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* In ''VideoGame/{{Fallout 4}}'', the VeryDefinitelyFinalDungeon of the ''Automatron'' DLC has a long hallway lined with apparently empty jail cells. However, if you hit the circuit breaker on the wall, which happens to be inconveniently placed next to an elevator switch, a dozen [[DemonicSpiders high-level Feral Ghouls]] emerge from the cells.

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* In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', the VeryDefinitelyFinalDungeon of the ''Automatron'' DLC has a long hallway lined with apparently empty jail cells. However, if you hit the circuit breaker on the wall, which happens to be inconveniently placed next to an elevator switch, a dozen [[DemonicSpiders high-level Feral Ghouls]] emerge from the cells.cells.
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[[quoteright:350:[[VideoGame/MedalOfHonorVanguard http://static.tvtropes.org/pmwiki/pub/images/its_a_taaannnkk.jpg]]]]
[[caption-width-right:350:Secure Front Entera--IT'S A TAAANNNKK!!]]
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Added link to Medal of Honor: Vanguard.

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* In ''VideoGame/MedalOfHonorVanguard'' as soon as the player walks into the empty lounge in the Chateau after clearing it out, a Panzer 4 will blow a hole in the wall and [[{{Teleporting Keycard Squad}} several other tanks supported by infantry will spawn around the Chataeu]].
** Another variant of this is used later on, where there is a large, seemingly empty room in a factory filled with snipers, however the snipers won't spawn until the player is close enough, preventing the player from clearing out the room from a distance.

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** The infamous "closing wall" room (just before the throne room) in the Baron Castle from ''VideoGame/FinalFantasyIV'', which has no significance until you try to walk back through it after you beat Cagnazzo, and requires the [[spoiler:death of two of your party members in order to proceed]].

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* ''VideoGame/FinalFantasyIV''
** The infamous "closing wall" room (just before the throne room) in the Baron Castle from ''VideoGame/FinalFantasyIV'', Castle, which has no significance until you try to walk back through it after you beat Cagnazzo, and requires the [[spoiler:death of two of your party members in order to proceed]].proceed]].
** The bridge in [[ThatOneLevel the Sealed Cavern]]. You walk across a bridge and get the Dark Crystal of Earth, then walk back onto the bridge, where you're confronted by [[TimeLimitBoss the Demon Wall]].
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I want to cut the Main redirect.


** Take the dagger out of the fridge in ''SilentHill1'' without first locking the door with the Ring of Contract, [[NonstandardGameOver and an unknown monster comes out of the fridge and eats you]].

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** Take the dagger out of the fridge in ''SilentHill1'' ''VideoGame/SilentHill1'' without first locking the door with the Ring of Contract, [[NonstandardGameOver and an unknown monster comes out of the fridge and eats you]].
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** This can be avoided with a bit of [[GenreSavvy Genre Savviness]] though - the ghouls ARE in the rooms before you flip the switch, but they will be inactive as seemingly-dead bodies. Nothing is stopping you from picking the locks of the cells individually and shooting/bludgeoning the "dead" bodies one-by-one rather than taking them all on at once at the end.
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** Even later, you have to come in there with the voodoo doll and shock him. After this the room is really empty.
** These scenes are echoed in the last act of the game. You are in an underground building where you have to search several empty rooms to gather various items to build a voodoo doll of LeChuck. However, at any given point, LeChuck can enter the room and electrocute you. You therefore have to build the voodoo doll and be able to immediately use it on him when he walks in.

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** Even later, you have to come in there with the voodoo doll VoodooDoll and shock him. After this the room is really empty.
** These scenes are echoed in the last act of the game. You are in an underground building where you have to search several empty rooms to gather various items to build a voodoo doll VoodooDoll of LeChuck. [=LeChuck=]. However, at any given point, LeChuck [=LeChuck=] can enter the room and electrocute you. You therefore have to build the voodoo doll VoodooDoll and be able to immediately use it on him when he walks in.
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** This can be avoided with a bit of [[GenreSavvy Genre Savviness]] though - the ghouls ARE in the rooms before you flip the switch, but they will be inactive as seemingly-dead bodies. Nothing is stopping you from picking the locks of the cells individually and shooting/bludgeoning the "dead" bodies one-by-one rather than taking them all on at once at the end.
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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the one room in the Lakebed Temple appears to be empty at first. Then you realize that small tadpole-like enemies are dropping down from the ceiling, and you look up to see their mother, a giant frog, who drops down to fight you.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the one room in the Lakebed Temple appears to be empty at first. Then you realize that small tadpole-like enemies are dropping down from the ceiling, and you look up to see their mother, a giant frog, toad, who drops down to fight you.
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* In ''VideoGame/{{Fallout 4}}'', the VeryDefinitelyFinalDungeon of the ''Automatron'' DLC has a long hallway lined with apparently empty jail cells. However, if you hit the circuit breaker on the wall, which happens to be inconveniently placed next to an elevator switch, a dozen [[DemonicSpiders high-level Feral Ghouls]] emerge from the cells.
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None


* Parodied in ''VideoGame/KingdomOfLoathing'''s Daily Dungeon. The protagonist recognizes the trap rooms instantly (and with some weariness), and can either trigger them (which does enormous damage but removs the obstacle)) or set them off at a distance with an item.

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* Parodied in ''VideoGame/KingdomOfLoathing'''s Daily Dungeon. The protagonist recognizes the trap rooms instantly (and with some weariness), and can either trigger them (which does enormous damage but removs removes the obstacle)) or set them off at a distance with an item.
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* Parodied in ''VideoGame/KingdomOfLoathing'''s Daily Dungeon. The protagonist recognizes the trap rooms instantly (and with some weariness), and can either trigger them (which does enormous damage but removs the obstacle)) or set them off at a distance with an item.
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None

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** These scenes are echoed in the last act of the game. You are in an underground building where you have to search several empty rooms to gather various items to build a voodoo doll of LeChuck. However, at any given point, LeChuck can enter the room and electrocute you. You therefore have to build the voodoo doll and be able to immediately use it on him when he walks in.
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Added more detail to Dark Link entry for Zelda Oo T.

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*** Even moreso than that, he only appears if you walk over the island in the center, at which point your reflection disappears from beneath you when you step upon the water again.

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* {{VideoGame/Doom}} 3 was notorious because of this to the point it didn't shock or surprise the player. They just knew as soon as they entered the empty room and touched the item they'd immediately have to turn around and blast all the monsters that teleported into the room.

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* {{VideoGame/Doom}} 3 ''{{VideoGame/Doom 3}}'' was notorious because of this to the point it didn't shock or surprise the player. They just knew as soon as they entered the empty room and touched the item they'd immediately have to turn around and blast all the monsters that teleported into the room.



** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the statues come to life and take the treasure for themselves, (info can be found [[http://bulbapedia.bulbagarden.net/wiki/Here_Comes_Team_Charm! here]]).

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** Also at the beginning of secret episode 4 in Explorers Of Sky ''Explorers of Sky'' (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the statues come to life and take the treasure for themselves, (info can be found [[http://bulbapedia.bulbagarden.net/wiki/Here_Comes_Team_Charm! here]]).



* In VideoGame/PokemonDiamondAndPearl there are a couple of occasions like this. The first is the ghosts in the Old Chateau which will appear out of nowhere even if the rooms look empty. The second is a small room in a cave, where the room seems empty until you leave and go back in, at which point Heatran has appeared from nowhere.

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* In VideoGame/PokemonDiamondAndPearl ''VideoGame/PokemonDiamondAndPearl'', there are a couple of occasions like this. The first is the ghosts in the Old Chateau which will appear out of nowhere even if the rooms look empty. The second is a small room in a cave, where the room seems empty until you leave and go back in, at which point Heatran has appeared from nowhere.


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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the one room in the Lakebed Temple appears to be empty at first. Then you realize that small tadpole-like enemies are dropping down from the ceiling, and you look up to see their mother, a giant frog, who drops down to fight you.
Is there an issue? Send a MessageReason:
None


** In ''TheLegendOfZeldaALinkToThePast,'' the dungeon beneath the Village of Outcasts has a room like this. The compass tells you that it is the boss's room, but there is no boss... until you bomb its ceiling and lead a certain prisoner into the light...

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** In ''TheLegendOfZeldaALinkToThePast,'' ''VideoGame/TheLegendOfZeldaALinkToThePast,'' the dungeon beneath the Village of Outcasts has a room like this. The compass tells you that it is the boss's room, but there is no boss... until you bomb its ceiling and lead a certain prisoner into the light...
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* All over the damn place in ''VideoGame/SeriousSam'' games.

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* All over the damn place in ''VideoGame/SeriousSam'' games. You'll frequently encounter places that are empty except for [[SuspiciousVideogameGenerosity a powerup or two.]] Go far enough into the area, or pick up the powerups, and mooks start teleporting in en masse.
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* Many side rooms in the ''MedalOfHonor'' series only serve [[TeleportingKeycardSquad to trigger ambushes]].

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* Many side rooms in the ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' series only serve [[TeleportingKeycardSquad to trigger ambushes]].
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* Virtually every room in ''Film/{{Cube}}'', although the characters soon catch on to this.

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* Virtually every room in ''Film/{{Cube}}'', although ''Film/{{Cube}}''. Two characters are killed by a RazorFloss wire trap, and one is killed by giant speakers that pulverize his body with sound waves. FridgeLogic dictates that they should have been able to see the NoodleImplements that should've killed them, but they don't. The characters soon catch on to this.
this, and start throwing boots and other objects into empty rooms before going in.
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** Take the dagger out of the fridge in ''SilentHill1'' without first locking the door with the Ring of Contract, and an unknown monster comes out of the fridge and eats you.

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** Take the dagger out of the fridge in ''SilentHill1'' without first locking the door with the Ring of Contract, [[NonstandardGameOver and an unknown monster comes out of the fridge and eats you.you]].
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None


--> '''[[MissionControl Burroughs]]:''' "[[JumpScare I'm detecting a very dangerous demon nearby.]] [[ThisIsGonnaSuck You should consider]] [[ScrewThisImOuttaHere getting out of here]]."

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--> '''[[MissionControl Burroughs]]:''' "[[JumpScare I'm detecting a a]] [[BossWarningSiren very dangerous demon nearby.]] [[ThisIsGonnaSuck You should consider]] [[ScrewThisImOuttaHere getting out of here]]."
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--> '''Burroughs:''' "[[JumpScare I'm detecting a very dangerous demon nearby.]] [[ThisIsGonnaSuck You should consider]] [[ScrewThisImOuttaHere getting out of here]]."

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--> '''Burroughs:''' '''[[MissionControl Burroughs]]:''' "[[JumpScare I'm detecting a very dangerous demon nearby.]] [[ThisIsGonnaSuck You should consider]] [[ScrewThisImOuttaHere getting out of here]]."
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None

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--> '''Burroughs:''' "[[JumpScare I'm detecting a very dangerous demon nearby.]] [[ThisIsGonnaSuck You should consider]] [[ScrewThisImOuttaHere getting out of here]]."
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None

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* In ''VideoGame/ShinMegamiTenseiIV'', one of the shelters in Kasumigaseki has a room that can only be accessed by having at least 100 Luck. Open the room and you find absolutely nothing...unless the RNG decides to fall on the 1/256 chance of [[BonusBoss Red Rider]] appearing in that room, though you will be given a chance to leave if you aren't up to the task.
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* ''VideoGame/BioShock'' had a few of these. Examine a certain item placed in the corner of a room, and when you turn around -- surprise! There's a splicer right behind you that wasn't there a second ago! "Hello, beautiful!"

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* ''VideoGame/BioShock'' ''VideoGame/BioShock1'' had a few of these. Examine a certain item placed in the corner of a room, and when you turn around -- surprise! There's a splicer right behind you that wasn't there a second ago! "Hello, beautiful!"
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* ''VideoGame/{{Abuse}}'' has a nasty habit of putting players in that appear empty, but as soon as they flip a switch or advance further in the area and--'''WHAM!''' A horde of mutants show up and starts ganging up on them.
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* Inverted in ''VideoGame/RobotOdyssey'' which forces you to do a puzzle to get a token each time you need to ride the subway. Because of this, players are hesitant to get off at Jack-in-the-bot station because there are no doors in the room. They appear and open only when you get off the subway.
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** ''VideoGame/MassEffect2'' has both the Collector ship from the standard game and the geth ship from the ''Overlord'' DLC, which have upgrades, money and the like dotted around, but either the enemies are inert, or they're not visible at all. In both cases, you reach a well-defined midpoint, and then everything goes to hell in moments.
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** The Doom games before it reveled in this as well. First rule of Doom: Everything is a trap. ''EVERYTHING''.

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** The Doom games before it reveled in this as well. First rule of Doom: Everything is a trap. ''EVERYTHING''. Even the ''exit rooms''.
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* Virtually every room in ''{{Cube}}'', although the characters soon catch on to this.

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* Virtually every room in ''{{Cube}}'', ''Film/{{Cube}}'', although the characters soon catch on to this.



* ''DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls ''and'' almost invisible jelly monsters in the size of a usual Empty Room. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls ''and'' almost invisible jelly monsters in the size of a usual Empty Room. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.



* The bathroom in ''SilentHill3''.

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* The bathroom in ''SilentHill3''.''VideoGame/SilentHill3''.

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