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* It’s not ice, but some kind of frictionless glass surface appears twice in * The Ice Peak of Noltia in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' has ice ramps where you must equip the Stone Shoes to walk up them.

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* It’s not ice, but some kind of frictionless glass surface appears twice in * The Ice Peak of Noltia in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' has ice ramps where you must equip the Stone Shoes to walk up them.



* ''VideoGame/MarioAndSonicAtTheOlympicGames'': The DS version of winter olympics has a town mission in which you have to use Mario to get a mini mushroom to traverse a lake without the ice shattering, then build a bridge out of it by pushing blocks in the same style found in the ''Legend of Zelda'' games (only the blocks are frictionless when pushed: Mario himself merely has slighty more slippery controls).

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* ''VideoGame/MarioAndSonicAtTheOlympicGames'': The DS version of winter olympics ''Winter Olympics'' ( has a town mission in which you have to use Mario to get a mini mushroom to traverse a lake without the ice shattering, then build a bridge out of it by pushing blocks in the same style found in the ''Legend of Zelda'' games (only the blocks are frictionless when pushed: Mario himself merely has slighty slightly more slippery controls).


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* In ''VideoGame/FireEmblemEngage'', icy terrain will increase the movement speed of any ground unit standing on it at the beginning of their turn.
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** ''Heroes of Lagaard'' has an entire stratum dedicated to this (Frozen Grounds), including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.
** In ''Legends of the Titan'', once you cool down the largest heating scale in a floor in Golden Lair, the whole area will cool down as well, freezing the previously warm water. This frozen water is completely frictionless, both for you and the F.O.E. present. This also applies to the ground ice in [[MiniDungeon Underground Lake]] and [[BonusDungeon Hall of Darkness]] (minus the need of cooling a scale; in fact, at one point you have to do the ''opposite'' by using the Black Flame to warm the areas in order to melt the obstructing ice walls), as well as the Golden Lair once again in ''Nexus''.

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** ''Heroes of Lagaard'' ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' has an entire stratum dedicated to this (Frozen Grounds), including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.
** In ''Legends of the Titan'', once ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Once you cool down the largest heating scale in a floor in Golden Lair, the whole area will cool down as well, freezing the previously warm water. This frozen water is completely frictionless, both for you and the F.O.E. present. This also applies to the ground ice in [[MiniDungeon Underground Lake]] and [[BonusDungeon Hall of Darkness]] (minus the need of cooling a scale; in fact, at one point you have to do the ''opposite'' by using the Black Flame to warm the areas in order to melt the obstructing ice walls), as well as the Golden Lair once again in ''Nexus''.''VideoGame/EtrianOdysseyNexus''.
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* ''VideoGame/SweetHome'' has frictionless ice for some reason but also provides a Pick item that you can use to stabilize your party when they walk over it; otherwise, they'll break party rank and slide across the room helplessly until they reach a damage field depicted by corpses. The Pick, though, was originally used to solve a water puzzle that behaved exactly like the ice. You can also use the Pick to wade through lava safety, another situation just like the water and ice. Yeah.

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* ''VideoGame/SweetHome'' ''VideoGame/SweetHome1989'' has frictionless ice for some reason but also provides a Pick item that you can use to stabilize your party when they walk over it; otherwise, they'll break party rank and slide across the room helplessly until they reach a damage field depicted by corpses. The Pick, though, was originally used to solve a water puzzle that behaved exactly like the ice. You can also use the Pick to wade through lava safety, another situation just like the water and ice. Yeah.
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* A board game called [[http://en.wikipedia.org/wiki/Ricochet_Robot Richochet Robot]] operates on similar rules: The robots (game pieces) are described as lacking brakes or steering, so they must rely on bumping into obstacles (or the other robots) to successfully navigate the board to reach an objective.

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* A board game called [[http://en.wikipedia.org/wiki/Ricochet_Robot Richochet Ricochet Robot]] operates on similar rules: The robots (game pieces) are described as lacking brakes or steering, so they must rely on bumping into obstacles (or the other robots) to successfully navigate the board to reach an objective.
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* ''Franchise/ShiningSeries''

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* ''Franchise/ShiningSeries''''VideoGame/ShiningSeries''
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* ''VideoGame/EpicBattleFantasy4'' has a few of these sliding-block puzzles. Matt comments on how much he hates them.

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* ''VideoGame/EpicBattleFantasy4'' has and ''[[VideoGame/EpicBattleFantasy5 5]]'' each have a few decent number of these sliding-block puzzles. Matt comments slippery puzzles in both movement types and block types, sometimes even both, and the party frequently comment on how much he hates them.they utterly despise these types of puzzles, due to requiring heavy thinking and all of them being self-aware {{Idiot Hero}}es. Thankfully, a late-game item in both games is spiked boots that allow normal movement on ice, so backtracking for item-searching and battle re-fighting isn't so painful, and naturally the party complains after getting them how they would've been very useful earlier.
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* There is no ice on the ground in ''VideoGame/IttleDew1'', but blocks/bombs become frictionless when frozen.

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* There is no ice on the ground in ''VideoGame/IttleDew1'', but blocks/bombs become frictionless when frozen. ''VideoGame/IttleDew2'' improves on it with the Ice Ring, whose created ice blocks can be cut in half so they can be pushed diagonally.
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* ''VideoGame/MegaManBattleAndChase'' has a variation on this: racers can drive over icy terrain just fine, but attempting to turn sharply will cause the racer to spin out, not only killing their speed but also depleting their special meter. Iceman's tires let the user turn sharply without spinout, and Roll's tires disable sharp turning.
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* ''Professor Fizzwizzle'', which is the image used on this page. He can slide on ice and move automatically like barrels, but then if he lands on ice, he becomes stuck unless a object pushes him from either direction.
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* ''VideoGame/CrossCode'': The Bergen area is a snowy mountain that naturally has plenty of slippery patches of ice. They're especially common in the local dungeon, Temple Mine, which contains several frictionless {{Block Puzzle}}s as well as slippery combat encounters.

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* ''VideoGame/BoxxyQuestTheGatheringStorm'', first on the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted to go. The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.
* This happens in ''VideoGame/BrainLord'', although you eventually get an item which stops your sliding.
* ''VideoGame/SweetHome'' has frictionless ice for some reason but also provides a Pick item that you can use to stabilize your party when they walk over it; otherwise, they'll break party rank and slide across the room helplessly until they reach a damage field depicted by corpses. The Pick, though, was originally used to solve a water puzzle that behaved exactly like the ice. You can also use the Pick to wade through lava safety, another situation just like the water and ice. Yeah.



* This happens in ''VideoGame/BrainLord'', although you eventually get an item which stops your sliding.
* ''VideoGame/SweetHome'' has frictionless ice for some reason but also provides a Pick item that you can use to stabilize your party when they walk over it; otherwise, they'll break party rank and slide across the room helplessly until they reach a damage field depicted by corpses. The Pick, though, was originally used to solve a water puzzle that behaved exactly like the ice. You can also use the Pick to wade through lava safety, another situation just like the water and ice. Yeah.
* The Ice Park of Noltia in ''VideoGame/{{Ys}} Book I and II'' has ice ramps where you must equip the Stone Shoes to walk up them.



* It’s not ice, but some kind of frictionless glass surface appears twice in ''VideoGame/BoxxyQuestTheGatheringStorm'', first on the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted to go. The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.

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* It’s not ice, but some kind of frictionless glass surface appears twice in ''VideoGame/BoxxyQuestTheGatheringStorm'', first on * The Ice Peak of Noltia in ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' has ice ramps where you must equip the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted Stone Shoes to go. The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.walk up them.
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Moved.


* There is no ice on the ground in ''VideoGame/IttleDew'', but blocks/bombs become frictionless when frozen.

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* There is no ice on the ground in ''VideoGame/IttleDew'', ''VideoGame/IttleDew1'', but blocks/bombs become frictionless when frozen.
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Crosswicking.

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* ''VideoGame/BlocksThatMatter'': Ice blocks are made of this, sliding along a surface until they hit an obstacle or fall off a ledge.
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* ''VideoGame/CommanderKeen'' has two kinds of ice. One is only a little bit slippery, but the other is so slippery that the only way to change direction on it is with JumpPhysics.

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* ''VideoGame/CommanderKeen'' has two kinds of ice. One is only a little bit slippery, behaves just as you'd expect it would, reducing Keen's traction, but the other is so slippery that this trope to a T - the only way to change direction on it is with JumpPhysics.by [[JumpPhysics jumping off and turning around]].
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* In the Creator/BrightStarTechnologyInc computer games ''Spelling Jungle'' and its sequel ''Spelling Blizzard'', mud and ice (respectively) function as this. Boulders (in ''Spelling Jungle'') and giant snowballs or ice blocks (in ''Spelling Blizzard'') can be pushed onto them and move the same way; in addition, ice blocks (which the player can ride on if they're in the water) function like this, making getting onto one and staying there a challenge at times.

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* In the Creator/BrightStarTechnologyInc computer games ''Spelling Jungle'' ''VideoGame/SpellingJungle'' and its sequel ''Spelling Blizzard'', mud and ice (respectively) function as this. Boulders (in ''Spelling Jungle'') and giant snowballs or ice blocks (in ''Spelling Blizzard'') can be pushed onto them and move the same way; in addition, ice blocks (which the player can ride on if they're in the water) function like this, making getting onto one and staying there a challenge at times.
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* Many of ''Franchise/TheLegendOfZelda'' games, though not being direct examples of this trope, will use a less severe version, where the frictionless status applies only to blocks in a block puzzle. Otherwise, ice will merely hinder Link's movement. ''VideoGame/TheLegendOfZeldaTheWindWaker'' averts this trope completely, instead using more realistic friction for ice.

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* Many of ''Franchise/TheLegendOfZelda'' games, though not being direct examples of this trope, will use a less severe version, where the frictionless status applies only to blocks in a block puzzle. Otherwise, ice will merely hinder Link's movement. In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Trinexx's Ice Head's frost breath can also freeze the floor and make it ''real'' slippery. ''VideoGame/TheLegendOfZeldaTheWindWaker'' averts this trope completely, instead using more realistic friction for ice.



* ''VideoGame/MarioAndSonicAtTheOlympicGames'': The DS version of winter olympics has a town mission in which you have to use Mario to get a mini mushroom to traverse a lake without the ice shattering, then build a bridge out of it by pushing blocks in the same style found in the Legend of Zelda games (only the blocks are frictionless when pushed: Mario himself merely has slighty more slippery controls).

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* ''VideoGame/MarioAndSonicAtTheOlympicGames'': The DS version of winter olympics has a town mission in which you have to use Mario to get a mini mushroom to traverse a lake without the ice shattering, then build a bridge out of it by pushing blocks in the same style found in the Legend ''Legend of Zelda Zelda'' games (only the blocks are frictionless when pushed: Mario himself merely has slighty more slippery controls).
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** [[VideoGame/PokemonGoldAndSilver''[=HeartGold=]'' and ''[=SoulSilver=]'']] avert this when a Kimono girl gets her sandals stuck on the ice, causing the player to have to push her off towards the exit.

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** [[VideoGame/PokemonGoldAndSilver''[=HeartGold=]'' [[VideoGame/PokemonGoldAndSilver ''[=HeartGold=]'' and ''[=SoulSilver=]'']] avert this when a Kimono girl gets her sandals stuck on the ice, causing the player to have to push her off towards the exit.
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** ''[=HeartGold=]'' and ''[=SoulSilver=]'' avert this when a Kimono girl gets her sandals stuck on the ice.

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** ''[=HeartGold=]'' [[VideoGame/PokemonGoldAndSilver''[=HeartGold=]'' and ''[=SoulSilver=]'' ''[=SoulSilver=]'']] avert this when a Kimono girl gets her sandals stuck on the ice.ice, causing the player to have to push her off towards the exit.
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* The Flash game ''Dwarf Complete'' has two sections with the SlidingBlock version.

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* The Flash game ''Dwarf Complete'' ''[[https://jayisgames.com/games/dwarf-complete/ Dwarf Complete]]'' has two sections with the SlidingBlock BlockPuzzle version.
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* The Flash game ''Dwarf Complete'' has two sections with the SlidingBlock version.
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* Three of the puzzles in ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', as well as two in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', are based around this concept, where you have to get from point A to point B while dealing with ice that will keep you sliding until you hit a wall (note that this also puts you at the risk of falling into cold water, which will make you fail the puzzle). In ''VideoGame/ProfessorLaytonAndTheMiracleMask'', there are three puzzles where you have to make the Emperor Penguin stop at the central tile of the iceberg, and for that you have to make it clash against the smaller penguins (which, unfortunately for them, will get bounced to the cold water upon clash). Lastly, in ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'', there's a series of [[DownloadableContent DailyPuzzles]] where you have to form squared or rectangular groups of penguins by making them slide towards each other in the icy disco stage.

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* Three of the puzzles in ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', as well as two in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', are based around this concept, where you have to get from point A to point B while dealing with ice that will keep you sliding until you hit a wall (note that this also puts you at the risk of falling into cold water, which will make you fail the puzzle).puzzle if that happens). In ''VideoGame/ProfessorLaytonAndTheMiracleMask'', there are three puzzles where you have to make the Emperor Penguin stop at the central tile of the iceberg, and for that you have to make it clash against the smaller penguins (which, unfortunately for them, will get bounced to the cold water upon clash). Lastly, in ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'', there's a series of [[DownloadableContent DailyPuzzles]] Daily Puzzles]] where you have to form squared or rectangular groups of penguins by making them slide towards each other in the icy disco stage.



** ''Heroes of Lagaard'' more or less has an entire stratum dedicated to this, including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.

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** ''Heroes of Lagaard'' more or less has an entire stratum dedicated to this, this (Frozen Grounds), including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.

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* ''VideoGame/RuneScape'' had a cavern filled with these puzzles as part of a Christmas quest.
** In the low-level Dungeoneering dungeons, there are occasionally rooms filled with this, as well as a ''boss battle'' in a room coated in ice. It's not as difficult as it sounds, thankfully. Thankfully diagonals ''do'' exist, or the puzzles would be unsolveable, but the player has to click in the right spot to move along them.

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* ''VideoGame/RuneScape'' had a cavern filled with these puzzles as part of a Christmas quest.
**
quest. In the low-level Dungeoneering dungeons, there are occasionally rooms filled with this, as well as a ''boss battle'' in a room coated in ice. It's not as difficult as it sounds, thankfully. Thankfully diagonals ''do'' exist, or the puzzles would be unsolveable, but the player has to click in the right spot to move along them.



* Ice in ''VideoGame/WarioLand The Shake Dimension'' has no friction, pushed objects like blocks and Wario when frozen will literally slide across the entire area until they hit a wall.
** In ''VideoGame/WarioLand'' games in general, this is the entire point of Frozen Wario. When he gets frozen, he flies backwards like on this type of ice until he hits a wall. It's usually used to bypass spikes and obstacles, since he's invincible when frozen and enemies die on contact, but it's also used as an annoyance in the ice levels.

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* ''VideoGame/WarioLand'':
**
Ice in ''VideoGame/WarioLand The ''The Shake Dimension'' has no friction, pushed objects like blocks and Wario when frozen will literally slide across the entire area until they hit a wall.
** In ''VideoGame/WarioLand'' games in general, this This is the entire point of Frozen Wario. When he gets frozen, he flies backwards like on this type of ice until he hits a wall. It's usually used to bypass spikes and obstacles, since he's invincible when frozen and enemies die on contact, but it's also used as an annoyance in the ice levels.



* It’s not ice, but some kind of frictionless glass surface appears twice in ''VideoGame/BoxxyQuestTheGatheringStorm'', first on the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted to go.
** The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.

to:

* It’s not ice, but some kind of frictionless glass surface appears twice in ''VideoGame/BoxxyQuestTheGatheringStorm'', first on the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted to go. \n** The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.



* [[http://en.wikipedia.org/wiki/Superfluid Superfluids]], and possibly [[http://en.wikipedia.org/wiki/Supersolid supersolids]], are entirely frictionless. (Of course, if you're in an area cold enough for superfluids to even exist, the lack of friction is the least of your problems.)
* Frequently supposed in kinematics in schools and colleges, since friction would add an unnecessary level of difficulty to a simple physics problem.

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* [[http://en.wikipedia.org/wiki/Superfluid Superfluids]], and possibly [[http://en.wikipedia.org/wiki/Supersolid supersolids]], are entirely frictionless. (Of Of course, if you're in an area cold enough for superfluids to even exist, the lack of friction is the least of your problems.)
problems.
* Frequently supposed in kinematics in schools and colleges, since friction would add an unnecessary level of difficulty to a simple physics problem. In the other branches of physics, as well as materials science, nonzero friction starts being considered.

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* Many of ''Franchise/TheLegendOfZelda'' games, though not being direct examples of this trope, will use a less severe version, where the frictionless status applies only to blocks in a block puzzle. Otherwise, ice will merely hinder Link's movement.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' averts this trope completely, instead using more realistic friction for ice.
** ''VideoGame/{{Alundra}}'' also has this kind of ice block/character movement separation.
** ''VideoGame/StarFoxAdventures'' had two such puzzles in the Ocean force point temple.

to:

* Many of ''Franchise/TheLegendOfZelda'' games, though not being direct examples of this trope, will use a less severe version, where the frictionless status applies only to blocks in a block puzzle. Otherwise, ice will merely hinder Link's movement.
**
movement. ''VideoGame/TheLegendOfZeldaTheWindWaker'' averts this trope completely, instead using more realistic friction for ice.
** ''VideoGame/{{Alundra}}'' also * ''VideoGame/{{Alundra}}'' has this kind of ice block/character movement separation.
** * ''VideoGame/StarFoxAdventures'' had has two such puzzles of this kind involving blocks in the Ocean force point temple.Force Point Temple. The catch is that the "surface" is not ice, but ''misty air''.



* Three of the puzzles in ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' are based around this concept, where you have to get from point A to point B.

to:

* Three of the puzzles in ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', as well as two in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', are based around this concept, where you have to get from point A to point B.B while dealing with ice that will keep you sliding until you hit a wall (note that this also puts you at the risk of falling into cold water, which will make you fail the puzzle). In ''VideoGame/ProfessorLaytonAndTheMiracleMask'', there are three puzzles where you have to make the Emperor Penguin stop at the central tile of the iceberg, and for that you have to make it clash against the smaller penguins (which, unfortunately for them, will get bounced to the cold water upon clash). Lastly, in ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'', there's a series of [[DownloadableContent DailyPuzzles]] where you have to form squared or rectangular groups of penguins by making them slide towards each other in the icy disco stage.



* ''VideoGame/GoldenSun'''s Tundaria Tower and Mars Lighthouse feature this heavily.
** And in ''VideoGame/GoldenSunDarkDawn'', Harapa Ruins and Phantasmal Bog. Also, the green Zol Blocks have no friction when pushed.

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* ''VideoGame/GoldenSun'''s Tundaria Tower and Mars Lighthouse feature this heavily.
**
heavily. And in ''VideoGame/GoldenSunDarkDawn'', Harapa Ruins and Phantasmal Bog. Also, the green Zol Blocks have no friction when pushed.



* ''VideoGame/EtrianOdyssey II: Heroes of Lagaard'' more or less has an entire stratum dedicated to this, including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.
* Frictionless ice makes for the majority of the Waterworks network in ''VideoGame/MegaManBattleNetwork''. Also, in later games in the series, ice panels may appear in battle which cause the slippery-slide effect.
** This makes no sense in battle because [=MegaMan.EXE=] teleports to move anywhere.
* In ''VideoGame/UltimaUnderworld II'', one of the alternate dimensions had large sections of ice that reduced all control and was pretty much a luck-based maneuvering game. You had virtually no control though you could jump in place to reset your momentum (only worked sometimes). If you crashed into the walls at too high a speed, you took damage. In fact, the [[StrategyGuide hint booklet]] you could buy for the game literally referred to it as Frictionless Ice.

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* ''VideoGame/EtrianOdyssey II: Heroes ''VideoGame/EtrianOdyssey'':
** ''Heroes
of Lagaard'' more or less has an entire stratum dedicated to this, including the obligatory "bounce from obstacle to obstacle in a convoluted path to reach the other side" movement puzzles.
** In ''Legends of the Titan'', once you cool down the largest heating scale in a floor in Golden Lair, the whole area will cool down as well, freezing the previously warm water. This frozen water is completely frictionless, both for you and the F.O.E. present. This also applies to the ground ice in [[MiniDungeon Underground Lake]] and [[BonusDungeon Hall of Darkness]] (minus the need of cooling a scale; in fact, at one point you have to do the ''opposite'' by using the Black Flame to warm the areas in order to melt the obstructing ice walls), as well as the Golden Lair once again in ''Nexus''.
* Frictionless ice makes for the majority of the Waterworks network in ''VideoGame/MegaManBattleNetwork''. Also, in later games in the series, ice panels may appear in battle which cause the slippery-slide effect.
**
effect. This makes no sense in battle because [=MegaMan.EXE=] teleports to move anywhere.
* In ''VideoGame/UltimaUnderworld II'', one of the alternate dimensions had large sections of ice that reduced all control and was pretty much a luck-based maneuvering game. You had virtually no control though you could jump in place to reset your momentum (only worked sometimes). If you crashed into the walls at too high a speed, you took damage. In fact, the [[StrategyGuide hint booklet]] you could buy for the game literally referred to it as Frictionless Ice.
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[[folder:{{MMORPG}}s]]

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[[folder:{{MMORPG}}s]][[folder:[=MMORPGs=]]]



[[folder: RacingGame]]

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[[folder: RacingGame]][[folder:RacingGame]]
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[[quoteright:350:[[VideoGame/ProfessorFizzwizzleAndTheMoltenMystery https://static.tvtropes.org/pmwiki/pub/images/ice_2.png]]]]

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[[quoteright:350:[[VideoGame/ProfessorFizzwizzleAndTheMoltenMystery [[quoteright:335:[[VideoGame/ProfessorFizzwizzleAndTheMoltenMystery https://static.tvtropes.org/pmwiki/pub/images/ice_2.png]]]]
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%%Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions98
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please do not change or remove without starting a new thread.

[[quoteright:350:[[VideoGame/ProfessorFizzwizzleAndTheMoltenMystery https://static.tvtropes.org/pmwiki/pub/images/ice_2.png]]]]
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* ''VideoGame/{{Bomberman}} 64: The Second Attack!'' has at least one battle arena which has this, yet appears far more sci-fi than a SlippySlideyIceWorld. Even worse, your inertia ''still applies even after hitting a wall or object'', which means you have to cancel THAT out before you can run away from that bomb right next to you!

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* ''VideoGame/{{Bomberman}} 64: The Second Attack!'' ''VideoGame/Bomberman64TheSecondAttack'' has at least one battle arena which has this, yet appears far more sci-fi than a SlippySlideyIceWorld. Even worse, your inertia ''still applies even after hitting a wall or object'', which means you have to cancel THAT out before you can run away from that bomb right next to you!
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* ''VideoGame/SoulBlazer'' has this effect. You can cancel the effect by wearing the Mushroom Shoes given to you by a kid you've rescued.

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* ''VideoGame/SoulBlazer'' has this effect.icy patches that prevent you from changing direction while slipping on them. You can cancel the effect by wearing the Mushroom Shoes given to you by a kid you've rescued.
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* In ''VideoGame/FinalFantasyXIV'', some bosses, such as [[AnIcePerson Shiva]], are capable of freezing the ground, making it so moving is difficult without slipping out of control over a long stretch in a single direction until the ice melts. While certain abilities like a Monk's Shoulder Tackle or a Red Mage's Corps-a-Corps can help to an extent, moving while the ground is slippery can be very dangerous: attempting to do so can send players sliding right into a powerful AOE attack, or off the arena and plummeting to their deaths.
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* It’s not ice, but some kind of frictionless glass surface appears twice in ''VideoGame/BoxxyQuestTheGatheringStorm'', first on the Wayback Machine and then in the [[spoiler:Sky Abyss]]. It makes you slide around incredibly fast, and sometimes not in the direction you wanted to go.
** The prequel, ''[=BoxxyQuest=]: The Shifted Spires'', uses this type of puzzle liberally in its Form Spring dungeon.

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