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* In ''VideoGame/{{Civilization}} V'', after a civilization meets all the others and researches the Printing Press tech, the World Congress is founded (you can change the name to whatever you want, though). Every civilization starts with 1 delegate, but the host civ receives an extra delegate. The number of delegates also depends on the civ's current tech era and whether the United Nations wonder has been built. From the Industrial era onward, each allied city-state also grants a delegate to the Congress. Delegates are also granted to a civ that builds the Forbidden Palace wonder and for placing spies as diplomats into other civs' capitals. Enacting a World Religion or World Ideology means that any civ that follows those tenets also grants 2 additional delegates. Each session, the host (and one other civ) can propose a new resolution. The next session, the civs vote on the two proposals by distributing their delegates into the "aye"/"nay" selections for each proposal. A delegate can't be used on both resolutions at the same time. When selecting a proposal, the info box will let you know which civs will be happy/angry over this. Naturally, this can seriously affect your diplomatic standing with the other civs. You can trade for votes using the diplomacy screen, but only with civs with which you have diplomats. A civ that has pledged to vote a certain way cannot go back on its word.
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*** It also didn't help that the League of Non-Aligned Worlds, consisting of dozens of races, only had one vote on the council, which is what eventually led to the League's dissolution.

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* The Citadel government in ''Franchise/MassEffect'' is headed by a Council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'', humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them. Unusually the Council can enforce its decisions fairly readily: though it doesn't have a formal military of its own it does have an office of elite covert operatives, the Spectres, who legally answer only to the Council. Larger problems still require member governments' troops, though.

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* ''Franchise/MassEffect'':
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The Citadel government in ''Franchise/MassEffect'' is headed by a Council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'', humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them. Unusually the Council can enforce its decisions fairly readily: though it doesn't have a formal military of its own it does have an office of elite covert operatives, the Spectres, who legally answer only to the Council. Larger problems still require member governments' troops, though.
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** The [[TheAlliance Systems Alliance]], the ''de facto'' government of humanity, was originally founded as an effort of Earth's individual nations, as a means to organize the colonization of space (hence the name: ''systems'' as in "ones other than Sol"). At first, it had absolutely no power on Earth at all. It was only when the First Contact War started that they came into their own: while the various Earth nations bickered about what to do, the Alliance sent in its own "peacekeeping" forces to kick alien ass. This lead to the Alliance being given the power to conduct diplomacy and war with alien powers without consulting the old nations -- and since this includes the terms of humanity's Council association (and later membership), they have basically all the power they could want.
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* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.

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* %%* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.''WesternAnimation/{{MASK}}''. ZERO CONTEXT EXAMPLE

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* The ''Film/AustinPowers'' movies have the World Organization, which mainly listened to Dr. Evil's broadcasts and such.



%%* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.

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%%* * The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.
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[[folder:Poetry]]
* "Locksley Hall" by Creator/AlfredLordTennyson correctly predicts aviation, aerial commerce, and aerial warfare, then predicts that the wars will be ended by "the Parliament of man, the Federation of the world".
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* ''Film/IronSky'' has the United World Confederacy which consists mainly of bickering delegates representing the United Kingdom, the United States, Russia, India, Japan, China, Pakistan, Finland, and North Korea.
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** In the AceCombat Strangereal Universe, UPEO is actually an organization under the Neo United Nations (NUN), which is itself a successor to the earlier International United Nations (IUN), which is itself a successor to the Congress of Nations (based on the League of Nations). All probably fit this trope. They all, also, do very little int he plot of the games.

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** In the AceCombat Strangereal Universe, UPEO is actually an organization under the Neo United Nations (NUN), which is itself a successor to the earlier International United Nations (IUN), which is itself a successor to the Congress of Nations (based on the League of Nations). All probably fit this trope. They all, also, do very little int he in the plot of the games.
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* In the AceCombat Strangereal Universe, UPEO is actually an organization under the Neo United Nations (NUN), which is itself a successor to the earlier International United Nations (IUN), which is itself a successor to the Congress of Nations (based on the League of Nations). All probably fit this trope. They all, also, do very little int he plot of the games.

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* ** In the AceCombat Strangereal Universe, UPEO is actually an organization under the Neo United Nations (NUN), which is itself a successor to the earlier International United Nations (IUN), which is itself a successor to the Congress of Nations (based on the League of Nations). All probably fit this trope. They all, also, do very little int he plot of the games.
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* In the AceCombat Strangereal Universe, UPEO is actually an organization under the Neo United Nations (NUN), which is itself a successor to the earlier International United Nations (IUN), which is itself a successor to the Congress of Nations (based on the League of Nations). All probably fit this trope. They all, also, do very little int he plot of the games.
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Per How To Write An Example: Do not pothole the work title in the entry, state it outright. Also, namespaces.


* The [[VideoGame/TheSecretWorld Council of Venice]] is equivalent to the UN for the secret conspiracies right down to the blue beret-clad soldiers and the [[NotSoOmniscientCouncilOfBickering crippling in-fighting.]]
* ''SidMeiersAlphaCentauri'' has the Planetary Council, a UN-like organization that consists of all human factions (the two Progenitor factions in the ''Alien Crossfire'' expansion can't join) except those who have been eliminated or committed major atrocities. The Council can first be called by a faction that has obtained communication frequencies with all others. The first task is always to elect the Planetary Governor. A Governor can call the Council to make a single decision every 10 years, while any other faction can do it every 20 years. For most decisions, the factions have 1 vote each, although the Planetary Governor has veto power. When electing a Planetary Governor or a Supreme Leader (diplomatic victory; only possible in the expansion if no aliens remain), the number of votes each faction has depends on its population and secret projects. Before a vote, it's possible for backroom deals to take place, where one faction agrees to vote a certain way in exchange for something else. For example, the UN Charter is initially in force, meaning all atrocities result in harsh penalties from other factions. The Charter can be repealed (and reinstated later) by a vote in the Council, resulting in such actions being considered normal parts of warfare (except the use of [[FantasticNuke Planet Busters]]).

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* ''VideoGame/TheSecretWorld'': The [[VideoGame/TheSecretWorld Council of Venice]] Venice is equivalent to the UN for the secret conspiracies right down to the blue beret-clad soldiers and the [[NotSoOmniscientCouncilOfBickering crippling in-fighting.]]
* ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' has the Planetary Council, a UN-like organization that consists of all human factions (the two Progenitor factions in the ''Alien Crossfire'' expansion can't join) except those who have been eliminated or committed major atrocities. The Council can first be called by a faction that has obtained communication frequencies with all others. The first task is always to elect the Planetary Governor. A Governor can call the Council to make a single decision every 10 years, while any other faction can do it every 20 years. For most decisions, the factions have 1 vote each, although the Planetary Governor has veto power. When electing a Planetary Governor or a Supreme Leader (diplomatic victory; only possible in the expansion if no aliens remain), the number of votes each faction has depends on its population and secret projects. Before a vote, it's possible for backroom deals to take place, where one faction agrees to vote a certain way in exchange for something else. For example, the UN Charter is initially in force, meaning all atrocities result in harsh penalties from other factions. The Charter can be repealed (and reinstated later) by a vote in the Council, resulting in such actions being considered normal parts of warfare (except the use of [[FantasticNuke Planet Busters]]).
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* ''SidMeiersAlphaCentauri'' has the Planetary Council, a UN-like organization that consists of all human factions (the two Progenitor factions in the ''Alien Crossfire'' expansion can't join) except those who have been eliminated or committed major atrocities. The Council can first be called by a faction that has obtained communication frequencies with all others. The first task is always to elect the Planetary Governor. A Governor can call the Council to make a single decision every 10 years, while any other faction can do it every 20 years. For most decisions, the factions have 1 vote each, although the Planetary Governor has veto power. When electing a Planetary Governor or a Supreme Leader (diplomatic victory; only possible in the expansion if no aliens remain), the number of votes each faction has depends on its population and secret projects. Before a vote, it's possible for backroom deals to take place, where one faction agrees to vote a certain way in exchange for something else. For example, the UN Charter is initially in force, meaning all atrocities result in harsh penalties from other factions. The Charter can be repealed (and reinstated later) by a vote in the Council, resulting in such actions being considered normal parts of warfare (except the use of [=WMDs=]).

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* ''SidMeiersAlphaCentauri'' has the Planetary Council, a UN-like organization that consists of all human factions (the two Progenitor factions in the ''Alien Crossfire'' expansion can't join) except those who have been eliminated or committed major atrocities. The Council can first be called by a faction that has obtained communication frequencies with all others. The first task is always to elect the Planetary Governor. A Governor can call the Council to make a single decision every 10 years, while any other faction can do it every 20 years. For most decisions, the factions have 1 vote each, although the Planetary Governor has veto power. When electing a Planetary Governor or a Supreme Leader (diplomatic victory; only possible in the expansion if no aliens remain), the number of votes each faction has depends on its population and secret projects. Before a vote, it's possible for backroom deals to take place, where one faction agrees to vote a certain way in exchange for something else. For example, the UN Charter is initially in force, meaning all atrocities result in harsh penalties from other factions. The Charter can be repealed (and reinstated later) by a vote in the Council, resulting in such actions being considered normal parts of warfare (except the use of [=WMDs=]).[[FantasticNuke Planet Busters]]).
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* ''SidMeiersAlphaCentauri'' has the Planetary Council, a UN-like organization that consists of all human factions (the two Progenitor factions in the ''Alien Crossfire'' expansion can't join) except those who have been eliminated or committed major atrocities. The Council can first be called by a faction that has obtained communication frequencies with all others. The first task is always to elect the Planetary Governor. A Governor can call the Council to make a single decision every 10 years, while any other faction can do it every 20 years. For most decisions, the factions have 1 vote each, although the Planetary Governor has veto power. When electing a Planetary Governor or a Supreme Leader (diplomatic victory; only possible in the expansion if no aliens remain), the number of votes each faction has depends on its population and secret projects. Before a vote, it's possible for backroom deals to take place, where one faction agrees to vote a certain way in exchange for something else. For example, the UN Charter is initially in force, meaning all atrocities result in harsh penalties from other factions. The Charter can be repealed (and reinstated later) by a vote in the Council, resulting in such actions being considered normal parts of warfare (except the use of [=WMDs=]).
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* The [[VideoGame/TheSecretWorld Council of Venice]] is equivalent to The UN for the secret conspiracies right down to the blue beret-clad soldiers and the [[NotSoOmniscientCouncilOfBickering crippling in-fighting.]]

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* The [[VideoGame/TheSecretWorld Council of Venice]] is equivalent to The the UN for the secret conspiracies right down to the blue beret-clad soldiers and the [[NotSoOmniscientCouncilOfBickering crippling in-fighting.]]
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* The [[VideoGame/TheSecretWorld Council of Venice]] is equivalent to The UN for the secret conspiracies right down to the blue beret-clad soldiers and the [[NotSoOmniscientCouncilOfBickering crippling in-fighting.]]

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** The eponymous station served as a United Nations of sorts, with ambassadors from the League of Non-Aligned Worlds, the Narn Regime, the Centauri Republic, the Minbari, the Earth Alliance, and the Vorlon Empire each having a vote on various diplomatic resolutions. Often (as with the RealLife UN) this council proved ineffective in some crucial matters, ultimately (by admission of Ivanova in the Season 3 opening monologue) failing in its mission for peace as the Shadow War expanded.

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** The eponymous station served as a United Nations of sorts, with ambassadors from the League of Non-Aligned Worlds, the Narn Regime, the Centauri Republic, the Minbari, the Earth Alliance, and the Vorlon Empire each having a vote on various diplomatic resolutions. Often (as with the RealLife UN) this council proved ineffective in some crucial matters, ultimately (by admission of Ivanova in the Season 3 opening monologue) failing in its mission for peace as the Shadow War expanded. It didn't help that one of the ambassadors (Kosh, the Vorlon) rarely even showed up to the meetings, despite that ostensibly being his only official reason to be there, or that the representatives would sometimes cast their vote in spite of their government's instructions (Londo, and Ivanova acting as Sinclair's proxy, both in the same episode).
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** The name first came up in the first episode of ''Series/StarTrekTheNextGeneration''. It made a human-rights declaration in 2036, and from the context it had collapsed by 2079.
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This can fall practically anywhere on the scales of [[SlidingScaleOfIdealismVersusCynicism Idealism Versus Cynicism]] and RomanticismVersusEnlightenment. In some portrayals the Fictional United Nations is hamstrung by applications of {{Realpolitik}} and greed, with big, powerful nations essentially free to ignore it without much consequence and run riot over weaker nations. In other cases the author depicts the job of keeping the peace between nations as tricky but not impossible, with the participants more inclined towards [[http://en.wikipedia.org/wiki/Enlightened_self-interest enlightened self-interest]] and willing to work together for the greater good, allowing for [[CrowningMomentOfHeartwarming Crowning Moments of Heartwarming]] when peoples of many tribes and creeds come together and do something awesome.

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This can fall practically anywhere on the scales of [[SlidingScaleOfIdealismVersusCynicism Idealism Versus Cynicism]] and RomanticismVersusEnlightenment. In some portrayals the Fictional United Nations is hamstrung by applications of {{Realpolitik}} and greed, with big, powerful nations countries essentially free to ignore it without much consequence and run riot over weaker nations.polities. In other cases the author depicts the job of keeping the peace between nations as tricky but not impossible, with the participants more inclined towards [[http://en.wikipedia.org/wiki/Enlightened_self-interest enlightened self-interest]] and willing to work together for the greater good, allowing for {{Aesop}}s and/or [[CrowningMomentOfHeartwarming Crowning Moments of Heartwarming]] when peoples of many tribes and creeds come together and do something awesome.



* The Citadel government in ''Franchise/MassEffect'' is headed by a council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'', humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them.

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* The Citadel government in ''Franchise/MassEffect'' is headed by a council Council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'', humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them. Unusually the Council can enforce its decisions fairly readily: though it doesn't have a formal military of its own it does have an office of elite covert operatives, the Spectres, who legally answer only to the Council. Larger problems still require member governments' troops, though.
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added \"how to use\" paragraph


May enforce a set of FictionalGenevaConventions.

Compare TheAlliance and TheFederation, as well as UnitedSpaceOfAmerica, which has a similar based-on-a-real-organization derivation. Also compare MultinationalTeam. See also UnitedNationsIsASuperpower, where the Fictional United Nations has a lot more power than usual; the logical conclusion of this is OneWorldOrder.

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May This can fall practically anywhere on the scales of [[SlidingScaleOfIdealismVersusCynicism Idealism Versus Cynicism]] and RomanticismVersusEnlightenment. In some portrayals the Fictional United Nations is hamstrung by applications of {{Realpolitik}} and greed, with big, powerful nations essentially free to ignore it without much consequence and run riot over weaker nations. In other cases the author depicts the job of keeping the peace between nations as tricky but not impossible, with the participants more inclined towards [[http://en.wikipedia.org/wiki/Enlightened_self-interest enlightened self-interest]] and willing to work together for the greater good, allowing for [[CrowningMomentOfHeartwarming Crowning Moments of Heartwarming]] when peoples of many tribes and creeds come together and do something awesome.

The Fictional United Nations may
enforce a set of FictionalGenevaConventions.

FictionalGenevaConventions. Compare TheAlliance and TheFederation, as well as UnitedSpaceOfAmerica, which has a similar based-on-a-real-organization derivation. Also compare MultinationalTeam. See also UnitedNationsIsASuperpower, where the Fictional United Nations has a lot more power than usual; the logical conclusion of this is OneWorldOrder.
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[[folder:Webcomics]]
* In ''Webcomic/{{Terra}}'' the creation of one of these is a long-term goal of the Resistance. As it stands two powerful factions are fighting over everybody else's heads and everyone else is getting thoroughly screwed.
[[/folder]]
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* The [[TwentyMinutesIntoTheFuture 21st-century timeline]] in ''Franchise/{{Star Trek|ExpandedUniverse}}: Literature/{{Federation}}'' features an organization in the background called the New United Nations that apparently replaced the original. We never find out much detail because [[ANaziByAnyOtherName the Optimum]] destroy the entire organization in the course of their bid for world domination.

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* The [[TwentyMinutesIntoTheFuture 21st-century timeline]] in ''Franchise/{{Star Trek|ExpandedUniverse}}: Literature/{{Federation}}'' ''Literature/StarTrekFederation'' features an organization in the background called the New United Nations that apparently replaced the original. We never find out much detail because [[ANaziByAnyOtherName the Optimum]] destroy the entire organization in the course of their bid for world domination.
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-> ''"The Babylon Project was a dream given form. Its goal: to prevent another war by creating a place where humans and aliens could work out their differences peacefully."''
--> -- '''Commander Jeffrey Sinclair''', season one {{opening narration}}, ''Series/BabylonFive''

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%%[[folder:Western Animation]]

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%%[[folder:Western Animation]][[folder:Western Animation]]
* The Franchise/{{DCAU}} has a NoCelebritiesWereHarmed version of the United Nations, which is called the World Assembly and has its headquarters in Metropolis, as seen in the ''WesternAnimation/JusticeLeague'' episode "The Enemy Below".



%%[[/folder]]

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%%[[/folder]][[/folder]]
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Zero Context Example entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


[[folder:Western Animation]]
* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.
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[[folder:Western %%[[folder:Western Animation]]
* %%* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.
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[[folder:Western Animation]]
* The Peaceful Nations Alliance in ''WesternAnimation/{{MASK}}''.
[[/folder]]
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The concept is similar to TheAlliance but can contain both [[GoodRepublicEvilEmpire good and evil members]] which provides a story set there with a source of conflict. Also alliances are often just a treaty or even an informal agreement making countries allies, whereas here there is a formal governing apparatus. However unlike TheFederation the Fictional United Nations is not treated as a single state: individual members are still sovereign nations and may take action unilaterally if they feel the need. It also tends to have no military of its own, and operations ordered by its (usually) ruling council are executed by the armies of member states.

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The concept is similar to TheAlliance TheAlliance, but can contain both [[GoodRepublicEvilEmpire good and evil members]] members]], which provides a story set there with a source of conflict. Also Also, alliances are often just a treaty or even an informal agreement making countries nations allies, whereas here there is a formal governing apparatus. However However, unlike TheFederation TheFederation, the Fictional United Nations is not treated as a single state: individual Individual members are still sovereign nations and may take action unilaterally if they feel the need. It also tends to have no military of its own, and operations ordered by its (usually) ruling council are executed by the armies of member states.



Compare TheAlliance and TheFederation, as well as UnitedSpaceOfAmerica which has a similar based-on-a-real-organization derivation. Also compare MultinationalTeam. See also UnitedNationsIsASuperpower, where the Fictional United Nations has a lot more power than usual; the logical conclusion of this is OneWorldOrder.

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Compare TheAlliance and TheFederation, as well as UnitedSpaceOfAmerica UnitedSpaceOfAmerica, which has a similar based-on-a-real-organization derivation. Also compare MultinationalTeam. See also UnitedNationsIsASuperpower, where the Fictional United Nations has a lot more power than usual; the logical conclusion of this is OneWorldOrder.



* ''Film/BatmanTheMovie'' has the United World, serving as a NoCelebritiesWereHarmed version of the UN. The villains' main plot in the film involves kidnapping United World diplomats.

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* ''Film/BatmanTheMovie'' has the United World, serving as a NoCelebritiesWereHarmed version of the UN.United Nations. The villains' main plot in the film involves kidnapping United World diplomats.



* The Creator/ThomasDixonJr book ''Literature/TheFallOfANation'' has a "Parliament of Nations" created when the United States does not intervene in UsefulNotes/WorldWarI, and that conflict ends in a negotiated stalemate. (The book was written before the US entry into the war.) The delegates are the head of state of each member country, and it's even more useless than the real-life UsefulNotes/LeagueOfNations.

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* The Creator/ThomasDixonJr book ''Literature/TheFallOfANation'' has a "Parliament of Nations" created when the United States does not intervene in UsefulNotes/WorldWarI, and that conflict ends in a negotiated stalemate. (The book was written before the US entry into the war.) The delegates are the head of state of each member country, nation, and it's even more useless than the real-life UsefulNotes/LeagueOfNations.



** The eponymous station served as a UN of sorts, with ambassadors from the League of Non-Aligned Worlds, the Narn Regime, the Centauri Republic, the Minbari, the Earth Alliance, and the Vorlon Empire each having a vote on various diplomatic resolutions. Often (as with the RealLife UN) this council proved ineffective in some crucial matters, ultimately (by admission of Ivanova in the Season 3 opening monologue) failing in its mission for peace as the Shadow War expanded.
** The Interstellar Alliance which formed toward the end of the series after the Earth Civil War was probably a more effective version, as each member was mutually protected from aggression by the treaty binding all members, which was enforced by the organization's military force, the Rangers.

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** The eponymous station served as a UN United Nations of sorts, with ambassadors from the League of Non-Aligned Worlds, the Narn Regime, the Centauri Republic, the Minbari, the Earth Alliance, and the Vorlon Empire each having a vote on various diplomatic resolutions. Often (as with the RealLife UN) this council proved ineffective in some crucial matters, ultimately (by admission of Ivanova in the Season 3 opening monologue) failing in its mission for peace as the Shadow War expanded.
** The Interstellar Alliance Alliance, which formed toward the end of the series after the Earth Civil War War, was probably a more effective version, as each member was mutually protected from aggression by the treaty binding all members, which was enforced by the organization's military force, the Rangers.



* The Citadel government in ''Franchise/MassEffect'' is headed by a council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'' humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them.

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* The Citadel government in ''Franchise/MassEffect'' is headed by a council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'' ''VideoGame/MassEffect1'', humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them.
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have determined that the person who posted the example had the name wrong


* The Creator/ThomasDixon book ''Literature/TheDeathOfANation'' has a "Parliament of Nations" created when the United States does not intervene in UsefulNotes/WorldWarI, and that conflict ends in a negotiated stalemate. (The book was written before the US entry into the war.) The delegates are the head of state of each member country, and it's even more useless than the real-life UsefulNotes/LeagueOfNations.

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* The Creator/ThomasDixon Creator/ThomasDixonJr book ''Literature/TheDeathOfANation'' ''Literature/TheFallOfANation'' has a "Parliament of Nations" created when the United States does not intervene in UsefulNotes/WorldWarI, and that conflict ends in a negotiated stalemate. (The book was written before the US entry into the war.) The delegates are the head of state of each member country, and it's even more useless than the real-life UsefulNotes/LeagueOfNations.
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The Fictional United Nations is a formal international diplomatic apparatus that mediates in disputes between nations. Its primary goal is usually to prevent wars, and it sometimes forms out of an EnemyMine or FireForgedFriends situation, as was the case with the real-life UsefulNotes/UnitedNations.

The concept is similar to TheAlliance but can contain both [[GoodRepublicEvilEmpire good and evil members]] which provides a story set there with a source of conflict. Also alliances are often just a treaty or even an informal agreement making countries allies, whereas here there is a formal governing apparatus. However unlike TheFederation the Fictional United Nations is not treated as a single state: individual members are still sovereign nations and may take action unilaterally if they feel the need. It also tends to have no military of its own, and operations ordered by its (usually) ruling council are executed by the armies of member states.

May enforce a set of FictionalGenevaConventions.

Compare TheAlliance and TheFederation, as well as UnitedSpaceOfAmerica which has a similar based-on-a-real-organization derivation. Also compare MultinationalTeam. See also UnitedNationsIsASuperpower, where the Fictional United Nations has a lot more power than usual; the logical conclusion of this is OneWorldOrder.
----
!!Examples

[[foldercontrol]]

[[folder:Film]]
* ''Film/BatmanTheMovie'' has the United World, serving as a NoCelebritiesWereHarmed version of the UN. The villains' main plot in the film involves kidnapping United World diplomats.
* ''Film/StreetFighter'' has the Allied Nations, who deploy Colonel Guile and his men to Shadaloo in order to stop Bison. [[spoiler:However, when Bison manages to best them, the AN then order Guile to retreat, much to his chagrin.]]
[[/folder]]

[[folder:Literature]]
* The later books in the ''Literature/OldMansWar'' series partly revolve around the formation of an apparatus called the Conclave, intended to end the incessant territorial warfare between the thousands of races in the setting and distribute planets fairly. ''The Last Colony'' and ''Zoe's Tale'' deal with an attempt by humanity to sabotage it out of distrust.
* The Creator/ThomasDixon book ''Literature/TheDeathOfANation'' has a "Parliament of Nations" created when the United States does not intervene in UsefulNotes/WorldWarI, and that conflict ends in a negotiated stalemate. (The book was written before the US entry into the war.) The delegates are the head of state of each member country, and it's even more useless than the real-life UsefulNotes/LeagueOfNations.
* The [[TwentyMinutesIntoTheFuture 21st-century timeline]] in ''Franchise/{{Star Trek|ExpandedUniverse}}: Literature/{{Federation}}'' features an organization in the background called the New United Nations that apparently replaced the original. We never find out much detail because [[ANaziByAnyOtherName the Optimum]] destroy the entire organization in the course of their bid for world domination.
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[[folder:Live-Action TV]]
* The ''Series/StargateSG1'' episode "The Torment of Tantalus" speaks of the Alliance of Four Great Races between the [[BigGood Asgard]], [[NeglectfulPrecursors Ancients]], [[RiddleForTheAges Furlings]], and [[PerfectPacifistPeople Nox]]. Ernest Littlefield's notes called it a "United Nations of the stars," but as the Asgard are the only remaining members to interact with the cast on a regular basis little is known beyond that.
* ''Series/BabylonFive'':
** The eponymous station served as a UN of sorts, with ambassadors from the League of Non-Aligned Worlds, the Narn Regime, the Centauri Republic, the Minbari, the Earth Alliance, and the Vorlon Empire each having a vote on various diplomatic resolutions. Often (as with the RealLife UN) this council proved ineffective in some crucial matters, ultimately (by admission of Ivanova in the Season 3 opening monologue) failing in its mission for peace as the Shadow War expanded.
** The Interstellar Alliance which formed toward the end of the series after the Earth Civil War was probably a more effective version, as each member was mutually protected from aggression by the treaty binding all members, which was enforced by the organization's military force, the Rangers.
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[[folder:Video Games]]
* In the ''VideoGame/{{X}}-Universe'' series the five core races ([[TheFederation Argon]], [[TheKingdom Boron]], [[TheEmpire Paranids]], [[ProudWarriorRaceGuy Split]], and [[ProudMerchantRace Teladi]]) form a group called the Commonwealth, or more formally the Community of Planets. The Teladi spearheaded its formation in the course of their efforts to enrich themselves off of trade, which the rivalry between the Argon/Boron and Paranid/Split alliances made difficult. The Commonwealth members still fight occasionally but they also band together against common threats such as [[InscrutableAliens the Khaak]].
* The Citadel government in ''Franchise/MassEffect'' is headed by a council of appointed representatives of races that have demonstrated a commitment to the welfare of the entire alliance, both economically and militarily. Initially it's just the asari, turians, and salarians but after ''VideoGame/MassEffect1'' humanity gains a seat (or in one ending, takes it over completely). The Council is somewhat of a benevolent dictatorship in that any decision they give ''must'' be abided by, and non-Council races can only make their case and hope the Council agrees with them.
* UPEO, short for "Universal Peace Enforcement Organization", in ''VideoGame/AceCombat3Electrosphere'' is an international peacekeeping entity in a 2040s [[ConstructedWorld Strangereal]] where the national governments have long been supplanted by a world-spanning {{Corporatocracy}}. They are the last relic of the national state era and are therefore incredibly unfit to handle serious CorporateWarfare that forms the premise of the game's plot.
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