Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/{{Gemcraft}}'', starting with ''Chasing Shadows'', has ''lots'' of ways to boost the XP you earn from levels. During levels, you get a small XP multiplier every time you level up your mana pool, and for every 50th wave you reach; outside of levels, you can equip talisman fragments with XP-boosting properties. The most effective method, however, is to simply [[HardModePerks play on a higher difficulty level and/or activate various handicaps]], which can collectively send your XP multiplier spiralling into the dozens.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''Literature/VillainessLevel99'', Yumiella wears one when she does LevelGrinding, instead of a ProtectiveCharm. Everyone else [[YoureInsane considers that insane]]. [[spoiler:Patrick turns out to have been using one as well in an attempt to get strong enough for Yumiella thinking she'll only marry someone stronger than her.]]
Is there an issue? Send a MessageReason:
Added example(s)
Added DiffLines:
* ''Literature/SaintessSummonsSkeletons'': The "Blessing of the purifier" offers a 50% bonus to experience gains until reaching level 300, as well as [[WeaponOfXSlaying a hundredfold damage increase against demons]]. Sofia chooses a different blessing for Pareth, though -- which turns out to be a good call, because gaining XP is the ''easiest'' part of levelling.
Is there an issue? Send a MessageReason:
Added example(s)
[[folder:Fan Works]]
* ''Fanfic/TrumpCard'': Judicious use of Uber's InstantExpert power helps Taylor to train various skills permanently, not keeping the power full time, but tapping it periodically to ensure she's practising correctly.
[[/folder]]
* ''Fanfic/TrumpCard'': Judicious use of Uber's InstantExpert power helps Taylor to train various skills permanently, not keeping the power full time, but tapping it periodically to ensure she's practising correctly.
[[/folder]]
Deleted line(s) 207 (click to see context) :
Is there an issue? Send a MessageReason:
Crosswicking
Added DiffLines:
* ''VideoGame/LEGOLegendsOfChimaOnline'': The various types of Intello-Juice grant a fifteen percent increase to the amount of experience points earned, with the duration varying based on what kind it is.
Is there an issue? Send a MessageReason:
crosswicking
Added DiffLines:
* ''VideoGame/{{Afterimage}}'': Some accessories (such as the Adventurer's Bracelet), outfits, armor pieces, or Talent nodes (such as Wisp of Wealth) boost your Experience Gain rate by a given percentage.
Is there an issue? Send a MessageReason:
Fallout example already under Western RP Gs
Deleted line(s) 96 (click to see context) :
* ''Fallout 3'' and ''Fallout: New Vegas'' allows you to pick the perk called "Swift Learner", which boosts the XP you gain by killing enemies, completing quests, and completing minigames by 10%, and it has 3 ranks for both games. ''Fallout: New Vegas'' also has Lessons Learned, which boosts your XP rate depending on what Level you are in. (Level 26 = 26%, Level 27 = 27%, and so on.)
Is there an issue? Send a MessageReason:
Added 2 additional examples for First Person Shooter. Need assistance on linking games.
Added DiffLines:
* ''Fallout 3'' and ''Fallout: New Vegas'' allows you to pick the perk called "Swift Learner", which boosts the XP you gain by killing enemies, completing quests, and completing minigames by 10%, and it has 3 ranks for both games. ''Fallout: New Vegas'' also has Lessons Learned, which boosts your XP rate depending on what Level you are in. (Level 26 = 26%, Level 27 = 27%, and so on.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/ToontownCorporateClash'': Depending on the day of the week, the game will boost your experience in certain fields, like activities on Tuesday and gag farming on Friday. Alternatively, you can purchase experience boosters with PremiumCurrency.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'') that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the games better.
to:
* In the ''Franchise/{{Castlevania}}'' series, there series:
** There are items (and even soul abilities in ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'') that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the gamesbetter.better.
** ''VideoGame/CastlevaniaCircleOfTheMoon'': Venus + Cockatrice. Gains experience from walking... WALKING, not RUNNING, and you only gain 1 point every couple of steps. Running and jumping restarts the amount of steps you need to take for the gain to kick in again.
** There are items (and even soul abilities in ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'') that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the games
** ''VideoGame/CastlevaniaCircleOfTheMoon'': Venus + Cockatrice. Gains experience from walking... WALKING, not RUNNING, and you only gain 1 point every couple of steps. Running and jumping restarts the amount of steps you need to take for the gain to kick in again.
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
** Joy learns the 0TP cost "Idle" after levelling up a few times. Its use can reveal that skills gained from {{Level Up}}s can be rewarded mid-battle if enough experience is acquired.
to:
** Joy learns the 0TP cost "Idle" after levelling up a few times. Its use can reveal that skills gained from {{Level Up}}s reaching new {{Character Level}}s can be rewarded mid-battle if enough experience is acquired.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/TitanQuest'': Experience boosting effects are always in integers, and work on combat experience, quest experience, and the 85% recovered from touching gravestones generated upon deaths. NotTheIntendedUse effects of people with 18%+ ExperienceBooster intentionally dying and reclaiming their gravestone over and over again to make a net profit.
Is there an issue? Send a MessageReason:
XP boost only applies to cruises.
Changed line(s) 161 (click to see context) from:
* ''VideoGame/VictoryBelles'': Belles that are classified as training ships (Recruit, Jeanne D'Arc, and Amerigo Vespucci) boost the rate that ships below their level gain experience. This further boosted during cruises, and ''especially'' high on event map cruises, which can be sued to rapidly level up Belles by ten or more levels if they start at level 1.
to:
* ''VideoGame/VictoryBelles'': Belles that are classified as training ships (Recruit, (currently Recruit, Jeanne D'Arc, and Amerigo Vespucci) can be deployed on cruises to boost the rate that experience gain of all lower-leveled ships below in their fleet. This is especially noticeable for very low-leveled Belles, as a level 1 Belle can gain experience. This further boosted during cruises, and ''especially'' high on event map cruises, which can be sued to rapidly level up Belles by ten or more levels if they start at level 1.from a single eight-hour event cruise. Certain traits can also be grafted onto equipment to raise EXP gain.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/VictoryBelles'': Belles that are classified as training ships (Recruit, Jeanne D'Arc, and Amerigo Vespucci) boost the rate that ships below their level gain experience. This further boosted during cruises, and ''especially'' high on event map cruises, which can be sued to rapidly level up Belles by ten or more levels if they start at level 1.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/SingularStone'', there are items called "Accelerator" that doubles XP gained from killing enemies. Each character have their dedicated Accelerator, so you cannot swap it to other characters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
** ''VideoGame/PokemonGo'': The Lucky Egg doubles experience gained for 30 minutes.
to:
** ''VideoGame/PokemonGo'': The Lucky Egg doubles experience gained for 30 minutes. Occasionally there are events that will grant extra experience.
Is there an issue? Send a MessageReason:
None
Changed line(s) 197,200 (click to see context) from:
[[folder:Anime and Manga]]
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
[[/folder]]
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
[[/folder]]
to:
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
[[/folder]]
Added DiffLines:
* ''Literature/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Literature/AllTheSkillsADeckbuildingLitRPG'': The "Master of Skills" card lets Arthur pick up new skills at level 3 and then improve them unnaturally fast through practice, to the point where he can sometimes pass off his skills as if they were minor card powers in their own right.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokeacute;mon also get an increased experience boost.
to:
* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokeacute;mon Pokémon also get an increased experience boost.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* In ''VideoGame/GensouNingyouEnbu'', a ''Franchise/TouhouProject'' fangame based on Pokemon, these appear in multiple flavours. The Combat Handbook item boosts EXP gains by 1.5x when held. The Wooden Sword item boosts PP (Basically the equivalent of Pokemon's Effort Values) gains by 1.5x when held. The Native Grace item increases both EXP and PP gains by 1.5x when held, and the Hakurei Amulet item doubles EXP and PP gains when held.
to:
* In ''VideoGame/GensouNingyouEnbu'', a ''Franchise/TouhouProject'' fangame based on Pokemon, Pokémon, these appear in multiple flavours. The Combat Handbook item boosts EXP gains by 1.5x when held. The Wooden Sword item boosts PP (Basically the equivalent of Pokemon's Pokémon's Effort Values) gains by 1.5x when held. The Native Grace item increases both EXP and PP gains by 1.5x when held, and the Hakurei Amulet item doubles EXP and PP gains when held.
Changed line(s) 61 (click to see context) from:
* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokemon also get an increased experience boost.
to:
* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokemon Pokeacute;mon also get an increased experience boost.
Changed line(s) 64 (click to see context) from:
** The Exp. Share is modified in Gen VI, and now functions like the original games' Exp. All. [[GameBreaker Did we mention that in Gen VI, Exp. is no longer split between participants, so everyone that gets any Exp. from a battle gains the full amount?]]
to:
** The Exp. Share is modified in Gen VI, and now functions like the original games' Exp. All. [[GameBreaker Did we mention that in Gen VI, Exp. is no longer split between participants, so everyone that gets any Exp. from a battle gains the full amount?]]amount?]] In Generation VII and onwards, this was addressed by combining the Generation VI version of the Exp. Share with Generation V's AntiGrinding, namely your Pokémon gain more EXP by beating higher leveled enemies and less EXP when beating lower leveled enemies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the games better.
to:
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'') that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the games better.
Is there an issue? Send a MessageReason:
Crosswicking Dislyte
Deleted line(s) 1 (click to see context) :
%%%
Added DiffLines:
%%
Added DiffLines:
* ''VideoGame/{{Dislyte}}'': Esper XP Boosters can be bought from the Resources section at the Plaza and they double Esper XP. There are two versions, one that lasts for 8 hours while the other lasts for 24 hours.
Is there an issue? Send a MessageReason:
Add a trope example
Changed line(s) 201 (click to see context) from:
* ''Literature/TreeOfAeons'': As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the years pass...
to:
* ''Literature/TreeOfAeons'': ''Literature/TreeOfAeons'':
** As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the yearspass...pass...
** He's later able to project auras around himself to boost experience gain for others in an area (though not on the same scale as himself, more like a 20% boost).
** As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the years
** He's later able to project auras around himself to boost experience gain for others in an area (though not on the same scale as himself, more like a 20% boost).
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp. Contrast ExperiencePenalty.
to:
Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp. Can be part of the strategy that makes a PeninsulaOfPowerLeveling viable. Contrast ExperiencePenalty.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope
Changed line(s) 98 (click to see context) from:
* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All of these stack]].
to:
* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All of these stack]].stack.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/GirlfriendRescue'':
** Joy learns the 0TP cost "Idle" after levelling up a few times. Its use can reveal that skills gained from {{Level Up}}s can be rewarded mid-battle if enough experience is acquired.
---> Restore 5SP and gives 3-5XP to the user
** Katia learns the 14TP "Learn All The Things" after levelling up about 5 times:
---> [=+LVx8 XPs=] | - Bored
** Joy learns the 0TP cost "Idle" after levelling up a few times. Its use can reveal that skills gained from {{Level Up}}s can be rewarded mid-battle if enough experience is acquired.
---> Restore 5SP and gives 3-5XP to the user
** Katia learns the 14TP "Learn All The Things" after levelling up about 5 times:
---> [=+LVx8 XPs=] | - Bored
Is there an issue? Send a MessageReason:
Killing Slimes wicks
Changed line(s) 192 (click to see context) from:
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
to:
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
Is there an issue? Send a MessageReason:
Add Tree of Aeons
Added DiffLines:
[[folder:Literature]]
* ''Literature/TreeOfAeons'': As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the years pass...
[[/folder]]
* ''Literature/TreeOfAeons'': As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the years pass...
[[/folder]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 181,184 (click to see context) :
* ''VideoGame/KnightsOfPenAndPaper'': One of the room items is a rug that gives you [[PercentBasedValues 30% more EXP]] at the cost of losing control of your characters, this works as well as it sounds since anything more then a single EliteMook will cause your characters to attack at random enemies, while they will all focus your tank when you're unable to heal besides regen.
* ''VideoGame/KnightsOfPenAndPaper2'': Some of the Sport Games room items have this effect:
** Bowling Set: Receive 5% more XP.
** Minigold Course: Battles won within the first round grant you 10% extra XP and gold.
* ''VideoGame/KnightsOfPenAndPaper2'': Some of the Sport Games room items have this effect:
** Bowling Set: Receive 5% more XP.
** Minigold Course: Battles won within the first round grant you 10% extra XP and gold.
Added DiffLines:
* The ''VideoGame/OfPenAndPaper'' series:
** ''VideoGame/KnightsOfPenAndPaper'': One of the room items is a rug that gives you [[PercentBasedValues 30% more EXP]] at the cost of losing control of your characters, this works as well as it sounds since anything more then a single EliteMook will cause your characters to attack at random enemies, while they will all focus your tank when you're unable to heal besides regen.
** ''VideoGame/KnightsOfPenAndPaper2'': Some of the Sport Games room items have this effect:
*** Bowling Set: Receive 5% more XP.
*** Minigold Course: Battles won within the first round grant you 10% extra XP and gold.
** ''VideoGame/KnightsOfPenAndPaper'': One of the room items is a rug that gives you [[PercentBasedValues 30% more EXP]] at the cost of losing control of your characters, this works as well as it sounds since anything more then a single EliteMook will cause your characters to attack at random enemies, while they will all focus your tank when you're unable to heal besides regen.
** ''VideoGame/KnightsOfPenAndPaper2'': Some of the Sport Games room items have this effect:
*** Bowling Set: Receive 5% more XP.
*** Minigold Course: Battles won within the first round grant you 10% extra XP and gold.
Is there an issue? Send a MessageReason:
None
Changed line(s) 64 (click to see context) from:
*** Also, Gen V's Power Passes were brought forward as O-Powers... which you can now use on yourself as well as friends. Lucky Egg + Exp. Point Power Lvl 3 + Exp. Share = ''450% Experience.'' Or, enough to turn the tedious task of high-level grinding into a minor inconvenience.
to:
*** Also, Gen V's Power Passes were brought forward as O-Powers... which you can now use on yourself as well as friends. Lucky Egg + Exp. Point Power Lvl 3 + Exp. Share = ''450% Experience.'' Or, enough to turn the tedious task of high-level grinding into a minor inconvenience.