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Realphabetzing.


* ''TabletopGames/LEGOGames'': In ''Heroica'', Barbarian's special ability hits all enemies around, if he happens to fight more than one at once.
* In ''TabletopGame/RocketAge'' weapons with the cleaving trait are typically slow to strike with, but a successful strike can be carried on into a neighbouring combatant. Unsurprisingly weapons like the Sun-Axe are usually found in the hands of aggressive front line fighters and are used to break up tight formations.

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* ''TabletopGames/LEGOGames'': ''TabletopGame/LEGOGames'': In ''Heroica'', Barbarian's special ability hits all enemies around, if he happens to fight more than one at once.
* In ''TabletopGame/RocketAge'' weapons with the cleaving trait are typically slow to strike with, but a successful strike can be carried on into a neighbouring combatant. Unsurprisingly weapons like the Sun-Axe are usually found in the hands of aggressive front line fighters and are used to break up tight formations.
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* In ''TabletopGame/RocketAge'' weapons with the cleaving trait are typically slow to strike with, but a successful strike can be carried on into a neighbouring combatant. Unsurprisingly weapons like the Sun-Axe are usually found in the hands of aggressive front line fighters and are used to break up tight formations.

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Crosswicking and reaplhabetizing.


* ''TabletopGame/HeroClix'' features this trope in the form of the power Energy Explosion, which in exchange for reducing a characters damage value to 1, it can cause damage to both the target of the attack and every character standing next to them. This can be real fun for characters who can shoot two or three targets at a time, since while the damage is reduced to 1, it also stacks.


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* ''TabletopGame/HeroClix'' features this trope in the form of the power Energy Explosion, which in exchange for reducing a characters damage value to 1, it can cause damage to both the target of the attack and every character standing next to them. This can be real fun for characters who can shoot two or three targets at a time, since while the damage is reduced to 1, it also stacks.
* ''TabletopGames/LEGOGames'': In ''Heroica'', Barbarian's special ability hits all enemies around, if he happens to fight more than one at once.
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* ''VideoGame/DarkForces'': The Stouker concussion rifle that Kyle first acquires on Nar Shaddaa, which fires bullets of ionized air that explode in shockwaves, hitting multiple targets within an area at a time.

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->''The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at.''

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->''The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - -- unless we're talking about the crowd it is being aimed at.''



[[folder:Anime and Manga]]
* ''Manga/YuYuHakusho'': Yusuke's "Spirit Shotgun" attack is often used for this purpose, firing a spreading wave of energy projectiles at once to take down a crowd of weaker enemies. He ''can'' use it to blitz a single foe, but this isn't done too often.
[[/folder]]



* This is Tempest's specialty in ''TabletopGame/SentinelsOfTheMultiverse''. While many characters have cards that let them hit multiple targets, Tempest has a "hit every non-hero target" attack as his default power. This can have some drawbacks, though, because his multi-target attacks tend to be indiscriminate - and there are a number of occasions (such as when facing the Dreamer) where you don't want to hit ''everything''.

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* This is Tempest's specialty in ''TabletopGame/SentinelsOfTheMultiverse''. While many characters have cards that let them hit multiple targets, Tempest has a "hit every non-hero target" attack as his default power. This can have some drawbacks, though, because his multi-target attacks tend to be indiscriminate - -- and there are a number of occasions (such as when facing the Dreamer) where you don't want to hit ''everything''.



* ''VideoGame/{{Arknights}}'': Operator archetypes that hit more than one enemy at a time are split into two categories of "true" [=AoE=] and "false" [=AoE=]. "False" [=AoE=] operators - Artilleryman Snipers, Flinger Snipers, Splash Casters, Chain Casters, Fortress Defenders vs. unblocked enemies in range - attack one enemy and do damage to other enemies surrounding their original target within a certain range, while "true" [=AoE=] operators - Spreadshooter Snipers, Blast Casters, Phalanx Casters, Reaper Guards, Ambusher Specialists - do damage to all enemies within their attack range. Some single-target operators also have skills that let them attack multiple enemies.

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* ''VideoGame/{{Arknights}}'': Operator archetypes that hit more than one enemy at a time are split into two categories of "true" [=AoE=] and "false" [=AoE=]. "False" [=AoE=] operators - -- Artilleryman Snipers, Flinger Snipers, Splash Casters, Chain Casters, Fortress Defenders vs. unblocked enemies in range - -- attack one enemy and do damage to other enemies surrounding their original target within a certain range, while "true" [=AoE=] operators - -- Spreadshooter Snipers, Blast Casters, Phalanx Casters, Reaper Guards, Ambusher Specialists - -- do damage to all enemies within their attack range. Some single-target operators also have skills that let them attack multiple enemies.



*** A warlock's Seed of Corruption also deserves special mention - it's a debuff that functions as a bomb. When the target takes a sufficient level of damage (from any source), or dies, the bomb explodes and damages everything around the target (except the target itself, originally. This was later patched). Because group damage would cause the bombs to detonate nearly instantly, and the spell had no cooldown, this was - for a time - the most damaging AreaOfEffect spell in the game.

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*** A warlock's Seed of Corruption also deserves special mention - -- it's a debuff that functions as a bomb. When the target takes a sufficient level of damage (from any source), or dies, the bomb explodes and damages everything around the target (except the target itself, originally. This was later patched). Because group damage would cause the bombs to detonate nearly instantly, and the spell had no cooldown, this was - -- for a time - -- the most damaging AreaOfEffect spell in the game.
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* ''TabletopGame/FabulaUltima'':
** Some weapons have the Multi property, which allows you to strike multiple targets with a single attack. The [[LongRangeFighter Sharpshooter]] and [[CloseRangeCombatant Weaponmaster]] classes can learn skills that bestow this property on any ranged or melee weapon they wield, respectively, or enhance it if it's already present.
** Some offensive spells can be cast on up to three targets at once, such as the Elementalist's [[ShockAndAwe Fulgur]] spell or the Spiritist's [[LightEmUp Lux]] spell.
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[[caption-width-right:350:Just try not to [[CollateralDamage catch any allies]] in it as well.[[note]]A handy visualisation of ''TabletopGame/DungeonsAndDragonsFifthEdition'' area of effect spells courtesy ''WebVideo/CriticalRole'''s 'Handbooker Helper' videos/[[/note]]]]

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[[caption-width-right:350:Just try not to [[CollateralDamage catch any allies]] in it as well.[[note]]A handy visualisation of ''TabletopGame/DungeonsAndDragonsFifthEdition'' area of effect spells spells, courtesy of ''WebVideo/CriticalRole'''s 'Handbooker Helper' videos/[[/note]]]]videos.[[/note]]]]
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[[caption-width-right:350:Just try not to [[CollateralDamage catch any allies]] in it as well.[[note]]A handy visualisation of ''TabletopGame/DungeonsAndDragonsFifthEdition'' area of effect spells courtesy ''WebVideo/CriticalRole'''s 'Handbooker Helper' videos/[[/note]]]]
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[[quoteright:320:[[VideoGame/RuneScape https://static.tvtropes.org/pmwiki/pub/images/320px-SolusIceBarrages_1995.jpg]]]]
[[caption-width-right:320:Forget HarmlessFreezing.]]

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[[quoteright:350:[[WebVideo/CriticalRole
https://static.tvtropes.org/pmwiki/pub/images/320px-SolusIceBarrages_1995.jpg]]]]
[[caption-width-right:320:Forget HarmlessFreezing.]]
org/pmwiki/pub/images/handbooker_helper__spell_range_and_area_of_effect.png]]]]
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* ''TabletopGame/{{Battletech}}'': AntiInfantry weapons like machine guns, flamers and plasma guns score additional hits when you shoot them at infantry: Normally a weapon only hits one member of the squad ([[ChunkySalsaRule and usually insta-kills them]]). There are also effects that can hit multiple hexes (and therefore multiple 'mech-sized targets), but these are usually environmental effects rather than attacks.


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** Parodied by the JokeCharacter card [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=5712 Chaos Confetti]], which also destroyed any other cards on which it landed, but part of its activation effect involved tearing the card into pieces and sprinkling said pieces over the playing field. Needless to say, unless your opponent lets you use a proxy, ItOnlyWorksOnce.
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* ''VideoGame/TitanQuest'': Nature Mastery has effects that can spread from one to another:
** The Dissemination enhancement for Regrowth:
---> Causes regrowth energy to disseminate from the initial target and leap to nearby allies.
** Plague:
---> Plague afflicts nearby enemies with a debilitating ailment that reduces their health and quickly spreads to other nearby creatures.
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** The tyranid Pyrovore was intended to get a final TakingYouWithMe version by dealing hits to units around it equal to the number of units in an area around it on death. Due to unfortunate wording, however, it instead hit ''the entire table'' for that number of hits.
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* ''VideoGame/IcewindDale'' had Cloak Of Flame. The spell sets the target on fire, causing damage to both them and any nearby creatures and has a chance to spread to anything in the radius. If cast on something in the middle of a dense crowd, [[IncrediblyLamePun it spreads like wildfire]].

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* ''VideoGame/IcewindDale'' had Cloak Of Flame. The spell sets the target on fire, causing damage to both them and any nearby creatures and has a chance to spread to anything in the radius. If cast on something in the middle of a dense crowd, [[IncrediblyLamePun [[{{Pun}} it spreads like wildfire]].
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** ''VideoGame/XCom2'' has the special Ranger skill "Bladestorm" which allows a melee attack on any enemy unit within range if they take any action. This is acceptably useful against lone enemies who make the foolish mistake of rushing the Ranger, but if the enemy is about to get reinforcements, and your Ranger can run to the drop zone? It turns out that 'deploying into battle' counts as an action, and your Ranger will become a human blender as everyone around them gets cut down with deadly sword strikes. A particularly well placed Ranger can wipe out an entire [[VichyEarth ADVENT]] reinforcement squad in a single reaction phase.
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* This crops up occasionally in ''VideoGame/AssassinsCreed'', and was even enforced in two sequences of ''Assassin's Creed III'' where, to achieve full synchronization, entire formations of enemy soldiers need to be taken out: first by timing musket volleys from allied soldiers and then by aiming a cannon to destroy formations in one shot.

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* This crops up occasionally in ''VideoGame/AssassinsCreed'', ''Franchise/AssassinsCreed'', and was even enforced in two sequences of ''Assassin's Creed III'' ''VideoGame/AssassinsCreedIII'' where, to achieve full synchronization, entire formations of enemy soldiers need to be taken out: first by timing musket volleys from allied soldiers and then by aiming a cannon to destroy formations in one shot.
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* ''VideoGame/{{Arknights}}'': Operator archetypes that hit more than one enemy at a time are split into two categories of "true" [=AoE=] and "false" [=AoE=]. "False" [=AoE=] operators - Artilleryman Snipers, Splash Casters, Chain Casters - attack one enemy and do damage to other enemies surrounding their original target within a certain range, while "true" [=AoE=] operators - Spreadshooter Snipers, Blast Casters, Phalanx Casters, Reaper Guards - do damage to all enemies within their attack range. Some single-target operators also have skills that let them attack multiple enemies.

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* ''VideoGame/{{Arknights}}'': Operator archetypes that hit more than one enemy at a time are split into two categories of "true" [=AoE=] and "false" [=AoE=]. "False" [=AoE=] operators - Artilleryman Snipers, Flinger Snipers, Splash Casters, Chain Casters Casters, Fortress Defenders vs. unblocked enemies in range - attack one enemy and do damage to other enemies surrounding their original target within a certain range, while "true" [=AoE=] operators - Spreadshooter Snipers, Blast Casters, Phalanx Casters, Reaper Guards Guards, Ambusher Specialists - do damage to all enemies within their attack range. Some single-target operators also have skills that let them attack multiple enemies.
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* ''VideoGame/{{Arknights}}'': Operator archetypes that hit more than one enemy at a time are split into two categories of "true" [=AoE=] and "false" [=AoE=]. "False" [=AoE=] operators - Artilleryman Snipers, Splash Casters, Chain Casters - attack one enemy and do damage to other enemies surrounding their original target within a certain range, while "true" [=AoE=] operators - Spreadshooter Snipers, Blast Casters, Phalanx Casters, Reaper Guards - do damage to all enemies within their attack range. Some single-target operators also have skills that let them attack multiple enemies.
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* ''VideoGame/PrimalCarnage'': Several dinosaurs have attacks which are extra effective against groups of humans bunched close together.
** The ''Tupandactylus''' secondary attack is a powerful dive-bomb which creates a shockwave that does heavy damage and huge knock-back to anyone near wear it lands. This is especially useful to dispatch humans on tall ledges or next to cliffs, because the knock-back can easily send them hurtling to their doom.
** The ''Acrocanthosaurus'' has [[ShockwaveStomp a stomp attack with a shockwave]] that functions similarly to the ''Tupandactylus'' dive-bomb, but far more powerful and with a much larger radius that can even penetrate walls. To any humans close by it's an almost guaranteed OneHitKill, and it also disables any nearby traps on the ground.
** The Bruiser class dinosaurs (''Carnotaurus'', ''Pachycephalosaurus'', and ''Ceratosaurus'') have a passive ramming ability automatically activated when they run. This allows them to plow down humans without needing to hit attack buttons, and is especially useful to bulldoze through a narrow group of people like a bowling ball through a row of pins.
** Spitter class dinosaurs (''Cryolophosaurus'' and ''Dilophosaurus'') can lay down toxic pools on the ground which drain the stamina (for the ''Dilophosaurus'') or health (for the ''Cryolophosaurus'') of any human that walks over them. This is mostly useful for splitting up closely bunched up groups of humans, because the spit itself does relatively little damage when hitting directly.
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** [=BigBomb=] throws a bomb that hits a panel ''and all 8 panels around it''. Throwing it in the middle effectively makes it an unavoidable attack on all enemies. It's used in the Program Advance [=UltraBomb=], which hits a similar area but deals way more damage, cracks enemy panels, ''and'' [[ArmorPiercingAttack pierces armor]].

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** [=BigBomb=] throws a bomb that hits a panel ''and all 8 panels around it''. Throwing it in the middle effectively of the enemy's 3x3 field makes it an unavoidable attack on all enemies. It's used in the Program Advance [=UltraBomb=], which hits a similar area but deals way more damage, cracks enemy panels, ''and'' [[ArmorPiercingAttack pierces armor]].
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** [=BigBomb=] throws a bomb that hits a panel ''and all 8 panels around it''. Throwing it in the middle effectively makes it an unavoidable attack on all enemies. It's used in the Program Advance [=UltraBomb=], which hits a similar area but deals way more damage, cracks enemy panels, ''and'' [[ArmorPiercingAttack pierces armor]].
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* ''VideoGame/Warhammer40000Darktide'' has the Scab Bombers, who function like ''[[VideoGame/TheEndTimesVermintide Vermintide's]]'' Poison Wind Globadiers and ''VideoGame/Left4Dead's'' Spitters, this time by throwing firebombs that temporarily blanket an area in constant-damage flames and forcing the players to scatter. These flames also instantly deplete [[RegeneratingShieldStaticHealth Toughness]] to 0, giving even more incentive to keep far away.

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* ''VideoGame/Warhammer40000Darktide'' has the Scab Bombers, who function like ''[[VideoGame/TheEndTimesVermintide Vermintide's]]'' Poison Wind Globadiers and ''VideoGame/Left4Dead's'' ''VideoGame/Left4Dead2's'' Spitters, this time by throwing firebombs that temporarily blanket an area in constant-damage flames and forcing the players to scatter. These flames also instantly deplete [[RegeneratingShieldStaticHealth Toughness]] to 0, giving even more incentive to keep far away.
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* ''VideoGame/Warhammer40000Darktide'' has the Scab Bombers, who function like ''[[VideoGame/TheEndTimesVermintide Vermintide's'' Poison Wind Globadiers and ''VideoGame/Left4Dead's'' Spitters, this time by throwing firebombs that temporarily blanket an area in constant-damage flames and forcing the players to scatter. These flames also instantly deplete [[RegeneratingShieldStaticHealth Toughness]] to 0, giving even more incentive to keep far away.

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* ''VideoGame/Warhammer40000Darktide'' has the Scab Bombers, who function like ''[[VideoGame/TheEndTimesVermintide Vermintide's'' Vermintide's]]'' Poison Wind Globadiers and ''VideoGame/Left4Dead's'' Spitters, this time by throwing firebombs that temporarily blanket an area in constant-damage flames and forcing the players to scatter. These flames also instantly deplete [[RegeneratingShieldStaticHealth Toughness]] to 0, giving even more incentive to keep far away.
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* ''VideoGame/Warhammer40000Darktide'' has the Scab Bombers, who function like ''[[VideoGame/TheEndTimesVermintide Vermintide's'' Poison Wind Globadiers and ''VideoGame/Left4Dead's'' Spitters, this time by throwing firebombs that temporarily blanket an area in constant-damage flames and forcing the players to scatter. These flames also instantly deplete [[RegeneratingShieldStaticHealth Toughness]] to 0, giving even more incentive to keep far away.
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** Brand is a champ that ''really'' wants his enemies close together; his passive makes it so that if enough of his abilities strike a target, that target will create a massive explosion around them that will keep spreading and trigger the passive on other enemies. The result is a champ with the power to score a full ''pentakill''.

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** Fiddlesticks' SignatureMove is its devastating ''Crowstorm'', circling it in a radius of crows that damage anyone in range. This one ability can completely turn teamfights around, especially since Fiddle will passively apply fear to enemies when out of sight, meaning the latter is helpless to do anything as they're torn apart.
** Miss Fortune's kit contains massive amounts of [=AoE=] damage. Between ''Make It Rain'' rains bullets in a radius on the battlefield, and her ultimate ability, ''Bullet Time'', fires a massive stream of shots with enough damage to shred entire life bars. nce she gets fed enough, she has some of the most widespread area control for a marksmen and can vaporize an entire team if they get caught in her sights.



** And then there's Fiddlesticks and his Crowstor-CAWCAWCAWCAWCAWCAWCAWCAW...
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** ''VideoGame/ShadowHeartsCovenant''
** ''VideoGame/{{Wild ARMs 4}}'', ''VideoGame/{{Wild ARMs 5}}'', and ''VideoGame/{{Wild ARMs XF}}''.

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** ''VideoGame/ShadowHeartsCovenant''
''VideoGame/ShadowHeartsCovenant'' allows both you and enemies to perform {{Combination Attack}}s by placing characters next to each other, making it possible for the opponent to hit them with any area-hitting attack (and likely knock them out of formation). Area-hitting magic ''can'' be useful in other situations, since characters run around quite a bit during battles, but their placement is usually highly random.
** ''VideoGame/{{Wild ARMs 4}}'', ''VideoGame/{{Wild ARMs 5}}'', and ''VideoGame/{{Wild ARMs XF}}''.XF}}'' make use of HEX system. It allows several combatants on the same side to fit into one cell of the grid, gaining several advantages, such as activating certain skills and allowing usage of {{Combination Attack}}s. However, all attacks in these games target not a specific enemy, but a specific cell of the grid, and if there happens to be more that one character here, they all will be hit. There are also attacks that target several, or even all [=HEXes=], but they are usually delegated to [[LimitBreak Force Abilities]].
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Up To Eleven is a defunct trope


*** Dragons have two cleaves: a frontal BreathWeapon and a TailSlap to prevent stacking behind them. Onyxia does it [[UpToEleven one better]] in Blackwing Descent, where she has a sideways ShockAndAwe attack, letting her cleave in ''every direction''.

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*** Dragons have two cleaves: a frontal BreathWeapon and a TailSlap to prevent stacking behind them. Onyxia does it [[UpToEleven one better]] better in Blackwing Descent, where she has a sideways ShockAndAwe attack, letting her cleave in ''every direction''.



* In ''VideoGame/{{Warframe}}'', this is Hydroid's specialty. ''[[UpToEleven ALL]]'' of his abilities can hit multiple enemies, with two of them having the ability to immobilize several opponents at once.

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* In ''VideoGame/{{Warframe}}'', this is Hydroid's specialty. ''[[UpToEleven ALL]]'' ''ALL'' of his abilities can hit multiple enemies, with two of them having the ability to immobilize several opponents at once.
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Adding the Virus Grenade to WH 40 K. It was an absurd monstrosity that annihilated groups.

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*** In Rogue Trader and 2nd edition, there was the [[https://www.reddit.com/r/Warhammer40k/comments/6sdfgw/retro_rule_of_the_day_the_virus_grenade/?msclkid=0972d80fc75111ecacac51b4485a39ea Virus Grenade]], which would attempt to infect everyone in an area. Anyone infected would be immediately killed, and then the corpse would duplicate the effect of the grenade, until an entire formation had either been killed outright or succeeded at a very large number of saving rolls. It was removed from later editions of the game.
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Trope has been renamed.


** Sven has an ability which grants him passive cleave damage, so he doesn't need to buy a Battlefury to achieve the same result many of his peers do. However, cleave damage is ''stackable''. In fact, he can achieve over 100% cleave damage with a Battlefury. On a weak, barely-farmed Sven this barely changes anything, as it would take several seconds for him to do enough damage to matter... [[OhCrap Several seconds with multiple enemy heroes around him.]] But on a farmed Sven with [[SuperMode God's Strength]] active? [[OneHitPolykill It's entirely possible to Cleave the entire enemy team to death in one swing of]] [[BiggusDickus the biggest sword in Dota.]]

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** Sven has an ability which grants him passive cleave damage, so he doesn't need to buy a Battlefury to achieve the same result many of his peers do. However, cleave damage is ''stackable''. In fact, he can achieve over 100% cleave damage with a Battlefury. On a weak, barely-farmed Sven this barely changes anything, as it would take several seconds for him to do enough damage to matter... [[OhCrap Several seconds with multiple enemy heroes around him.]] But on a farmed Sven with [[SuperMode God's Strength]] active? [[OneHitPolykill It's entirely possible to Cleave the entire enemy team to death in one swing of]] [[BiggusDickus [[GagPenis the biggest sword in Dota.]]
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[[folder:Visual Novels]]
* In ''VisualNovel/DoubleHomework'', [[spoiler:Dr. Mosely/Zeta]] starts an avalanche to kill the protagonist and the girls.
[[/folder]]

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