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* ''VideoGame/CastlevaniaDawnOfSorrow'' has the random vehicles in [[NoobCave The Lost Village]] by the virtue of being one of the few reminders, along with the occasional handgun, that the game takes place in the future - 2036 in fact. This doesn't make them any less out of place in a jarringly way.



* Part of the horror of ''VideoGame/TheMortuaryAssistant'' is when things suddenly ''appear'' where they should not be. The various creepy ghosts and ghouls are certainly problematic, but when you turn to look at the morgue and see the cellar doors leading to the basement in the center of the room, when they're supposed to be ''outside'', it will give you pause. More so when a standing coffin shows up in one of the hallways. [[spoiler: And whatever is inside cries and begs to be let out, before ''demanding'' it in a different voice.]]



* ''VideoGame/CastlevaniaDawnOfSorrow'' has the random vehicles in [[NoobCave The Lost Village]] by the virtue of being one of the few reminders, along with the occasional handgun, that the game takes place in the future - 2036 in fact. This doesn't make them any less out of place in a jarringly way.
* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a [[Creator/BertrandRussell teapot]]. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there. Another anomaly features an asteroid made entirely of coprolite (fossilized animal feces). Not a scary or dangerous kind of stone, but floating in space, the size of an asteroid, it raises... implications.
* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations ... and then, in one cave, you find a normal suburban house. [[spoiler:''Your'' house.]]

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* ''VideoGame/CastlevaniaDawnOfSorrow'' has the random vehicles in [[NoobCave The Lost Village]] by the virtue of being one of the few reminders, along with the occasional handgun, that the game takes place in the future - 2036 in fact. This doesn't make them any less out of place in a jarringly way.
* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a [[Creator/BertrandRussell teapot]]. Floating in deep space. orbit around a star. No explanation is ever given, given for why it is there or how it came to be, and the ''best'' outcome is that your scientists eventually just give up even trying to figure out how say they will ''never know'' (while also giving you some physics and why it's there. engineering research points). The worst outcomes? Your chief scientist will ''[[GoMadFromTheRevelation go insane and kill themselves]]'' at the inexplicable impossibility of the dang teapot.
**
Another anomaly features an asteroid made entirely of coprolite (fossilized animal feces). Not a scary or dangerous kind of stone, but floating in space, the size of an asteroid, it raises... implications.
implications. [[spoiler: The thing or ''things'' that created it are ''definitely'' [[OhCrap still out there]]. You might even get to meet it!]]
* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations ... civilizations...and then, in one cave, you find a normal suburban house. [[spoiler:''Your'' house.]]
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* The ''VideoGame/{{Xenosaga}} series features the Zohar, an object (inspired by the Monolith from 'Film/TwoThousandOneASpaceOdyssey'') that seems to be constructed from highly advanced technology first discovered at the bottom of an African lake. Later games imply that it might have originated at the same time as the universe, and appears to be U-DO's method of trying to communicate with humanity, but the specifics of how and why it turns up in particular places and times remains mysterious.

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* The ''VideoGame/{{Xenosaga}} ''VideoGame/{{Xenosaga}}'' series features the Zohar, an object (inspired by the Monolith from 'Film/TwoThousandOneASpaceOdyssey'') ''Film/TwoThousandOneASpaceOdyssey'') that seems to be constructed from highly advanced technology first discovered at the bottom of an African lake. Later games imply that it might have originated at the same time as the universe, and appears to be U-DO's method of trying to communicate with humanity, but the specifics of how and why it turns up in particular places and times remains mysterious.
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* The ''VideoGame/{{Xenosaga}} series features the Zohar, an object (inspired by the Monolith from 'Film/TwoThousandOneASpaceOdyssey'') that seems to be constructed from highly advanced technology first discovered at the bottom of an African lake. Later games imply that it might have originated at the same time as the universe, and appears to be U-DO's method of trying to communicate with humanity, but the specifics of how and why it turns up in particular places and times remains mysterious.
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* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations ... and then, in one cave, you find a normal suburban house.

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* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations ... and then, in one cave, you find a normal suburban house. [[spoiler:''Your'' house.]]

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** The second sequel, ''Film/EscapeFromThePlanetOfTheApes'', opens with a derelict spaceship falling into the ocean near San Francisco some time in the early '70s. When the authorities investigate, they find no humans aboard - but three [[ApesInSpace chimpanzees]].

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** The second sequel, ''Film/EscapeFromThePlanetOfTheApes'', opens with a derelict spaceship falling into the ocean near San Francisco some time in the early '70s. When the authorities investigate, they find no humans aboard - but three [[ApesInSpace chimpanzees]].chimpanzees]] in space suits.


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** A fairly downplayed example in ''Literature/TheStatementOfRandolphCarter''. The CreepyCemetery where most of the story takes place, and the tunnel that apparently leads BeneathTheEarth, are made all the stranger by being set in the middle of [[SwampsAreEvil Big Cyprus Swamp]], not exactly a place where digging tunnels or graves would be very easy. As Carter gives his statement to the police, they insists that [[TheLittleShopThatWasntThereYesterday no such cemetery exists in or near the swamp]], and Carter acknowledges that none of what he remembers makes much sense.
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* ''Series/FlashForward'': The kangaroo. (Of course, it could have simply escaped from a zoo during the blackout. Still, in context it's exactly played as this trope.)

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* ''Series/FlashForward'': ''Series/FlashForward2009'': The kangaroo. (Of course, it could have simply escaped from a zoo during the blackout. Still, in context it's exactly played as this trope.)
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[[folder:Web Video]]
* The crux of ''WebVideo/TheOldestView'' is an amateur urban explorer discovering in a random field an AbsurdlyLongStairway that goes deep underground, leading to -- of all things -- a replica of a shopping mall, specifically based off the Valley View Center in Dallas, Texas, which is most definitely not underground. This mall [[AlienGeometries somehow has light coming from the atrium's sunroof yet has doors to the "outside" that lead directly into solid rock]], and for some reason, the lights are running and [[SoundtrackDissonance generic mall music is playing]] despite [[NothingIsScarier there not being a single soul inside of it]]. [[spoiler:Aside from [[MechanicalAbomination a giant malevolent sculpture, of course]]. Even worse, [[GeniusLoci the "mall" is strongly implied to be alive]] based on the way it traps its protagonist in through an unexplained cave-in of the stairwell, and no explanation ends up being given as to where the heck this place even came from.]]
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* Immediately after traveling "sideways" in time in ''Film/LandOfTheLost'', the characters come across a crashed Cessna on a wrecked viking ship, overlapping with SaharanShipwreck. The eeriness is not just in finding either object in the desert, but in finding the two objects from vastly differnt time periods together.

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* Immediately after traveling "sideways" in time in ''Film/LandOfTheLost'', the characters come across a crashed Cessna on a wrecked viking ship, overlapping with SaharanShipwreck. The eeriness is not just in finding either object in the desert, but in finding the two objects from vastly differnt different time periods together.



[[folder: Folklore]]

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[[folder: Folklore]][[folder:Folklore]]
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* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a [[Creator/BertrandRussell teapot]]. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there.

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* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a [[Creator/BertrandRussell teapot]]. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there. Another anomaly features an asteroid made entirely of coprolite (fossilized animal feces). Not a scary or dangerous kind of stone, but floating in space, the size of an asteroid, it raises... implications.
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Related to OntologicalMystery, which is when the thing you find somewhere you can't explain with no idea how it got there is ''yourself''. Supertrope to SaharanShipwreck, where a ship is found far away from water (e.g. in the middle of a desert), and OminousCube. Compare AnachronisticClue.

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Related to OntologicalMystery, which is when the thing you find somewhere you can't explain explain, with no idea how it got there there, is ''yourself''. Supertrope to SaharanShipwreck, where a ship is found far away from water (e.g. in the middle of a desert), and OminousCube. Compare AnachronisticClue.

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* ''Series/StarTrekTheNextGeneration'', episode "[[Recap/StarTrekTheNextGenerationS3E3TheSurvivors The Survivors]]": Acting on a distress call, the ''Enterprise'' encounters a desolate world where the inhabitants who sent the SOS signal have been annihilated by an alien race, the Husnock. There's just one thing out of place: a quaint little spotless cottage belonging to an elderly human couple, the only survivors on the entire planet. How they remain there alive with everyone else dead remains a mystery until Picard figures things out at the end: [[spoiler:Only one of them survived the attack. The woman is an illusion and the man isn't even human. He's an incredibly powerful entity called a Douwd, possibly nearly as powerful a Q. He was also a pacifist, who refused to fight with the colonists. When his wife was killed along with the other colonists, he lashed out in anger and annihilated not only their assailants, but also the entire 50 billion members of the Husnock species. He voluntarily isolated himself to atone for his crime.]]

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* ''Series/StarTrekTheNextGeneration'', episode ''Series/StarTrekTheNextGeneration'' had a few of these.
**
"[[Recap/StarTrekTheNextGenerationS3E3TheSurvivors The Survivors]]": Acting on a distress call, the ''Enterprise'' encounters a desolate world where the inhabitants who sent the SOS signal have been annihilated by an alien race, the Husnock. There's just one thing out of place: a quaint little spotless cottage belonging to an elderly human couple, the only survivors on the entire planet. How they remain there alive with everyone else dead remains a mystery until Picard figures things out at the end: [[spoiler:Only one of them survived the attack. The woman is an illusion and the man isn't even human. He's an incredibly powerful entity called a Douwd, possibly nearly as powerful a Q. He was also a pacifist, who refused to fight with the colonists. When his wife was killed along with the other colonists, he lashed out in anger and annihilated not only their assailants, but also the entire 50 billion members of the Husnock species. He voluntarily isolated himself to atone for his crime.]]]]
** ''[[Recap/StarTrekTheNextGenerationS5E26S6E1TimesArrow Time's Arrow]]'': The first part of this two-part episode is kicked off by an archaeological anomaly: in a cave beneath San Francisco, 24th-century archaeologists have discovered the severed head of Commander Data, apparently dating back to the late 19th century. Since Data was only built a few years ago and, more to the point, currently ''has'' his head, this obviously suggests some time-travel shenanigans are about to happen.
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* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations ... and then, in one cave, you find a normal suburban house.
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* In ''ComicBook/{{Orbiter}}'', a space shuttle that disappeared ten years ago returns to Earth. That's only the first mystery. The next one comes when they find soil from ''Mars'' in the front wheel housing.
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* ''Franchise/SilentHill'': This pops up a lot throughout the series. often the objects have some associated significance to a character in the story, even though they may or may not have put it there, but sometimes there will be a single colorful toy or baby carriage inside a bloody, rusted-out Otherworld room, just for the sake of unexplained, incongruous creepiness.

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* ''Franchise/SilentHill'': This pops up a lot throughout the series. often Often the objects have some associated significance to a character in the story, even though they may or may not have put it there, but sometimes there will be a single colorful toy or baby carriage inside a bloody, rusted-out Otherworld room, just for the sake of unexplained, incongruous creepiness.
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* These are quite common in the world of ''Wiki/SCPFoundation''. One example is an indestructible floating cheeseburger in the middle of nowhere that makes people go crazy trying come up with an explanation for why it is there.

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* These are quite common in the world of ''Wiki/SCPFoundation''.''Website/SCPFoundation''. One example is an indestructible floating cheeseburger in the middle of nowhere that makes people go crazy trying come up with an explanation for why it is there.
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* ''Literature/TheRedTower'' was a manufacturer and distributor of peculiar novelties (unnaturally heavy jewellery, carpets with psychogenic patterns, music boxes that play the sound of a dying breath), delivering them straight to the back corners of messy closets, or to bedroom nightstands, or [[UnreliableNarrator supposedly]] even into the body cavities of living people. (The narrator wonders how many were deliberately sent to places they would never be found.) The Tower itself is said to be a monumental factory of fading red brick in the middle of an empty hostile wasteland.
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Baleful Polymorph was renamed per TRS


* ''Literature/IremongerSeries'': Everyday objects frequently appear in strange places, and people mysteriously [[BalefulPolymorph go missing...]]

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* ''Literature/IremongerSeries'': Everyday objects frequently appear in strange places, and people mysteriously [[BalefulPolymorph [[ForcedTransformation go missing...]]
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* ''[[Radio/QuietPlease1947 Quiet, Please]]'': Episode "The Thing on the Fourble Board". The oil drillers find a gold ring in the rock their oil drill has pulled out of the ground. The problem? That rock was a mile deep and had been a mile deep for a million years.

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* ''[[Radio/QuietPlease1947 Quiet, Please]]'': Episode ''Radio/QuietPlease1947'': In "The Thing on the Fourble Board". The Board", oil drillers find a gold ring in the rock their oil drill has pulled out of the ground. The problem? That problem: that rock was a mile deep and had been a mile deep for a million years.
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* ''Radio/QuietPlease'': Episode "The Thing on the Fourble Board". The oil drillers find a gold ring in the rock their oil drill has pulled out of the ground. The problem? That rock was a mile deep and had been a mile deep for a million years.

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* ''Radio/QuietPlease'': ''[[Radio/QuietPlease1947 Quiet, Please]]'': Episode "The Thing on the Fourble Board". The oil drillers find a gold ring in the rock their oil drill has pulled out of the ground. The problem? That rock was a mile deep and had been a mile deep for a million years.
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None

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* These are quite common in the world of ''Wiki/SCPFoundation''. One example is an indestructible floating cheeseburger in the middle of nowhere that makes people go crazy trying come up with an explanation for why it is there.
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* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a teacup. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there.

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* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a teacup.[[Creator/BertrandRussell teapot]]. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there.
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The Lost Woods has been split between a video game setting of the same name and Enchanted Forest. Cutting non-examples, zero-context potholes and ZCEs.


* In ''Literature/AllTomorrows'', when the star people find a [[EverythingsBetterWithDinosaurs dinosaur skeleton]] on an alien planet otherwise inhabited by creatures with [[StarfishAliens three limbs, a copper based skeletal system and hydrostatically operated muscles]], they know there is something wrong. Soon after that, the [[ScaryDogmaticAliens Qu]], who initially brought the dinosaur there, attack and defeat the star people.

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* In ''Literature/AllTomorrows'', when ''Literature/AllTomorrows'': When the star people find a [[EverythingsBetterWithDinosaurs [[MisplacedWildlife dinosaur skeleton]] on an alien planet otherwise inhabited by creatures with [[StarfishAliens three limbs, a copper based copper-based skeletal system and hydrostatically operated muscles]], they know there is something wrong. Soon after that, the [[ScaryDogmaticAliens Qu]], who initially brought the dinosaur there, attack an alien power attacks and defeat the star people.



* A benevolent example in ''Literature/TheWindInTheWillows'', when Mole and Rat are lost in the [[LostWoods Wild Wood]] during a heavy snowfall. Mole trips over a door scraper, buried in the snow, and not far from it they find a doormat as well. Mole assumes that some careless person has been dumping their garbage in the forest, but the intuitive Rat reasons a door must not be far off. Sure enough, a bit of digging in the snow reveals the home of Mr. Badger, who happily gives them shelter.

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* ''Literature/TheWindInTheWillows'': A benevolent example in ''Literature/TheWindInTheWillows'', occurs when Mole and Rat are lost in the [[LostWoods Wild Wood]] Wood during a heavy snowfall. Mole trips over a door scraper, buried in the snow, and not far from it they find a doormat as well. Mole assumes that some careless person has been dumping their garbage in the forest, but the intuitive Rat reasons a door must not be far off. Sure enough, a bit of digging in the snow reveals the home of Mr. Badger, who happily gives them shelter.



** In "Dagon", a shipwrecked sailor washes up on a newly-formed island thrown up to the surface by volcanic activity, covered in the rotting mess of deep-sea life that didn't survive the ascent - but the island already contains a mysterious stone monolith that is unmistakably the product of deliberate craftsmanship.
** The best-known example from Lovecraft is ''Literature/AtTheMountainsOfMadness'', in which a ruined city is found deep in MysteriousAntarctica.

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** In "Dagon", a shipwrecked sailor washes up on a newly-formed island thrown up to the surface by volcanic activity, covered in the rotting mess of deep-sea life that didn't survive the ascent - -- but the island already contains a mysterious stone monolith that is unmistakably the product of deliberate craftsmanship.
** The best-known example from Lovecraft is ''Literature/AtTheMountainsOfMadness'', in which a ''Literature/AtTheMountainsOfMadness'': A ruined city is found deep in MysteriousAntarctica.



* Everyday objects frequently appear in strange places in the ''Literature/IremongerSeries'', and people mysteriously [[BalefulPolymorph go missing...]]

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* ''Literature/IremongerSeries'': Everyday objects frequently appear in strange places in the ''Literature/IremongerSeries'', places, and people mysteriously [[BalefulPolymorph go missing...]]
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* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being... a teacup. Floating in deep space. No explanation is ever given, and your scientists eventually just give up even trying to figure out how and why it's there.
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--> "That's a '''bad''' thing to see. Something ''happened'' here. You hope it was a ''miracle''... but probably not."

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--> "That's a '''bad''' thing to see. Something ''happened'' here. You hope it was a ''miracle''...''[[ThrowingOffTheDisability miracle]]''... but probably not."
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* The house where the end of the ''Film/TheBlairWitchProject'' takes place is smack in the middle of the woods. If anything, this makes it even creepier that the forest itself.

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* The house where the end of the ''Film/TheBlairWitchProject'' takes place is smack in the middle of the woods. If anything, this makes it even creepier that than the forest itself.

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