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* The submarines in ''VideoGame/WeNeedToGoDeeper'' can use an EMP as an emergency weapon which destroys all enemies surrounding the sub, at the cost of leaving it temporarily defenseless.

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* ''Fanfic/RocketshipVoyager''. Tom Paris brags about how the [[ZeeRust vacuum tubes]] on Voyager's [[MasterComputer Computer Deck]] have been upgraded to [[PhlebotinumDuJour transistors]], only for the transistors to get fused by an electromagnetic pulse during the final battle.


* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's Atomic Breath, which would explain why the attack was not as destructive as it is normally portrayed.

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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's Atomic Breath, [[BreathWeapon atomic breath]], which would explain why the attack was not as destructive as it is normally portrayed.

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** The [[https://www.sarna.net/wiki/Particle_Projector_Cannon Particle Projector Cannon]] also has the ability to inflict a lesser degree of this trope as a status effect in addition to the damage done by the weapon, with the energy pulse from the beam blinding sensors and taking some of the more delicate electronics in a mech's cockpit offline until the pilot can reset the circuit breakers, which in gameplay terms is represented by an aim penalty in the next turn. A particularly unlucky or incautious mechwarrior can also inflict this on their own battlemech if they fire a PPC with damaged shielding.


** EMP ''grenades'' are Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams lascannon]] look wimpy.

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** EMP ''grenades'' are Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams [[EnergyWeapon lascannon]] look wimpy.

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** The creator of the chips that run the toys' AI originally did so for military purposes, and mentioned that the chips were discontinued because they were so vulnerable to EMP, but that the toy business is not cutthroat enough to warrant worrying about nukes. This causes them to believe that the only way to generate an EMP is via atomic bomb, until Mr. Fimple, in his best "WhatAnIdiot"-voice, explains basic electromagnetism.


** ''VideoGame/Halo3''



* ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if itís caught in an area where the [=EMP=]s of two or more towers overlap.
** The boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleshipís systems, potentially crippling you with SubsystemDamage if you didnít upgrade your heat capacitors beforehand.



** ''VideoGame/{{Crysis 2}}'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[TentacledTerror Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.

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** ''VideoGame/{{Crysis 2}}'' ''Crysis 2'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" ''stunlock'' [[TentacledTerror Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.



* ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if itís caught in an area where the [=EMP=]s of two or more towers overlap.
** The boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleshipís systems, potentially crippling you with SubsystemDamage if you didnít upgrade your heat capacitors beforehand.

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* ''Film/TheJurassicDead'': An [=EMP=] caused by a meteor impact knocks out the power for the cars the commandos and teenagers for driving, as well as the teenagers' phones and other electronic devices, as well as all power in North America. Dr. Wojick Borge states that all power in North America will be out for months.


* In ''VideoGame/CryingSuns'', the boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleshipís systems, potentially crippling you with SubsystemDamage if you didnít upgrade your heat capacitors beforehand.

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* In ''VideoGame/CryingSuns'', ''VideoGame/CryingSuns'':
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if itís caught in an area where
the [=EMP=]s of two or more towers overlap.
** The
boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleshipís systems, potentially crippling you with SubsystemDamage if you didnít upgrade your heat capacitors beforehand.

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[[folder:Pinball]]
* One of the disasters in ''Pinball/DialedIn'' is an EMP Strike, represented by magnets underneath the playfield messing with the ball's trajectory.
[[/folder]]


Now for a more detailed [[http://www.fas.org/nuke/intro/nuke/emp.htm explanation.]]

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Now for a more detailed [[http://www.fas.[[https://web.archive.org/web/20150101064654/https://fas.org/nuke/intro/nuke/emp.htm explanation.]]

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* In ''VideoGame/CryingSuns'', the boss Tetsuo unleashes an [=EMP=] Deluge on your battleship every 90 seconds. This causes tremendous heat buildup in your battleshipís systems, potentially crippling you with SubsystemDamage if you didnít upgrade your heat capacitors beforehand.


* ''Film/PacificRim'' has one of the Kaiju knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance, though]].

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* ''Film/PacificRim'' has one of the Kaiju {{Kaiju}} knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance, though]].


* In ''Film/SonicTheHedgehog2020'', the titular character accidentally causes one via an AngstNuke; his repressed feelings of sadness and loneliness built up a lot of electric energy, until he unleashes it all with an enraged shout. This results in the power grid going out across the entire Pacific Northwest, and manages to alert the government about Sonic's existence.



* In ''Film/SonicTheHedgehog2020'', the titular character accidentally causes one via an AngstNuke; his repressed feelings of sadness and loneliness built up a lot of electric energy, until he unleashes it all with an enraged shout. This results in the power grid going out across the entire Pacific Northwest, and manages to alert the government about Sonic's existence.

Added DiffLines:

* In ''Film/SonicTheHedgehog2020'', the titular character accidentally causes one via an AngstNuke; his repressed feelings of sadness and loneliness built up a lot of electric energy, until he unleashes it all with an enraged shout. This results in the power grid going out across the entire Pacific Northwest, and manages to alert the government about Sonic's existence.

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