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* Peacock Peril from ''VideoGame/MuppetMonsterAdventure'' is the very first level. It is the garden of Castle von Honeydew with lots of grass, hedges and hills. One of the challenges even involves climbing giant sunflowers.
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I'm not sure if the official policy of non video game examples but I think they should probably relate to the games.in some way. Either about in-universe video games or adaptations where they're referencing a level from the game.
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* ''Literature/TheBible'': David, the king of Israel, wrote [[Literature/BookOfPsalms Psalm 23:2]] to demonstrate that he's willing to walk with the Lord through any terrain, whether it be peaceful meadows and streams, or the dark valley of the shadow of death.
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* The Mushroom Kingdom from ''WesternAnimation/TheSuperMarioBrosMovie''has this aesthetic but one shot in the trailers shows a cannon, a ramp and a [[FloatingContinent Floating Island]] in the background, clearly invoking Bob-Omb Battlefield from ''VideoGame/SuoerMario64''.
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* The Mushroom Kingdom from ''WesternAnimation/TheSuperMarioBrosMovie''has this aesthetic but one shot in the trailers shows a cannon, a ramp and a [[FloatingContinent Floating Island]] in the background, clearly invoking Bob-Omb Battlefield from ''VideoGame/SuoerMario64''.
''VideoGame/SuperMario64''.
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[[AC:Film -- Animated]]
* The Mushroom Kingdom from ''WesternAnimation/TheSuperMarioBrosMovie''has this aesthetic but one shot in the trailers shows a cannon, a ramp and a [[FloatingContinent Floating Island]] in the background, clearly invoking Bob-Omb Battlefield from ''VideoGame/SuoerMario64''.
* The Mushroom Kingdom from ''WesternAnimation/TheSuperMarioBrosMovie''has this aesthetic but one shot in the trailers shows a cannon, a ramp and a [[FloatingContinent Floating Island]] in the background, clearly invoking Bob-Omb Battlefield from ''VideoGame/SuoerMario64''.
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Crosswicking
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** ''VideoGame/MarioPartyTheTop100'': The map for World 1 in Minigame Island resembles a grassland similar to the early stages in many of the 2D ''Mario'' platformers. Many of the minigames featured within take place in woodlands or forests.
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Crosswicking
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[[folder: Stealth-Based Game]]
* ''VideoGame/MetalGearSolid3SnakeEater'': Dremuchij is a forest region that serves as your practice point before having to maneuver through the much tougher levels.
[[/folder]]
* ''VideoGame/MetalGearSolid3SnakeEater'': Dremuchij is a forest region that serves as your practice point before having to maneuver through the much tougher levels.
[[/folder]]
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[[folder: Other Games]]
* The first biome of ''VideoGame/{{Unrailed}}'' takes place in green grassy area with relatively few obstacles.
[[/folder]]
* The first biome of ''VideoGame/{{Unrailed}}'' takes place in green grassy area with relatively few obstacles.
[[/folder]]
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** In some games, 100 Acre Wood from ''Franchise/WinnieThePooh'' is portrayed as a peaceful forest devoid of enemies, and much of the gameplay revolves around minigames.
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** ''VideoGame/KingdomHeartsII'': The idyllic Twilight Town provides a more urban setting, though our resident KidHero steals a moment of blissful peace atop a literal green hill before everything goes wrong for him. The place isn't doomed, though, and can be eventually revisited.
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** ''VideoGame/KingdomHeartsII'': The idyllic Twilight Town provides a more urban setting, though our resident KidHero steals a moment of blissful peace atop a literal green hill before everything goes wrong for him. The Unlike Destiny Islands from the first game, the place isn't doomed, though, doomed (at least not the ''real'' one), and can be eventually revisited.
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* ''VideoGame/MonsterHunter'': Each game has one grassy, relatively hazard-free mainland that doesn't have any hot, cold or toxic zones. Depending on the layout and motifs of each hunting zone, there may be overlaps with other settings -- Forest and Hills in the first and second generations' games (starting with [[VideoGame/MonsterHunter2004 the very first game]], and having a DeathMountain portion where the hunter can access a Rath nest by doing a tall climb), Great Forest in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'' (second generation) and ''[[VideoGame/MonsterHunterFrontier Frontier]]'' (in its own first generation), Deserted Island in ''VideoGame/MonsterHunter3Tri'' and the rest of the third generation games (which also has some UnderTheSea and DeathMountain zones), Misty Peaks in ''VideoGame/MonsterHunterPortable3rd'' and the ''Ultimate'' expansion of ''Tri'', Ancestral Steppe in ''VideoGame/MonsterHunter4'' and ''4 Ultimate'' (overlapping with ForestOfPerpetualAutumn), and [[NostalgiaLevel all those areas minus Great Forest]] in ''VideoGame/MonsterHunterGenerations'' and its ''Ultimate'' expansion (the non-underground half of their original starter area Jurassic Frontier counts as well).
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* ''VideoGame/MonsterHunter'': Each game has one grassy, relatively hazard-free mainland that doesn't have any hot, cold or toxic zones. Depending on the layout and motifs of each hunting zone, there may be overlaps with other settings -- Forest and Hills in the first and second generations' games (starting with [[VideoGame/MonsterHunter2004 the very first game]], and having a DeathMountain portion where the hunter can access a Rath nest by doing a tall climb), Great Forest in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'' (second generation) and ''[[VideoGame/MonsterHunterFrontier Frontier]]'' (in its own first generation), Deserted Island in ''VideoGame/MonsterHunter3Tri'' and the rest of the third generation games (which also has some UnderTheSea and DeathMountain zones), Misty Peaks in ''VideoGame/MonsterHunterPortable3rd'' and the ''Ultimate'' expansion of ''Tri'', Ancestral Steppe in ''VideoGame/MonsterHunter4'' and ''4 Ultimate'' (overlapping with ForestOfPerpetualAutumn), and [[NostalgiaLevel all those areas minus Great Forest]] in ''VideoGame/MonsterHunterGenerations'' and its ''Ultimate'' expansion (the non-underground half of their original starter area Jurassic Frontier counts as well).well), Ancient Forest in ''VideoGame/MonsterHunterWorld'' and Shrine Ruins in ''VideoGame/MonsterHunterRise''.
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** ''VideoGame/MarioParty6'': Towering Treetop is set around a large anthropomorphic tree in a large green pasture, complete with honeybees, frogs on lily pads, and various other woodland creatures appearing as scenery. Woody and Warukio from ''3'' also return as an integral board element here, and they alternate with each other every three turns.
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** ''VideoGame/MarioParty6'': Towering Treetop is set around a large anthropomorphic tree in a large green pasture, complete with honeybees, frogs on lily pads, and various other woodland creatures appearing as scenery. Woody and Warukio from ''3'' ''VideoGame/MarioParty3'' also return as an integral board element here, and they alternate with each other every three turns.
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** ''VideoGame/MarioParty9'': Toad Road takes influence from the traditional grassland levels that populate the first world of most Mario platformers, and takes players across a winding dirt road through the hills of the Mushroom Kingdom. There's also a small island that has a series of ancient ruins on it where players can earn Mini-Stars, and a small forest can be seen on the left side of the board.
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** ''VideoGame/MarioParty9'': Toad Road takes influence from the traditional grassland levels that populate the first world of most Mario ''Mario'' platformers, and takes players across a winding dirt road through the hills of the Mushroom Kingdom. There's also a small island that has a series of ancient ruins on it where players can earn Mini-Stars, and a small forest can be seen on the left side of the board.board.
** ''VideoGame/MarioPartyIslandTour'': The board Perilous Palace Path, which is the first board but ironically it's also the longest to complete in a typical party session (closely followed by Star-Crossed Skyway, which is the third). It's a path in a grassland that features elements like a river, some bridges, a castle, and a volcanic zone named after Bowser. During the course of the journey, the characters find a Thwomp that is obstructing a bridge, a tower of Goombas holding an arrow sign in a road fork, and a Whomp that has to be defeated. The first character to reach the finish line wins.
** ''VideoGame/MarioPartyIslandTour'': The board Perilous Palace Path, which is the first board but ironically it's also the longest to complete in a typical party session (closely followed by Star-Crossed Skyway, which is the third). It's a path in a grassland that features elements like a river, some bridges, a castle, and a volcanic zone named after Bowser. During the course of the journey, the characters find a Thwomp that is obstructing a bridge, a tower of Goombas holding an arrow sign in a road fork, and a Whomp that has to be defeated. The first character to reach the finish line wins.
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* In ''VideoGame/JablessAdventure'', the first area you encounter is the green fields outside the town. Ironically, it may be one of the harder areas in the game, as you start off with few health points and no weapon -- and the path to the weapon has a number of erratically-moving bird enemies.
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* In ''VideoGame/JablessAdventure'', the ''VideoGame/JablessAdventure'': The first area you encounter is the green fields outside the town. Ironically, it may be one of the harder areas in the game, as you start off with few health points and no weapon -- and the path to the weapon has a number of erratically-moving bird enemies.enemies.
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': After emerging from the Catacombs, the first part of the game takes place mainly in the Enchanted Forest and the Valley of Avatar, areas of wide fields, rich woods, and rolling hills wound through by a rushing river. The enemies are of fairly straightforward sorts, and these areas serve mainly to introduce the game's new graphic style, free-flight mechanic, and story before plunging the player into the harsher environments of the much more action-packed second part.
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': After emerging from the Catacombs, the first part of the game takes place mainly in the Enchanted Forest and the Valley of Avatar, areas of wide fields, rich woods, and rolling hills wound through by a rushing river. The enemies are of fairly straightforward sorts, and these areas serve mainly to introduce the game's new graphic style, free-flight mechanic, and story before plunging the player into the harsher environments of the much more action-packed second part.
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* The ''VideoGame/{{Shantae}}'' series has Scarecrow Fields/Lilac Fields. It's a flat area found immediately to the east of Scuttle Town filled with tall grass, easily killed Scarecrow enemies, and only a few {{Bottomless Pit}}s to jump over. It's commonly the first overworld area that Shantae must travel through in the games.
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* ''VideoGame/{{Shantae}}'': The ''VideoGame/{{Shantae}}'' series has Scarecrow Fields/Lilac Fields. It's a flat area found immediately to the east of Scuttle Town filled with tall grass, easily killed Scarecrow enemies, and only a few {{Bottomless Pit}}s to jump over. It's commonly the first overworld area that Shantae must travel through in the games.
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* The starting zone in ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
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* The ''VideoGame/SpyroTheDragon'' games make use of this trope, with the exception of the ''Legend of Spyro'' games. In ''VideoGame/SpyroTheDragon1998'', much of the Artisans homeworld and two of its subworlds are this; in ''VideoGame/Spyro2RiptosRage'', it's the Summer Forest homeworld; and in ''VideoGame/SpyroYearOfTheDragon'', it's the Sunrise Spring homeworld.
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%%** ''VideoGame/SpyroTheDragon1998'': Much of the Artisans homeworld and two of its subworlds are
%%** ''VideoGame/Spyro2RiptosRage'': It's the Summer Forest
%%** ''VideoGame/SpyroYearOfTheDragon'': It's the Sunrise Spring homeworld.
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* Justified in ''Website/GaiaOnline: [=zOMG!=]'': the starting area of Village Greens is a suburban golf course, now overrun with Animated lawn gnomes and plastic flamingoes. More experienced guards will warn you off from areas with more dangerous Animated until your power level is high enough to continue.
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* ''VideoGame/HorizonZeroDawn'': The starting zone is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
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* ''VideoGame/{{ZOMG}}'': Justified: the starting area of Village Greens is a suburban golf course, now overrun with Animated lawn gnomes and plastic flamingoes. More experienced guards will warn you off from areas with more dangerous Animated until your power level is high enough to continue.
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-->--'''Goombella''', ''VideoGame/PaperMarioTheThousandYearDoor''
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* ''Literature/TheBible'': David, the king of Israel, wrote Psalm 23:2 to demonstrate that he's willing to walk with the Lord through any terrain, whether it be peaceful meadows and streams, or the dark valley of the shadow of death.
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* ''Literature/TheBible'': David, the king of Israel, wrote [[Literature/BookOfPsalms Psalm 23:2 23:2]] to demonstrate that he's willing to walk with the Lord through any terrain, whether it be peaceful meadows and streams, or the dark valley of the shadow of death.
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[[AC:WesternAnimation]]
* ''WesternAnimation/SonicPrime'' starts out in the TropeNamer. The contrast to later-encountered, alternate versions - the Shatterworlds - is part of the plot.
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[[AC:WesternAnimation]]
* ''WesternAnimation/SonicPrime'' starts out in the TropeNamer. The contrast to later-encountered, alternate versions - the Shatterworlds - is part of the plot.
[[/folder]]
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[[AC:WesternAnimation]]
* ''WesternAnimation/SonicPrime'' starts out in the TropeNamer. The contrast to later-encountered, alternate versions - the Shatterworlds - is part of the plot.
[[/folder]]
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* ''Franchise/{{Pokemon}}'': In all main series games, the first area outside the player character's hometown is a grassy area with low level trainers and ComMons based on common real-life animals. The tutorial and first several races in ''VideoGame/PokemonDash'' take place on a series of lush, green islands.
* In ''VideoGame/{{Rift}}'', the first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
* In ''VideoGame/{{Rift}}'', the first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
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* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
** In all main series games, the first area outside the player character's hometown is a grassy area with low level trainers and ComMons based on common real-life animals. The tutorial and first several races in ''VideoGame/PokemonDash'' take place on a series of lush, green islands.
* In ''VideoGame/{{Rift}}'', ** ''VideoGame/PokemonLegendsArceus'': The Obsidian Fieldlands, the first major area of the game, consist primarily of green, grassy fields and hills, alongside a small forest, and arehome to a selection of relatively weak, introductory Pokémon based mainly on meadow- and prairie-dwelling creatures.
* ''VideoGame/{{Rift}}'': The first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
** In all main series games, the first area outside the player character's hometown is a grassy area with low level trainers and ComMons based on common real-life animals. The tutorial and first several races in ''VideoGame/PokemonDash'' take place on a series of lush, green islands.
* ''VideoGame/{{Rift}}'': The first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
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** ''VideoGame/XenobladeChroniclesX'': The continent of Primordia is mostly green plains, but a fair amount of beaches give it some PalmtreePanic and a swampy land makes for a touch of BubblegloopSwamp.
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** ''VideoGame/XenobladeChroniclesX'': The Primordia. It's the first continent of Primordia that is mostly explored in the game, and along with the vast green plains, but a fair amount plains it has plenty of beaches give it some and coastlines plus a lot of tall mountains. The beaches and coastline make areas of PalmtreePanic and a swampy land makes for a touch of BubblegloopSwamp.work in.
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Expanded an example
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** ''VideoGame/BanjoKazooieGruntysRevenge'': Cliff Farm (with a farm theme). Also Spiral Mountain returns as the game's HubLevel.
** Nutty Acres in ''Nuts & Bolts'' serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the ''sky''.
** Nutty Acres in ''Nuts & Bolts'' serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the ''sky''.
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** ''VideoGame/BanjoKazooieGruntysRevenge'': Cliff Farm (with Farm, which employs a farm theme). Also Spiral Mountain returns theme, is a lush grassland that features stacks of hay bales that can be used as the game's HubLevel.
platforms, apple trees and mills, a gentle hen who asks you to retrieve her lost eggs, and another who asks you to find her lost chicks.
** Nutty Acres in''Nuts & Bolts'' ''VideoGame/BanjoKazooieNutsAndBolts'' serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the ''sky''.
** Nutty Acres in
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* ''VideoGame/MonstersIncScreamTeam'': The City Park, one of the urban levels, takes place inside a grassy public park with slides and swings. There's also a farmhouse that can be eventually climbed (once the trampoline platforms are unlocked) to reach a spiral path around a big tree and access its top.
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** ''VideoGame/SonicTheHedgehogCD'': The Good Futures of Zones are generally garden-like paradises or clean hi-tech utopias completely devoid of enemies, with technology working in harmony with nature. They are also the easiest versions of the levels to pass through. The Bad Futures on the other hand are hideously polluted nightmares that are much more difficult to complete.
%%** ''VideoGame/SonicLabyrinth'': The Labyrinth of the Sky.
%%** ''VideoGame/SonicLabyrinth'': The Labyrinth of the Sky.
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** ''VideoGame/SonicTheHedgehogCD'': The Good Futures of Zones are generally garden-like paradises or clean hi-tech utopias completely devoid of enemies, with technology working in harmony with nature. They are also the easiest versions of the levels to pass through. The Bad Futures on the other hand are hideously polluted nightmares that are much more difficult to complete.
%%** ''VideoGame/SonicLabyrinth'': The Labyrinthcomplete. Though no zone in the game exactly hits the exact aesthethic of Green Hill, the closest to it would be the first zone of the Sky.game, Palmtree Panic, which, while featuring many elements of Green Hill Zone (for instance, calm and colourful with special preference to the colour green), had enough differences (leaning far more into its tropical aesthetic) to [[Main/PalmtreePanic branch off into its own trope.]]
%%** ''VideoGame/SonicLabyrinth'': The Labyrinth
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** ''VideoGame/SonicFrontiers'': Green Hill appears yet again serving as the tutorial stage of the game, as well as one of four settings in {{Cyberspace}}, before the player makes it to Kronos Island, which also embodies this trope, being a sprawling grassland.
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* ''VideoGame/FreedomPlanet'': Pangu Lagoon. Unusual in that this is a late-game stage (with difficulty to match). Dragon Valley, the actual first stage, has some shades of this, but is much more rocky and mountainous than more examples. The [[VideoGame/FreedomPlanet2 sequel]] brings back Dragon Valley as the first stage, and is much more green and vibrant compared to the first game's version.
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* ''VideoGame/FreedomPlanet'': Pangu Lagoon. Unusual in that this is a late-game stage (with difficulty to match). Dragon Valley, the actual first stage, has some shades of this, but is much more rocky and mountainous than more examples. The [[VideoGame/FreedomPlanet2 sequel]] brings back Dragon Valley as the first stage, and is much more green and vibrant compared to the first game's version.version; as well as a new level called Tiger Falls with a similar theme of lush green platforms and waterfalls.
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!!Anime and Manga
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!!Film -- Live-Action
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!!Literature
* Wade and a lot of other [[TheMetaverse OASIS]] users have to start on a school world called Ludus that consists of nothing but green hills.
!!Religion
* Literature/TheBible: David, the king of Israel, wrote Psalm 23:2 to demonstrate that he's willing to walk with the Lord through any terrain, whether it be peaceful meadows and streams, or the dark valley of the shadow of death.
!!Webcomics
* Wade and a lot of other [[TheMetaverse OASIS]] users have to start on a school world called Ludus that consists of nothing but green hills.
!!Religion
* Literature/TheBible: David, the king of Israel, wrote Psalm 23:2 to demonstrate that he's willing to walk with the Lord through any terrain, whether it be peaceful meadows and streams, or the dark valley of the shadow of death.
!!Webcomics
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* ''Literature/ReadyPlayerOne'': Wade and a lot of other [[TheMetaverse OASIS]] users have to start on a school world called Ludus that consists of nothing but green
!!Religion
*
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----
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My bad, it's actually the third level which has the sandstorm
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** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has the Bright Savannah, which is actually the third world and not the first. Customary features include moving wooden gizmos, scarlet-colored brambles, wooden platforms surrounded by explosives, and large spiky fruits falling from baobabs. Some levels mix this trope with other settings, such as GustyGlade (in the second level, due to a large sandstorm) and LethalLavaLand (in the fourth level, due to a brushfire).
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** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has the Bright Savannah, which is actually the third world and not the first. Customary features include moving wooden gizmos, scarlet-colored brambles, wooden platforms surrounded by explosives, and large spiky fruits falling from baobabs. Some levels mix this trope with other settings, such as GustyGlade (in the second third level, due to a large sandstorm) and LethalLavaLand (in the fourth level, due to a brushfire).
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that quietly welcomes us still"'' ♫]]
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that quietly welcomes us still"'' still."'' ♫]]
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Caption from the vocal version of Green Hill by Dreams Come True (a band co-founded by Masato Nakamura, who did the soundtrack for Sonic The Hedgehog 1 and Sonic The Hedgehog 2).
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[[caption-width-right:350: ♫ ''"Dream a dream of sunrise\\
together we’re rolling up till\\
a [[TitleDrop Green Hill]] to realize\\
that quietly welcomes us still"'' ♫]]
together we’re rolling up till\\
a [[TitleDrop Green Hill]] to realize\\
that quietly welcomes us still"'' ♫]]
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* ''VideoGame/FreedomPlanet'': Pangu Lagoon. Unusual in that this is a late-game stage (with difficulty to match). Dragon Valley, the actual first stage, has some shades of this, but is much more rocky and mountainous than more examples.
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* ''VideoGame/FreedomPlanet'': Pangu Lagoon. Unusual in that this is a late-game stage (with difficulty to match). Dragon Valley, the actual first stage, has some shades of this, but is much more rocky and mountainous than more examples. The [[VideoGame/FreedomPlanet2 sequel]] brings back Dragon Valley as the first stage, and is much more green and vibrant compared to the first game's version.
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Adding links to Mario Party 6 and 7 (we don't have DS and 9 yet, but that'll change in the future!), and crosswicked an example
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** Towering Treetop from ''6'' is set around a large anthropomorphic tree in a large green pasture, complete with honeybees, frogs on lily pads, and various other woodland creatures appearing as scenery. Woody and Warukio from ''3'' also return as an integral board element here, and they alternate with each other every three turns.
** Windmillville from ''7'' is clearly based on the Dutch countryside, featuring [[WindmillScenery windmills]], a sheep farm, giant flowers, and Koopas dressed in traditional Dutch garb that run the item shops. Players can pay a certain amount of coins to own the windmills on the board in exchange for Stars.
** Wiggler's Garden from ''DS'' takes place in a massive garden run by Wiggler, and as such has plenty of plants and vegetables growing about. At the top of the board is a massive Piranha Plant (who also serves as the level's boss) that breathes fire on any unfortunate player that lands on the Happening Space in front of it.
** Toad Road in ''9'' takes influence from the traditional grassland levels that populate the first world of most Mario platformers, and takes players across a winding dirt road through the hills of the Mushroom Kingdom. There's also a small island that has a series of ancient ruins on it where players can earn Mini-Stars, and a small forest can be seen on the left side of the board.
** Windmillville from ''7'' is clearly based on the Dutch countryside, featuring [[WindmillScenery windmills]], a sheep farm, giant flowers, and Koopas dressed in traditional Dutch garb that run the item shops. Players can pay a certain amount of coins to own the windmills on the board in exchange for Stars.
** Wiggler's Garden from ''DS'' takes place in a massive garden run by Wiggler, and as such has plenty of plants and vegetables growing about. At the top of the board is a massive Piranha Plant (who also serves as the level's boss) that breathes fire on any unfortunate player that lands on the Happening Space in front of it.
** Toad Road in ''9'' takes influence from the traditional grassland levels that populate the first world of most Mario platformers, and takes players across a winding dirt road through the hills of the Mushroom Kingdom. There's also a small island that has a series of ancient ruins on it where players can earn Mini-Stars, and a small forest can be seen on the left side of the board.
to:
** ''VideoGame/MarioParty6'': Towering Treetop from ''6'' is set around a large anthropomorphic tree in a large green pasture, complete with honeybees, frogs on lily pads, and various other woodland creatures appearing as scenery. Woody and Warukio from ''3'' also return as an integral board element here, and they alternate with each other every three turns.
** ''VideoGame/MarioParty7'': Windmillvillefrom ''7'' is clearly based on the Dutch countryside, featuring [[WindmillScenery windmills]], a sheep farm, giant flowers, and Koopas dressed in traditional Dutch garb that run the item shops. Players can pay a certain amount of coins to own the windmills on the board in exchange for Stars.
** ''VideoGame/MarioPartyDS'': Wiggler's Gardenfrom ''DS'' takes place in a massive garden run by Wiggler, and as such has plenty of plants and vegetables growing about. At the top of the board is a massive Piranha Plant (who also serves as the level's boss) that breathes fire on any unfortunate player that lands on the Happening Space in front of it.
** ''VideoGame/MarioParty9'': Toad Roadin ''9'' takes influence from the traditional grassland levels that populate the first world of most Mario platformers, and takes players across a winding dirt road through the hills of the Mushroom Kingdom. There's also a small island that has a series of ancient ruins on it where players can earn Mini-Stars, and a small forest can be seen on the left side of the board.
* ''VideoGame/NintendoLand'':
** The first two areas of ''Pikmin Adventure'' are themed around a garden in spring and summer, resulting in lots of greenery.
** Some of the early levels in ''The Legend of Zelda: Battle Quest'' are set in pleasant green plains.
** ''VideoGame/MarioParty7'': Windmillville
** ''VideoGame/MarioPartyDS'': Wiggler's Garden
** ''VideoGame/MarioParty9'': Toad Road
* ''VideoGame/NintendoLand'':
** The first two areas of ''Pikmin Adventure'' are themed around a garden in spring and summer, resulting in lots of greenery.
** Some of the early levels in ''The Legend of Zelda: Battle Quest'' are set in pleasant green plains.