whose inhabitants serve the BigBad]].
factory.
* In ''Franchise/TheDarkTower: Literature/TheWasteLands'' by Stephen King, Literature/TheWasteLands'': Eddie hopes to find this in the devastated city of Lud. Even saying, "Bring on those wise f*** in' Elves." Given that he's in a CrapsackWorld, this doesn't happen.



* The Hawkbrothers' Vales in the Literature/HeraldsOfValdemar.
* The Tswana, as introduced in ''[[Literature/{{Temeraire}} Empire of Ivory]]'', is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.
* In the ''Literature/SimeGen'' series the Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
* Literature/TimeScout: Time Terminal 86 is hidden in a warren of tunnels inside the mountains of Himalaya.
* ''Literature/PercyJacksonAndTheOlympians'': Camp Half-Blood may count as it also possesses magic barriers aside from just hiding the demigods, but the sequel series ''Heroes of Olympus'' has Camp Jupiter and the adjoining city of New Rome.
* In the WebSerialNovel ''Literature/{{Theatrica}}'', the city of the same name transpires to be perfectly hidden from the outside world, [[spoiler: as its people, the Theatricans, are xenophobes.]]
* For years Literature/{{Xanth}} was one, ever since King Roogna set up a magic shield that killed anything crossing between Xanth and Mundania (our world). The only people allowed through were those being exiled. This ends when "[[AntiVillain Evil Magician]]" Trent manages to get back in, and discovers to his horror that the centuries of isolation have led to magical inbreeding, which will in time lead to the extinction of humans in Xanth. When he takes over, he takes down the shield and encourages his own followers to marry locals to keep the gene pool clean.
* The Oompa-Loompas of ''Literature/CharlieAndTheChocolateFactory'' come from Loompaland, a DeathWorld of fearsome predators. The little people created a TreeTopTown to afford some safety, but it wasn't an ideal situation because there was virtually nothing decent for ''them'' to eat. When Willy Wonka, in need of a new workforce, discovered them and learned that more than anything else, they craved cacao beans (the basis of chocolate), he made them an offer: If they'd come and work for him, they could live in his factory -- an ElaborateUndergroundBase -- and have all the cacao beans they wanted. They jumped at the offer, and he secretly transported the entire tribe to his factory. Moving from one form of isolation to another (owing to Mr. Wonka's determination to keep spies out of the factory, the reason he sacked his original workforce), they were able to create a new system of villages and towns in the factory.
* The titular island in ''Literature/{{Dinotopia}}''.
* Kaffiristan in ''Literature/TheManWhoWouldBeKing'' by Creator/RudyardKipling, both the original novella and the movie adaptation. This is based on an actual region in real life (see below).
* ''Literature/LastMage'' has Shambala. [[spoiler: Abandoned by all the inhabitants save an impressive AI and a KnightTemplar dormant EldritchAbomination]].
* ''Literature/JohnCarterOfMars'' has too many to count, but the ones that stand out are:

to:

* ''Literature/{{Dinotopia}}'': The titular island.
* ''Literature/DragonWarsSaga'': The elf realms of Andur'Blough, Inninness, and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).
* ''[[Literature/InheritanceCycle Eldest]]'': Ellesmera, the capital city of the elves.
* ''Literature/GamearthTrilogy'': Has a female player sneak into the game room at night painting a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.
* ''Literature/{{Gormenghast}}'': Might qualify, although to what extent its isolation is intentional isn't clear.
* ''Literature/HarryPotter'': The entire Wizarding World exists as a network of magically hidden buildings, safehouse, and miniature towns squirreled away throughout the countryside and cities of the British isles, and the wizards live under a code of absolute secrecy so extreme that some are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.
* ''Literature/HeraldsOfValdemar'':
The Hawkbrothers' Vales in the Literature/HeraldsOfValdemar.
Vales.
* The Tswana, as introduced in ''[[Literature/{{Temeraire}} Empire of Ivory]]'', is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.
* In the ''Literature/SimeGen'' series the Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
* Literature/TimeScout: Time Terminal 86 is hidden in a warren of tunnels inside the mountains of Himalaya.
* ''Literature/PercyJacksonAndTheOlympians'': Camp Half-Blood may count as it also possesses magic barriers aside from just hiding the demigods, but the sequel series ''Heroes of Olympus'' has Camp Jupiter and the adjoining city of New Rome.
* In the WebSerialNovel ''Literature/{{Theatrica}}'', the city of the same name transpires to be perfectly hidden from the outside world, [[spoiler: as its people, the Theatricans, are xenophobes.]]
* For years Literature/{{Xanth}} was one, ever since King Roogna set up a magic shield that killed anything crossing between Xanth and Mundania (our world). The only people allowed through were those being exiled. This ends when "[[AntiVillain Evil Magician]]" Trent manages to get back in, and discovers to his horror that the centuries of isolation have led to magical inbreeding, which will in time lead to the extinction of humans in Xanth. When he takes over, he takes down the shield and encourages his own followers to marry locals to keep the gene pool clean.
* The Oompa-Loompas of ''Literature/CharlieAndTheChocolateFactory'' come from Loompaland, a DeathWorld of fearsome predators. The little people created a TreeTopTown to afford some safety, but it wasn't an ideal situation because there was virtually nothing decent for ''them'' to eat. When Willy Wonka, in need of a new workforce, discovered them and learned that more than anything else, they craved cacao beans (the basis of chocolate), he made them an offer: If they'd come and work for him, they could live in his factory -- an ElaborateUndergroundBase -- and have all the cacao beans they wanted. They jumped at the offer, and he secretly transported the entire tribe to his factory. Moving from one form of isolation to another (owing to Mr. Wonka's determination to keep spies out of the factory, the reason he sacked his original workforce), they were able to create a new system of villages and towns in the factory.
* The titular island in ''Literature/{{Dinotopia}}''.
* Kaffiristan in ''Literature/TheManWhoWouldBeKing'' by Creator/RudyardKipling, both the original novella and the movie adaptation. This is based on an actual region in real life (see below).
* ''Literature/LastMage'' has Shambala. [[spoiler: Abandoned by all the inhabitants save an impressive AI and a KnightTemplar dormant EldritchAbomination]].
* ''Literature/JohnCarterOfMars'' has too
''Literature/JohnCarterOfMars'': Too many to count, but the ones that stand out are:


Added DiffLines:

* ''Literature/LandOfOz'': The entire country is situated inside an impenetrable desert that kills anyone who tries to cross it.
* ''Literature/LastMage'': Shambala. [[spoiler: Abandoned by all the inhabitants save an impressive AI and a KnightTemplar dormant EldritchAbomination]].
* ''Literature/LilithsBrood'': There is a hidden mountain village where the citizens have become so isolated from the rest of the world that they all suffer horrible genetic diseases from inbreeding.
* ''Literature/LostHorizon'': One of the most famous examples of this trope, and the one that is the codifier for the TheShangriLa. The secluded lamastery and surrounding valley do not allow just anyone to enter or leave, and are detached from the outside world.
* ''Literature/LoyalEnemies'': Ash Grove ("ash" as in the tree) is an entire Hidden Elf ''City'', although it's split into a dryad half and an elven half. Only the latter is hidden, and that's because the elves don't want dryads "infesting" their part of the city after some imagined spat. They've surrounded their city with illusions, making it look like there's nothing there from afar, and as the story is set in the middle of winter, the elves have also raised a magical snow wall for good measure. No dryads allowed. This falls flat, however, because they and the dryads share a spy agency, and the dryads, themselves a very isolationist bunch squirreled away in their half of Ash Grove, just collectively shrug their shoulders. Both halves of Ash Grove remain in a state of eternal summer, the dryards due to their clever landscaping and the elves thanks to their [[GreenThumb Staff of Fertility]].
* ''Literature/TheManWhoWouldBeKing'': Kaffiristan, both the original novella and the movie adaptation. This is based on an actual region in real life (see below).
* ''Literature/MemorySorrowAndThorn'': The [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[EldritchAbomination undead horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].
* Creator/MichaelMoorcock's: The various forms of Tanelorn, a city which exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.
* ''Literature/{{Mockingjay}}'': District 13 is a particularly non-whimsical example. After forming a non-aggression pact with the Capitol 75 years previously, they have remained physically and politically isolated from the rest of Panem (to the extent that the 12 other districts believe they were entirely wiped out). While this allowed them to retain their independence and arsenal of weaponry - as well as never being forced to participate in the Hunger Games - the result was an austere, militaristic lifestyle marked by immense struggles in early decades.
* ''Literature/PercyJacksonAndTheOlympians'': Camp Half-Blood may count as it also possesses magic barriers aside from just hiding the demigods, but the sequel series ''Heroes of Olympus'' has Camp Jupiter and the adjoining city of New Rome.
* ''Literature/{{Shannara}}'': [[LampshadeHanging Lampshaded]], where it's pointed out in ''Elfstones'' that while the Elves and other Faerie creatures used to live by this standard, it aided in [[TheEndOfTheWorldAsWeKnowIt general apocalypse]] and thus when humanity started to rebuild, they joined the newly formed races.
** Becomes a [[ChekhovsArmy plot point]] in the later ''Scions of Shannara'' series, where due to the arrival of the Shadowen, the Elves have once again formed a Hidden Elf Village, and it's absolutely necessary to bring them back.
* ''Literature/SimeGen'': The Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
* ''[[Literature/{{Temeraire}} Empire of Ivory]]'': The Tswana is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.
* ''Literature/{{Theatrica}}'': The city of the same name transpires to be perfectly hidden from the outside world, [[spoiler: as its people, the Theatricans, are xenophobes.]]
* ''Literature/TimeScout'': Time Terminal 86 is hidden in a warren of tunnels inside the mountains of Himalaya.
* Franchise/TolkiensLegendarium:
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], and Lothlórien are all examples, if this trope allows for very large populations, advanced technology (for the setting), expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have periods of isolation along this trope's lines, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from. Doriath and Lothlórien are purposely hidden by magic, while Gondolin, Rivendell, and Nargothrond are simply hidden by geography. Lothlórien is probably the trope maker.
** The Shire is a classic Hidden Elf Village, apart from the dumpiness and furriness (and non-Elvishness) of its inhabitants (and the fact that there was no actual ''policy'' behind it -- the inhabitants were just homebodies that were missed by the general collapse of civilization in the area rather than people that actually went out of their way to hide). In the latter part of its history, until the end of the Third Age, the Rangers secretly kept watch on the Shire to make sure no potential invaders found it.
** Valinor may also count if large populations and advanced societies are allowed. Across the sea, Valinor kept itself isolated and defended from [[BigBad Morgoth]], whose domain was in Middle-earth. After his defeat, Valinor did not fully isolate itself until the Drowning of Númenor, when the aforementioned Númenoreans launched a full-scale invasion of Valinor to conquer it. Following this, Valinor isolated its lands from the East and prevented the Men of Middle-earth from ever travelling there on their own accord again. Elves are still welcome, though.
** The Avari Elves who resided in the far-east of Middle-earth. They refused to journey to Valinor with their kinsmen and indeed chose to remain in absolute isolation in the wilderness they inhabited. Eventually some began to wander westward and join other Elven societies, while others fragmented into small tribes. By the late Third Age, only six known reclusive Avari tribes remain, all located in wild lands east of the Misty Mountains.
* ''Literature/TheWheelOfTime'': Has several, most notably the Sea Folk isle of Tremalking and its surrounding archipelago, the Aiel holds (though those are more of "we kill you (or let you die of thirst) if you set foot on our land without things to sell us and we come out and kill you if you do something really, really dumb like [[TooDumbToLive chopping down that wondrous tree we gave you generations ago]]"), and the land of Shara, an entire country that goes to insane lengths to prevent any traveler getting a good look inside its borders.
** You could technically count the Two Rivers, too, since until the middle of the series they were so isolated they were still using thatch roof and had next to no affiliation to the country they're part of. This isn't a result of any particular effort on their part, it's just that they conveniently have very isolating geography and, since the destruction of their ancestral kingdom generations ago, are all simple farmers who haven't drawn attention to themselves.
** And more than any of the above, the Steddings, though these are not exactly hidden: a normal person might easily ride past them, but any supernatural being will find them quite easily. However, for most of the evil forces in the series entering a Stedding is all but impossible, and their inhabitants have gotten accustomed to letting the world pass them by, secure in the near-absolute safety offered by their domains.
** There's even a weird EvilCounterpart in [[spoiler: the town known only as "The Town," in the valley of Thakan'dar near Shayol Ghul, whose inhabitants serve the BigBad]].
* ''Literature/{{Xanth}}'': The title kingdom was one for years, ever since King Roogna set up a magic shield that killed anything crossing between Xanth and Mundania (our world). The only people allowed through were those being exiled. This ends when "[[AntiVillain Evil Magician]]" Trent manages to get back in, and discovers to his horror that the centuries of isolation have led to magical inbreeding, which will in time lead to the extinction of humans in Xanth. When he takes over, he takes down the shield and encourages his own followers to marry locals to keep the gene pool clean.

Changed: 29

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Chained sinkhole


* In Creator/TadWilliams' ''Literature/MemorySorrowAndThorn'' series, the [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[UltimateEvil undead]] [[EldritchAbomination horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].

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* In Creator/TadWilliams' ''Literature/MemorySorrowAndThorn'' series, the [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[UltimateEvil undead]] [[EldritchAbomination undead horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].

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