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** ''VideoGame/CallOfDuty'' has EMP grenades as an option for the tactical equipment slot in ''VideoGame/ModernWarfare 3'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' and ''[[VideoGame/CallOfDutyBlackOpsIII III]]'', and ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]''. Is useful against automated KillStreak rewards like sentry guns, drone swarms, mooks with AST exoskeletons and the like; against players it does little more than disabling their HUD and any optical attachments on their guns for a couple seconds.

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** ''VideoGame/CallOfDuty'' has EMP grenades as an option for the tactical equipment slot in ''VideoGame/ModernWarfare 3'', ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' and ''[[VideoGame/CallOfDutyBlackOpsIII III]]'', and ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]''. Is useful against automated KillStreak rewards like sentry guns, drone swarms, mooks with AST exoskeletons and the like; against players it does little more than disabling their HUD and any optical attachments on their guns for a couple seconds.



** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] includes them and forms the main plot line. [[spoiler:Yan Lo's plan involves detonating EMP bombs in New York, Paris, and Tokyo to essentially send the entire world back into TheDungAges, due to his [[TheSocialDarwinist social-Darwinist beliefs]] that anybody who couldn't survive back then doesn't deserve to live at all.]]

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** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] ''VideoGame/ProjectSnowblind'', as a SpiritualSuccessor to ''Deus Ex'', naturally includes them and forms the main plot line. [[spoiler:Yan Lo's plan involves detonating EMP bombs in New York, Paris, and Tokyo to essentially send the entire world back into TheDungAges, due to his [[TheSocialDarwinist social-Darwinist beliefs]] that anybody who couldn't survive back then doesn't deserve to live at all.]]



** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly useful against forcefield generators and automatic cannons.

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** ''VideoGame/UnrealIITheAwakening'': Has ''VideoGame/UnrealIITheAwakening'' has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly useful against forcefield generators and automatic cannons.



* In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious, lost Japanese superweapon from UsefulNotes/WorldWarII which turns out to be an EMP.

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* ''VideoGame/{{Battlefield}}'':
**
In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious, lost Japanese superweapon from UsefulNotes/WorldWarII which turns out to be an EMP.EMP.
** In ''VideoGame/Battlefield4'', a massive EMP blast jams an entire city's electronics, lights, etc. as well as the protagonists' communication devices.



* In ''VideoGame/Battlefield4'', a massive EMP blast jams an entire city's electronics, lights, etc. as well as the protagonists' communication devices.



* ''VideoGame/CallOfDuty'': In addition to the EMP grenades mentioned above, ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', ''3'', and ''Black Ops II'' also feature regular [=EMPs=] as a killstreak reward, which destroy almost all active killstreaks and disable enemies' electronics, including the ability to call in most further killstreaks,[[note]]The only streaks that aren't stopped are the Tactical Nuke in ''[=MW2=]'' (since it's still falling even when the EMP hits), the Ballistic Vests in ''[=MW3=]'' (since it's just plain body armor), and the K-9 Unit (since they're just dogs) and Orbital VSAT (since it's a satellite well out of the EMP's range) in ''Black Ops II''[[/note]] for about a minute. Dropping the M.O.A.B. in ''[=MW3=]'', as the replacement for the instant-win Nuke streak from ''[=MW2=]'', also grants the same effects as an EMP.



** In ''VideoGame/CommandAndConquerGenerals'', the Superweapon General's base-defense missiles and one of the special powers of high-ranking Chinese generals are EMP-based. These disable vehicles and buildings (albeit, temporarily). When said EMP base-defense missiles [[OneHitKill hit aircraft]], however...
** ''VideoGame/CommandAndConquerTiberianSun'':
*** Features an EMP cannon on both factions, while its expansion had a mobile EMP tank for GDI. Its more useful against GDI than Nod due to Nod's tendency to use {{fragile speedster}}s and that the cannon takes some time to charge and shoot.
*** In Generals, China has an EMP bomb dropped by an airplane. Pretty effective if used with other special abilities to destroy an enemy force or as a starter for an attack on the enemy base. And it looked [[RuleOfCool cool]].
*** ''Tiberium Wars'' has a tech building that can be captured to grant an EMP attack that temporarily disables enemy buildings.

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** In ''VideoGame/CommandAndConquerGenerals'', the Superweapon General's base-defense missiles and one of the special powers of high-ranking Chinese generals are EMP-based. These disable vehicles and buildings (albeit, temporarily).buildings, albeit temporarily. When said EMP base-defense missiles [[OneHitKill hit aircraft]], however...
** ''VideoGame/CommandAndConquerTiberianSun'':
*** Features an EMP cannon on both factions, while its expansion had a mobile EMP tank for GDI. Its more useful against GDI than Nod due to Nod's tendency to use {{fragile speedster}}s and that the cannon takes some time to charge and shoot.
*** In Generals,
China also has an EMP bomb dropped by an airplane. Pretty effective if used with other special abilities to destroy an enemy force or as a starter for an attack on the enemy base. And it looked [[RuleOfCool cool]].
*** ''Tiberium Wars'' ** ''VideoGame/CommandAndConquerTiberianSun'' features an EMP cannon on both factions, while its expansion had a mobile EMP tank for GDI. It's more useful against GDI than Nod due to Nod's tendency to use {{fragile speedster}}s and that the cannon takes some time to charge and shoot.
** ''VideoGame/CommandAndConquer3TiberiumWars''
has a tech building that can be captured to grant an EMP attack that temporarily disables enemy buildings.
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** ''Film/GoldenEye'': The eponymous {{Kill Sat}}s, developed by the Soviets and stolen by Janus, work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them. Janus destroys the Severnaya station in Russia with it and intents to use the other one on London.

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** ''Film/GoldenEye'': The eponymous {{Kill Sat}}s, developed by the Soviets and stolen by Janus, work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them. Janus destroys the Severnaya station in Russia with it and intents to use the other one on London.London, and has a special Eurocopter Tiger helicopter prototype that can withstand EMP stolen.
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* In ''WesternAnimation/RoswellConspiracies'', when the Yeti escaped slavery at the hands of the Lycanthrops, they managed to steal an EMP bomb that they then modified, making it powerful enough to wipe out all life on a planet.

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* In ''WesternAnimation/RoswellConspiracies'', ''WesternAnimation/RoswellConspiraciesAliensMythsAndLegends'', when the Yeti escaped slavery at the hands of the Lycanthrops, they managed to steal an EMP bomb that they then modified, making it powerful enough to wipe out all life on a planet.
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* in Boy Girl Dog Cat Mouse Cheese episode 17, Girl take the Mouse's Tesla Coils Transformers (somewhat represents Marx Generator of ATLAS-I), suddenly, Girl kick the Coil Generator that disables all the towns and cities across the USA.
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* In one episode of ''WesternAnimation/CodeLyoko'', Jeremie built an EMP bomb capable of neutralizing XANA's "ghosts", knocking out people possessed by them.
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* The nuclear bomb in the MadeForTVMovie ''Medusa's Child''.

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* The nuclear bomb in the MadeForTVMovie ''Medusa's Child''.Child'', unless defused, would generate a continent-wide EMP in addition to wiping Washington DC off the map.

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* In ''Simon Black at Sea'', an American air force officer complains about the primitive electronics in the Firefly 4, a SpacePlane designed to employ nuclear weapons. Simon and Alan Grant argue that the Firefly 4 is designed for Armageddon, when the upper atmosphere will be such a mess it will screw up any radar or radio. EMP isn't mentioned specifically because the novel was published in 1961.

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* In ''Simon Black at Sea'', ''Literature/SimonBlackAtSea'', an American air force officer complains about the primitive electronics in the Firefly 4, a SpacePlane designed to employ nuclear weapons. Simon and Alan Grant argue that the Firefly 4 is designed for Armageddon, when the upper atmosphere will be such a mess it will screw up any radar or radio. EMP isn't mentioned specifically because the novel was published in 1961.1961.
* ''Literature/PilgrennonsChildren'': Compton bombs can overload electronic devices for miles around. When Pilgrennon first went into hiding, he set off a bomb that destroyed his research institute and fled in the chaos. There's worry that Cerberus will set off a bomb that will destroy the computers in Pilgrennon's children's brains, causing severe brain damage. [[spoiler:Pilgrennon tries to use a bomb to destroy Cerberus's English computer, but it doesn't go off, thanks to a broken fuse. He uses another one to allow him, Jananin, and Dana to escape London undetected. The bomb kills Alpha, who was outside Pilgrennon's radiation-proof car thanks to [[NiceJobBreakingItHero a Good Samaritan who was concerned about children left unattended]], and sets off a wave of crime and destruction for miles around. Pilgrennon sets off his last bomb while being pursued in a helicopter, [[HeroicSacrifice destroying his helicopter]] as well as those of his pursuers so they won't be able to find Cerberus in the ocean.]]
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* In ''ComicBook/DarkAgesMarvel'', Dr. Strange finds and pops open a portal to a world that has a perpetual EMP so he can destroy the machine threatening the Earth. However, the machine pulls a TakingYouWithMe, preventing him from closing the portal and putting the Earth into darkness.
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** The MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' is a computer chip that can withstand EMP, built by Zorin Industries -- Bond is investigating how one of these chips ended up in the Soviet Union.
** ''Film/GoldenEye'': The eponymous {{Kill Sat}}s, developed by the Soviets and stolen by Janus, work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them.

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** ''Film/AViewToAKill'': The MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' movie is a computer chip that can withstand EMP, built by Zorin Industries -- Industries. Bond is investigating how one of these chips ended up in the Soviet Union.
** ''Film/GoldenEye'': The eponymous {{Kill Sat}}s, developed by the Soviets and stolen by Janus, work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them. Janus destroys the Severnaya station in Russia with it and intents to use the other one on London.

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* ''Film/JamesBond'': Multiple:
** ''Film/GoldenEye'': The eponymous {{KillSat}}s, devloped by the Russians and stolen by Janus, these two satelites work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them.
** And the MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' is a computer chip that can withstand EMP, built by Zorin Industries -- Bond is investigating how one of these chips ended up in the Soviet Union.

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* ''Film/JamesBond'': Multiple:
''Film/JamesBond'':
** ''Film/GoldenEye'': The eponymous {{KillSat}}s, devloped by the Russians and stolen by Janus, these two satelites work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them.
** And the
MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' is a computer chip that can withstand EMP, built by Zorin Industries -- Bond is investigating how one of these chips ended up in the Soviet Union.Union.
** ''Film/GoldenEye'': The eponymous {{Kill Sat}}s, developed by the Soviets and stolen by Janus, work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them.
** ''Film/NoTimeToDie'': Before the FinalBattle, Q gives Bond a watch that can generate EMP in a small radius. He uses it to open a door to enter the BigBad's base, and to kill TheDragon (by frying the latter's {{electronic eye|s}}, which then explodes in his head).
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* ''Series/RedDwarf'': This was the plan of the Lady Be Good Club to destroy the Expanoids in "Twentica", which they're able to assemble and use thanks to the efforts of the Dwarfers.
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%%* ''Series/{{Jericho}}''

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%%* ''Series/{{Jericho}}''''Series/Jericho2006''
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* ''Videogame/{{Splitgate}}:'' The game's only grenades are EMP, and do no damage to the players nor impair them directly; instead, they shut down all enemy portals in the vicinity of the explosion.

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* ''Literature/TheWarAgainstTheChtorr''. A robot is sent into an alien dome to flash it with EMP, hopefully killing any man-eating alien worms before TheSquad follows. A footnote helpfully informs us that an EMP-grenade will cook or curdle any living matter within a radius of ([[AC:'''CLASSIFIED''']]). A single charge will yield as many as ([[AC:'''CLASSIFIED''']]) useable pulses. There is also the tendency of the flash to destroy any unshielded electronic gear within the larger radius of ([[AC:'''CLASSIFIED''']]). One could argue this is a good writer's technique to explain what EMP is while {{Black Box}}ing the actual technology involved.

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* ''Literature/TheWarAgainstTheChtorr''. A robot is sent into an alien dome to flash it with EMP, hopefully killing any man-eating alien worms before TheSquad follows. A footnote helpfully informs us that an EMP-grenade will cook or curdle any living matter within a radius of ([[AC:'''CLASSIFIED''']]). ('''CLASSIFIED'''). A single charge will yield as many as ([[AC:'''CLASSIFIED''']]) ('''CLASSIFIED''') useable pulses. There is also the tendency of the flash to destroy any unshielded electronic gear within the larger radius of ([[AC:'''CLASSIFIED''']]).('''CLASSIFIED'''). One could argue this is a good writer's technique to explain what EMP is while {{Black Box}}ing the actual technology involved.


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* In ''Simon Black at Sea'', an American air force officer complains about the primitive electronics in the Firefly 4, a SpacePlane designed to employ nuclear weapons. Simon and Alan Grant argue that the Firefly 4 is designed for Armageddon, when the upper atmosphere will be such a mess it will screw up any radar or radio. EMP isn't mentioned specifically because the novel was published in 1961.
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** ''Film/GoldenEye'': The eponymous KillSat.

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** ''Film/GoldenEye'': The eponymous KillSat.{{KillSat}}s, devloped by the Russians and stolen by Janus, these two satelites work by exploding in orbit, generating a powerful EMP to knock out the electronics of the target below them.
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None

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* In ''WesternAnimation/RoswellConspiracies'', when the Yeti escaped slavery at the hands of the Lycanthrops, they managed to steal an EMP bomb that they then modified, making it powerful enough to wipe out all life on a planet.
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None


* In ''Film/MissionToMars'', the first manned mission accidentally triggers a Martian defense system at Cydonia, which not only kills most of them but also emits an EMP wave that fries the lander's systems, stranding the survivor on Mars. The rescue mission brings replacement motherboards with them ([[spoiler:they end up being their only way off the planet, after their original craft is destroyed]]).

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* In ''Film/MissionToMars'', the first manned mission accidentally triggers a Martian defense system at Cydonia, which not only kills most of them but also emits an EMP wave that fries the lander's systems, stranding the survivor on Mars. The rescue mission brings replacement motherboards with them ([[spoiler:they them. [[spoiler:They end up being their only way off the planet, after their original craft is destroyed]]).destroyed.]]

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* ''Fanfic/AbraxasHrodvitnon'': The MUTO Queen can use this move, like her brethren in ''Film/Godzilla2014'', and she can use it to temporarily short out the powers of bio-electrical Titans. It's also theorized that the Many can create one to knock out power grids when they so wish.



* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's [[BreathWeapon atomic breath]], which would explain why the attack was not as destructive as it is normally portrayed.

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* ''Franchise/{{Godzilla}}'':
** With [[Characters/{{Godzilla}} Minilla]], an unintentional and very similar effect that happens due to his kind of {{Telepathy}}.
** In ''Film/TheReturnOfGodzilla'' a mild EMP effect was the side effect of prematurely detonating a nuclear weapon launched to kill Godzilla.
**
In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's [[BreathWeapon atomic breath]], which would explain why the attack was not as destructive as it is normally portrayed.



* In ''Film/TheReturnOfGodzilla'' a mild EMP effect was the side effect of prematurely detonating a nuclear weapon launched to kill Godzilla.


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* ''Series/TheBoys2019'': In "[[Recap/TheBoysS0208WhatIKnow What I Know]]", Frenchie prepares an RPG warhead that emits an electromagnetic pulse to counteract Stormfront's ShockAndAwe. Turns out to be a NegatedMomentOfAwesome when Stormfront blows up the warheads before they can be used.


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* ''Series/{{Supernatural}}'': Charlie says in "[[Recap/SupernaturalS14E06Optimism Optimism]]" when describing the alternate history of [[AlternateUniverse Apocalypse World]] that a ''continent-spanning'' EMP wiped out all technology when the other world's Michael and Lucifer clashed. Being cut off from technology and unable to communicate subsequently made the humans desperate and violent.
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* In ''Literature/TheDreamsideRoad'', Orson’s IF Maker weapon issues an E.M.P. blast that disables a [[spoiler:Liberty Corps drop ship]] and its assorted drones.

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* ''VideoGame/{{Rimworld}}'' has EMP grenades, mines and artillery shells, while the [[DropTheHammer Zeushammer]] melee weapon deals a lesser EMP burst with each strike. Such weapons will stun [[KillerRobot mechanoid]] enemies or [[SentryGun turrets]] for several seconds, and they can also collapse [[DeflectorShield force fields]] in a single strike, or cause unconsciousness or vomiting in organic targets with [[{{Cyborg}} cybernetic implants]]. Unfortunately, mechanoids will adapt after getting stunned by an EMP attack and become immune to the condition for a time, so you can't quite StunLock your way through a mech cluster attack.



* The submarines in ''VideoGame/WeNeedToGoDeeper'' can use an EMP as an emergency weapon which destroys all enemies surrounding the sub, at the cost of leaving it temporarily defenseless.



* The submarines in ''VideoGame/WeNeedToGoDeeper'' can use an EMP as an emergency weapon which destroys all enemies surrounding the sub, at the cost of leaving it temporarily defenseless.
* ''VideoGame/XCOM2'' has EMP Grenades and their upgrade, EMP Bombs. They do a large chunk of damage to robotic units, lower their hack defense and have a chance of stunning/shutting down said units for two turns. Codices, Spectres and Gatekeepers are hack-immune but otherwise equally as susceptible to the other effects.

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* The submarines in ''VideoGame/WeNeedToGoDeeper'' can use an EMP as an emergency weapon which destroys all enemies surrounding the sub, at the cost of leaving it temporarily defenseless.
* ''VideoGame/XCOM2'' has the "Bluescreen Protocol" research ("Named for an inexplicable computing phenomenon common before [[AlienInvasion the war"]]) that unlocks EMP Grenades and weapons. Bluescreen Rounds can be equipped by soldiers so that their upgrade, EMP Bombs. They do a large chunk of guns deal extra damage to robotic units, units and lower their [[HackYourEnemy hack defense resistance]], while EMP Grenades and later Bombs deal even more damage and also have a chance of stunning/shutting to shut down said robot units for two turns. Codices, Spectres turns, but can ''only'' affect robot units. More ambiguously synthetic units like the Codex, Spectre and Gatekeepers are hack-immune Gatekeeper take extra damage from EMP attacks, but otherwise equally as susceptible to the other effects.can't be stunned by them or hacked.
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* The submarines in ''VideoGame/WeNeedToGoDeeper'' can use an EMP as an emergency weapon which destroys all enemies surrounding the sub, at the cost of leaving it temporarily defenseless.
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* ''Fanfic/RocketshipVoyager''. Tom Paris brags about how the [[ZeeRust vacuum tubes]] on Voyager's [[MasterComputer Computer Deck]] have been upgraded to [[PhlebotinumDuJour transistors]], only for the transistors to get fused by an electromagnetic pulse during the final battle.
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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's Atomic Breath, which would explain why the attack was not as destructive as it is normally portrayed.

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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's Atomic Breath, [[BreathWeapon atomic breath]], which would explain why the attack was not as destructive as it is normally portrayed.
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** The [[https://www.sarna.net/wiki/Particle_Projector_Cannon Particle Projector Cannon]] also has the ability to inflict a lesser degree of this trope as a status effect in addition to the damage done by the weapon, with the energy pulse from the beam blinding sensors and taking some of the more delicate electronics in a mech's cockpit offline until the pilot can reset the circuit breakers, which in gameplay terms is represented by an aim penalty in the next turn. A particularly unlucky or incautious mechwarrior can also inflict this on their own battlemech if they fire a PPC with damaged shielding.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** EMP ''grenades'' are Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams lascannon]] look wimpy.

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** EMP ''grenades'' are Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams [[EnergyWeapon lascannon]] look wimpy.
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** The creator of the chips that run the toys' AI originally did so for military purposes, and mentioned that the chips were discontinued because they were so vulnerable to EMP, but that the toy business is not cutthroat enough to warrant worrying about nukes. This causes them to believe that the only way to generate an EMP is via atomic bomb, until Mr. Fimple, in his best "WhatAnIdiot"-voice, explains basic electromagnetism.

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** ''VideoGame/Halo3''



* ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if it’s caught in an area where the [=EMP=]s of two or more towers overlap.
** The boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleship’s systems, potentially crippling you with SubsystemDamage if you didn’t upgrade your heat capacitors beforehand.



** ''VideoGame/{{Crysis 2}}'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[TentacledTerror Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.

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** ''VideoGame/{{Crysis 2}}'' ''Crysis 2'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" ''stunlock'' [[TentacledTerror Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.



* ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if it’s caught in an area where the [=EMP=]s of two or more towers overlap.
** The boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleship’s systems, potentially crippling you with SubsystemDamage if you didn’t upgrade your heat capacitors beforehand.
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* ''Film/TheJurassicDead'': An [=EMP=] caused by a meteor impact knocks out the power for the cars the commandos and teenagers for driving, as well as the teenagers' phones and other electronic devices, as well as all power in North America. Dr. Wojick Borge states that all power in North America will be out for months.

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* In ''VideoGame/CryingSuns'', the boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleship’s systems, potentially crippling you with SubsystemDamage if you didn’t upgrade your heat capacitors beforehand.

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* In ''VideoGame/CryingSuns'', ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if it’s caught in an area where
the [=EMP=]s of two or more towers overlap.
** The
boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleship’s systems, potentially crippling you with SubsystemDamage if you didn’t upgrade your heat capacitors beforehand.
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None

Added DiffLines:

[[folder:Pinball]]
* One of the disasters in ''Pinball/DialedIn'' is an EMP Strike, represented by magnets underneath the playfield messing with the ball's trajectory.
[[/folder]]

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